Challenge B - 20101. 2 Side Trips Teams show off special talents Items not scored in Central...

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Challenge B - 2010 1

Transcript of Challenge B - 20101. 2 Side Trips Teams show off special talents Items not scored in Central...

Challenge B - 2010 1

Challenge B - 2010 2

Side Trips

• Teams show off special talents

• Items not scored in Central Challenge

• May be a specific part of a scored element such as painting of vehicle.

• May be presented at same time and long as they can be separated (for example a Song & Dance performed together).

RotR pp17-18

Challenge B - 2010 3

Interference

• Team must do everything – generate ideas, write skit, sew costumes, create props, design machines.

• Every part of solution belongs to the team.• Non-team members may not interfere with this

process.• Someone can teach skills but not how to perform them

on the team’s solution.• Others may do shopping from team provided list.• Only team members may do choreography, staging

and stage directions for skit.• Presentation may not involve appraisers.

RotR pp18 - 21

Challenge B - 2010 4

SKILLS CHALLENGE & RULES

SOLUTIONNo one enters

the RED corner except

team members!

Interference Triangle

Challenge B - 2010 5

Expense Report• Only includes items in presentation• Safety Equipment & batteries exempt.• Must list cost-exempt items.• Just because item is found in trash does not

mean it has no value.• Trash such as newspaper, card board has

no value.• List of items that are exempt from cost.• May use rental cost.

RotR pp24-26

Challenge B - 2010 6

Safety

• MUST stop presentation if situation is unsafe.• All team members must wear non-penetrable soles on

foot coverings.• Lasers, laser pointers, bright lights not allowed.• If working with chemicals or dry ice must wear protective

gear. Must provide MSDS.• No fire, fog machines.• No live animals.• May use dry ice.• Only commercial batteries – check volt & amp limits.• No gratuitous violence, firearms, or weapons.

RotR pp27-29

Challenge B - 2010 7

Types of Scores

• Subjective – Opinion of appraiser.

• Objective - Yes it happened

• Zero Score – It did not happen or required element was omitted.

• Deductions– Interference – to level playing field.– Illegal Procedure – team breaks rules– Unsportsmanlike Conduct

RotR pp40-43

Challenge B:DI-BOT

Appraiser Training

Slides in Black – ChallengeSlides in Blue – Appraiser Pkt.

Challenge B - 2010 9

Challenge Overview• Learn about Robotic Technology and the changes it

creates.• Create an original Story which envisions and shows

how at least one character’s life may be changed by Robotic Technology.

• Design, create, and integrate a device called DI-BOT, which completes a motion or task, into the Story.

• Create a method to change at least one prop or set piece, or part(s) of the prop or set piece, into DI-BOT, or a part of DI-BOT.

• Create a scene change that enhances the Presentation by providing an effective transitional link from one scene to another.

• Create two Side Trips and integrate them into the Presentation.

Pg 2

Challenge B - 2010 10

Time and Budget

• Time Limit:– The team must complete the Presentation

(including setup) in eight minutes or less.

• Team Budget:– The total value of the materials used may not

exceed $150 US.

Pg 2

Challenge B - 2010 11

Intent of Challenge• The Intent of this Challenge is for the team to

learn about Robotic Technology and create a DI-BOT that will perform a team-designed motion or task.

• The team will create and present an original Story that integrates the DI-BOT and tells how the changes created by Robotic Technology affects a character’s life.

Pg 3 A.1

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• Teams will be scored based on:

– a. A Story about how changes created by Robotic Technology affects a character’s life

– b. Integration of a DI-BOT into the story.– c. The Technical Design and Innovation

of the DI-Bot.– d. The effectiveness of the presentation

and production of a scene transition.– e. Two Side Trips

Pg 6 D.1-3

Challenge B - 2010 13

Story• The team will create a theatrical presentation of

an original Story that is a clearly defined series of events that unfolds as the Performance is presented.– a. The Story must include at least one character

whose life is changed by Robotic Technology. – The Story must show the effect of that change on the

character’s life. There are no restrictions on the characters.

– The Story may be set in any location, real or imaginary, and in any time period.

