Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During...

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egend of Mana is a game of epic magnitude. It isn't a straightforward RPG like most others on the market today. Instead, you pick your own quests, and how to build your character. You choose how to build the land and who to help over the course of your adventures. You'll meet many memorable characters over your travels, some of which will join you, while the others will oppose you. The Legend of Mana takes place in the same world as the Secret of Mana for the Super Nintendo. But it is many years later and the Mana Tree is dying. The world is in ruins and you have to use the power of your mind to reconstruct it with the help of powerful artifacts. It is up to you to bring peace back to the land and rebuild it. Foremost, you are to witness what is happening in the land, as people return to the lives they had before the land was torn apart. This game contains beautifully hand-drawn backgrounds and characters. The music is great as well. But what draws me to the game is the long list of quests that are to be done, as well as the more than 200 special moves! The extra features available at your Home are also a plus.This is a great game that will have you coming back for more and more! The game can also be played with a second player, but it is not like in the Secret of Mana. It is no longer coop, but more of a follower situation. The second player can take control of an NPC, or can import his own character from another save game to play with, but in either case, they are unable to be modified (they can gain levels, but can't change their special moves or spells). This makes the game a little boring when a second player is there, but it tends to liven up when battle is joined, since the second player has the same importance there as the main one. That's enough rambling for me now. On to the rest of the guide! Sean Kepper, aka Lord Haart As always, feel free to e-mail at [email protected] if you have further questions or info for me. Please put the name of the game and the quest you are asking for help on in the subject line. Thanks! Introduction file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfintro.html [9/14/2000 9:41:46 PM]

Transcript of Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During...

Page 1: Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During your travels, you will meet many interesting people. Here I will present a few of

egend of Mana is a game of epic magnitude. It isn't a straightforward RPG like mostothers on the market today. Instead, you pick your own quests, and how to build yourcharacter. You choose how to build the land and who to help over the course of youradventures. You'll meet many memorable characters over your travels, some of which

will join you, while the others will oppose you.The Legend of Mana takes place in the sameworld as the Secret of Mana for the SuperNintendo. But it is many years later and the ManaTree is dying. The world is in ruins and you haveto use the power of your mind to reconstruct itwith the help of powerful artifacts. It is up to you tobring peace back to the land and rebuild it.Foremost, you are to witness what is happening inthe land, as people return to the lives they hadbefore the land was torn apart.This game contains beautifully hand-drawnbackgrounds and characters. The music is greatas well. But what draws me to the game is thelong list of quests that are to be done, as well asthe more than 200 special moves! The extra features available at your Home are also aplus.This is a great game that will have you coming back for more and more!The game can also be played with a second player, but it is not like in the Secret of Mana. It isno longer coop, but more of a follower situation. The second player can take control of an NPC,or can import his own character from another save game to play with, but in either case, theyare unable to be modified (they can gain levels, but can't change their special moves or spells).This makes the game a little boring when a second player is there, but it tends to liven up whenbattle is joined, since the second player has the same importance there as the main one.That's enough rambling for me now. On to the rest of the guide!

Sean Kepper, aka Lord Haart

As always, feel free to e-mail at [email protected] if you have further questions or info forme. Please put the name of the game and the quest you are asking for help on in the subjectline. Thanks!

Introduction

file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfintro.html [9/14/2000 9:41:46 PM]

Page 2: Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During your travels, you will meet many interesting people. Here I will present a few of

Cast of CharactersDuring your travels, you will meet many interesting people. Here I will present a few of themthat you meet in strings of adventures. The rest of them can be researched in theencyclopedias in you library.

Escad and Friends

There are seven quests featuring these four. Have fun with them!

EscadEscad is a jerk. I don't like him at all. He is off to kill Irvine for what the guy did to his friendMatilda. He attacks with a large two-handed sword. He is at odds with Daena, and you will haveto pick between them at several points during your quest.

DaenaDaena is a cat-person - literally! She is a nice companion to have around (much better thanEscad!) and is much nicer to you. You will have to pick between her and Escad during yourquest. She is a true friend of Matilda's and looks to reunite her with Irvine.MatildaThe High Priestess of Gato's Temple of Healing, she is aged beyond her years. Her love anddevotion to Irvine has had an impact on her, yet she refuses to stop loving the guy. Daenalooks to help her with her love, while Escad continuously tries to break it up.

IrvineThe last of the quartet, Irvine is a demon that has taken leadership of the faeries. He is a strongman that drained Matilda of her youth to gain more power for himself. He cares nothing for her.He dies at your hand at the end of Heaven's Gate.

The Jumi

The Jumi are people who have gemstones as cores instead of hearts. Their civilization came toan end and very few are alive. Their leader has been kidnapped. Needless to say, you will meetup with these people alot in your travels. There are more Jumi than I have listed.

ElazulThe Jumi of lapis lazuli, he is Pearl's knight. He is a strong fighter that constantly loses hisguardian. You will meet up with him a lot.

Pearl / Lady BlackpearlPearl is Elazul's guardian, or healer. She is in fact Lady Blackpearl, Florina's old knight. She isa powerful ally in either form, as she is a mage/fighter depending on who she is at the time.More on her can be found on the various quests.

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Sandra / Alex / AlexandraSandra is a jewel thief that steals Jumi's cores for her master. In fact, she is Jumi herself,Alexandra. She is Florina's current knight. Her motives are her own and she reveals them overthe course of the game. Sometimes she masquerades as Alex, the owner of a Jewelry Shop.

FlorinaThe leader of the Jumi people. She is the only one who can shed the healing tears needed forher race. She is an important element in the Jumi quests, but I'll leave it at that.  

Dragoons

There are only two dragoons in the game, Larc and Sierra.

LarcHe is Drakonis' dragoon. He is tied with him and seeks to unravel that tie so he can be with hissister, Sierra. The problem is that he is too tightly woven into his master's plans and has nochance to escape from his servitude, save through death. His life is a tragic one.

SierraShe is Larc's loving sister. She seeks to stop him from going through with his plans, since shehas no clue why he is doing them. She comes at odds with you at several points during yourquest, but later joins you so she can kill her brother's slayer. She is powerful in combat andtends to kill enemies before you even get a chance too.  

Others

Here are a few more of the NPCs you will meet.

NiccoloA rabbit that looks to earn a fortune on weird get-rich quick schemes. He needs your help atotal of five times.Bud and LisaA pair of orphans that you take under your wing early in the game. They are passable magesthat offer to join your party whenever you ask. They live at your Home.ElleA beautiful siren that lives in the lighthouse on Madora Beach. She will join you if you ask herto. She is someone you can depend on in combat.

Player TwoBy going to the house in the top left corner of the center of Domina, you can invite a secondplayer to join your quest. This is the main character belonging to someone else. He/she has thesame stats, weapons and skills as they had in their game. It must come from a memory cardand must come from a different string of adventures, not a copy of the main character currentlyin use. You can switch the two-player control on anywhere where you can save the game.

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Combat and MagicCombat works a bit differently than in Secret of Mana. You no longer have to level up or powerup your weapons. Instead, you learn weapon skills as the game progresses. These you canuse when your skill meter fills to the top. You fill your meter by attacking an opponent with quickattacks or plunge attacks. Quick attacks are strung together to make combos. They are doneusing the X button. Plunge attacks are done with the Square button. Plunge attacks are morepowerful and can be done in different ways. For example, pressing down and square will shootan arrow down, while the same with a sword will make an upward sweep. Experimentation iskey.

Battle overall is different in this game. Enemies will attack you and draw you into battles like inChrono Trigger. From there it is all in real-time.

From your status window you can equip special moves, spells and abilities. You start with eightspecial moves. You learn more by using them in battle and using them in combination witheach other. You can equip two of these at a time and can use them whenever you want them.A list of the 26 abilities can be found at the end of this section.

Special moves are learnt by either using a weapon a lot, or by equipping the weapon and acertain combination of abilities. Some techniques require you to have more than two abilitiesequipped. To get these, just make sure you have all the others and fight with the weapon a lotto get them. Most techniques are reserved for a single weapon, but some can be used for twoor three weapons. For best results, equip a lot of weapons and learn as many skills as possible.Sometimes learning some Flail skills will let you get some new Bow skills. Needless to say, youare best off training with all your weapons. Special skills can be equipped to the R and Lbuttons. A complete list of skills can be found at the end of this section.

Spells are used in the same way as special techniques. They must be equipped to the L or Rbuttons to be used. An instrument is needed to have access to spells. These can be bought intowns or built in your Workshops. To use magic in battle, simply hold the assigned battle andwait for the effect outline to appear. Simply let go of the button when you want to cast the spell.Hints for creating instruments is available in the features section.

Abilities

1: JumpType:  AbilityRequired Abilities:  NoneDescription: Might as well jump.

2: DefendType:  AbilityRequired Abilities:  NoneDescription:  But remember that the best defense is a good offense.

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3: LungeType:  AbilityRequired Abilities:  NoneDescription: A quick step forward.

4: RetreatType:  AbilityRequired Abilities:  NoneDescription: A quick step backward.

5: CrouchType: AbilityRequired Abilities:  NoneDescription: Increases regeneration of Hit Points, but while crouching defense rating is zero.

6: PushType: AbilityRequired Abilities: NoneDescription: Stuns Target

7: CheerType: AbilityRequired Abilities: NoneDescription: No real use, but increases the power move gauge slightly.

8: SpinType: AbilityRequired Abilities: NoneDescription: Stuns opponents. Attacking while spinning turns the ability into a spin attack.

9: GrappleType: AbilityRequired Abilities: Defend, PushDescription: Grabs an opponent, then use attack to throw.

10: WhirlType: AbilityRequired Abilities: Grapple, SpinDescription: Turns opponents to expose their back.

11: BashType: AbilityRequired Abilities: Whirl, PushDescription: Runs the opponent to the edge of the screen.

12: SomersaultType: AbilityRequired Abilities: Lunge, JumpDescription: Executes a forward flip while dodging attacks

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13: Back-RollType: AbilityRequired Abilities: Retreat, JumpDescription: Executes a back-roll while dodging an enemy's attack. Hit the power attack buttonto add an attack.

14: Back-FlipType: AbilityRequired Abilities: High Jump. Back/RollDescription: Cannot be hit until starting the descent. Pressing the power attack button adds anattack.

15: MoonsaultType: AbilityRequired Abilities: High Jump, SomersaultDescription: Invulnerable until starting the descent.

16: High JumpType: AbilityRequired Abilities: Crouch, JumpDescription: Soars high above opponents.

17: Double JumpType: AbilityRequired Abilities: High Jump, JumpDescription: Jumps again in the middle of a jump.

18: TackleType: AbilityRequired Abilities: Lunge, PushDescription: Knocks opponents back.

19: CounterattackType: AbilityRequired Abilities: DefendDescription: Counters an enemy's move with an attack for double the damage of a quickattack.

20: CounterstrikeType: AbilityRequired Abilities: CounterattackDescription: Counters an enemy's move with an attack for quadruple the damage of a powerattack.

21: TauntType: AbilityRequired Abilities: Retreat, CheerDescription: Gets an opponent's attention.

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22: EvadeType: AbilityRequired Abilities: Lunge, RetreatDescription: Evasive action.

23: TossType: AbilityRequired Abilities: Crouch, BashDescription: Juggles the opponent

24: Defensive LungeType: AbilityRequired Abilities: Defend, LungeDescription: Lunges forward while blocking.

25: SlideType: AbilityRequired Abilities: Crouch, LungeDescription: Knocks an opponent down.

26: Flip-KickType: AbilityRequired Abilities: Back-Roll, Back-FlipDescription: A sudden attack while doing a flip.

Knife Techniques

27: AdmonitionType: Knife TechniqueRequired Abilities: LungeDescription: Close in quickly with an opponent, executing a quick slice.Mid-Range, Direct. Medium Damage.

28: Rising EagleType: Knife TechniqueRequired Abilities: JumpDescription: A jump into the air, followed by a sudden knife throw. FrontalSmall Area Attack. Minor Damage.

29: Vortex of DeathType: Knife TechniqueRequired Abilities: SpinDescription: Cuts up opponents in a death-bringing spin. Hits all nearbyfoes. Minor Damage.

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30: Vapor BladeType: Knife techniqueRequired Abilities: SomersaultDescription: A quick roll into the enemy, followed by a devastating double attack. Mid-Range,Direct. Minor Damage.

31: Sonic WaveType: Knife TechniqueRequired Abilities: Back-RollDescription: A tremendous sonic wave, released after two impressive flip-kicks. Long-Range,Direct. Minor Damage.

32: Rising DragonType: Knife TechniqueRequired Abilities: High JumpDescription: A jump into the air, followed by a hail of daggers. Frontal Mid Area Attack. MinorDamage

33: Crescent MoonType: Knife TechniqueRequired Abilities: MoonsaultDescription: A leap into the air in a grand arc, followed by multiple slashes. Frontal Mid AreaAttack. Minor Damage.

34: EclipseType: Knife TechniqueRequired Abilities: Back-FlipDescription: A back-flip followed by a stab into the space-time continuum. Damages anycreatures nearby. Hits all nearby foes. Minor Damage.

35: BackstabType: Knife TechniqueRequired Abilities: Slide, Double-JumpDescription: A leap into the opponent's blind spot, creating an opening for the coup-de-grace.Mid-Range. Medium Damage.

36: PuppetType: Knife TechniqueRequired Abilities: Retreat, CheerDescription: A retreat leaving a dummy, which fights in your place. Also usable with:Flail.Short-Range. Medium Damage.

37: Cobra FangType: Knife TechniqueRequired Abilities: Push, RetreatDescription: A short push and quick retreat, ending with a dagger throw. Short-Range.Medium Damage.

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38: Ninja DropType: Knife TechniqueRequired Abilities: Grapple,Evade.Description: A decoy hides the location of the true attacker, who drops in a crescendo of force.Short-Range. Medium Damage.

39: Pouncing CatType: Knife TechniqueRequired Abilities: Back-Roll, SomersaultDescription: A vertical swing sets up the perfect finishing blow. Short-Range. Major Damage.

40: Back SlasherType: Knife TechniqueRequired Abilities: Whirl, LungeDescription: The first strike knocks the enemy back and exposes its blind side, the next dealsa crippling blow.Also usable with: Flail. Short-Range. Medium Damage.

41: Reaping the MistType: Knife TechniqueRequired Abilities: Back-Roll, Back-Flip, LungeDescription: This amazing technique consists of acrobatics which lead into a lunging attackstraight through any opposition. Long-Range, Direct. Major Damage.

42: Dark AssassinsType: Knife TechniqueRequired Abilities: Evade, Spin, CrouchDescription: A sinister attack that summons dark assassins to clear the area of enemies. Hitsall foes. Minor Damage

43: Dance of RosesType: Knife TechniqueRequired Abilities: Defensive Lunge, Evade, High JumpDescription: A rising slice with the power of a thousand thorns.Mid-Range. Major Damage.

44: Looking GlassType: Knife TechniqueRequired Abilities: Whirl, Bash, TauntDescription: Traps an enemy in a dimensional mirror. The enemy suffers great damage oncethe mirror is broken. Also usable with: Flail. Short-Range. Major Damage.

