Class Inheritance Victor Norman CS104. Reading Quiz, Q1 In the first reading, the author uses the...
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Transcript of Class Inheritance Victor Norman CS104. Reading Quiz, Q1 In the first reading, the author uses the...
Class Inheritance
Victor NormanCS104
Reading Quiz, Q1
In the first reading, the author uses the following classes to illustrate Subclassing:
A. Shape, Circle, LineB. Pet, Dog, CatC. Furniture, Table, ChairD. Beam, Ibeam, Hbeam
Reading Quiz, Q2
If you have defined the class Dog to be a subclass of class Pet and have created a variable dog this way:dog = Dog(“Spot”, True)then the following calls isinstance(dog, Pet)isinstance(dog, Dog)will return…A. True, TrueB. False, TrueC. True, FalseD. False, False
Reading Quiz, Q3
If we have a class Vehicle with a method status() defined in it, and a class Motorcycle that is a subclass of Vehicle, then we can create a Motorcycle instance and call the status() method on it because…A. Motorcycle uses Vehicle.B. Motorcycle initializes Vehicle.C. Motorcycle inherits status() from Vehicle.D. Motorcycle overrides status() in Vehicle.
The Problem
What is the basic problem that inheritance tries to solve?
Answer:Two types (classes) may have lots of similar code. Inheritance is a way to reuse code, thus removing duplicate code.
Drawing Man and Womanclass Man: def __init__(self, x, y): self._x = x self._y = y def draw(self): self.drawHead() self.drawBody() self.drawArms() self.drawLegs() def drawHead(self): <code here> # code for drawArms # code for drawBody def drawLegs(self): <code to draw legs>
class Woman: def __init__(self, x, y): self._x = x self._y = y def draw(self): self.drawHead() self.drawBody() self.drawArms() self.drawLegs() def drawHead(self): <code here> # code for drawArms # code for drawBody def drawLegs(self): <code to draw skirt>
Lots of duplicate code
• So what? Who cares?
• Duplicate code – more places to make errors– more places to fix errors– inconsistent fixes– more typing– more places to add new code
Solution: a Person class instead of Man/Woman
class Person: def __init__(self, x, y, gen): self._x = x self._y = y self._gender = gen def draw(self): self.drawHead() self.drawBody() self.drawArms() self.drawLegs() # drawHead, Body, Arms code… def drawLegs(self): if self._gender == "F": self.drawSkirtAndLegs()
else: self.drawHairyLegs()
def drawHairyLegs(self): <code> def drawSkirtAndLegs(self): <code>
class Man: def __init__(self, x, y): self._x = x self._y = y def draw(self): self.drawHead() self.drawBody() self.drawArms() self.drawLegs() # drawHead, Body, Arms code… def drawLegs(self): <code to draw legs>
Evaluate this solution
+ Much less code in Person than in Man + Woman.+ Only 1 class. (Less is almost always better.)− Does not scale well:Consider: adding Alien now: 3 legs, that bend backwards.def drawLegs(self): if self._gender == “F”: self.drawSkirtAndLegs() elif self._gender == “M”: self.drawHairyLegs() elif self._gender == “A”: self.drawAlienLegs()
If we decide to drawHeads differently we need a big if-elif-elif again… and same for drawBody()…
Solution: class inheritance
• Keep Person, and make Man, Woman, and Alien be subclasses
Person
Man Woman Alien
Terminology
• Person is the superclass, or base class, or parent class.• Man, Woman, Alien are subclasses, derived classes, or
child classes.• Subclasses inherit from or are derived from
superclasses.
• Want all common attributes and methods/code “pushed” up the hierarchy.– e.g., Man, Woman, Alien all have x, y location: should be
stored in Person superclass.
Person Class Codeclass Person: # an abstract base class. def __init__(self, x_loc, y_loc, gender): self._x = x_loc self._y = y_loc self._gender = gender def draw(self): self.drawHead() self.drawBody() self.drawArms() self.drawLegs() # def drawHead, drawBody, drawArms, etc. # NOTE: No drawLegs() code here. Only in # derived classes. Also, don’t really need # to store gender anymore.
Manclass Man(Person): def __init__(self, x_loc, y_loc): Person.__init__(self, x_loc, y_loc, "M")
def drawLegs(self): # code to draw hairy bowlegged legs wearing jeans.
“A Man is-a Person”
Call superclass constructor, passing in
reference to self, location and gender
drawLegs() implemented here – not
in superclass
Woman, Alienfrom person import * # assuming Person is in person.py
class Woman(Person): def __init__(self, x_loc, y_loc): Person.__init__(self, x_loc, y_loc, “F”)
def drawLegs(self): # code to draw legs under a nice modest skirt.
class Alien(Person): def __init__(self, x_loc, y_loc): Person.__init__(self, x_loc, y_loc, "A")
def drawLegs(self): # code to draw 3 legs.