• The Presentation may show the effect of the change on more than one character, but only the one character listed on the Tournament Data Form will be appraised.

• Teams will earn points for the Dramatic Portrayal of the effect of the change on a character’s life during the Presentation.

Pg 3 A.2.a

Challenge B - 2010 14

Story (cont.)

– b. The team will research Robotic Technology and will earn points for creatively integrating their knowledge into the plot of their Story and Presentation.

– c. The original Story must have at least two scenes. The team will earn points for the creativity and the clear and effective presentation of the Story.

Pg 3 A.2.b-c

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Dramatic Portrayal

• To clearly communicate a message or image to the audience by using one or more theatrical elements and/or techniques.

Pg 3

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Special ConsiderationsResearch

• The teams are being asked to creatively integrate their knowledge of Robotic Technology, based upon their research, into the plot of the story.

• Since they are being asked to utilize their research in this way, it may be difficult to tell exactly how they integrated it.

• If you are appraising this element, you must ask the team to explain how they did their research and how they integrated it when you talk to the team after their Presentation.

• There is no Tournament Data Form question that covers this element.

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Scoring the StoryStory Up to 90 A.2

a. Dramatic portrayal of the effect of the change on a character’s life

Up to 20 A.2.a.ii

b. Creative integration of research about Robotic Technology into the Story

Up to 20 A.2.b

c. Creativity of the original Story Up to 25 A.2.c

d. Clear and effective presentation of the original Story

Up to 25 A.2.c

Pg 6 D.1

Challenge B - 2010 18

• Question 1• Does the story have to be about a robot?

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• Answer 1• The requirements for the Story, as stated in A.2,

are: 1) it must include at least one character whose life is changed by Robotic Technology; 2) it must show the effect of that change on the character’s life; 3) knowledge the team gained from their research on Robotic Technology must be integrated into the plot; and 4) it must include at least two scenes. There are no restrictions on the characters or the setting, so the story does not have to be about a Robot, but it could be.

Challenge B - 2010 20

• Question 2• What if the change brought about by

Robotic Technology affects more than one character?

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• Answer 2• Challenge section A.2.a.i states, “The

Presentation may show the effect of the change on more than one character, but only the one character listed on the Tournament Data Form will be appraised.” The team must indicate one character to be scored. If there is no character listed on the TDF, the Prep Appraiser needs to ask the team to specify a character for score.

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• Question 3• Can the story take place in the future?

Can it be set in a totally made-up place?

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• Answer 3• Challenge section A.2.a states, in part

“The Story may be set in any location, real or imaginary, and in any time period.” So, yes to both scenarios and any others the teams might come up with.

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• Question 4• Does the team have to ‘present’ their

research during the skit?

Challenge B - 2010 25

• Answer 4• The Challenge states in A.2.b that the team will

research Robotic Technology and creatively integrate their knowledge into the plot of their Story. The Challenge is not asking for a ‘presentation’ of the research with charts or graphs or a scientist in a white coat explaining what Robotic Technology is. It is asking that they take what they’ve learned and make it a part of their Story – how they do that is up to the team.

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DI-Bot

• DI-BOT: The team must use what they have learned about Robotic Technology to design and construct a DI-BOT that is creatively incorporated into the Story.

• For the purposes of this Challenge, a DI-BOT is designed to interact with its environment and complete a motion or

task without Direct Physical Contact.

Pg 3 A.3

Challenge B - 2010 27

• a. The Presentation must include at least one prop, or part(s) of the prop(s), that visibly changes to become a DI-BOT, or part of a DI-BOT, during the Presentation. The change may be simple or complex.– i. The team may use any method(s) they choose to

create the change, including Direct Physical Contact.– ii. The change must occur before the DI-BOT

completes the motion or task described in A.3.b.– iii. The team will earn points for the new and/or

unexpected methods used to change the prop, or part(s) of the prop(s), into the DI-BOT or a part of the DI-BOT.

