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1
INTRODUCTION
With the discovery o the New Dallas memory core and the expanded opening o Clan historical archives, interest in the history o the so- calledAge o War and the early Star League era has exploded, especially among the average Inner Spheroid. Some are undoubtedly looking to nd solacein tales o how their long-past orebears coped with th e ongoing violence and devastation o the era while oth ers are simply looking or answers onhow such terrible inhumanity could strike over and over again, how to stop the terrible cycle o violence once and or all. Many, o course, are simplyinterested in the history o Mankind, taking advantage o the many new resources suddenly opened to them.
No matter your reasons, we hope that this treatise will help provide you some historical perspective upon the Age o War, that little-understoodera which led directly to Mankinds greatest o achievements: the Star League. In some ways, this work could be considered a technical readoutsofrststhe BattleAxe, Gladiator and Icarus were the very rst BattleMechs produced by the Federated Suns, Draconis Combine and Free WorldsLeague, respectively, while the Wasp was the very rst Mech that could jump. The Banshee and the Crossbow, meanwhile, were the rst Mechsproduced by their manuacturers. And the LTV-4 Hovertank was, near as our research could determine, the one design that seemingly revolutionizedthe state o the art and ushered in the modern technological era o the twenty-th century.
Meanwhile, this work continues to unravel the truth o the state o technology during the Age o War. While we have known or some timenow that many o the so-called acts presented by ComStar in their popular Technical Readouts were simply suppositions crossed with well-regarded legends and at least a ew manuactured truths about the almost-mythical Terran Hegemony. For example, many military historians havelong assumed that aerospace and naval construction technology had somehow advanced aster than land-based vehicles, a act we now aim tocorrect with the inclusion o the Black Eagle DropShip and theAres Mk. I Landing Crat.
This Experimental Technical Readout: Primitives is certainly not the nal or most denitive work on military technology o the era. No doubt, ashistorians continue to delve into the new sources open to them, we will see more and more publications such as this. Taken as a whole, they willgive you a better, i not complete, picture o the advancing state o the art in the nal decades o the Age o War and leading into the ormation othe Star League.
Dr. Saga Brest, 19 June 3079
HOW TO USE THIS BOOKThe Mechs, combat vehicles, and ghters described in Experimental Technical Readout: Primitives, Volume 2 provide players with a sampling o
designs rom the period o time covered by the Age o War and the rise o the First Star League. While the ocus o the designs eatured in this book
is historical, many o the designs have modern counterparts detailed in other Technical Readouts.The rules or using Mechs, vehicles and ghters in BattleTech game play can be ound in Total Warare, while the rules or their constructioncan be ound in TechManual. However, the primitive nature o th ese designs also utilized the RetroTech construction rules ound in Jihad Secrets: TheBlake Documents, supplemented by the Experimental-level rules presented in Tactical Operations.
Special additions to the Primitive construction rules have also been introduced in this book. For reerence, a special Additional Game Rulessection ollows the design specs provided in these pages.
Developers AddendumAstute readers may notice that several o the designs that will appear in this and other volumes o the XTR: Primitives mini-series have appeared
in previous Record Sheets books such as Record Sheets: 3075. This redundancy is intentional, both as a means o correcting minor errors in the originalPrimitive units stats (where conict arises, the Primitives XTRs supersede) and as a means o providing a clearer and more ocused treatment o theprimitive machines that were contemporaries during the Age o War.
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2
INTRODUCTION
CREDITS
Project Development
Herbert A. Beas II
Development Assistance
Randall N. Bills
Jason Schmetzer
BattleTech Line DeveloperHerbert A. Beas II
Assistant Line Developer
Ben H. Rome
Primary Writing
Christofer Bones Trossen
Art Direction
Brent Evans
Production Staf
Cover Design and Layout
Ray Arrastia
Illustrations
Doug Chafee
Chris Lewis
Duane Loose
Slawomir Maniak
Justin Nelson
Record Sheets
Joel Bancrot-Connors
BV Smasha! Sebastian Brocks
Christopher Chunga Smith
Techno Wizard Jason Tighe
BattleTech Logo DesignShane Hartley, Steve Walker
and Matt Heerdt
Factchecking/Playtesting: Joel Bancrot-Connors, Joshua
NCKestrel Franklin, William Mad Capellan Gauthier, Keith Xotl
Hann, Johannes jymset Heidler, Daniel DarkISI Isberner, Chris
Alexander Knight Marti, Luke Jellico Robertson, Chris Chunga
Smith, Peter Smith, Chris Wheeler, Patrick Wynne.
Dedicated to: My Historicals cohort Chris Hartord, along with
Herb and Randallhad we not written Historical: Reunifcation War, I
probably wouldnt have wrapped my head around the pre-history o
the BattleMech as much as I did, leading me directly into nishing of
this series o XTROs.
2012 The Topps Company, Inc. All Rights
Reserved. Experimental Technical Readout:
Primitives Volume 2, Classic BattleTech,
BattleTech, BattleMech, Mech and the
Topps logo are registered trademarks and/or
trademarks of The Topps Company, Inc., in the
United States and/or other countries. Catalyst
Game Labs and the Catalyst Game Labs logo
are trademarks of InMediaRes Productions, LLC.
CAT35XT002
Under License From
JIHAD ERA
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WSP-1 WaSP
3
ld Testing Summation: Original Wasp Primitive Chassis
ducer/Site: General Mechanics, Inc., Mars
pervising Engineer: Soren Iishi
totype Introduction Date: 2464
n-Production Equipment Analysis:
Primitive Armor
Primitive Cockpit
Primitive Engine
Prototype Jump Jets
verview
The mid-twenty-th century BattleMech was the undeniable
g o the battleeld, but was a lumbering beast compared to the
ks it had supplanted. Conventional vehicles were still needed
scouts and ankers, a paradigm Terran Hegemony generals
re more than willing to accept, at least until they learned that
Lyran Commonwealth was pursuing its own home-grown
tleMech, one designed rom the ground up as a scout.
When the Hegemony Armed Forces released its requirements
a highly mobile ast reconnaissance BattleMech, General
chanics, Incorporated jumped at the opportunity. The company
s one o the primary subcontractors involved in the design and
duction o both the Mackie and the Banshee and was looking
expand its operations and prole. General Mechanics gave Dr.
en Iishi the mandate to win that contract.
The company spared no expense in supporting Soren, who
uited an expansive talent pool and built an advanced research
partment, known as The Hive, dedicated to the project. The
ign o a ast BattleMech was no problem or Sorens engineers,
o had baseline plans and models ready or approval within weeks.
ir challenge, however, was in realizing Dr. Sorens visiona Mech
t could y, giving it truly unsurpassed mobility and survivability.The Hives combined brainpower and resources were
mately unable to quite reach that loty goal (indeed, the state
he art would require more than two centuries o advancement
eplicate Dr. Sorens vision in the orm o the Land-Air Mech),
they came closein doing so also indelibly leaving their own
rk upon the very nature o the BattleMech. When WSP-1X-02
t appeared during its preliminary trials, landing in ront o the
F High Command ater jetting over the top o its hangar, the
mpetition was over. General Mechanics Wasp had won.
Not, o course, that development o the Wasp was complete.
mping the twenty-ton machine was a dangerous prospect that
en let the Wasp a mangled wreck and its pilot traumatized.
Mechs gyroscope could not maintain stability through the
neuver, requiring absolute concentration and det reexes rom
pilot to land saely. It would be almost a decadeand hundreds
damaged HAF Wasps and injured MechWarriorsbeore The
es engineers solved the jump problem. The company went on
onstruct countless thousands o Wasps or the Hegemony and
r League, making it one o the most iconic o Mechs in existence.
