City of Kitchener - Esri Canada · System Environment for 3D Modeling •Software -Esri ArcMap,...

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City of Kitchener Evolution of 3D Modeling Presented by: Mike Elliott Adam Clark

Transcript of City of Kitchener - Esri Canada · System Environment for 3D Modeling •Software -Esri ArcMap,...

City of Kitchener Evolution of 3D Modeling

Presented by:

Mike Elliott

Adam Clark

Project Description

• There has been a building interest from the public and staff in

exploring 3D mapping or modeling

• There was an opportunity to use the 2D base data we have as a

strong starting point for the development of 3D visualization

products

• 3D modeling for use in communication, marketing and scenario

development

System Environment for 3D Modeling

• Software

- Esri ArcMap, ArcScene, CityEngine as well as SketchUp, VRay,

Photoshop, and Adobe Suite

• Data

- City data maintained in a SDE central database

- Using City Engine required the creation of a geodatabase

- Importing data into SketchUp required the creation of DWG and

KML/Collada files

• Hardware

- Requires ‘super user’ computer with increased RAM, and robust

graphics card

System Environment for 3D Modeling

• Planning Department project called for the creation of an

advanced representative 3D City Model

- Scale of modeling project: over 19,000 individual buildings,

covering more than 16 sq. km. of the city

- Increased and consistent quality of model

- Continuous built context

- Increased speed of modeling to meet tight deadlines

- Set graphic and production standards for modeling, keep all

assets flexible, multi-purpose, internally sourced

- Led to the creation of the Design & Visualization Analyst

position

Planning Around Rapid Transit (PARTS)

Background in Architecture and Urban Design

- Multi-Disciplinary Design Challenges

• Requirements to create Representative model

- Multi-purpose hardware and software requirements

• Coordination with GIS for the creation of the Model

- Parcel fabric

- Roads

- Building envelopes (of course)

- Geospatial Integrity

Design & Visualization Analyst

Enter Esri – City Engine

• Our ability to make creative informative 3D modeling products

was further realized when we combined the context model and

GIS data in Esri CityEngine

• Our initial experiments with City Engine were to combine KML

models with procedurally generated buildings to visualize a

new development proposal

• City Engine also allowed for the dynamic creation of a new

road to illustrate what the site would look like if the proposal

was realized.

• Primarily for communication ‘in house’ with staff

More City Engine

• For one of the PARTS project first public meeting, City Engine

was used to create some visualization of city zoning

envelopes, and development scenarios

• These were exported to web-scenes published to a Esri Story

map that was made available to the public to view and

comment on

• These web-scenes were also used during the public meeting

to help demonstrate the development scenarios in an

interactive way

Future Plans

• We plan to expand the use of CityEngine, using some of it’s

more complicated rules and procedural modeling to help

communicate future building massing and to inform “Tall

Building” discussions

• We will actively look for 3D visualization applications and

‘pitch’ them to internal staff (clients) to expand it’s use and

appreciation/application

Benefits of our 3D Modeling Approach

• Integrated

- Using the city of Kitchener context model as input into CityEngine

and in combination with other features created in ArcScene or

ArcMap has created effective 3D products for communication, not

only with the public, but with internal staff

• Keeping the work Internal

- has allowed us the flexibility to develop new 3D products as the

projects evolve and respond to data input changes

• Synergistic

- Each piece of data on it’s own is not necessarily going to make an

impression with stakeholders, but combining it in this way and

presenting through web-scenes, animations, and other products

does

Lesson Learned

- It is challenging to incorporate new presentation visualization

methods and materials into existing project structures/pre-existing

staff expectations

- With more lead time, we are able to develop better, more

imaginative 3D visualization products as deliverables can require

significant problem solving and procedure adaptation

- A lag between developing technical capacity for new technology

and visualization techniques and their adoption by internal staff,

project stakeholders, and the general public…this has been an

iterative process

• City Engine is unique in that there is no dynamic link between

your shapefiles and the ‘imported’ feature

- If you update or edit the feature in geodatabase, the change will

not be reflected in the City Engine scene.

• Commenting on web-scenes requires log in credentials

- May be limiting when engaging the general public

- Required a work around using another survey style commenting

form.

Lesson Learned

Questions ?

Contacts:

Mike Elliott – [email protected]

Adam Clark – [email protected]

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