Clash of the Dragons v2
description
Transcript of Clash of the Dragons v2
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At the beginning of the game, in addition to choosing
hero, each player must pick their skill school and their
heros primary attribute (Agility, Strength, Intelligence ). After they do so they have 2 skill avaible. They can
either invest both skill points in their basic status or
unlock 1 skill from their respective skill school.
There are two lanes guarded by towers and jungle in
between the map. In the center of the map lies Roshan
pit. There are 2 runes next to Roshan that spawn every
5 minutes and 2 runes that spawn at the both river ends
every 2 minutes.
Players receive team points that can be invested into
team upgrades such as towers, creeps and etc.
Items are divided into different tiers with different
limits to create more variety and different item builds.
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In Clash of Dragons in addition to gold, each team can receive team
points that can be used in upgrading their buildings and creeps.
Team Points can be received for:
Picking up rune 100 points
Killing enemies team member 100 points
Breaking enemies killing spree 300 points
Dewarding 100 points
Killing Rosh 500 points
Free points every 5 minutes 100 points.
Free points every 20 minutes 500 points
Donating 100 gold 100 points
Damage
Attack Range
Attack Speed
Health Points
Vission
True Sight Vission
Armor
Special
Upgrade
Cost
Towers basic
100-120
500 1,5 sec.
1300 1300 80 20 Glyph 4 seconds
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Towers level 2
120-150
550 1.2 sec.
1500 1400 850 22 Glyph 5 seconds
550 TP
Towers level 3
150-180
600 1 sec.
1700 1500 900 25 Glyph 5 seconds
Flak canon 3 seconds
800 TP
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Towers level 4
160 - 190
700 0.90 sec.
1800 1700 950 28 Glyph 6 seconds
Floak canon 4 seconds
1200 TP
Towers level 5
180 - 200
750 0.80 sec.
2000 1800 1000 30 Glyph 7 seconds
Floak canon 5 seconds
1500 TP
Tower upgrades
Creep Upgrades
Level Health
Health Regen
Mana
Damage
Armor
Speed
Attack Range
Upgrade Cost
Mellee Creep 1
550 0.4 0 18 - 24 2 315 100 -
Mellee Creep level 2
700 0.5 0 26 - 38 3 320 100 700 TP
Mellee creep 3
900 0.6 0 45 - 75 4 325 100 1000 TP
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Mellee Creep 4
1200 0.7 0 80 - 100
5 330 100 1500 TP
Ranged Creep level 1
300 1 500 21-26 0 315 450 -
Ranged Creep level 2
500 1.5 500 28 - 34 1 320 480 800 TP
Ranged Creep level 3
700 2 500 2 325 500 1200 TP
Ranged Creep 4
1000 2.2 700 130 - 135
3 330 550 1800 TP
Siege 1
500 - - 35 - 45 0 315 600 -
Siege 2
600 - - 50 - 65 0.5 320 650 1500 TP
Siege 3
700 - - 70 - 85 1 325 700 3000 TP
Special Team Upgrades
Only 2 special team upgrades avaible at the maximum 3rd level.
500 TP 1000 TP 1500 TP 200 TP Faster Hero
Respawn
-5 % -15% -20% - 50 %
Increase passive
gold income
+5 % +15% 25% + 50 %
Increase exp gain
+5 % +15 % 20 % + 50 %
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In Clash of Dragons all items are divided into different tiers that have restrictions to creat wider variety in item builds and strategies. Farm
fast as items from the immortal tier are limited to 1 in game.
secret Shop items with no restriction.
basic items, with no restriction.
item upgrades. Only 4 rare items of the same name can used in team.
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only 3 mythical items of the same name can be used in team.
only 1 legendary item of the same name can be used in
team.
Only 1 Immortal item of the same name can be used in
game. Player can only have 2 immortal item in his inventory.
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800 gold
Gives chance to deal critical damage
Crit chance: 10% Crit damage: 40%
750 gold
+8 damage +2 Armor
250 gold
Throws a dager that deals 40% damage.
3seconds
1050 gold
+6 Strength, +3 Agility +3 Intelligence +9 Damage, +1
Armor
gives +2 armor and 0.75 hp regeneration within 900
radius for allies
. 995
gold
+3 Strength +3 Agility +6 Intelligence+9 Damage + 1
Armor
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: Gives +1 armor and +0.85 mana regeneration to all
allies within a 900 radius.
