Cat35xt002_xtro Primitives II

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    1

    INTRODUCTION

    With the discovery o the New Dallas memory core and the expanded opening o Clan historical archives, interest in the history o the so- calledAge o War and the early Star League era has exploded, especially among the average Inner Spheroid. Some are undoubtedly looking to nd solacein tales o how their long-past orebears coped with th e ongoing violence and devastation o the era while oth ers are simply looking or answers onhow such terrible inhumanity could strike over and over again, how to stop the terrible cycle o violence once and or all. Many, o course, are simplyinterested in the history o Mankind, taking advantage o the many new resources suddenly opened to them.

    No matter your reasons, we hope that this treatise will help provide you some historical perspective upon the Age o War, that little-understoodera which led directly to Mankinds greatest o achievements: the Star League. In some ways, this work could be considered a technical readoutsofrststhe BattleAxe, Gladiator and Icarus were the very rst BattleMechs produced by the Federated Suns, Draconis Combine and Free WorldsLeague, respectively, while the Wasp was the very rst Mech that could jump. The Banshee and the Crossbow, meanwhile, were the rst Mechsproduced by their manuacturers. And the LTV-4 Hovertank was, near as our research could determine, the one design that seemingly revolutionizedthe state o the art and ushered in the modern technological era o the twenty-th century.

    Meanwhile, this work continues to unravel the truth o the state o technology during the Age o War. While we have known or some timenow that many o the so-called acts presented by ComStar in their popular Technical Readouts were simply suppositions crossed with well-regarded legends and at least a ew manuactured truths about the almost-mythical Terran Hegemony. For example, many military historians havelong assumed that aerospace and naval construction technology had somehow advanced aster than land-based vehicles, a act we now aim tocorrect with the inclusion o the Black Eagle DropShip and theAres Mk. I Landing Crat.

    This Experimental Technical Readout: Primitives is certainly not the nal or most denitive work on military technology o the era. No doubt, ashistorians continue to delve into the new sources open to them, we will see more and more publications such as this. Taken as a whole, they willgive you a better, i not complete, picture o the advancing state o the art in the nal decades o the Age o War and leading into the ormation othe Star League.

    Dr. Saga Brest, 19 June 3079

    HOW TO USE THIS BOOKThe Mechs, combat vehicles, and ghters described in Experimental Technical Readout: Primitives, Volume 2 provide players with a sampling o

    designs rom the period o time covered by the Age o War and the rise o the First Star League. While the ocus o the designs eatured in this book

    is historical, many o the designs have modern counterparts detailed in other Technical Readouts.The rules or using Mechs, vehicles and ghters in BattleTech game play can be ound in Total Warare, while the rules or their constructioncan be ound in TechManual. However, the primitive nature o th ese designs also utilized the RetroTech construction rules ound in Jihad Secrets: TheBlake Documents, supplemented by the Experimental-level rules presented in Tactical Operations.

    Special additions to the Primitive construction rules have also been introduced in this book. For reerence, a special Additional Game Rulessection ollows the design specs provided in these pages.

    Developers AddendumAstute readers may notice that several o the designs that will appear in this and other volumes o the XTR: Primitives mini-series have appeared

    in previous Record Sheets books such as Record Sheets: 3075. This redundancy is intentional, both as a means o correcting minor errors in the originalPrimitive units stats (where conict arises, the Primitives XTRs supersede) and as a means o providing a clearer and more ocused treatment o theprimitive machines that were contemporaries during the Age o War.

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    2

    INTRODUCTION

    CREDITS

    Project Development

    Herbert A. Beas II

    Development Assistance

    Randall N. Bills

    Jason Schmetzer

    BattleTech Line DeveloperHerbert A. Beas II

    Assistant Line Developer

    Ben H. Rome

    Primary Writing

    Christofer Bones Trossen

    Art Direction

    Brent Evans

    Production Staf

    Cover Design and Layout

    Ray Arrastia

    Illustrations

    Doug Chafee

    Chris Lewis

    Duane Loose

    Slawomir Maniak

    Justin Nelson

    Record Sheets

    Joel Bancrot-Connors

    BV Smasha! Sebastian Brocks

    Christopher Chunga Smith

    Techno Wizard Jason Tighe

    BattleTech Logo DesignShane Hartley, Steve Walker

    and Matt Heerdt

    Factchecking/Playtesting: Joel Bancrot-Connors, Joshua

    NCKestrel Franklin, William Mad Capellan Gauthier, Keith Xotl

    Hann, Johannes jymset Heidler, Daniel DarkISI Isberner, Chris

    Alexander Knight Marti, Luke Jellico Robertson, Chris Chunga

    Smith, Peter Smith, Chris Wheeler, Patrick Wynne.

    Dedicated to: My Historicals cohort Chris Hartord, along with

    Herb and Randallhad we not written Historical: Reunifcation War, I

    probably wouldnt have wrapped my head around the pre-history o

    the BattleMech as much as I did, leading me directly into nishing of

    this series o XTROs.

    2012 The Topps Company, Inc. All Rights

    Reserved. Experimental Technical Readout:

    Primitives Volume 2, Classic BattleTech,

    BattleTech, BattleMech, Mech and the

    Topps logo are registered trademarks and/or

    trademarks of The Topps Company, Inc., in the

    United States and/or other countries. Catalyst

    Game Labs and the Catalyst Game Labs logo

    are trademarks of InMediaRes Productions, LLC.

    CAT35XT002

    Under License From

    JIHAD ERA

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    WSP-1 WaSP

    3

    ld Testing Summation: Original Wasp Primitive Chassis

    ducer/Site: General Mechanics, Inc., Mars

    pervising Engineer: Soren Iishi

    totype Introduction Date: 2464

    n-Production Equipment Analysis:

    Primitive Armor

    Primitive Cockpit

    Primitive Engine

    Prototype Jump Jets

    verview

    The mid-twenty-th century BattleMech was the undeniable

    g o the battleeld, but was a lumbering beast compared to the

    ks it had supplanted. Conventional vehicles were still needed

    scouts and ankers, a paradigm Terran Hegemony generals

    re more than willing to accept, at least until they learned that

    Lyran Commonwealth was pursuing its own home-grown

    tleMech, one designed rom the ground up as a scout.

    When the Hegemony Armed Forces released its requirements

    a highly mobile ast reconnaissance BattleMech, General

    chanics, Incorporated jumped at the opportunity. The company

    s one o the primary subcontractors involved in the design and

    duction o both the Mackie and the Banshee and was looking

    expand its operations and prole. General Mechanics gave Dr.

    en Iishi the mandate to win that contract.

    The company spared no expense in supporting Soren, who

    uited an expansive talent pool and built an advanced research

    partment, known as The Hive, dedicated to the project. The

    ign o a ast BattleMech was no problem or Sorens engineers,

    o had baseline plans and models ready or approval within weeks.

    ir challenge, however, was in realizing Dr. Sorens visiona Mech

    t could y, giving it truly unsurpassed mobility and survivability.The Hives combined brainpower and resources were

    mately unable to quite reach that loty goal (indeed, the state

    he art would require more than two centuries o advancement

    eplicate Dr. Sorens vision in the orm o the Land-Air Mech),

    they came closein doing so also indelibly leaving their own

    rk upon the very nature o the BattleMech. When WSP-1X-02

    t appeared during its preliminary trials, landing in ront o the

    F High Command ater jetting over the top o its hangar, the

    mpetition was over. General Mechanics Wasp had won.

    Not, o course, that development o the Wasp was complete.

    mping the twenty-ton machine was a dangerous prospect that

    en let the Wasp a mangled wreck and its pilot traumatized.

    Mechs gyroscope could not maintain stability through the

    neuver, requiring absolute concentration and det reexes rom

    pilot to land saely. It would be almost a decadeand hundreds

    damaged HAF Wasps and injured MechWarriorsbeore The

    es engineers solved the jump problem. The company went on

    onstruct countless thousands o Wasps or the Hegemony and

    r League, making it one o the most iconic o Mechs in existence.

