Chapter 3: Processes Adapted to COP4610 by Robert van Engelen.

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Chapter 3: Processes Chapter 3: Processes Adapted to COP4610 by Robert van Engelen

Transcript of Chapter 3: Processes Adapted to COP4610 by Robert van Engelen.

Page 1: Chapter 3: Processes Adapted to COP4610 by Robert van Engelen.

Chapter 3: ProcessesChapter 3: Processes

Adapted to COP4610 by Robert van Engelen

Page 2: Chapter 3: Processes Adapted to COP4610 by Robert van Engelen.

3.2 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Concurrency and ProcessesConcurrency and Processes

Benefits of concurrency

Multiple applications can run as processes “at the same time”

Better resource utilization and performance

One process runs on the CPU

Another process performance disk I/O

Completion time is shorter when running concurrently instead of sequentially

Potential drawbacks of concurrency

Applications must be protected from each other

Overhead of switching and process coordination

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3.3 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Process ConceptProcess Concept

Process (aka job): a loaded program in execution

A process includes:

Process control block (PCB)

heap

stack

data section (global data)

text section (code)

Configuration of heap, stack, data and text sections may vary between systems

A process in memory

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Process StateProcess State

As a process executes, it changes state new: The process is being created running: Instructions are being executed waiting: The process is waiting for some event to occur ready: The process is waiting to be assigned to a process terminated: The process has finished execution

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Process Control Block (PCB)Process Control Block (PCB)

PCB contains information associated with each process

Process state

Program counter (PC)

CPU registers

CPU scheduling information

Memory-management information

Accounting information

I/O status information

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CPU Switch From Process to ProcessCPU Switch From Process to Process

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Process Scheduling QueuesProcess Scheduling Queues

The process scheduler selects an available process from the ready queue for execution

Ready queue

The set of all processes residing in main memory, ready and waiting to execute

Device queues

The set of processes waiting for an I/O device

Processes migrate among the various queues

For example, when a process issues an I/O read operation that requires it to wait until the I/O operation completes

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Ready Queue and Various I/O Device QueuesReady Queue and Various I/O Device Queues

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Representation of Process SchedulingRepresentation of Process Scheduling

Queueing-diagram of process scheduling

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I/O and CPU-Bound ProcessesI/O and CPU-Bound Processes

A process is an I/O bound process if it spends more time doing I/O with many short CPU bursts

Spends more time in the device queues with occasional migration to the ready queue

A process is a CPU-bound process if it spends more time doing computations with few very long CPU periods

Spends more time in the ready queue with occasional migration to a device queue

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SchedulersSchedulers

Long-term scheduler (or job scheduler) may be slow Selects which processes should be brought into the

ready queue Invoked very infrequently (second, minutes) Controls the degree of multiprogramming (the number

of ready processes) Short-term scheduler (or CPU scheduler) must be fast

Selects which process should be executed next by the CPU

Invoked very frequently (milliseconds) Controls context switch (must ensure fairness)

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Addition of Medium Term SchedulingAddition of Medium Term Scheduling

Some systems use a medium-term scheduler that reduces the degree of multiprogramming to reduce CPU contention by process swapping

A swap out removes the process from memory to disk

A swap in allows the process to continue in memory

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Context SwitchContext Switch

When the short-term scheduler switches the CPU to another process, the system saves the state of the old process and load the saved state for the new process

Context-switch time is overhead; the system does no useful work while switching

Time is dependent on hardware support

Context switches

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Process CreationProcess Creation

Parent process can create children processes, which, in turn create other processes, forming a tree of processes

Parent-child resource sharing policies Parent and children share all

resources Children share subset of

parent’s resources Parent and child share no

resources Execution

Parent and children execute concurrently

Parent waits until children terminateA tree of processes on a typical Solaris system

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Process Creation (Cont.)Process Creation (Cont.)

Address space Child duplicate of parent Child has a program loaded into it

UNIX examples fork system call creates new process exec system call used after a fork to replace the process’ memory

space with a new program

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C Program Forking Separate ProcessC Program Forking Separate Process

int main(){ Pid_t pid;

/* fork another process */pid = fork();if (pid < 0) { /* error occurred */

fprintf(stderr, "Fork Failed");exit(-1);

}else if (pid == 0) { /* child process */

execlp("/bin/ls", "ls", NULL);}else { /* parent process */

/* parent will wait for the child to complete */wait (NULL);printf ("Child Complete");exit(0);

}}

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Process TerminationProcess Termination

Process executes last statement and asks the operating system to delete it (exit)

Output data from child to parent (via wait)

Process’ resources are deallocated by operating system

Parent may terminate execution of children processes (abort)

Child has exceeded allocated resources

Task assigned to child is no longer required

If parent is exiting

Some operating system do not allow child to continue if its parent terminates

All children terminated - cascading termination

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Cooperating ProcessesCooperating Processes

Independent process cannot affect or be affected by the execution of another process

Cooperating process can affect or be affected by the execution of another process

Advantages of process cooperation

Information sharing

Computation speed-up

Modularity

Convenience

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3.19 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Producer-ConsumerProducer-Consumer

Paradigm for cooperating processes: a producer process produces information that is consumed by a consumer process

The paradigm distinguishes two buffering mechanisms

unbounded-buffer places no practical limit on the size of the buffer

bounded-buffer assumes that there is a fixed buffer size

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Communications Models Communications Models

a) message passing (via kernel) b) shared memory

Process A is a producerProcess B is a consumer

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Bounded-Buffer – Shared-Memory SolutionBounded-Buffer – Shared-Memory Solution

Shared data

#define BUFFER_SIZE 10

Typedef struct {

. . .