45: Aerial ReaverType: Knife TechniqueRequired Abilities: Flip-Kick, Spin, Crouch, high JumpDescription: A secret technique of throwing enemies up into the air and carving into them asthey fall. Front Small Area Attack. Extreme Damage!

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46: PhoenixType: Knife TechniqueRequired Abilities: Cheer, Evade, Double Jump, Defensive LungeDescription: A fantastic array of pyrotechnics that crescendos into an immortal force, reducingopponents to ashes. Hits all nearby foes. Major Damage.

Sword Techniques

47: Iai StrikeType: Sword TechniqueRequired Abilities: LungeDescription: A sudden lunge, followed by a slice through the enemy. Mid-Range. MediumDamage.

48: Cutting BambooType: Sword TechniqueRequired Abilities: JumpDescription: A vertical jump with a downward slash. Mid-Range. Medium Damage.

49: MaelstromType: Sword TechniqueRequired Abilities: SpinDescription: A more powerful version of Spin. . Hits all nearby foes. Minor Damage.

50: Rising SunType: Sword TechniqueRequired Abilities: CrouchDescription: A series of two anti-aerial slashes from a crouching position. Also usable with:Axe. Short-Range. Medium Damage.

51: Triple TigerType: Sword TechniqueRequired Abilities: SomersaultDescription: A rolling slash, a rolling jab, and a rolling upward cut. Mid-Range. MediumDamage.

52: Blade LauncherType: Sword TechniqueRequired Abilities: Back-RollDescription: Uses the force of a back-roll to launch opponents into the air. Short-Range.Medium Damage

53: Cutting PineType: Sword TechniqueRequired Abilities: High JumpDescription: A more powerful version of Cutting Bamboo. Also usable with: Axe. Mid-Range.Major Damage.

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54: Bird of PrayType: Sword TechniqueRequired Abilities: MoonsaultDescription: A high moonsault followed by multiple devastating strikes. Frontal Area Attack.Minor Damage.

55: CorkscrewType: Sword TechniqueRequired Abilities: Back-FlipDescription: A back-flip while swinging the sword. Rear Small Area Attack. Medium Damage.

56: Cross StrikeType: Sword TechniqueRequired Abilities: High Jump, LungeDescription: A vertical strike from the air, followed by a horizontal strike on the ground. Alsousable with: Axe. Short-Range. Medium Damage.

57: Tiger ClawType: Sword TechniqueRequired Abilities: Somersault, Back-RollDescription: A slashing combination from above and below. Short-Range. Medium Damage.

58: Clean SweepType: Sword TechniqueRequired Abilities: Slide, RetreatDescription: A low slide knocks the opponent off balance. The finishing strike follows.Mid-Range. Medium Damage.

59: Dragon's TailType: Sword TechniqueRequired Abilities: Tackle, Back-FlipDescription: An attack so swift that the enemy doesn't know it's dead, until... Mid-Range.Medium Damage.

60: Orbiting BladesType: Sword TechniqueRequired Abilities: Spin, Defensive LungeDescription: A lunge into the enemy with multiple blades whirling above. Also usable with:Axe. Frontal Area Attack. Minor Damage.

61: Motion of TruthType: Sword TechniqueRequired Abilities: Tackle, Bash, MoonsaultDescription: A triple attack consisting of a quick jab, a rising strike, and an earth-shatteringspinning strike. Mid-Range. Major Damage.

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62: Smashing BladesType: Sword TechniqueRequired Abilities: Push, Whirl, SomersaultDescription: A push to knock the enemy off-balance. It uses a slash, and a grab to turn theenemy away. The final blow connects from behind. Short-Range. Major Damage.

63: Invisible DeathType: Sword TechniqueRequired Abilities: Grapple, Lunge, RetreatDescription: A whirlwind of attacks so fast that the swordsman seems invisible. Short-Range.Major Damage.

64: Dynamite XType: Sword TechniqueRequired Abilities: Jump, Crouch, CheerDescription:  Cuts an X into the enemy. Causes an explosion when the X is crossed. Alsousable with: Axe. Mid-Range. Major Damage.

65: Terminal VelocityType: Sword TechniqueRequired Abilities: Whirl, Back-Flip, Spin, LungeDescription: Uses centrifugal force to release a blow of mythic proportions. Short-Range.Extreme Damage!

66: Golden DragonType: Sword TechniqueRequired Abilities: Toss, evade, Crouch, High JumpDescription: Buries the enemy by summoning the incredible powers of the Golden Dragon.Short-Range. Major Damage.

Axe Techniques

67: Deep SliceType: Axe TechniquesRequired Abilities: LungeDescription: A lunging horizontal swing cuts deep into the enemy and exposes its back.Short-Range. Major Damage.

68: Axe BombType: Axe TechniqueRequired Abilities: JumpDescription: A leap into the air, followed by a devastating axe throw. Frontal Small AreaAttack. Medium Damage.

69: TornadoType: Axe TechniqueRequired Abilities: SpinDescription: A spin while holding the axe horizontally. Hits adjacent enemies. Minor Damage.

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70: Electronic Yo-YoType: Axe TechniqueRequired Abilities: SomersaultDescription: Uses the axe like a yo-yo. Mid-Range, Direct. Medium Damage.

71: RetributionType: Axe TechniqueRequired Abilities: Back-RollDescription: Once the axe is thrown skywards, a huge axe falls from the clouds. Also usablewith: Hammer. Frontal Area Attack. Minor Damage.

72: Bird of PrayType: Axe TechniqueRequired Abilities: MoonsaultDescription: Releases multiple axes during a moonsault. Hits all nearby enemies. MinorDamage.

73: Salmon UpstreamType: Axe TechniqueRequired Abilities: Back-FlipDescription: A vertical jump while swinging the axe. Hits adjacent enemies. Medium Damage.

74: Rising SunType: Axe TechniqueRequired Abilities: CrouchDescription: A low strike stuns the opponent, followed by a rising slash. Also usable with:Sword. Short-Range. Medium Damage.

75: Cutting PineType: Axe TechniqueRequired Abilities: High JumpDescription: A more powerful version of Cutting Bamboo. Also usable with: Sword.Mid-Range. Major Damage.

76: Axe BomberType: Axe TechniqueRequired Abilities: Evade, BashDescription: A push followed by an immense axe swing. Short-Range. Major Damage.

77: Black WingsType: Axe TechniqueRequired Abilities: Toss, RetreatDescription: Sends multiple homing axes into an enemy knocked into the air. Short-Range.Medium Damage.

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78: Boulder DashType: Axe TechniqueRequired Abilities: Back-FlipDescription: A build-up of energy is spent crashing into enemies. Long-Range, Direct.Extreme Damage!

79: Orbiting BladesType: Axe TechniqueRequired Abilities: Spin, Defensive LungeDescription: A lunge into the enemy with multiple blades whirling above. Also usable with:Sword. Frontal Area Attack. Minor Damage.

80: Cross StrikeType: Axe TechniqueRequired Abilities: High Jump, LungeDescription: A vertical strike from the air, followed by a horizontal strike on the ground. Alsousable with: Sword. Short-Range. Medium Damage.

81: True StrikeType: Axe TechniqueRequired Abilities: Whirl, Somersault, MoonsaultDescription: A push, a roll, and a preliminary strike that knocks the enemy off-balance. Aflip-attack is the grande finale. Short-Range. Major Damage.

82: Dynamite XType: Axe TechniqueRequired Abilities: Jump, Crouch, CheerDescription: Cuts an X into the enemy. Causes an explosion when the X is crossed. Alsousable with: Sword. Mid-Range. Major Damage.

83: Time BurstType: Axe TechniqueRequired Abilities: Push, Spin, EvadeDescription: Spins multiple axes and stops time. Suddenly, the enemy has changed positionand has been chopped by the axes. Short-Range. Major Damage.

84: KarmaType: Axe TechniqueRequired Abilities: Cheer, High Jump, Evade, CounterstrikeDescription: A berserker attack against all enemies in sight. Frontal Wide-Area Attack.Extreme Damage!

Two-Handed Sword Techniques85: Lunging ArcType: 2H Sword TechniqueRequired Abilities: LungeDescription: A sudden lunge into the enemy, followed by a series of heavy swings.Mid-Range. Medium Damage.

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Page 15: Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During your travels, you will meet many interesting people. Here I will present a few of

86: Rising CrushType: 2H Sword TechniqueRequired Abilities: CrouchDescription: A rising cut into the opponent's throat. Also usable with: 2H Axe, Hammer.Mid-Range. Medium Damage.

87: Spiral WaveType: 2H Sword TechniqueRequired Abilities: SomersaultDescription: A spinning move that releases a wave of unbelievable force. Also usable with: 2HAxe. Mid-Range, Direct. Minor Damage.

88: Shish KebobType: 2H Sword TechniqueRequired Abilities: Back-RollDescription: A flip-kick to knock the enemy into the air is followed by a powerful stab.Short-Range. Medium Damage.

89: ImpulseType: 2H Sword TechniqueRequired Abilities: High JumpDescription: A leap into the air is followed by a thundering stab into the earth that devastatesall caught in the blast radius. Also usable with: 2H Axe. Short-Range. Minor Damage.

90: Shield BreakerType: 2H Sword TechniqueRequired Abilities: JumpDescription: A leap into the air and a crushing blow down into the enemy. Mid-Range. MediumDamage.

91: WindslasherType: 2H Sword TechniqueRequired Abilities: SpinDescription: A spin which releases shockwaves in every direction. Hits all enemies. MinorDamage.

92: WindwalkerType: 2H Sword TechniqueRequired Abilities: MoonsaultDescription: A fantastic move consisting of tremendous sword slashes and acrobatics galore.Also usable with: Hammer. Short-Range. Medium Damage.

93: SplashbladeType: 2H Sword TechniqueRequired Abilities: Back-Roll, Back-FlipDescription: A slash. A jump. A spin. A kill... Also usable with: 2H Axe. Short-Range. MediumDamage.

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Page 16: Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During your travels, you will meet many interesting people. Here I will present a few of

94: Rain of BloodType: 2H Sword TechniqueRequired Abilities: Toss, Double-JumpDescription: A deep cut into a foe flung skyward. Short-Range. Medium Damage.

95: Bring It OnType: 2H Sword TechniqueRequired Abilities: Retreat, TauntDescription: A taunt from a distance and an attack, once the enemy gives chase.Short-Range. Major Damage.

96: Marble StreamType: 2H Sword TechniqueRequired Abilities: Evade, LungeDescription: An incredible move in which numerous images appear and then strikesimultaneously. Long-Range, Direct. Medium Damage.

97: SkullsplitterType: 2H Sword TechniqueRequired Abilities: Whirl, JumpDescription: A powerful jumping attack to the back of an enemy's head. Also usable with:Hammer. Short-Range. Major Damage.

98: Beautiful ThreeType: 2H Sword TechniqueRequired Abilities: Tackle, Back-Flip, LungeDescription: A series of strikes with the coldness of snow, the brilliance of the moon, and theperfection of blossoms. Mid-Range. Major Damage.

99: QuakebringerType: 2H Sword TechniqueRequired Abilities: Cheer, Moonsault, CrouchDescription: A great leap, followed by a fantastic stab into the earth. Front Wide-Area Attack.Major Damage.

100: Triple OffenseType: 2H Sword TechniqueRequired Abilities: Evade, Somersault, High JumpDescription: A technique which strikes high, middle, and low simultaneously. Short-Range.Major Damage.

101: Deep SwingType: 2H Sword TechniqueRequired Abilities: Crouch, Defend, Counterattack, CounterstrikeDescription: A simple, but ultimately deadly, attack. Mid-Range, Direct. Extreme Damage!

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102: Raging PainType: 2H Sword TechniqueRequired Abilities: Evade, Flip-Kick, Jump, TauntDescription: A devastating combination of unimaginable terror. Mid-Range. Extreme Damage!

Two-Handed Axe Techniques

103: SideswipeType: 2H Axe TechniqueRequired Abilities: LungeDescription: A simple horizontal strike. Mid-Range. Medium Damage.

104: Rising ClawType: 2H Axe TechniqueRequired Abilities: JumpDescription: A rising swing and a jump. Short-Range. Medium Damage.

105: Flying SawbladesType: 2H Axe TechniqueRequired Abilities: SpinDescription: A spin which releases axes in six directions. Hits all enemies. Minor Damage.

106: Rolling ThrowType: 2H Axe TechniqueRequired Abilities: SomersaultDescription: A somersault followed by a powerful throw. Long-Range, Direct. MediumDamage.

107: Blurred AxeType: 2H Axe TechniqueRequired Abilities: Back-FlipDescription: A move with a back-flip so fast that the image of the axe becomes blurred. RearArea Attack. Minor Damage.

108: Rising CrushType: 2H Axe TechniqueRequired Abilities: CrouchDescription: A rising cut into the opponent's throat. Also usable with: 2H Sword, Hammer.Short-Range. Medium Damage.

109: Spiral BladeType: 2H Axe TechniqueRequired Abilities: SomersaultDescription: A spinning move that releases a wave of unbelievable force. Also usable with: 2HSword. Mid-Range, Direct. Minor Damage.

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110: ImpulseType: 2H Axe TechniqueRequired Abilities: High JumpDescription: A leap into the air is followed by a thundering stab into the earth that devastatesall caught in the blast radius. Also usable with: 2H Sword. Front Wide-Area Attack. MinorDamage.

111: Divine RightType: 2H Axe TechniqueRequired Abilities: Push, Back-RollDescription: A shove which pushes the enemy right into the arc of the falling axe.Short-Range. Major Damage.

112: SnowfallType: 2H Axe TechniqueRequired Abilities: Toss, SpinDescription: A move which tosses the enemy up into the air to be shredded upon a spinningaxe. Short-Range. Major Damage.

113: Spinning HawkType: 2H Axe TechniqueRequired Abilities: Back-Flip, Back-KickDescription: A spectacular feat in which the axe is thrown spinning into the air, and an enemyis catapulted into it. Short-Range. Medium Damage.

114: Tidal WaveType: 2H Axe TechniqueRequired Abilities: Evade, Defensive LungeDescription: A overwhelming display of force, in which beams of raw power emanate in a widearc. Also usable with: Hammer. Front Wide-Area Attack. Minor Damage.

115: SplashbladeType: 2H Axe TechniqueRequired Abilities: Back-Roll, Back-FlipDescription: A slash. A jump. A spin. A kill... Also usable with: 2H Sword. Short-Range.Medium Damage.

116: Angelic LumberjackType: 2H Axe TechniqueRequired Abilities: somersault, Moonsault, Back-FlipDescription: Three acrobatic stunts to increase the power of the final mighty blow. Front SmallArea Attack. Major Damage.

117: Buzzsaw of DoomType: 2H Axe TechniqueRequired Abilities: Double-Jump, Somersault, LungeDescription: A light leap to the rear, followed by an uncanny rolling aerial attack. Mid-Range,Direct. Major Damage.

