CBCH 10-Buying n Disposing

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10 - 1 Chapter 10 Buying and Disposing By Michael R. Solomon Consumer Behavior Buying, Having, and Being

Transcript of CBCH 10-Buying n Disposing

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Chapter 10

Buying and Disposing

By Michael R. Solomon

Consumer BehaviorBuying, Having, and Being

Sixth Edition

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Opening Vignette: Rob

• What kind of background research did Rob do on the car?

• What preconceptions did Rob have about his ability to negotiate the deal?

• What were Rob’s perceptions about the salesperson?

• Why did Rob feel that he negotiated well when he paid more than he expected?

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Autobytel

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Situational Effects onConsumer Behavior

• Consumption Situation:– Factors beyond characteristics of the person and of

the product that influence the buying and/or using of products and services

• Situational Self-Image:– The role a person plays at any one time.

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Purchase and Postpurchase Issues

Figure 10.1

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Situation Influences Choice

• Clothing choices often are heavily influenced by the situation in which they need to be worn.

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Social and Physical Surroundings

• Co-consumers:– Other patrons in the setting

• Density– The actual number of people occupying a space

• Crowding:– Exists only if a negative affective state occurs as a results

of density

• Temporal Factors:– Time Poverty: A consumer’s feeling that he or she is

pressed for time

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Physical Environments

• Many stores and services (like airlines) try to differentiate themselves in terms of the physical environments they offer, touting amenities such as comfort.

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Temporal Factors

• Economic Time:– Time is an economic variable (i.e., it is a resource

that must be allocated)– Time Poverty: A consumer’s feeling that they are

pressed for time

• Psychological Time– Time Categories

•Flow Time

•Occasion Time

•Deadline Time

•Leisure Time

•Time To Kill

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Time Poverty

• Time poverty is creating opportunities for many new products (like portable soups) that let people multitask.

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Drawings of Time

Figure 10.2

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Psychological Time

• Linear Separable Time:– Events proceed in an orderly sequence and different times

are well defined.

• Procedural Time:– When people ignore the clock and do things “when the time

is right”

• Circular or Cyclic Time– Time is governed by natural cycles

• Queuing Theory– The mathematical study of waiting in lines

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Antecedent States

• If It Feels Good, Buy It…• Pleasure and Arousal:

– Two dimensions which determine if a shopper will react positively or negatively to a consumption environment

• Mood:– Some combination of pleasure and arousal– Consumers give more positive evaluations when

they are in a good mood– Can be affected by store design, weather, or other

factors specific to the consumer

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Dimensions of Emotional States

Figure 10.3

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Shopping: A Job or An Adventure?

• Reasons for Shopping:– Shopping Orientation: General attitudes about

shopping– Hedonic Shopping Motives:

• Social Experiences• Sharing of Common Interests• Interpersonal Attraction• Instant Status• The Thrill of the Hunt

• E-Commerce: Clicks Versus Bricks

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Customizing at Covergirl

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Pros and Cons of E-Commerce

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• E-Commerce is changing the way people shop. E-commerce sites like Bluefly give shoppers the option of shopping without leaving home.

• What products do you not feel comfortable buying online? Why?

Discussion Question

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Retailing as Theater

• Retail Theming– The strategy of creating imaginative environments that

transport shoppers into fantasy worlds or providing other kinds of stimulation.

•Landscape themes

•Marketspace themes

•Cyberspace themes

•Mindscape themes

• Store Image– The personality of a store including the store’s location,

merchandise suitability, and the knowledge and congeniality of its sales staff.

• Atmospherics– The “conscious designing of space and its various

dimensions to evoke certain effects in buyers.”

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FedEx Brand Position

Figure 10.4

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In-Store Decision Making

• Spontaneous Shopping– Unplanned buying: Occurs when a person is

unfamiliar with a store’s layout or when under some time pressure; or, a person may be reminded to buy something by seeing it

– Impulse buying: Occurs when the person experiences a sudden urge that cannot be resisted

– Impulse items: Items conveniently placed near a checkout

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Spontaneous Shopping

• Smart retailers recognize that many purchase decisions are made at the time the shopper is in the store. That’s one reason why grocery carts sometimes resemble billboards on wheels.

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One Consumer’s Imageof an Impulse Buyer

Figure 10.5

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Categorizing Shoppersby Advance Planning

• Planners– Tend to know what products and specific brands

they will buy beforehand.

• Partial Planners– Know they need certain products, but do not

decide on a specific brand until they are in the store

• Impulse Purchasers– Do no advance planning

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Point-of-Purchase Stimuli

• Point-of-Purchase Stimuli (POP)– An elaborate product display or demonstration, a

coupon-dispensing machine, or someone giving out free samples

– Some more dramatic POP displays:• Timex• Kellogg’s Corn Flakes• Elizabeth Allen• Tower Records• Trifari• Charmin• The Farnam Company

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Music Samplers

• Music samplers that allow shoppers to check out the latest music tunes before buying have become a fixture in many stores.

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The Salesperson

• Exchange Theory:– Every interaction involves an exchange of value.

• Commercial Friendships:– When service personnel and customers form relationships

• Identity Negotiation:– A relationship in which some agreement must be reached

about the roles of each participant

• Interaction Styles:– Salespeople can adapt their approach according to

customer’s traits and preferences

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Postpurchase Satisfaction

• Consumer satisfaction/dissatisfaction (CS/D):– Determined by the overall feelings, or attitude, a person has

about a product after it has been purchased.• Perceptions of Product Quality:

– Consumers use a number of cues to infer quality• Quality Is What We Expect It To Be:

– Expectancy Disconfirmation Model: Consumers form beliefs about product performance based on prior experience with the product and/or communications about the product that imply a certain level of quality.

– Managing Expectations: Customer dissatisfaction is usually due to expectations exceeding the company’s ability to deliver.

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Quality Perceptions

• This ad for Ford relies on a common claim about quality.

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Customer Expectation Zones

Figure 10.6

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Acting on Dissatisfaction

• Three Possible Courses of Action– Voice Response: The consumer can appeal directly to

the retailer for redress.– Private Response: Express dissatisfaction about the

store or product to friends and/or boycott the store.– Third-Party Response: The consumer can take legal

action against the merchant, register a complaint with the Better Business Bureau, or write a letter to the newspaper.

• TQM: Going to the Gemba– Gemba: The one true source of information.

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Going to the Gemba

Figure 10.7

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Planet Feedback

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Product Disposal

• Disposal Options:– (1) Keep the item– (2) Temporarily Dispose of it– (3) Permanently dispose of it

• Lateral Cycling: Junk Versus “Junque”– Lateral Cycling: When already purchased objects are

sold to others or exchanged for other things.– Underground Economy: Secondary markets (e.g.

eBay)

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Consumers’ Disposal Options

Figure 10.8

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Volkswagen

• This Dutch ad says, “And when you’ve had enough of it, we’ll clear it away nicely.”

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• How do secondary markets created by such sites as eBay affect the sales of new goods from traditional retailers? What can they do to compete with these products?

Discussion Question

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Used CD’s

• The used recording market is alive and well.

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ReDo