    Type: Wasp

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 20

    Equipment Mass

    Internal Structure: 2

    Engine: 120 Primitive 4

    Walking MP: 5

    Running MP: 8

    Jumping MP: 5

    Heat Sinks: 10 0

    Gyro: 2

    Cockpit (Primitive): 5

    Armor Factor (Primitive): 37 3.5

    Internal Armor

    Structure Value

    Head 3 4

    Center Torso 6 6

    Center Torso (rear) 3

    R/L Torso 5 4

    R/L Torso (rear) 2

    R/L Arm 3 3

    R/L Leg 4 3

    Weapons and Ammo Location Critical Tonnage

    Medium Laser RA 1 1

    Jump Jet RT 1 .5

    Jump Jet LT 1 .5

    Jump Jet CT 1 .5

    Jump Jet RL 1 .5

    Jump Jet LL 1 .5

    Notes: Features the ollowing Design Quirks: Weak Legs, Hard to Pilot

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    ICR-1X ICaRUS

    4

    ld Testing Summation: Original Icarus Primitive Chassis

    ducer/Site: Corean Enterprises, Stewart

    pervising Engineer: Abrahim Chiu

    totype Introduction Date: 2470

    n-Production Equipment Analysis:

    Primitive Armor

    Primitive Cockpit

    Primitive Engine

    verview

    The Free Worlds Leagues acquisition o the BattleMech

    2462 brought a tremendous technological leap to the

    tive handul o premier military manuacturers the League

    vernment entrusted with those secrets. The rst goal was, o

    rse, to replicate the Mackie and bring it into service within the

    gues military as quickly as possible. A close, but unspoken,

    ond was the debut o the Leagues rst native Mech design.

    Corean Enterprises was intent on winning that competition,

    king two separate development teams with designing the new

    ndard or the FWLM. The Icarus, a mid-weight design meant to

    port both heavy Mackie lances as well as conventional armor

    d inantry ormations alike, was the rst to reach prototype

    us. The FWLM was impressed by Coreans speed in delivering

    operational prototype, and likewise showed signicant

    husiasm at the designespecially as the Icarus mounted a

    ge laser on a rame less than hal the Mackies mass, allowing

    re Mechs to be carried on military transports. Unortunately,

    rushed nature o the project led to a long series o problems

    d delays that ultimately doomed the design. While the Icarus

    ign team worked uriously to correct the Mechs numerous

    ign aws, Coreans other design team unveiled their own

    ch prototypethe Hectora year ater the rst Icarus walkedo the lab. Utilizing lessons learned rom th e Icarus numerous

    blems, the Hector team presented the FWLM an operational

    tleMech that was quickly accepted or production.

    Corean Enterprises naturally shited the bulk o its resources

    wards the Hector, though a handul o the Icarus team members

    mained on project, xing the design aws and upgrading the six

    totype models with renements made possible by the Hectors

    velopment. Four o the six Icarus prototypes saw limited, but

    orable, service with the FWLM during the Age o War, which

    vided Corean engineers enough data and support to keep

    Icarus project alive as a research and advanced technology

    monstration testbed. The Icarus prototypes served Corean

    erprises well or years, ultimately prompting the company

    revisit the design in the twenty-sixth century as the much-

    graded Icarus II.

    Type: Icarus

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 40

    Equipment Mass

    Internal Structure 4

    Engine: 195 Primitive 8

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 10 0

    Gyro: 2

    Cockpit (Primitive): 5

    Armor Factor (Primitive): 112 10.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 12 15

    Center Torso (rear) 4

    R/L Torso 10 13

    R/L Torso (rear) 4

    R/L Arm 6 9

    R/L Leg 10 16

    Weapons and Ammo Location Critical Tonnage

    2 Machine Guns RA 2 1

    Ammo (MG) 200 RT 1 1

    2 SRM 2 LT 2 2

    Ammo (SRM) 50 LT 1 1

    Large Laser LA 2 5

    Small Laser LA 1 .5

    Notes: Features the ollowing Design Quirks: Prototype, Poor

    Perormance, Dicult to Maintain, Obsolete/2470, Extended

    Torso Twist

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    GLD-1R GLaDIaTOR

    5

    ld Testing Summation: Original GladiatorPrimitive Chassis

    ducer/Site: New Samarkand Armor Works, New Samarkand

    pervising Engineer: Mikimoto Hibiki

    totype Introduction Date: 2468

    n-Production Equipment Analysis:

    Primitive Armor

    Primitive Cockpit

    Primitive Engine

    verview

    The Draconis Combines 2461 raid on Coventry may have

    ted the technical specications needed to construct the

    tleMech, but that was just onealbeit criticalpiece in the

    ssive puzzle that the Combine needed to solve in order to enter

    BattleMech era. The Dragon attempted to steal and purchase

    at it could, but nonetheless relied heavily upon the skill and

    enuity o its own engineers and technicians to solve many o

    problems inherent in the elding o a brand-new technology.

    Coordinator Kozo Von Rohrs set up New Samarkand Armor

    rks specically to oversee the design and production o

    Combines rst BattleMech. It took the Combines best and

    ghtest minds seven ull years to build the Gladiator, which

    n Rohrs immediately accepted into service despite numerous

    chanical and technical problems with the Mech (problems

    t could cause the Gladiator to suddenly topple over or which

    mpted its electronic systems to spontaneously restart,

    ppling the Mech or a minute or longer).

    Despite these problems, New Samarkand Armor Works

    hed a steady stream o Gladiators o o its production lines

    ast as it could, sending techs and upgrade kits into the eld

    olve the minor technical diculties as soon as work-arounds

    d xes could be made. Not every Mech-equipped unit receivedse on a timely basis however, which was the excuse given

    the elite Second Sword o Light when the regiment ailed to

    ure Nox in 2475despite having accepted delivery o a ull

    mplement o ret kits two months beore the Nox invasion.

    Following the Nox invasion, the Gladiator design ell out

    avor with Coordinator Von Rohrs and the Combines military.

    ile the Mech was well armed and well armored, it could not

    nd against the Terran Hegemonys massive behemoths like the

    ckie or the Banshee, and its MechWarriors did not yet possess

    skill to stand toe-to-toe with their more experienced Davion

    Steiner counterparts. New Samarkand Armor Works ocially

    sed production o the Gladiator in 2488 ater the Von Rohrs

    s accepted as the Combines new standard BattleMech over

    high-tech GLD-2R Gladiator oering. The Gladiator lingered

    ey in the Combines second line and militia services beore

    oming extinct, but thanks to salvaged models and second-

    d markets, the -1R survived within militaries across the Inner

    here and Periphery or many decades longer, nally reaching

    ual extinction ollowing the Reunication War.

    Type: Gladiator

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 55

    Equipment Mass

    Internal Structure: 5.5

    Engine: 265 Primitive 14

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 14 4

    Gyro: 3

    Cockpit (Primitive): 5

    Armor Factor (Primitive): 176 16.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 18 26

    Center Torso (rear) 9

    R/L Torso 13 19

    R/L Torso (rear) 6

    R/L Arm 9 17

    R/L Leg 13 24

    Weapons and Ammo Location Critical Tonnage

    Large Laser RA 2 5

    2 Medium Lasers LA 2 2

    Notes: Features the ollowing Design Quirks: Bad Reputation, Poor

    Sealing, Poor Workmanship, Unbalanced, Obsolete/2488, Cowl

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    CRS-X CROSSbOW

    6

    ld Testing Summation: Original CrossbowPrimitive Chassis

    ducer/Site: Arcturan Arms, Arcturus

    pervising Engineer: Durna Godel Kann

    totype Introduction Date: 2468

    n-Production Equipment Analysis:

    Primitive Armor

    Primitive Cockpit

    Primitive Engine

    verview

    While the Coventry Deense Conglomerate experienced year

    er year o record prots thanks to their contracts with the Lyran

    vernment to produce both the Mackie and the Commando,

    zens o other military contractors lined up to win their own

    ces o the massive military spending pie. Arcturan Arms

    itioned itsel as a viable contender with the CRS-X Crossbow.

    As originally envisioned, the Crossbow was a ast cavalry

    tleMech capable o delivering heavy ranged missile re upon

    ponents beore engaging at mid- and close-ranges with

    ected energy weapons. To provide the maximum possible ring

    s, the primary weapons systemspaired ve-tube long range

    sile launchers and a medium-class laserwere mounted in

    h arm, while the heavy laser was mounted within the torso,

    ere the Mechs cooling system could best dissipate its waste

    t buildup.

    In reality, the Crossbow ailed to live up to the designers

    ectations. Barrages o a mere twenty missiles, less than hal

    which could regularly hit their target, were unable to deliver

    nicant enough ranged damage, while the Mechs cooling

    tem was unable to keep up with a constant usillade o laser

    . Moreover, penetrating re against an arm-mounted pod was

    ly to knock all o that pods weapons o-lineor worse, causeatastrophic ammunition explosion.

    Less than a dozen prototype Crossbows were constructed

    ore the Lyran government rejected the Mech, but Arcturan

    ms eorts did convince the government to award the company

    upplemental contract that allowed them to produce Banshees

    the Lyran military. This gave them the expertise needed to

    ntually upgrade the Crossbowto a aster Mech with a better-

    ged and harder-hitting PPC instead o the heavy laser. This,

    mbined with a changed political climate, won Arcturan Arms a

    g-term contract to build the CRS-6B Crossbowin 2485.