Type: Wasp
Technology Base: Inner Sphere (Primitive)
Tonnage: 20
Equipment Mass
Internal Structure: 2
Engine: 120 Primitive 4
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 0
Gyro: 2
Cockpit (Primitive): 5
Armor Factor (Primitive): 37 3.5
Internal Armor
Structure Value
Head 3 4
Center Torso 6 6
Center Torso (rear) 3
R/L Torso 5 4
R/L Torso (rear) 2
R/L Arm 3 3
R/L Leg 4 3
Weapons and Ammo Location Critical Tonnage
Medium Laser RA 1 1
Jump Jet RT 1 .5
Jump Jet LT 1 .5
Jump Jet CT 1 .5
Jump Jet RL 1 .5
Jump Jet LL 1 .5
Notes: Features the ollowing Design Quirks: Weak Legs, Hard to Pilot
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ICR-1X ICaRUS
4
ld Testing Summation: Original Icarus Primitive Chassis
ducer/Site: Corean Enterprises, Stewart
pervising Engineer: Abrahim Chiu
totype Introduction Date: 2470
n-Production Equipment Analysis:
Primitive Armor
Primitive Cockpit
Primitive Engine
verview
The Free Worlds Leagues acquisition o the BattleMech
2462 brought a tremendous technological leap to the
tive handul o premier military manuacturers the League
vernment entrusted with those secrets. The rst goal was, o
rse, to replicate the Mackie and bring it into service within the
gues military as quickly as possible. A close, but unspoken,
ond was the debut o the Leagues rst native Mech design.
Corean Enterprises was intent on winning that competition,
king two separate development teams with designing the new
ndard or the FWLM. The Icarus, a mid-weight design meant to
port both heavy Mackie lances as well as conventional armor
d inantry ormations alike, was the rst to reach prototype
us. The FWLM was impressed by Coreans speed in delivering
operational prototype, and likewise showed signicant
husiasm at the designespecially as the Icarus mounted a
ge laser on a rame less than hal the Mackies mass, allowing
re Mechs to be carried on military transports. Unortunately,
rushed nature o the project led to a long series o problems
d delays that ultimately doomed the design. While the Icarus
ign team worked uriously to correct the Mechs numerous
ign aws, Coreans other design team unveiled their own
ch prototypethe Hectora year ater the rst Icarus walkedo the lab. Utilizing lessons learned rom th e Icarus numerous
blems, the Hector team presented the FWLM an operational
tleMech that was quickly accepted or production.
Corean Enterprises naturally shited the bulk o its resources
wards the Hector, though a handul o the Icarus team members
mained on project, xing the design aws and upgrading the six
totype models with renements made possible by the Hectors
velopment. Four o the six Icarus prototypes saw limited, but
orable, service with the FWLM during the Age o War, which
vided Corean engineers enough data and support to keep
Icarus project alive as a research and advanced technology
monstration testbed. The Icarus prototypes served Corean
erprises well or years, ultimately prompting the company
revisit the design in the twenty-sixth century as the much-
graded Icarus II.
Type: Icarus
Technology Base: Inner Sphere (Primitive)
Tonnage: 40
Equipment Mass
Internal Structure 4
Engine: 195 Primitive 8
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 0
Gyro: 2
Cockpit (Primitive): 5
Armor Factor (Primitive): 112 10.5
Internal Armor
Structure Value
Head 3 9
Center Torso 12 15
Center Torso (rear) 4
R/L Torso 10 13
R/L Torso (rear) 4
R/L Arm 6 9
R/L Leg 10 16
Weapons and Ammo Location Critical Tonnage
2 Machine Guns RA 2 1
Ammo (MG) 200 RT 1 1
2 SRM 2 LT 2 2
Ammo (SRM) 50 LT 1 1
Large Laser LA 2 5
Small Laser LA 1 .5
Notes: Features the ollowing Design Quirks: Prototype, Poor
Perormance, Dicult to Maintain, Obsolete/2470, Extended
Torso Twist
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GLD-1R GLaDIaTOR
5
ld Testing Summation: Original GladiatorPrimitive Chassis
ducer/Site: New Samarkand Armor Works, New Samarkand
pervising Engineer: Mikimoto Hibiki
totype Introduction Date: 2468
n-Production Equipment Analysis:
Primitive Armor
Primitive Cockpit
Primitive Engine
verview
The Draconis Combines 2461 raid on Coventry may have
ted the technical specications needed to construct the
tleMech, but that was just onealbeit criticalpiece in the
ssive puzzle that the Combine needed to solve in order to enter
BattleMech era. The Dragon attempted to steal and purchase
at it could, but nonetheless relied heavily upon the skill and
enuity o its own engineers and technicians to solve many o
problems inherent in the elding o a brand-new technology.
Coordinator Kozo Von Rohrs set up New Samarkand Armor
rks specically to oversee the design and production o
Combines rst BattleMech. It took the Combines best and
ghtest minds seven ull years to build the Gladiator, which
n Rohrs immediately accepted into service despite numerous
chanical and technical problems with the Mech (problems
t could cause the Gladiator to suddenly topple over or which
mpted its electronic systems to spontaneously restart,
ppling the Mech or a minute or longer).
Despite these problems, New Samarkand Armor Works
hed a steady stream o Gladiators o o its production lines
ast as it could, sending techs and upgrade kits into the eld
olve the minor technical diculties as soon as work-arounds
d xes could be made. Not every Mech-equipped unit receivedse on a timely basis however, which was the excuse given
the elite Second Sword o Light when the regiment ailed to
ure Nox in 2475despite having accepted delivery o a ull
mplement o ret kits two months beore the Nox invasion.
Following the Nox invasion, the Gladiator design ell out
avor with Coordinator Von Rohrs and the Combines military.
ile the Mech was well armed and well armored, it could not
nd against the Terran Hegemonys massive behemoths like the
ckie or the Banshee, and its MechWarriors did not yet possess
skill to stand toe-to-toe with their more experienced Davion
Steiner counterparts. New Samarkand Armor Works ocially
sed production o the Gladiator in 2488 ater the Von Rohrs
s accepted as the Combines new standard BattleMech over
high-tech GLD-2R Gladiator oering. The Gladiator lingered
ey in the Combines second line and militia services beore
oming extinct, but thanks to salvaged models and second-
d markets, the -1R survived within militaries across the Inner
here and Periphery or many decades longer, nally reaching
ual extinction ollowing the Reunication War.
Type: Gladiator
Technology Base: Inner Sphere (Primitive)
Tonnage: 55
Equipment Mass
Internal Structure: 5.5
Engine: 265 Primitive 14
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 4
Gyro: 3
Cockpit (Primitive): 5
Armor Factor (Primitive): 176 16.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 26
Center Torso (rear) 9
R/L Torso 13 19
R/L Torso (rear) 6
R/L Arm 9 17
R/L Leg 13 24
Weapons and Ammo Location Critical Tonnage
Large Laser RA 2 5
2 Medium Lasers LA 2 2
Notes: Features the ollowing Design Quirks: Bad Reputation, Poor
Sealing, Poor Workmanship, Unbalanced, Obsolete/2488, Cowl
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CRS-X CROSSbOW
6
ld Testing Summation: Original CrossbowPrimitive Chassis
ducer/Site: Arcturan Arms, Arcturus
pervising Engineer: Durna Godel Kann
totype Introduction Date: 2468
n-Production Equipment Analysis:
Primitive Armor
Primitive Cockpit
Primitive Engine
verview
While the Coventry Deense Conglomerate experienced year
er year o record prots thanks to their contracts with the Lyran
vernment to produce both the Mackie and the Commando,
zens o other military contractors lined up to win their own
ces o the massive military spending pie. Arcturan Arms
itioned itsel as a viable contender with the CRS-X Crossbow.
As originally envisioned, the Crossbow was a ast cavalry
tleMech capable o delivering heavy ranged missile re upon
ponents beore engaging at mid- and close-ranges with
ected energy weapons. To provide the maximum possible ring
s, the primary weapons systemspaired ve-tube long range
sile launchers and a medium-class laserwere mounted in
h arm, while the heavy laser was mounted within the torso,
ere the Mechs cooling system could best dissipate its waste
t buildup.
In reality, the Crossbow ailed to live up to the designers
ectations. Barrages o a mere twenty missiles, less than hal
which could regularly hit their target, were unable to deliver
nicant enough ranged damage, while the Mechs cooling
tem was unable to keep up with a constant usillade o laser
. Moreover, penetrating re against an arm-mounted pod was
ly to knock all o that pods weapons o-lineor worse, causeatastrophic ammunition explosion.
Less than a dozen prototype Crossbows were constructed
ore the Lyran government rejected the Mech, but Arcturan
ms eorts did convince the government to award the company
upplemental contract that allowed them to produce Banshees
the Lyran military. This gave them the expertise needed to
ntually upgrade the Crossbowto a aster Mech with a better-
ged and harder-hitting PPC instead o the heavy laser. This,
mbined with a changed political climate, won Arcturan Arms a
g-term contract to build the CRS-6B Crossbowin 2485.