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118: SpikestrikeType: 2H Axe TechniqueRequired Abilities: Whirl, Slide, MoonsaultDescription: A sweep of the opponent's legs, followed by an aerial slice from behind.Short-Range. Major Damage.

119: Sparkling RampageType: 2H Axe TechniqueRequired Abilities: Retreat, High Jump, Spin, TackleDescription: This fantastic move utilizes Faerie magic to smite foes. Long-Range, Direct.Extreme Damage!

Hammer Techniques

120: Super SluggerType: Hammer TechniqueRequired Abilities: LungeDescription: A huge horizontal swing for scoring home runs. Mid-Range. Medium Damage.

121: Big BangType: Hammer TechniqueRequired Abilities: JumpDescription: Hammer Technique. Death from above. Mid-Range. Medium Damage.

122: BlammoType: Hammer TechniqueRequired Abilities: SpinDescription: An explosion that results from a powerful spin. Hits all nearby foes. MinorDamage.

123: Mole-HuntingType: Hammer TechniqueRequired Abilities: SomersaultDescription: A slam into the ground that opens the earth in a straight line. Long-Range, Direct.Minor Damage.

124: Ground ZeroType: Hammer TechniqueRequired Abilities: High JumpDescription: A mid-air hammer-throw which engulfs all in its explosion. Frontal Area Attack.Minor Damage.

125: Rising CrushType: Hammer TechniqueRequired Abilities: CrouchDescription: A rising strike into the opponent's throat. Also usable with: 2H Sword, 2H Axe.Short-Range. Medium Damage.

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126: WindwalkerType: Hammer TechniqueRequired Abilities: MoonsaultDescription: A fantastic move consisting of tremendous hammer strikes and acrobatics galore.Also usable with: 2H Sword. Short-Range. Medium Damage.

127: RetributionType: Hammer TechniqueRequired Abilities: Back-RollDescription: Once the hammer is thrown skywards, a huge hammer falls from the clouds. Alsousable with: Axe. Frontal Area Attack. Minor Damage.

128: Blazing HammerType: Hammer TechniqueRequired Abilities: Retreat, TackleDescription: A technique in which built-up power is unleashed in a powerful strike.Short-Range. Major Damage.

129: Double ImpactType: Hammer TechniqueRequired Abilities: Somersault, MoonsaultDescription: A strike so powerful that the enemy feels the pain twice. Short-Range. MediumDamage.

130: Thor's HammerType: Hammer TechniqueRequired Abilities: Toss, High JumpDescription: A move in which the opponent is tossed up into the air, only to be tragically struckdown. Short-Range. Medium Damage.

131: SkullsplitterType: Hammer TechniqueRequired Abilities: Whirl, JumpDescription: A powerful jumping attack to the back of an enemy's head. Also usable with: 2HSword. Short-Range. Medium Damage.

132: Tidal WaveType: Hammer TechniqueRequired Abilities: Evade, Defensive LungeDescription: An overwhelming display of force, in which beams of raw power emanate in awide arc. Also usable with: 2H Axe. Frontal Wide-Area Attack. Minor Damage.

133: Ultra SluggerType: Hammer TechniqueRequired Abilities: Toss, Retreat, LungeDescription: A huge horizontal swing for scoring out-of-the- park home runs. Short-Range.Major Damage.

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Page 21: Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During your travels, you will meet many interesting people. Here I will present a few of

134: InterventionType: Hammer TechniqueRequired Abilities: Douple-Jump, Spin, SomersaultDescription: An incredible leap into the heavens to call forth a divine hammer, of course.Frontal Wide-Area Attack. Major Damage.

135: VolcanoType: Hammer TechniqueRequired Abilities: Crouch, Cheer, JumpDescription: The enemy, once tossed to an impressive height, is greeted by the force of onemean hammer. Short-Range. Major Damage.

136: Pearly GatesType: Hammer TechniqueRequired Abilities: Toss, Retreat, Lunge, SpinDescription: A truly jaw-dropping move in which the enemy is hit all the way to the gates ofheaven and back. Short-Range. Extreme Damage!Spear Techniques

137: LancerType: Spear TechniqueRequired Abilities: LungeDescription: A lunging strike from afar. Mid-Range. Medium Damage.

138: Mighty JavelinType: Spear TechniqueRequired Abilities: JumpDescription: A mid-air javelin throw. Frontal Area Attack. Minor Damage.

139: TwisterType: Spear TechniqueRequired Abilities: SpinDescription: A spin so fast that it causes a tornado which carries enemies away. Hits allnearby foes. Minor Damage.

140: Dragon's BiteType: Spear TechniqueRequired Abilities: SomersaultDescription: A spear-throwing technique which strikes all in a straight line. Long-Range,Direct. Medium Damage.

141: Furious CopterType: Spear TechniqueRequired Abilities: High JumpDescription: A jump while spinning the spear at great speeds that blasts all beneath in aterrific backwash. Hits all enemies. Minor Damage.

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142: Nebulous SaucerType: Spear TechniqueRequired Abilities: MoonsaultDescription: An incredible spear throw at the height of a moonsault's arc. Short-Range.Medium Damage.

143: LancenatorType: Spear TechniqueRequired Abilities: Tackle, CrouchDescription: A slam with the shoulder into the opponent followed by a devastating impalement.Mid-Range. Medium Damage.

144: Cyclone RacerType: Spear TechniqueRequired Abilities: Spin, LungeDescription: A quick lunge while spinning the spear overhead, thwacking all opposition.Mid-Range. Medium Damage.

145: RewindType: Spear TechniqueRequired Abilities: Back-Roll, MoonsaultDescription: A technique in which the spear is spun in place and then called back after itsowner executes a flashy moonsault. Short-Range. Medium Damage.

146: Fool's PlayType: Spear TechniqueRequired Abilities: Toss, EvadeDescription: A technique so fast that the enemy is thrown up into the air, only to be juggledlike a ball. Short-Range. Major Damage.

147: Holy LightType: Spear TechniqueRequired Abilities: High Jump, SomersaultDescription: A terrific leap into the air, followed by a shower of divine light that smites foesbelow. Frontal Small Area Attack. Medium Damage.

148: Triple SupremacyType: Spear TechniqueRequired Abilities: Lunge, Crouch, SpinDescription: A powerful thrust, a launch into the air, and a finishing blow. Mid-Range. MajorDamage.

149: Deadly BrandingType: Spear TechniqueRequired Abilities: Bash, Taunt, SlideDescription: A crafty maneuver involving knocking the enemy right into the path of flyingspears. Short-Range. Major Damage.

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150: Chrome RayType: Spear TechniqueRequired Abilities: Back-Roll, Defensive Lunge, GrappleDescription: A complex technique which required much planning to execute properly.Short-Range. Major Damage.

151: Raging FuryType: Spear TechniqueRequired Abilities: Tackle, Evade, LungeDescription: A furious rage which follows a dramatic lunge into the enemy. Mid-Range. MajorDamage.

152: Lo and BeholdType: Spear TechniqueRequired Abilities: Crouch, Moonsault, Double Jump, SpinDescription: An attack combination in which an unfortunate soul is the recipient ofindescribable pain. Short-Range. Extreme Damage!

153: Blue DragonType: Spear TechniqueRequired Abilities: Evade, Retreat, Spin, Defensive LungeDescription: An earth-rendering display of power, not unlike that of a blue dragon.Long-Range, Direct. Major Damage.

Staff Techniques

154: GustType: Staff TechniqueRequired Abilities: LungeDescription: Staff Technique. A lunge with a spinning staff. Mid-Range. Medium Damage.

155: Paint It BlackType: Staff TechniqueRequired Abilities: JumpDescription: A move which brings forth a tiny black hole when the thrown staff makes impactwith the ground. Frontal Area Attack. Medium Damage.

156: AftershockType: Staff TechniqueRequired Abilities: SpinDescription: A helicopter trip to dizzying heights, and a crashing return to earth. Hits adjacentfoes. Minor Damage.

157: Golden PyresType: Staff TechniqueRequired Abilities: CrouchDescription: Staff Technique. Conjures up a ring of mighty golden columns. Hits all nearbyfoes. Minor Damage.

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158: BubblesType: Staff TechniqueRequired Abilities: High JumpDescription: A flying bubble launcher. Required Abilities: Frontal Area Attack. MediumDamage.

159: BlazeType: Staff TechniqueRequired Abilities: MoonsaultDescription: A fiery leap. Frontal Small-Area Attack. Medium Damage.

160: HaloType: Staff TechniqueRequired Abilities: EvadeDescription: A technique which forms a ring of protection around the user. Hits all nearby foes.Minor Damage.

161: PurgatoryType: Staff TechniqueRequired Abilities: Tackle, CheerDescription: A forceful bash covers enemies in a blanket of darkness and finishes them off inan explosion of light. Mid-Range. Medium Damage.

162: Flower of GoldType: Staff TechniqueRequired Abilities: Evade, RetreatDescription: A move in which a golden flower blooms, one who pollen brings death to all whosmell its fragrance. Hits all nearby foes. Medium Damage.

163: Fire and IceType: Staff TechniqueRequired Abilities: Somersault, Back-FlipDescription: A vertical strike with the powers of heat and cold together. Mid-Range. MediumDamage.

164: Gales of the FallType: Staff TechniqueRequired Abilities: Spin, MoonsaultDescription: A double offensive consisting of a twirling tornado attack that deviously positionsto the enemy to plummet onto some really sharp rocks. Hits adjacent foes. Medium Damage.

165: Song of the SpiritsType: Staff TechniqueRequired Abilities: Spin, Evade, TauntDescription: A move which calls forth all of the Elemental Spirits to sing in unison. Hits all foes.Major Damage.

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Glove Techniques

166: Bloody KnucklesType: Glove TechniqueRequired Abilities: LungeDescription: A straight right to the opponent's face. Mid-Range. Medium Damage.

167: Lightning KickType: Glove TechniqueRequired Abilities: JumpDescription: A jumping kick as fast as lightning. Mid-Range. Medium Damage.

168: Whirlwind KickType: Glove TechniqueRequired Abilities: SpinDescription: A wild spinning kick. Hits all nearby foes. Minor Damage.

169: JawbreakerType: Glove TechniqueRequired Abilities: CrouchDescription: A spectacular double-uppercut combo. Short-Range. Medium Damage.

170: Rolling SlamType: Glove TechniqueRequired Abilities: SomersaultDescription: A flying slam into opponents. Short-Range. Medium Damage.

171: Flip ThrustType: Glove TechniqueRequired Abilities: Back-RollDescription: A kick facing away from the opponent. Mid-Range. Medium Damage.

172: Moonsault StompType: Glove TechniqueRequired Abilities: MoonsaultDescription: A stomp on the enemy's head with a graceful moonsault. Short-Range. MediumDamage.

173: Giant SwingType: Glove TechniqueRequired Abilities: Grapple, SpinDescription: Throw the opponent by grabbing its ankles and swinging wildly. Short-Range.Medium Damage.

174: Tiger Driver 91Type: Glove TechniqueRequired Abilities: Grapple, CrouchDescription: The enemy is lifted high, and thrown straight into the ground. Short-Range. MajorDamage.

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175: Northern LightsType: Glove TechniqueRequired Abilities: Grapple, JumpDescription: A crushing head-first drive into the earth. Short-Range. Major Damage.

176: Mental BarrierType: Glove TechniqueRequired Abilities: Counterattack, CounterstrikeDescription: An metaphysical manifestation of the will of the practitioner which gives protectionfrom all attacks, and knocks away all attackers. Hits adjacent foes. Medium Damage.

177: Sparkly FeetType: Glove TechniqueRequired Abilities: Toss, Evade, Douple-JumpDescription: A groovy mid-air kick combo. Short-Range. Major Damage.

178: Cough DropType: Glove TechniqueRequired Abilities: Grapple, High-Jump, BashDescription: A vicious grab to the throat followed by a skull crushing drop. Parental discretionadvised. Short-Range. Major Damage.

179: Fist of the Norse StarType: Glove TechniqueRequired Abilities: Lunge, Grapple, EvadeDescription: A whirlwind of death and devastation. Mid-Range. Major Damage.

180: Flips of ThunderType: Glove TechniqueRequired Abilities: Back-Roll, Back-Flip, Flip-KickDescription: A triple flipping assault, complete with flashy lightning effects. Short-Range. MajorDamage.

181: Power ComboType: Glove TechniqueRequired Abilities: Grapple, Bash, Retreat, LungeDescription: A suplex followed by a clothesline. Too bad there's no scorpion-pin. Short-Range.Major Damage.

182: Gravity DropType: Glove TechniqueRequired Abilities: Toss, Crouch, High-Jump, GrappleDescription: The enemy is tossed with extreme prejudice, and then slammed head-first intothe ground. Short-Range. Major Damage.

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183: EarthquakeType: Glove TechniqueRequired Abilities: Back-Roll, Back-Flip, Moonsault, CrouchDescription: The legendary technique causes the earth itself to tremor, dealing lethal damageto enemies. Rear Area Attack. Extreme Damage!

Flail Techniques

184: Dragon TeethType: Flail TechniqueRequired Abilities: LungeDescription: A quick dash with flail swinging. Mid-Range. Medium Damage.

185: Setting sunType: Flail TechniqueRequired Abilities: JumpDescription: A strike that knocks the enemy into the air, and a flying thwack to knock it out.Short-Range. Medium Damage.

186: Phoenix WingsType: Flail TechniqueRequired Abilities: SpinDescription: A spinning attack with the flail. Hits all nearby foes. Minor Damage.

187: ChinsplitterType: Flail TechniqueRequired Abilities: CrouchDescription: An uppercut which launches the enemy skywards. Short-Range. MediumDamage.

188: Drunken MonkeyType: Flail TechniqueRequired Abilities: SomersaultDescription: Multiple somersaults followed by a furious attack. Mid-Range. Medium Damage.

189: TwilightType: Flail TechniqueRequired Abilities: High JumpDescription: A more powerful version of Setting Sun in which the enemy is launched into theair and struck repeatedly. Short-Range. Medium Damage.

190: PsycloneType: Flail TechniqueRequired Abilities: MoonsaultDescription: An impressive moonsault, followed by a series of furious circular attacks. FrontalArea Attack. Minor Damage.

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191: Double DragonType: Flail TechniqueRequired Abilities: Moonsault, EvadeDescription: An attack from both sides with double the power. Short-Range. Major Damage.

192: Back SlasherType: Flail TechniqueRequired Abilities: Whirl, LungeDescription: The first strike knocks the enemy back and exposes its blind side, the next dealsa crippling blow. Also usable with: Knife. Short-Range. Medium Damage.

193: Enter the TigerType: Flail TechniqueRequired Abilities: Slide, RetreatDescription: A sweep of the enemy's legs, followed up by a vicious flailing. Mid-Range.Medium Damage.

194: AvalancheType: Flail TechniqueRequired Abilities: Crouch, Back-FlipDescription: An uppercut which knocks the enemy backwards, and a flying back-flip whichreally applies the hurt. Short-Range. Medium Damage.

195: PuppetType: Flail TechniqueRequired Abilities: Retreat, CheerDescription: A retreat leaving a dummy, which fights in your place. Also usable with: Knife.Short-Range. Medium Damage.

