Chapter 5: Applications of the Derivative Chapter 4: Derivatives Chapter 5: Applications.
Chapter 5
description
Transcript of Chapter 5
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Teachers Discovering ComputersIntegrating Technology and
Digital Media in the Classroom5th Edition
Integrating Digital Media and Educational Software Applications
Chapter 5
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Chapter 5: Integrating Digital Media and Educational Software Applications 2
Chapter Objectives
Explain the differences between digital media and multimedia
Name and define the elements of multimedia and digital media
Explain the different uses of digital media applications
Discuss digital media applications on the Web
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Chapter Objectives
Identify various K-12 software applications Specify what is meant by an interactive media Examine the uses of digital media authoring
software programs Explain why digital media applications are
important for education
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Chapter 5: Integrating Digital Media and Educational Software Applications 4
What is Digital Media?
Multimedia incorporates a variety of elements, including text, graphics, audio, video, and animation
Digital media technologies allow users to create new forms of interaction, expression, communication, and entertainment in a digital format
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This Interactive multimedia software application helps students learn about the
human body
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Any clickable object in a digital media presentation can function as a link
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What is Digital Media?
Text Create words, sentences,
and paragraphs Textual effects Menus
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What is Digital Media?
Graphics Illustrate concepts more
vividly than text Visual learners Navigation elements Clip art Presentation graphics and
digital media authoring software
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What is Digital Media?
Animation A graphic that has the
illusion of motion Animation and Virtual
Reality Animation
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What is Digital Media?
Audio Music, speech, or any
other sound Capture with
microphone, CD, DVD, radio, or other audio input device
MIDI Purchase audio clips
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What is Digital Media?
Video Photographic images that are played back at
speeds of 15 to 60 frames per second and provide the appearance of full motion
Video compression Moving Pictures Experts Group (MPEG) CODEC
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Digital Media Applications
Involves the use of digital media technology in education, business, and entertainment
Simulations
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Digital Media Applications
Computer-Based Training (CBT) Reduced training time
and cost Teach new skills Courseware Instant feedback Self-pace study Unique content Unique instructional
experience One-on-one interaction
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Digital Media Applications
Electronic Books and References Electronic book
Digital text that uses links to give the user access to information
E-book iPod Books
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Digital Media Applications
Electronic Books and References Electronic reference
Digital version of a reference book
Photographs, audio and video clips, and detailed illustrations
Often used in health and medicine
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Digital Media Applications
How-to guides Include step-by-step
instructions and interactive demonstrations to teach practical skills
Landscaping example
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Digital Media Applications
Digital Media Newspapers, Magazines (E-zines), and Journals Digital version of a newspaper or magazine Distributed via CD, DVD, or the World Wide Web Electronic magazines (e-zine) Companion Web sites Online education journals
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Digital Media Applications
Entertainment and Edutainment Games Music Interactive music Edutainment - both educational and entertaining
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Digital Media Applications
Virtual reality (VR) Use of a computer to create an artificial
environment that appears and feels like a real environment and allows the user to explore space and manipulate the setting
Specialized headgear, body suits, and gloves VR on the Web
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The Web allows students to take virtual tours of many historical places all over the world
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Digital Media Applications
Information Kiosks Computerized
information or reference center that allows you to select various options to browse through or find information
Touch screens
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Digital Media Applications
Digital Media and the World Wide Web Part of the Internet Online radio stations Movie rental sites Games
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Digital Media Applications
Web-based Training (WBT) and Distance Learning Web-based training
Computer based training on the Web
Many organizations use WBT
Free or fee-based
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Digital Media Applications
Web-based Training (WBT) and Distance Learning Distance Learning
Web-based education
Distributed learning Web-based course Web-enhanced
course
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Digital Media Applications
Colleges and Universities Students attend class
from home or at any time that fits their schedule
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Digital Media Applications
High Schools Prevent school
overcrowding Pool resources Link students Web-enhanced courses Interact with subject area
experts
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Digital Media Applications
Professional Development Training Easy and more
convenient way to train teachers
Self-paced Instructor-led
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K-12 Educational Software Applications
Software products used to support teaching and learning of subject-related content
Interactive multimedia applications
Many designs, forms, and curriculum levels
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K-12 Educational Software Applications
Computer-Assisted Instruction (CAI) Software to help teach
facts, information, and/or skills associated with subject-related materials
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K-12 Educational Software Applications
Drill-and-Practice Software First supplies factual information Uses repetitive exercises Also known as skills-reinforcement software Remediation
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K-12 Educational Software Applications
Educational Games Contains rules that allow
the student to compete between other students or the game
Problem-solving environments
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K-12 Educational Software Applications
Tutorials Helps individuals learn to
use a product or concept Many software products
contain built-in tutorials to teach software to user
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K-12 Educational Software Applications
Educational Simulations Models some event,
reality, real-life circumstance, or phenomenon
Educational computer simulations on the Web
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K-12 Educational Software Applications
Integrated Learning Systems Complete educational
software solution in one package Pre-tests Instruction based on
diagnostic data Continuous monitoring Variety of formats Multiple levels
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K-12 Educational Software Applications
Curriculum-Specific Educational Software High quality interactive and multimedia educational
programs Available on CD and DVD Installed on school networks Available on the Web
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K-12 Educational Software Applications
Creativity Students can completely
control the design of their projects
Some applications provide ideas and pre-made backgrounds
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K-12 Educational Software Applications
Critical Thinking Stimulate students to use
critical thinking skills Students are presented
with a problem and a variety of ways to solve the problem
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K-12 Educational Software Applications
Early Learning Designed for PreK-3
students Provides a jumpstart on
learning Engaging graphics and a
variety of activities
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K-12 Educational Software Applications
ESL/Foreign Language Provides K-12 students
with assistance in learning English and other languages
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K-12 Educational Software Applications
Language Arts Support students
throughout the reading and writing process
Encourages students to learn critical skills
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K-12 Educational Software Applications
Math Help students learn
mathematics Skill practice and
problem solving
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K-12 Educational Software Applications
Science Helps students learn a
variety of science concepts
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K-12 Educational Software Applications
Social Studies Encourage higher-order
thinking skills Provide reinforcement of
facts Allow students to define
their own path
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Creating and Presenting Digital Media Presentations Digital media presentations involves producing
various digital media elements, defining the elements’ relationships to each other, and then sequencing them in an appropriate order
Microsoft PowerPoint Photo Story Apple iLife
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Creating and Presenting Digital Media Presentations Data Projectors
Projects the image from your computer screen onto a large screen
Have come down in price over the past couple of years
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Creating and Presenting Digital Media Presentations
Interactive Whiteboards Increasingly popular SMART Board
Project image onto board Touch sensitive surface is used to control any
computer application Write notes or draw diagrams
SchoolPad
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Why Are Digital Media and Educational Software Applications Important for Education?
Appeals to a variety of learning styles Students retain 50% of what the see and hear Students retain as much as 80% when they see,
hear, and interact with the learning environment
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Chapter 5: Integrating Digital Media and Educational Software Applications 56
Chapter Summary
Explain the differences between digital media and multimedia
Name and define the elements of multimedia and digital media
Explain the different uses of digital media applications
Discuss digital media applications on the Web
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Chapter Summary
Identify various K-12 software applications Specify what is meant by an interactive media Examine the uses of digital media authoring
software programs Explain why digital media applications are
important for education
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Teachers Discovering ComputersIntegrating Technology and
Digital Media in the Classroom5th Edition
Integrating Digital Media and Educational Software Applications
Chapter 5 Complete