Class-level Methods Alice. World / Class Method World method A general method that may refer to...
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Transcript of Class-level Methods Alice. World / Class Method World method A general method that may refer to...
World / Class Method
World methodA general method that may refer to
multiple objects; not closely associated with any particular class
Class methodA method belonging to a class,
designed to operate on an object of that class
Animated Actions Some actions are more naturally associated with a specific class of objects rather than with the overall world.
ExamplesA person walking
A wheel rolling
A fish swimming
Class Level Methods
These methods apply to a particular class of objectsThey are included as part of the class template
Some classes have such methods (beyond the primitive methods expected of all objects)
Every instance of the class has such a methodCreate class level methods (functions) to extend the functionality of the class
Class-level Methods
We can write our own methods to add abilities/functions to a specific class of objects
This will result in a class-level rather than a world-level method
The next few slides will demonstrate how to build class-level methods
Primitive / User-defined Methods
Primitive methodsthose directly provided by the classes
that are part of the Alice systemmove, turn, distanceTo, …
User-defined methods (and functions)those added to a world or class as part
of a programThese consist of collections of primitive and other user-defined methods
A Predefined Class Method
Mana (Local Gallery>People) has two predefined methods
These are different from built-in methods because you can edit them
Every instance of the Mana class has these methods
Predefined Predefined methodsmethodsNote Edit buttonNote Edit button
Designing Class Level Methods
Be sure it will apply to all objects of the specific class
World level methods implement general functionality that can be applied to many different types of objects
Class level methods will apply to all objects of the class
Each object created from the class will include the new methods
Argument / Parameter
ArgumentA piece of information passed to a method or
function that will be used in its computationsWorld.jump(who = Rabbit) // Rabbit is the Argument
ParameterA placeholder for information passed to a
method (or function) by the caller; provides a handle (name) by which the information is referred to in the method
In method definition: World.jump(who) // who is the parameter who move up 1 meter
An example (building technique)
How can we create a skate method for ice skater objects?
We need to:
(1) tell Alice to associate the new method (the one we are about to write) with an ice skater, and
(2) write a new method to animate the ice skater skating.
Demo: The solution
First, to associate the animation with the ice skater
• select the iceSkater tile in the Object Tree
•select the methods tab in the details area
•click on the "create new method" button
Storyboard for skate
The slide actions each require several motion instructions, so we will break these two actions down into smaller pieces… this technique is called stepwise refinement
Skate:Do together move skater forward 2 meters Do in order slide on left leg slide on right leg
Refined storyboard for skate
Refinement of slideLeftDo in order Lift right leg and turn upper body forward Lower right leg and return body upright Skate:
Do together 1) move forward 2 meters 2) Do in order slideLeft slideRight
Refinement of slideRightDo in order Lift left leg and turn upper body forward Lower left leg and return body upright
Writing the code
The next step is to translate the design into program code.For the slideLeft method, a possible translation is:
Design step InstructionLift the right leg turn the right thigh forwardTurn upper body forward turn the abs forward Lower the right leg turn the right thigh backward
Return the body upright turn the abs backward
Correspondence of design to code
Skate:Do together move skater forward 2 meters Do in order slide on left leg slide on right leg
Question
Writing the methods to make an ice skater perform a skating motion is an intricate task.
Most likely, you would like to reuse these new methods in other worlds.
How can you make the skate method available for an ice skater in a different world?
Answer: Save out as a new class
1) Rename iceSkater as cleverSkater.
2) Save out as a new class. Alice saves the new class as CleverSkater.a2c
Creating a Class in Alice
Choose a class as a base classYour new class will inherit everything
from the base class
Create an object of the base class
Add properties, methods, and functions to the object's details
Test!Save the object as a new 3D class model
Using CleverSkater
An instance of the CleverSkater class can be added to a new world – use File|Import.
Benefits of Creating a Class
New Classes supports the reuse of program code -- allows the programmer to write code once and use it again later in different programs.
sharing code with others in a team project
Programming in Alice © 2006 Dr. Tim Margush 22
Class Methods No-No's
Class-level methods should be closely related to an object of the class
If not, consider making the method a world-level one, or place it in another class
Programming in Alice © 2006 Dr. Tim Margush 23
Class Methods No-No's
Do not make methods too large
Instead, use step-wise refinementCreate smaller methods to accomplish the subtasks needed for more complex tasks
Programming in Alice © 2006 Dr. Tim Margush 24
Class Methods No-No's
Do not refer to other objects in your class-level methods
Those objects may not exist in another worldCamera and world objects are a possible exception to this rule
Instead, create a parameter (of type object) and refer to the object in a more general sense