DI-BOT - Change

Pg 3 A.3.a

Challenge B - 2010 28

DI-BOT Motion or Task• b. The DI-BOT must complete a team-defined motion

or task during the Presentation using Technical Methods.– i. The team may choose any motion or task for the DI-BOT

to complete.– The team will describe the motion or task on the

Tournament Data Form.– ii. The DI-BOT must complete the team-defined motion or

task without Direct Physical Contact by a team member. The team may have Direct Physical Contact with the DI-BOT during any other part of the Presentation.

Pg 3 A.3.b

Challenge B - 2010 29

Appearance of DI-BOT

• c. There are no restrictions on the appearance of the DI-BOT. The team must design and construct a DI-BOT using their own ideas and skills from team supplied materials. The DI-BOT MUST NOT be a team member(s). If the DI-BOT is a team member(s), the team will receive no score for D.2.c, D.2.d and D.2.e.

Pg 4 A.3.c

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DI-BOT - Parts

• d. Individual parts of a DI-BOT may be commercially produced or manufactured, or the individual parts of a DI-BOT may be from commercially available kits.– i. DI-BOTs that are created and constructed from individual parts

or parts obtained from kits and assembled in novel ways, and DI-BOTs that display a high degree of integration of their parts, will receive higher scores for Technical Design and Technical Innovation.

– ii. DI-BOTs assembled by following step-by-step instructions from a commercially available kit or design, or are commercially-produced or manufactured (including ones that have been cosmetically or decoratively altered by the team), will receive much lower scores for Technical Design and Technical Innovation.

– iii. Teams should be prepared to explain to the Appraisers the ideas and skills they used in the design and construction of their DI-BOTs.

Pg 4 A.3.d

Challenge B - 2010 31

DI-BOT – Points

• e. The team’s DI-BOT will earn points for its creative integration into the Story, for completing a team-determined motion or task, for Technical Design, and for Technical Innovation.

Pg 4 A.3.e

Challenge B - 2010 32

Direct Physical Contact

• Direct Physical Contact is the use of body parts such as hands, legs, or arms to manipulate a DI-BOT.

• The team can use a device to indirectly initiate a DIBOT’s motion or task.

• The device may be very simple. A piece of material that simply covers a body part does not qualify as a device.

Pg 3

Challenge B - 2010 33

Technical Methods

• Refers to how the principles of science and engineering are used in the team created DI-BOT to initiate or perform its task(s).

• The scientific principles may come from biology, chemistry, computer science, physics, and mathematics.

• Engineering principles may come from mechanical, structural, electrical, and civil fields.

• Other technical fields are also acceptable.

Pg 3

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Innovation vs Design• Technical Innovation: New, unique or creative

way to solve a problem, accomplish a Task, or combine components. Scores for Technical Innovation will be based on ALL of the team created components of the Machines.

• Technical Design: How well it works. The result of a plan for exhibiting or accomplishing a task. Well designed equipment shows careful planning, and uses effective, efficient, and reliable Technical Methods.

Pg 4

Challenge B - 2010 35

Technical Design & Innovation of DI-BOT

• Higher Scores for :– Machines created in their entirety by the team or parts

obtained from kits and assembled in novel ways– More highly integrated and complex components

• Lower Scores for:– Minimally modified machine or parts obtained from one or

more kits and assembled as intended by the creators of the kit(s)

– Simple machines or machines whose various parts do not work well together.

Pg 4 A.3.d

Challenge B - 2010 36

Special Considerations

• Scoring Requirements – In A3di, ii, and iii, the Challenge is telling the teams something specific about how they will be scored – Appraisers need to adhere to that.

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Special Considerations

• The Challenge does not require that the teams build a ‘robot’ or robot-like device, but many of them will. There are many books and Web sites devoted to building robots, as well as kits and commercially produced robots. If a team presents a DI-BOT that directly uses any of these methods, their scores for Technical Design (D.2.d) and Technical Innovation (D.2.e) should be very low. No matter how cool the design is, if they got it out of a book it is not their design.

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Special Considerations• Teams are asked to describe how the DI-BOT is designed and

constructed on the Tournament Data Form, #3. • You, as Appraisers will also learn how the team designed and built the

DI-BOT when you talk with the team after the Presentation. Do not ask questions in an accusatory way (i.e. “Did you build this yourself or did you get it from a kit?” or “Did you really come up with this design yourself?”)

