CCFC Part 1 of 2
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Transcript of CCFC Part 1 of 2
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www.commercialfreechildhood.org
A PROJECT OF THIRD SECTOR NEW ENGLANDNONPROFIT CENTER, 89 SOUTH ST. STE 403
BOSTON, MA 02111617-896-9368
CREATED OCTOBER, 2004
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“They aren't children as much as what we like to call ‘evolving consumers,’”
-Elliot Ettenberg, Marketing Executive
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Marketing to children is big business
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Children see more than 40,000 advertisements on
TV alone
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Almost every major media program for children has a line of licensed
merchandise . . .
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. . . And is used to sell junk food
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Harris Interactive Poll of Youth Marketers, 2004
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.
Pepsi-Cola
Annie Leith, arrested for downloading music illegally.
Marketing exploits children’s vulnerabilities.
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There is a growing movement to protect children from marketing
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Product Licensing
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Product Licensing
Seuss For Sale
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Product Placement
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Co-Branding
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Contests and Promotions
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Advergaming at candystand.com
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Immersive Advertising – A trademark of neopets.com
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Being materialistic affects children’s well-being
• Children who are more materialistic are less happy, more anxious, and have lower self-esteem.
• Psychologically healthy children are made worse when they become enmeshed in a culture of getting and spending.
• Exposure to marketing contributes to children’s materialism.
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The “Nag Factor,” purchase requests and family conflict.
• Children’s purchase requests are related to their exposure to advertising.
• Marketers deliberately try to get children to nag for products . . . and make parenting harder.
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"All of our advertising is targeted to kids. You want that nag factor so that 7-year-old Sarah is nagging Mom in the grocery store to buy Funky Purple. We're not sure
Mom would reach out for it on her own."
~ Kelly Stitt, a senior brand manager at Heinz, quoted in the Wall Street Journal, October 24, 2001
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If we understand what motivates a parent to buy a product, that if we could develop a creative commercial you know a 30 second commercial that encourages the child to whine or show some sort of importance in it that the child understands and is able to reiterate to the parents then we’re successful.
Is it ethical? I don’t know. But our role at Initiative is to move products. And if we know you move products with a certain creative execution placed in a certain type of media vehicle then we’ve done our job.
Lucy Hughes Initiative Media World Wide
Created the Nag Factor Study
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Babies and infants are spending more time in front of screens
• 26% of children under two have a TV in their bedroom.
• Every day, 68% of children under two watch TV or a video or use a computer.
• The American Academy of Pediatrics “urges parents to avoid television for children under two years old.”
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Since the advent of Teletubbies, there are an increasing number of media programs for
babies and toddlers.
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For babies 9 months and up
There is no evidence that videos for babieshave any educational value.
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Computer software for babies takes them from active, multisensory exploration of the world.
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“At six months of age, the same age they are imitating simple sounds like ‘ma-ma’, babies are forming mental images of
corporate logos and mascots”
Children's marketing guru, psychologist James McNeal
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Baby Branding
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“All of these people understand something that is very basic and logical, that if you own this child at an early age, you can own
this child for years to come... Companies are saying, 'Hey, I want to own the kid younger and younger and younger.’
~ Mike Searle, former President, Kids R Us
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Even PBS shows are used to target babies.
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“When it comes to targeting kid consumers, we at General Mills follow the Proctor and Gamble model of ‘cradle to grave’….
We believe in getting them early and having them for life.”
~ Wayne Chilicki, General Mills
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Play is essential to a child’s healthy development
• Play promotes critical thinking, problem-solving skills and intellectual development.
• Children play to express their fantasies and feelings and to gain a sense of control over the world.
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Young children are spending more and more time in front of screens –
and less time playing creatively.
• Children six and under spend an average of two hours a day with screen media.
• 36% of children six and under have a TV in their bedroom.
• Two-thirds of children six and under live in a household where the TV is on at least half the time.
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Many of the top-selling toys for children are de facto ads for media programs.
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Toys created from media programs come with built-in stories – so children do not have to
create their own.
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Other toys are ads for food.
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Marketing and Obesity
• There has been a dramatic increase in obesity among American children.
• The rates are higher among minorities.• Obesity has serious health consequences
for children and adults: diabetes, hypertension, asthma, orthopedic problems and low self-esteem.
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Marketing is a factor in childhood obesity.
Children are bombarded with advertisements for junk food.
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Children’s favorite media characters sell junk food.
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Disney Sugar
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American Idol – the # 1 TV Show for children
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Many toys and games for children are junk food advertisements.
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At the same time, food is marketed as a toy.
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Junk food marketers target children in schools.
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A number of researchers and professional organizations are
concerned about the link between
childhood obesity and food marketing.
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