196: ChallengerType: Flail TechniqueRequired Abilities: Tackle, Taunt, CounterattackDescription: A taunt, and an explosive counterattack. Mid-Range. Major Damage.

197: Demon's HowlType: Flail TechniqueRequired Abilities: Flip-Kick, High Jump, LungeDescription: A fantastic maneuver in which an opponent is knocked into the air, smashed backto the ground, and finished off in a strike of great furor. Short-Range. Major Damage.

198: Extreme ConditionsType: Flail TechniqueRequired Abilities: Evade, Tackle, Double-JumpDescription: An attack from the front and the rear, topped off with fire and ice. Mid-Range.Major Damage.

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Page 29: Cast of Characters - IGNguidesmedia.ign.com/guides/12141/LegendofMana.pdfCast of Characters During your travels, you will meet many interesting people. Here I will present a few of

199: Looking GlassType: Flail TechniqueRequired Abilities: Whirl, Bash, TauntDescription: Traps an enemy into a dimensional mirror. The enemy is dealt great damageonce the mirror is broken. Also usable with: Knife. Short-Range. Major Damage.

200: MalevolenceType: Flail TechniqueRequired Abilities: Crouch, Evade, Jump, High JumpDescription: An accumulation of incredible fighting spirit that immediately smites all enemies.Hits all nearby foes. Major Damage.

201: White TigerType: Flail TechniqueRequired Abilities: Defensive Lunge, Grapple, Evade, SpinDescription: A move that releases the power of the legendary white tiger, whose wrath nonecan survive. Mid-Range. Extreme Damage!

Bow Techniques

202: TrueshotType: Bow TechniqueRequired Abilities: LungeDescription: A lunging arrow shot so powerful that it penetrates just about everything.Long-Range, Direct. Minor Damage.

203: Forward ArtilleryType: Bow TechniqueRequired Abilities: JumpDescription: An arrow launched in mid-air which damages all in its blast radius. Frontal AreaAttack. Minor Damage.

204: SpinshotType: Bow TechniqueRequired Abilities: SpinDescription: An attack that fires arrows in all directions. Hits all enemies, period. MinorDamage.

205: Needle ShowerType: Bow TechniqueRequired Abilities: Back-RollDescription: A shot fired vertically during a backwards roll, which sends a rain of arrows overenemies. Frontal Area Attack. Minor Damage.

206: Tri-ShotType: Bow TechniqueRequired Abilities: High JumpDescription: A triplet of arrows shot during a high jump, which hit all in a straight line.

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Mid-Range, Direct. Medium Damage.

207; TrickshotType: Bow TechniqueRequired Abilities: MoonsaultDescription: Homing arrows are released into the sky, which inflict great damage. FrontalSmall-Area Attack. Major Damage.

208: HypershotType: Bow TechniqueRequired Abilities: TossDescription: An opponent is thrown into the air, and pincushioned with a multitude of arrows.Short-Range. Medium Damage.

209: Change-UpType: Bow TechniqueRequired Abilities: RetreatDescription: A shot that flies through the air in slow-motion, inflicting great damage over alarge area. Mid-Range, Direct. Medium Damage.

210: BackshotType: Bow TechniqueRequired Abilities: BashDescription: A shot in the enemy's back, after throwing it a great distance. Short-Range.Medium Damage.

211: Flying SwallowsType: Bow TechniqueRequired Abilities: Tackle, Double-JumpDescription: A two-shot attack while flying about in the air. Mid-Range. Medium Damage.

212: Rain of DeathType: Bow TechniqueRequired Abilities: High Jump, SpinDescription: A jumping attack which sends arrows all over the screen. Hits all nearby foes.Medium Damage.

213: SureshotType: Bow TechniqueRequired Abilities: Flip-Kick, Back-FlipDescription: A kick to knock the opponent into the air, and a shot which never misses itstarget. Short-Range. Major Damage.

214: Carpet BomberType: Bow TechniqueRequired Abilities: Evade, High JumpDescription: A multitude of explosions dropped from above Hits all foes, period. MediumDamage.

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215: MastershotType: Bow TechniqueRequired Abilities: Whirl, Back-Flip, SpinDescription: Fires an infinite number of arrows that home-in on the target.Short-Range. MajorDamage.

216: WildshotType: Bow TechniqueRequired Abilities: Grapple, Back-Roll, Double-JumpDescription: A devastating volley of arrows fired upon a prone opponent. Short-Range. MajorDamage.

217: Main GunType: Bow TechniqueRequired Abilities: Evade, Retreat, Lunge, CounterattackDescription: Releases inner energy built-up prior to an ultimate counter-attack. Long-Range,Direct. Extreme Damage!

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QuestsLegend of Mana is a game of grand adventures. You pick the quests you go on and whatweapons to master. You can pick how to play the game and in what order. You can also pickthe gender of your main hero! For the sake of this guide, I chose to use the female characterand named her Rane. In the game itself the default name is "You". You can also pick yourstarting weapon. Choose anyone of them - I took the Bow since it is a good weapon that keepsyou out of harm's way. Make your choices and start the game!

Over the course of the game you'll receive various artifacts that allow you to build new areas foryou to explore. You'll receive your first one, the Mailbox, right away. Place it anywhere on themap (do this with all the artifacts), but I suggest starting in the lower right corner of the map(nestled in the mountains). Plant the Mailbox, and head into your house. Some quests can onlybe activated if the lands are in the right places. You will want to keep an empty space next toDomina until the end of the game. If you don't, you stand to lose three of the game's quests.

Leires Tower Fieg Snowfield Geo Bejeweled City

Polpota Harbour SS Buccaneer Lumina Norn Peaks Bone Fortress Junkyard

White Forest Madora Beach Lake Kilma Jungle Mindas Ruins Ulkan Mines

Lucemia Gato Grottoes Luon Highway Mekiv Caverns

Underworld Duma Desert Mana Sanctuary Domina Home

Here is a placement chart for the lands. The Home is in the bottom-right most corner of the map. Sorrythat it can't be a screenshot!

You will most likely find the artifacts in a specific order than I did. The artifacts that you get atthe end of a quest are based on the lands that you have already visited, and the artifacts inyour possession.To maximize your quest potential, try to use the artifacts only when necessary. On a moreimportant note, it is important to say that the four main towns should be placed in a specificorder. You should do as many quests with the lands already in your possession as possiblebefore placing a new town on the map. Not doing this may result in some quests failing or notappearing at all. If you don't get them in the same order, try shuffling them around, but try tokeep them within the boundaries created by the towns. The problem that I had was the lack ofgoing to Polpota Harbor until quite late in the game. Quests 34-36 could be played wheneveryou want after Lumina, they are quite flexible. The four towns that form the boundaries areDomina, Gato, Lumina and Geo and should be placed in that order. Notice that Geo and theMana Sanctuary have 17 quests associated with them. In short, by following the order of thequests that I put here, you will have the least chance of failing at one or missing one.One other thing to note about the quests. Each quest may require you to have already finisheda previous quest to be able to trigger it. There are other possible requirements. You also don'tneed to have finished all the quests to finish the game.

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The Beginning

The upper floor of Rane's Home is an importantplace to visit from time to time. Here you can saveyour game and allow an NPC to be controlled bythe second player (search the bed). The cactus isalso important - talk to him after you havecompleted an adventure to have him take noteson it for you to read. He only does this right afterthe adventure has been completed. Go down thestairs (open the chest for 100 Lucre) and throughthe door on the right to enter the study. You'll finda bunch of books which chronicle the places seenand people met over the course of the game, aswell as techniques. For now exit the house andtalk to the Sproutling to get the Colorblocksartifact. Leave your Home and use the Colorblocks directly to the left of your Home to createthe town of Domina. Enter it.

As soon as you enter town, you'll meet Elazul. Follow him into the pub and stick up for Rachel.He storms out. Now is a good time to explore the town. You can buy all sorts of weapons andarmor from Mark and Jennifer in the first town area. Buy some Menos Gauntlets and Boots forRane, and equip them and your special moves. Explore the rest of town to find the EquipmentEncyclopedia and the Produce Encyclopedia (from Mark and the priest in the upper rightchurch). You can access them from your study at Home. During your explorations, you'll meetup with Niccolo and Elazul - ignore Niccolo for now and let Elazul into your party. Talk toRachel in the pub to get the Jade Egg and exit the town. Build the Mekiv Caverns right on topof Domina and enter them to begin your first quest.

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Quest 1: The Lost Princess

Requirements:  No requirements.Required Places:  Domina, Mekiv Caverns (placed here)Failure:  Enter the Tower of Leires before finishing the quest.

The Mekiv Caverns is a great place to learn how to fight. Take your time and explore the entireplace, building up your levels and learning how to fight. Ask the onion by the entrance for battleinstructions. To find Pearl, you'll have to leave the first area by the lower right passage andagain in the next area. Note: I am leaving out the locations of all the battles - it is up to you totrigger them and win them. I will give pointers in hard battles, though. Sometimes.

Take a right in the next area and you'll be in anew area with two other exits. The one in theupper right leads to a being that will transport youback to the entrance. If you just follow the path,you'll end up back at the beginning. So take thelower left exit at the three-way junction and thenanother. You'll talk to a fairy who tells you thatPearl is waiting in the room to the left - Elazulcharges after him and leaves you to follow him.

Pearl is guarded by a Yeti. The Yeti is a hugecreature that is really simple to kill. Just attackwith quick attacks and techniques to lay him low.Sometimes he becomes invincible and will breathblue fire at you - either stay away or hide behind him. The same goes for his stalactite attack!Just stay away from these large moves and he should prove to be a push-over.

Once the Yeti is dead, you'll witness a squabble between Elazul and Pearl. Stick up for Pearl toget the Stone Eye and Firefly Lamp artifacts. Return home and save your game.

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Quest 2: The Little Sorcerers

Requirements:  Done with either (or both) The Lost Princess or Niccolo's Business Unusual.Required Places:  DominaFailure:  Can't fail.

As soon as you leave your home, Pelican the mailwoman tells you of a pair of sorcerers thatare causing havoc in Domina's pumpkin patch. Go to Domina and head to the westernmost partof the town to find a new pumpkin patch. You'll meet Bud and Lisa, and hear about their plansfor taking over the world with the pumpkins. Seriously.

They'll attack you and it isn't an easy battle. Theykeep using magic on you, so stay away fromthem, except for when you are attacking them.After a while, they will start summoning pumpkinsto attack you. These fall to the ground andexplode on impact, dealing a lot of damage! Sorun when you see them! After both have beenknocked out, Bud begs for you to allow him to beyour apprentice. Tell him yes and head backHome to save.  

Quest 3: Monster Corral

Requirements:  Must have finished The Little Sorcerers.Required Places:  DominaFailure:  Enter Tower of Leires before finishing the quest.

Return to where you fought Bud and Lisa to meet another onion-man. He gives you some fruitand tells you how to catch Monster Eggs. Use the food as bait and capture the egg when it fallsasleep. Pelican comes and takes it home for you. The onion goes home with you and showsyou the Monster Corral facilities and gives you a few pointers. Save your game when you havelearned all there is to know about the pets. More info is available in the Pets section of theguide.

Note: If you have a Final Fantasy VIII save game on your memory disk, you'll get a Chocobofrom the Monster Egg! The Chocobo is available later too, but you do need the save game onyour memory card to get it. It is only available in the outskirts of Domina.

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Quest 4: Niccolo's Business Unusual

Requirements:  No requirements.Required Places:  Domina, Luon Highway (you get it here)Failure:  Can't fail.

Return to Domina and talk to Niccolo in the marketplace. Tell him that you are not afraid ofbandits and he'll ask you to help him get through the Luon Highway. Say yes and bring him toMark's place (next to the item shop). He'll talk to Teapo and give you the Wheel artifact. Leavetown and put use the Wheel on the square to the left of the Mekiv Caverns.

Enter the Luon Highway and chat with Pearl. Goright and then to the lower right. Continue in thatdirection until you find Gaeus, a big rock guy. He'lltell you about a special tree in your garden.Return to the fork where you went to the lowerright and go to the upper right. Continue right untilyou find Daena. Talk with her, then continue rightuntil you run into some bandits. Give them somecandy instead of gold, and they sick their boss,the Mantis Ant, onto you!

The Mantis Ant attacks you with it's claws and ashockwave attack. When it starts to flash - get outof its way! The shockwave does major damage toboth you and Niccolo. As long as you keep away from it, you shouldn't have much problemtaking the thing out with your special attacks.Niccolo rewards you with some mundane items and the Flame and Medallion artifacts. ReturnHome and save your game.

Quest 5: Wisdom of Gaeus

Requirements:  Must be done right after Niccolo's Business Unusual.Required Places:  Domina, Luon HighwayFailure:  You start a quest while this one is in progress.

Go right into Domina and into the Inn. Go into the room on the right side of the ground floor andtalk to Daena. Tell her that souls are forever and offer to go along with her on her quest to seeGaeus. Leave town and return to the Luon Highway.Talk to the Boink (purple thing) to teleport to a fork in the canyon. Head down from there to findthe Chobin Hood caves. You can find plenty of treasure there, as well as plenty of experience.When you're done, return to the fork and go right. Keep going right until you get to Gaeusagain. Talk to him and Daena gives you a Forbidden Ring as a reward. Return Home and savethe game.

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Quest 6: The Mana Orchards

Requirements:  Must have finished Wisdom of Gaeus or talked to Gaeus.Required Places:  Luon HighwayFailure:  Can't fail.

Leave the house and exit on the lower left side tofind the Backyard Orchard. Kill the four Lullabudsand talk to the tree that appears. Give it someseeds (you must have gotten some already!) andgive them time to grow. Go do the next quest ordo some fighting before returning and collectingthe harvest. Press the X button while in the blackshadows below the fruit to pick them. Put theminto the box near the entrance to complete thequest. Save your game.

Quest 7: Diddle's Letter

Requirements:  You need to have Luon Highway on the map.Required Places:  Domina, Luon HighwayFailure:  Can't fail.

Go to Domina and talk to Diddle in the park. He'll walk off - follow him to find him gone. Go backand talk to Capella. Follow him to the center of town and talk to the Sproutling. Then go into thehotel and talk to Miss Yuka after their conversation. Head to the outskirts and watch the littleepisode with the Pelican. Leave town altogether and return to the outskirts where you will findthe Pelican. She'll tell you to go to the Highway to find Diddle.

Take a look at the letter and tell Capella to read it. Then follow him down the path and tellDiddle that Capella read it. Follow them into the caves and take the lower left passage at thefork. Go left in the next area and you'll find a terror-stricken Capella in the next area. He thinksthat the Giga Rex in the next room has his friend cornered. Head left into the next room.

The Giga Rex is a little stumpy, but he almost killed me. He has a very small reach, making theStaff, Spear and Bow wonderful weapons to attack him with. He can kill you very easily, if youlet him counter all your attacks. Just stay away and use special moves and combos on him towin. The Retreat skill is extremely useful to evade the devastating attacks.

