Castle Raven Loft Rule Book

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    RULEBOOK

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    CreditsDi d Dvlpmt Bill Slaicsek, Mike Mearls, Peter Lee

    Additil Di Rob Heinsoo

    Editi Cal Moore

    DD Si At Dict Jon Schindehette

    At Dict Mari Kolkowsk

    Cv Illtti Jesper Ejsing

    Gphic Di Keen Smith

    Iti Illtti Andrew Hou, Warren Mah,Wane Renolds

    D Til Jason A. Engle

    Pp M Jeerson Dunlap

    Imi Tchici Sen Bolen

    Pdcti M Raini Applin Rosta

    Plytti Logan Bonner, And Collins, MikeDonais, Geneiee Gorman, NinaHess, Mons Johnson, Kenneth Nagle,Eric Pope, Stephen Radne-MacFarland,Bill Rose, Peter Schaeer, TreorSchrock, Rob Schwalb, MatthewSernett, Chris Sims, Jennier Tatroe,Kein Tatroe, Rodne Thompson,

    Chris Tulach, James Watt

    tABLe OF CONteNtsTRODUCTION 3

    AME OvERvIEW 3

    NNING THE GAME 4

    Game Setup 4

    Taking Turns 4

    The Dungeon Tile Stack 5

    AyER SETUP 6

    E HERO CARD 6

    AyER TURN 6

    Hero Phase 6

    Exploration Phase 7

    Villain Phase 7

    OvEMENT 7

    When Do You Move? 7

    How Do You Move? 7

    Condition: Slowed 8

    Condition: Immobilized 8

    TACKS 8

    Daily Powers 8

    At-Will Powers 8

    Utility Powers 9

    OMBAT 9

    Targeting 9

    Armor Class 9

    Attack Bonus 9

    Making an Attack 9

    Damage 10

    Defeating Monsters 10

    Defeating Heroes 10

    Healing Surges 10

    E MONSTER DECK 11

    E ENCOUNTER DECK 12

    E TREASURE DECK 13

    PERIENCE POINTS 14

    Canceling Encounter Cards 14

    Leveling Up 14

    LES FOR LATER ADvENTURES 14

    Choosing Power Cards 14

    Making Adventures More or Less Challenging 14

    iNtrOduCtiON

    In an ancient time and place, magic permeates the land and

    monsters stalk the shadows that gather al ong the edges o civi-

    lization. In this age o dungeons and dragons, the world needs

    Heroes. Encased in varied types o armor and armed with

    swords, bows, staves, and spells, these Heroes explore ancient

    ruins, take on daring quests, and c hallenge the most earsome

    monsters. One such quest takes Heroes to a dark and mysteri-

    ous place called Castle Ravenlot.

    Castle RaenlotTh mt Ctl Rvlt i hvi t did

    y ivitd!

    Th ctl i v th dk t th ld Bvi,

    lki dw p d, ihtd vill dd by

    dl d d mit. Th mt th ctl,

    Ct Sthd, i vmpi, d th iht d it ct

    bl t him. A l Sthd xit, Bvi d th ld

    d it will v b .

    A p H h ctly ivd i Bvi, tppi t

    th mit t d thmlv cht p i th vil mti

    m Ctl Rvlt. Th H hv ch t t th

    ctl d dicv th ct witi withi. Th d

    t, th mt ddly, d ly th bvt d mt-

    cpbl H td chc vivilt l ccd-

    ii dti Sthd d hi mii.

    Th tc t th ctl lm hd. Sthd pl -

    i iti, d th mt th ctl h dyi thit

    bld. C y dt Ct Sthd d th Mt tht

    ihbit Ctl Rvlt?

    GAme OverviewTh Dungeons & Dragons: Castle RavenloftBoard Game i

    cptiv dvt m. Y d y llw H mt

    wk tm t ccd i th dvt tht ld withi

    th ctl. Y ith wi tth l tth.

    Ech ply lct H, wh h cm t Bvi t dicv

    th ct Ctl Rvlt. Ch m th Db

    Fiht, Hm R, Dw Clic, Eldi Wizd, d H-

    m R. H xpl th d bth th ctl,lv myti, ht Mt, d cv mic t.

    Th m th Tp, Evt, Mt, d Villi c-

    tid withi th hll Ctl Rvlt (with littl hlp

    m y).Ipid by th iil Dungeons & Dragons Rlplyi Gm dvt by Tcy d L Hickm.