Using this code
barack = Man(10, 20)beyonce = Woman(30, 40)e_t = Alien(50, 60)
beings = [ barack, beyonce, e_t ]for be in beings: be.draw()
myro.py details
• myro library provides move(), motors(), turnLeft(), turnRight(), setLEDs(), beep(), etc.– When you call move(), you are actually calling • robot.move(): robot is a pre-defined global object.
• Also, provides a class definition:class Scribbler: def __init__(self): … def init(self, comport=None): … def turnLeft(self, time): … def beep(self, time, freq1, freq2=None): …
What we did last week
• We defined ScribPoint– attributes: _x, _y– getX(), getY(), setX(), setY()– Just held the coordinates. Not much fcnality.
• We defined goToPoint(from, to):– from and to were ScribPoint objects.– used our turnDegrees(), which called
turnLeftDegrees() or turnRightDegrees(), which used globally pre-defined robot object.
Analysis of this solution
• ScribPoint has very little functionality.• We had to make the robot turn east after
moving to a new point.– More turns more inconsistent results.
• Had to pass in to goToPoint() where the robot was.
Better way
• Wouldn’t it be loverly if – the robot could “remember” where it is and what
angle it is pointing at.• But, how to do this? Two options:– Have a class that “has-a” a reference to a Scribbler
object and keeps track of this stuff, or,– Have a class that “is-a” Scribbler object, adding
the functionality and attributes.• Latter is Class Inheritance.
CS104Scribbler
• A CS104Scribbler “is-a” Scribbler.– inherits from it.
from myro import * # imports Scribbler defn.class CS104Scribbler(Scribbler): def __init__(self, comport=“COM40”, x=0, y=0, angle=0): Scribbler.__init__(self, comport) # code to store x, y, angle.
Result
• We can move goToPoint(), turnDegrees(), etc., into CS104Scribbler class.
• Can write this nice code:scrib = CS104Scribbler() # uses COM40scrib.goToPoint(16, 12)scrib.goToPoint(0, 0)
• Nice and compact and readable.• goToPoint() does not have to “turn east” after
each move, because object can remember what angle it is pointing.
Additional Benefits
• We could write code to control 2 robots:
scrib1 = CS104Scribbler(“COM40”)scrib2 = CS104Scribbler(“COM41”)# send different messages to robotsscrib1.beep(3, 660, 770)scrib2.beep(3, 440, 487)
Extra Slides…
New class or child class?
Q: If a class needs a couple attributes belonging to another class, is it better to make a child class or a completely new class?
A: If it is just attributes, just make a new class. If it is attributes and a bunch of functionality, make a subclass.
When to subclass?
Q: When would it be better to use the Parent and Child class rather than defining methods in one class?A: 1) You might need to be able to make objects of both kinds of classes. 2) You might have the Parent class well tested – so you don’t want to alter it. 3) You anticipate that you might need another child class of the parent.
SortedSet
Q: I am wondering why a whole separate class is created for some of these functions. For stuff like SortedSet, the case can be made, but I feel like we can accomplish the same thing with a “plain old list” and functions contained in that class.A: I agree. The example is a bit contrived. I would have started from scratch with a class containing a list.
SortedSet (2)
Q: So the "sort" method is created just to prevent people from sorting the already sorted set? And why wouldn't we want to reverse it?A: Right. sort’s code consists of pass. This is done so that it is efficient, instead of trying to sort an already sorted list. You don’t want to reverse it because then it is not sorted anymore.NOTE: when you find you are “undefining” methods provided by the superclass, this should be an indication that you’ve made a poor inheritance decision.
How to see defined methods?
Q: Is there a way to see all the preexisting methods for a parent class?
A: Best way is to do >>> help(class)
in interactive mode.
What does this do?
Q: Are we modifying the class Television or the class DeluxeTV with this def?class DeluxeTV(Television): def __init__(self): Television.__init__(self) self._favorites = [ ]
A: You are modifying the DeluxeTV class – adding _favorites to it.
__setitem__
Q: What is going on with the __setitem__
method?A: __setitem__ is called when you do indexing: __setitem__(...)
x.__setitem__(i, y) <==> x[i]=y
Exampleclass Vic: def __init__(self): self._l = [] def __setitem__(self, loc, item): if len(self._l) > loc: self._l[loc] = item else: numItemsToAdd = loc - len(self._l) for i in range( numItemsToAdd): self._l.append(0) self._l.append(item)
v = Vic()v[0] = "hi"v[3] = "hello"print v._lOUTPUT: ['hi', 0, 0, 'hello']
“Inner” classes
Q: Is it possible to have a class in a class?A: It is possible, but I’ve never had to do it.