After the Giga Rex's defeat, Diddle and Capella make up and you get a Gator Skin. Wow. Keepit for a later quest (you don't want to get there without it!). Save your game at home.

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Quest 8: The Flame of Hope

Requirements:  Must have finished The Lost Princess.Required Places:  Gato (placed here)Failure:  Can't fail.

Use the Flame artifact on the ground to the left ofthe Luon Highway. Enter the Gato Grottoes. Enterthe area on the right and watch the Sproutling andthe nun. Do some shopping and then follow theSproutling to the northeast. Talk to the man,Rubens, at the fork to find out where the thing ranoff to. Take the right path and you'll see anothernun with the Sproutling. It runs off. Return to thefork and take the left path this time. Talk to thething in the Temple of Healing, then return to thefork and go right again. Now return to the templeand watch as the Inspector comes and goes in amatter of seconds. Go back to the terrace andwatch as Rubens is killed by the nun.

The Inspector asks you to help him find the notorious criminal, Sandra. Offer to help him, thenreturn to the entrance of the town. Go left this time to get to the cliffs. Follow the trail of leaves(they are pretty easy to follow) and then head around the waterfall to get to the nest. Sandrawill reveal herself and make good her escape. You'll get the Ancient Tablet for your troubles.Head Home and save the game.

Quest 9: Niccolo's Business Unusual: Part 2

Requirements:  Must have finished Niccolo's Business Unusual and Flames of Hope.Required Places:  GatoFailure:  Can't fail.

Return to Gato and go to the Item Shop. Talk to Niccolo there and agree to help him. Go backto the caves section of Gato and go directly to the Waterfall. Watch Niccolo as he collects someberries and leave on the right side. Return and stand on the log for about thirty seconds, until aFaerie appears. Talk to it and Niccolo will tell you that he is done. He gives you some money, abun and the Broken Doll. Return Home and save your game.

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Quest 10: The Gorgon Eye

Requirements:  No requirements.Required Places:  Lake Kilma (placed here)Failure:  Can't fail.

Use the Stone Eye on the area to the north of theLuon Highway to create Lake Kilma. Enter it andgive the penguins the secret password of"What?". Follow them to the bottom left, then leftand to the upper right at the junction with thethree statues. Head right and talk to the turtle inthe next area. Tell him that you can't see thefaeries and he'll cast a spell to make them visible.

Now head right twice and watch as the penguinshave an argument. Save your game and leave onthe upper right. Take two rights and two lefts toget to the cliff. Watch as the pirates jump downfrom the cliff and follow them. At the bottom youfight the Gorgon's Eye.

The boss has a few attacks, some of which are devastating. He tries to poke you with hisspikes for a little damage when you are close to him. When he flashes he sometimesdisappears and reappears elsewhere. Then he either floats into the air and uses his eye beamson a large area of the ground, or he fires a horizontal beam at you from the ground. Just avoidthese by constantly moving away from the thing. Rarely, he'll shut his eye and smash the edgeof the screen and start bouncing around, causing damage to those within reach. Use magic orspecial attacks to win. Return home and save your game after the battle.

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Quest 11: Hunting Du'Cate

Requirements:  No requirements.Required Places:  Jungle (placed here)Failure:  Must be finished with this quest before going to the White Forest.

Use the Medallion on the space next to LakeKilma to create the Jungle. Talk to Sotherbee inthe first area and he'll tell you about the Du'Cate.Exit on the right side, then return right away andcatch Sotherbee when he asks you to catch theLilipea. Then go right and talk to the Lilipea.Follow it. Do it continuously until the thing leadsyou to a secret passage. Talk to the person thereto have a spell cast on you to stop you fromgetting lost (I didn't notice much of a difference).

Return to the entrance and go right, right, upperright, right and to the upper right again to find asave spot. Talk to Skippie and go through theupper exit to get to the throne room. Talk to the thing sitting on the throne, then return to thesave room. Go to the lower right and then to the left to find Skippie. Tell him that you'll help him,then head to the upper left and do the same thing with Hamson.

Now just keep heading to the right until you get to Du'Cate's Territory. Just keep heading rightuntil you get to the end of the road and find Du'Cate. He looks like the first boss you fought andhe hangs from the branches in the canopy above. When he falls to the ground, many fruits fallto the ground, dealing plenty of damage to you. He also throws them at you and spits seeds.Just stay beneath him and run when he starts to flash. Use attacks that strike high to hit him.When he is dead, Sotherbee gives you 500 Lucre. Give it to Skippie and Hamson to get theSand Rose. Return Home and save the game.

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Quest 12: Murmuring Forest

Requirements:  Must have finished Huntin' Du'Cate and Wisdom of Gaeus.Required Places:  JungleFailure:  Can't fail.

Return to the Jungle and use the Psychic Serviceto go to the Courtyard of Rain. Open the chestand defeat the enemies to make Selkie appear.She'll cast a spell on you. Return to the JungleEntrance and use the Psychic Service to go to theForest Ruins. Exit on the bottom left and have thefaeries teleport you to the Entrance. Use theService again to go back to the Ruins, but thistime exit on the top. Talk to Selkie there to havethe spell removed, but she'll ask for a favor first.

Go back to the save room and save your game,then exit on the bottom left again. You'll see ascene where the faeries are talking about findinga new queen. Soon enough, Escad comes and "scares" the bunch off. Talk to him and followhim to the left. Fight a few battles, and you'll come across the Punkmaster. Tell him that youwant top fight him.

The Punkmaster is a puny boss. When you get close to him, he spins and throws you around,making you dizzy. When his throat puffs up, get ready for his beam attack - just dash up orsown to get out of its attack range. Use special attacks to kill this guy. Return Home and saveyour game.

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Quest 13: Two Torches

Requirements:  Must be done with the Murmuring Forest.Required Places:  GatoFailure:  Can't fail.

Return to the Temple of Healing in Gato. Gothrough the door on the left side and talk to Daenain the top of hallway. She'll let you into theDreamweaving Room. You'll see a small scenebetween Escad and Matilda, until he tells you toleave. Leave the room and a nun walks in afteryou. Re-enter the room and watch as Matilda iskidnapped. Talk to Daena on the left side of theroom and she'll ask you for your help. Take her tothe Gato Cliffs and talk to Escad there. He'll leaveand Daena will offer to take you to the SealedRoom. Take her up on the offer and you'll cornerthe kidnapper. You recover Matilda, but have tobattle Spriggan first.

Spriggan is a weird-looking... something. When he flashes get as far away as you can fromhim. He either makes ceiling tiles fall on you, or he extends his tongue and drains your hitpoints. Towards the end of the fight he'll use the Evade ability alot - making it much harder foryou to hit him! Perseverance is your best friend here - just try and hit him with underhandswings with a sword to take him out quickly. One other thing to watch put for is his carpetattack. He makes waves with it and puts your party to sleep. It is very annoying and may justcause your death! Area attack special moves are extremely useful here. After the battle, returnHome and save your game.

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Quest 14: In Search of Faeries

Requirements:  Must have finished Two Torches, The Gorgon's Eye and without Escad in yourparty.Required Places:  Gato, Lake KilmaFailure:  Can't fail.

Return to Gato and head to the Dreamweaver Room and talk to Matilda. She'll ask you to lookfor Daena. Head to Lake Kilma, where you will have to talk to the turtle, Tote.

To find the turtle, head to the lower left at the entrance, and take a left on the next screen. Atthe fork go to the upper right and take a lower left in the next area. At the next fork, go up to geta Monster Egg, and then to the lower right. Take a upper right, lower right, upper right, and twoupper lefts to get to Tote. Talk to him and he'll tell you that he saw a young lady in the area.

Take two lower rights and talk to Daena. Follow her to the lower left and take the middle pathdown. Take another left and watch as Daena attacks Irwin. Go to the lower left, then left towatch as Daena jumps into a ring of faeries. They leave the Boreal Hound for you to play with.

The Boreal Hound is a rather tough boss. Whenhe flashes run away - he jumps into the air andminor explosions are set off on the ground. Whenelectricity starts to cover him, run behind him, if atall possible. Otherwise, run to the other end of thescreen and on the same level as he is. It doesn'twork all the time, but he should miss you a fewtimes. Use magic and special moves to kill him,but watch out - he dodges them sometimes!

After the battle, watch the scene between Selva ofthe Four Winds and Matilda, then return Home tosave your game.

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Quest 15: Teatime of Danger

Requirements:  No requirements.Required Places:  Mindas Ruins (placed here)Failure:  Can't fail.

Place the Ancient Tablet to the right of the Jungle to create the Mindas Ruins. Go there andtalk to the onion to learn of Teapo's disappearance. In this area you will have to battle your waythrough many monsters and use the Flowerlings to open the two sets of gates.

Go up and to the left to get to a junction. Head to the left and continue in that direction past thesave statue. Go up and into the first Flowerling Room. Talk to the Flowerling and two more fallfrom the sky. Talking to the newcomers makes them change locations. Where they sitcorrespond to where the gates are closed. You want the top one to be on the right side, and thebottom one to be on the left side. Return to the junction and head to the bottom right this time.

Head left and go through the gates to the bottomleft. Talk to the Flowerling, and make sure thatboth of the newcomers are on the right side. Goback to the right and go through the top left edgeof the screen. Talk to the Flowerling and exit onthe left side. Go through the gates and exit on thetop left. Make sure both Flowerlings are on theright side then return to the gates and exit on thelower left. Exit on the upper left and talk to theFlowerling. He is the Psychokinesis Guy and useshis ability on you to activate the field. Go back tothe gates and exit on the top left. Move the bottomFlowerling to the left side and go back downthrough the gates. Talk to the Flowerling to haveher open the gate to the inside of the ruins. Head three screens to the left to find Teapo andCount Dovula.

Count Dovula is annoyingly simple to defeat. Just pound on him with magic and special movesuntil he dies. He likes to punch you, but won't do too much damage. Sometimes he'll flash andsend darkfyre in both directions, hitting everything on the same level as he is on. Kill him to getthe Bottled Spirit. Return Home and save your game.

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Quest 16: Mine Your Own Business

Requirements:  No requirements.Required Places:  Ulkan Mines (placed here)Failure:  Can't fail.

Place the Bottled Spirit to the right of the Mindas Ruins. The Ulkan Mines will appear. Go tothem. Go right at the entrance and enter the room at the top of the next screen. You'll be inWatt's Workshop. Talk to Pokiehl and start your search for Watts!Leave the Workshop and go to the bottom right. Go down the stairs and into the next area. Gothrough the bottom left corner and down the stairs in the next area. Save your game and exit atthe top left corner. Leave from the same corner in the next room. Do it again and go up thestairs in the next area. Continue down that path to find your way to Watts and Labanne. Talk toWatts three times and Labanne will attack you.

Labanne hangs from the ceiling and is not thetarget of your wrath - his two arms are. When youhit them, they fall from the ceiling. They attack youfrom the ground them. When on the ground, theywill flash and use magic on the area around them.When they do this, run for all you are worth. Theyuse much stronger magic when in the air though,so use the same strategy to avoid it. As for killingLabanne, there is only a single way to do it - youhave to kill the hands when they are on theground! Every one of them that you kill damagesthe boss. It doesn't take much to kill the guyeither. Just use magic and special moves todestroy the hands.

Watts will give you the Moon's Mirror as a reward. Return Home and save your game.

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Quest 17: Pokiehl: Dream Teller

Requirements:  Must be done with In Search of Faeries and Mine Your Own Business.Required Places:  Ulkan MinesFailure:  You will fail this event, if you leave the mines during this event.

Return to the Ulkan Mines and talk to Pokiehl inthe entrance. You'll then meet Young Escad. Goright twice to get to the stairs and talk to Pokiehlthere. Tell him that you are in a hurry and he'llbring you into a dream, showing some of theevents that shaped Irwin and Matilda. Note:Leaving the Ulkan Mines without finishing thisquest results in it being lost!

As soon as you enter the dream you will witness atalk between Matilda and Irwin. Leave on the rightside and then on the lower right. Go down thestairs and watch the final event between the two.Then you will leave the dream and be confrontedby Escad. He'll ask you to choose sides. If you choose Daena's side, he'll attack you.

Escad is a wimp. He uses a few special abilities and special moves. When he flashes run awayfrom him. Otherwise, just continuously hack at him to kill him. It isn't the largest challenge in thegame. Return Home and save your game after the battle.

Quest 18: Watts Drops the Hammer

Requirements:  Must be done with Pokiehl: Dream Teller.Required Places:  Ulkan MinesFailure:  Can't fail.

Talk to Watts in his Workshop to learn that he has lost his hammer. Return to the entrance ofthe Ulkan Mines and look at the pole to have the Dudbear Express pick you up and drop you offat the Digger's Hideout. The hammer is on the ground there. Pick it up and leave the Hideout.

Go down, left, and up the stairs to get to the save point. If you go into the room in the top rightcorner, you will usually get a GigasGlove after a tough battle. Otherwise, go into the top left exitand up the stairs. From here you should have no trouble finding you way back to the Workshopto drop off the hammer. Return Home and save your game when the deed has been done.

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Quest 19: The Path of the Blacksmith

Requirements:  Must be done with Watts Drops the Hammer.Required Places:  Only your HomeFailure:  Can't fail.

At Home, leave the house and go left to the Workshops. Go into it and you'll find Watts hard atwork building a smithy. He'll teach you the ropes. Ask him all the questions to learn all you canand complete this quest. Save your game. More info on smithing is available elsewhere in theguide.

Quest 20: Star-Crossed Lovers

Requirements:  Must be done with Pokiehl: Dream Teller.Required Places:  Gato, Mindas RuinsFailure:  Can't fail.

Go to the Dreamweaving Room in Gato. Listen toMatilda and Daena, and watch as Escad arrivesand attacks Daena. The whole bunch will beteleported to the Mindas Ruins. From where youbegin go right three times. When above ground,head left and go through the gates. Make surethat both Flowerlings are on the right side, thenhead right and through the opening on the bottomright. Pay Niccolo what he asks (or walk back tothe Temple of Winds) and you'll appear at theTemple of the Winds. Save your game and go upthe stairs. You'll be asked to pick sides again. Ifyou choose Daena, refer to the Pokiehl: DreamTeller quest for information on how to beat Escad.If you choose Escad's side, you'll have to fight Daena.

Daena fights much like Escad, but she charges at you when she flashes, whereas he used anarea attack. This attack is extremely fast, so watch out for it! She runs out one side and throughto the other. In many ways, the two are pretty equal in combat.

I chose Daena's side (Escad is a retard and I hate him!). After the battle you will hear of Irwin'splans. Return Home and save you game.

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Quest 21: The Infernal Doll

Requirements:  No requirements.Required Places:  Junkyard (placed here)Failure:  Can't fail.

Place the Broken Doll in the square on top of the Ulkan Mines. Go to the newly built Junkyard.You'll meet the Infernal Doll right away, but it runs off. Talk to the Jack-in-the-Box to learn of thepath through the Junkyard and to the Doll's bastion. Put easily, go to the upper right, lowerright, upper right, right, upper left, and right twice to get to the Doll. The Infernal Doll summonsa quartet of enemies to deal with you. Kill them to get your reward - the Tome of Magic. ReturnHome and save your game.