    DUNGEONS DRAGONS, DD, WIZARDS OF THE COAST, Ctl Rvlt, ll th Wizd th Ct pdct m, d thi pctivl tdmk Wizd th Ct i th U.S.A. d th cti. All Wizd chct, d th ditictiv lik th ppty Wizd th Ct LLC. Thi mtil i ptctd d th cpyiht lw th Uitd Stt Amic. Ay pdcti thizd th mtil twk ctid hi i phibitd witht th xp witt pmii Wizd th Ct LLC.Thi pdct i wk cti. Ay imility t ctl ppl, izti, plc, vt icldd hi i ply cicidtl. Printed inthe U.S.A. 2010 Wizd th Ct LLC.

    300-20779000-001 EN 9 8 7 6 5 4 3 2 1 Fit Piti: At 2010 ISBN 978-0-7869-5557-2Viit wbit twww.DungeonsandDragons.com

    COmpONeNts1 Dungeon Tile Start Tile 40 interlocking Dungeon Tiles

    5 Hero Figures 7 villain Figures

    30 Monster Figures 5 Hero Cards

    4 villain Cards 1 die

    60 Encounter Cards 50 Power Cards

    30 Monster Cards 5 Sequence o Pla Cards

    5 Adenture Cards 50 Treasure Cards

    10 Condition Tokens 40 Monster Tokens

    70 Hit Point Tokens 10 Cofn Tokens

    10 Monster Damage Tokens 1 Sun Token

    3 Clound Tokens 17 Item Tokens

    1 Character Token 5 Healing Surge Tokens

    5 Time Tokens 12 Trap and Power Markers

    6 Reaction Tokens 1 Dragons Breath Token

    1 Mistorm Token 1 Rulebook

    1 Adenture Book

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    Start Tile

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    Tiles and SquaresIt imptt t dtd th dic btw ll til

    d th q ch til. Gm cd t bth til d

    t q.

    A til i th bic bildi blck th d cypt, dw

    m th D Til tck.

    A q i th pc D Til.

    Taking TurnsPly p d th tbl, tti with ply th

    p chic d th pcdi clckwi. Y c l ll

    th di d lt th ply wh lld hiht t.

    Y t cit th ph, y H,

    Explti, d Villi Ph th Mt d Tp i

    y ctl.

    wiNNiNG the GAme wi by cmplti th bjctiv i th dvt y

    yi. F xmpl, y miht hv t dty vil d

    dvt, whil i th y mt d mic ti-

    t d cp m th d.

    l ttd thwi i dvt, y l i y H

    t 0 Hit Pit t th tt tht H t d th

    Hli S tk lt t ply. Y l l i y

    td by th dvt y plyi. Ech dvt lit

    pcic victy d dt qimt.

    Game Setuptt plyi th Dungeons & Dragons: Castle Ravenloft

    ard Game:

    Sh th Mt Cd it thi w dck. D th

    m th Ect Cd d T Cd. Plcth th dck i y ch ll th ply.

    Giv ch ply Sqc Ply cd mid hw ply pcd.

    Plc th di d th vi Mt, Villi, d H i y ch.

    Pick dvt m th Advt Bk. I yplyi y t m l, th bt wy t l thm i by i th t dvt, Ecp th Tmb.I y plyi y t m with id, ply thcd dvt, Fid th Ic Rvlt.

    Ech ply ch th v 1t-lvl H. Why ch H, tk tht H H Cd, th PwCd tht H, d th tht mtch th H.

    Th l ptd i th dvt d th cd t th ply H.

    Ech H Cd tll y hw my d which PwCd y c ch tht H. I y ly m, th Pw Cd td t th t thAdvt Bk. (S p 14 hw t ch PwCd i lt m.) St id y Pw Cd thtt d i thi dvt.

    Ech ply l dw T Cd. Th cdpt itm d dvt tht y cqid pvi dvt. Yll t m T Cd y

    ply th m.

    St p th D Til tck (th dck til), thtti til, d y Qt til bd th tpitcti i th dvt y hv lctd. Y w dy t bi ply. Th dvt y hv chtll y y th l y d i th SpcilAdvt Rl cti, y l tht ch thl m l ptd i thi bk.

