Chapter 5: Computer Systems Organizationpersonal.kent.edu/~asamba/cs10051/CS-10051Chap05.pdf ·...
Transcript of Chapter 5: Computer Systems Organizationpersonal.kent.edu/~asamba/cs10051/CS-10051Chap05.pdf ·...
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Chapter 5: Computer Systems
Organization
Invitation to Computer Science,
C++ Version, Third Edition
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Invitation to Computer Science, C++ Version, Third Edition 2
Objectives
In this chapter, you will learn about:
� The components of a computer system
� Putting all the pieces together – the Von
Neumann architecture
� The future: non-Von Neumann architectures
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Invitation to Computer Science, C++ Version, Third Edition 3
Introduction
� Computer organization examines the computer
as a collection of interacting “functional units”
� Functional units may be built out of the circuits
already studied
� Higher level of abstraction assists in
understanding by reducing complexity
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Invitation to Computer Science, C++ Version, Third Edition 4
Figure 5.1
The Concept of Abstraction
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Invitation to Computer Science, C++ Version, Third Edition 5
The Components of a Computer
System
� Von Neumann architecture has four functional
units:
� Memory
� Input/Output
� Arithmetic/Logic unit
� Control unit
� Sequential execution of instructions
� Stored program concept
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Invitation to Computer Science, C++ Version, Third Edition 6
Figure 5.2
Components of the Von Neumann Architecture
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Invitation to Computer Science, C++ Version, Third Edition 7
Memory and Cache
� Information stored and fetched from memory
subsystem
� Random Access Memory maps addresses to
memory locations
� Cache memory keeps values currently in use in
faster memory to speed access times
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Invitation to Computer Science, C++ Version, Third Edition 8
Memory and Cache (continued)
� RAM (Random Access Memory)
� Memory made of addressable “cells”
� Current standard cell size is 8 bits
� All memory cells accessed in equal time
� Memory address
� Unsigned binary number N long
� Address space is then 2N cells
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Invitation to Computer Science, C++ Version, Third Edition 9
Figure 5.3
Structure of Random Access Memory
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Invitation to Computer Science, C++ Version, Third Edition 10
Memory and Cache (continued)
� Parts of the memory subsystem
� Fetch/store controller
� Fetch: retrieve a value from memory
� Store: store a value into memory
� Memory address register (MAR)
� Memory data register (MDR)
� Memory cells, with decoder(s) to select individual cells
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Invitation to Computer Science, C++ Version, Third Edition 11
Memory and Cache (continued)
� Fetch operation
� The address of the desired memory cell is moved
into the MAR
� Fetch/store controller signals a “fetch,” accessing the memory cell
� The value at the MAR’s location flows into the MDR
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Invitation to Computer Science, C++ Version, Third Edition 12
Memory and Cache (continued)
� Store operation
� The address of the cell where the value should go
is placed in the MAR
� The new value is placed in the MDR
� Fetch/store controller signals a “store,” copying
the MDR’s value into the desired cell
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Invitation to Computer Science, C++ Version, Third Edition 13
Memory and Cache (continued)
� Memory register
� Very fast memory location
� Given a name, not an address
� Serves some special purpose
� Modern computers have dozens or hundreds of registers
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Invitation to Computer Science, C++ Version, Third Edition 14
Figure 5.7
Overall RAM Organization
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Invitation to Computer Science, C++ Version, Third Edition 15
Cache Memory
� Memory access is much slower than processing
time
� Faster memory is too expensive to use for all
memory cells
� Locality principle
� Once a value is used, it is likely to be used again
� Small size, fast memory just for values currently
in use speeds computing time
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Invitation to Computer Science, C++ Version, Third Edition 16
Input/Output and Mass Storage
� Communication with outside world and external
data storage
� Human interfaces: monitor, keyboard, mouse
� Archival storage: not dependent on constant
power
� External devices vary tremendously from each
other
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Invitation to Computer Science, C++ Version, Third Edition 17
Input/Output and Mass Storage
(continued)
� Volatile storage
� Information disappears when the power is turned off
� Example: RAM
� Nonvolatile storage
� Information does not disappear when the power is turned off
� Example: mass storage devices such as disks and tapes
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Invitation to Computer Science, C++ Version, Third Edition 18
Input/Output and Mass Storage
(continued)
� Mass storage devices
� Direct access storage device
� Hard drive, CD-ROM, DVD, etc.
� Uses its own addressing scheme to access data
� Sequential access storage device
� Tape drive, etc.
� Stores data sequentially
� Used for backup storage these days
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Invitation to Computer Science, C++ Version, Third Edition 19
Input/Output and Mass Storage
(continued)
� Direct access storage devices
� Data stored on a spinning disk
� Disk divided into concentric rings (sectors)
� Read/write head moves from one ring to another while disk spins
� Access time depends on:
� Time to move head to correct sector
� Time for sector to spin to data location
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Invitation to Computer Science, C++ Version, Third Edition 20
Figure 5.8
Overall Organization of a Typical Disk
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Invitation to Computer Science, C++ Version, Third Edition 21
Input/Output and Mass Storage
(continued)
� I/O controller
� Intermediary between central processor and I/O
devices
� Processor sends request and data, then goes on
with its work
� I/O controller interrupts processor when request is complete
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Invitation to Computer Science, C++ Version, Third Edition 22
Figure 5.9
Organization of an I/O Controller
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Invitation to Computer Science, C++ Version, Third Edition 23
The Arithmetic/Logic Unit
� Actual computations are performed
� Primitive operation circuits
� Arithmetic (ADD, etc.)