• A good way to get to the answer is to ask questions about process. – For example: – Tell me about the process you used to design your DI-BOT. – How did you decide on these materials? What other materials did you try? – What did you try that didn’t work?

• These types of questions will get to the heart of the matter in a gentle, non-accusatory way.

• Be sure to talk to the team member(s) who actually built the DI-BOT. Asking something like “Who can talk to me about the DI-BOT?” when you first approach the team should lead you to the right people. We do not expect that every team member will be equally knowledgeable about every part of the solution.

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Special ConsiderationsTechnical Design

• In this case, Technical design is not about the appearance of the DI-BOT, i.e. construction or decoration. It is about how it works. Please consider these four elements when scoring Technical Design.

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Special ConsiderationsTechnical Design

• Functional: Does it do what it’s supposed to do? For this Challenge, as stated in A.3, it is supposed to: o Use knowledge of Robotic Technology in its design – Perform a motion or task without Direct

Physical Contact by a team member – Interact with its environment

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Special ConsiderationsTechnical Design

• Effective: It starts and works every time in a way that is adequate to accomplish the motion or task, producing the intended or expected result.

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Special ConsiderationsTechnical Design

• Efficient: There is very little wasted effort – everything is there for a reason. This does not mean that the device has to be simple or direct – but within the design almost every part has a purpose. It can be a 20 part Rube Goldberg device, but if one piece is removed, it no longer works or it no longer works as well or as effectively.

Challenge B - 2010 43

Special ConsiderationsTechnical Design

• Reliable: It works over and over again – so, if the team cannot get the DI-BOT to work during the Presentation but it works later, the lack of reliability has to be taken into consideration when scoring for Technical Design.

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Special ConsiderationsTechnical Design

• If the DI-BOT does not work and the team chooses to go to a working ‘Plan B,’ the team will receive the 15 points for the Completion of the motion or task (D.2.c), and will be scored on the Technical Design and Technical Innovation of the technical method used during the 8-minute Presentation, not on the technical method the team originally intended to use.

• If the team chooses not to go to a ‘Plan B,’ they will receive a zero for Completion of the motion or task and will be scored on the Technical Design and Innovation of their original technical method. In this case, Appraisers need to take the lack of effectiveness and reliability into consideration when scoring the Technical Design.

Challenge B - 2010 45

Scoring the DI-BOTDI-BOT Up to 110 A.3a. Creative integration of DI-BOT into the Story

Up to 25 A.3.a

b. New and/or unexpected methods used to change a prop or set piece into DI-BOT or a part of DI-BOT

Up to 20 A.3.a.iii

c. Completion of team-defined motion or task

0 or 15 A.3.b

d. Technical Design of DI-BOT Up to 25 A.3.c

e. Technical Innovation of DI-BOT Up to 25 A.3.c

Pg 6 D.2

Challenge B - 2010 46

• Question 5• Does the DI-BOT have to be a robot?

Challenge B - 2010 47

• Answer 5• The Challenge states, in A.3, these

requirements for DI-BOT: 1) it is creatively incorporated into the story; 2) it is designed and constructed by the team; 3) it interacts with its environment; 4) it uses Technical Methods to complete a team-defined motion or task without Direct Physical Contact by the team. So, it does not have to be a robot, though it could be.

Challenge B - 2010 48

• Question 6• Can team members manipulate the

prop(s) to make it change into DI-BOT?

Challenge B - 2010 49

• Answer 6• Section A.3.a.i states that “The team may

use any method(s) they choose to create the change, including Direct Physical Contact.” So yes, the team can manipulate the prop(s) to make it change into a DI-BOT or part of a DI-BOT.

Challenge B - 2010 50

• Question 7• If the DI-BOT doesn’t work and the task is

completed using Direct Physical Contact does that count as a completed task?

Challenge B - 2010 51

• Answer 7• No – the Challenge specifically states in A.3 that

the motion or task must be completed using no Direct Physical Contact, so if the DI-BOT does not work and the team manipulates it manually to complete the motion or task, it does not count as completed. The score for D.2.c will be zero. However, if the team manages to get DI-BOT to complete the motion or task without Direct Physical Contact at some other point during the 8-minute Presentation, the team will receive the 15 points for D.2.c.

