Catch Up Year11 Studio Arts
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STUDIO ARTS
1UNIT
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STUDIO ARTS
Pop Art
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Pop Art Movement 1953 onwards
Prior to the Pop Art movement,
Art was considered to be something
serious and was concerned withserious subject matter such as
portraits of important people, theexpression of serious ideas,
landscapes, classical scenes.
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Artists had previously, always depicted important occasions, religious stories, portraits
of important or wealthy people or scenes depicting images of the daily life of people.Images that were recognizable to the viewers of the time.
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The aim of the Pop Artists was to focusattention on, and tell everyone about,
everyday things they looked at the values ofordinary people and commented onconsumerism, mass production, newspapers,television, movies, comics, signs and celebrity.
They wanted to show people that thesesubjects (everyday things) were suitable,important subjects for artworks.
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Pop artists took their inspiration
from comic books, advertising, foodlabels, even food itself! Big
advertisements, bill boards, famousname brand logos, TV, movies.
They often actually depicted these
items in their works.
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Pop Artists used large areas of flat colours,bright Primary Colours like those in
cartoons and comic books.
Roy Lichtenstein
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Coca Cola Bottles (210)
Andy Warhol
1962
The coke bottles are depicted as if they were displayed in a supermarket.
The Coke bottle is a symbol of contemporary society.
Andy Warhol said there is only one Coke, and everybody from presidents and
film stars to the poorest in society all drink exactly the same the sameproduct.
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Roll of Bills
1962
Pencil, crayon and felt tip on
paper
When deciding what to paint, a friend of
Andy Warhols asked him what he loved most
and he said Money. The dollar bill is a
significant symbol of material success.
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Many Pop Artists worked ascommercial artists at the time:
designing advertising, windowdisplays, comic books, paintingbillboards etc. Commercial art had
been looked down upon by fineartists of the time but the PopArtists used these processes to
make fine art rather thanadvertising.
Andy Warhol
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Pop artists began to use the properties ofcommercial art as inspiration: mechanical sourcesof reproduction such as the silk screen printing
process, newspaper printing process, airbrush etcto produce the look of mass produced imagerysuch as comic books, newspaper images etc.
These things were familiar to everyone, part of
the mass media environment.
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Andy Warhol
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Andy Warhol
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Tunafish Disaster
1963
Andy Warhol
Multiple frames adds to the
tension.
The repeating of the imagesforces viewers to concentrate
on what is going in the work the
two women died from botulism
as a result of eating from thetuna fish can
depicted.
The images were originally in a
newspaper article.
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Andy Warhol
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Andy Warhol
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Animation TaskThis task is designed to utilise both computer skills and drawing skills. Either using
a computer, or drawing using another medium, create 4 drawings to form an
animation. Each frame should have a part that is different so that movement willhappen when you animate them together. Once your drawings are done, scan or
photograph the images and open in photoshop.
When you photograph your images (if not using a computer) ensure that you
photograph them all from the exact same distance.
Animated Gif Instructions1 Open Photoshop and create a newimage file measuring 100 by 100 pixels.
Set the resolution to 72 pixels per inch
and the mode to RGB color.
2 Choose Show Layers from the Windowmenu. This will bring up the Layers
floating palette.
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David Hockney
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De Longpre Ave. Hollywood, 1976coloredcrayon and pencil on paper, 17x14 in
Cyclamen, Mayflower Hotel, New York 2002watercolor and crayon on paper, 20x14 in.
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In a 2011 poll of more than 1,000 British artists, Hockney was voted the most influential British artist
of all time.
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Known for his photo collages and paintings of Los Angeles swimming pools, DavidHockney is considered one of the most influential British artists of the 20th century.
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Piscine Avec Trois Bleus,1978pressed paper pulp, 72x85 1/2 in.
Nichols Canyon 1980
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OCCUPATION:Painter, PhotographerBIRTH DATE:July 09, 1937EDUCATION:Bradford College of Art, Royal College of Art, London
PLACE OF BIRTH:Bradford, England
Nichols Canyon, 1980acrylic on canvas, 84x60 in.
