Chapter 12
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Transcript of Chapter 12
Chapter 12
Room Acoustics II:The Listener and the Room
Acoustic Extremes Anechoic Chamber
rock-wool wedges to prevent echoes from walls, ceilings, and floors.
No one allowed in room and no furniture either to prevent scattering.
Even better is to deliver the sound electronically through headphones (acoustically sterile)
Anechoic Chamber
Real Room Human ears are much better in
discriminating small changes in pitch, loudness, and tone color in a real room.
Trumpet Experiment
Trumpeter plays a steady A3 (220 Hz). Harmonics at 440, 660, 880, 1100,
1320, etc Below 1200 HZ the source is small
compared to the wavelength
Source size
Human Hearing Response
The human nervous system makes a running average amplitude (loudness) of the partials based on information received from the two ears.
Useful for partials below 1000 Hz. Pressure fluctuations can be correlated
over one-half wavelength. Over distances more than half wavelength
there is no correlation
Correlation length At 1000 Hz the wavelength is 34.5 cm.
Your two ears are more than ½-wavelength apart and they pick up independent views of the room.
At the trumpeter’s 220 Hz (wavelength = 1.57 m) the ears are less than ½-wavelength apart and the sounds are well correlated.
They are too close together to be useful in getting extra information by the averaging process.
Head Movement If you move your head a little with
the music, you pick up enough variations in the relative partial amplitudes to improve the averaging process.
Low frequency information is limited again because the distances are still small compared to the wavelength and the information at the two ears is essentially the same.
Swaying of the musician has the same effect.
Short Period/Higher Frequency
Our nervous systems can also accumulate the averages it is forming over short periods of time, in order to take advantage of moving objects in the room
Small motions can be exploited for high frequencies only (above 500 Hz) - this is because of the size of the body in comparison to the wavelengths of the sounds.
Attack and Decay Comprised of two parts - what the
instrument is doing and what the room is doing. We are interested in the room here.
Low Frequency Attack and Decay Source acts as a point and sound
emanates in all directions with equal strength (homogeneously).
We get the direct sound and a few milliseconds later, six reflections from the walls, etc. The reflections off of large, flat surfaces do
not alter the waves. The decay is the attack in reverse.
High Frequency Attack and Decay Source is now directional (the
direction the bell is pointed). The direct sound may have much
higher amplitude now than the reflections, if the bell is pointed at us.
Someone away from the line-of-sight gets a different mix of amplitudes.
Joseph Henry First secretary of the Smithsonian
Acoustics Applied to Public Buildings He wanted to measure the shortest
time in which a reflected sound would be heard as distinct from the direct sound. At greater times echoes would be
distracting
Henry’s Findings If the echo traveled an extra 20 m,
it can be heard as distinct. 20 m at 345 m/s is a time delay of 58
ms - call it 60 ms Look at sound arriving well within
that time period – say 35 ms.
Precedence Effect Consider two clicks delivered to two
speakers separated by a few feet. Track the time delay t between clicks.
I will describe the effect first and then there is a sound file for you to hear it. The sound file has clicks delivered to the
speakers and t is varied.
Precedence Effect When t is between about 5 and 20 ms,
sound seems to emanate from the speaker emitting the leading click.
When t is very short, there is complete fusion, and a "phantom" image occurs between the two loudspeakers
When t is very long, fusion no longer occurs and each click is perceived as a separate sound source.
Listen
Clifton Effect Several click pairs (12 ms
separation) left speaker first Reverse the order of the speaker
clicks (right speaker first) At first the two clicks seem to be
separated They then merge together and appears
to come from the lead speakerTry it!
Summary The ear will combine a set of
reduplicated sounds (echoes) and hear them as one provided… that they arrive within about 35 ms of
each other, and that the waveforms are sufficiently similar.
The one tone is heard without any delay.
Summary – cont’d The perceived time of arrival is that of
the first sound. The loudness may be greater than the
first sound alone. The apparent position of the sound is the
position of the first sound. The effect is present even when the later
arrivals have more amplitude. but less than about three times the
amplitude of the first
Design of a Speaker System
Imagine a church with a long nave, so long that the preacher’s voice is not loud enough to carry to the back. The speaker's mouth acts as a point source and
the sound spreads out uniformly from there. The amplitude will be very small in the back.
Some of the echoes will arrive after the 35 ms cutoff for the Precedence Effect to work. These echoes then become annoying distractions.
Handling the Front Place a speaker above and behind
the preacher's head. Project sound down the length of the
hall. Speaker's output has only a slight
delay compared to the direct sound. Precedence Effect will make the sound
seem to originate from the voice.
Handling the Back Place a few non-directional speakers
toward the back Electronic delay so that the sound from the
front speaker arrives slightly before the sound from the back speakers. Precedence effect we hear the sound arriving
from the front. Back speakers cannot deliver more than three
times the original amplitude Non-directional so as not to announce their
position.
Auditory System The ear/brain has the ability to
focus on particular sounds in a room filled with sound
Easier in a room than outside, since the room provides reflections and scattering to help fill in the information.
Head Experiment Set two microphones separated by
the size of your head. We take measurement with and
without the head present.
Without Head Source slightly closer to right.
Left
Right
With Head Shadowed (left) ear has less amplitude Right has much higher signal The two are quite different Clearly the listener’s head has an influence on the sound
Left
Right
Position CuesA
B
L
M
Listener Clues Here only one ear is used to simplify We start with the path lengths equal
(MAL = MBL) If either listener or musician moves,
then the ear detects differences in the amplitude of the paths and can detect the change in position.