} item;

item buffer[BUFFER_SIZE];

int in = 0; /* index into free space */

int out = 0; /* index into available data */

Buffer can hold up to BUFFER_SIZE-1 elements

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3.22 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Bounded-Buffer – Insert() MethodBounded-Buffer – Insert() Method

while (true) {

/* Produce an item */

while (((in = (in + 1) % BUFFER SIZE count) == out)

; /* wait and do nothing: no free buffers */

buffer[in] = item;

in = (in + 1) % BUFFER SIZE;

}

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Bounded Buffer – Remove() MethodBounded Buffer – Remove() Method

while (true) {

while (in == out)

; /* wait and do nothing: nothing to consume */

/* remove an item from the buffer */

item = buffer[out];

out = (out + 1) % BUFFER SIZE;

return item;

}

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Interprocess Communication (IPC)Interprocess Communication (IPC)

Mechanism for processes to communicate and to synchronize their actions

Message system

Processes communicate with each other without resorting to shared variables

IPC facility provides two operations:

send(message) – message size fixed or variable

receive(message)

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Interprocess Communication (cont’d)Interprocess Communication (cont’d)

If processes P and Q wish to communicate, they need to: Establish a communication link between them Exchange messages via send/receive operations

Implementation of a communication link Physical (e.g., shared memory, hardware bus) Logical (e.g., logical properties)

Direct or indirect communication Synchronous or asynchronous communication Automatic or explicit buffering

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Direct CommunicationDirect Communication

Processes must name each other explicitly:

send (P, message) – send a message to process P

receive(Q, message) – receive message from process Q

Properties of communication link

Links are established automatically

A link is associated with exactly one pair of communicating processes

Between each pair there exists exactly one link

The link may be unidirectional, but is usually bi-directional

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3.27 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Indirect CommunicationIndirect Communication

Messages are directed and received from mailboxes (also referred to as ports)

Each mailbox has a unique id

Processes can communicate only if they share a mailbox

Properties of communication link

Link established only if processes share a common mailbox

A link may be associated with many processes

Each pair of processes may share several communication links

Link may be unidirectional or bi-directional

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Indirect Communication (cont’d)Indirect Communication (cont’d)

Operations

Create a new mailbox

Send and receive messages through mailbox

Destroy a mailbox

Primitives are defined as:

send(A, message) – send a message to mailbox A

receive(A, message) – receive a message from mailbox A

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Indirect Communication (cont’d)Indirect Communication (cont’d)

Mailbox sharing

P1, P2, and P3 share mailbox A

P1, sends; P2 and P3 receive

Who gets the message?

Solutions

Allow a link to be associated with at most two processes

Allow only one process at a time to execute a receive operation

Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.

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SynchronizationSynchronization

Message passing may be either blocking or non-blocking

Blocking is considered synchronous

Blocking send has the sender block until the message is received

Blocking receive has the receiver block until a message is available

Non-blocking is considered asynchronous

Non-blocking send has the sender send the message and continue

Non-blocking receive has the receiver receive a valid message or null

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3.31 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

BufferingBuffering

Queue of messages attached to the link; implemented in one of three ways

1. Zero capacity – 0 messages can be waitingSender must block until receiver gets message (rendezvous)

2. Bounded capacity – finite length of n messagesSender must wait if link is full

3. Unbounded capacity – infinite length Sender never waits

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Client-Server CommunicationClient-Server Communication

Communication in client-server systems

Sockets

Remote Procedure Calls

Remote Method Invocation (Java)

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SocketsSockets

A socket is defined as an endpoint for communication

Concatenation of IP address and port

The socket 161.25.19.8:1625 refers to port 1625 on host 161.25.19.8

Communication consists between a pair of sockets

Connection-oriented (TCP) sockets are reliable

Connection-less (UDP) sockets exchange data grams without delivery guarantees

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Java Server ExampleJava Server Exampleimport java.net.*;import java.io.*;

public class DateServer{ public static void main(String[] args) { try { ServerSocket sock = new ServerSocket(6013); while (true) { Socket client = sock.accept(); // we have a connection PrintWriter pout = new PrintWriter(client.getOutputStream(), true); // write the Date to the socket pout.println(new java.util.Date().toString()); client.close(); // close the socket and resume listening } } catch (IOException ioe) { System.err.println(ioe); } }}

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3.35 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Java Client ExampleJava Client Example

import java.net.*;import java.io.*;

public class DateClient{ public static void main(String[] args) { try { // IP name or address Socket sock = new Socket("127.0.0.1", 6013); InputStream in = sock.getInputStream(); BufferedReader bin = new BufferedReader(new InputStreamReader(in)); String line; while( (line = bin.readLine()) != null) System.out.println(line); sock.close(); } catch (IOException ioe) { System.err.println(ioe); } }}

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3.36 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Remote Procedure CallsRemote Procedure Calls

Remote procedure call (RPC) abstracts procedure calls between processes on networked systems

Stubs

A client-side stub is a proxy for the actual procedure on the server

The client-side stub locates the server and marshalls the parameters.

The server-side stub (also called skeleton) receives this message, demarshalls the parameters, and performs the procedure on the server by invoking the actual server procedure

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3.37 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Remote Method InvocationRemote Method Invocation

Remote Method Invocation (RMI) is a Java mechanism similar to RPCs.

RMI allows a Java program on one machine to invoke a method on a remote object.

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3.38 Silberschatz, Galvin and Gagne ©2005Operating System Concepts - 7th Edition, Jan 19, 2005

Marshalling ParametersMarshalling Parameters

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End of Chapter 3End of Chapter 3