Chapter A FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN 1.

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Chapter A FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN 1

Transcript of Chapter A FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN 1.

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Chapter A

FLASH LESSON 1:INTRODUCTION BASIC MOTION TWEEN

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Chapter A 2

1. What is Flash?1. A animation and interactive authoring program

2. Has tools for complex animation, as well as excellent drawing tools

Using Flash

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1. What can Flash MX be used for?1. Web sites

2. Web-based applications

3. CD-Rom and interactive applications

4. Video

Using Flash

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How Flash Starts up1. Three parts to the Development

Environment1. Stage

2. Timeline

3. Workspace

2. You can display other parts of the program1. The toolbox

2. The properties panel

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toolbox

stage

timeline

panels

stage

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The Stage

1. Contains all objects that are seen by the viewer in the final movie

2. You can draw objects on, or import objects to the stage

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The Timeline1. Used to organize and control the movie’s content by specifying when each object appears

on the stage

2. Images are contained within frames, which are units of the timeline

3. The timeline has separate layers

4. The timeline has a playback head

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The Toolbox1. Contains a set of tools used to draw and edit graphics and text

2. Divided into four sections: Tools, View,Colors, Option

3. Panels, such as the Properties Panel are used to organize and modify objects and features in a movie

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Creating a Macromedia Flash Movie1. Movies are created by placing objects on the stage,

editing these objects, animating them and adding interactivity

2. You can create graphics in Flash,or import them from another program such as Photoshop

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Creating a Macromedia Flash Movie1. Objects placed on the stage are automatically placed

in a layer, and in the currently selected frame of the timeline

2. A keyframe represents a frame which contains an object1. Always the first frame of every animation

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An object in a keyframe

Object on the stage

Keyframerepresentingobject

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Creating an animation1. A basic animation requires two keyframes

1. The first keyframe sets the starting position2. The second keyframe sets the ending position

2. The number of frames between two keyframes determines the length of the animation

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Motion animation

Arrow between keyframes indicates motion animation

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Understanding the Timeline

Playhead FramesFrame View

Icon

Status BarLayers

1. Understanding how to read the timeline can help you determine what’s happening in your movie frame by frame

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Layers

1. Like transparent acetate sheets of content stacked on top of one another

2. Adding a layer causes it to be placed on top of the other layers

3. Can be re-ordered by dragging up or down

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Using Frames

The timeline is made up of individual units called frames

Content is displayed in frames as the playhead moves over them when the movie plays

The status bar indicates current frame the playhead is on