Clash of Clan Planner

36
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 BU 2 3 4 5 6 EP GM 7 W 8 W 9 W W W W W W 10 GM W CNN W 11 W T 12 W W 13 W W W W W 14 AB W ES 15 B W 16 B W 17 B W GS 18 B W 19 W 20 TC W W W W W CC 21 W CNN W 22 W W 23 W W W W 24 TC W W W W W 25 26 LAB 27 28 29 30 31 32 33 34 35 SP 36 37

description

Hello guys,This is clash of clan planner starting from townhall 5 to townhall 8.Credits-bb

Transcript of Clash of Clan Planner

Page 1: Clash of Clan Planner

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1 BU2

3

4

5EP GM6

EP GM7 W

8 W W W W W

9 W W W W W W

AT AT10GM

W

CNN

W

11 W T

12 W W W W W W

13 W W W W W

MTR GS14

AB

W

ES15 B W

16 B W

TH17 B W

GS18 B W

19 W

20TC

W W W W W

CC AIR21 W

CNN

W

22 W W

23 W W W W W W W W

24TC

W W W W W

25

AB26

LAB27

28

29

30

31

32

33

34

35SP36

37

Page 2: Clash of Clan Planner

21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 TYPE

BU BUIL

BUIL

BUIL

BUIL

GMBUIL

BUILW

EP GMBUIL

W W W BUIL

AT

W BUILW W W W W

EPBUIL

T W BUILW W W

CNN

W BUIL

GS

W W

GMWALL

W W BUILW W W W W BUIL

ES

W BUILW

AB

BUILW BUIL

WT

W DECW BUILW HAZ

W W W W W HAZW

AT

W

EPHAZ

W W

W W

W W W W W

TC

BU

Giants will aim for the turret sections, which also protect inner section from Wall breakers. Mortar is near the centre and well protected from the north. WT is covering east and south, bombs arranged to help protect the west side. Expect attacks from east, west and south.

Page 3: Clash of Clan Planner

description key no. W L

town hall TH 1 4 4mortar MTR 1 3 3cannon CNN 3 3 3archer tower AT 3 3 3wizard tower WT 1 3 3air defense AIR 1 3 3Hidden Tesla HT 0 3 1X-bow XB 0 3 3army camp AB 3 5 5barracks TC 3 3 3Laboratory LAB 1 4 4Spell factory SP 1 3 3wall W 100 1 1gold mine GM 5 3 3gold storage GS 2 3 3elixir pumps EP 5 3 3elixir storage ES 2 3 3builders BU 3 2 2Decorations DC 0 2 2clan castle CC 1 3 3Giant Bomb GB 0 2 1BOMB B 4 1 1Spring trap T 2 1 1

TOTAL

AVAIL.

Giants will aim for the turret sections, which also protect inner section from Wall breakers. Mortar is near the centre and well protected from the north. WT is covering east and south, bombs arranged to help protect the west side. Expect attacks from east, west and south.

Page 4: Clash of Clan Planner

SPACES USED?Town Hall Level 516 Y

9 Y

27 Y

27 Y

9 Y

9 Y

0 Y

0 Y

75 Y

27 Y

16 Y

9 Y

100 Y 10045 Y

18 Y

45 Y

18 Y

12 Y

0 Y

9 Y

0 Y

4 Y

2 Y

477

1369

Giants will aim for the turret sections, which also protect inner section from Wall breakers. Mortar is near the centre and well protected from the north. WT is covering east and south, bombs arranged to help protect the west side. Expect attacks from east,

MTR

WT

Page 5: Clash of Clan Planner

MTR

Page 6: Clash of Clan Planner

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1

AB2

3

4TC5

6TC

W

7 W W W W W W W

8GM

W

AIR CC9 W

10GM

W

11 W W W W W W W W W W W

12 B W

WT

W

GS ES13 B W W

14GM

W W

15 W W W T W W W

TH16 W

AT

W

MTR MTR17 W W W

18EP

W W

19 W W W T W W W

ES GS20 W

AT

W

21EP

W W

22 W W W W W W W W

23 W W W W W

CNN CNN24EP

W

25

LAB

W

26 W W W W W W W

27 WGB

28

29

AB AB30

31

32

33

34

35

36 BU37

Page 7: Clash of Clan Planner

21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 TYPE

BU BUIL

BUIL

BUIL

TCBUIL

BUILW BUILW BUILW

GM GMBUIL

W BUILW BUILW W W W W BUILW

WT

W

GMBUIL

W W B WALLW W B BUILW W W T W W W W BUIL

MTR

W

AT

W

EPBUIL

W W BUILW W BUIL

W W W T W W W W DECW

CNN

W

EPBUIL

W W HAZW W HAZW W W W W HAZW

EPW

SPW

W

AB

BU

Good anti Giant defence, and also effective against mass barb/archer, as mortars will be last defence standing while barbs/archers stand still hacking at the walls. Staggered walls are also an anti WB tactic, as are the struts - with upgraded walls it should take at least 6-8 WBs to break through to inner section.