Garrowby Hill, 1998 oil on canvas, 60x76 in.
http://www.biography.com/people/groups/artists/painters/http://www.biography.com/people/groups/artists/photographers/http://www.biography.com/people/groups/born-on-july-09/http://www.biography.com/people/groups/born-1937/http://www.biography.com/people/groups/born-1937/http://www.biography.com/people/groups/born-on-july-09/http://www.biography.com/people/groups/artists/photographers/http://www.biography.com/people/groups/artists/painters/ -
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The Gate, 2000oil on canvas, 60x76 in
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In addition to pools, Hockney
painted the interiors and
exteriors of California
homes. In 1970, this led to
the creation of his first
joiner, an assemblage of
Polaroid photos laid out in a
grid. Although this medium
would become one his claims
to fame, he stumbled upon itby accident. While working
on a painting of a Los
Angeles living room, he took
a series of photos for his own
reference, and fixed them
together so he could paint
from the image. When he
finished, however, he
recognized the collage as an
art form unto itself, and
began to create more.
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Still Life Blue Guitar 4th April 1982
composite polaroid, 24 1/2x 30 in.
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Sun On The Pool Los Angeles April 13th 1982
composite polaroid, 34 3/4x 36 1/4in.
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Prehistoric Museum Near Palm Springs, 1982photographic collage, 84 1/2x 56 1/2in.
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He also began incorporating
technology in his art, creating his first
homemade prints on a photocopier in
1986. The marriage of art and
technology became an ongoingfascinationhe used laser fax
machines and laser printers in 1990,
and in 2009 he started using the
Brushes app on iPhones and iPads to
create paintings.
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8 iPhone Drawings, 2009
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iPhone Drawings, 2009
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Summer Road Near Kilham , 2008 Edition: 25inkjet printed computer drawing on paper 48 1/4 X 37in.
Dr. Elizabeth Barton , 2008 Edition: 12inkjet printed computer drawing on paper 49 X 33 1/2in.
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Tujfjord Nordkapp II, 2002
watercolor on paper (6 sheets), 36x72 in.
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Bigger Trees Near Warter or/ou Peinture sur le Motif pour le Nouvel Age Post-Photographique, 2007
oil on 50 canvases, 180 x 480 in. overall
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Woldgate Woods III , May 20 & 21 2006Oil on 6 canvases 72in x 144in
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Portrait of an Artist (Pool with two figures), 1972acrylic on canvas, 84x120 in.
Portrait of Nick Wilder, 1966
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Portrait of Nick Wilder, 1966acrylic on canvas, 72x72 in.
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Task:Create a self portraitor landscape image in the style of
David Hockney.
You can utilise any of his techniques and explore his style
from any time period.
Think about what medium you prefer to use - collage,
computer, iPad drawings, painting, photo collage etc.
You will do at least one double page of practice drawings
etc in your book - stick at least 3 images by Hockney in
your book and try to copy them to explore the techniques.
You will create one A3 size final piece.
udioArt
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Digital
and Mixed
MediaUnit1
StudioArt:
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What is New MediaArt?New media art, as defined by the Australia Council, is a process
where new technologies are used by artists to create works that
explore new modes of artistic expression. These new technologies
include computers, information and communications technology,
virtual or immersive environments, or sound engineering. They are
the brushes and pens of a new generation of artists.
http://australia.gov.au/about-australia/australian-story/new-media-art
Chris Henschke, Synchrotron Residency
http://www.australiacouncil.gov.au/http://australia.gov.au/about-australia/australian-story/new-media-arthttp://australia.gov.au/about-australia/australian-story/new-media-arthttp://www.australiacouncil.gov.au/ -
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New Media
New media artis a genre that encompasses artworks createdwith new mediatechnologies, including digital art, computergraphics, computer animation, virtual art, Internet art,
interactive art, video games, computerrobotics, and art asbiotechnology.