Additional information With two ears there is more
information to help in locating sound
Caution: we are now considering distant listeners If the listener is close (< 1 wavelength)
then scattering is different
Aural Perception A person who can move his head
processes the information better than one who cannot
Binaural hearing is better than monaural hearing
Headphone disadvantage we are then deprived of the cross-correlated
clues coming from the room Used in perception studies to limit sounds
More Aural Perception We can take advantage of distinctive features
in a sound pattern to recognize the sound We learn the scattering pattern of nearby
objects very quickly and use these to help distinguish the effect of the objects from the original sound
We can take advantage of several types of auditory information simultaneously
We can detect short time period changes in the sound source.
Aural Processing On first arrival of a sound, we
make a quick preliminary judgment as to the position and nature of the source.
We then use the precedence effect to fill in information in the first 35 ms.
Aural Processing (cont’d) Other processors are at work to
help us sort frequency and time of arrival information. There is evidence that we can sometimes distinguish sound separated by 30 s.
Sounds separated by more than 60 ms are heard as distinct.
Flutter Echoes Clap your hands in a large room
Rapidly repeating series of echoes Period equal to the round trip travel
time between walls or floor and ceiling Usual frequency is several a second, it
may sound like something fluttering Frequency may even be high enough
to assign a pitch
Perception of Repeated Notes Trumpet player plays a quick series
of notes (2 – 9/sec) Listener can hear each note Oscilloscope gives good agreement at
low repetition rate Irregular jumble at high repetition rate
Irregularities come from the room The ear can deal with these
Loudspeaker Response
ResonantFrequency
High Frequency
Cut-off
Speaker Response Regions At frequencies below speaker
resonance, response falls rapidly This is the frequency that the cone
oscillates at if displaced from rest Mid-range is approximately constant High frequency cut-off
Cone is larger than a few wavelengths of the sound
Rule of Thumb If wavelength of sound is shorter
than half the circumference of the speaker cone, then the response is poor
Ex. Consider a 12-inch diameter speaker C = 2r = (2)(3.1416)(6 in.) = 37.7 in. = ½ C = 18.85 in. = 1.57 ft. f = v/ = (1133 ft/s)/(1.57 ft.) = 721 Hz
High Frequency Cut Off In our example frequencies above 700
Hz are not well reproduced. At 1400 Hz the response is ¼th the 700 Hz
response At 2800 Hz it is 1/16th as much as at 700
Hz The beam pattern is less homogeneous
above the high frequency cut off
12-inch speaker at 250 Hz
12-inch speaker at 1000 Hz
12-inch speaker at 4000 Hz
Typical Speaker Arrangement
Woofer
Tweeter
Mid-range
Lows
Middles
Highs
From Amplifier
D
Problems at Crossover Frequency Consider frequencies near where
one speaker hands off to another We can have a situation of two
sources of almost equal strength Speaker separations by D = ½ , 3/2
, 5/2 , etc. will lead to total destructive interference for most room modes
Crossover Example For a frequency of 2000 Hz
(crossover between mid-range and tweeter)
Wavelength of the sound is… = v/f = (345 m/s)/(2000 Hz) = 0.17
m = 17 cm The affected spacings would be 8.6
cm, 25.9 cm, 43.1 cm, etc.
Other Problems of Crossover Electrical circuits controlling the
crossovers assume that the electrical responses of the speakers do not change with frequency. But they usually do, resulting in
irregular behavior far from the crossover frequencies
Getting Too Fancy in Testing Problems can be overlooked if
speaker tests are performed in anechoic chambers. The aim of these rooms is to record the
sound from the source before the room modes have a chance to affect it.
Multiple speaker problems will not show up.
Cheaper Speaker Systems Sometimes you can adjust the
cone shape to give ok response over a wider frequency range only one source, no multi-speaker
cancellations exist no crossover electrical circuit is
required, no electrical problems exist
Other Solutions Two speaker system without electrical
circuits Woofer will work best on the lows, tweeter on
the highs A simple circuit allows more power to the
tweeter at higher frequency In more sophisticated versions, the tweeter and
woofer are about ¼ out of phase at the crossover frequencies, avoiding the cancellation
Your hearing is good at rejecting unwanted sounds – so a lot of this is overkill.
Impulsive Sound Generator Clapper below works well for high
frequencies Clap hands or bang bucket for low
frequencies
Experiments on Flat Wall Find the shortest distance you can
stand to the wall and detect distinct echoes Measure the distance to the wall Recall the echo has to make the round
trip Calculate the time required for echo Any shorter distance and the Precedence
Effect takes over
Experiment 2 Use the wall to estimate distance Your footstep echoes can provide
information on the distance to the wall while you walk toward it. Even though the echoes will come
within the 35 ms time domain of the precedence effect, your brain can still process the information.
Experiment 3 Drive down a quiet street with only
the right front (and then the right rear) windows open. Pay attention to the way scattered
sound comes to you from curbs, trees, etc.
Experiment 4 John Henry found he could understand
a speaker outdoors 100 ft. in front, but not when 30 ft. behind. Compare male speakers to female.
Frequency(Hz)
Amplitude Ratio (forward/backward)
100 1
200 1.5
1000 3
5000 8
Verify the Precedence Effect with a Home Stereo Set it for monaural output (same
signal to both speakers) Use the balance control to adjust
the gain of each speaker You should see that the nearby
speaker seems to be the source, even if the farther speaker is stronger