    Arcturan Arms ound itsel quickly over-extended however,

    nks to widespread labor disputes and the planetary recession

    t ollowed with the relocation o the Lyran capital rom Arcturus.

    ead o the hundred Crossbows planned or production in the

    t year, ollowed by hundreds more in the ollowing years, just

    enty let Arcturans plant in the rst year, ollowed by orty the

    t year. The Lyran government cancelled the Crossboworder in

    0 ater just 337 had been built.

    Type: Crossbow

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 60

    Equipment Mass

    Internal Structure: 6

    Engine: 290 Primitive 17.5

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 10 0

    Gyro: 3

    Cockpit (Primitive): 5

    Armor Factor (Primitive): 123

    11.5

    Internal Armor

    Structure Value

    Head 3 8

    Center Torso 20 16

    Center Torso (rear) 7

    R/L Torso 14 14

    R/L Torso (rear) 5

    R/L Arm 10 12

    R/L Leg 14 15

    Weapons and Ammo Location Critical Tonnage

    2 LRM 5 RA 2 4

    Ammo (LRM) 24 RA 1 1

    Medium Laser RA 1 1

    Large Laser RT 2 5

    2 LRM 5 LA 2 4

    Ammo (LRM) 24 LA 1 1Medium Laser LA 1 1

    Notes: Features the ollowing Design Quirks: Prototype, Poor

    Targeting/Long Range, Poor Cooling Jacket (Large Laser),

    Obsolete/2490

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    bKX-1X baTTLeaXe

    7

    ld Testing Summation: Original BattleAxe Primitive Chassis

    ducer/Site: Achernar BattleMechs, New Avalon

    pervising Engineer: Urgham St. Croix

    totype Introduction Date: 2459

    n-Production Equipment Analysis:

    Primitive Armor

    Primitive Cockpit

    Primitive Engine

    verview

    Within months o receiving the rst technical documentation

    the design and manuacture o the BattleMech rom the

    an Commonwealth, the Federated Suns was already building

    mponents that would later be assembled into nished Mackies.

    t o course was merely the rst step in becoming a true

    tleMech power. Work on the BattleAxe, the Federated Suns rst

    ive BattleMech design and the next technological step, began

    rtly thereater.

    With the BattleAxe, the combined Achernar and AFFS design

    m settled upon a paired primary weapon scheme. The Mackies

    dium autocannon was deemed too weak a weapon, while

    PPC was both expensive and dicult to manuacture. They

    tled upon a pairing o Bright Star Heavy Lasers, one mounted

    each arm. The designers also included a series o secondary

    apons, allowing BattleAxe pilots to eectively engage a variety

    argetsrom inantry to armor to other Mechsat all ranges.

    reover, this rst BattleAxe possessed sucient heat dissipation

    acity to selectively re either the two primary lasers or one

    ported by the remaining secondary weapons.

    The Federated SunsBattleAxe perormed well in the earliest

    rs o BattleMech warare, but suered the same primary

    mplaints as did the Mackienamely that it was a lumberingst. Unortunately there was little the team could do without

    matically altering the design, at least until they learned o the

    ran Hegemonys rst jumping Mech, the Wasp. Four years later,

    jump-capable BattleAxe-4X debuted; though unstable and

    d to control during jumps, it was a welcome upgrade, albeit at

    ost o heat capacity. Three more models ollowed in airly rapid

    er: the rst a year later which nally replaced the two heavy

    ers with PPCs, the second six years ater that which resulted in

    omplete re-engineering o the Mech to increase its speed and

    mp capacity by a third, and the nal coming in 2478 to make the

    ch a completely stable jumping platorm.

    These continual upgrades kept the BattleAxe in continuous

    duction or decades longer, while older models that could not

    easily upgraded were sold or transerred to reserve and militia

    ts. The Mech served well throughout the Reunication War,

    by wars end was quickly supplanted by newer Mechs like the

    mmerhands and the later Warhammer.

    Type: BattleAxe

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 70

    Equipment Mass

    Internal Structure: 7

    Engine: 255 Primitive 13

    Walking MP: 3

    Running MP: 5

    Jumping MP: 0

    Heat Sinks: 18 8

    Gyro: 3

    Cockpit (Primitive): 5

    Armor Factor (Primitive): 144 13.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 22 20

    Center Torso (rear) 7

    R/L Torso 15 18

    R/L Torso (rear) 6

    R/L Arm 11 14

    R/L Leg 15 16

    Weapons and Ammo Location Critical Tonnage

    Large Laser RA 2 5

    LRM 5 RT 1 2

    SRM 6 RT 2 3

    Ammo (SRM) 15 RT 1 1

    Machine Gun H 1 .5

    Machine Gun CT 1 .5

    LRM 5 LT 1 2Ammo (LRM) 24 LT 1 1

    Ammo (MG) 100 LT 1 .5

    Large Laser LA 2 5

    Notes: Features the ollowing Design Quirks: Prototype, Poor

    Perormance, Hard to Pilot

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    bNC-1e baNShee

    8

    ld Testing Summation: Original Banshee Primitive Chassis

    ducer/Site: Hegemony Weapons Research, New Earth

    pervising Engineer: Irina Bendakov

    totype Introduction Date: 2445

    n-Production Equipment Analysis:

    Primitive Armor

    Primitive Cockpit

    Primitive Engine

    Prototype PPC

    verview

    Ater the Mackie was accepted into service, many o the

    tractors involved in the design and development o the Mackie

    gan working on design proposals o their own. Hegemony

    apons Research o New Earth won the second ollow-on Mech

    ign competition with their close assault Banshee (having lost

    Martinson Armaments Kyudo a ew years earlier). Five tons

    hter than the Mackie, and with a similar primary weapons load-

    a PPC and a medium autocannonthe hardy and easily

    ntained Banshee boasted heavier armor protection as well

    everal lasers to provide a better close-ranged damage prole

    n the Mackie. Just as signicantly, the Banshee was a true

    hropomorphic design, eaturing ully articulated arms with

    dsan important consideration as Hegemony MechWarriors

    re already employing physical attacks, including punches

    t more oten than not let their heavy arm-mounted weapons

    ously damaged. What impressed the Hegemony government

    st, however, was the speed that the company could produce

    Banshee coupled with a signicantly lower cost per unit than

    Mackie.

    The appearance o an HAFBanshee, with its signature deaths

    d, was oten enough to cause panic in opposing MechWarriorshe early years o Mech combat, but the Banshees reputation

    mately aded as more capable designs took to the battleeld.

    ee decades ater its introduction, Hegemony Weapons

    earch debuted the BNC-3E, an upgrade that signicantly

    reased the Banshees top speed, though at a cost o most o its

    se-range repower.

    The HAF immediately accepted this model, which soon

    ame the standard with over 5,000 units produced over a ten-

    r span (not counting the countless more converted rom -1E

    dels). The Banshees heyday was already over however; it was

    dergunned when compared to other assault Mech counterparts

    d never regained popularity with HAF MechWarriors. By the

    ginning o the twenty-sixth century, the Banshee had long

    en removed rom the HAFs rontlines, though it (and its clones,

    way o salvage and corporate espionage) remained in varying

    els o service with the ve Great Houses throughout the Star

    gue era, and even into the Succession Wars.

    Type: Banshee

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 95

    Equipment Mass

    Internal Structure: 9.5

    Engine: 345 Primitive 28.5

    Walking MP: 3

    Running MP: 5

    Jumping MP: 0

    Heat Sinks: 16 6

    Gyro: 4

    Cockpit (Primitive): 5

    Armor Factor (Primitive): 240 22.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 30 40

    Center Torso (rear) 17

    R/L Torso 20 30

    R/L Torso (rear) 10

    R/L Arm 16 21

    R/L Leg 20 26

    Weapons and Ammo Location Critical Tonnage

    PPC RT 3 7

    Small Laser H 1 .5

    2 Medium Lasers CT 2 2

    AC/5 LT 4 8

    Ammo (AC) 40 LT 2 2

    Notes: Features the ollowing Design Quirks: Bad Reputation, Easyto Maintain, Distracting

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    STRIKe FaLCON aTTaCK VTOL

    9

    ld Testing Summation: Common Primitive Attack VTOL

    ducer/Site: Grand Union Battle Works, Tikonov

    pervising Engineer: P.L. Tupolev

    totype Introduction Date: 2371

    n-Production Equipment Analysis:

    Primitive Combat Vehicle

    verview

    The helicopter has been an integral eature on the battleeld since the

    twentieth century. Though many tried during the ollowing centuries

    eplace this intrinsically ragile combat unit, it remained just as vital a

    yer during the Age o War as it did in the twentieth and twenty-rst

    turies. Some were congured to carry cargo or passengers, while others

    re dedicated gunships that carried a powerul arsenal o guns and

    siles. A ew, like the Strike Falcon, were designed to do both.

