Civilizing information architecture_final_2013
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CIVILIZING INFORMATION ARCHITECTUREA MEDITATION ON SYSTEMS DESIGN
WORLD IA DAY - FEBRUARY 9, 2013 - PORTLAND, OREGON - PATRICIA COLLEY
CREATIVE CATALYSTSCOMPLEX PROBLEM-SOLVING THROUGH SHARED STORIES & INSIGHT-DRIVEN DESIGN
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It’s impossible to work with information technology without engaging in social engineering.
Like comedians or neurosurgeons, our work resonates with deep philosophical questions.
JARON LANIER, YOU ARE NOT A GADGET 2011
Whether you realize it or not, software comes with a set of beliefs built in.
Before you buy it, make sure it believes in the same things you do.
PEOPLESOFT ADVERTISEMENT, 1996
ALL DESIGNS REFLECT A PHILOSOPHY
Conceptual integrity is the most important aspect of systems design. Ease of use
dictates unity of design. Every part must reflect the same philosophies and balance of desires.
Conceptual integrity emanates from one or a very small number of agreeing resonant minds.
FREDERICK BROOKS, THE MYTHICAL MAN-MONTH 1975
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CIVILIZE
To advance the state of a collective in its social development and organization
To tame the complexities of industry, technology, law and social order within a culture
Data organized, transformed, and presented in a way that provides meaning
A vehicle for understanding in the context of a larger social or intellectual frame
The process and product of planning, designing and constructing a lived environment
INFORMATION
ARCHITECTURE
CIVILIZING INFORMATION ARCHITECTURE
5DAN SAFFER, 2008
A GALAXY OF DESIGN SIBLINGS
PLUS
CONTENT
STRATEGY
COGNITIVE
SCIENCE
ETHNOGRAPHY
BUSINESS
OPERATIONS
SERVICE
DESIGN
BRAND
STRATEGY
DOMAIN
EXPERTISE
ETC
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GENERATIVE
GATHERING
DISCOVERY
PATTERNS
ORGANIZATION
DISTRIBUTION
SHARING
STORYTELLING
INTEGRATION
REFLECTION
CORRELATION
EXPANSION
KNOWLEDGE CONTINUUM
ADAPTED FROM NATHAN SHEDROFF, 1994
UNFILTERED PARTICIPATORY
GLOBAL LOCAL PERSONAL
MEDIATED EMERGENT
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INFORMATION ARCHITECTURE EXPLAINED!
CREATIVE CATALYSTSCOMPLEX PROBLEM-SOLVING THROUGH SHARED STORIES & INSIGHT-DRIVEN DESIGN
8SAME UI - DIFFERENT WORLDS
9YAHOO! 1995 DATABASES ONLINE 1996 GOOGLE 1996 WURMAN “INFORMATION ARCHITECTS” 1997
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INTEL’SINTERNET OF THINGS
1960-2020
BIRTH OFINFORMATION
ARCHITECTURE
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THE DESIGN PROCESS EXPLAINED!
CREATIVE CATALYSTSCOMPLEX PROBLEM-SOLVING THROUGH SHARED STORIES & INSIGHT-DRIVEN DESIGN
12CONE OF UNCERTAINTY - DAMIEN NEWMAN
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DEFINITION
DELEGATION
DOING
DELIVERING
< INSERT CREATIVE MAGIC HERE
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DEFINITION
DISCUSSION
DISCOVERING DERIVINGDOING
DELIVERING
< LISTEN
< ALIGN / REFRAME
< VISIONING / MODELING
< SOLVE
< PRODUCE
< ITERATE / REFINE
15How planners experience structures
(C) HORNBACKPHOTO, DEMOTIX.COM
16How people experience structures
WWW.TUMBLR.COM/TAGGED/THE%20BERLIN%20WALL
17BOEHM SPIRAL MODEL ILLUSTRATION BY PETER GOTTSCHLING, INDIANA UNIVERSITY
VALIDATE
BUILD
PLAN
DESIGN
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THE WISDOM OF BUILDINGS
CREATIVE CATALYSTSCOMPLEX PROBLEM-SOLVING THROUGH SHARED STORIES & INSIGHT-DRIVEN DESIGN
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JESSE JAMES GARRETT, 2004; EXTENDED BY PETER MERHOLZ
SURFACE
SKELETON
STRUCTURE
SCOPE
STRATEGY
1 WK - 2 MOS
2 WKS - 2 MOS
6 MO - 1 YR
6 MOS - 2 YRS
1 - 5 YRS
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Civilized design thoughtfully balances immediate use with evolutionary change.
It is in harmony with its environment, its inhabitants, and their changing activities over time.
