Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the...
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![Page 1: Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the movie as an SWF file Use a motion tween animation.](https://reader036.fdocuments.net/reader036/viewer/2022082613/5697bff71a28abf838cbe7e7/html5/thumbnails/1.jpg)
Chapter2Create animation
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Objectives Import image Use the blank keyframeAdd soundPublish the movie as an SWF file Use a motion tween animation
![Page 3: Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the movie as an SWF file Use a motion tween animation.](https://reader036.fdocuments.net/reader036/viewer/2022082613/5697bff71a28abf838cbe7e7/html5/thumbnails/3.jpg)
Import JPEG Images into the library Step 1: Start Adobe Flash. Choose
Flash File (AS3). Save this new flash document
Step2: Choose file > Import > Import to library…. Use the dialog box to locate the JPEG files j1,j2, j3, j4, j5, and j6 saved on the folder.
Step 3: Select all six JPEG files by Shift-clicking each one in turn. Click Open.
![Page 4: Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the movie as an SWF file Use a motion tween animation.](https://reader036.fdocuments.net/reader036/viewer/2022082613/5697bff71a28abf838cbe7e7/html5/thumbnails/4.jpg)
Constructing a Frame-by-Frame Animation Step 1: Click on a blank part of the stage.
From the Panel, locate Size and click Edit.Change the stage dimension for the attributes
width and height Step 2: Select frame1 of layer1 in the
timeline. Drag the bitmap image named J1to the stage
Step3 : Use the selection Tool to select the instance of the bitmap on the stage. From the Panel, set the x and y positions to zero.
Step 4: Select Frame 2 of layer 1 in the timeline. Drag the bitmap image named J2 to the stage. Set its x and y positions to zero .Follow this process 4 more times to place the remaining bitmap symbols J3, J4, J5, J6
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Constructing a Frame-by-Frame Animation
Fames containing
Blank keyframe
Step 5 : Locate the fps setting at the bottom of the timeline and change it to a slower speed of 12
Step 6 : To see your animation in action, choose Control > Test Movie. Or Press CTRL + Enter
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Adding sound to an Animation In the following steps, we will add sound to
Image animation. Flash provides a collection of sounds built info is sounds library.
Step 1: the sound instance in this animation will be placed on a separate layer.
Choose Insert > Timeline > Layer. A new layer named Layer 2 should appear in the Timeline.
Step 2: Sounds as with all instances, are placed on the Stage at a specific frame in the Timeline. Select frame 4 of Layer 2 in the Timeline and insert a blank keyframe.
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Step 3: adobe Flash stores a collection of interesting sounds in its SOUNDS. FLA library.
Choose Window > Common Libraries > Sound.
Once the library is displayed, locate and select the sound named Sports Ball Basketball Caught With Hands 01.mp3
Adding sound to an Animation
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Adding sound to an Animation Step 4: with frame 4 of layer2 selected on the
timeline, drag the sound named Sports Ball Basketball Caught With Hands 01.mp3 into the stage.
The appearance of a sound in the
timeline
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Adding sound to an Animation
Step 5: Choose File > Save.
Step 6: You have just created a simple frame by frame animation. Now test the animation
Choose Control > Test Movie
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Publishing a movie for distribution over the Internet At this point, you have tested the
animated movie several times. Testing the movie generates an SWF file.
Step 1: Choose File > Publish settings
Step 2: Locate and check Flash (.SWF) and HTML (.HTML)
Step 3: Click Publish and then OK
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Motion Tween Animation
Tween: is a common term used among animators that describes the process of creating movement by automatically filling in the successive frames between a starting frame and an ending frame .
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Motion Tween Animation
1- Creating an Object to be animated
Step1: Choose Insert > New SymbolStep 2: Enter the name Step 3: Choose Movie Clip from the type then
Click OK. Step 4: Select the Oval tool from the Toolbar Step 5: Click Fill color chip from the toolbar Step 6: Click Scene1 to close the ball drawing
canvas.
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Motion Tween Animation
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Motion Tween Animation
2- Construction the Animation Using a Classic Motion Tween.
Task1: Place the ball on the stage and set its starting position
Step 1: Rename the timeline layer as Ball by double-clicking layer1 and retyping the name.
Step 2: Choose the selection tool. Click frame 1 in layer1.
Step 3: Drag an instance of the ball symbol from the library to the stage.
Step 4: Position the ball in the left-corner of the stage. This is the ball’s starting position
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Motion Tween Animation
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Motion Tween Animation
2- Construction the Animation Using a Classic Motion Tween.
Task2: Create an ending position Step 1: right-click frame 10 in layer1. Select
Insert keyframe.
Step 2: using the selection tool, position the ball so that it sits in the Upper-right corner of the stage.
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Motion Tween Animation
![Page 18: Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the movie as an SWF file Use a motion tween animation.](https://reader036.fdocuments.net/reader036/viewer/2022082613/5697bff71a28abf838cbe7e7/html5/thumbnails/18.jpg)
Motion Tween Animation
2- Construction the Animation Using a Classic Motion Tween.
Task3: Apply a Classic Tween Step1: Right-click any frame between the start
frame and the end frame, such as frame 5 and select Create Classic Tween
Step2: Test the movie . Choose Control > Test movie
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Motion Tween Animation
3- Placing a hold on the animation using a Stop() action.
Step1: Choose Insert > New layer Step2: Right-click frame 10 in layer2 ,Select
Blank keyframe Step3: Choose Window > Action. A window
labeled Actions-Frame will appear Step4: Enter the instruction Stop(); in the
window. Step5 : Test the movie. Choose Control >
Test movie
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Motion Tween Animation