Arcturan Arms ound itsel quickly over-extended however,
nks to widespread labor disputes and the planetary recession
t ollowed with the relocation o the Lyran capital rom Arcturus.
ead o the hundred Crossbows planned or production in the
t year, ollowed by hundreds more in the ollowing years, just
enty let Arcturans plant in the rst year, ollowed by orty the
t year. The Lyran government cancelled the Crossboworder in
0 ater just 337 had been built.
Type: Crossbow
Technology Base: Inner Sphere (Primitive)
Tonnage: 60
Equipment Mass
Internal Structure: 6
Engine: 290 Primitive 17.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 0
Gyro: 3
Cockpit (Primitive): 5
Armor Factor (Primitive): 123
11.5
Internal Armor
Structure Value
Head 3 8
Center Torso 20 16
Center Torso (rear) 7
R/L Torso 14 14
R/L Torso (rear) 5
R/L Arm 10 12
R/L Leg 14 15
Weapons and Ammo Location Critical Tonnage
2 LRM 5 RA 2 4
Ammo (LRM) 24 RA 1 1
Medium Laser RA 1 1
Large Laser RT 2 5
2 LRM 5 LA 2 4
Ammo (LRM) 24 LA 1 1Medium Laser LA 1 1
Notes: Features the ollowing Design Quirks: Prototype, Poor
Targeting/Long Range, Poor Cooling Jacket (Large Laser),
Obsolete/2490
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bKX-1X baTTLeaXe
7
ld Testing Summation: Original BattleAxe Primitive Chassis
ducer/Site: Achernar BattleMechs, New Avalon
pervising Engineer: Urgham St. Croix
totype Introduction Date: 2459
n-Production Equipment Analysis:
Primitive Armor
Primitive Cockpit
Primitive Engine
verview
Within months o receiving the rst technical documentation
the design and manuacture o the BattleMech rom the
an Commonwealth, the Federated Suns was already building
mponents that would later be assembled into nished Mackies.
t o course was merely the rst step in becoming a true
tleMech power. Work on the BattleAxe, the Federated Suns rst
ive BattleMech design and the next technological step, began
rtly thereater.
With the BattleAxe, the combined Achernar and AFFS design
m settled upon a paired primary weapon scheme. The Mackies
dium autocannon was deemed too weak a weapon, while
PPC was both expensive and dicult to manuacture. They
tled upon a pairing o Bright Star Heavy Lasers, one mounted
each arm. The designers also included a series o secondary
apons, allowing BattleAxe pilots to eectively engage a variety
argetsrom inantry to armor to other Mechsat all ranges.
reover, this rst BattleAxe possessed sucient heat dissipation
acity to selectively re either the two primary lasers or one
ported by the remaining secondary weapons.
The Federated SunsBattleAxe perormed well in the earliest
rs o BattleMech warare, but suered the same primary
mplaints as did the Mackienamely that it was a lumberingst. Unortunately there was little the team could do without
matically altering the design, at least until they learned o the
ran Hegemonys rst jumping Mech, the Wasp. Four years later,
jump-capable BattleAxe-4X debuted; though unstable and
d to control during jumps, it was a welcome upgrade, albeit at
ost o heat capacity. Three more models ollowed in airly rapid
er: the rst a year later which nally replaced the two heavy
ers with PPCs, the second six years ater that which resulted in
omplete re-engineering o the Mech to increase its speed and
mp capacity by a third, and the nal coming in 2478 to make the
ch a completely stable jumping platorm.
These continual upgrades kept the BattleAxe in continuous
duction or decades longer, while older models that could not
easily upgraded were sold or transerred to reserve and militia
ts. The Mech served well throughout the Reunication War,
by wars end was quickly supplanted by newer Mechs like the
mmerhands and the later Warhammer.
Type: BattleAxe
Technology Base: Inner Sphere (Primitive)
Tonnage: 70
Equipment Mass
Internal Structure: 7
Engine: 255 Primitive 13
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 18 8
Gyro: 3
Cockpit (Primitive): 5
Armor Factor (Primitive): 144 13.5
Internal Armor
Structure Value
Head 3 9
Center Torso 22 20
Center Torso (rear) 7
R/L Torso 15 18
R/L Torso (rear) 6
R/L Arm 11 14
R/L Leg 15 16
Weapons and Ammo Location Critical Tonnage
Large Laser RA 2 5
LRM 5 RT 1 2
SRM 6 RT 2 3
Ammo (SRM) 15 RT 1 1
Machine Gun H 1 .5
Machine Gun CT 1 .5
LRM 5 LT 1 2Ammo (LRM) 24 LT 1 1
Ammo (MG) 100 LT 1 .5
Large Laser LA 2 5
Notes: Features the ollowing Design Quirks: Prototype, Poor
Perormance, Hard to Pilot
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bNC-1e baNShee
8
ld Testing Summation: Original Banshee Primitive Chassis
ducer/Site: Hegemony Weapons Research, New Earth
pervising Engineer: Irina Bendakov
totype Introduction Date: 2445
n-Production Equipment Analysis:
Primitive Armor
Primitive Cockpit
Primitive Engine
Prototype PPC
verview
Ater the Mackie was accepted into service, many o the
tractors involved in the design and development o the Mackie
gan working on design proposals o their own. Hegemony
apons Research o New Earth won the second ollow-on Mech
ign competition with their close assault Banshee (having lost
Martinson Armaments Kyudo a ew years earlier). Five tons
hter than the Mackie, and with a similar primary weapons load-
a PPC and a medium autocannonthe hardy and easily
ntained Banshee boasted heavier armor protection as well
everal lasers to provide a better close-ranged damage prole
n the Mackie. Just as signicantly, the Banshee was a true
hropomorphic design, eaturing ully articulated arms with
dsan important consideration as Hegemony MechWarriors
re already employing physical attacks, including punches
t more oten than not let their heavy arm-mounted weapons
ously damaged. What impressed the Hegemony government
st, however, was the speed that the company could produce
Banshee coupled with a signicantly lower cost per unit than
Mackie.
The appearance o an HAFBanshee, with its signature deaths
d, was oten enough to cause panic in opposing MechWarriorshe early years o Mech combat, but the Banshees reputation
mately aded as more capable designs took to the battleeld.
ee decades ater its introduction, Hegemony Weapons
earch debuted the BNC-3E, an upgrade that signicantly
reased the Banshees top speed, though at a cost o most o its
se-range repower.
The HAF immediately accepted this model, which soon
ame the standard with over 5,000 units produced over a ten-
r span (not counting the countless more converted rom -1E
dels). The Banshees heyday was already over however; it was
dergunned when compared to other assault Mech counterparts
d never regained popularity with HAF MechWarriors. By the
ginning o the twenty-sixth century, the Banshee had long
en removed rom the HAFs rontlines, though it (and its clones,
way o salvage and corporate espionage) remained in varying
els o service with the ve Great Houses throughout the Star
gue era, and even into the Succession Wars.
Type: Banshee
Technology Base: Inner Sphere (Primitive)
Tonnage: 95
Equipment Mass
Internal Structure: 9.5
Engine: 345 Primitive 28.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16 6
Gyro: 4
Cockpit (Primitive): 5
Armor Factor (Primitive): 240 22.5
Internal Armor
Structure Value
Head 3 9
Center Torso 30 40
Center Torso (rear) 17
R/L Torso 20 30
R/L Torso (rear) 10
R/L Arm 16 21
R/L Leg 20 26
Weapons and Ammo Location Critical Tonnage
PPC RT 3 7
Small Laser H 1 .5
2 Medium Lasers CT 2 2
AC/5 LT 4 8
Ammo (AC) 40 LT 2 2
Notes: Features the ollowing Design Quirks: Bad Reputation, Easyto Maintain, Distracting
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STRIKe FaLCON aTTaCK VTOL
9
ld Testing Summation: Common Primitive Attack VTOL
ducer/Site: Grand Union Battle Works, Tikonov
pervising Engineer: P.L. Tupolev
totype Introduction Date: 2371
n-Production Equipment Analysis:
Primitive Combat Vehicle
verview
The helicopter has been an integral eature on the battleeld since the
twentieth century. Though many tried during the ollowing centuries
eplace this intrinsically ragile combat unit, it remained just as vital a
yer during the Age o War as it did in the twentieth and twenty-rst
turies. Some were congured to carry cargo or passengers, while others
re dedicated gunships that carried a powerul arsenal o guns and
siles. A ew, like the Strike Falcon, were designed to do both.