Challenge B - 2010 52

• Question 8• How would Technical Design and

Technical Innovation scores be affected if the task is completed using Direct Physical Contact?

Challenge B - 2010 53

• Answer 8• If the DI-BOT does not complete the

motion or task without Direct Physical Contact by a team member during the 8-minute Presentation, the Appraisers can still consider it for Technical Design and Technical Innovation points, but the lack of reliability should be factored into the points awarded for Technical Design (see the Special Considerations for Appraisal Teams).

Challenge B - 2010 54

• Question 9• At what point does Direct Physical Contact

need to stop?

Challenge B - 2010 55

• Answer 9• The team can have Direct Physical Contact with DI-BOT

at any time during their Presentation except during the initiation and completion of the motion or task that is being scored in D.2.c-e. At that point, according to the Special Definition of Direct Physical Contact, “The team can use a device to indirectly initiate a DI-BOT’s motion or task. The device can be very simple.” So the team cannot use any body part to directly manipulate the DI-BOT during the completion of the motion or task, or to initiate the motion or task. If a team member gives DI-BOT a push with his/her hand, and DI-BOT continues across the stage on its own, that would be considered Direct Physical Contact and would not be acceptable. However, if the team uses, for example, a stick to push DI-BOT, the stick would be considered a ‘device,’ would not be Direct Physical Contact, and would be acceptable.

Challenge B - 2010 56

• Question 10• Where does DI-BOT end and the ‘device’

start? Can the team ‘flip a switch,’ then step back and watch the DI-BOT do its thing? What if they push it and it rolls across the floor for several feet on its own? Or they pull a string which is tied to the DI-BOT?

Challenge B - 2010 57

• Answer 10• It is up to the team to determine the details of their DI-BOT.

If the team considers a string tied to DI-Bot a device and not an integral part of their DI-BOT, then the team may pull the string with their hands to initiate the task and they would receive the 15 points for D.2.c. By the same token, if they say a switch is not part of DI-BOT and they flip the switch with their hands, the switch becomes a device and is acceptable, or if they say that a wired remote is not part of DI-BOT, then that becomes a device that can be manipulated by the team. The scenario described in Answer 9 would be one of the few types of situations where there would be loss of points for D.2.c because Direct Physical Contact would come into play. The only other time they should lose those points is if the DI-BOT doesn’t complete the motion or task – if it doesn’t work. The idea here is for DI-BOTs to complete the motion or task using Technical Methods, and we want to spend our time and energy appraising the technical design and innovation used to complete the motion or task.

Challenge B - 2010 58

• Question 11• If the motion or task the DI-BOT performs

is not exactly the same as it is described on the Tournament Data Form, will the team lose the 15 points for D.2.c, Completion of team-defined motion or task?

Challenge B - 2010 59

• Answer 11• The purpose of the Tournament Data

Form is to assist the Appraisers. It is not an element to be scored. Teams should not be penalized if they are less able to articulate on paper what their device is supposed to do than another team can.

Challenge B - 2010 60

Scene-Change Transition

• The team will create a Scene-Change Transition to be used between two scenes during the Presentation.

Pg 4 A.4

Challenge B - 2010 61

Scene-Change Transitiona. For the purposes of this Challenge, a Scene-

Change Transition is the art of passing from one scene to another by using one or more theatrical techniques. Teams will earn points for the skillful and artistic manner used to arrange or manipulate the change between the scenes. It should provide an effective bridge between the two scenes.

• i. The Scene-Change Transition may use visual effects, sound effects, staging, lighting, dialogue, dance or any other theatrical technique(s).

• ii. Challenge-Specific Lighting Limitation: The lighting at the Presentation Site WILL NOT be allowed to be dimmed or turned off during the team’s Performance.

Pg 4 A.4.a

Challenge B - 2010 62

Scene-Change Transition

– b. The team will earn points for the successful presentation of the Scene-Change Transition, the new and/or unexpected methods used to produce the Scene-Change Transition, and the effectiveness of the Scene-Change Transition.