    When the Capellan Conederation ormed in 2367, it subsumed

    umber o smaller powers, each which lent its own strengths to the

    w nation. In the case o the Tikonov Grand Union, it provided the

    nederation a strong industrial base and powerul military. Tikonovs

    mary attack helicopter, the OT-22 Bird o Prey, was showing its age and

    e to be replaced. Four years ater th e Conederation was born, the Strike

    con Attack VTOL debuted. Designed to carry a strong inantry orce into

    tle and then support them, the Strike Falcon was built around a large

    nsport bay that could comortably carry one heavily armed platoon (or

    o light platoons in cramped conditions). Its wings carried its primary

    aponryan SRM 4 on eachbut despite their stubby appearance

    o provided signicant aerodynamic lit in orward ight, which gave

    vehicle an operational range o well over 1,500 kilometers. The Strike

    con also carried three machine guns, one mounted side-by-side with a

    sor suite in the chin and one each on the helicopters anks, or anti-

    ntry support.

    When the Strike Falcon debuted, it was hailed by its operators andred by its opponents. Both relatively speedy and well-armored in its

    day, ew opponents could hope to take one down with a single shot

    ch led many other powers to copy the design, with varying levels

    success. Like any high-tech marvel, however, the Strike Falcon was

    ntually superseded by lighter, aster and better armored designs; by

    end o the Age o War, the only Strike Falcons still ying were those

    pped o weapons and sold to civilian operators.

    Type: Strike Falcon

    Technology Base: Inner Sphere

    Movement Type: VTOL (Medium)

    Equipment Rating: D/C-X-X/E

    Mass: 30 tons

    Equipment Mass

    Chassis: 7.5Engine/Controls: 6

    Type ICE

    Cruise MP: 7

    Flank MP: 11

    Heat Sinks: 0 0

    Fuel: 1,666 km 1

    Turret: 0

    Armor Factor (BAR 7): 33 1.5

    Internal Armor

    Structure Value

    Front: 3 10

    R/L Side: 3/3 8/8

    Rear: 3 5

    Rotor: 2 2

    Weapons and Ammo Location Tonnage

    2 SRM 4 Front 4

    Machine Gun Front .5

    Machine Gun Right .5

    Machine Gun Let .5

    Ammo (SRM) 25 Body 1

    Ammo (MG) 100 Body .5

    Advanced Fire Control Body 1

    Crew: 5 (1 ocer, 2 enlisted/non-rated, 2 gunners)

    Cargo:

    6 tons inantry 3 Doors (Right, Let, Rear)

    Notes: Features the ollowing Design Quirks: Easy to Pilot, Obso

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    RaNDOLPh SUPPORT VehICLe

    10

    ld Testing Summation: Common Primitive Tracked Vehicle

    ducer/Site: Various

    pervising Engineer: Unknown

    totype Introduction Date: Circa 2300

    n-Production Equipment Analysis:

    Primitive Combat Vehicle

    verview

    Every military, paramilitary and private military contract (or

    rcenary) organization is lled with many time more support personnel

    vehicles than those assigned stric tly to combat operations, many times

    a ve-to-oneor even greaterratio. These support units keep the

    mbat orces supplied, paid, ed and maintained, among other services.

    ough classied as non-combatants, their assignments oten take these

    port troops directly into the thick o the ghting, or at least to its just-

    htly-less-dangerous periphery. To better protect them in their tasks,

    y are commonly provided lightly armed and armored vehicles capable

    raversing a wide variety o terrain.

    The Randol ph is just one o those armore d suppor t vehicles

    nuactured or military and private concerns, common upon the

    tleelds and line o communications controlled by every power

    oughout the Age o War and Reunication War. It relied upon both

    rsized sel-sealing tires or outstanding maneuverability as well as wide

    cks or superior traction. The vehicle carried relatively heavy armor all

    und that provided exceptional protection to its crew and cargo, and also

    tured three universal mounts that could t any large-caliber machine

    ns the user chose.

    Additionally, it boasted a large interior cargo bed and a standard

    ler coupler. The Randolph could carry more than orty tons o cargo

    l, or i the cargo was too large to t inside the vehicle, it could pull

    ailerbe it a common wheeled trailer or a sledor even a disabled

    icle.Given its versatility, the Randolph, along with other vehicles like it,

    re purchased en masse by militaries, governments and private concerns

    oss the Inner Sphere, assigning them to both support and combat units

    e. Though typically assigned to priority missions where personnel and

    uable cargoes had to traverse dangerous regions, Randolphs were also

    en used to haul eld artillery pieces, mobile repair gantries, or even

    verted into ambulances or command posts.

    Type: Randolph

    Technology Base: Inner Sphere

    Movement Type: Tracked (Medium)

    Equipment Rating: D/B-X-X/E

    Mass: 35 tons

    Equipment Mass

    Chassis: 6.5

    Engine/Controls: 14

    Type ICE

    Cruise MP: 4

    Flank MP: 6

    Heat Sinks: 0 0

    Fuel: 714 km 1

    Turret: 0

    Armor Factor (BAR 5): 62 2

    Internal Armor

    Structure Value

    Front: 4 16

    R/L Side: 4/4 16/16

    Rear: 4 14

    Weapons and Ammo Location Tonnage

    Machine Gun Front .5

    Machine Gun Right .5

    Machine Gun Let .5

    Ammo (MG) 100 Body .5

    Basic Fire Control Body .5

    Crew: 2 (1 enlisted/non-rated, 1 gunner)

    Cargo:

    9 tons 1 Door (Rear)

    Notes: Features Tractor Chassis Modication. Features the ollowin

    Quirks: Easy to Maintain, Modular Weapons, Obsolete/2500

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    LTV-4 hOVeR TaNK

    11

    ld Testing Summation: Common Hovertank

    ducer/Site: Lucas Technologies, Outreach

    pervising Engineer: Harrison Lucas

    totype Introduction Date: 2464

    n-Production Equipment Analysis:

    Prototype Standard-Grade Armor

    verview

    Lucas Technologies proposed its series o ast hovertanks to the HAF

    458 in response to the prolieration o BattleMech technology as well

    evolving HAF doctrine that indicated ormations o ast, maneuverable

    ks could be used to eectively swarm a Mech orce and hold it in place

    il Mechs or heavy armor could be brought to bear. The HAF didnt bite,

    wever; the LTV-2 hovertank, while ast, utilized armor that was easily

    netrated by most modern weapons, making the vehicle very ragile

    eed. Its primary weapon, a heavy laser, made it popular with some

    aller buyers though, which kept the hovertank line open into the next

    ade.

    Meanwhile, Lucas Technologies bought out several smaller rms

    an efort to expand its operations, in the process acquiring one that

    d developed a revolutionary process or manuacturing heat and EM

    elding or consumer products. Recognizing the incredible value o this

    cess, Lucas Technologies CEO and President Harrison Lucas himsel

    k charge o the hovertank design team and within a year debuted

    LTV-4a tank with superior armor lighter than any currently utilized,

    redible maneuverability thanks to a smaller but more powerul engine,

    d which mounted the mighty particle cannon alongside a our-tube

    sile launcher.

    While it took the HAF two more years o testing beore they accepted

    tank or mass production, Lucas made billions by rening the new

    mor and shielding alloys he had developedinstantly revolutionizing

    production o military-grade armor as well as other subsystems,nsing this technology to dozens o other Hegemony contractors. Within

    o years, he was listed among the twenty ric hest Hegemony citizens, and

    the end o the decade Lucas Technologies had merged with General

    chanics, orming the arguably largest and most important military

    tractor in the Terran Hegemonyand urther boosting Lucas own

    sonal wealth.

    These developments may have been Harrison Lucas most enduring

    acy, ollowed by the LTV series o military-grade usion engines designed

    ing the same era, but the LTV-4 Hovertank is without a doubt a close

    d. Lucas Arms and General Mechanics produced tens o thousands o

    se simple, cheap and powerul tanks or both the HAF and later the

    DF, while production was later licensed within each o the Star League

    mber-States, who kept what is now commonly known simply as the

    ver Tank in service throughout the Succession Wars.

    Type: Hover Tank

    Technology Base: Inner Sphere

    Tonnage: 50

    Equipment Mass

    Internal Structure 5

    Engine: 115 10

    Type: ICE

    Cruise MP: 7

    Flank MP: 11

    Heat Sinks: 10 10

    Control Equipment: 2.5

    Lit Equipment: 5

    Power Amplier: 1

    Turret: 1

    Armor Factor: 88 5.5

    Armor

    Value

    Front 24

    R/L Side 16/16

    Rear 16

    Turret 16

    Weapons and Ammo Location Tonnage

    PPC Turret 7

    SRM 4 Turret 2

    Ammo (SRM) 25 Body 1

    Notes: Features the ollowing Design Quirks: Easy to Maintain, Lo

    Obsolete/2700

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    LRM/SRM/aC CaRRIeR

    12

    ld Testing Summation: Common Armored Combat Vehicles

    ducer/Site: Various

    pervising Engineer: Unknown

    totype Introduction Date: Circa 2440

    n-Production Equipment Analysis:

    Primitive Combat Vehicle

    verview

    The concept o the weapons carrier was not new to the ar mies o

    Inner Sphere during the Age o War. Ater all, armored war machines

    d been used since the era o the ancient Greeks and Romans millennia

    ore. While the tanka heavily armored vehicle that carried one or

    re heavy weapons in a turretcertainly became the most iconic o

    mbat vehicle since the onset o the twentieth centurys World Wars, a

    ole host o dierent types and congurations debuted over the course

    he next three centuries.