Quest 30 Part 1: The Seven Wisdoms

Requirements:  Finished The Little Sorcerers.Required Places:  Luon Highway, Jungle, Lake Kilma

Talk to Bud at your Home and let him come with you. There is no way to finish this quest rightnow, but it is necessary to start it, if you want to trigger a later quest. The three Wisdoms thatyou have already seen would make a good start for this quest.

1) Take Bud to the Luon Highway and have the Boink teleport you to its tail. From there keepgoing right until you find Gaeus. Talk to him.2) The second can be found at Lake Kilma. Head to the lower left at the entrance, and take aleft on the next screen. At the fork go to the upper right and take a lower left in the next area. Atthe next fork, go to the lower right. Take an upper right, lower right, upper right, and two upperlefts to get to Tote. Talk to him with Bud.3) The third can be found in the Jungle. Use the teleportation service to go to the Forest Ruins.Go to the upper left and talk to Rosiotti on the throne. Now put this quest on hold until later.

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Quest 22: Professor Bomb's Lab

Requirements:  Finished The Infernal Doll.Required Places:  Junkyard, Lake KilmaFailure:  Can't fail.

Return to the Junkyard and talk to the new guy inthe entrance to get teleported to ProfessorBomb's Lab. Talk to the Professor and tell himthat you will help him find his Golem. Go left,lower left and left to get out of the Junkyard. Go toLake Kilma.

You'll see the Golem in the first area. Follow himand get ready for a fight. Just attack it with yourweapons and the Counterstrike ability if you haveit. Magic isn't too useful - just use special movesinstead. Watch out for its beam attack - it is reallypowerful and fast and hits everything in front ofthe Golem. Return Home to save your game afterthe battle.

Quest 23: Golem Go Make 'em

Requirements:  Finished Professor Bomb's Lab.Required Places:  Only your HomeFailure:  Can't fail.

Return to your Workshop to meet the Professor.He has built you a golem-building facility andexplains to you how it works. Read the book hergives you and take his test. The answers are a, b,a, a, a, b, a, a, b, a. Return to your room and savethe game.

Note: More info on golem building is available inits own section of the guide.

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Quest 24: Faerie's Light

Requirements:  No requirements.Required Places:  Lumina (placed here)Failure:  Can't fail.

Place the Firefly Lamp on top of Lake Kilma to create the town of Lumina. Enter the town. Thetown of Lumina has two sections - a tavern on the left and the shopping district to the north. Fornow, your goal is the shopping district. Go through it and exit on the top right. In the next areayou will find Monique's Lamp Shop. Enter it and talk to her to learn of her troubles. Gilbert willenter and promise to help her sell six lamps. Exit and talk to him. He buys three of the lampsand asks you to deal with the other three. Nice guy. You can buy them yourself or sell them toothers. It is too expensive, so I suggest you find three buyers.

Go to the tavern on the west side of town and talkto the barkeep to learn the language of theDudbears. Right it all down, or just answer theway I tell you to, it doesn't matter to me. TheDudbear right by the barkeep buys one of them,but only when you become friends with it first.Answer b, b, a, c to have it buy one of the lamps.The second Dudbear buyer is in the same area. Itis on the bottom part of the screen, near Capellaand Diddle. Answer a, b, b, a, c to have it buy alamp. The third lamp can be sold to the Dudbearwandering about in the shopping district. Answerits questions with b, b, a, c to sell the last lamp.

Return to Monique's Lamp Shop and talk to Gilbert, who is standing just to the right of it. Followhim into the shop and watch the scene. Leave the shop and talk to Monique after she leaves.Go back into the shop after she breaks up with Gilbert to get the Trembling Spoon and tofinish the adventure. Return Home and save your game.

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Quest 25: Daddy's Broom

Requirements:  Must be finished The LittleSorcerers, The Infernal Doll, and started TheSeven WisdomsRequired Places:  Junkyard.Failure:  You finish the The Crimson Dragon,Teardrop Stone, or Heaven's Gate. Finishing anyof the above will spell failure for this quest. (Nottested)

Upon returning Home you will notice that yourcactus is gone. Go back to the main floor and talkto Lisa. She starts crying that someone took herdaddy's broom. At that point, the cactus comeshome and goes upstairs. Talk to him and returndownstairs and talk to Bud. Take him to the Junkyard.

Go to the upper right, lower right, upper right,right, upper left, and right twice to find the broomand Lisa. Fight the Gremlin. The Gremlin is animp - nothing special. He likes to shoot bubbleswhich can shrink you. For all the battles you havefought, he shouldn't be too much of a challenge.Just beat the crap out of him with your weaponsand special moves. Return Home and save yourgame.

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Quest 26: Heaven's Gate

Requirements:  Must be done after Star-Crossed Lovers.Required Places:  Gato, Lucemia (placed here)Failure:  Can't fail.

Note: This is the final quest featuring Escad,Daena, Matilda and Irwin. Do not do thisadventure before finishing Daddy's Broom.

Return to the Dreamweaving Room in Gato'sTemple of Healing to witness a conversationbetween Matilda and your ally from Star-CrossedLovers. If you helped Escad, he won't join youhere, but Daena will (if you helped her). After thescene, talk to your ally (take Daena with you) andMatilda to get the Brooch of Love. Place it to theleft of Gato. Go to Lucemia.

Lucemia is the 'corpse' of a giant snake. You haveto travel along its back and inside of it to get to thehead, where Irwin awaits you. Selva appears here - talk to him to and he'll give you theopportunity to teleport away. Say "Of course!" to stay there. The enemies are hard here, so beprepared for some difficult battles!

From the entrance go left twice and into the shell.Go to the upper right and right twice to find a wayout of the shell. Go one screen to the left andback into the shell. Go two screens right, twoscreens up, and two screens left to find the wayout again (there are two ways out - skip the firstone). Talk to Selva and go to the right (but on thetop part of the shell). Go right again and into theshell again. Go to the top left and take two leftsafter that. Go up to leave the shell again. Go tothe left twice and do battle with Irwin. Irwin is avery fierce opponent. He has strong physicalattacks, and even more powerful special attacks.The ones to look out for are his fireball andlightning attacks. When he jumps into the air after flashing, he is ready to do his fireball attack.

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He flies into the distance and fires several fireballsat you. Try to dodge them by running to theopposite end of the screen from where the firstone hits. If he flashes and starts gatheringelectricity, get ready to hide at the opposite end ofthe screen, for he is summoning lightning from thesky to strike everything around him. It does a lotof damage, so watch out! Use the Counterstrikeability on him and special moves to take him outthe easiest. Magic works, but isn't that useful inthis battle. With enough caution you should beable to get through this battle without too muchdifficulty.

Watch the long scene after the battle and save your game at Home. You are now done withEscad and friends!

Quest 30 Part 2: The Seven Wisdoms

Requirements:  Must be finished The Little Sorcerers.Required Places:  Lumina

4) Take Bud to Lumina and go to the shopping district and talk to Pokiehl. Sometimes he won'tbe there. Just leave town and go somewhere else, have a few fights and return until he is there.

Quest 27: Niccolo's Business Unusual: Part 3

Requirements:  Must be finished with Niccolo's Business Unusual: Part 2.Required Places:  Lumina, Mindas RuinsFailure:  Niccolo leaves your party.

Go to Lumina and talk to Niccolo in the Item Shop (shopping district). Agree to help him. Takehim to the Mindas Ruins. Go up, upper left, left, left and up to get to the Flowerling Room. Makesure that there is a Flowerling in the top left and bottom right corners. Go down, down left, topleft, lower left, left and upper left to find the Psychokinesis Guy. Niccolo will chase it arounduntil it runs away. Now you have to find a way out of the place.Go to the right, lower left and right to get to a Flowerling room. Make sure that there is aFlowerling in the lower right. Go left, left, right and to the upper left to get to another Flowerlingroom. The Flowerling should now be in the lower left corner. Go to the bottom right twice, right,lower left and upper left to get to another Flowerling room. This time it should be in the upperleft corner.Go to the right, right, upper right, lower left and right to get back to the entrance. The quest isnow at an end. Return Home and save our game.

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Quest 28: The Fallen Emperor

Requirements:  No requirements.Required Places:  Underworld (placed here)Failure:  Can't fail.

Place the Trembling Spoon on the space to the left of Gato to create the Underworld. Enter itand search the tombstone to get teleported to the inner fortress. Larc, a dragoon, will offer tojoin your group at this point. Take him with you.

Go to the left, upper right, right, up, up, upper right, lower left and to the far right. Go throughthe door here to get to Olbohn's study. Larc asks him for a favor. Talk to the Shadole and go tothe Baptismal Chamber. Talk to the Shadole in the upper left corner and have it do the Baptismof Fire. Go to the lower left twice, and to the right and through the second door. Take threeupper rights to get to the boss' chamber.

Hitodama, the flame, is only vulnerable when onthe ground. Use water magic or special moves tokill it. To attack, Hitodama rises into the air andpossesses one or more of the statues. If itpossesses one of the upper statues, a beam willlance out from the sky to attack a single characteron the ground. If the eyes light up on the lowerstatues, a small area attack is made. Allcharacters caught in its area of effect have theirspecial move gauges brought to zero.Furthermore, when all four are possessed atonce, a giant trident falls from the ceiling and hitsthe center of the battlefield. Watch out for it andrun to the lower left or right corner when it is aboutto fall. You will get the Skull Lantern upon your victory. Return Home and save your game.

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Quest 29: The Guardian of Winds

Requirements:  Must have finished The Fallen Emperor.Required Places:  Underworld, Norn Peaks (placed here)Failure:  Can't fail.

Place the Skull Lantern on top of the Jungle. Go back to the Underworld and talk to Larc in theentrance. Take him with you. Go to the Norn Peaks.

Right at the start you will be ambushed by Sierra,a good dragoon (I have a feeling that Larc isbeing controlled by the Fallen Emperor). Go rightthree times and into town. Watch the scene withthe Windcallers, then go to the upper right to startyour trek up the mountain. You have to fight thethree Windcallers to get to the dragon at thesummit. Go to the upper right twice to find the firstWindcaller.

The Windcallers use a lot of air magic. They canuse it in a line attack, cone attack, or area attack.Watch out for the displayed region and stay awayfrom it! If you get caught in the cyclone (areaversion) you'll be paralyzed! When not using magic, it attacks with its feathers; in a straight lineor in a circle around them. Use your special moves to take them out, and try to interrupt theirspellcasting as much as possible. The first one is not too difficult, and the other two are just aspowerful.

Head to the upper left and take three lefts to findthe second Windcaller. It is a copy of the last one.Go to the right, lower right, right, upper right, right,lower right and upper right to get to the lastWindcaller. Kill it and go to the lower left, left andupper right through the statue. If you have killedthe three Windcallers, it'll disintegrate with yourtouch. Walk the new path. Go to the right andthen upper right to come across some ofAkravator's servants. Then take two upper lefts toget to Akravator himself.

Akravator is a very tough boss. When you get intoo close, he'll flash and use his wing buffet toblow you back. He is invincible when he flaps his wings, so stay away from him when he doesthis. Also, be on the lookout for the magical symbols when he is flashing - it means that he isgetting ready to use his dark area magic! This attack is devastating, so make sure you are gonefrom its radius! Akravator also breaths fire. He does this in two ways. When he moves whileflashing he will breath fire in a wave before him. Just keep back. He also jumps into the air and

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flies above the battlefield, carpeting the area in fire. Your best bet here is to stay in one of thecorners of the screen. To top it off, he also attacks with his jaws, claws and tail. To beat him,keep your distance when he uses his special moves, and rush him when he isn't. You'll haveyour best chance of winning when being cautious. Special moves with long ranges are the bestfor this fight, especially the Bow moves.

You will get the Dragonbone for your troubles. Return Home and save your game.

Quest 30 Part 3: The Seven Wisdoms

Requirements:  Done with The Little Sorcerers.Required Places:  Underworld, GatoFailure:  You fail to find Pokiehl with Bud in your party.

Now is a good time to finish off this quest. Get Bud into your party. This assumes that you havefound Pokiehl earlier (Selva can only be found in Gato after you have talked to the other five).Pokiehl can also be found at Home during Cage of Dreams and later in the Mana Sanctuary.

5) Return to the Underworld and touch the tombstone. Go to the left, upper right, right, up, up,upper right, lower left and to the far right. Go through the door here to get to Olbohn's study.Bud will talk to Olbohn. Talk to the Shadole and have it bring you to the entrance. The Shadoleat the destination will bring you to the surface.

6) Go to Gato and go to the fork right before the Temple of Healing. You'll find Selva here, butonly if you have already brought Bud to see the other five first. Talk to him and bring Bud backHome to finish this quest. Save your game while you are there.

Quest 31: The Field Trip

Requirements:  Must have finished Guardian of Winds.Required Places:  Bone Fortress (placed here)Failure:  Can't fail.

Place the Dragonbone to the left of the Junkyard. Enter the Bone Fortress and talk to thestudent in the center of the screen to learn of the field trip. Go one screen to the right. Hereyou'll see a lot of students and Flowerlings collecting reagents. To create the Triagran you willneed the Starsparkles, Spotted Silver Mushrooms and Faerie Scales. Every time that you getthree reagents, you will go back to the first student who will try to make the Triagran. If you fail,return to the right screen.

The student in blue along the top has the Faerie Scales. The male Flowerling in the lower righthas the Starsparkles. A purple Flowerling near the center of the right side has the SilverSpotted Mushrooms. The quest is complete once you have found the three reagents and havemixed them. Return Home and save your game now.

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Quest 32: The Ghost ofNemesis

Requirements:  Must have finished The FieldTrip. You must have a pet with you to trigger thisquest.Required Places:  Underworld, Bone FortressFailure:  Can't fail.

Make sure that you have a pet with you and goand pick up Larc at the Underworld entrance. Goto the Bone Fortress. Go to the right and do battle with the Skeletal Soldier. Just hammer himwith plain attacks to kill him. Just watch out for hisrocket punch attack. Search the skull and enter it.

Search one of the stools in the entrance to triggera trap. Your entire group will be separated. Fromwhere you start, take two upper lefts and talk tothe skull. Go to the left and search the armor. Gointo the new door on your right to find your pet.Go to the bottom left, bottom right, lower right anddown to get back into your original cell. Hit the leftswitch and go up into the elevator. Go to the thirdfloor and battle Sierra.

You can only damage her after hitting her with aspecial move. Afterwards you can beat her up.She doesn't do anything special. Pick up the keythat she drops and go to the second floor. Go tothe left and talk to the armor. Go through the newdoor on the left and talk to Larc within to get himback into the group. Return to the elevator and goto the first floor. Search the bottom left chair. Afterthe little scene go back to the third floor. Go leftand then up to get to Deathbringer.

Deathbringer is an easy boss. When he flasheshe does one of two things. He either sends rings of light at all three of your characters for

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minimal damage, or he summons stalagmitesfrom the ground to pierce everything in the nearvicinity of him. Just keep away and pummel himwith heavy special moves to lay him low theeasiest. Head right after the battle to fight Jabara.

