Chapter A FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN 1.
-
Upload
dulcie-simon -
Category
Documents
-
view
219 -
download
0
Transcript of Chapter A FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN 1.
Chapter A
FLASH LESSON 1:INTRODUCTION BASIC MOTION TWEEN
1
Chapter A 2
1. What is Flash?1. A animation and interactive authoring program
2. Has tools for complex animation, as well as excellent drawing tools
Using Flash
Chapter A 3
1. What can Flash MX be used for?1. Web sites
2. Web-based applications
3. CD-Rom and interactive applications
4. Video
Using Flash
Chapter A 4
How Flash Starts up1. Three parts to the Development
Environment1. Stage
2. Timeline
3. Workspace
2. You can display other parts of the program1. The toolbox
2. The properties panel
Chapter A 5
toolbox
stage
timeline
panels
stage
Chapter A 6
The Stage
1. Contains all objects that are seen by the viewer in the final movie
2. You can draw objects on, or import objects to the stage
Chapter A 7
The Timeline1. Used to organize and control the movie’s content by specifying when each object appears
on the stage
2. Images are contained within frames, which are units of the timeline
3. The timeline has separate layers
4. The timeline has a playback head
Chapter A 8
The Toolbox1. Contains a set of tools used to draw and edit graphics and text
2. Divided into four sections: Tools, View,Colors, Option
3. Panels, such as the Properties Panel are used to organize and modify objects and features in a movie
Chapter A 9
Creating a Macromedia Flash Movie1. Movies are created by placing objects on the stage,
editing these objects, animating them and adding interactivity
2. You can create graphics in Flash,or import them from another program such as Photoshop
Chapter A 10
Creating a Macromedia Flash Movie1. Objects placed on the stage are automatically placed
in a layer, and in the currently selected frame of the timeline
2. A keyframe represents a frame which contains an object1. Always the first frame of every animation
Chapter A 11
An object in a keyframe
Object on the stage
Keyframerepresentingobject
Chapter A 12
Creating an animation1. A basic animation requires two keyframes
1. The first keyframe sets the starting position2. The second keyframe sets the ending position
2. The number of frames between two keyframes determines the length of the animation
Chapter A 13
Motion animation
Arrow between keyframes indicates motion animation
Chapter A 14
Understanding the Timeline
Playhead FramesFrame View
Icon
Status BarLayers
1. Understanding how to read the timeline can help you determine what’s happening in your movie frame by frame
Chapter A 15
Layers
1. Like transparent acetate sheets of content stacked on top of one another
2. Adding a layer causes it to be placed on top of the other layers
3. Can be re-ordered by dragging up or down
Chapter A 16
Using Frames
The timeline is made up of individual units called frames
Content is displayed in frames as the playhead moves over them when the movie plays
The status bar indicates current frame the playhead is on