Chapter 3: Polygonal Modeling

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Maya 8 at a Glance Chapter 3: Polygonal Modeling

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Polygons Polygonal models are made up of edges, faces, and vertices 2

Transcript of Chapter 3: Polygonal Modeling

Page 1: Chapter 3: Polygonal Modeling

Maya 8 at a GlanceChapter 3: Polygonal Modeling

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Polygons

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Polygonal models are made up of edges, faces, and vertices

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Polygon Primitives

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Polygon primitives include:

sphere cube cylinder cone plane torus

prism pyramid pipe helix soccer ball platonic

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Polygon Primitives

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Polygon primitives include:

sphere cube cylinder cone plane torus

prism pyramid pipe helix soccer ball platonic

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Modifying Polygonal Surfaces

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Add Divisions Split Polygon Tool Smooth

Average Vertices Triangulate Bevel

Chamfer Vertex Cut Faces Poke Face

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Modifying Polygonal Surfaces

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Wedge Face Delete Edge/VertexMerge

Fill Hole Make Hole Mirror Cut

Mirror Geometry Insert Edge Loop Tool

Offset Edge Loop Tool

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Extrusions

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• Extrude pulls a component outward to add detail to models

• You can extrude a vertex, edge, or face

• You can extrude along a curve

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Subdiv Proxy

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• Simulates many of the same attributes of Subdivision Surfaces

• Smoothes out a blocky polygon base model

• Creases can be added to edges using the Crease Proxy Edge Tool

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Subdivision Surfaces

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• Combines the ease of polygonal modeling with the smoothness of NURBS surfaces

• Components include faces, edges, and vertices

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Subdivision Surfaces

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• 2 Modes:

• Polygon mode: Lets you model and manipulate the base level with standard polygon tools

• Standard mode: Lets you navigate the hierarchy of the subdivision surface and add detail

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Subdivision Surfaces

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• SubD’s contain Levels of detail; the higher the level, the more detail you can model

• SubD’s can be creased to break the smoothness along an edge