New Media concerns are often derived from thetelecommunications, mass mediaand digital electronicmodes of delivering the artworks involve, with practicesranging from conceptualto virtual art, performancetoinstallation.
http://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Computer_animationhttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Virtual_arthttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Internet_arthttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Interactive_arthttp://en.wikipedia.org/wiki/Video_gameshttp://en.wikipedia.org/wiki/Computerhttp://en.wikipedia.org/wiki/Roboticshttp://en.wikipedia.org/wiki/Biotechnologyhttp://en.wikipedia.org/wiki/Telecommunicationshttp://en.wikipedia.org/wiki/Mass_mediahttp://en.wikipedia.org/wiki/Digital_electronicshttp://en.wikipedia.org/wiki/Conceptual_arthttp://en.wikipedia.org/wiki/Internet_Arthttp://en.wikipedia.org/wiki/Performancehttp://en.wikipedia.org/wiki/Installation_arthttp://en.wikipedia.org/wiki/Installation_arthttp://en.wikipedia.org/wiki/Performancehttp://en.wikipedia.org/wiki/Internet_Arthttp://en.wikipedia.org/wiki/Conceptual_arthttp://en.wikipedia.org/wiki/Digital_electronicshttp://en.wikipedia.org/wiki/Mass_mediahttp://en.wikipedia.org/wiki/Telecommunicationshttp://en.wikipedia.org/wiki/Biotechnologyhttp://en.wikipedia.org/wiki/Roboticshttp://en.wikipedia.org/wiki/Computerhttp://en.wikipedia.org/wiki/Video_gameshttp://en.wikipedia.org/wiki/Interactive_arthttp://en.wikipedia.org/wiki/Internet_arthttp://en.wikipedia.org/wiki/Virtual_arthttp://en.wikipedia.org/wiki/Computer_animationhttp://en.wikipedia.org/wiki/Computer_graphicshttp://en.wikipedia.org/wiki/Digital_arthttp://en.wikipedia.org/wiki/Technologyhttp://en.wikipedia.org/wiki/New_media -
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George Poonkhin Khut, Australia b. 1969 | Distillery: Waveforming (Portrait of Estee)2012 | Stillfrom video portraits of sitters interacting with heart rate controlled composition software for iPad |Photograph: Julia Pendrill Charles | Courtesy: The artist
http://www.ekac.org/gfpbunny.html
http://www.ekac.org/gfpbunny.htmlhttp://www.ekac.org/gfpbunny.html -
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"Alba", the green fluorescent bunny, is an albino rabbit. This means that, since she has no skin pigment, under ordinary environmentalconditions she is completely white with pink eyes. Alba is not green all the time. She only glows when illuminated with the correct light. When (and only
when) illuminated with blue light (maximum excitation at 488 nm), she glows with a bright green light (maximum emission at 509 nm). She was created
with EGFP, an enhanced version (i.e., a synthetic mutation) of the original wild-type green fluorescent gene found in the jellyfish Aequorea Victoria.
EGFP gives about two orders of magnitude greater fluorescence in mammalian cells (including human cells) than the original jellyfish gene [2]. The first phase of the "GFP Bunny" project was completed in February 2000 with the birth of "Alba" in Jouy-en-Josas, France. This was accomplishedwith the invaluable assistance of zoosystemician Louis Bec [3] and scientists Louis-Marie Houdebine and Patrick Prunet [4]. Alba's name was chosen by
consensus between my wife Ruth, my daughter Miriam, and myself. The second phase is the ongoing debate, which started with the first public
announcement of Alba's birth, in the context of the Planet Work conference, in San Francisco, on May 14, 2000. The third phase will take place when the
bunny comes home to Chicago, becoming part of my family and living with us from this point on.
"Newskool" style Keyboard Art
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Digital Mixed Media
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Alberto Seveso
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Karen Casey
Karen Casey, Australia b. 1956 | Dream zone2012 | Technicalcollaborator & software interface designer: Harry Sokol | 3 channelprojection exhibited from computer, audio-visual data rendered in real-time (production still, detail) | Courtesy: The artist
Karen Caseys Dream zone2012 emerges from the artistsfascination with the relationship between humanconsciousness and our experience of the world.
Featuring a kaleidoscopic celebration of symmetry, colourand pattern, the work is projected on multiple walls in aseries of duplicated, tiled animation squares. Casey creates
an immersive space of hypnotic lines and intersecting pointsreflecting the geometry found in nature. Specialist softwaredeveloped by the artists technical collaborator uses Caseysrecorded meditating brainwaves to create the hypnoticrhythm of the work. Visually it dissects and reconfiguresimagery by Caseys to generate, in real-time, ever-changinggeometric patterns.