MARMARA ESMA SULTAN PALACE CONVERTED TO CULTURAL CENTER, ISTANBUL, TURKEY - ARTONFILE.COMMARMARA ESMA SULTAN PALACE CONVERTED TO CULTURAL CENTER, ISTANBUL, TURKEY - ARTONFILE.COM
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CASE STUDIES
CREATIVE CATALYSTSCOMPLEX PROBLEM-SOLVING THROUGH SHARED STORIES & INSIGHT-DRIVEN DESIGN
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MICROSOFT WINDOWS LIVE CALENDAR
INCREMENTAL DESIGN WASN’T ENOUGH. PRODUCT TEAM WAS SPINNING. PROPSED STEPPING BACK AND GATHERING
IN-DEPTH USER RESEARCH TO REFOCUS THE TEAM ON MEANINGFUL GOALS AND DESIGN GUIDANCE
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20 USERS IN 4 PERSONA GROUPS > VIDEOS, FINDINGS + RECOMMENDATIONS
EXPLORED USER MOTIVATIONS, NEEDS AND WANTSDERIVED CRITICAL FINDINGS VIDEO CLIPS TO SOCIALIZE USER PERSPECTIVESEXTRACTED ACTIONABLE RECOMMENDATIONS
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INTEL.COM ENVIRONMENT “GREEN” PRACTICES SUBSITE, 2007
GREAT STORY...WANTED TO RETELL IT BETTER AND REACH INDUSTRY INFLUENCERS AND INVESTORS
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INTEL.COM ENVIRONMENT SUBSITE ARCHITECTURE
THE SUBSITE WAS UNDERSEVERAL LAYERS OF NAVIGATION AND PAGEFLOWS, WITH AMBIGUOUSLABELING AND CLOSELYRELATED ARTICLESACTING AS RED HERRINGS
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INTEL.COM ENVIRONMENT - TESTING LIKELY USER PATHS
GUERRILLA /COLLABORATIVE
USER RESEARCH
HOW WOULD THE NEW STORY
REACH ITS AUDIENCE?
MAPPING LIKELY BEHAVIORS
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INTEL.COM ENVIRONMENT - NAVIGATION VISUAL SCORECARD
VISUAL SCORECARD
MAPPING NAVIGATIONFLOWS ABOVE AND LEADING TO THE SUBSITE IDENTIFIED FRICTION & ROADBLOCKSTO TAKE UP WITH THE GLOBAL WEB TEAM
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DUKE CANCER INSTITUTE - HIGH TECH, HIGH TOUCH CARE
GRAND OPENING 2012
STATE-OF-THE-ART FACILITY DESIGNED
FOR WORLD-CLASS MULTIDISCIPLINARY CARE, WITH
A FOCUS ON COMFORT AND HEALING.
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DUKEHEALTH.ORG - ANTIQUATED & INEFFICIENT
ANTIQUATED SITE DESIGN
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MODELING THE PATIENT LIFECYCLE
V1 FOCUS
MODELING THE FULLPATIENT LIFECYCLEHELPED CONTEXTUALIZE AND RATIONALIZETHE ROADMAP
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NARRATIVE-FOCUSED INFRASTRUCTURE
TYPICAL WEBPOPULATION WORKFLOW
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NARRATIVE-FOCUSED INFRASTRUCTURE
NARRATIVE-FOCUSEDWEB POPULATION WORKFLOW
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MATURITY MODELS
CREATIVE CATALYSTSCOMPLEX PROBLEM-SOLVING THROUGH SHARED STORIES & INSIGHT-DRIVEN DESIGN
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INITIAL, AD HOC, CHAOTIC
MANAGED, REACTIVE
PLANNED, PROACTIVE
INTEGRATED, QUANTIFIED
OPTIMIZING
FROM SEI CMM 1986
CAPABILITY MATURITY MODELCAPABILITY MATURITY MODEL
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DESIGN MATURITY MODEL
JESS MCMULLIN, 2005
LESS MATUREMORE MATURE
THESE MODELS AREN’T PERFECT OR ABSOLUTE
THEY’RE JUST A WAY TO MEASURE WHERE YOU ARE, WHAT’S POSSIBLE NOW, AND WHERE YOU MIGHT BE HEADING NEXT
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DESIGN RESOURCE
TECH RESOURCE
STRATEGIC RESOURCE
DESIGN NEED
TECH NEED
STRATEGIC NEED
WHO CAN DO WHAT? WHERE CAN WE BUILD AFFINITIES & ALLIANCES? WHAT MAY BE MISSING?
KNOW WHERE YOU ARE IN YOUR FIELD, AND ON THE FIELD
YOU & YOUR DESIGN TEAM
USERS YOU TALKED TO
OTHER USERS, OTHER NEEDS
OTHERS IN YOURORG OR C.O.P
YOUR CORECLIENT TEAM
SURPRISESTAKEHOLDERS
THEIR DEVS
YOUR DEVS
CS
YOUR BOSS
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ALL DESIGNS EXPRESS A PHILOSOPHY OF USE
Information technology has become a vital and fundamental part of our everyday lives.
Yet every digital artifact designed by an interaction designer is in some way imperfect.
Because of the complexities involved, and the rate of change in technology, normative
approaches are impossible to perfect.
There is a need for a reflective mind, a thoughtful designer.
JONAS LOWGREN & ERIK STOLTERMAN, THOUGHTFUL INTERACTION DESIGNAND there is a need for meaningful collaboration across disciplines and interests.
PATRICIA COLLEY
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INTERESTED IN MY WORK?
HIRE ME FOR DESIGN CONSULTINGI DON’T KNOW HOW TO PUT THIS, BUT... I’M KIND OF A BIG DEAL.
ASK ABOUT MY CREATIVITY WORKSHOPS CREATIVITY & LEADERSHIP FOR PERSONAL & PROFESSIONAL GROWTH. IT’S SERIOUS FUN.
PATRICIA COLLEY ✶ 206-949-8974 ✶ [email protected] ✶@PCOLLEY_23
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