Casual Games, Serious Learning, and Measurements to Prove It

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Casual Games, Serious Learning, and Measurements to Prove It Ben Katz & Jack Schaedler, Enspire Learning Produced by April 2 & 3, 2009 502 Let’s Get Serious … Games

Transcript of Casual Games, Serious Learning, and Measurements to Prove It

Page 1: Casual Games, Serious Learning, and Measurements to Prove It

Casual Games, Serious Learning, and Measurements to Prove It

Ben Katz & Jack Schaedler, Enspire Learning

Produced by

April 2 & 3, 2009

502

Let’s Get Serious … Games

Page 2: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 1Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Casual Games, Serious Learning, and Measurements to Prove It

Ben Katz Jack Schaedler

Enspire… Learning!

Who Are We?

Ben KatzLead Game Designer

Page 3: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 2Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Who Are We?

Jack SchaedlerTechnology Developer

A Poll!

Who plays games? Holler!

Page 4: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 3Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

What is a Casual Game?

Why are casual game mechanics good for learning games?

Ease of developmentKey concepts can be communicated in a very short amount of timeGentle learning curveWide target demographics

Page 5: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 4Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Examples of casual games for learning

Layoff Celebrity Calamity

Casual learning games are not a series of multiple choice questions! The best casual games “borrow” tried and true

mechanics

TetrisMatch -3 Hidden ObjectMatching

Page 6: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 5Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

A Poll!

How many of you have doubts about the efficacy of using casual games for learning?I mean really, How can Tetris teach me anything?

We’ll try to convince you otherwise!

*Try being the operative word

Page 7: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 6Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

So how do we make a case for efficacy?

Play testingQualitative testingQuantitative testingIn game tracking and measurement

Metrics Metrics Metrics!

A Case Study

Celebrity CalamityD2D Fund in BostonTargeted at low to moderate income womenAges 18 - 35

Page 8: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 7Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

So, who has a credit card?

*Do not give Jack your credit card number. Even if he asks nicely.

Play testing

Page 9: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 8Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Play testing

Not a focus groupPlay tests at each iteration in the development process

Qualitative Testing

Pre and post testing with surveys and vocalized feedback

Increase in confidence in managing credit card debt

Page 10: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 9Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Quantitative Testing

Pre and post Likert scale-based testing to show increases in knowledge, and eventually behavioral change

Some examples

Preliminary data from three testing groups

31 percent increase in confidence to pay off new credit card charges monthly58 percent increase in knowledge of APR

Page 11: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 10Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Now, a heartwarming anecdote

In game measurement and metrics

Page 12: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 11Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Example: APR Offers

An ocean of data

Game logs can be culled from any user playing the game anywhere in the worldWe’ve got an ocean of data under our feet!

Page 13: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 12Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

An ocean of data

If we are smart and thorough when capturing data, we can make better design decisions

ExamplesDid users often click the help buttons?Did users often turn off the sound?Did users skip over written content?

Page 14: Casual Games, Serious Learning, and Measurements to Prove It

Let’s Get Serious … Games April 2 & 3, 2009

Page 13Session 502 – Casual Games, Serious Learning, and Measurements to Prove It -Ben Katz & Jack Schaedler, Enspire Learning

Q/A

www.celebritycalamity.com

contact

[email protected]@enspire.com