Pg 4 A.4.b

Challenge B - 2010 63

Scene-Change Transition Scores

Scene-Change Transition Up to 40 A.4

a. Presentation of Scene-Change Transition

0 or 10 A.4.b

b. New and/or unexpected methods used to produce the Scene-Change Transition

Up to 15 points A.4.b

c. Effectiveness of the Scene-Change Transition

Up to 15 points A.4.b

Pg 6 A.3

Challenge B - 2010 64

• Question 12

• If the site is an auditorium or another type of space where it is easy and safe to dim or turn off the lights for their Scene-Change Transition, will the team be allowed to do that?

Challenge B - 2010 65

• Answer 12• Challenge section A.4.a.ii states that “The lighting

at the Presentation Site WILL NOT be allowed to be dimmed or turned off during the team’s Performance.” So no, teams will not be allowed to dim or turn off the lights even if it would be easy and safe to do so at the Presentation Site. The lighting needs to remain the same for all teams. The Prep Area Appraiser should remind the teams that the lights cannot be dimmed or turned off during their Presentation. If the team does dim or turn off the lights, their Presentation will be stopped until the lights are turned on again, though time will not stop.

Challenge B - 2010 66

Team Sign

• Cannot be used as a scoring element.

• Free-standing

• Approximately 2ft. x 3ft. (0.6m x 0.9m)

• Displays Team Name, Team Number, School/Organization (if different from Team Name), and Level.

Pg 4 A.5

Challenge B - 2010 67

Side Trips

• Team must present TWO creations called ‘Side Trips’ that show off their interests, skills, areas of strength, and talents.

• The team may create anything they wish for Side Trips including props, music, technical gadgets, costumes, physical actions etc.

Pg 5 B.

Challenge B - 2010 68

Side Trips Continued

• Must present both Side Trips as part of the eight-minute Presentation and each Side Trip should have a meaningful connection to the team’s Central Challenge solution.

• Each Side Trip must be described briefly on the Tournament Data Form found at the end of this Challenge.

Pg 5 B.1

Challenge B - 2010 69

Side Trips Continued

• A Side Trip may not be a specific item that is required in the Central Challenge that is already being evaluated.

• A Side Trip MAY be a single unique PART of a• required item, as long as it can be evaluated as

a stand-alone item. • Both Side Trips may be presented at the same

time ONLY IF both can be easily identified and scored separately.

• Examples of these can be found in the Rules of the Road.

Pg 5 B.2

Challenge B - 2010 70

Side Trips Continued

• Each Side Trip will be evaluated in two ways: – Creativity and Originality of the Side Trip

– Quality, Workmanship, and/or Effort that is evident.

• Evaluation of Side Trips is subjective.

Pg 5 B.3

Challenge B - 2010 71

Scoring – Side Trips

Side Trip 1 Up to 30 B

a. Creativity and Originality Up to 15 B.3

b. Quality, Workmanship, or Effort that is evident

Up to 15 B.3

Side Trip 2 Up to 30 B

a. Creativity and Originality Up to 15 B.3

b. Quality, Workmanship, or Effort that is evident

Up to 15 B.3

Pg 6

Challenge B - 2010 72

Sticky Notes• Appraisers are expected to write brief, positive

comments on sticky notes for each team. • These notes are returned to the team, with the scores

for their Presentation. • The sticky notes are an important part of Appraiser

feedback for teams; to most young people, words are often more meaningful and rewarding than score numbers.

• Appraisers must do their best, through their sticky notes, to let the teams know that the Appraisers were watching their Presentation closely and that they appreciate the team’s effort.

• Appraisers must be sure, however, that their sticky notes are appropriate and do not mislead teams.

Challenge B - 2010 73

Sticky Notes• Sticky Notes MUST NOT: • Give teams any expectation about their

score “This is the best vehicle I’ve seen all day!” • Be critical “If you had put more effort into your

vehicle, it would have probably worked.” • Make suggestions “Your team should talk

louder during your Presentation!” • Provide Interference “You should fix the

vehicle’s steering system before the next Tournament.”