An interdisciplinary artist with a broad and varied creativepractice, Casey has challenged perceived notions of reality,time and space and our understanding of the physical andthe spiritual. Since the 2000s her work has further exploredscientific and psychological themes relating to our place in
the universe and the interconnectivity of humanconsciousness.
Karen Casey, Australia b. 1956 | Dream zone2012 | Technical collaborator & software interface designer: Harry Sokol | 3 channelprojection exhibited from computer, audio-visual data rendered in real-time (production still, detail) | Courtesy: The artist
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Glitch Art
Glitch ArtGlitch artis the aestheticization of digital or analog errors, such as artifacts
and other "bugs", by either corrupting digital code/data or by physically
manipulating electronic devices (for example by circuit bending).
http://en.wikipedia.org/wiki/Compression_artifacthttp://en.wikipedia.org/wiki/Circuit_bendinghttp://en.wikipedia.org/wiki/Circuit_bendinghttp://en.wikipedia.org/wiki/Compression_artifact -
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http://www.michaelbetancourt.com/index.html
Animated Gifs and Cinemagraphs
http://en.wikipedia.org/wiki/File:Kodak_Moment_(2013)_sample_animation.gif
http://www.thisiscolossal.com/2013/07/hypnotic-animated-gifs-from-mat-lucas/
http://cinemagraphs.com/nyfw/
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Stelarc
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Time lapse videos,
Hrisey test work, Georgina Campbell, 2013
Scanner Camera
Scanner Self Portrait, 2008Big Butt, 2010Georgina Campbell,
Some stuff I have
done recently.
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Websites to visit
http://yearoftheglitch.tumblr.com
http://www.anu.edu.au/digitalmedia
http://www.flickr.com/
http://blog.qag.qld.gov.au/tag/national-new-media-art-award
http://yearoftheglitch.tumblr.com/http://www.anu.edu.au/digitalmediahttp://www.flickr.com/http://blog.qag.qld.gov.au/tag/national-new-media-art-awardhttp://blog.qag.qld.gov.au/tag/national-new-media-art-awardhttp://www.flickr.com/http://www.anu.edu.au/digitalmediahttp://yearoftheglitch.tumblr.com/ -
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Apps to try
Snapseed FlixelGlitcheStop MotionPhoto editing time lapse video digital glitch cinema graphs
http://glitche.com/g/RMfzn3wXLsYE
http://glitche.com/g/RMfzn3wXLsYEhttp://glitche.com/g/RMfzn3wXLsYE -
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Pop Art & Andy
Warhol
1. List some of the key influences of Pop
Artists and Andy Warhol in particular.
Where did they get their ideas from?
2. What made Pop Art works different from
the works of earlier artists? Think about
their choice of subject matter and howthey made their works.
3. What were some of the materials and
techniques Pop Artists used in makingtheir works?
4. Look at One Hundred Campbell Soup Cans,
(below) by Andy Warhol. Write about
Warhols use of repeated shape, patternand color. Evaluate it. Why do you think it
was made? What is your response to thispiece of work - is it art?
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Pouncinginvolves pricking tiny holes into an image so that charcoal
can be pushed through to create a dot-to-dot copy on another sheet of
paper or canvas.The original pricked drawing was laid over a new surface ready for the
original to be transferred. The artist filled a small muslin bag with
powdered charcoal, and this was patted over the holes in the drawing.
The tiny holes in the original drawing would leave behind small dots on
the new surface, and this provided a guide which could then be worked
up into a finished painting.
Outcome 3:
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Research an Artist
Presentationwritten response and presentation
Discuss how artists from
di!erent times and
cultures have interpreted
sources of inspirationand used materials and
techniques in the
production of artworks
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Things to include:Brief biography of the artist when did they live, where did they live, include key
autobiographical information that is relevant to their lives as artists.
What kind of art did they do? Why is it important? How is this artist relevant to your own
work - what made you pick this artist to report on?
Select one or two particular images that epitomise this artists work to discuss in greater
detail.
