Cildc13 engaging teens in libraries b_pichman_final
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Transcript of Cildc13 engaging teens in libraries b_pichman_final
ENGAGING TEENS IN
LIBRARIESBrian Pichman of the Evolve Project
Computers in Libraries 2013
Innovation
• Innovation must be an
original disruptive act.
• Sphero Balls
• Small Robotic Balls that
can be driven by any
device with bluetooth
(Android or Apple OS)
Interaction
• Through interaction
teens and kids will
learn and grow.
• Sifteo Cubes
• Small LCD screens that
can sense when nearby
cubes and react
accordingly
• Spelling, Sorting,
Puzzles, Math
Discovery
• Through the idea of an
open play
environment; teens
and kids will discovery
new and exciting
things on their own.
• Music Chairs
• Allow teens and kids to
discovery music as well
as listen to audio books
in a “cool” environment
Invention
• Allow kids and teens to play through building…leads to the invention of new concepts and ideas.
• Lego WeDo’s• Robotic legos that move;
teaches how to program through a GUI interface
• Little Bits• Small “bits” that connect
and interact
Collaboration
• Teens and kids will
collaborate naturally if
it is centered around
something fun!
• Smart Tables
• Interactive touch screen
tables where up to 8
people my play!
Interactive Book Ends
• Wall with Dry-Erase Paint
• Allows children and teens to draw and record
themselves doing a book review
• Book Reviews turned into QR codes and placed
on books.
• The interactive book ends allow for:
• The viewing of the book reviews
• Checking in/out Books
• Card Catalog Search
Other Fun Programs
• Laser Tag In Library
• Menargi-e (Digital Petting Zoo)
• Gesture Based Computing
Blending All These Into An Environment
• Bright Colors – make things pop
• Books are cover facing, not spine facing
• Google Virtual Tour
http://tinyurl.com/Evolve-VirtualTour