Ch. 1 - 12 Notes
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Transcript of Ch. 1 - 12 Notes
TOPIC:
Date: Subject: EDIT 302 LESSON Objectives: What will you be teaching? (Is if worth knowing? Is it essential Info?)
Assessment: (Traditional/Authentic?) How will you know they’ve learned?
Time Teaching Points Notes
References (text or electronic & Which of the 20 Brain-Compatible Strategies will you use to deliver your content?)
Displays/Materials
Anticipatory Set: How will you gain and maintain student attention? Consider N2aME.
Content Chunks: How will you divide and teach the content to engage student brains? Lesson Segment 1: Chunk no more than 7 things Activity: Chew – How do computers help us?
Ch. 3 Forcier 5th Ed. – Impact of Computers
• How will technology help us • The computer is a tool • Computers change the face of teaching and learning
• Three things you Iearned via txt msg, blog or ongoing Bubbl mind-‐map
• Exit Cards • Dart Game • 5 Question Mini Quiz
• Name Game • NETS vs. ICT • video
1. In partners, come up with a 25 word answer to the question. a. Post answer to blog (or Tweet it)
2. Technology surrounds us in everything we do. 3. What are some technologies we use everyday? Why do we use technology?
a. Which ones are background technologies? 4. Technology saves us time and helps us accomplish things we might not otherwise be able
to. a. MRI of the body b. Electronic funds
5. Technology permeates everything we do. This is why it’s imperative to integrate technology into our classrooms.
6. We can’t forget that computers are just another tool we use to help us achieve our curricular goals.
7. What types of technology do we use in schools today? 8. Are computers important in education? 9. Go to Alberta Educations ICT website and outline the three categories and the four
divisions. http://education.alberta.ca/teachers/program/ict/programs.aspx
Forcier Ch. 3 Delivery: writing, visuals, graphic organizers, humour, discussion, games, technology, manipulatives
Forcier Book, SmartBoard, Videos, Laptop
Use http://www.text2mindmap.com/
Tool charades or activity using paint
Time Teaching Points Notes
Lesson Segment 2: Chunk no more than 7 things Activity: Continued from page 1.
Lesson Segment 3: Chunk no more than 7 things Activity: Chew – Technology Timeline
1. What skills do our students need? (sect. H and J from TQS) 2. The thing that has changed the most in our classrooms is the where, what, who and the how. 3. One of the misconceptions about computers is that when they were first introduced in that they
would revolutionize the education world. They didn’t. Why not? a. Too much $$ b. Too little training c. Too big to manage
4. The book defines information technology as the application of a tool to solve problems related to information.
5. So effective info technology is the application of the tool to solve problems related to information.
6. Tools extend human capability. a. What are some other examples of tools that extend human capability?
i. Wheel, lever, pulley, screw driver 7. Information technology is the application of a tool to solve problems related to information. The
effective use 8. Technology is the deliberate ingenious effort to create, select, adapt and apply tools to a task or
problem. 9. Any sufficiently advanced technology is indistinguishable from magic. ~Arthur C. Clarke
Time Teaching Points Notes
Lesson Segment 4: Chunk no more than 7 things Activity: Chew – Learners of Today and Tomorrow TODAY • How do learners of today differ from learners of past years? Or, do they?
1. Amount of info 2. Access to info 3. Knowledge comes to us anywhere and any place
• As the access and amount of info increases, the process of learning must change too.
• So how do schools meet the new needs of the learner? • What kind of skills do learners need?
1. Problem Solving 2. Search, evaluate, create…, Bloom’s New Taxonomy:
http://www.odu.edu/educ/roverbau/Bloom/blooms_taxonomy.htm TOMORROW • A computer is no longer a tool, but an appliance. It becomes as easy to use as a toaster!! • Students will carry even more powerful portable computing devices that are dedicated to accessing
and sharing information. • VR – again, will changer everything when it becomes inexpensive and widely adopted.
Yesterday Today
What Is A Computer Mini Quiz?
EDIT 302 Brad McDiarmid /22
1. _____ keyboard, mouse, printer 2. _____ recorded program 3. _____ permanent software on chips 4. _____ cpu 5. _____ peripheral 6. _____ extension 7. _____ driver 8. _____ usb 9. _____ firewire 10. _____ megapixels 11. _____ scaling 12. _____ tablet pc 13. _____ cropping 14. _____ lumens 15. _____ dpi 16. _____ rom 17. _____ ram 18. _____ gb 19. _____ smart phone 20. _____ flash drive 21. _____ gui 22. _____ network
a. interconnected computers and
peripherals b. graphical user interface c. data storage device d. 1 billion bits e. the world in the PALM of
your hand f. random access memory g. read-only memory h. dots per inch i. brightness of a screen image
from a projector j. adjust image size (outside
dimensions) k. proportional enlarging or
reducing image l. millions of pixels m. fast data transfer n. converts writing to text o. universal serial bus p. small program for hardware q. small program used by
operating system r. scanner, digital camera s. central processing unit t. firmware u. software v. hardware w. hot swappable x. pixel sizes y. optical character recognition