Page 8: Clash of Clan Planner

description key no. W L

town hall TH 1 4 4mortar MTR 2 3 3cannon CNN 3 3 3archer tower AT 3 3 3wizard tower WT 2 3 3air defense AIR 1 3 3Hidden Tesla HT 0 3 1X-bow XB 0 3 3army camp AB 3 5 5barracks TC 3 3 3Laboratory LAB 1 4 4Spell factory SP 1 3 3wall W 125 1 1gold mine GM 6 3 3gold storage GS 2 3 3elixir pumps EP 6 3 3elixir storage ES 2 3 3builders BU 3 2 2Decorations DC 0 2 2clan castle CC 1 3 3Giant Bomb GB 1 2 1BOMB B 4 1 1Spring trap T 4 1 1

TOTAL

AVAIL.

Good anti Giant defence, and also effective against mass barb/archer, as mortars will be last defence standing while barbs/archers stand still hacking at the walls. Staggered walls are also an anti WB tactic, as are the struts - with upgraded walls it should take at least 6-8 WBs to break through to inner section.

Page 9: Clash of Clan Planner

SPACES USED?Town Hall Level 616 Y

18 Y

27 Y

27 Y

18 Y

9 Y

0 Y

0 Y

75 Y

27 Y

16 Y

9 Y

125 Y 12554 Y

18 Y

54 Y

18 Y

12 Y

0 Y

9 Y

2 Y

4 Y

4 Y

542

1369

Good anti Giant defence, and also effective against mass barb/archer, as mortars will be last defence standing while barbs/archers stand still hacking at the walls. Staggered walls are also an anti WB tactic, as are the struts - with upgraded walls it should take at least 6-8 WBs to break through to inner section.

MTR

WT

Page 10: Clash of Clan Planner

MTR

Page 11: Clash of Clan Planner

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1TC

BU2 W

3 W W W W W W

4TC

W W W W W W W W W

5 W

EP EP GM6 W W

7 W

EP8 W

AT AT AT9TC

W

10 B W W

11 B W

AIR

W W W W W W W W W

12 B W W

GS MTR ES13 W W W W

14 WGB

W W W

15 W W

GS MTR MTR ES16TC

W W

17 WHT

W

18 W W W W W W W W W W W W

19 W W W T

WTTH

WT20 W

EP21

AB

W

22 W

AT CNN23 W

EP CNN24 W W

25 W

CNN CNN26 W

EP CC27 W

28 W W T T

29 W W

30SP

W W W W W W W W W W W W

31 W W W

32

AB AB33

34

35

36

37

Page 12: Clash of Clan Planner

21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 TYPE

BU BUIL

BUILW BUIL

W W W W W BUIL

GM

W W BUILW BUIL

GM

W BUIL

AT

W BUILW BUILW W W BUIL

W W

AIR

W B BUIL

ES

W W BBU BUIL

W W B WALLW W T W BUIL

ES

W W W BUILW W

GMBUIL

WGB

W BUILW W W W BUIL

WT GM

W W W DECW BUILW HAZ

CNN GM

W

AB

HAZW HAZW

GM

W W W

W

W

W W W

LABW

W W W

W

AB

Successful for a while until lightning spell came out - the 3 mortars are too close together and can be taken out with 2 lightning spells. Also the TH is not as protected as I would like. The bonus of having the morts close together was 3 mortar blasts pounding Giants, barbs and archers to smithereens. All the anti air surround the mortars, protecting from balloon attack. Lastly most defence structures are out of reach of archers - mass archer attack fail here.

Page 13: Clash of Clan Planner

description key no. W L

town hall TH 1 4 4mortar MTR 3 3 3cannon CNN 4 3 3archer tower AT 4 3 3wizard tower WT 2 3 3air defense AIR 2 3 3Hidden Tesla HT 1 3 1X-bow XB 0 3 3army camp AB 4 5 5barracks TC 4 3 3Laboratory LAB 1 4 4Spell factory SP 1 3 3wall W 150 1 1gold mine GM 6 3 3gold storage GS 2 3 3elixir pumps EP 6 3 3elixir storage ES 2 3 3builders BU 3 2 2Decorations DC 17 2 2clan castle CC 1 3 3Giant Bomb GB 2 2 1BOMB B 6 1 1Spring trap T 4 1 1

TOTAL

AVAIL.