    The utter simplicity and utility o the weapons carrier concept is hard

    gnore, and has been employed throughout the modern era by both

    h-tech and low-tech combatants. The rst such vehicles were known

    tank destroyers and typically mounted a single heavy-caliber weapon

    igned to penetrate the armor o even the most powerul tank. Others

    lved rom simplistic artillery vehicles that were little more than a mass

    ockets mounted on the back o a truck. Those simple concepts advanced

    y with the introduction o new technologies in the twenty-ourth

    tury, ollowed by better re control systems in the twenty-th centur y.

    Representing a large amily o similar vehicles employed by every

    wer throughout the Age o War, the weapons carrier is typically a

    cked vehicle, capable o traversing a wide variety o terrain types, but

    unts only enough armor to protect its crew rom light counterattack. It

    so a large, ungainly beast incapable o anything but moderate speeds.

    her than speed or armor, weapons carriers must site themselves in

    bush positions and rely wholly upon a surprise mass attack rom theirmerous heavy weapons to protect them rom enemy orces. Should they

    outnumbered or anked, they will likely be odder, their crews lucky to

    ape with their lives.

    On the other hand, weapons carriers are cheap and easy to produce

    ce multipliers and are oten tted with weapons captured or stolen

    m the very enemies they will ace in battle. Used as mobile gun

    emplacements, area denial weapons and in shock attacks, they can easily

    be the tipping point in a battle, and can provide signicant supporting re

    to commanders who lack artillery or air support.

    Type: LRM/SRM/AC Carrier

    Technology Base: Inner Sphere

    Movement Type: Tracked (Medium)

    Equipment Rating: D/C-X-X/E

    Mass: 55 tons

    Equipment Mass

    Chassis/Controls: 8.5

    Engine/Trans: 14

    Type ICE

    Cruising MP: 3

    Flank MP: 5

    Heat Sinks: 0 0

    Fuel: 714 km 1

    Turret: 0

    Armor Factor (BAR 6): 78 3

    Internal Armor

    Structure Value

    Front: 6 22

    R/L Side: 6/6 22/22

    Rear: 6 12

    Notes: All o these Carriers eature the ollowing Design Quirks: Easy to

    Maintain, Low Prole, Fast Reload, Poor Perormance, Obsolete/2580

    AC/2 Carrier (Primitive)

    Weapons and Ammo Location Tonnage

    4 AC/2 Front 24Ammo (AC) 90 Body 2

    Advanced Fire Control Body 2.5

    Crew: 9 (2 ocers, 1 enlisted/non-rated, 6 gunners)

    Cargo:

    None

    LRM Carrier (Primitive)

    Weapons and Ammo Location Tonnage

    3 LRM 15 Front 21

    Ammo (LRM) 40 Body 5

    Advanced Fire Control Body 2.5

    Crew: 9 (2 ocers, 1 enlisted/non-rated, 6 gunners)

    Cargo:

    None

    SRM Carrier (Primitive)

    Weapons and Ammo Location Tonnage

    9 SRM 4 Front 18

    Ammo (SRM) 200 Body 8

    Advanced Fire Control Body 2

    Crew: 7 (1 ocer, 1 enlisted/no-rated, 5 gunners)

    Cargo:

    None

    Notes: Carries 1.5 tons o uel (1,071 km total range)

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    MOSqUITO LIGhT FIGhTeR

    13

    ld Testing Summation: Primitive Conventional Fighter

    ducer/Site: AeroTech Industries, Andurien

    pervising Engineer: Guenther Hamm

    totype Introduction Date: 2302

    n-Production Equipment Analysis:

    Primitive Conventional Fighter

    verview

    The late twenty-third century was a golden age or military

    ustries across the Inner Sphere. While the ve Great Houses

    wly consolidated power to orm their own interstellar nations,

    aller powers throughout the Inner Sphere battled each other

    possession o single worlds, many important only because

    upposed enemy desired it. O course, each o these powers

    ded a steady supply o military hardware to equip their armies

    d ew were particular on who supplied that hardware.

    AeroTech Industries was just one o hundreds o mid-sized

    cerns across the stars that supplied conventional military

    rat. Headquartered on beleaguered Andurien, the company

    d the dual benets o witnessing rsthand the capabilities o

    designs as well as a built-in customer base o deenders that

    perately needed additional ghters. While the company built

    merous diferent airrames, the Mosquito light ghter was,

    hout a doubt, its best-selling and most popular oering.

    Designed primarily as an interceptor, the Mosquitos designers

    d simple, proven engineering techniques that made the ghter

    xpensive, easy to build and just as easy to maintain. The only

    odern concession made was the inclusion o a usion power

    nt, giving the ghter the ability to carry more weapons and

    nance than other similar airrames. A single ve-tube missile

    ncher and a pair o miniguns comprised the Mosquitos main

    mament, making it just as capable o taking down enemy ghtersd bombers as providing close air support re missions. A pair o

    dpoints also gave operators the option o carrying additional

    nance or uel, dependent upon mission requirements.

    AeroTech Industries sold tens o thousands o Mosquitos

    armies and militias throughout what are now the Capellan

    nederation and Free Worlds League, additionally licensing it

    production in almost a dozen other minor powers o the time.

    ile the Mosquito is almost unkn own today, its massive success

    directly to the ormation o one o the largest military suppliers

    he Inner Sphereby the end o the twenty-ourth century the

    mpany had merged with several other interstellar corporations

    orm Andurien AeroTech in the years just beore the ormation

    he Star League.

    Type: Mosquito Light Fighter

    Technology Base: Inner Sphere

    Movement Type: Fixed Wing (Medium)

    Equipment Rating: D/D-X-X/E

    Mass: 20 tons

    Equipment Mass

    Chassis: 2

    Engine/Controls: Fusion 8

    Sae Thrust: 6

    Max Thrust: 9

    Structural Integrity: 6

    Heat Sinks: 0 0

    Fuel: 150 3

    Armor Factor (BAR 6): 24 1

    Armor

    Value

    Nose: 9

    Wings: 6/6

    At: 3

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    LRM 5 Nose 2 0 3 3 3

    Ammo (LRM) 24 1

    Machine Gun RW .5 0 2

    Machine Gun LW .5 0 2

    Ammo (MG) 200 1

    2 External Stores Hardpoints .5

    Advanced Fire Control .5

    Crew: 3 (2 enlisted/non-rated, 1 gunner)

    Cargo:

    None

    Notes: Features the ollowing Design Quirks: Atmospheric Flyer, Easy to Maintain, Obsolete/2510

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    aReS LaNDING CRaFT

    14

    ld Testing Summation: Combat Landing Crat

    ducer/Site: IncStar Dynamics

    pervising Engineer: Orastar Antonin

    totype Introduction Date: 2438

    n-Production Equipment Analysis:

    Primitive Landing Crat

    verview

    The Ares Landing Crat evolved rom a number o earlier

    igns to become the standard HAF orbit-to-surace combat

    nsport in the twenty-th century, replacing designs that

    re simple cargo movers or which sacriced cargo capacity or

    ditional armor and sel-deense weaponry. The only way these

    ps could hope to pierce a concerted enemy ghter screen was

    h sheer numbersknowing ull well that a loss o just twenty-

    percent would be a good mission.

    TheAres was born to correct those inadequacies while also

    vering up to a sixty-ve ton tank to the battleeld. Armed

    h two heavy long-range missile racks as well as both ore-

    d at-acing lasers, the Ares could cut a swath through almost

    conventional ghter screen. Moreover, ater delivering their

    goes, theAres landing crat could return to the skies to establish

    al superiority with their heavy arsenals, destroying opposing

    hters and delivering powerul air-to-ground strikes against

    emy positions. Following the success o the Mark I Ares, the

    F constructed a modied Mk. II Close Attack Landing Crat

    ch traded cargo capacity or an additional array o th ree heavy

    ers and extra uel, assigning one or two o these per landing crat

    adron to provide heavy support to landing operations. A third

    ant designed to directly engage enemy ghtersthe Mk. III

    s Assault Cratdebuted a ew years later; this model mounted

    eavy laser in place o one o the nose-mounted medium lasers,ng with additional heat sinks, a beeed up structure with heavier

    mor and sported a more powerul engine that provided nearly

    uble the Ares normal maximum accelerationall while still

    aining enough cargo space to deliver up to two platoons o

    rines or inantry.

