CCT 300: Critical Analysis of Media Class 2: Media Analysis.
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Transcript of CCT 300: Critical Analysis of Media Class 2: Media Analysis.
Media Analysis
• Analysis of media form and genre• Technological/media effects determinism• Critical political economy• Cultural studies
Media form and genre
• Analysis of essential elements – e.g., today’s Manovich reading, McCloud’s first chapter on “what is comics?”
• Attempts to define classificatory boundaries and identifies canonical and ideal type constructions
• Little consideration of consumer/producer impact – culture often deliberately left out
• More on genre construction next week
Media effects determinism
• Media as pervasive causal force• Can be done intelligently – McLuhan did as much
(and we’ll look briefly at that too) but often quite reductionist in scope (e.g., X media consumption causes Y social effect)
• Objectively hard to prove since most connections aren’t really as simple as X->Y
• Adaptations such as two-step model and cultivation theory try to qualify simplicity, but effects are complex to measure
Critical political economy
• More of an economic determinism – capital and ownership structure determines media
• Often Marxist based, but libertarian/capitalist models also qualify
• Often similarly reductionist – does everything boil down to simple financial considerations?
Cultural Studies
• Analysis of media in context of use – producers, consumers alike
• More about the complexity of interactions among stakeholders in particular contexts vs. precise measurement or investigation of global principles
• Interesting stories, but are they generalizable? (not scientifically, but transferable, perhaps)
Mass/Public Media & Society
• Media as sociotechnical system - less cause/effect than mutual causation, driven by technical and social change
• Emergence of industrial society and its effect on the shaping of communication forms
• Radio as example – a potentially decentralized medium of production was rationalized into a mass medium
Public v. Mass (C.W. Mills)
• Localized cultural practices
• Horizontal power structure
• Relatively equal ratio of leaders/followers
• “Jack of all trades”
• Global culture, with little individuation
• Centralized power structures
• Few leaders, many followers
• Specialization and division of labour
Implications for Media Form
• Mass media for mass audiences in mass societies• Quantity of eyeballs as basic economic force in
private media markets• Mass media as central bonding experience • Mass media as centralized cultural control
Demassification
• Rise of the postmodern / postindustrial / information age
• Individuals and localized communities reemerge and gain in importance
• Media as tools of creation and expression, not simply passive channels of reception
• Examples?• Problems?
A worthwhile read…
• Maich, S. & George, L. (2009). The Ego Boom: Why the World Really Does Revolve Around You. Toronto: Key Porter Books.
• A (somewhat disturbing) look at You in an mediasphere increasingly shaped by mass customization and narrowcasting
Manovich’s LNM
• Language of New Media - distilling the core essence of new media into eight propositions
• More of a media form/genre definition• N.B. “New Media” is not a chronological term
(although contemporary media are more likely to be “new”)
New Media vs. Cyberculture
• Proposes a distinction - new media studies forms and codes vs. social effect (e.g., media use studies, cultural studies…)
• Acknowledges cyberculture as interesting but a different field entirely
New Media as Distribution
• Looks at new media explicitly as channel - digital transmission, in whatever form
• Representation in digital form is increasingly common - examples?
• Limitations of this approach?
New Media as Software Controlled
• Use of data structures, modularity, automation to create the cultural form
• Digital photography/video as example; due to common technical standards for coding and manipulation, media objects can be shared and manipulated (sometimes automatically) with ease
• Other examples - e.g., dyanmic web pages, Google AdSense
Cultural conventions
• Uneven development - just because you can represent and manipulate something in digital form doesn’t mean it will work will in practice (e.g., digital actors?)
• “morph” or “composite” - earlier conceptual models survive transition to new media and impact its form (e.g., desktop metaphor vs. alternatives)
Aesthetics of New Media
• New media technologies create their own established aesthetics
• Example: DV movies and cheaper amateur production (e.g., http://48hourfilm.com/), YouTube, vblogging, etc.
New Media as Efficient
• Computing technology executes various tasks considerably faster - e.g., 3D animation, composite photography
• Efficiency opens up new possibilities that were not present before
New Media as Metamedia
• New media repurposes old media, combines existing media sources (e.g., photo montage, mashups, music sampling)
• Not a new phenomenon, (e.g., collage, 1920s avant-garde film) but much easier done with digital objects
New Media as Nexus of Art and Computing
• Computing becomes a more right-brain, creative process - a tool to represent and create new realities vs. simply crunch numbers (although there’s lots of that still required…)
McLuhan - Laws of Media
• Universal dynamic of media change• Represented as tetrad - four intersecting concomitant
influences• Grouped into two forces - ground (historical/cultural
convention) and figure (emergent forces/media)
Four Forces
• Enhancement (positive change, amplification)• Retrieval (recovery of past forces)• Reversal (new or resurgent challenges jeopardizing new
media)• Obsolescence (erosion of older values/forces)