When the Capellan Conederation ormed in 2367, it subsumed
umber o smaller powers, each which lent its own strengths to the
w nation. In the case o the Tikonov Grand Union, it provided the
nederation a strong industrial base and powerul military. Tikonovs
mary attack helicopter, the OT-22 Bird o Prey, was showing its age and
e to be replaced. Four years ater th e Conederation was born, the Strike
con Attack VTOL debuted. Designed to carry a strong inantry orce into
tle and then support them, the Strike Falcon was built around a large
nsport bay that could comortably carry one heavily armed platoon (or
o light platoons in cramped conditions). Its wings carried its primary
aponryan SRM 4 on eachbut despite their stubby appearance
o provided signicant aerodynamic lit in orward ight, which gave
vehicle an operational range o well over 1,500 kilometers. The Strike
con also carried three machine guns, one mounted side-by-side with a
sor suite in the chin and one each on the helicopters anks, or anti-
ntry support.
When the Strike Falcon debuted, it was hailed by its operators andred by its opponents. Both relatively speedy and well-armored in its
day, ew opponents could hope to take one down with a single shot
ch led many other powers to copy the design, with varying levels
success. Like any high-tech marvel, however, the Strike Falcon was
ntually superseded by lighter, aster and better armored designs; by
end o the Age o War, the only Strike Falcons still ying were those
pped o weapons and sold to civilian operators.
Type: Strike Falcon
Technology Base: Inner Sphere
Movement Type: VTOL (Medium)
Equipment Rating: D/C-X-X/E
Mass: 30 tons
Equipment Mass
Chassis: 7.5Engine/Controls: 6
Type ICE
Cruise MP: 7
Flank MP: 11
Heat Sinks: 0 0
Fuel: 1,666 km 1
Turret: 0
Armor Factor (BAR 7): 33 1.5
Internal Armor
Structure Value
Front: 3 10
R/L Side: 3/3 8/8
Rear: 3 5
Rotor: 2 2
Weapons and Ammo Location Tonnage
2 SRM 4 Front 4
Machine Gun Front .5
Machine Gun Right .5
Machine Gun Let .5
Ammo (SRM) 25 Body 1
Ammo (MG) 100 Body .5
Advanced Fire Control Body 1
Crew: 5 (1 ocer, 2 enlisted/non-rated, 2 gunners)
Cargo:
6 tons inantry 3 Doors (Right, Let, Rear)
Notes: Features the ollowing Design Quirks: Easy to Pilot, Obso
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RaNDOLPh SUPPORT VehICLe
10
ld Testing Summation: Common Primitive Tracked Vehicle
ducer/Site: Various
pervising Engineer: Unknown
totype Introduction Date: Circa 2300
n-Production Equipment Analysis:
Primitive Combat Vehicle
verview
Every military, paramilitary and private military contract (or
rcenary) organization is lled with many time more support personnel
vehicles than those assigned stric tly to combat operations, many times
a ve-to-oneor even greaterratio. These support units keep the
mbat orces supplied, paid, ed and maintained, among other services.
ough classied as non-combatants, their assignments oten take these
port troops directly into the thick o the ghting, or at least to its just-
htly-less-dangerous periphery. To better protect them in their tasks,
y are commonly provided lightly armed and armored vehicles capable
raversing a wide variety o terrain.
The Randol ph is just one o those armore d suppor t vehicles
nuactured or military and private concerns, common upon the
tleelds and line o communications controlled by every power
oughout the Age o War and Reunication War. It relied upon both
rsized sel-sealing tires or outstanding maneuverability as well as wide
cks or superior traction. The vehicle carried relatively heavy armor all
und that provided exceptional protection to its crew and cargo, and also
tured three universal mounts that could t any large-caliber machine
ns the user chose.
Additionally, it boasted a large interior cargo bed and a standard
ler coupler. The Randolph could carry more than orty tons o cargo
l, or i the cargo was too large to t inside the vehicle, it could pull
ailerbe it a common wheeled trailer or a sledor even a disabled
icle.Given its versatility, the Randolph, along with other vehicles like it,
re purchased en masse by militaries, governments and private concerns
oss the Inner Sphere, assigning them to both support and combat units
e. Though typically assigned to priority missions where personnel and
uable cargoes had to traverse dangerous regions, Randolphs were also
en used to haul eld artillery pieces, mobile repair gantries, or even
verted into ambulances or command posts.
Type: Randolph
Technology Base: Inner Sphere
Movement Type: Tracked (Medium)
Equipment Rating: D/B-X-X/E
Mass: 35 tons
Equipment Mass
Chassis: 6.5
Engine/Controls: 14
Type ICE
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 0
Fuel: 714 km 1
Turret: 0
Armor Factor (BAR 5): 62 2
Internal Armor
Structure Value
Front: 4 16
R/L Side: 4/4 16/16
Rear: 4 14
Weapons and Ammo Location Tonnage
Machine Gun Front .5
Machine Gun Right .5
Machine Gun Let .5
Ammo (MG) 100 Body .5
Basic Fire Control Body .5
Crew: 2 (1 enlisted/non-rated, 1 gunner)
Cargo:
9 tons 1 Door (Rear)
Notes: Features Tractor Chassis Modication. Features the ollowin
Quirks: Easy to Maintain, Modular Weapons, Obsolete/2500
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LTV-4 hOVeR TaNK
11
ld Testing Summation: Common Hovertank
ducer/Site: Lucas Technologies, Outreach
pervising Engineer: Harrison Lucas
totype Introduction Date: 2464
n-Production Equipment Analysis:
Prototype Standard-Grade Armor
verview
Lucas Technologies proposed its series o ast hovertanks to the HAF
458 in response to the prolieration o BattleMech technology as well
evolving HAF doctrine that indicated ormations o ast, maneuverable
ks could be used to eectively swarm a Mech orce and hold it in place
il Mechs or heavy armor could be brought to bear. The HAF didnt bite,
wever; the LTV-2 hovertank, while ast, utilized armor that was easily
netrated by most modern weapons, making the vehicle very ragile
eed. Its primary weapon, a heavy laser, made it popular with some
aller buyers though, which kept the hovertank line open into the next
ade.
Meanwhile, Lucas Technologies bought out several smaller rms
an efort to expand its operations, in the process acquiring one that
d developed a revolutionary process or manuacturing heat and EM
elding or consumer products. Recognizing the incredible value o this
cess, Lucas Technologies CEO and President Harrison Lucas himsel
k charge o the hovertank design team and within a year debuted
LTV-4a tank with superior armor lighter than any currently utilized,
redible maneuverability thanks to a smaller but more powerul engine,
d which mounted the mighty particle cannon alongside a our-tube
sile launcher.
While it took the HAF two more years o testing beore they accepted
tank or mass production, Lucas made billions by rening the new
mor and shielding alloys he had developedinstantly revolutionizing
production o military-grade armor as well as other subsystems,nsing this technology to dozens o other Hegemony contractors. Within
o years, he was listed among the twenty ric hest Hegemony citizens, and
the end o the decade Lucas Technologies had merged with General
chanics, orming the arguably largest and most important military
tractor in the Terran Hegemonyand urther boosting Lucas own
sonal wealth.
These developments may have been Harrison Lucas most enduring
acy, ollowed by the LTV series o military-grade usion engines designed
ing the same era, but the LTV-4 Hovertank is without a doubt a close
d. Lucas Arms and General Mechanics produced tens o thousands o
se simple, cheap and powerul tanks or both the HAF and later the
DF, while production was later licensed within each o the Star League
mber-States, who kept what is now commonly known simply as the
ver Tank in service throughout the Succession Wars.
Type: Hover Tank
Technology Base: Inner Sphere
Tonnage: 50
Equipment Mass
Internal Structure 5
Engine: 115 10
Type: ICE
Cruise MP: 7
Flank MP: 11
Heat Sinks: 10 10
Control Equipment: 2.5
Lit Equipment: 5
Power Amplier: 1
Turret: 1
Armor Factor: 88 5.5
Armor
Value
Front 24
R/L Side 16/16
Rear 16
Turret 16
Weapons and Ammo Location Tonnage
PPC Turret 7
SRM 4 Turret 2
Ammo (SRM) 25 Body 1
Notes: Features the ollowing Design Quirks: Easy to Maintain, Lo
Obsolete/2700
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LRM/SRM/aC CaRRIeR
12
ld Testing Summation: Common Armored Combat Vehicles
ducer/Site: Various
pervising Engineer: Unknown
totype Introduction Date: Circa 2440
n-Production Equipment Analysis:
Primitive Combat Vehicle
verview
The concept o the weapons carrier was not new to the ar mies o
Inner Sphere during the Age o War. Ater all, armored war machines
d been used since the era o the ancient Greeks and Romans millennia
ore. While the tanka heavily armored vehicle that carried one or
re heavy weapons in a turretcertainly became the most iconic o
mbat vehicle since the onset o the twentieth centurys World Wars, a
ole host o dierent types and congurations debuted over the course
he next three centuries.