    The Ares served or more than three centuries in various

    acities within the HAF and the Star League nations, even ater

    ng operationally replaced in 2476 by a more advanced base

    me (the newer Mk. IV/V/VI models were ten tons lighter and

    htly smaller but nonetheless eatured the same c argo capacity

    d armaments, and almost exactly the same armor proles as

    Mk. I/II/III). These new models were nally replaced by todays

    mmon Mk. VII (and its sister-designs) ater the all o the Star

    gue and the dawn o the Succession Wars.

    Type: Military Aerodyne

    Use: Armed Cargo Transport

    Tech: Inner Sphere

    Introduced: 2438

    Dimensions

    Length: 27 meters

    Width: 24 meters

    Fuel: 6 tons (480 points)

    Safe Thrust: 3

    Maximum Thrust: 5

    Heat Sinks: 16

    Structural Integrity: 6

    Armor

    Nose: 76

    Sides: 75

    Aft: 55

    Cargo

    Bay 1: Cargo (65 tons) 2 Doors

    Crew: 3 enlisted/non-rated, 1 gunner

    Notes: Equipped with 24 tons o primitive armor, all crew quarters assigned as Steerage-class (5 tons per

    crewman).Features the ollowing Design Quirks: Atmospheric Flyer, Easy to Maintain, Obsolete/2476

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    2 Medium Lasers Nose 2 3 5

    LRM 15 RW 7 5 9 9 9

    LRM 15 LW 7 5 9 9 9

    Ammo (LRM) 32 4

    2 Medium Lasers At 2 3 5

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    bLaCK eaGLe DROPShIP

    15

    ld Testing Summation: Primitive Military DropShip

    ducer/Site: Mikoyan Aerospace Consortium, Terra

    pervising Engineer: Hans Sulimar

    totype Introduction Date: 2453

    n-Production Equipment Analysis:

    Primitive DropShip

    verview

    The employment o the BattleMech in combat during the rst hal

    he twenty-th century orced the Terran Hegemony to develop new

    tleeld tactics and new logistical methods to efectively employ this new

    apon. O critical importance was a way to transport these behemoths to

    rom battleelds on distant worlds. While a Mackie could walk under its

    n power onto the cargo deck o the largest o spheroid DropShips and

    n be secured, the loading and unloading process was extremely time

    sumingcertainly not conducive to surprise strikes. Worse still, while

    Mech could be carried by many o the numerous aerodyne cargo ships

    xistence, they could only be loaded while laying on their backs (typically

    a atbed trailer), requiring even more precious time to ofoad and then

    ht the Mech or start-up.

    Many dierent extant DropShip designs were considered or

    nsormation into the rst true BattleMech carriers. The Manatee was

    rst ship so modied and employed a unique cubicle structure that

    Mech could easily enter and exit under its own power. These cubicles,

    ch included integral hardpoints that could keep a standing Mech

    ure under high-G maneuvers, could even be used to repair and rearm

    Mech. Unortunately, the Manatee could only carry a single lance o

    tleMechs, ar too ew to support major combat operations.

    The Black Eagle, on the other hand, represented a ar more ideal carrier.

    ginally constructed as a military transport, it eatured a strengthened

    ucture and heavy armor, along with a powerul sel-deense arsenal. The

    e design eatured three cargo decks that could carry either a battalion oht armor or more than a company o heavy armor, along with sucient

    sumables to supply that armor through the rst stages o an invasion.

    ile the Mackie could not stand upright on any one o those decks, the

    ck Eagle could be constructed without the mid-deck, creating more than

    ough room or twelve o the behemoths and their transit cubicles.

    Though the transport o entire BattleMech battalions was still let to

    ge bulk cargo ships, the HAF began to assign Black Eagles to its primary

    ault companies, units that would quickly secure a spaceport or landing

    e where the lengthy disembarkation process could happen. O course,

    Black Eagle became the standard or BattleMech assault carriers,

    mately spawning the Lion and later the Union. So successul was the

    ck Eagle design that the HAF also reworked it into the slightly lighter but

    ch aster and heavily armed Pentagon assault ship in the mid-twenty-

    h century.

    Type: Military Spheroid

    Use: Mech Carrier

    Tech: Inner Sphere

    Introduced: 2458

    Mass: 4,500 tons

    Dimensions

    Length: 77 meters

    Width: 77 meters

    Height: 90 meters

    Fuel: 250 tons (7,500 points)

    Tons/Burn-Day:1.84

    Safe Thrust: 4

    Maximum Thrust: 6

    Heat Sinks: 156

    Structural Integrity: 16

    Armor

    Nose: 191

    Sides: 171

    Aft: 120

    Cargo

    Bay 1: BattleMechs (12) 2 Doors

    Bay 2: Cargo (540 tons) 2 Doors

    Life Boats: 1

    Escape Pods: 8

    Crew: 5 ocers, 14 enlisted/non-rated, 9 gunners, 24 bay personnel

    Ammunition: 144 rounds LRM 20 Ammo (24 tons)

    Notes: Equipped with 55 tons o primitive armor. Features the ollowing

    Design Quirks: Easy to Maintain, Obsolete/2545

    WeaponsCapital Attack Values (Standard)Arc (Heat) Type Heat Short Medium Long Extreme Nose (28 heat)2 LRM 20 12 2 (24) 2 (24) 2 (24)

    (36 rounds)2 Large Lasers 16 2 (16) 2 (16)

    FR/FL (28 heat)2 LRM 20 12 2 (24) 2 (24) 2 (24)

    (36 rounds)2 Large Lasers 16 2 (16) 2 (16)

    AR/AL (26 heat)LRM 20 (18 rounds) 6 1 (12) 1 (12) 1 (12) Large Laser 8 3 (28) 1 (8)

    4 Medium Lasers 12Aft (20 heat)Large Laser 8 3 (28) 1 (8)

    4 Medium Lasers 12

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    16

    aDDITIONaL GaMe RULeS

    This Experimental Technical Readout Incorporates a ew new and expanded rules to better cover

    certain technologies that existed at this point in the Age o War, but received little attention prior to this

    volume. These rules build on those ound in TechManual(TM), Tactical Operations (TO), Strategic Operations

    (SO), and the special Primitive Tech construction rules ound in Jihad Secrets: The Blake Documents.

    Prototype Jump Jets

    Standard production model jump jets (along with their required BattleMech gyroscopemodications and control sotware upgrades) debuted in 24 71 within the Terran Hegemony (later, in

    each o the other Inner Sphere and Periphery nations). Prototype jump jet models were introduced

    in 2464 with the debut o the Wasp BattleMech (prototype jump jets were later included in the

    BattleAxe and the Shadow Hawk).

    While prototype jump jets have the same mass and take up the same critical space as standard

    jump jets, their use was problematic and induced instability within the jumping BattleMech. These

    problems were later cleared up within the production model jump jets.

    Any BattleMech mounting prototype jump jets that ju mps must make a Piloting Skill Roll with

    a TN o +3 (in addition to any other modiers) to avoid alling when it lands (see Piloting/Driving Skill

    Rolls, p. 59, TW).

    Prototype PPC

    While the Terran Hegemony did not perect the design and manuacture o the particle projection cannon until 2460, the Hegemony utilized

    PPCs on designs such as the Mackie and the Banshee BattleMechs or more than two decades beore advances in miniaturization and manuacturing

    processes allowed the debut o the standard model PPC.

    A Prototype PPC ollows the standard rules or the PPC, but costs ve times as much (1,000,000 C-Bills).

    Primitive Aerospace Unit Construction

    Primitive aerospace ghters, small crat and DropShips are built using the standard Aerospace Unit Construction rules (see pp. 180-199, TM),

    with the changes described below (based on Primitive BattleMech Construction rules ound in Jihad Secrets: The Blake Documents). All o theseaerospace units designed and constructed prior to the introduction o modern technology in each o the major Inner Sphere and Periphery powers

    will adhere to these construction rules.

    Primitive Aerospace Fighter Construction

    The primitive aerospace ghters shown in this Experimental Tech Readoutare constructed using the rules ound on p. 146 oJihad Secrets: The

    Blake Documents.

    Primitive Small Craft and DropShip Construction

    The primitive small crat and DropShips shown in this Experimental Tech Readoutare constructed using the standard rules ound in TechManual,

    but employ armor identical to the armor used by primitive BattleMechs (see p. 145, The Blake Documents), which is mounted using the standard

    limits or small crat and DropShips (see pp. 190-191, TM).