Challenge B - 2010 74

Sticky Notes• Sticky Notes MUST: • Be positive “You should be proud of

yourselves for all your hard work.” • Be specific “You must have had fun

making your costumes!” • Be kind “Thank you for sharing all your

hard work with us!” • Let them know you were paying

attention “Your use of backward rhyming was very interesting!”

Challenge B - 2010 75

Sticky Notes• Appraisers must be careful to not write sticky notes

about items that are scored in the Challenge. • If the Central Challenge has “Teamwork” as a scored

element, or if a team asks the Appraisers to score their teamwork as a Side Trip, Appraisers should not write “Great teamwork!” or “I like how your team worked together!” as sticky note comments.

• In the same way, if the costumes are being scored in the Challenge, or if a team asks the Appraisers to score the costumes as a Side Trip, Appraisers must not write sticky notes that might lead the team to have unrealistic expectations about their score for costumes.

Challenge B - 2010 76

Sticky Notes• Write a sticky note for this team.

Challenge B - 2010 77

Head Appraiser

• This person is the site facilitator who helps ensure the smooth running of the Presentation Site.

• The Head Appraiser is responsible for supervising the entire Appraisal Team at one specific site, and must be thoroughly familiar with the Destination ImagiNation program rules, as well as the specifics of his/her Team Challenge.

• The Head Appraiser presents and explains the Raw Scores and possible deductions to the Team Manager.

Challenge B - 2010 78

Head Appraiser

• Is friendly and has a sense of humor;

• Has great leadership qualities;

• Is diplomatic and fair;

• Enjoys children and young people;

• Is well-organized;

• Is a great listener.

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Head Appraiser

• Should know the duties of all the other appraisal positions.

• Resident expert on rules of the challenge at the challenge site.

• Be able to keep a cool head, deal with stressed Team Managers, be a team leader.

• Should not be the time keeper.

Challenge B - 2010 80

Head Appraiser• Check the Presentation Site, making sure all conditions

for the site have been met. Make an effort to keep spectators from interfering with or getting in the way of the teams, their creations, and the Appraisers’ area.

• Make sure no Appraiser or Support Official who is part of the Appraisal Team will be evaluating any team which contains a family member, or for which he/she has served as Team Manager.

• Reassign or ‘double up’ some members of the Appraisal Team in the event that there are not enough Appraisers or Officials for the site.

• Make sure that every scored element is appraised or scored by more than one person.

• Receive all appeals or questions of concern at the Team Challenge site. See Rules of the Road for information on this procedure.

Challenge B - 2010 81

Prep Area Appraiser(s)• The Prep Area Appraiser is responsible for greeting the

team members and Team Managers at the Presentation Site

• Check that required elements of the solution such as props, paperwork, etc., are in order and in compliance with rules.

• This Appraiser is the first Tournament Official the team meets, usually just before the team’s Presentation. It is VERY important that the Prep Area Appraiser is able to set a team at ease.

• Prep Area Appraisers are the first safety inspectors. You should carefully look at the team's props and supplies for safety concerns or the possibility of anything causing floor damage. Check all other elements of the team’s props, set, and costumes for safety considerations and compliance with the Rules of the Road.

Challenge B - 2010 82

Prep Area Appraiser(s)

• Be diplomatic, friendly, and have a sense of humor

• Be level headed and calm, gentle and patient

• Be well-organized and know the rules in the Challenge and the Rules of the Road; is fair and understand the concept of keeping the playing field LEVEL.

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Prep Area Appraiser(s)• Inform the team about any necessary facts

pertaining to the Presentation Site. • This includes telling the team about

– the layout of the site including site boundaries, – location of the Appraisers and Officials, – location of the electrical outlet, etc. – point out the Timekeeper/Announcer and any other

Appraiser or Official assigned a specific function. – Inform the Team Managers and any non-performing

team members where their designated seats are located,

– indicate where and to whom the Team Manager and the designated Team Rep should return after the Presentation to receive the team’s Raw Scores.

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Prep Area Appraiser(s)• Be the advocate for the team! • The Prep Area Appraiser is, in many cases, the first

Appraiser or Official the team will encounter at the Tournament.