    The Dungeon Tile StackY th D Til (d t th D Til

    tck) t bild th cypt bth Ctl Rvlt. Ech tim

    y ply, th cypt hv dit lyt. Th lbyithi

    p bth th ctl id t b dl. Oth

    bliv tht Sthd mic c th cypt t hit d mv

    d ch tim mtl d t t thm.

    Ech D Til t b pil (th q wh M-

    t plcd) d whit blck til (d t diti-

    ih btw l d d m d til). My

    til hv wll, w til hv th pcil t, d

    m til hv m t ditiih thm i cti

    dvt.

    The Start tile: Th Stt til i wh th H lly t

    th cypt d bi thi dvt. It twic th iz th

    th til i th tck. Th Stt til ctlly cit tw

    pt til tht ldy cctd; tt ch it w

    til th pp mvmt d cti til.

    Uneplored Edge: Smtim th l t xpld

    d D Til. Thi i hthd til d wh

    y cld plc w til (th d til tht i p d

    dt hv th til djct t it).

    Diagonal Moement: Y c lly mv dilly

    y mvi by q, l y pth i blckd

    ct mv dilly wh mvi by til. Thi i

    bt imptt dic. Th y wy t mmb i

    i y cti q, y c mv dilly,

    btw til. I y cti til, y v c

    dilly; y hv t mv i tiht li itd

    dil li wh y ct til.

    An unexplored edge is an edge of a tile without a wall that is not

    adjacent to another tile. There are 6 unexplored edges in this

    diagram, highlighted in blue.

    Atile is a component of the game board, highlighted in y

    Asquare is a part of a tile, highlighted in red. The start ti

    special tile: it is treated as two tiles.

    When counting tiles, you do not count diagonally and you

    around tiles. The Skeleton, for example, is 3 tiles away fro

    wizard.

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    A

    1

    2 3

    3

    4

    5

    5

    6

    BC

    D

    mOvemeNtDi y t, y H mv thh th d

    t ttck Mt, xpl, d chiv th dvt

    tiv. U th llwi l mvmt.

    When Do you Moe?Y lly mv di th H Ph y t.

    Th ct Pw Cd, T Cd, Ect

    c mk y mv t th tim, wll.

    How Do you Moe?Y H mv ccdi t hi h Spd. Y Sp

    mb q y c mv y H di y

    Thik y H Spd y mvmt bdt

    tim y mv q, y pd 1 pit m tht

    Wh y hv m Spd lt, y ct mv

    Ech t, y c pd p t y Spd bdt t m

    th mk ttck, y c mv twic.

    Y c mv i y dicti, icldi di y hv th cy Spd t pd.

    Y ct mv it q lld with wll.

    Y ct mv it q ccpid by Mt

    Y c mv thh q ccpid by Hy ct d y mvmt th.

    Eploration PhaseThi i th ph i which y dd w D Til, dw

    Mt Cd, d plc Mt.

    1. I y H ccpi xpld d pc( p 5), t Stp 2.

    I y t xpld d pc, y t i pitit dw d plc w D Til. I thi c, tth Villi Ph.

    2.Dw D Til d plc it with it til pitit th xpld d th til y xpli m.

    3. Plc Mt th w til ( th idb blw).

    Wh y hv ihd ll th tp i y Explti Ph,

    y Villi Ph bi.

    Heros Name, Race, Class, and Leel: Thi li hw y

    wht ttic c d chct cl y H bl t,

    wll hi h lvl xpic ( p 14).

    Armor Class: Th H d c. A ttck hit th

    H i it ql xcd thi mb ( p 9).

    Hit Points:Th H hlth. Dm dc th H

    Hit Pit ( p 10). Y c v i m Hit

    Pit tht y Hit Pit ttl.

    Speed: Th mb q th H c mv by i

    il mv cti ( p 7).

    Surge value: Wh H i t 0 Hit Pit, h h mt

    Hli S tk t th tt hi h xt H

    Ph. Wh d, th H cv thi mb Hit

    Pit ( p 10).

    Special Abilit: Ech H h Spcil Ability,

    dcibd h.

    Powers: Thi tll y hw my ch typ Pw

    Cd y c lct i dvt, wll y

    Pw Cd th H tmticlly t t ( p 8).

    pLAyer turNEch ply t cit th ph. O y t, cm-

    plt th ph i thi d:

    Hero Phase

    Eploration Phase

    villain Phase

    Hero PhaseThi i th ph i which y H mv thh th d-

    d mk ttck it th Mt y ct

    l th wy.

