Change of direction speed
Transcript of Change of direction speed
Outline
● Newton's laws of motion with regard to agility● Why train agility?● What is agility- definitions and breaking it down● Technical demands of agility training● Rugby specific agility training● Loading and training parameters
Outline
● Session structure● Teaching guidelines● Cut/shuffle teaching progression● Crossover teaching progression● Agility in the training week (pre-season + in-season)
Newton's laws
1. A body remains at rest or continuing at a constant velocity in a straight line until a resultant force acts upon it.
2. The direction and rate of acceleration of a body is proportional to the magnitude and direction of forces acting upon it.
3. When a resultant force acts upon an object, an equal and opposite force is applied back.
Applied
1. A change of direction requires a resultant force2. How much force you create and the direction you
apply it determines where you go and how fast3. You have to apply force in the opposite direction that
you want to go
Why train agility?
• Injured players win no games• Non contact injuries are 100% preventable• COD is the biggest culprit of NCIs
• ACLs, hamstrings, calves, groin etc.• Injury prevention = performance• Performance = injury prevention
What went wrong?• Too much force applied to structures of the knee• Who’s job is it to reduce force? Muscles• Muscles are the brakes and the gas• Brakes should be 10-25% stronger than the gas• What happened?
• Lack of eccentric strength?• Fatigue?• CNS patterning?• Movement skill? • NOT BAD LUCK
Injury prevention
You can’t do shit in a fast car with no brakes or a driver who has no clue how to handle it
Why train agility? #2
• You cannot wait for the game to come to you• Right place, right time• Increased agility optimises field positioning, evasive and tackling effectiveness, and time available for decision making
Agility defined
• Point A to point B• Involves an environmentally-informed decision• Involves a change of direction• Is performed in pursuit of a specific outcome e.g.
• Evade a tackler• Improve field position in support• Make a tackle• Chase and gather the ball
Agility biomechanics
1. Linear running2. Deceleration3. Amortisation4. Re-acceleration
COD: largely about control and production of lateral and rotational forces
Right place
• Point A to point B = FORCE• Motor potential + technical mastery• We have to maximise both
• Respect Newton’s laws:• Create a big resultant force• Apply it in the most efficient manner possible• Push in the opposite direction you want to go
Motor potential
• Essentially strength and power work• Develop max strength first, then build power on top• Evenly develop the force velocity curve• Work in all three planes of movement• Seek to control before creating force• Emphasise all 3 contraction types
Technical mastery• The skill of applying motor potential to:
• Maximise efficiency of force application (greater, faster displacement of the COM)
• Minimise energy leaks (⬇ energy cost and inappropriate loading of soft tissues)
Technical mastery
MP + TM = ⬆ Power = ⬆ Efficiency = ⬇ Movement time⬇ Movement time in attack = ⬆ chance of evasion +
defensive errors⬇ Movement time in defence = ⬆ chance of defensive
success + appropriate decision making
Right time: decision making
• Environmental stimuli inform decision making and are game specific
• Transfer from irrelevant stimuli to game specific situations are limited at best
• Drills can be developed by or with the sport coaches
• Roger Federer is agile but he can’t play rugby
• Put away the bouncy balls and ladders
Preferred approach
• Appropriate environmental cues- play and train rugby• Brakes before gas- base position + deceleration mechanics
• Add tools to the tool box- movement skills• Sharpen the tools- movement skill progressions• Use the tools in realistic situations- applied drills
Base position
• Everything can/does come from base• Base is optimal for: unpredictable/fast
movement & creating/absorbing force• Learn base before everything else:
• Hips inside knees
• Knees inside feet
• Weight over middle of feet
• Bum back
• Chest up
• Hands ready
Base position
• “Stop me pushing you over”• Deceleration is about dropping the
COM, sharpening the shin angle, pushing through the ball of the foot
• Progression:• Base
• Base to base
• Base to cut stop
• Cut to cut
Add tools to the tool box
• Two primary tools:• Shuffle/cut: “the fast change”• Crossover: “the transition”
• Lesser used/more natural patterns:• The drop step (combo pattern)• Getting up/down (no injury risk)• Linear deceleration (natural skill)
• The goal is movement literacy
Shuffle/cut
• Weight on inside of foot• Everything square• Quick CODs
Attacking uses: evasion, quick readjustmentsDefensive uses: tackling, defensive repositioning
• Weight on outside of foot• Turning + running (Abrupt
or gradual)• Slower CODs• Transition pattern
Attacking uses: higher speed evasion, less immediate CODsDefensive uses: kick chase, cover defence, tracking
Crossover
Learning guidelines
Learn the skill: use skill progressions to learn and engrain efficient movement skills
Apply the skill: practice and hone movement skills in a closed and controllable environment
Utilise: implement and cement movement skills in a rugby-realistic environment
Loading parameters
• Do not train at max intensity:• Excessive joint stress + insufficient CNS stress• Maximal effort = sub optimal technique
• Build motor potential in the gym or linear speed• Agility is trained on low days:
• Technique, technique, technique• 1 pattern focus per day
Phase 1- skill learning and work capacity
• Extensive multidirectional warm ups• High technical and learning emphasis• Sub-maximal work with incomplete rest periods• Emphasise incomplete and closed skills
Phase 2- skill refinement
• Extensive multidirectional warm ups• Practice and refinement emphasis• High intensity work with longer rest periods• Emphasise complete and open/reactive skills
Phase 3- skill application
• Extensive multidirectional warm ups• Application and guided discovery emphasis• Highest intensity work with long rest periods• Emphasise specific and decision making skills
Phase 4- realisation of adaptation
• Incorporate multidirectional aspect into warm ups• Execution in game context and skill outcome emphasis• Work:rest dictated by sport practice• Incorporate technical re-freshers if needed
Agility training guidelines
• No progression without perfect prior technique• Programme before all other activities• Utilise every 48-72 hours on low days• Pre-season up to 2 sessions per week • In-season 1 session per week• Less is more- 2-3 perfect reps then move on• Equal emphasis on cut/shuffle + crossover
Agility training guidelines
• Shape the learning environment• Make it so they can’t do it wrong• Make it so they know when they did it right• Make it perfect then move on• If it looks bad, correct it or move back
• 2-3 sets (introduce, practice, perfect)• 1-2 sessions per week of 15-30 minutes
Crossover progression
• Posture: hold, load & smash• Resisted: slow march, single explosive• Unresisted: single explosive• Applied: base to crossover, shuffle to crossover,
COD to crossover, curves• Rugby specific: attacking swerve, kick chase
defence, cover defence, tracking defence
Shuffle/cut progression
• Wall drill progression: hold, load & smash• Resisted: single, double• Unresisted: single, double, continuous• Applied: closed & pre-programmed, open &
reactive- shuttle, 45 degree cut, double cut, defensive slalom
• Rugby specific: attacking & defensive 1v1, adjusting support lines, defensive repositioning
• Vibration, soft tissue, stretching (5-20 mins)• Mobility + heat (5-10 mins)• Activation + torso prep (5-10 mins)• Technical coaching + drills (15-20 mins)• Applied + rugby specific agility (15-20 mins)• Total time: 45-80 mins
Session structure
• Low CNS stress days• Pre-season: Monday & Wednesday/Friday• In-season: Monday
Agility training in the week