• The best Prep Area Appraisers take the attitude that they are the team’s ambassador to the rest of the Appraisers.

• The team will probably have many questions, everything from “How much time before we perform?” to “Are the Appraisers nice?”

• Expect the unexpected and understand that the most important part of the job is putting the team at ease and answering their questions.

Challenge B - 2010 85

Challenge Appraiser• 1. Observe the team’s Presentation, moving

around if necessary, in order to see all of the intended elements of the Presentation.

• 2. Appraise his/her assigned items using criteria listed on the Team Challenge score sheet. – Objective elements- it happened or did not happen,

objects hit certain areas of target, etc..– Subjective elements - require evaluation. Example: the

originality and innovation of an item. – All Side Trips are subjective. – Scoring rubrics have been developed to assist

Appraisers in the subjective evaluation of some types of scoring areas.

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Challenge Appraiser

• 3. Go to the team and interact with them following the team’s Presentation in order to learn as much as they can about those elements of the team’s solution they are assigned to Appraise. – Ask questions and seek additional information in a positive and

friendly way. • 4. Write positive comments about the team’s

Presentation on ‘sticky’ notes provided at the work table. These comments, along with the team’s Raw Scores, will be passed on to the Team Representative and the Team Manager by the Head Appraiser.

• 5. Participate in decisions about any special awards (DaVinci, Renaissance, Spirit of DI) given to teams that presented at the site.

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Subjective Scores

• In the case of subjective assessments, it is critical that the Appraisers learn as much as possible about those elements of the team’s solution from team members following the Presentation.

• Appraisers must not discuss their evaluations with one another. This is to ensure that each Appraiser’s opinions are his or hers alone, free of the influence, perspectives, or persuasion of anyone else.

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Subjective Scores

• Appraisers should evaluate similar elements consistently throughout the day. The rule of thumb is, “If something seems unusually creative in the morning, you must continue to appraise it the same way in the afternoon, even if you have seen many such items by that time.”

• Appraisers must not evaluate by comparing team to team, but rather they must award points based on where the team’s efforts are in terms of the Appraiser’s own internal criteria for that element.

• Appraisers should not be looking for what ISN’T there, but for what IS.

Challenge B - 2010 89

Time Keeper/Announcer• Must keep accurate times according to the

specifications in the Team Challenges. • Attempt to keep the Appraisal Team on schedule

by giving them periodic updates on how closely they are keeping to the posted schedule.

• Understand the time limitations of the Challenge• Able to focus on keeping time without being

distracted by the entertaining aspects of the Presentation,

• Comfortable using a stopwatch, countdown timer or other timing device.

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Time Keeper/Announcer• upbeat, enthusiastic, and personable;• is comfortable speaking in front of an audience; • has a loud, clear voice that carries across large spaces if

there is no microphone; • is able to maintain energy and enthusiasm throughout the

Tournament day; • understands that the last team of the day deserves the

same attention as the team that presented first; • is entertaining but never forgets that it is the TEAMS – not

the Announcer – that should be the center of the audience’s attention!

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Time Keeper/Announcer• Must be careful to use the same general introduction for all

teams. • Must introduce the Team Manager(s) and any non-

performing team members to the audience prior to the Presentation.

• Should ask all members of the team to take a bow at the conclusion of the Presentation.

• Should set the tone for the Presentation with his/her enthusiasm and personality.

• May amuse the audience in between Presentations, but regardless of innate talent, should NEVER be so captivating as to overshadow the teams. The Announcer must remember that it is our TEAMS that do the entertaining, not our Announcers.

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Score Room Liaison/Appraisal Team Organizer

• The Score Room Liaison is to collect, organize, and scrutinize all paperwork from each team’s Presentation and prepare the paperwork for the Score Room.

• Must be concerned about accuracy; • Is well-organized; thorough; • Is not afraid to ask questions if she/he doesn’t

understand a procedure, a scoring category, or the legibility of an Appraiser’s handwriting or numbers;

• If a computer is used to enter scores at the Presentation Site, must be comfortable working with computers and with the Scoring Program.

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Thank you for appraising DI-BOT