� Comparison (CE, etc.)
� Logic (AND, etc.)
� Data inputs and results stored in registers
� Multiplexor selects desired output
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Invitation to Computer Science, C++ Version, Third Edition 24
The Arithmetic/Logic Unit
(continued)
� ALU process
� Values for operations copied into ALU’s input register locations
� All circuits compute results for those inputs
� Multiplexor selects the one desired result from all values
� Result value copied to desired result register
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Invitation to Computer Science, C++ Version, Third Edition 25
Figure 5.12
Using a Multiplexor Circuit to Select the Proper ALU Result
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Invitation to Computer Science, C++ Version, Third Edition 26
The Control Unit
� Manages stored program execution
� Task
� Fetch from memory the next instruction to be
executed
� Decode it: determine what is to be done
� Execute it: issue appropriate command to ALU,
memory, and I/O controllers
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Invitation to Computer Science, C++ Version, Third Edition 27
Machine Language Instructions
� Can be decoded and executed by control unit
� Parts of instructions
� Operation code (op code)
� Unique unsigned-integer code assigned to each
machine language operation
� Address field(s)
� Memory addresses of the values on which
operation will work
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Invitation to Computer Science, C++ Version, Third Edition 28
Figure 5.14
Typical Machine Language Instruction Format
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Invitation to Computer Science, C++ Version, Third Edition 29
Machine Language Instructions
(continued)
� Operations of machine language
� Data transfer
� Move values to and from memory and registers
� Arithmetic/logic
� Perform ALU operations that produce numeric
values
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Invitation to Computer Science, C++ Version, Third Edition 30
Machine Language Instructions
(continued)
� Operations of machine language (continued)
� Compares
� Set bits of compare register to hold result
� Branches
� Jump to a new memory address to continue
processing
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Invitation to Computer Science, C++ Version, Third Edition 31
Control Unit Registers And Circuits
� Parts of control unit
� Links to other subsystems
� Instruction decoder circuit
� Two special registers:
� Program Counter (PC)
� Stores the memory address of the next instruction to
be executed
� Instruction Register (IR)
� Stores the code for the current instruction
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Invitation to Computer Science, C++ Version, Third Edition 32
Figure 5.16
Organization of the Control Unit Registers and Circuits
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Invitation to Computer Science, C++ Version, Third Edition 33
Putting All the Pieces Together—the
Von Neumann Architecture
� Subsystems connected by a bus
� Bus: wires that permit data transfer among them
� At this level, ignore the details of circuits that
perform these tasks: Abstraction!
� Computer repeats fetch-decode-execute cycle
indefinitely
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Invitation to Computer Science, C++ Version, Third Edition 34
Figure 5.18
The Organization
of a Von NeumannComputer
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Invitation to Computer Science, C++ Version, Third Edition 35
The Future: Non-Von Neumann
Architectures
� Physical limitations on speed of Von Neumann
computers
� Non-Von Neumann architectures explored to
bypass these limitations
� Parallel computing architectures can provide
improvements: multiple operations occur at the
same time
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Invitation to Computer Science, C++ Version, Third Edition 36
The Future: Non-Von Neumann
Architectures (continued)
� SIMD architecture
� Single instruction/Multiple data
� Multiple processors running in parallel
� All processors execute same operation at one
time
� Each processor operates on its own data
� Suitable for “vector” operations
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Invitation to Computer Science, C++ Version, Third Edition 37
Figure 5.21
A SIMD Parallel Processing System
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Invitation to Computer Science, C++ Version, Third Edition 38
� MIMD architecture
� Multiple instruction/Multiple data
� Multiple processors running in parallel
� Each processor performs its own operations on its own data
� Processors communicate with each other
The Future: Non-Von Neumann
Architectures (continued)
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Invitation to Computer Science, C++ Version, Third Edition 39
Figure 5.22
Model of MIMD Parallel Processing
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Invitation to Computer Science, C++ Version, Third Edition 40
Summary of Level 2
� Focus on how to design and build computer
systems
� Chapter 4
� Binary codes
� Transistors
� Gates
� Circuits
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Invitation to Computer Science, C++ Version, Third Edition 41
Summary of Level 2 (continued)
� Chapter 5
� Von Neumann architecture
� Shortcomings of the sequential model of computing
� Parallel computers
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Invitation to Computer Science, C++ Version, Third Edition 42
Summary
� Computer organization examines different
subsystems of a computer: memory,
input/output, arithmetic/logic unit, and control
unit
� Machine language gives codes for each
primitive instruction the computer can perform,
and its arguments
� Von Neumann machine: sequential execution of
stored program
� Parallel computers improve speed by doing
multiple tasks at one time