Successful for a while until lightning spell came out - the 3 mortars are too close together and can be taken out with 2 lightning spells. Also the TH is not as protected as I would like. The bonus of having the morts close together was 3 mortar blasts pounding Giants, barbs and archers to smithereens. All the anti air surround the mortars, protecting from balloon attack. Lastly most defence structures are out of reach of archers - mass archer attack fail here.

Page 14: Clash of Clan Planner

SPACES USED?Town Hall Level 716 Y

27 Y

36 Y

36 Y

18 Y

18 Y

3 Y

0 Y

100 Y

36 Y

16 Y

9 Y

150 Y 15054 Y

18 Y

54 Y

18 Y

12 Y

689 Y

4 Y

6 Y

4 Y

712

1369

Successful for a while until lightning spell came out - the 3 mortars are too close together and can be taken out with 2 lightning spells. Also the TH is not as protected as I would like. The bonus of having the morts close together was 3 mortar blasts pounding Giants, barbs and archers to smithereens. All the anti air surround the mortars, protecting from balloon attack. Lastly most defence structures are out of reach of archers - mass

MTR

WT

Page 15: Clash of Clan Planner

MTR

WT

Page 16: Clash of Clan Planner

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1

2

LAB3

4TC5

6 DC7 W

8 BUW W W W W

9 W W W

GM

W W W W

10 W

11 DCW W W

12 W W

EP AT

W W W W

13 W W

WT14TC

W W W

15 W

GM CNN

W W W W

16 W W

GS MTR17 W W

18 W W W

AT

W W

19

AB

W

EP

W

MTR ES GS20 W W

21 W

AIR

W

22 W W W

ESTH23 W W W

24 W

GM AT

W

25 W W W W W

26TC

W

CNN

W W W W

27 W

GM

B

CNN28 W W B

29 W

EP

B

30 DCW W

EP31 W W W W

32 DCW W W W W W

33 DC DC

AB

W W W W

34 WBU

35 DC DC36

37

Page 17: Clash of Clan Planner

21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 TYPE

BUIL

BUIL

BUIL

TCBUIL

BUIL

BUIL

BUIL

AB

DC DC BUILW W BUILW

DC DC BUILW BUILW

GB BUILW

HT

AB

WALLW W W W BUIL

T W W BUIL

CC

T WGB BUIL

T W BUILT W W W BUIL

GS WT

W W W W WBU DEC

W

EP

W BUILW W HAZ

THMTR

W W W W W

TCHAZ

W

AT GM

W HAZW W

W W W W W

W W

CNN EP

W W W

B

AIR

W

B WDC DC

B

GM

W

EP

W WDC DC

W

W W W W W W W W W

W W

WDC

SP

The Trap! 100% successful defends when they attack from the top right. Giants get sucked into a hot zone by the HT, and then WTs and MTRS crush everything. Anti WB struts surround the base making it hard to enter the central area. Note that most Defence structures are out of reach of archers. Giants work their way around the outer section until they are destroyed. Sucessfull attacks came from top left or bottom right where Giants and some Barbs would enter first. Once they had moved round, archers were then sent in to attack the middle section. Still, rarely was I 3 starred with this layout.

Page 18: Clash of Clan Planner

description key no. W L

town hall TH 1 4 4mortar MTR 3 3 3cannon CNN 4 3 3archer tower AT 4 3 3wizard tower WT 2 3 3air defense AIR 2 3 3Hidden Tesla HT 1 3 1X-bow XB 0 3 3army camp AB 4 5 5barracks TC 4 3 3Laboratory LAB 1 4 4Spell factory SP 1 3 3wall W 150 1 1gold mine GM 6 3 3gold storage GS 2 3 3elixir pumps EP 6 3 3elixir storage ES 2 3 3builders BU 3 2 2Decorations DC 17 2 2clan castle CC 1 3 3Giant Bomb GB 2 2 1BOMB B 6 1 1Spring trap T 4 1 1

TOTAL

AVAIL.

The Trap! 100% successful defends when they attack from the top right. Giants get sucked into a hot zone by the HT, and then WTs and MTRS crush everything. Anti WB struts surround the base making it hard to enter the central area. Note that most Defence structures are out of reach of archers. Giants work their way around the outer section until they are destroyed. Sucessfull attacks came from top left or bottom right where Giants and some Barbs would enter first. Once they had moved round, archers were then sent in to attack the middle section. Still, rarely was I 3 starred with this layout.