The utter simplicity and utility o the weapons carrier concept is hard
gnore, and has been employed throughout the modern era by both
h-tech and low-tech combatants. The rst such vehicles were known
tank destroyers and typically mounted a single heavy-caliber weapon
igned to penetrate the armor o even the most powerul tank. Others
lved rom simplistic artillery vehicles that were little more than a mass
ockets mounted on the back o a truck. Those simple concepts advanced
y with the introduction o new technologies in the twenty-ourth
tury, ollowed by better re control systems in the twenty-th centur y.
Representing a large amily o similar vehicles employed by every
wer throughout the Age o War, the weapons carrier is typically a
cked vehicle, capable o traversing a wide variety o terrain types, but
unts only enough armor to protect its crew rom light counterattack. It
so a large, ungainly beast incapable o anything but moderate speeds.
her than speed or armor, weapons carriers must site themselves in
bush positions and rely wholly upon a surprise mass attack rom theirmerous heavy weapons to protect them rom enemy orces. Should they
outnumbered or anked, they will likely be odder, their crews lucky to
ape with their lives.
On the other hand, weapons carriers are cheap and easy to produce
ce multipliers and are oten tted with weapons captured or stolen
m the very enemies they will ace in battle. Used as mobile gun
emplacements, area denial weapons and in shock attacks, they can easily
be the tipping point in a battle, and can provide signicant supporting re
to commanders who lack artillery or air support.
Type: LRM/SRM/AC Carrier
Technology Base: Inner Sphere
Movement Type: Tracked (Medium)
Equipment Rating: D/C-X-X/E
Mass: 55 tons
Equipment Mass
Chassis/Controls: 8.5
Engine/Trans: 14
Type ICE
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 714 km 1
Turret: 0
Armor Factor (BAR 6): 78 3
Internal Armor
Structure Value
Front: 6 22
R/L Side: 6/6 22/22
Rear: 6 12
Notes: All o these Carriers eature the ollowing Design Quirks: Easy to
Maintain, Low Prole, Fast Reload, Poor Perormance, Obsolete/2580
AC/2 Carrier (Primitive)
Weapons and Ammo Location Tonnage
4 AC/2 Front 24Ammo (AC) 90 Body 2
Advanced Fire Control Body 2.5
Crew: 9 (2 ocers, 1 enlisted/non-rated, 6 gunners)
Cargo:
None
LRM Carrier (Primitive)
Weapons and Ammo Location Tonnage
3 LRM 15 Front 21
Ammo (LRM) 40 Body 5
Advanced Fire Control Body 2.5
Crew: 9 (2 ocers, 1 enlisted/non-rated, 6 gunners)
Cargo:
None
SRM Carrier (Primitive)
Weapons and Ammo Location Tonnage
9 SRM 4 Front 18
Ammo (SRM) 200 Body 8
Advanced Fire Control Body 2
Crew: 7 (1 ocer, 1 enlisted/no-rated, 5 gunners)
Cargo:
None
Notes: Carries 1.5 tons o uel (1,071 km total range)
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MOSqUITO LIGhT FIGhTeR
13
ld Testing Summation: Primitive Conventional Fighter
ducer/Site: AeroTech Industries, Andurien
pervising Engineer: Guenther Hamm
totype Introduction Date: 2302
n-Production Equipment Analysis:
Primitive Conventional Fighter
verview
The late twenty-third century was a golden age or military
ustries across the Inner Sphere. While the ve Great Houses
wly consolidated power to orm their own interstellar nations,
aller powers throughout the Inner Sphere battled each other
possession o single worlds, many important only because
upposed enemy desired it. O course, each o these powers
ded a steady supply o military hardware to equip their armies
d ew were particular on who supplied that hardware.
AeroTech Industries was just one o hundreds o mid-sized
cerns across the stars that supplied conventional military
rat. Headquartered on beleaguered Andurien, the company
d the dual benets o witnessing rsthand the capabilities o
designs as well as a built-in customer base o deenders that
perately needed additional ghters. While the company built
merous diferent airrames, the Mosquito light ghter was,
hout a doubt, its best-selling and most popular oering.
Designed primarily as an interceptor, the Mosquitos designers
d simple, proven engineering techniques that made the ghter
xpensive, easy to build and just as easy to maintain. The only
odern concession made was the inclusion o a usion power
nt, giving the ghter the ability to carry more weapons and
nance than other similar airrames. A single ve-tube missile
ncher and a pair o miniguns comprised the Mosquitos main
mament, making it just as capable o taking down enemy ghtersd bombers as providing close air support re missions. A pair o
dpoints also gave operators the option o carrying additional
nance or uel, dependent upon mission requirements.
AeroTech Industries sold tens o thousands o Mosquitos
armies and militias throughout what are now the Capellan
nederation and Free Worlds League, additionally licensing it
production in almost a dozen other minor powers o the time.
ile the Mosquito is almost unkn own today, its massive success
directly to the ormation o one o the largest military suppliers
he Inner Sphereby the end o the twenty-ourth century the
mpany had merged with several other interstellar corporations
orm Andurien AeroTech in the years just beore the ormation
he Star League.
Type: Mosquito Light Fighter
Technology Base: Inner Sphere
Movement Type: Fixed Wing (Medium)
Equipment Rating: D/D-X-X/E
Mass: 20 tons
Equipment Mass
Chassis: 2
Engine/Controls: Fusion 8
Sae Thrust: 6
Max Thrust: 9
Structural Integrity: 6
Heat Sinks: 0 0
Fuel: 150 3
Armor Factor (BAR 6): 24 1
Armor
Value
Nose: 9
Wings: 6/6
At: 3
Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
LRM 5 Nose 2 0 3 3 3
Ammo (LRM) 24 1
Machine Gun RW .5 0 2
Machine Gun LW .5 0 2
Ammo (MG) 200 1
2 External Stores Hardpoints .5
Advanced Fire Control .5
Crew: 3 (2 enlisted/non-rated, 1 gunner)
Cargo:
None
Notes: Features the ollowing Design Quirks: Atmospheric Flyer, Easy to Maintain, Obsolete/2510
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aReS LaNDING CRaFT
14
ld Testing Summation: Combat Landing Crat
ducer/Site: IncStar Dynamics
pervising Engineer: Orastar Antonin
totype Introduction Date: 2438
n-Production Equipment Analysis:
Primitive Landing Crat
verview
The Ares Landing Crat evolved rom a number o earlier
igns to become the standard HAF orbit-to-surace combat
nsport in the twenty-th century, replacing designs that
re simple cargo movers or which sacriced cargo capacity or
ditional armor and sel-deense weaponry. The only way these
ps could hope to pierce a concerted enemy ghter screen was
h sheer numbersknowing ull well that a loss o just twenty-
percent would be a good mission.
TheAres was born to correct those inadequacies while also
vering up to a sixty-ve ton tank to the battleeld. Armed
h two heavy long-range missile racks as well as both ore-
d at-acing lasers, the Ares could cut a swath through almost
conventional ghter screen. Moreover, ater delivering their
goes, theAres landing crat could return to the skies to establish
al superiority with their heavy arsenals, destroying opposing
hters and delivering powerul air-to-ground strikes against
emy positions. Following the success o the Mark I Ares, the
F constructed a modied Mk. II Close Attack Landing Crat
ch traded cargo capacity or an additional array o th ree heavy
ers and extra uel, assigning one or two o these per landing crat
adron to provide heavy support to landing operations. A third
ant designed to directly engage enemy ghtersthe Mk. III
s Assault Cratdebuted a ew years later; this model mounted
eavy laser in place o one o the nose-mounted medium lasers,ng with additional heat sinks, a beeed up structure with heavier
mor and sported a more powerul engine that provided nearly
uble the Ares normal maximum accelerationall while still
aining enough cargo space to deliver up to two platoons o
rines or inantry.
