Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is...
-
Upload
arnold-franklin -
Category
Documents
-
view
212 -
download
0
Transcript of Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is...
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
What is Accessibility?
Definition
Benefits
Examples
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Types of Disabilities
Visual
Auditory
Motor
Cognitive
Situational
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Assistive Technologies
Software Examples
Hardware Examples
Situational Examples
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Guidelines & Standards
Web Content Accessibility Guidelines
Section 508 Standards
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
George Mason University’sOffice of Equity and Diversity Services
http://www.gmu.edu/equity/
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
The Jamestown-Yorktown Foundation
http://www.jyf.virginia.gov/
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Integrative Chiropractic & Acupuncture
http://www.integrativechiropractic.com/redesign/
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Statement
Working Draft
By creating and striving to conform to industry-standard accessibility guidelines, video games can be more accessible to all players.
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Abstract
Part 1: The Problem
Hindered largely by the game industry’s lack of accessibility standards, most video games are not accessible for all players with disabilities.
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Abstract
Part 2: The Methods
Using the World Wide Web Consortium’s (W3C) Web Content Accessibility Guidelines (WCAG) as a basis for review, this thesis evaluates and analyzes existing video games for accessibility.
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Abstract
Part 3: The Solution
It then uses the results of this investigation to draft Video Game Accessibility Guidelines (VGAG), which explain how to make games more accessible for all players.
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Abstract
Part 4: The Outcome
A functional prototype demonstrates these innovative guidelines in action, encouraging the consideration and implementation of universal accessibility in all video games.
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Experiments
Digital Wireframehttp://chrisquinn.com/thesis/wireframe/
Prototype v1http://designx.biz/itgm755/prototype/
Prototype v2http://www.chrisquinn.com/thesis/prototype_v2/
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Schedule
45-Hour Review
Thesis Committee
Evaluation and Analysis
Accessibility Guidelines
Functional Prototype
Thesis Paper
Chris Quinn’s Midterm Presentation for Studio 2
WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards
Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic
Thesis
Statement Abstract
Problem Methods Solution Outcome
Experiments Schedule Journal
Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia
Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com
Thesis Journal
Bloghttp://chris-quinn.blogspot.com