Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding...

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Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors

Transcript of Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding...

Page 1: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Chapter 3. Vector

1. Adding Vectors Geometrically      

2. Components of Vectors      

3. Unit Vectors      

4. Adding Vectors by Components        

5. Multiplying Vectors 

Page 2: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Adding Vectors Graphically

General procedure for adding two vectors graphically:

• (1) On paper, sketch vector to some convenient scale and at the proper angle.

• (2) Sketch vector to the same scale, with its tail at the head of vector , again at the proper angle.

• (3) The vector sum is the vector that extends from the tail of to the head of .

s a b

a

b

s

a

b

a

General procedure for adding two vectors graphically:

• (1) On paper, sketch vector to some convenient scale and at the proper angle.

• (2) Sketch vector to the same scale, with its tail at the head of vector , again at the proper angle.

• (3) The vector sum is the vector that extends from the tail of to the head of .

a

General procedure for adding two vectors graphically:

• (1) On paper, sketch vector to some convenient scale and at the proper angle.

• (2) Sketch vector to the same scale, with its tail at the head of vector , again at the proper angle.

• (3) The vector sum is the vector that extends from the tail of to the head of .

a

General procedure for adding two vectors graphically:

• (1) On paper, sketch vector to some convenient scale and at the proper angle.

• (2) Sketch vector to the same scale, with its tail at the head of vector , again at the proper angle.

• (3) The vector sum is the vector that extends from the tail of to the head of .

a

General procedure for adding two vectors graphically:

• (1) On paper, sketch vector to some convenient scale and at the proper angle.

• (2) Sketch vector to the same scale, with its tail at the head of vector , again at the proper angle.

• (3) The vector sum is the vector that extends from the tail of to the head of .

a

Page 3: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Examples

Page 4: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Two important properties of vector additions

(1) Commutative law:

a b b a

(2) Associative law:

( ) ( )a b c a b c

Page 5: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Subtraction

( )d a b a b

Page 6: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Check Your Understanding 

Two vectors, A and B, are added by means of vector addition to give a resultant vector R: R=A+B. The magnitudes of A and B are 3 and 8 m, but they can have any orientation. What is

(a) the maximum possible value for the magnitude of R?

(b) the minimum possible value for the magnitude of R?

Page 7: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Unit Vectors

The unit vectors are dimensionless vectors that point in the direction along a coordinate axis that is chosen to be positive

Page 8: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

How to describe a two-dimension vector?

Vector Components:The projection of a vector on an axis is called its component .

x y x ya a a a i a j

cosxa a sinya a

Page 9: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Properties of vector component• The vector components of the vector

depend on the orientation of the axes used as a reference.

• A scalar is a mathematical quantity whose value does not depend on the orientation of a coordinate system. The magnitude of a vector is a true scalar since it does not change when the coordinate axis is rotated. However, the components of vector (Ax, Ay) and (Ax′, Ay′), are not scalars.

• It is possible for one of the components of a vector to be zero. This does not mean that the vector itself is zero, however. For a vector to be zero, every vector component must individually be zero.

• Two vectors are equal if, and only if, they have the same magnitude and direction

Page 10: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Example 1  Finding the Components of a Vector

A displacement vector r has a magnitude of r175 m and points at an angle of 50.0° relative to the x axis in Figure. Find the x and y components of this vector.

Page 11: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Reconstructing a Vector from Components

Magnitude: 2 2x ya a a

;

Direction: 1tan y

x

a

a

Page 12: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Addition of Vectors by Means of ComponentsC A B

=

1tan ( / )y xC C

Page 13: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Check Your Understanding 

• Two vectors, A and B, have vector components that are shown (to the same scale) in the first row of drawings. Which vector R in the second row of drawings is the vector sum of A and B?

Page 14: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Example 2  The Component Method of Vector Addition

A jogger runs 145 m in a direction 20.0° east of north (displacement vector A) and then 105 m in a direction 35.0° south of east (displacement vector B). Determine the magnitude and direction of the resultant vector C for these two displacements.

Page 15: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Multiplying and Dividing a Vector by a Scalar

( ) ( ) ( ) ( )x y x y x yeV e V V e V i V j eV i eV j

Page 16: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

The Scalar Product of Vectors(dot product )

     •The dot product is a scalar. •If the angle between two vectors is 0°, dot product is maximum•If the angle between two vectors is 90°, dot product is zero

Page 17: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

The commutative law

                                 

Page 18: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Example

What is the angle between

and ?

Page 19: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

The Vector Product (cross product )

c a b

(2) Magnitude is

sinc ab

(3) Direction is determined by right-hand rule

(1) Cross production is a vector

Page 20: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Property of vector cross product

• The order of the vector multiplication is important.

If two vectors are parallel or anti-parallel,              .

If two vectors are perpendicular to each other , the magnitude of their cross product is maximum.

Page 21: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Sample Problem

In Fig. 3-22, vector     lies in the xy plane, has a magnitude of 18 units and points in a direction 250° from the +x direction. Also, vector     has a magnitude of 12 units and points in the +z direction. What is the vector product                 ?

    

                                                                                                                                                 

Page 22: Chapter 3. Vector 1. Adding Vectors Geometrically 2. Components of Vectors 3. Unit Vectors 4. Adding Vectors by Components 5. Multiplying Vectors.

Sample Problem

If                      and                , what is                         ?