    1. I y hv 0 Hit Pit, Hli S tk i ivilbl ( p 10).

    2. Pm th llwi cti:

    Mv d th mk Attck.

    Attck d th Mv.

    Mk tw Mv.

    Wh y hv ihd ll th tp i y H Ph, y

    Explti Ph bi.

    pLAyer setupc y H Cd (1t lvl), y Pw Cd, d y

    Cd c p i t y.

    y cqi m T Cd, thy l c p i

    t y.

    y cqi Mt Cd d Tp Cd, plc thm t

    id y H Cd, i th d i which y civd

    m.

    the herO CArd wht H Cd lk lik. Th pt H Cd

    y dcibd h d xplid i dtil th litd p

    thi bk.When you have to place a Monster, this is shorthand or

    draw a Monster Card and place the corresponding Monster

    fgure on the bone pile thats on the Dungeon Tile you just

    placed. I you already have the same Monster Card in play

    in ront o you, discard that Monster Card and draw again.

    Note, however, that its okay to draw a Monster Card i

    another player has the same Monster in play.

    villain PhaseThi i th ph i which y dw d ply Ect Cd,

    wll wh y ctivt th Villi (i th Villi i i ply)

    d y Mt d Tp Cd y my hv.

    1. I y didt plc D Til i y ExpltiPh, i y plcd D Til with blcktil, dw d ply Ect Cd.

    2. I th Villi i i ply, ctivt th Villi. (Th my bm th Villi i ply, dpdi th dvt.I thi c, ctivt ch Villi, t tim.)

    3.Activt ch Mt d Tp Cd, i t, i th dy dw thm. Fllw th tctic th Mt Cd tdtmi wht ch Mt d it t. I thi m th Mt with th xct m m i

    ply, ctivt ch th Mt y t. S, iy hv Kbld Mt Cd d th ply h Kbld Mt Cd, y ctivt bth Kblddi y Villi Ph. I bth Mt viv tilth th ply Villi Ph, tht ply will ctivtbth Kbld i!

    Wh y d with y Villi Ph, th ply t y

    lt bi hi h t.

    You can move to any square, even diagonal ones, with a fe

    exceptions. You cannot enter a square with a monster (A)

    move around walls but cannot enter a wall square (B). Yo

    move between two adjacent walls (C). You cannot end you

    another heros square (D).

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    Card Face

    Card Back

    Condition: ImmobilizedA hl plyzi clw ict H with ddly txi tht

    tp him m mvi. A micl tp blt with ic,

    zi H i plc. Th ttck d th lik thm

    immbiliz H.

    I ttck th ct c y H t bcmImmbilizd, pt Immbilizd mk yH Cd.

    I y H i Immbilizd, y Spd i dcdt 0y ct mv!

    At th d y H Ph, dicd thImmbilizd mk.

    Utilit PowersUtility pw pcil mv tht dt ctivly ttck

    Mt, bt itd pvid th dvt. Th dv-

    t icld pcilizd mv th bility t ct

    Mt ttck. My th pw dt qi Attck

    cti t , bt itd pciy ltt tim t th

    bility. Wh y Utility pw, y ip it v d ct

    it i til m th ct (lly T Cd)

    llw y t ip it bck p.

    Condition: Slowedpid wb wp d H, mki it difclt

    H t t wy. A miv t ll m th cili d

    tl th H i p. Th ttck d th lik thm

    w H.

    I ttck th ct c y H t bcmSlwd, pt Slwd mk y H Cd.

    I y H i Slwd, y Spd i dcd t 2.

    At th d y H Ph, dicd thSlwd mk.

    COmBAtA y xpl th d cypt, klt, zmbi

    Mt m m th hdwy c t pp

    Y d t bttl y wy pt th ct t c

    th dvt i y H ttck d mic itm

    TargetingWh y dcid t ttck, t dtmi which M

    c tt. A pw pci wht Mt y c

    i m ly Mt i djct q t

    3 til wy.

    Rmmb th dic btw q d til w

    mki ttck ( p 5).

    Mt imptt, kp i mid tht y c v tc

    dil pth btw til. I pw lt y ttck

    Mt withi 1 til y, tht d t icld M D Til tht i dil t y. Y l c

    ttck Mt withi 1 til y i wll cmplt

    pth btw y til d th Mt til.