    Introduction of Modern Tech

    Moderntechnologywhich utilizes

    the standard construction rules for BattleM-

    echs, combat vehicles and aerospace units

    as found in the Tech Manualdebuted in

    each of the major Inner Sphere and Periph-

    ery powers in the years listed below.

    Year Realm

    2470 Terran Hegemony

    2475 Federated Suns

    and Lyran Commonwealth

    2487 Draconis Combine

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    2503 Rim Worlds Republic

    2504 Capellan Confederation

    2505 Taurian Concordat

    #3248678)

  • 7/30/2019 Cat35xt002_xtro Primitives II

    18/34

    Wasp WSP-1

    5

    8

    5

    20

    (Primitive)Era: Star League

    Inner Sphere

    2012

    (4)

    (4) (4)

    (6)(3) (3)

    (3) (3)

    (2)

    (3)

    (2)

    (5) (5)

    (3) (3)

    (6)

    (4) (4)

    1 Medium Laser RA 3 5 [DE] 3 6 9

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

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    Roll Again

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    Shoulder

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    Lower Arm Actuator

    Medium Laser

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    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Prototype Jump Jet

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    Heat Sink

    Heat Sink

    Heat Sink

    Prototype Jump Jet

    Roll Again

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    Roll Again

    Roll AgainRoll Again

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    Roll Again

    Roll Again

    Heat Sink

    Heat Sink

    Heat Sink

    Prototype Jump Jet

    Roll Again

    Roll Again

    Roll Again

    Roll AgainRoll Again

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    Life Support

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    Life Support

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    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Prototype Jump Jet

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    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Prototype Jump Jet

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  • 7/30/2019 Cat35xt002_xtro Primitives II

    19/34

    Icarus ICR-1X

    4

    6

    0

    40

    (Primitive)Era: Star League

    Inner Sphere

    2012

    (9)

    (13) (13)

    (15)(9) (9)

    (16) (16

    (4)

    (4)

    (4)

    (10) (10)

    (6) (6)

    (12)

    (10) (10)

    2 SRM 2 LT 2 2/Msl[M,C,S]

    3 6 9

    2 Machine Gun RA 0 2[DB,AI]

    1 2 3

    1 Large Laser LA 8 8 [DE] 5 10 151 Small Laser LA 1 3 [DE] 1 2 3

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Large Laser

    Large Laser

    Small Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Machine Gun

    Machine Gun

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Roll Again

    Roll Again

    SRM 2

    SRM 2

    Ammo (SRM 2) 50

    Roll Again

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    Roll Again

    Roll AgainRoll Again

    Roll Again

    Roll Again

    Roll Again

    Ammo (Machine Gun) 200

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll AgainRoll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Primitive Cockpit

    Heat Sink

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

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    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

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  • 7/30/2019 Cat35xt002_xtro Primitives II

    20/34

    Gladiator GLD-1R

    4

    6

    0

    55

    (Primitive)Era: Star League

    Inner Sphere

    2012

    (9)

    (19) (19)

    (26)(17) (17)

    (24) (24

    (6)

    (9)

    (6)

    (13) (13)

    (9) (9)

    (18)

    (13) (13)

    1 Large Laser RA 8 8 [DE] 5 10 152 Medium Laser LA 3 5 [DE] 3 6 9

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    Lower Arm Actuator

    Hand Actuator

    Medium Laser

    Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Large Laser

    Large Laser

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    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

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    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Roll Again

    Roll Again

    Heat Sink

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    Roll Again

    Roll Again

    Roll Again

    Roll Again

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    Heat Sink

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    Roll Again

    Roll Again

    Roll Again

    Roll Again

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    Life Support

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    Sensors

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    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

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    Hip

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    Lower Leg Actuator

    Foot Actuator

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  • 7/30/2019 Cat35xt002_xtro Primitives II

    21/34

    Crossbow CRS-X

    4

    6

    0

    60

    (Primitive)Era: Star League

    Inner Sphere

    2012

    (8)

    (14) (14)

    (16)(12) (12)

    (15) (15

    (5)

    (7)

    (5)

    (14) (14)

    (10) (10)

    (20)

    (14) (14)

    1 Large Laser RT 8 8 [DE] 5 10 152 LRM 5 RA 2 1/Msl

    [M,C,S]6 7 14 21

    1 Medium Laser RA 3 5 [DE] 3 6 92 LRM 5 LA 2 1/Msl

    [M,C,S]6 7 14 21

    1 Medium Laser LA 3 5 [DE] 3 6 9

    Shoulder

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    Lower Arm Actuator

    Medium Laser

    LRM 5

    LRM 5

    Ammo (LRM 5) 24

    Roll Again

    Roll Again

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    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Medium Laser

    LRM 5

    LRM 5

    Ammo (LRM 5) 24

    Roll Again

    Roll Again

    Roll Again

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    Roll Again

    Primitive Fusion Engine

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    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll AgainRoll Again

    Roll Again

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    Roll Again

    Large Laser

    Large Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll AgainRoll Again

    Roll Again

    Roll Again

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    Life Support

    Sensors

    Primitive Industrial Cockpit

    Sensors

    Life Support

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    O

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  • 7/30/2019 Cat35xt002_xtro Primitives II

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    BattleAxe BKX-1X

    3

    5

    0

    70

    (Primitive)Era: Star League

    Inner Sphere

    2012

    (9)

    (18) (18)

    (20)(14) (14)

    (16) (16

    (6)

    (7)

    (6)

    (15) (15)

    (11) (11)

    (22)

    (15) (15)

    1 Machine Gun HD 0 2[DB,AI]

    1 2 3

    1 Machine Gun CT 0 2[DB,AI]

    1 2 3

    1 LRM 5 RT 2 1/Msl[M,C,S]

    6 7 14 21

    1 SRM 6 RT 4 2/Msl[M,C,S]

    3 6 9

    1 LRM 5 LT 2 1/Msl[M,C,S]

    6 7 14 21

    1 Large Laser RA 8 8 [DE] 5 10 151 Large Laser LA 8 8 [DE] 5 10 15

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Heat Sink

    Heat Sink

    Large Laser

    Large Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Heat Sink

    Heat Sink

    Large Laser

    Large Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

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    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

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    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Heat Sink

    Machine Gun

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    LRM 5

    Ammo (LRM 5) 24

    Ammo (Machine Gun) 100

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    SRM 6

    SRM 6

    LRM 5

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    Roll Again

    Roll Again

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    Life Support

    Sensors

    Primitive Cockpit

    Machine Gun

    Sensors

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    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

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    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

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  • 7/30/2019 Cat35xt002_xtro Primitives II

    23/34

    Banshee BNC-1E

    3

    5

    0

    95

    (Primitive)Era: Star League

    Inner Sphere

    2012

    (9)

    (30) (30)

    (40)(21) (21)

    (26) (26

    (10)

    (17)

    (10)

    (20) (20)

    (16) (16)

    (30)

    (20) (20)

    1 Small Laser HD 1 3 [DE] 1 2 32 Medium Laser CT 3 5 [DE] 3 6 91 PPC RT 10 10 [DE] 3 6 12 181 AC/5 LT 1 5

    [DB,S]3 6 12 18

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    Shoulder

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    Primitive Fusion Engine

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    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    OO OOO O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

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    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOO

    OOOOOOOO

    OO

    O

    OOO

    OOOOOO

    OOOOOO

    OO

    OO

    O

    OOO

    OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    O

    O O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    16 (16)Single

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    24/34

    Strike Falcon Attack VTOL

    Support

    7

    11I.C.E.

    30

    Inner Sphere

    Era: Star League

    BAR: 7

    2012

    2012

    (10)

    (8)

    (8)

    (5)

    (2)

    1 Advanced Fire Control BD [E]1 Machine Gun FR 2

    [DB,AI]1 2 3

    2 SRM 4 FR 2/Msl[M,C,S]

    3 6 9

    1 Machine Gun RS 2[DB,AI]

    1 2 3

    1 Machine Gun LS 2[DB,AI]

    1 2 3

    Cargo, Infantry (6 tons)

    Ammo: (SRM 4) 25, (Machine Gun) 100

    OOOOOOOOOO

    OOO

    OOOO

    O

    OOO

    OOOO

    O

    OOOOO

    O O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    25/34

    Randolph Support Vehicle

    4

    6Tracked

    I.C.E.

    35

    Inner Sphere

    Era: Star League

    BAR: 5

    2012

    2012

    (16)

    (16

    (16)

    (14)

    1 Basic Fire Control BD [E]1 Machine Gun FR 2

    [DB,AI]1 2 3

    1 Machine Gun RS 2[DB,AI]

    1 2 3

    1 Machine Gun LS 2[DB,AI]

    1 2 3

    Cargo Space - 9 tonsChassis Modifications: Tractor

    Ammo: (Machine Gun) 100

    O OOO

    O OOO

    O OO

    OO OO

    OO

    O

    O

    OO

    OO

    OO

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    O

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    OO

    OO

    O

    O

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    OO

    O O O O OO O O O O

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    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    26/34

    Hover Tank

    7

    11Hover

    I.C.E.