The Ares served or more than three centuries in various
acities within the HAF and the Star League nations, even ater
ng operationally replaced in 2476 by a more advanced base
me (the newer Mk. IV/V/VI models were ten tons lighter and
htly smaller but nonetheless eatured the same c argo capacity
d armaments, and almost exactly the same armor proles as
Mk. I/II/III). These new models were nally replaced by todays
mmon Mk. VII (and its sister-designs) ater the all o the Star
gue and the dawn o the Succession Wars.
Type: Military Aerodyne
Use: Armed Cargo Transport
Tech: Inner Sphere
Introduced: 2438
Dimensions
Length: 27 meters
Width: 24 meters
Fuel: 6 tons (480 points)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 16
Structural Integrity: 6
Armor
Nose: 76
Sides: 75
Aft: 55
Cargo
Bay 1: Cargo (65 tons) 2 Doors
Crew: 3 enlisted/non-rated, 1 gunner
Notes: Equipped with 24 tons o primitive armor, all crew quarters assigned as Steerage-class (5 tons per
crewman).Features the ollowing Design Quirks: Atmospheric Flyer, Easy to Maintain, Obsolete/2476
Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Medium Lasers Nose 2 3 5
LRM 15 RW 7 5 9 9 9
LRM 15 LW 7 5 9 9 9
Ammo (LRM) 32 4
2 Medium Lasers At 2 3 5
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bLaCK eaGLe DROPShIP
15
ld Testing Summation: Primitive Military DropShip
ducer/Site: Mikoyan Aerospace Consortium, Terra
pervising Engineer: Hans Sulimar
totype Introduction Date: 2453
n-Production Equipment Analysis:
Primitive DropShip
verview
The employment o the BattleMech in combat during the rst hal
he twenty-th century orced the Terran Hegemony to develop new
tleeld tactics and new logistical methods to efectively employ this new
apon. O critical importance was a way to transport these behemoths to
rom battleelds on distant worlds. While a Mackie could walk under its
n power onto the cargo deck o the largest o spheroid DropShips and
n be secured, the loading and unloading process was extremely time
sumingcertainly not conducive to surprise strikes. Worse still, while
Mech could be carried by many o the numerous aerodyne cargo ships
xistence, they could only be loaded while laying on their backs (typically
a atbed trailer), requiring even more precious time to ofoad and then
ht the Mech or start-up.
Many dierent extant DropShip designs were considered or
nsormation into the rst true BattleMech carriers. The Manatee was
rst ship so modied and employed a unique cubicle structure that
Mech could easily enter and exit under its own power. These cubicles,
ch included integral hardpoints that could keep a standing Mech
ure under high-G maneuvers, could even be used to repair and rearm
Mech. Unortunately, the Manatee could only carry a single lance o
tleMechs, ar too ew to support major combat operations.
The Black Eagle, on the other hand, represented a ar more ideal carrier.
ginally constructed as a military transport, it eatured a strengthened
ucture and heavy armor, along with a powerul sel-deense arsenal. The
e design eatured three cargo decks that could carry either a battalion oht armor or more than a company o heavy armor, along with sucient
sumables to supply that armor through the rst stages o an invasion.
ile the Mackie could not stand upright on any one o those decks, the
ck Eagle could be constructed without the mid-deck, creating more than
ough room or twelve o the behemoths and their transit cubicles.
Though the transport o entire BattleMech battalions was still let to
ge bulk cargo ships, the HAF began to assign Black Eagles to its primary
ault companies, units that would quickly secure a spaceport or landing
e where the lengthy disembarkation process could happen. O course,
Black Eagle became the standard or BattleMech assault carriers,
mately spawning the Lion and later the Union. So successul was the
ck Eagle design that the HAF also reworked it into the slightly lighter but
ch aster and heavily armed Pentagon assault ship in the mid-twenty-
h century.
Type: Military Spheroid
Use: Mech Carrier
Tech: Inner Sphere
Introduced: 2458
Mass: 4,500 tons
Dimensions
Length: 77 meters
Width: 77 meters
Height: 90 meters
Fuel: 250 tons (7,500 points)
Tons/Burn-Day:1.84
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 156
Structural Integrity: 16
Armor
Nose: 191
Sides: 171
Aft: 120
Cargo
Bay 1: BattleMechs (12) 2 Doors
Bay 2: Cargo (540 tons) 2 Doors
Life Boats: 1
Escape Pods: 8
Crew: 5 ocers, 14 enlisted/non-rated, 9 gunners, 24 bay personnel
Ammunition: 144 rounds LRM 20 Ammo (24 tons)
Notes: Equipped with 55 tons o primitive armor. Features the ollowing
Design Quirks: Easy to Maintain, Obsolete/2545
WeaponsCapital Attack Values (Standard)Arc (Heat) Type Heat Short Medium Long Extreme Nose (28 heat)2 LRM 20 12 2 (24) 2 (24) 2 (24)
(36 rounds)2 Large Lasers 16 2 (16) 2 (16)
FR/FL (28 heat)2 LRM 20 12 2 (24) 2 (24) 2 (24)
(36 rounds)2 Large Lasers 16 2 (16) 2 (16)
AR/AL (26 heat)LRM 20 (18 rounds) 6 1 (12) 1 (12) 1 (12) Large Laser 8 3 (28) 1 (8)
4 Medium Lasers 12Aft (20 heat)Large Laser 8 3 (28) 1 (8)
4 Medium Lasers 12
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16
aDDITIONaL GaMe RULeS
This Experimental Technical Readout Incorporates a ew new and expanded rules to better cover
certain technologies that existed at this point in the Age o War, but received little attention prior to this
volume. These rules build on those ound in TechManual(TM), Tactical Operations (TO), Strategic Operations
(SO), and the special Primitive Tech construction rules ound in Jihad Secrets: The Blake Documents.
Prototype Jump Jets
Standard production model jump jets (along with their required BattleMech gyroscopemodications and control sotware upgrades) debuted in 24 71 within the Terran Hegemony (later, in
each o the other Inner Sphere and Periphery nations). Prototype jump jet models were introduced
in 2464 with the debut o the Wasp BattleMech (prototype jump jets were later included in the
BattleAxe and the Shadow Hawk).
While prototype jump jets have the same mass and take up the same critical space as standard
jump jets, their use was problematic and induced instability within the jumping BattleMech. These
problems were later cleared up within the production model jump jets.
Any BattleMech mounting prototype jump jets that ju mps must make a Piloting Skill Roll with
a TN o +3 (in addition to any other modiers) to avoid alling when it lands (see Piloting/Driving Skill
Rolls, p. 59, TW).
Prototype PPC
While the Terran Hegemony did not perect the design and manuacture o the particle projection cannon until 2460, the Hegemony utilized
PPCs on designs such as the Mackie and the Banshee BattleMechs or more than two decades beore advances in miniaturization and manuacturing
processes allowed the debut o the standard model PPC.
A Prototype PPC ollows the standard rules or the PPC, but costs ve times as much (1,000,000 C-Bills).
Primitive Aerospace Unit Construction
Primitive aerospace ghters, small crat and DropShips are built using the standard Aerospace Unit Construction rules (see pp. 180-199, TM),
with the changes described below (based on Primitive BattleMech Construction rules ound in Jihad Secrets: The Blake Documents). All o theseaerospace units designed and constructed prior to the introduction o modern technology in each o the major Inner Sphere and Periphery powers
will adhere to these construction rules.
Primitive Aerospace Fighter Construction
The primitive aerospace ghters shown in this Experimental Tech Readoutare constructed using the rules ound on p. 146 oJihad Secrets: The
Blake Documents.
Primitive Small Craft and DropShip Construction
The primitive small crat and DropShips shown in this Experimental Tech Readoutare constructed using the standard rules ound in TechManual,
but employ armor identical to the armor used by primitive BattleMechs (see p. 145, The Blake Documents), which is mounted using the standard
limits or small crat and DropShips (see pp. 190-191, TM).
Introduction of Modern Tech
Moderntechnologywhich utilizes
the standard construction rules for BattleM-
echs, combat vehicles and aerospace units
as found in the Tech Manualdebuted in
each of the major Inner Sphere and Periph-
ery powers in the years listed below.