    Armor ClassTh Am Cl H Mt dtmi h

    clt it i t hit. It pt cmbiti phyic

    ility, d tl th.

    Attack BonusMt ttck pw d Mt ttck hv Att

    A pw with hih Attck B i m likly t h

    with lw b.

    Making an AttackF ch my H pw Mt ttck

    ll th di d dd th pw Attck B.

    I th lt th di ll pl th b i ql t

    th th tt Am Cl, th ttck hit.

    a creature with a base larger than one square is on more thane tile, it counts as being on all the tiles that the base is on. For

    ample, Gravestorm the Dracolich counts as being on all the blue

    es. All the green tiles are one tile away from Gravestorm.

    AttACksA H mk ttck i ith hi h pw th

    pw cti mic itm d m th T Cd.

    A H pw pt phyicl tii, c pll, d

    divi py, dpdi H cl.

    At th tt vy dvt, y lct Pw Cd tht

    y hv vilbl tht dvt. St th mii Pw

    Cd id. F y t w dvt, th Pw Cd

    litd t th t th Advt Bk. Oc y bcm

    mili with th m, y c lct which Pw Cd y

    wt t .

    Whv y ttck, y pick pw y hv i t

    y (ith m Pw Cd T Cd) d it

    dcibd i Cmbt ( p 9).

    Dail PowersDily pw pt iict di phyicl tmi

    micl y pctcl ct. Wh y dily

    pw, y ip it v d ct it i til m th

    ct (lly T Cd) llw y t ip it bck p. Dily

    pw th tt ttck y hv cc t i th m.

    At-Will PowersAt-will pw ltivly impl ttck, pll, py.

    Ui t-will pw qi pcil t. It i wk

    th dily pw, wh y it y d t ip it v.

    Y c it i y xt t.

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    Card Face

    Card Face

    Card Back

    Card Face

    Hit Point Token

    Monster Token

    Healing Surge Token

    Deeating Monsters Mt Hit Pit dcd t 0, th Mt i

    td. Rmv it m th til. Th ply ctlli

    t Mt dicd th Mt Cd it th Expic

    ( p 14). I m th H ctl tht typ

    t, th ply wh md th ttck dicd th cd i

    h ctl th Mt. I t, clckwi

    d th tbl. Th t ply y ch wh ctl

    Mt dicd tht Mt Cd.

    h y H dt Mt, dw T Cd (

    13). Y c ly dw T Cd p t,

    tt hw my Mt y dt di tht t.

    Deeating Heroesh H i dcd t 0 Hit Pit, kp th H

    th til. Kck th it id t hw tht th H

    t 0 Hit Pit. Mt i th dwd H, d th

    ct tk y dditil dm y pw m. Oth ct, ch Slwd Immbilizd, till pply

    th H. I th H i hld b th tt hi h

    , td th pth H i bck i th ht d c

    pw d itm mlly.

    H tht tt hi h t t 0 Hit Pit mt pd

    Hli S tk. I th Hli S tk

    mii, th H l th dvt.

    Damage ttck hit, it dl th litd dm t th Mt

    . Dm tht dc Mt Hit Pit t 0 dt

    t Mt. Dm tht d t dc Mt H

    0 Hit Pit ty tht Mt H ( th Hit Pit

    k t tck tht dm). Sm Mt hv pw

    t lt thm hl dm. My H pw llw y t

    l vyi mt dm tht m H

    v d.

    Healing SurgesA Hli S pt H bility t ht it

    vwhlmi dd. Dpit pi d iji, H c ph

    wd t cti th bttl. Th H bi th m with

    tw Hli S tk. Th tk c tht th

    ti p h. Y Hli S tk t viv

    H tht h b dcd t 0 Hit Pit.

    I y H i t 0 Hit Pit t th tt y t, ymt Hli S tk. Dicd Hli Stk d i Hit Pit ql t y H vl. Y th tk y t ml.

    I th Hli S tk mii wh ytt y t t 0 Hit Pit, th H l thdvt d th m d.

    the mONster deCkTh Mt Dck dmly dtmi th Mt

    c th H pth y xpl th d cy

    Ech Mt Cd l mmiz Mt d

    ttck.

    Monster Name and Tpe: Thi hw th m

    ct d wht kid ct it i.

