Chapter 9: Animation

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Maya 8 at a Glance Chapter 9: Animation

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Chapter 9: Animation. Maya 8 at a Glance. Ways to Animate. Creating Keyframes Path Animation Set Driven Keys Nonlinear Animation Expressions Simulations. 2. Keyframe Animation. Keys record attribute changes over time - PowerPoint PPT Presentation

Transcript of Chapter 9: Animation

Page 1: Chapter 9: Animation

Maya 8 at a Glance

Chapter 9: Animation

Page 2: Chapter 9: Animation

Ways to Animate

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• Creating Keyframes

• Path Animation

• Set Driven Keys

• Nonlinear Animation

• Expressions

• Simulations

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Keyframe Animation

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• Keys record attribute changes over time

• The ‘Set Key’ command sets keyframes on all keyable attributes

• You can right-click on channels in the Channel box to keyframe specific attributes

• Auto Key will detect changes in attributes and automatically generate keyframes

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Path Animation

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• Allows you to draw out a path that the object will take through the scene

• Commonly used for vehicles and other objects that animate using routes

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Set Driven Keys

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• Allows you to let the motion of one object drive another

• Used commonly for character rigging, such as making teeth move along a jaw opening

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Nonlinear Animation

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• Uses the Trax Editor to combine animation clips to build animation

• Clips can be trimmed, stretched, cycled, and blended together to create new motions

• Used a lot in character animation

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Expressions

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• Mathematical equations, programming commands, and MEL commands that can precisely control an object’s motion

• Used in rigging and for motion that requires mathematical equations, such as a tire rotating based on the motion of a car

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Simulations

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• Simulates physics to create motion

• Soft and Rigid Body dynamics let you set up initial conditions, apply forces, and then run simulations

• Often used for special effects

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Graph Editor

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• Displays keyframes as curves

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Tangent Types

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Spline Linear Clamped

Flat Stepped Plateau

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Character Animation

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• Character sets collect all the attributes associated with a character in one place

• Character sets allow you to animate characters a pose at a time

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Trax Editor

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• Trax is Maya’s nonlinear animation editor

• Stores animation as clips

• Clips can be layered, trimmed, and edited to create new sequences

• Animation used in Trax must be part of a character set

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Clips and Poses

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• A clip is a collection of animation curves for a character

• Source clips are added to the character’s scene and are the ‘Master’ copy

• Regular clips are inserted under its character in the Trax editor and can be edits of the source clips

• A Pose is a clip that is only one frame long