Year Realm
2470 Terran Hegemony
2475 Federated Suns
and Lyran Commonwealth
2487 Draconis Combine
2501 Free Worlds League
2503 Rim Worlds Republic
2504 Capellan Confederation
2505 Taurian Concordat
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Wasp WSP-1
5
8
5
20
(Primitive)Era: Star League
Inner Sphere
2012
(4)
(4) (4)
(6)(3) (3)
(3) (3)
(2)
(3)
(2)
(5) (5)
(3) (3)
(6)
(4) (4)
1 Medium Laser RA 3 5 [DE] 3 6 9
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Gyro
Gyro
Gyro
Gyro
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Prototype Jump Jet
Roll Again
Heat Sink
Heat Sink
Heat Sink
Prototype Jump Jet
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Heat Sink
Heat Sink
Heat Sink
Prototype Jump Jet
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Primitive Cockpit
Sensors
Life Support
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Prototype Jump Jet
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Prototype Jump Jet
Roll Again
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
OO
O
O
O
O
O
O
OO OOOOO
OOO O
O
O
O
O
O
O
OO
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O O
O
O
O
O
O
O
O
O
10 (10)Single
OO
O
O
O
O
O
O
O
O
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Icarus ICR-1X
4
6
0
40
(Primitive)Era: Star League
Inner Sphere
2012
(9)
(13) (13)
(15)(9) (9)
(16) (16
(4)
(4)
(4)
(10) (10)
(6) (6)
(12)
(10) (10)
2 SRM 2 LT 2 2/Msl[M,C,S]
3 6 9
2 Machine Gun RA 0 2[DB,AI]
1 2 3
1 Large Laser LA 8 8 [DE] 5 10 151 Small Laser LA 1 3 [DE] 1 2 3
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Large Laser
Large Laser
Small Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Machine Gun
Machine Gun
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Gyro
Gyro
Gyro
Gyro
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Roll Again
Roll Again
SRM 2
SRM 2
Ammo (SRM 2) 50
Roll Again
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Ammo (Machine Gun) 200
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Primitive Cockpit
Heat Sink
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O O OO O O
O
O
O
O
O
O
O
OOOOOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
OOO
O
OO
O
O
O
OOO
OO OOO O
O
O
O
O
O
O
O
O
O
O
O
O
O OO
O OO
O
O
O
O
O OO
O OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
10 (10)Single
OO
O
O
O
O
O
O
O
O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
20/34
Gladiator GLD-1R
4
6
0
55
(Primitive)Era: Star League
Inner Sphere
2012
(9)
(19) (19)
(26)(17) (17)
(24) (24
(6)
(9)
(6)
(13) (13)
(9) (9)
(18)
(13) (13)
1 Large Laser RA 8 8 [DE] 5 10 152 Medium Laser LA 3 5 [DE] 3 6 9
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Medium Laser
Medium Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Large Laser
Large Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Gyro
Gyro
Gyro
Gyro
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Roll Again
Roll Again
Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Heat Sink
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Primitive Cockpit
Sensors
Life Support
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O O O OOOOOO
O
O
O
O
O
O
O
O
O
O
OOOOOOOOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
OOO
OO OOO O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OOOO
O OOOO
O
O
OO
OOOO
O OOO
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
14 (14)Single
OO
O
O
O
O
O
O
O
O
OO
O
O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
21/34
Crossbow CRS-X
4
6
0
60
(Primitive)Era: Star League
Inner Sphere
2012
(8)
(14) (14)
(16)(12) (12)
(15) (15
(5)
(7)
(5)
(14) (14)
(10) (10)
(20)
(14) (14)
1 Large Laser RT 8 8 [DE] 5 10 152 LRM 5 RA 2 1/Msl
[M,C,S]6 7 14 21
1 Medium Laser RA 3 5 [DE] 3 6 92 LRM 5 LA 2 1/Msl
[M,C,S]6 7 14 21
1 Medium Laser LA 3 5 [DE] 3 6 9
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
LRM 5
LRM 5
Ammo (LRM 5) 24
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Medium Laser
LRM 5
LRM 5
Ammo (LRM 5) 24
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Gyro
Gyro
Gyro
Gyro
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Large Laser
Large Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Primitive Industrial Cockpit
Sensors
Life Support
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O O OO O O
O
O
O
O
O
O
O
O
OOOOOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OOO
O
OOOO
O
O
O
O
O
O
O
O
O
OOOO OOO O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
OO
O
O
OOOO
OOOOOO
OO
OO
OOOO
OOOO
OO
OO
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O O
OO
OO
OO
OO
OO
OO
OO
OOOOOOOOOOOOOO
10 (10)Single
OO
O
O
O
O
O
O
O
O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
22/34
BattleAxe BKX-1X
3
5
0
70
(Primitive)Era: Star League
Inner Sphere
2012
(9)
(18) (18)
(20)(14) (14)
(16) (16
(6)
(7)
(6)
(15) (15)
(11) (11)
(22)
(15) (15)
1 Machine Gun HD 0 2[DB,AI]
1 2 3
1 Machine Gun CT 0 2[DB,AI]
1 2 3
1 LRM 5 RT 2 1/Msl[M,C,S]
6 7 14 21
1 SRM 6 RT 4 2/Msl[M,C,S]
3 6 9
1 LRM 5 LT 2 1/Msl[M,C,S]
6 7 14 21
1 Large Laser RA 8 8 [DE] 5 10 151 Large Laser LA 8 8 [DE] 5 10 15
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Heat Sink
Heat Sink
Large Laser
Large Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Heat Sink
Heat Sink
Large Laser
Large Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Gyro
Gyro
Gyro
Gyro
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Heat Sink
Machine Gun
Heat Sink
Heat Sink
LRM 5
Ammo (LRM 5) 24
Ammo (Machine Gun) 100
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Heat Sink
SRM 6
SRM 6
LRM 5
Ammo (SRM 6) 15
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Primitive Cockpit
Machine Gun
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OOOOOOOO
O
O
O
O
O
O
O
O
O
O
OOOOOOOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
OOOOOOOOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OOOOOOOOOOO
OO
OO
OOOOOOOOO
OO
OO
OO
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
18 (18)Single
OO
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
23/34
Banshee BNC-1E
3
5
0
95
(Primitive)Era: Star League
Inner Sphere
2012
(9)
(30) (30)
(40)(21) (21)
(26) (26
(10)
(17)
(10)
(20) (20)
(16) (16)
(30)
(20) (20)
1 Small Laser HD 1 3 [DE] 1 2 32 Medium Laser CT 3 5 [DE] 3 6 91 PPC RT 10 10 [DE] 3 6 12 181 AC/5 LT 1 5
[DB,S]3 6 12 18
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Gyro
Gyro
Gyro
Gyro
Primitive Fusion Engine
Primitive Fusion Engine
Primitive Fusion Engine
Medium Laser
Medium Laser
Heat Sink
AC/5
AC/5
AC/5
AC/5
Ammo (AC/5) 20
Ammo (AC/5) 20
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
PPC
PPC
PPC
Roll Again
Roll Again
Roll Again
Roll Again
Roll AgainRoll Again
Roll Again
Roll Again
Roll Again
Life Support
Sensors
Primitive Cockpit
Small Laser
Sensors
Life Support
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Heat Sink
Roll Again
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
OO O O OO O O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
OOOOOOOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OOO
OO OOO O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
OOOOOO
OOOOOOOO
OO
O
OOO
OOOOOO
OOOOOO
OO
OO
O
OOO
OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
O
O O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
16 (16)Single
OO
O
O
O
O
O
O
O
O
OO
O
O
O
O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
24/34
Strike Falcon Attack VTOL
Support
7
11I.C.E.
30
Inner Sphere
Era: Star League
BAR: 7
2012
2012
(10)
(8)
(8)
(5)
(2)
1 Advanced Fire Control BD [E]1 Machine Gun FR 2
[DB,AI]1 2 3
2 SRM 4 FR 2/Msl[M,C,S]
3 6 9
1 Machine Gun RS 2[DB,AI]
1 2 3
1 Machine Gun LS 2[DB,AI]
1 2 3
Cargo, Infantry (6 tons)
Ammo: (SRM 4) 25, (Machine Gun) 100
OOOOOOOOOO
OOO
OOOO
O
OOO
OOOO
O
OOOOO
O O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
25/34
Randolph Support Vehicle
4
6Tracked
I.C.E.
