CATASTROPHE - MoonStone · Search the Arcane Deck for X cards where X is the number slain...

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CATASTROPHE CATASTROPHE

Transcript of CATASTROPHE - MoonStone · Search the Arcane Deck for X cards where X is the number slain...

Page 1: CATASTROPHE - MoonStone · Search the Arcane Deck for X cards where X is the number slain characters you control. Remove those cards from the deck and shuffle. Do not reveal removed

CATASTROPHECATASTROPHE

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High Guard

High Guard W/WFalling Swing (I or S) W/WThrust (P) W/ 0Sweeping Cut (S) W/WRising Attack (I, S or P) W/ 2Low Guard W/W

Opponent Plays Deal / Suffer

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High Guard

High Guard W/WFalling Swing (I or S) W/WThrust (P) W/ 0Sweeping Cut (S) W/WRising Attack (I, S or P) W/ 2Low Guard W/W

Opponent Plays Deal / Suffer

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High Guard

High Guard W/WFalling Swing (I or S) W/WThrust (P) W/ 0Sweeping Cut (S) W/WRising Attack (I, S or P) W/ 2Low Guard W/W

Opponent Plays Deal / Suffer

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Falling Swing

High Guard W/WFalling Swing (I or S) 0 / 0Thrust (P) 0 / 2 Sweeping Cut (S) 3 / 2Rising Attack (I, S or P) 3 / 1Low Guard 2 /W

Damage Type: Choose Impact or Slicing.

Opponent Plays Deal / Suffer

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Falling Swing

High Guard W/WFalling Swing (I or S) 0 / 0Thrust (P) 0 / 2 Sweeping Cut (S) 3 / 2Rising Attack (I, S or P) 3 / 1Low Guard 2 /W

Damage Type: Choose Impact or Slicing.

Opponent Plays Deal / Suffer

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Falling Swing

High Guard W/WFalling Swing (I or S) 0 / 0Thrust (P) 0 / 2 Sweeping Cut (S) 3 / 2Rising Attack (I, S or P) 3 / 1Low Guard 2 /W

Damage Type: Choose Impact or Slicing.

Opponent Plays Deal / Suffer

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Thrust

High Guard 0 /WFalling Swing (I or S) 2 / 0Thrust (P) 3 / 3Sweeping Cut (S) W/ 0Rising Attack (I, S or P) 2 / 1Low Guard 1 /W

Damage Type: Piercing

Opponent Plays Deal / Suffer

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Thrust

High Guard 0 /WFalling Swing (I or S) 2 / 0Thrust (P) 3 / 3Sweeping Cut (S) W/ 0Rising Attack (I, S or P) 2 / 1Low Guard 1 /W

Damage Type: Piercing

Opponent Plays Deal / Suffer

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Thrust

High Guard 0 /WFalling Swing (I or S) 2 / 0Thrust (P) 3 / 3Sweeping Cut (S) W/ 0Rising Attack (I, S or P) 2 / 1Low Guard 1 /W

Damage Type: Piercing

Opponent Plays Deal / Suffer

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Sweeping Cut

High Guard W/WFalling Swing (I or S) 2 / 3Thrust (P) 0 /WSweeping Cut (S) 0 / 0Rising Attack (I, S or P) 2 / 2Low Guard W/W

Damage Type: Slicing

Opponent Plays Deal / Suffer

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Sweeping Cut

High Guard W/WFalling Swing (I or S) 2 / 3Thrust (P) 0 /WSweeping Cut (S) 0 / 0Rising Attack (I, S or P) 2 / 2Low Guard W/W

Damage Type: Slicing

Opponent Plays Deal / Suffer

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Sweeping Cut

High Guard W/WFalling Swing (I or S) 2 / 3Thrust (P) 0 /WSweeping Cut (S) 0 / 0Rising Attack (I, S or P) 2 / 2Low Guard W/W

Damage Type: Slicing

Opponent Plays Deal / Suffer

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Rising Attack

High Guard 2 /WFalling Swing (I or S) 1 / 3Thrust (P) 1 / 2 Sweeping Cut (S) 2 / 2Rising Attack (I, S or P) 1 / 1Low Guard W/W