    AC:Thi i th Mt Am Cl, it d

    ( p 9).

    HP:Thi i th Mt Hit Pit, it hlth c

    ( Dm p 10).

    Special Abilit: I th Mt h pcil bility

    hw h.

    Eperience: Thi i hw my Expic Pit thMt i wth wh y dt it ( p 14)

    Monster Tactics: Ech Mt cd pvid M

    tctic. Th tctic cipt tht hw y wh

    th Mt d wh y ctivt it di y

    Villi Ph.

    Th Mt tctic ptd lit. Echmv th Mt tt with ttmtttmt i t, th Mt llw th lti

    I th ttmt i t t, t th xt ttTh l ty i th tctic lit i dlt ctiMt llw i thi l i t.

    Oc Mt h lctd d llwd tctic, th Mt t d. D t ctiit mii tctic tht t.

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    Leeling UpWhv H ll tl 20 wh mki ttck ll

    dibl tp ll, tht ply c ch t pd 5 Expi-

    c Pit t bcm 2d lvl! Flip y 1t-lvl H Cd

    v t bcm 2d-lvl. Lvli p t 2d lvl ic

    y Hit Pit by 2, d y Am Cl d S Vl by

    1. It l llw y t ch w Dily pw, d y i

    th pcil bility t mk citicl ttck (hw th H

    Cd).

    I dditi t th tl ll 20, th Lvl p T Cd

    l pvid pptity t lvl p y H.

    ruLes FOr LAter

    AdveNturesOc y hv plyd th t tw dvt d cm-

    tbl with th l, ty th t th dvt i th

    Advt Bk. H l y lt m.

    Choosing Power CardsOc y hv btt dtdi th m, y dt

    hv t tick t th td Pw Cd y H litd

    i th t th Advt Bk. Ech 1t-Lvl H Cd

    tll y hw my pw ch typ y ty c

    ch btw tw d mthd lcti xctly which

    At-Will, Utility, d Dily Pw Cd y t y pticl

    dvt. Y p c th mthd it wt t

    ch ply c ch th mthd t .

    F lihtly i m, hd d ch th Pw

    Cd y wt. Thi wy y c t p th pct blc

    pw d yll kw xctly wht t xpct m y H.

    F lihtly m chlli m, ch y Pw Cd

    i ch cty dmly. Yll hv th i t

    hw t t th mt t pii cmbiti pw

    i thi mthd lcti.

    Making Adentures More orLess Challenging

    T mk dvt m chlli, dc th mb

    Hli S tk vilbl t .

    T mk dvt i, ic th mb Hli

    S tk t th.

    xperieNCe pOiNts Expic Pit by dti Mt. Wh

    dt Mt, th H wh ctl it pt tht M-

    Cd i th H Expic Pil. Ech Mt Cd

    t th Expic Pit it pvid. Th th th Mt,

    m Expic Pit it pvid.

    H c pd Expic Pit i tw wy:

    T ccl Ect Cd

    T Lvl Up

    anceling Encounter Cardscli Expic Cd pt i th hd ht

    pic yv id t vid d. F xmpl, y

    t Tp d dibl it b it ctivt, y vid

    t b it ij y.

    hv y dw Ect Cd, y c pd ttl

    5 Expic Pit ( mb Mt Cd m th

    Expic Pil wh Expic Pit dd p t 5)

    ccl it. Th cd y ch mt dd p t t lt 5 (

    ) Expic Pit, d y ct y xc pit

    i lt t. Dicd th cd t y pd thm.

    h y ccl Ect Cd, dicd it d i it

    ct. Y c ly ccl cd wh y dw it. Oc th

    d cm it ply, y ct ccl it lt t.

    ample: Y hv th Mt wth 3 Expic d

    Mt wth 2 Expic i th H Expic

    . I y wt t ccl Ect Cd, y cld pd

    3-pit Mt Cd d th 2-pit Mt Cd. Tht

    ld lv y with tw 3-pit Mt Cd. I y th

    td t ccl th Ect Cd, y wld hv t

    d th tw 3-pit Mt. Ev thh y hv 6 ttl

    pic Pit d d t pd ly 5, y dt hv th

    ht mix cd t mk xctly 5. Th xt pit i wtd

    d bth cd dicdd, thh y till ccl

    Ect Cd.

  • 8/9/2019 Castle Raven Loft Rule Book

    9/9