35
Inner Sphere
Era: Star League
BAR: 5
2012
2012
(16)
(16
(16)
(14)
1 Basic Fire Control BD [E]1 Machine Gun FR 2
[DB,AI]1 2 3
1 Machine Gun RS 2[DB,AI]
1 2 3
1 Machine Gun LS 2[DB,AI]
1 2 3
Cargo Space - 9 tonsChassis Modifications: Tractor
Ammo: (Machine Gun) 100
O OOO
O OOO
O OO
OO OO
OO
O
O
OO
OO
OO
O
O
O
OO
OO
O
O
O
OO
OO
OO
O
O
O
OO
OO
O O O O OO O O O O
O O O O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
26/34
Hover Tank
7
11Hover
I.C.E.
50
Inner Sphere
Era: Star League
2012
2012
(24)
(16
(16)
(16)
(16)
1 PPC T 10 [DE] 3 6 12 181 SRM 4 T 2/Msl
[M,C,S]3 6 9
Ammo: (SRM 4) 25
O O OOOO
O O OOOO
O OOOO
OO O
OO
OOO
O
O
OO
OO
OO
O
O
O
OO
OO
O
O
O
OO
OO
OO
O
O
O
OO
OO
O O O O O OO O O O O
O O O O O
O O OO O
OOOO O O
OOOO O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
27/34
AC/2 Carrier (Primitive)
3
5Tracked
I.C.E.
55
Inner Sphere
Era: Star League
BAR: 6
2012
2012
(22)
(22
(22)
(12)
1 Advanced Fire Control BD [E]4 AC/2 FR 2
[DB,S]4 8 16 24
Ammo: (AC/2) 90
O O OOOO
O OOOO
O OOO
OOO
OO
OOO
OO
OOO
O
OOO
OO
OO
O
O
O
OO
OO
O
O
OO
OO O
O
O OO
OO
OO
O
O
O
OO
OO
O
O O O OO O O OO O O O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
28/34
LRM Carrier (Primitive)
3
5Tracked
I.C.E.
55
Inner Sphere
Era: Star League
BAR: 6
2012
2012
(22)
(22
(22)
(12)
1 Advanced Fire Control BD [E]3 LRM 15 FR 1/Msl
[M,C,S]6 7 14 21
Ammo: (LRM 15) 40
O O OOOO
O OOOO
O OOO
OOO
OO
OOO
OO
OOO
O
OOO
OO
OO
O
O
O
OO
OO
O
O
OO
OO O
O
O OO
OO
OO
O
O
O
OO
OO
O
O O O OO O O OO O O O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
29/34
SRM Carrier (Primitive)
3
5Tracked
I.C.E.
55
Inner Sphere
Era: Star League
BAR: 6
2012
2012
(22)
(22
(22)
(12)
1 Advanced Fire Control BD [E]9 SRM 4 FR 2/Msl
[M,C,S]3 6 9
Ammo: (SRM 4) 200
O O OOOO
O OOOO
O OOO
OOO
OO
OOO
OO
OOO
O
OOO
OO
OO
O
O
O
OO
OO
O
O
OO
OO O
O
O OO
OO
OO
O
O
O
OO
OO
O
O O O OO O O OO O O O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
30/34
Mosquito Light Fighter
FIXED WING SUPPORT VEHICLE RECORD SHEET
6
9
20
Inner Sphere
Era: Star League
BAR: 6
2012
1 (9)
1 (6)1 (6)
1 (3)
6
1 LRM 5 [M,C,S] N 0 3 3 31 Machine Gun [DB,AI] LW 0 21 Machine Gun [DB,AI] RW 0 21 Advanced Fire Control
[E] BD 02 External Stores Hardpoint
[E] BD 0
Ammo: (LRM 5) 24, (Machine Gun) 100Fuel: 150 Points
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
OO
O
O
O
O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
31/34
Mk. I Ares Landing Craft
3
5
200
Inner Sphere
Era: Star League
2012
8 (76)
8 (75)8 (75)
6 (55)
6
2 Medium Laser [DE] N 0 51 LRM 15 [M,C,S] LW 0 9 9 91 LRM 15 [M,C,S] RW 0 9 9 92 Medium Laser [DE] A 0 5
Cargo:Cargo Space - 65 tons (2 doors)
Ammo: (LRM 15) 32Fuel: 480 Points
16 (16)Single
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O O OO OO OO OO O
O OO O
O OO O O O O
O O O O OO O O O O O
O O O O OO O O O OO O O O O O
O O O O O O OO O O O O O OO O O O O O OO O O O O O
O OO OO O
O OO O
OO OO O
O OO O
O OOO OO O
O OO OO O
O O OO O O O
O O O OO O O
O O O OO O O O
O O OO O O O
O O O OO O O
O O O OO O O
O OO OO O
O OO O
OO OO O
O OO O
O OOO OO O
O OO OO O
O O OO O O O
O O O OO O O
O O O OO O O O
O O OO O O O
O O O OO O O
O O O OO O O
O O O
O O OO O O
O OO O OO O O
O O OO O O
O OO O O
O O OO O O
O OO O O
O O OO O O
O OO O O
O O OO O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
32/34
Mk. II Ares Close Assault Landing Craft
3
5
200
Inner Sphere
Era: Star League
2012
8 (76)
8 (75)8 (75)
6 (55)
6
1 Large Laser [DE] N 0 8 82 Medium Laser [DE] N 0 51 Large Laser [DE] LW 0 8 81 LRM 15 [M,C,S] LW 0 9 9 91 Large Laser [DE] RW 0 8 81 LRM 15 [M,C,S] RW 0 9 9 92 Medium Laser [DE] A 0 5
Cargo:Cargo Space - 15 tons (2 doors)
Ammo: (LRM 15) 32Fuel: 720 Points
38 (38)Single
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O O OO OO OO OO O
O OO O
O OO O O O O
O O O O OO O O O O O
O O O O OO O O O OO O O O O O
O O O O O O OO O O O O O OO O O O O O OO O O O O O
O OO OO O
O OO O
OO OO O
O OO O
O OOO OO O
O OO OO O
O O OO O O O
O O O OO O O
O O O OO O O O
O O OO O O O
O O O OO O O
O O O OO O O
O OO OO O
O OO O
OO OO O
O OO O
O OOO OO O
O OO OO O
O O OO O O O
O O O OO O O
O O O OO O O O
O O OO O O O
O O O OO O O
O O O OO O O
O O O
O O OO O O
O OO O OO O O
O O OO O O
O OO O O
O O OO O O
O OO O O
O O OO O O
O OO O O
O O OO O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
33/34
Mk. III Ares Assault Craft
3
5
200
Inner Sphere
Era: Star League
2012
10 (91)
9 (90)9 (90)
6 (55)
6
1 Large Laser [DE] N 0 8 81 Medium Laser [DE] N 0 51 LRM 15 [M,C,S] LW 0 9 9 91 LRM 15 [M,C,S] RW 0 9 9 92 Medium Laser [DE] A 0 5
Cargo:nfantry - 2 platoons (1 door)
Ammo: (LRM 15) 32Fuel: 640 Points
20 (20)Single
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
OO
O
O O OO O
O O OO O
O O OO O
O O O
O OO O O O O OO O O O O O O
O O O O O OO O O O O O O
O O O O O OO O O O O O
O O O O O O O O OO O O O O O O OO O O O O O O O
O O O O O O O O
O O OO OO O
O OO OO O O
O OO OO O
O O
O O OO OO OO O
O OO O O
O OO O O O
O O O O OO O O O
O O O OO O O O O
O O O OO O O O O
O O O OO O O O
O O O O OO O O O
O O O O
O O OO OO O
O OO OO O O
O OO OO O
O O
O O OO OO OO O
O OO O O
O OO O O O
O O O O OO O O O
O O O OO O O O O
O O O OO O O O O
O O O OO O O O
O O O O OO O O O
O O O O
O O O
O O OO O O
O OO O OO O O
O O OO O O
O OO O O
O O OO O O
O OO O O
O O OO O O
O OO O O
O O OO O
on order #3248678
-
7/30/2019 Cat35xt002_xtro Primitives II
34/34
Black Eagle
4
6
0 / 0 0 / 0
4500
Inner SphereEra: Star League
1/8
52
0
0
0
0
20 (191)
18 (171)18 (171)
12 (120)
16
Standard Scale (1-6) (7-12) (13-20) (21-25)Bay Loc Ht SRV MRV LRV