Damage Type: Choose Impact, Slicing or Piercing

Opponent Plays Deal / Suffer

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Rising Attack

High Guard 2 /WFalling Swing (I or S) 1 / 3Thrust (P) 1 / 2 Sweeping Cut (S) 2 / 2Rising Attack (I, S or P) 1 / 1Low Guard W/W

Damage Type: Choose Impact, Slicing or Piercing

Opponent Plays Deal / Suffer

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Rising Attack

High Guard 2 /WFalling Swing (I or S) 1 / 3Thrust (P) 1 / 2 Sweeping Cut (S) 2 / 2Rising Attack (I, S or P) 1 / 1Low Guard W/W

Damage Type: Choose Impact, Slicing or Piercing

Opponent Plays Deal / Suffer

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Low Guard

High Guard W/WFalling Swing (I or S) W/ 2Thrust (P) W/ 1Sweeping Cut (S) W/WRising Attack (I, S or P) W/WLow Guard W/W

Opponent Plays Deal / Suffer

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Low Guard

High Guard W/WFalling Swing (I or S) W/ 2Thrust (P) W/ 1Sweeping Cut (S) W/WRising Attack (I, S or P) W/WLow Guard W/W

Opponent Plays Deal / Suffer

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Low Guard

High Guard W/WFalling Swing (I or S) W/ 2Thrust (P) W/ 1Sweeping Cut (S) W/WRising Attack (I, S or P) W/WLow Guard W/W

Opponent Plays Deal / Suffer

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Forced MarchAgenda

Requirement:

None

Soldiers you control gain +2” Jog.

Effect:

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EruditionAgenda

Requirement:

Commonwealth Only

Wizards and Clerics you control gain +1 Arcane stat.

Effect:

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Crazy TownAgenda

Requirement:

Dominion Only

At the end of the Replenish Step flip an Arcane Card. You may move up to X items of terrain up to 3” each in any direction, where X is the value of the card. Catastrophe: The player to your left may move 1 item of terrain up to 6”.

Terrain cannot be moved into space already occupied by Moonstones or models that were not already within its boundaries. However, if the terrain item has Moonstones or models within its boundaries then those Moonstones or models are moved with the terrain.

Effect:

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Tavern GossipAgenda

Requirement:

Commonwealth Only

You may add +1 to your score when rolling to determine which player activates first each turn.

Effect:

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Raiding PartyAgenda

Requirement:

Dominion Only

The first Melee Attack each character you control makes in a turn deals +2 Dmg.

Effect:

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Defy the OddsAgenda

Requirement:

None

While another player is in possession of more Moonstones than you, characters you control gain +1” Jog and +1 Melee stat.

Effect:

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Miraculous RecoveryEvent

Once per game.

Target character restores all Wds.

Play at the beginning of the Replenish Step.

Effect:

When:

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Favours of the PhantasmEvent

Once per game.

Search the Arcane Deck for X cards where X is the number slain characters you control. Remove those cards from the deck and shuffle. Do not reveal removed cards to any other player. At any time you may choose to shuffle removed cards back into the deck.

Play any time.Effect:

When:

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Ninja ReactionsEvent

Once per game.

Reduce all Wds suffered by target character as a result of the current action to W.This includes all Wds that occurred during a single action to a single character including additional damage from Follow-Up attacks, End Step Effects and Arcane repeats follow-ing incorrect bluff calls.

Play when a character is about to suffer Wds as a result of an action.

Effect:

When:

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HesitationEvent

Once per game.

Play when an enemy declares an Action.

The enemy character loses the declared energy but does not take the action.

Effect:

When:

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Clumsiness of CowardsEvent

Once per game.

Target model who is within 8” of their starting table edge, looses possession of all Moonstone’s they are carrying.

Play any time.

Effect:

When:

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Dawnlight RobberyEvent

Once per game.

Target character gains the following active ability until the end of turn:

Robbery (2) 1” – Once per turn.Target model with less Wds remaining than this character, loses possession of one Moonstone and this character gains possession of that Moonstone.

Play any time.Effect:

When: