Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is...

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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot What is Accessibility? Definition Benefits Examples

Transcript of Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is...

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

What is Accessibility?

Definition

Benefits

Examples

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Types of Disabilities

Visual

Auditory

Motor

Cognitive

Situational

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Assistive Technologies

Software Examples

Hardware Examples

Situational Examples

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Guidelines & Standards

Web Content Accessibility Guidelines

Section 508 Standards

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

George Mason University’sOffice of Equity and Diversity Services

http://www.gmu.edu/equity/

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

The Jamestown-Yorktown Foundation

http://www.jyf.virginia.gov/

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Integrative Chiropractic & Acupuncture

http://www.integrativechiropractic.com/redesign/

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Statement

Working Draft

By creating and striving to conform to industry-standard accessibility guidelines, video games can be more accessible to all players.

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Abstract

Part 1: The Problem

Hindered largely by the game industry’s lack of accessibility standards, most video games are not accessible for all players with disabilities.

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Abstract

Part 2: The Methods

Using the World Wide Web Consortium’s (W3C) Web Content Accessibility Guidelines (WCAG) as a basis for review, this thesis evaluates and analyzes existing video games for accessibility.

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Abstract

Part 3: The Solution

It then uses the results of this investigation to draft Video Game Accessibility Guidelines (VGAG), which explain how to make games more accessible for all players.

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Abstract

Part 4: The Outcome

A functional prototype demonstrates these innovative guidelines in action, encouraging the consideration and implementation of universal accessibility in all video games.

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Experiments

Digital Wireframehttp://chrisquinn.com/thesis/wireframe/

Prototype v1http://designx.biz/itgm755/prototype/

Prototype v2http://www.chrisquinn.com/thesis/prototype_v2/

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Schedule

45-Hour Review

Thesis Committee

Evaluation and Analysis

Accessibility Guidelines

Functional Prototype

Thesis Paper

Chris Quinn’s Midterm Presentation for Studio 2

WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards

Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic

Thesis

Statement Abstract

Problem Methods Solution Outcome

Experiments Schedule Journal

Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia

Email Chris Quinn [email protected] Download this PowerPoint presentation http://chris-quinn.blogspot.com

Thesis Journal

Bloghttp://chris-quinn.blogspot.com