725 gold
Gives bonus attack damage against non-hero units, based on
whether the equipped hero is ranged or melee. Attack Damage Bonus (melee): 50%
Attack Damage Bonus (ranged): 25%
Throws an axe that deals 60% damage and stuns target for 0,85
seconds. 5 seconds
1220 gold
+6 Agility , + 6 armor
Chance to block 50% damage (blocked
Damage 30 melee, blocked damage ranged 15)
20% chance to return 80% damage to the attacker
1480 gold
+12 Strength, +12 Agility, +12 Intelligence, +9 Damage
Grants +3 Agility, + 3 Intelligence + 3 Strength to allies
around 900 radius
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1265 gold
+6 Strength, +6 Agility, +6 Intelligence, +5 Armor
Gains charges (max 20) based on enemies using
abilities in a nearby area. When activated, charcges restores health and mana based on the number of charges (Health and Mana Restored per Charge: 15) stored for allies around 900 radius. 20 seconds
Gives +2 armor to all nearby allied units
(Tranquil Boots + Talisman of evasion +
Recepe 450) 3250 gold
+12 HP regeneration, +4 Armor, +90 Movement speed, +
25 % Evassion
Grants +15% evassion for allies 700 radius
around the caster, while caster looses 15% or his evasion. 10
seconds. 20 seconds.
1920 gold
+50% Mana regeneration, +6 Agility , + 13 armor
20% chance to return 80% damage to the attacker
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Damage Block: Chance to block 50% , blocked Damage 30 melee,
blocked damage ranged 15 900
Increases casters movement speed 100% and
Critical Damage 100% for 5 seconds while reducing its armor by 13 points. 25 seconds
2650 gold
+5 HP regeneration,+125% Mana regeneration, +10 Damage
realeases shockwave that grants true sight vission
around the caster while stunning invisible enemies for 2 seconds. Stunned targets are slowed by 15 % after the stun.
10 seconds 1500 45 seconds
5 seconds
2700 gold
+26 damage Crit chance: 10%, Crit Damage 80% + 2 Armor
- can be activated when casters HP drops bellow 10
%. While Active gives attack speed + 30 and increases casters damage
20% while granting 100% imunity to magical and physical damage.
Caster is stunned for 2 seconds after Final Effort duration ends. 5 seconds 40 seconds
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4970 gold
+ 8 Armor,+12 Intelligence, +75% Mana regeneration,
+25 Damage, +10 Attack speed, +6 Strength, +6 Agility, +6 HP regeneration
Releases a weakening blast that increases magic
damage enemies take while also reducing their movement speed by 15%. Lasts 16 seconds. 1000 900
: 25 % 15 % 16
seconds 25 seconds
2100 gold
+250 HP +4 Armor +75 Movement speed +12 Hp
Regeneration, +4 Armor + 80 movement speed
(Channeled) causes healing over time for all friendly
units and buildings in the area.
10 seconds 700, 40
2380 gold
Lifesteal: 15%, +12 Strength, +12 Agility, +12 Intelligence,
+9 Damage
Dark Ritual While Dark Ritual is active instead of HP caster
steals enemies mana 15%, 10 seconds 36
seconds
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3525 gold
+11 Strength, +11 Agility, +11 Intelligence, +3 Damage
(Melee): 12%
(Ranged): 4% 3 900
(6 charges) : Curses targets to run
towards caster while reducing their movement speed by 40% and armor by 10 . 6 seconds 800 900
3650 gold
+10 Intelligence +4 HP regeneration +24 Damage
+55 Movement speed
Pushes any target unit 600 units in the direction it
is facing. Double click to self-cast. 15 seconds
4550 gold
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4080 gold
+ 2 Armor , Lifesteal 25%, +12 Strength, +12 Agility, +12
Intelligence, +28 Damage + 10 Attack Speed
Radius: Duration: Cooldown:
Gives the wielder a chance to block damage
from each incoming attack based on whether the equipped hero is
melee or ranged.
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Gain increasing bonuses based on missing HP.
10% 2
: 1.5
Grants a chance to deal critical damage on an attack : Proc
Chance: 20% Critical Damage: 175%
grants Spell Immunity and 100% Magic
Damage Resistance. Duration and cooldown decrease with each use.
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Removes cooldown from all heros spells except
Ultimate for 5 seconds but doubles spell mana cost. Regular spell cooldown increases after each Demonic Relics use by 10 %.
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At the beginning of the game each player can choose from one of
the 8 Skill Guilds. After he does so he can learn any skill avaible
from his chosen school only with skill point investment.
1 player can only be member only of 1 skill guild.
There can be only 3 students of the same school.
Players start game with 1 free skill point that can be used either to
boost their status or unlock 1 skill from their skill school.
Learning normal skills is free. Ultimate skill learning costs 500
gold.
Players cant pick the same skills. Once player picks the skill that
skill is removed from schools skill pool.
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A: Default win
Game can be won the same way like a regular DOTA2 game, the difference
is that when players destroy enemy Ancient AI controled beast spawns that needs to be killed in order to win the game.
If Ancient is destroyed faster than 60 minutes beast will spawn weaker and easier to kill.
B: Clash of the Dragons
If it happens that game clock hits 60 min, both Ancients will turn into
Beasts automaticly that will start to run towards each other, to fight in their final battle. Team, whos beast survive the duel, wins the game. At
60 min beast spawn with their full power.
C: Waste of Souls
Both teams have limited number of respawns, 66 in total. Team that wastes its respawns loses the game.