Page 19: Clash of Clan Planner

SPACES USED?Town Hall Level 716 Y

27 Y

36 Y

36 Y

18 Y

18 Y

3 Y

0 Y

100 Y

36 Y

16 Y

9 Y

150 Y 15054 Y

18 Y

54 Y

18 Y

12 Y

68 Y

9 Y

4 Y

6 Y

4 Y

712

1369

The Trap! 100% successful defends when they attack from the top right. Giants get sucked into a hot zone by the HT, and then WTs and MTRS crush everything. Anti WB struts surround the base making it hard to enter the central area. Note that most Defence structures are out of reach of archers. Giants work their way around the outer section until they are destroyed. Sucessfull attacks came from top left or bottom right where Giants and some Barbs would enter first. Once they had moved round, archers were then sent in to attack the middle section. Still, rarely was I 3 starred with this

WT

MTR

Page 20: Clash of Clan Planner

MTR

Page 21: Clash of Clan Planner

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1GM SP2

3

4 W W

5 DCW W W W W

6 DC DCW W

GM

W

7 W W W

EP8 W W W W W W

9 W W W W W W W

TC TC AT10 W

AB

W B

11 W W

12 W W

AT CNN

W W W W W

13 W W W

ES

W

14 W W W

MTR15 W W W W T W W W W W

16 W

AB

W W

MTR GS17 BUW W W T W

TH18 W WHT

W

19 W W W

AIR ES20 W W W T W

21 W W W W

MTR22 W

AB

W W T W W W W W

GS23 W W

AT CNN

W

24 W W W W

25 W W W W W W W

26 W W

TC TC AT27 W W W W W W W B

28 W

29 DC DCW W W W W W

EP30 W W W

31 W W W

32

LAB

W W W W W

33 W W

34EP35

36

37

Page 22: Clash of Clan Planner

21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 TYPE

BUIL

BUIL

DC DC BUIL

BUILW W

DC BUILW W W W W W W W W

DC BUIL

EP GM EP

W BUILW W W

DC BUILW BUIL

AIR CNN EP

WDC BUIL

W BUILW W BUIL

W W W W W W W W W W W W WALL

MTR WT GS

WBU BUIL

W BUILW

HT

AB

BUIL

THWT CC

W BUILW W BUILW

HT DEC

WT ES

W BUIL

MTR

WBU HAZ

W HAZW W W W W W W W W W HAZ

W W W

CNN GM

W

AT

WDC

W

EP

WDC

GM

W W W

WDC

W W W W W WDC

W W W W W

WDC

DC

GM

The Pincer - designed to tempt attackers to attack from the right, where 2 HT's will suck giants into a hotzone - Clan castle, 3WTs and 2 MTRs will have time to pulverise them. The third HT is designed to pull Giants into a narrow alley with springtraps. Lightning spells could be used to take out the 3 WTs, but would take at leat 3 to pull this off 100%. All defences are out of archer reach (except 2 HTs), only 10 structures left outside the walls.

Page 23: Clash of Clan Planner

description key no. W L

town hall TH 1 4 4mortar MTR 3 3 3cannon CNN 4 3 3archer tower AT 5 3 3wizard tower WT 3 3 3air defense AIR 2 3 3Hidden Tesla HT 3 3 1X-bow XB 0 3 3army camp AB 4 5 5barracks TC 4 3 3Laboratory LAB 1 4 4Spell factory SP 1 3 3wall W 200 1 1gold mine GM 6 3 3gold storage GS 3 3 3elixir pumps EP 6 3 3elixir storage ES 3 3 3builders BU 3 2 2Decorations DC 17 2 2clan castle CC 1 3 3Giant Bomb GB 3 2 1BOMB B 6 1 1Spring trap T 4 1 1

TOTAL

AVAIL.

The Pincer - designed to tempt attackers to attack from the right, where 2 HT's will suck giants into a hotzone - Clan castle, 3WTs and 2 MTRs will have time to pulverise them. The third HT is designed to pull Giants into a narrow alley with springtraps. Lightning spells could be used to take out the 3 WTs, but would take at leat 3 to pull this off 100%. All defences are out of archer reach (except 2 HTs), only 10 structures left outside the walls.