    50

    Inner Sphere

    Era: Star League

    2012

    2012

    (24)

    (16

    (16)

    (16)

    (16)

    1 PPC T 10 [DE] 3 6 12 181 SRM 4 T 2/Msl

    [M,C,S]3 6 9

    Ammo: (SRM 4) 25

    O O OOOO

    O O OOOO

    O OOOO

    OO O

    OO

    OOO

    O

    O

    OO

    OO

    OO

    O

    O

    O

    OO

    OO

    O

    O

    O

    OO

    OO

    OO

    O

    O

    O

    OO

    OO

    O O O O O OO O O O O

    O O O O O

    O O OO O

    OOOO O O

    OOOO O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    27/34

    AC/2 Carrier (Primitive)

    3

    5Tracked

    I.C.E.

    55

    Inner Sphere

    Era: Star League

    BAR: 6

    2012

    2012

    (22)

    (22

    (22)

    (12)

    1 Advanced Fire Control BD [E]4 AC/2 FR 2

    [DB,S]4 8 16 24

    Ammo: (AC/2) 90

    O O OOOO

    O OOOO

    O OOO

    OOO

    OO

    OOO

    OO

    OOO

    O

    OOO

    OO

    OO

    O

    O

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    OO

    OO

    O

    O

    OO

    OO O

    O

    O OO

    OO

    OO

    O

    O

    O

    OO

    OO

    O

    O O O OO O O OO O O O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    28/34

    LRM Carrier (Primitive)

    3

    5Tracked

    I.C.E.

    55

    Inner Sphere

    Era: Star League

    BAR: 6

    2012

    2012

    (22)

    (22

    (22)

    (12)

    1 Advanced Fire Control BD [E]3 LRM 15 FR 1/Msl

    [M,C,S]6 7 14 21

    Ammo: (LRM 15) 40

    O O OOOO

    O OOOO

    O OOO

    OOO

    OO

    OOO

    OO

    OOO

    O

    OOO

    OO

    OO

    O

    O

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    OO

    OO

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    OO O

    O

    O OO

    OO

    OO

    O

    O

    O

    OO

    OO

    O

    O O O OO O O OO O O O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    29/34

    SRM Carrier (Primitive)

    3

    5Tracked

    I.C.E.

    55

    Inner Sphere

    Era: Star League

    BAR: 6

    2012

    2012

    (22)

    (22

    (22)

    (12)

    1 Advanced Fire Control BD [E]9 SRM 4 FR 2/Msl

    [M,C,S]3 6 9

    Ammo: (SRM 4) 200

    O O OOOO

    O OOOO

    O OOO

    OOO

    OO

    OOO

    OO

    OOO

    O

    OOO

    OO

    OO

    O

    O

    O

    OO

    OO

    O

    O

    OO

    OO O

    O

    O OO

    OO

    OO

    O

    O

    O

    OO

    OO

    O

    O O O OO O O OO O O O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    30/34

    Mosquito Light Fighter

    FIXED WING SUPPORT VEHICLE RECORD SHEET

    6

    9

    20

    Inner Sphere

    Era: Star League

    BAR: 6

    2012

    1 (9)

    1 (6)1 (6)

    1 (3)

    6

    1 LRM 5 [M,C,S] N 0 3 3 31 Machine Gun [DB,AI] LW 0 21 Machine Gun [DB,AI] RW 0 21 Advanced Fire Control

    [E] BD 02 External Stores Hardpoint

    [E] BD 0

    Ammo: (LRM 5) 24, (Machine Gun) 100Fuel: 150 Points

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    31/34

    Mk. I Ares Landing Craft

    3

    5

    200

    Inner Sphere

    Era: Star League

    2012

    8 (76)

    8 (75)8 (75)

    6 (55)

    6

    2 Medium Laser [DE] N 0 51 LRM 15 [M,C,S] LW 0 9 9 91 LRM 15 [M,C,S] RW 0 9 9 92 Medium Laser [DE] A 0 5

    Cargo:Cargo Space - 65 tons (2 doors)

    Ammo: (LRM 15) 32Fuel: 480 Points

    16 (16)Single

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O O OO OO OO OO O

    O OO O

    O OO O O O O

    O O O O OO O O O O O

    O O O O OO O O O OO O O O O O

    O O O O O O OO O O O O O OO O O O O O OO O O O O O

    O OO OO O

    O OO O

    OO OO O

    O OO O

    O OOO OO O

    O OO OO O

    O O OO O O O

    O O O OO O O

    O O O OO O O O

    O O OO O O O

    O O O OO O O

    O O O OO O O

    O OO OO O

    O OO O

    OO OO O

    O OO O

    O OOO OO O

    O OO OO O

    O O OO O O O

    O O O OO O O

    O O O OO O O O

    O O OO O O O

    O O O OO O O

    O O O OO O O

    O O O

    O O OO O O

    O OO O OO O O

    O O OO O O

    O OO O O

    O O OO O O

    O OO O O

    O O OO O O

    O OO O O

    O O OO O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    32/34

    Mk. II Ares Close Assault Landing Craft

    3

    5

    200

    Inner Sphere

    Era: Star League

    2012

    8 (76)

    8 (75)8 (75)

    6 (55)

    6

    1 Large Laser [DE] N 0 8 82 Medium Laser [DE] N 0 51 Large Laser [DE] LW 0 8 81 LRM 15 [M,C,S] LW 0 9 9 91 Large Laser [DE] RW 0 8 81 LRM 15 [M,C,S] RW 0 9 9 92 Medium Laser [DE] A 0 5

    Cargo:Cargo Space - 15 tons (2 doors)

    Ammo: (LRM 15) 32Fuel: 720 Points

    38 (38)Single

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O O OO OO OO OO O

    O OO O

    O OO O O O O

    O O O O OO O O O O O

    O O O O OO O O O OO O O O O O

    O O O O O O OO O O O O O OO O O O O O OO O O O O O

    O OO OO O

    O OO O

    OO OO O

    O OO O

    O OOO OO O

    O OO OO O

    O O OO O O O

    O O O OO O O

    O O O OO O O O

    O O OO O O O

    O O O OO O O

    O O O OO O O

    O OO OO O

    O OO O

    OO OO O

    O OO O

    O OOO OO O

    O OO OO O

    O O OO O O O

    O O O OO O O

    O O O OO O O O

    O O OO O O O

    O O O OO O O

    O O O OO O O

    O O O

    O O OO O O

    O OO O OO O O

    O O OO O O

    O OO O O

    O O OO O O

    O OO O O

    O O OO O O

    O OO O O

    O O OO O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    33/34

    Mk. III Ares Assault Craft

    3

    5

    200

    Inner Sphere

    Era: Star League

    2012

    10 (91)

    9 (90)9 (90)

    6 (55)

    6

    1 Large Laser [DE] N 0 8 81 Medium Laser [DE] N 0 51 LRM 15 [M,C,S] LW 0 9 9 91 LRM 15 [M,C,S] RW 0 9 9 92 Medium Laser [DE] A 0 5

    Cargo:nfantry - 2 platoons (1 door)

    Ammo: (LRM 15) 32Fuel: 640 Points

    20 (20)Single

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O O OO O

    O O OO O

    O O OO O

    O O O

    O OO O O O O OO O O O O O O

    O O O O O OO O O O O O O

    O O O O O OO O O O O O

    O O O O O O O O OO O O O O O O OO O O O O O O O

    O O O O O O O O

    O O OO OO O

    O OO OO O O

    O OO OO O

    O O

    O O OO OO OO O

    O OO O O

    O OO O O O

    O O O O OO O O O

    O O O OO O O O O

    O O O OO O O O O

    O O O OO O O O

    O O O O OO O O O

    O O O O

    O O OO OO O

    O OO OO O O

    O OO OO O

    O O

    O O OO OO OO O

    O OO O O

    O OO O O O

    O O O O OO O O O

    O O O OO O O O O

    O O O OO O O O O

    O O O OO O O O

    O O O O OO O O O

    O O O O

    O O O

    O O OO O O

    O OO O OO O O

    O O OO O O

    O OO O O

    O O OO O O

    O OO O O

    O O OO O O

    O OO O O

    O O OO O

    on order #3248678

  • 7/30/2019 Cat35xt002_xtro Primitives II

    34/34

    Black Eagle

    4

    6

    0 / 0 0 / 0

    4500

    Inner SphereEra: Star League

    1/8

    52

    0

    0

    0

    0

    20 (191)

    18 (171)18 (171)

    12 (120)

    16

    Standard Scale (1-6) (7-12) (13-20) (21-25)Bay Loc Ht SRV MRV LRV