Jabara is also not much of a problem. When hestarts to flash, run along side him to avoid hispowerful electricity attack. Otherwise, the onlyother attacks that I saw from him were hisphysical attacks. Heavy weapons like theTwo-Handed Sword are great when used against him. After your victory you have to fight aneven stronger Jabara.

The second Jabara is much more powerful. Whenit flashes, he moves to the center of the screenand the entire chamber starts to shake. Run to thebottom left corner at this point to avoid all theboulders that fall from the sky. He also uses histail to attack. Use the same kind of attacks to killthe second Jabara as you used to kill the first.Your reward is the Green Cane. Return Homeand save your game.

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Quest 33: The Dragon Princess

Requirements:  Must have finished The Ghost of Nemesis.Required Places:  Underworld, White Forest (placed here)Failure:  Can't fail.

Place the Green Cane on top of Lucemia tocreate the White Forest. Go to the Underworldand pick up Larc. Go to the White Forest.

Larc tells you that he can use his nose to tellwhich direction the dragon is hiding. Allow him touse it. Larc should confirm the directions that Igive to you. Go to the bottom left twice, down, left,left, bottom left, bottom right and right to get to thedragon. Larc demands to see the Mana Stoneand Vadise lets him. He runs off, leaving you withSierra and Vadise. Agree to stay with them andgo through with their test.

Sierra attacks you in the same manner as the lasttime. Vadise is the main problem here - he has a lethal fire attack that can put you to sleep!Just run from him when he starts to flash. His other attack is an area spell. When symbolsappear around his head, watch out for the outline that appears on the ground! Get away from it,or you risk dying a horrible death! Use the fact that he disappears when hit to your advantage.Give him a nice strike, and when he is gone, go for Sierra. Once she is gone it is an easymatter of taking Vadise out. Victory may get you the Torch of Coral. Return Home and saveyour game.

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Quest 34: Summer Lovin'

Requirements:  No requirements.Required Places:  Madora Beach (placed here)Failure:  Can't fail.

Place the Torch of Coral to the north of Gato. Go to Madora Beach. Watch the conversationbetween the two penguins. Step on all the crabs after the fight. You need to step on at leasttwenty of them for a later quest. Stomp on them whenever you see them.

Go to the right three times and then to the lower right. Go to the top right twice, top left, left, topleft, right and lower right to get to the boss, the Fullmetal Haggar.

This crab has very few attacks. It uses its pincersa lot, so you'll want to stay away from him. Theone special move that I witnessed was hisshockwave attack. His eyes disappear and hestarts to flash. Then he jumps high into the air andlands in the center of the battlefield. Heaven helpyou if you were under him when he lands! Tomake matters worse, the entire area around himis also hit by a high velocity shockwave! Just hidein a corner when he jumps. Hit him with specialmoves to kill him the quickest. You'll get theRusty Anchor for your victory - just talk to thepenguin. Return Home and save your game.

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Quest 35: Drowned Dream

Requirements:  Must have finished Flames of Hope and Summer Lovin'.Required Places:  Polpota Harbor (placed here)Failure:  Can't fail.

Place the Rusty Anchor on top of the White Forest to create Polpota Harbor. Enter the townand get prepared for a lengthy scene with no fighting.

Head to the left and go into the mall. Here youcan buy new instruments and weapons. Talk tothe Flowerling and Mermaid. Head left and go tothe beach. Talk to Thoma. Return to the town'sentrance and go up to the hotel. Talk to themanager to learn of the ghost. Agree to help him.Go down the bottom right stairs and talk toInspector Boyd. Continue down the road to findthe restaurant. Talk to the patrons. Return to thebeach and talk to the soldier again. At the hotel'sentrance you will run into Basket Fish. Go to andtalk to Inspector Boyd. Ask him all the questions,including the one after the first three. Go to therestaurant to see Thoma again. Go to the hotel'sentrance to see Thoma and Boyd speak with each other. Go into the hotel and into the lounge(room on the left). Talk to Thoma and watch the events unfold. The jewel is stolen and you getthe Pirate's Hook from the hotel manager as your reward. Return Home and save your game.

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Quest 36: A Siren's Song

Requirements:  Must have finished Faerie's Light and Drowned Dream.Required Places:  Lumina, Polpota Harbor, Madora BeachFailure:  Can't fail.

Go to the tavern in Lumina. You might trigger the"Diddle Had It!" quest, but ignore it for now. Go tothe shop on the left side and go into the alleythere. You'll see some soldiers there. Talk to themand head to the Lamp Shop. Talk to the soldierthere. Head to Polpota Harbor. Go to the roadbetween the hotel and the restaurant and talk toMonique there. Learn of her friend Elle. She getsarrested and let go within seconds, and leaves thearea. Talk to the soldiers at the beach in town(where you found Toma earlier), or you won't beable to continue this quest! (thank Didier Voisinfor this one - he pointed it out to me)Head to Madora Beach. Go left, upper left. upperleft and left again to get to the lighthouse. Both Monique and Elle are here. Listen to theirconversation and talk to the Mermaid at the door. Walk to the right edge of the screen and she'llteleport away. Quickly run through the door to find the boss, Tropicallo.

Tropicallo fights the same way as Labanne. You have to kill both arms a bunch of times, afteryou have knocked them off the body with a well-aimed strike. They both use magic while in theair, but only the green one uses magic while on the ground. When it flashes get the hell awayfrom it! The magic it uses is so strong that it can kill you in only a strike or two! Use area attacksto get both arms at once. Return Home and save your game after the battle.

Quest 37: The Cage of Dreams

Requirements:  Must be finished with Teardrop Stone, The Crimson Dragon, or Heaven'sGate.Required Places:  Only your HomeFailure:  Can't fail.

Note: This quest always happens, but not necessarily at the same time. Just be patient.Once you return Home, you'll see the cactus outside with a dead Sproutling. Go into the houseafter it. When you leave, the quest will announce itself. Go to the Workshops and listen to theconversation there. Leave and talk to Pokiehl who is standing outside. Follow him inside andtalk to the wheel after Pokiehl leaves. You'll be transported into the dream world. Just follow thesingle path to rescue the Sproutling. You will get the Sword of Mana. Save your game atHome.

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Quest 38: The Crimson Dragon

Requirements:  Must be finished with The Dragon Princess.Required Places:  Underworld, The Flames (appears here)Failure:  Can't fail.

This is the final quest associated with Sierra and Larc. Go to the Underworld and touch thetombstone. Sierra comes out to meet you and asks for your help. Agree to help her. Go into theUnderworld. I'm not sure of my directions, but I know that at least most of them are right. Go tothe upper left, upper right, right, up, up, upper right, lower left and into the second door on theright. Go to the upper right twice, up, and to the upper right twice more to get to the Shrine ofFaces. The Shadoles will teleport you to the deepest level. Go up to battle Larc.

Larc has three special moves. When he simplyflashes, he rears and shoots large shells from hisfore hooves. These hit a mid-sized region in frontof him. Just stay back. When he shakes whileflashing, he does one of two things. Either his fistsdetach and fly around, swatting everything in theirpath, or his whole body comes apart andelectricity surges within, zapping anything closeenough to him. Both can be avoided by running tothe opposite side of the screen from him. Afteryou win, the Flames appears on the map in placeof the Underworld. Talk to Sierra in the entranceto have her join you. When you enter the place,there is no return until you defeat Drakonis. Enterthe castle.

Go up twice, left, and up twice again. Go into the room and you'll fall to the floor below. Saveyour game, go to the lower left, down and to the upper right to fight the Sky Dragon, a glorifiedregular monster. With your victory the green orb gets destroyed.

Go to the lower right, upper left, up and save your game again. Go through the door just to thelower left of the save statue. Go down, down right, fall to the floor below, and go down to fightZenoa. He looks like Larc and fights exactly like him. Beat him in the same way. Watch as theblue orb explodes.Go to the upper left, up, upper left, upper right, up, and fall to the floor below. Save your gameand go into the door just to the lower right of the statue. Go down, lower right, and into the firsthall on the left. Go up, lower right, lower right, and left to get to the Land Dragon, another joke.Kill it and watch as the red orb joins its brethren as dust.

Go right, lower right, up, lower left, down, upper left, left, upper left, upper right, and up twice toget to the boss, Drakonis.

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The Crimson Dragon has some awesomephysical attacks, but it strength lies in its breathattacks. When it flashes it is ready to use itsbreath weapons. He uses his fire in two ways,either in a single long breath that gets the wholearea in front of him, or as several short bursts thatcan only hit a single person at a time. When hejumps into the air, be prepared for his stompattack. He creates a large shockwave which isdeadly in its intensity. Stay on the edge of thebattlefield when possible to avoid the brunt of thedamage. Kill it with special moves and magic (allbut Salamander for obvious reasons!). Victorygets you a long cutscene. Return Home and saveyour game.

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Quest 39: Diddle Had It!

Requirements:  Must have finished Diddle's Letter, The Fallen Emperor and not be playingThe Crimson Dragon.Required Places:  Lumina, UnderworldFailure:  Talking to Pokiehl and asking him to take you out of the Underworld.

This quest may have already been started earlier,but this is a good thing. It triggers in the bar areaof Lumina. Leave the place and come back whenfour Shadoles swarm the place. It may take a pairof quests or level-raising trips to make thishappen. Also, you must have completed theCrimson Dragon quest before returning to Lumina(or not have it triggered at all). When all this hashappened, return to Lumina's bar and talk toCapella. He'll go off after Diddle. Leave the areaand watch as the four Shadoles take Diddlehostage. Go to the Underworld and you'll beteleported to the lowest level.

DON'T TALK TO POKIEHL, IF YOU WANT TO BE ABLE TO FINISH THE QUEST! Asking himto let you leave ends the quest. As you chase after the two friends, you'll have to get throughgroups of Shadoles. Just touching one will have it teleport you back to the first room. It is veryannoying. Go to the left and you'll have to go through two groups of the things. Then there aretwo long rooms with nothing but enemies to kill. The next chamber is filled with Shadoles thatwink out of sight. Just because they are invisible, doesn't mean you can walk over them! Juststay at the bottom and walk around them when they come into view. The next chamber alsoholds Shadoles, but these turn invisible as soon as you enter the place. Not their locations andwalk between them. The next room holds the friends, as well as the Ape Mummy!

Just hack at the thing's torso to kill it. It isn't that hard to kill. It didn't even hit me at all! Do notgo to Domina after this quest! I will tell you when to return! If you do, you'll lose a quest.Instead, return Home and save your game.

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Quest 40: Catchin' Lilipeas

Requirements:  Must have finished Huntin' Du'Cate.Required Places:  White ForestFailure:  Can't fail.

Return to the White Forest and talk to Sotherbeeat the entrance. He'll tell you of the Lilipeas andthat he'd pay you 1000 Lucre for each that youbring to him. Go to the lower right twice and talk toSkippie. Go to the lower left, then to left, and talkto Reverend Nouvelle. Go to the left, upper leftand search the shaking barrel to free the Lilipeawithin. Take two upper rights and talk to Hamson.Go to the upper left, then left, and search thebarrel to free a second Lilipea. Now return towhere you saw Reverend Nouvelle (down, lowerright, right) and watch the scene with Skippie andHamson. Ignore their quests and walk into town.Chat with the Lilipeas until the Reverend startstranslating. When he does, start talking to the elder on the left side of the screen. Before youknow it, you are fighting the Hegs Ant for them! Once again, the trick to winning is to keep yourdistance when the enemy uses his special attacks. The first one that you are likely to see is hisswarm attack. He jumps into the air and lets loose a swarm of bees that fly at you for about halfthe screen. His second attack is a large lightning ball that he sets before himself. He bothflashes and courses with the energy before he attacks with it, so there is enough warning. Justuse special moves to claim victory. Return Home and save your game.

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Quest 41: The Quiet Sea

Requirements:  Must have finished the Gorgon's Eye and Drowned Dream.Required Places:  SS Buccaneer (placed here)Failure:  Can't fail.

Use the Pirate's Hook on the water just to the north of Madora Beach. Board it. Go to the left,down and into the door on the far left. The first door on the top wall leads to the Captain'squarters. Ignore it and go into the second door from the end on the southern wall. Talk toRamtieger, the helmsman, and choose to go south, then twice to the east. The wind stops andthe quest begins.

Go to the top deck and talk to the penguin there.Leave the deck and return there right away. Thepenguin will have caught a bottle and a ghostescapes when he opens it. Talk to him again andhe runs off. Talk to the Captain in his quarters.Return to the Forecastle Deck and go down thestairs there. Go into the leftmost door on theupper wall. Go down the stairs and talk to thebarrel there. Tell him that there is a pretty girlthere. Talk to him until he gives you the bottle.Return to the top deck and get ready to fightGova.

Gova has two special attacks, aside from histwirling punch. The first is when he elongates his trunk and attacks a single character with it. Allhealth lost to this attack is added to his total, in effect, healing him. His other attack is one heuses a drum for. When you see the drum, run along side him to avoid the thundering notes thatpour across the battlefield. The notes hit everyone before him. Use your special moves to makesure that he returns to the bottle. Return Home and save your game when done with the quest.

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Quest 42: Where's Putty?

Requirements:  Must have finished Catchin' Lilipeas, The Quiet Sea and Diddle Had It.Required Places:  Ulkan Mines, SS Buccaneer, Polpota HarborFailure:  Can't fail.

Go to the Ulkan Mines and use the Dudbear Express to get to the lowest level. You will hear ofPutty's disappearance. Leave the caves (down, left, upper left, up near the statue, upper righttwice, upper left, and left) and go to the SS Buccaneer. Go left, down, down the stairs, into thedoor on the left, and down the next flight of stairs. Go into the door on the left and down thestairs there. Talk to the moving barrel to free Putty. He runs off. Talk to the Captain and tell himthat you are bored on the ship, and he'll let you off. Go to the beach in Polpota Harbor to findPutty. Return Home and save your game.

Quest 43: The Treasure Map

Requirements:  Must have finished The Lost Princess and The Quiet Sea.Required Places:  SS Buccaneer, Mekiv CavernsFailure:  If you are too slow. Make sure that you have a backup save prior to this quest.

Make sure that you have a backup save game before starting this quest, seeing as to how it iseasy to fail! Go to the SS Buccaneer and have Ramtieger go to the north twice and east once.Tell the Captain that you will help them get the treasure map. You are taken to the MekivCaverns. Remember that time is of the essence in this quest, and getting caught by Rogersignifies a failure and the loss of two future quest. Load your last save game, if you fail!

Go to the upper right and right to see Roger and his Dudbears. Go to the upper right and rightto find the map. Eight Dudbears grab it and rip it apart. Now comes the frustrating part. Catchthe single Dudbear that is running around to get the first piece of the map. Run to the upper left,left, lower right, and right to find the Dudbears with the second and third pieces. Go to theupper left, left three times, and to the lower right to corner the Dudbears with the next threepieces. Go to the lower right, and right twice to find the last two Dudbears with pieces of themap. You have to be really hasty in the last part, since Roger comes pretty quickly to get themap from you.