Page 24: Clash of Clan Planner

SPACES USED?Town Hall Level 816 Y

27 Y

36 Y

45 Y

27 Y

18 Y

9 Y

0 Y

100 Y

36 Y

16 Y

9 Y

200 Y 20054 Y

27 Y

54 Y

27 Y

12 Y

68 Y

9 Y

664 Y

806

1369

The Pincer - designed to tempt attackers to attack from the right, where 2 HT's will suck giants into a hotzone - Clan castle, 3WTs and 2 MTRs will have time to pulverise them. The third HT is designed to pull Giants into a narrow alley with springtraps. Lightning spells could be used to take out the 3 WTs, but would take at leat 3 to pull this off 100%. All defences are out of archer reach (except 2 HTs), only 10 structures left outside the walls.

MTR

WT

Page 25: Clash of Clan Planner

MTR

Page 26: Clash of Clan Planner

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1

2

3

4 DEC DEC5

AB6 W W

7 W W W W W W W W W W

8 W

TC EP TC9 W

10 W

11 DECW W W W W W W W W W

12 W W W W W

GM AT MTR13 W

SP

W

14 W W W W

15 W W W W W W W W W W W

16

DEC

W B B

CNN

W

THGS17 W

EP

W

18 W W

19 WGB

W

ES20 W W W B B W W

MTR21 W

GM AT

W

22 W W

GS23 BUW W

WT24 W

EP CNN

W

25 W W W W W

26 W W W W W W

AT27 W W W B B T

AT CNN28 W

GM29 W W

GM30 BUW

GBEP

GB31 W

32 W W W W W W W

33 W W W W W W W

34 W WDEC

35 BU DEC36

37

Page 27: Clash of Clan Planner

21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 TYPE

BUIL

BUIL

BUIL

DEC BUIL

BUIL

BUILW W W W W

DEC

BUIL

GM

W

AB

BUILW BUILW BUIL

W W W W BUIL

WT

W

AB

BUILW

HTT

HT WALLW T BUIL

W W W W W W WHT BUIL

AIR CC

W W BUILW W W W W W W W W BUILW

WT

W

TC

WDEC BUIL

ES AIR

W W W DECW W W BUILW

MTR

W

EP

W W HAZ

GS ES

W W W HAZW W W

DEC HAZW

AT

W

TC

W

W W W W W W W W W

AT CNN

W W W W

T W

EP

W

GM

W

W W WDEC

GMLAB

W W W

W W W W W W W W W

W

W W W

W W W W W W

AB

W

DEC

The Return of the Trap - based upon layout 7b, attackers from the top right would most have hell unleashed upon them, with 3 HTs, 2 MTRs and 2 WTs. There are 2 flanks of MTR, WT AT combinations that are well protected, the Air defence are also well inside the base. Only HTs are within range of archers. Expect attacks from the bottom left or top right. Only 10 building outside the walls.

Page 28: Clash of Clan Planner

description key no. W L

town hall TH 1 4 4mortar MTR 3 3 3cannon CNN 4 3 3archer tower AT 5 3 3wizard tower WT 3 3 3air defense AIR 2 3 3Hidden Tesla HT 3 3 1X-bow XB 0 3 3army camp AB 4 5 5barracks TC 4 3 3Laboratory LAB 1 4 4Spell factory SP 1 3 3wall W 200 1 1gold mine GM 6 3 3gold storage GS 3 3 3elixir pumps EP 6 3 3elixir storage ES 3 3 3builders BU 3 2 2Decorations DC 17 2 2clan castle CC 1 3 3Giant Bomb GB 3 2 1BOMB B 6 1 1Spring trap T 4 1 1

TOTAL

AVAIL.

The Return of the Trap - based upon layout 7b, attackers from the top right would most have hell unleashed upon them, with 3 HTs, 2 MTRs and 2 WTs. There are 2 flanks of MTR, WT AT combinations that are well protected, the Air defence are also well inside the base. Only HTs are within range of archers. Expect attacks from the bottom left or top right. Only 10 building outside the walls.

Page 29: Clash of Clan Planner

SPACES USED?Town Hall Level 816 Y

27 Y

36 Y

45 Y

27 Y

18 Y

9 Y

0 Y

100 Y

36 Y

16 Y

9 Y

200 Y 20054 Y

27 Y

54 Y

27 Y

12 Y

689 Y

6 Y

6 Y

4 Y

806

1369

The Return of the Trap - based upon layout 7b, attackers from the top right would most have hell unleashed upon them, with 3 HTs, 2 MTRs and 2 WTs. There are 2 flanks of MTR, WT AT combinations that are well protected, the Air defence are also well inside the base. Only HTs are within range of archers. Expect attacks from the bottom left or top right. Only 10 building

MTR

WT

Page 30: Clash of Clan Planner

MTR

WT