You need to present the information assuming your audience has never heard of this
artist before (we might not have!)
Use the library, internet and journal articles etc to inform your presentation.Be prepared to answer questions during your presentation about what materials your
artist used, style of photography, subject matter and the ideas behind their works.
Your research should be about 1000 words (equivalent to one A4 page typed but can beincluded in powerpoint slides).
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Year 11 Studio Art Unit 1 30 January 2014
STUDIO ART: DIGITAL & MIXED MEDIA
UNIT 1: Artistic Inspiration and techniques
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Year 11 Studio Art Unit 1 30 January 2014
notes, gallery visits, and photographs
all go in your visual diary. Keep all
your images and test drawings etc. If
you work on the computer you must
do screen grabs as you go showing
each stage of your process. These,
printed out, will go in your visual diary.
Saving your work
If you plan to work using the
computers in anyway - I suggest you
set yourself up a Google Drive. It is
free and very easy to set up. This
means that you can save your work to
a spot on the internet and you can
access it on any computer anywhere.
this is handy if you need to work at
school and at home and means you
don't have to worry about remember
USB drives, or only working on one
computer. It is also a good way to
keep a backup copy of any of yourfiles. It is private and only you will
have access to your information - it is not visible to anyone else If
The Good Vibrations
storage unit by
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Year 11 Studio Art Unit 1 30 January 2014
works you particularly find interesting. What is it about their work that piqued your
interest: subject matter, size of work, photography, drawing, sculpture etc? The
following venues are a provided as a starting point. At a minimum you
should visit these galleries Heide Museum of Modern Art
7 Templestowe Rd, Bulleen VIC 3105
Centre for Contemporary Photography
404 George St, Fitzroy, Vic, 3065 www.ccp.org.au
Monash Gallery of Art
860 Ferntree Gully Road Wheelers Hill Victoria
3150 www.mga.org.auNational Gallery of Victoria
Federation Square and St Kilda Road
Suggested Reading and
Interneting:
Art Almanac, (www.art-almanac.com.au)Journal of Photography (http://www.bjp-
online.com),
Photofile (http://www.acp.org.au/photofile)
Artist Profile (http://www.artistprofile.com.au)
http://www.foam.org
tate.org.ukaperture.org
blindspot com
http://www.liquidarchitecture.org.au
www.moma.org
www.pinterest.com
Awesome Apps:
Flixel- makes cinemagraphs, basic version is
free.
Glitche- makes photos into giltch art with
various filter options, makes animated glitchygifs you can upload and email etc. basic
version is free.
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Year 11 Studio Art Unit 1 30 January 2014
TasksThis is what you will be doing in Unit 1.
There will be specific instructions and
demonstrations as we get to each stage.Use this list to ensure all tasks are
completed and included in your visual
diary by the end of the Unit.
1. Visual Diary front cover: ensure it has
your name clearly visible on it and
identifies your book as Unit 1 Studio
Art: Digital & Mixed Media. !2. Mind Map: your initial brainstorming session to help you start
thinking about future themes. !3. Drawing from observation using pencil, ink, watercolour, pastel etc
4 double pages of Visual Diary!4. Self Portraiture themed Collage / Glitch Task: create a self portrait
using paper collage or using digital methods create a self portrait
Wooden Mirror -
1999
830 square pieces
of wood, 830 servomotors, control
electronics, video
camera, computer,
wood frame.
This piece explores
the line between
digital and physical,
using a warm andnatural material
such as wood to
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Year 11 Studio Art Unit 1 30 January 2014
11. Self Portrait without a face project!12.Personal Project - you will get further instructions, project will be broken down
into smaller tasks !Ideas can come from all sorts of resources
Books
Magazines
Newspapers
Artworks
Poetry
Television
MusicRadio
Dreams
Fashion
Novels
Personal photos
Feelings and emotions
Cultures and societies PoliticsObjects around you
The Environment
InternetYour Diary Videos/films/DVD
Galleries
Artists Name
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Your Test work goes here Your Test work goes here
Artists Name
Your Test work goes here
Annotate your work here Annotate your work here
Annotation about your final version goes here.
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Annotation about your final version goes here.
