Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop...

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cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology, Science, Engineering, and Design: defining a research agenda 2,3 November 2006 @ Arlington, VA Larry Leifer Professor (ME), Founding Director, Stanford Center for Design Research Founding Member, Hasso Plattner Institute of Design at Stanford
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Page 1: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

cdr

surprise & delight design thinking in creative

practice and theory one man’s view

NSF Workshop on Synergies Between Creativity and Information Technology, Science, Engineering, and Design: defining a research agenda

2,3 November 2006 @ Arlington, VA

Larry Leifer Professor (ME), Founding Director, Stanford Center for Design Research

Founding Member, Hasso Plattner Institute of Design at Stanford

Page 2: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

surprise & delight ?

Page 3: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

are we making progress ?

Page 4: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

insight based

experiential

need & empathy driven

integrative

design thinking

Page 5: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

Hasso Plattner Institute of Design at Stanford

Page 6: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

the plan

Page 7: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

the team

QuickTime™ and aTIFF (LZW) decompressor

are needed to see this picture.

?

Page 8: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

the opportunity“expanding the role of multidisciplinary research and teaching…

is one of Stanford’s biggest opportunities (John Hennessy)”

Page 9: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

the break

through

Page 10: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

intense collaboration

Page 11: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

extreme product based learning, “design learning”

Page 12: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

a culture of prototyping that accelerates discovery

Page 13: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

students as experts reverse mentoring

Page 14: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

students engaged and confidentabout creating their own innovation process

Page 15: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

DESIGN THINKING

AN

ALY

TIC

TH

INK

ING

Page 16: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

what do we know from design-thinking-research

?lessons learned from

instrumenting design activity

Page 17: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

the power of observationTang ‘89, video interaction analysis

Page 18: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

310lab

Aud

iD

C

TUM-AutoGermany

TUM-PEGermany

DCI

UQueenslandAustralia

CEE

VWSAP

DB

U.St.GallenSwitzerland

NokiaHUTUIAHUHFinland

Pana-

ATRL

Pana--

AC

C

GM

KTHSweden

UNAMMexico

HUTUIAHUH Finland

UTokyoJapan

globaltbc

U.St.GallenSwitzerland

Page 19: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

canonical findings

recent IT study

Page 20: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

Function TextActivity

DrawActivity

GestureActivity

StoreKnowledge

40 19 1

ExpressIdeas

2 63 33

MediateInteraction

0 21 46

27%

43%

30%

19% 46% 35%

the importance of mediation(Tang’89)

Page 21: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

0 10 20 30

Duration of Information Fragment (deltat seconds)

0

10

15S1S2S3S4S5S6

5

Mode = most frequent deltat = 5.4 seconds6.4 seconds

design information fragment duration across six activity categories

(2 each = receptive, expressive, search)

the attention time constant (Baya’97)

Page 22: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

DecemberReport

MarchReport

JuneReport

B

A# of unique

nounphrases

creative content mattersnoun-phrases in formal documents

predict awards in peer-revieweddesign competitions

(Mabogunje, PhD’96)

Page 23: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

iterative questioning cyclesEris’02

DesignDecisions &

Specifications

GDQ

DivergentThinking

ConvergentThinking

DRQ

DRQ

GDQ

Design ConceptsC1, C2, C3, C4, C5…

C1

C2

C3

C4

C5

DesignRequirements

Page 24: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

cdr

iteration rate drives performanceEris’02

design team

performance score

combined rate of DRQ+GDQ (questions/hour)DRQ = deep reasoning questionGDQ = generative design question

better

Page 25: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

field research case

electronic arts corporation programming teams in networks

does game programmer activity predict product code performance ?

Reiner’05

Page 26: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

features of the computer games industry Reiner’05

Multidisciplinary Teams of 75 to 200 people Producers, Designers, Artists, Engineers, Testers Most assets tracked in a database repository Word docs, 3D models, animation data, 2D art,

audio, source code Yearly, “Fast Track” development cycles High performance teams Industry-wide recognition, high review scores Innovative, patented tech reused by other teams Sales quadrupled+ in last three years

Page 27: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

Daily and Concurrent Edits TW 20058 Months - January through August

B2 F2F1B1A2A1E3M4M3M2M1

0

2000

4000

6000

8000

10000

12000

14000

16000

18000

20000

0

20

40

60

80

100

120

140

160

Milestone Concurrent Module Edits

7 per. Mov. Avg. (Concurrent Module Edits) 7 per. Mov. Avg. (Daily Edits)

individual work

Integration

collaborative refinement

RecoveryDesign Production

Final

Alpha BetaE3Milestones

Page 28: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

concurrent editing as a social network

Node = Person

Arc = Concurrent

Edit

Working Solo

Month & Milestone Indicators

Arc weight = Num Concurrent

Edits Red = Top 5 Collaborator

1 Second = 1 Day

[Moody, 2005, “Dynamic Network Visualization”]

[SoNIA website: www.stanford.edu/group/sonia]

Page 29: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

QuickTime™ and aAnimation decompressor

are needed to see this picture.

RecoveryDesign Production

Final

Alpha BetaE3Milestones

AugustOctober

surprise not delight

Page 30: Cdr surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology,

ie=mcX

innovation = minds in communicationradical, relevant, & rigorous

working creatively together

an equation for success