Take a photo of the final and stick it here, or print
out an A4 Version to stick here.
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Artists Name
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Your Test work goes here Example of artists work goes here
Artist s Name
Example of artists work goes here
Information about the work goes here Information about the work goes here
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Self Portraits
Self Portraits
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Create a series of works based on the theme of identity and
self portraiture using different mediums.
1) in the style of Alberto Sevesousing either photoshop ortraditional watercolour and ink
Take a photo using the webcam
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Take a photo using the webcam
print out the image a4 size, black and white
using the light box, trace the main lines of
your image not he back of the print out
using the pouncing technique, poke holes inyour image along the lines at evenly space
intervals
using charcoal, carefully rub over the holes
so that a mark is made on the new paper
underneath.
connect the dots on your new image!
Mike and Doug Starn
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Create a mixed media self portrait / identity themed work based on the style of
Mike and Doug Starn. You need to use at least one photographic method (digital
photograph, scanner, sun print, etc.) and at least one method of adding texture
to your work. Think about using different types of paper to print on, painting,mixed media or about changing the structure of your paper.
In your visual diary you need to have:
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In your visual diary you need to have:1. your original self portrait image
2. examples of different versions and ideas explored3. screen grabs of various trials on the computer
4. examples of mini trials using paint etc
5. annotate everything: explain what you did, what
materials did you use, what will you do next etc.
You should have at least 2 final works done (A3size approx.) with all the backup material in your
visual diary.
The final works don't go in your visual diary - theywill be loose.
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Your visual diary is like a journal for your art making
process. You will use the ideas you explore in it to
develop your final pieces of artwork. You should
include written comments and reflections on the work
your produce, images of works in progress, test prints,
screen shots. Also include images and notes about other
artists whom inform your own work and notes on any
galleries / museums you visit.
Do ensure that your visual diary is legible and easy for
the reader to understand. Think about what visually
inspires you: movies, video clips, TV shows, magazines,
designers etc. Your inspiration could come from
anywhere! Take photographs as often as possible!
The visual diary is designed to demonstrate to the
viewer your growth as an artist. We want to be able to
see where your ideas have evolved from, what your
inspirations are, how you feel about your own work
and the ways in which you have experimented with
various materials and techniques before you arrived at
your final product.
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You could make your visual diary online as a blog - try Blogger or Wordpress. You
could use powerpoint, one note or word etc and not print anything out. You do need
to be able to present your pages though.
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Generating IdeasSunday, 5 May 13
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- Dont worry about being neat, just get the ideas out.
- Write down anything that comes to mind - use pencil if you wish tochange stuff later.- Draw pictures or diagrams if you need to- Come back to ideas later, something you think of now might becomeanother body of work later on!
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Mood Boards
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Mood Boards
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AddAdd AboutAbout GeorginaGeorgina
pinterest.
com
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Photography I LovePhotography I Love Like 0
Georgina CampbellGeorgina Campbell 4040 followersfollowers,, 010pinspinsEdit Board
1 repin
Jessica Eaton
iheartphotograph.blogspot.com
3 likes 7 repins
Wolfgang Tilmans
iheartphotograph.blogspot.com
"Photography is a weird process. You
approach aspects of reality and you
alienate at the same time. Things
become something else. It is a
metamorphosis. I am like a
transmuter," introduces Camillo
Bchelmeier.
satellitevoices.com
Camillo Buchelmeier
satellitevoices.com
Jefferson Hayman
martincooperphoto.blogspot.co
m
1 repin
Jefferson Hayman
martincooperphoto.blogspot.co
m
Jefferson Hayman
martincooperphoto.blogspot.co
m
3 likes 8 repins
Francesca Woodman
google.co.uk
1 like 14 repins
Vivian Maier
vivianmaier.blogspot.comVivian Maier
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Histograms help to give digital camera users a quick summary
of the tonal range present in any given image.
It graphs the tones in your image from black (on the left) to
white (on the right). The higher the graph at any given point
the more pixels of that tone that are present in an image.
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Different images will produce different results. Taking a shot ofsomeone at the snow will obviously have a histogram with
significant peaks on the right hand side. Most well exposed shotstend to peak somewhere in the middle and taper off towards theedges.