The quest ends once you have collected all eight pieces. Return Home and save your game.

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Quest 44: Diddle Kidnapped!?

Requirements:  Must have finished Diddle Had It, The Dragon Princess and Catchin' Lilipeas.Required Places:  Domina, White ForestFailure:  Can't fail.

Go to the church in Domina and talk to Roger. Goto the park and watch as Diddle is carried off by aDudbear. Go to the White Forest. WheneverDudbears are on the screen, you'll have to smackthem into the ground, or they won't let you leavein the right direction. They'll carry you off in thewrong direction. At the entrance there is only oneof them. Pound it and run to the lower left and goleft in the next screen. You'll have to pound two ofthem before running to the upper left. Go left andinto the next Dudbear zone. You have to be reallyquick to get all the Dudbears down here. Thereare four of the things and you have to get them allon the ground before running off the screen to theleft. You'll have to fight the Chimera Lord in the area.

The Chimera Lord likes using magic. Just watch out for the outlines and stay away from themas the spells take effect. You should also try to interrupt the spells with a quick attack. He alsolikes to use his eyebeam to turn any hit character to stone. It does a lot of damage, but doesn'tlast long. Just pound him flat with special moves. Return Home and save your game after thebattle.

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Quest 45: Gilbert: Love is Blind

Requirements:  Must have finished Faerie's Light and A Siren's Voice.Required Places:  Madora Beach, Polpota Harbor, SS BuccaneerFailure:  Can't fail.

Go to the lighthouse at Madora Beach and haveElle join your group. Go to Polpota Harbor andbring her to the restaurant. Talk to Gilbert andshe'll run off. Go to the lighthouse again and pickher up. When you leave it, Gilbert is there andtakes her away. Go to the SS Buccaneer andyou'll see them on the top deck. Go to theCaptain's quarters and listen to his plan. Return tothe top deck and get ready for Elle's song and thebattle with the Orc.

When the thing flashes it sometimes tries to graba nearby character and shocks it with electricity. Ifnobody is close enough, it spits out a lot oftreasure and trash. This attack damages everything standing within three quarters of a screenfrom the Orc. Kill it with special moves, just like all the other bosses. Return Home and saveyour game after the battle.

Quest 46: Reach for the Stars

Requirements:  No requirements.Required Places:  Duma Desert (placed here)Failure:  Can't fail.

Place the Desert Rose just below Gato. Go intothe Duma Desert. Talk to the students and MissKathinja at the entrance to learn of their plight.Agree to help her. Go to the lower right, upperright. right, lower right, and upper right. Talk to thestudents and pick to go through them. Walkaround them and exit at the top. Go to the lowerleft, left and through another bunch of students.Take a pair of lefts to get to Mephianse. TellKathinja that you are ready and eventually you'llhave to fight a pair of Axe Beaks.

The pair of Axe Beaks shouldn't cause you too many problems. Just kill them as quickly aspossible. Return Home and save your game after the fireworks.

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Quest 47: Enchanted Instruments 101

Requirements:  Must have finished Reach For the Stars.Required Places:  Only your HomeFailure:  Can't fail.

Go to Lumina and buy a Shine Flute (or Gato, I forget). Return Home and go to yourWorkshops. A student there has built you an Instrument Workshop and wishes to show youhow to catch spirits and make coins. He'll take you to the west end of Domina, where you willencounter two spirits. Play a soft melody with the Shine Flute. Do the main part and watch asthey come closer. When one is near to the instrument, stop playing and talk to it. You'll getsome coins and instructions on how to make instruments. Save your game.

Quest 48: The Looking-Glass Tower

Requirements:  Must have finished Drowned Dreams.Required Places:  Leires Tower (placed here)Failure:  Can't fail.

Place the Moon's Mirror on top of the Lumina. Enter Leires Tower. Talk to Pearl and go withher into the tower. Go into the tower. You'll have to climb up to the eleventh floor here. Thereare stairs between each floor, but sometimes it is easier to just teleport up a few floors usingthe Teleportation Crystals. You can also fall down a few floors by jumping through holes inrailings or walls.

Go to the right and take two lefts to get to the second floor. Go to the upper right, left, andupper right to get to the third floor. Go into the top door and touch the crystal to warp to thesixth floor. Go to the left, right and to the upper right to get to the seventh floor. Fall through theupper left hole in the wall to find yourself on the fourth floor again.

Go to the bottom left corner and right to get to thefifth floor. Go to the bottom right and to the left toget to the sixth floor. Go to the left and up thestairs to the seventh floor. Go to the right and tothe upper right to the eight floor. Go to the lowerright and into the room. Use the crystal to get tothe tenth floor. Head left twice to get to flooreleven. Go to the bottom right and into the roomto fight the Iron Centaur.

When the Iron Centaur flashes and rears onto itsback legs, get ready for its jump attack. It goeshigh into the air and circles the battlefield. Watchits shadow to have an idea of where it's going toland. When it does, it causes a minor earthquake and damages all those unfortunate to be

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within its area of effect. Every now and again it flashes and starts twirling its axe. All of asudden the axe comes down to the ground in a swift barrage of blows that was strong enoughto destroy my Chocobo. Watch out for these powerful attacks and return them with magic (ithas high armor and takes a long time to kill with plain physical attacks - special moves are stillgreat against him though. Elazul will join you after the battle and charge you with escortingPearl out of the tower.

Getting out of the tower is easier than getting up.Use the hole in the railing on the eleventh floor tofall to the fifth floor, and use the stairs to get downto the first floor. You'll run into Sandra on the firstfloor (read the note in the hall with the bossmusic). She wants Pearl's core and tries to kill youwith here Jewel Beast.

Believe it or not, this beast's carapace doesn'thelp it at all. It is still relatively weak against yourweapons. Most of its attacks are plain physicalones. The one exception that I noticed was whenit formed a drill with its torso and started spewingrocks around it. They hurt, but not too much. Killhim the good old-fashioned way. Victory gets you the Frozen Heart. Go Home and save yourgame.

Quest 49: Can't Look Back

Requirements:  No requirements.Required Places:  Fieg Snowfield (placed here)Failure:  Can't fail.

Place the Frozen Heart to the right of the LeiresTower. Go into the Fieg Snowfield. Talk toMephianse in the entrance to learn of the SnowWitch and his brother (I think). Go to the lowerleft, left, upper left, lower left, and upper left to getto the Fields of Innocence. Save your game. Goto the upper right and then right to get toMephianse's camp. Talk to him there and return tothe Fields of Innocence when he leaves. Take thelower left path this time. Go to the lower righttwice and you'll meet the Snow Witch. Head to theright, upper right, and upper left to get toDu'Mere's playground.

Du'Mere is a very physical fighter. I had to wait around for a long time before he had the

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decency to show me his moves. One that she showed me was his tornado attack. He flashesand then forms an iceball with his hands, then cold wind surrounds him in a tornado. It does alot of damage and turns its victims into snowmen. His second attack made snowmen pop out ofthe ground in a line before him. As for what it does to you, I don't know - I didn't stick around tosee! Just get him with fire magic and special moves. Return Home and save your game afterthe battle.

Quest 50: The Nordic Snowfields

Requirements:  Must have succeeded at The Treasure Map.Required Places:  SS Buccaneer, Fieg SnowfieldFailure:  Can't fail.

This quest is only available if you successfully completed the Treasure Map quest. Go to theSS Buccaneer and have Ramtieger go to the south twice and then to the west. The Captain willask you to go to the Fieg Snowfields with his men to track down the faeries's treasure. Agree togo. This quest is weird - you just have to talk to the faeries in the right order to win.

Go to the Fields of Innocence and talk to Fiorentina. She'll cast a spell on you to let you seelevel 2 faeries. Now go to the upper left, lower left, down and right to find Malbarasta, who letsyou see level 3 faeries. Go to the lower right twice, right and then to the upper right to findTilda. Let her cast her spell so you can spot level 5 faeries. Go to the upper right, upper left andlower left. Talk to Secret (the one who won't reveal her name) and you'll be able to see all thefaeries. Go twice to the right and save your game (this is important). Go to the lower right andthen to the right. There are three faeries here. You can speak to only one - if you speak to thewrong one, you'll fail the quest and have to load from that last file. It is usually the left faerie thatis the one you want. If you get the right one, you will complete the quest. Return Home andsave your game.

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Quest 51: Buried Treasure

Requirements:  Must have finished The Nordic Snowfields and stepped on twenty or morecrabs at Madora Beach.Required Places:  SS Buccaneer, Madora BeachFailure:  You fail if you don't bribe the Dudbears after finding the treasure. Also, don't leaveMadora Beach, or you will fail this quest.

There are two ways to fail this event. 1) You leave the area after it has started, or 2) you don'tpay the Dudbears at the end. Before you can start this event, you will need to have stepped ontwenty or more crabs at Madora Beach.

Go to the SS Buccaneer and have Ramtieger sail twice to the west and once to the north. Tellthe Captain that you will help him. You'll be brought to Madora Beach. Talk to the Captain toget 15 Halo Coins. You have to use these to bribe the Dudbears. First, go to the right and talkto the central (third from the top) Dudbear and give it a coin. The whole bunch will run off. Headto the right until you get to the cave. Go into the cave and be prepared for more Dudbears. Theclosest one to you has Li'l Bottles for trade. You need three of them. Give one of them to theone blocking the lower right exit. Follow him. Go right until you find more Dudbears. The one inthe center has Pucashells for trade. He only accepts Li'l Bottles. Give him the two of them. Giveone of the shells to the Dudbear guarding the top left exit. Head left until you find moreDudbears. Give the one blocking the top left exit a shell. Then leave to find the treasure. Rogerwill come by and threaten you with his Dudbears. Offer them a Halo Coin to get rid of them andfinish the quest. Return Home and save your game.

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Quest 52: Gilbert: School Armor

Requirements:  Must have finished Love is Blind.Required Places:  Geo (placed here)Failure:  Can't fail.

Place the Magic Tome to the right of the Fieg Snowfields to create the town of Geo. Enter the town andhead into the bar area on the left side of town. Talk to Gilbert there after his talk with Miss Kathinja.Offer to help him get all the kids back into classes.

Start off with the three kids in the bar area. Talk tothem and tell them what the want to hear. Talk to themagain and they should say that they will be back inschool. If not, talk to them again and take the otherchoice. After these three, go to the mall area on theright side of the city. Talk to the two students in thisarea, then leave on the north road to get to the MagicUniversity. Talk to the two students in the courtyardand the one in the entrance hall. There are two more inthe library. Return to the mall area and go into the barto find two more students. Leave the bar and go to theItem Shop. There are three students. One of them isvery difficult. He will only return to school after all theother students have been convinced. when this is alldone, you will be able to watch Gilbert go through the process of instant petrification! Return Home andsave your game.

Quest 53: Li'l CactusRequirements:  Must be done before Cosmo.Required Places:  Domina, Luon Highway, SS Buccaneer, Jungle, GeoFailure:  If you start Cosmo before finishing this quest.

Once you get down from your bedroom, you'll see Bud on the ground (it may not always happen at thispoint - but it always does before it comes time to do Cosmo). Talk to him and Lisa. Go to Domina'smarketplace and talk to the fortune teller. Also talk to the woman near there to get the ItemEncyclopedia. Return Home and you'll find out that the cactus is gone. Search its pot to find a note. Go tothe Luon Highway and talk to Gaeus. Go to the Jungle and talk to Selkie (at the throne - go to theForested Ruins and exit on the upper left). Go to the Magic University in Geo and talk to the student inthe entrance hall. Go to the SS Buccaneer and talk to David (left, down, stairs, left door, stairs, and he isright there). Go to the outskirts of Domina and talk to Pelican. Go Home and take the cactus out of themailbox. Save your game.

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Quest 54: Gilbert: Resume of LoveRequirements:  Must be finished with Gilbert: School Armour.Required Places:  Geo, Madora Beach, Ulkan MinesFailure:  Gilbert explodes, if you take the third choice too often (jdude29 says it is so!)

Go to Kristie's place (the Palace of Arts) in Geo. Go to the storeroom (bottom right of her room) andsearch the statue there. Go to the Ulkan Mines and use the Dudbear Express to get to the lowest level.Read the book of poems and Roger will come and stop you. Talk to him and a cave in will start. Reenterthe mines and go back to the lowest level and read the book again. Talk to Roger and he'll tell you aboutthe new statue he bought. Go to the left, down, left, up, up near the save point, up, and up again. Searchthe statue. Leave the mines and go to Monique's Lamp Shop in Lumina. Talk to her and follow her toMadora Beach. Go to the Lighthouse and watch her scene with her friends. Flameshe gives her a spell toundo the petrification. She leaves to cast the spell. Go to the Ulkan Mines and return to the statue. Helpher cast the spell and return Home to save your game once the quest is done.

The spell is: "Heavens bless the earth with life-giving showers of rain. The ancient memories of MotherEarth fill our souls with bliss. Know the truth that is the ultimate tower of energy for all."

Quest 55: Niccolo's Business Unusual: Part 4Requirements:  Must be finished with Watts Drops the Hammer and Niccolo's Business Unusual: Part3.Required Places:  Geo, Ulkan Mines, DominaFailure:  Can't fail.

Go to the bar area in Geo and pick up Niccolo. Take him to Watts' Workshop in the Ulkan Mines.Niccolo will drop off some silver. Reenter the Workshop and Niccolo demands payment. Watts asks fora Gator Skin. Go back in with a Gator Skin and offer it to him. If you don't have one, go to the Inn andtalk to Miss Yuka to get one. Reenter the Workshop again to finish the quest. Stupid quest. Go Home andsave your game.

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Quest 56: Niccolo Calls it Quits?Requirements:  Must be finished with Niccolo's Business Unusual: Part 4.Required Places:  Geo, Polpota Harbor, GatoFailure:  Can't fail.

Finally the last quest with Niccolo (other than the one you get to attack him!)! Go to Kristie's place inGeo and talk to the two of them. Learn of their predicament. Go get Niccolo at the beach in PolpotaHarbor. Take him in your group and go back to see Kristie. Go to Gato next and go to the caves part, butchoose to go to the Waterfall instead. Go to the Cancun Bird's Nest, where Niccolo gathers some moreleaves. Bring them to Kristie and go back to the Nest. This time Niccolo falls down. Go back to thebeach in Polpota Harbor and pick up the now-back-to-normal-rabbit. You automatically end up atKristie's place and the quest comes to an end. Go Home and save your game.

 

Quest 57: Blessed ElixirRequirements:  Niccolo can't be in your party. No other quests can be active.Required Places:  Gato, Lumina, Geo, Duma DesertFailure:  You fail this quest if you trigger another quest while doing this one.

Talk to the barkeep in Geo to learn of the barrel in hisheart. Go to Gato and go to the Dungeons. Go in thefirst door on the left. Go to the lower right, twice to theupper right, upper left, left, upper right, right, left,lower left, and to the upper right to get to the nuns whotalk of the Blessed Elixir. Apparently, a rabbit drank itall. Exit the room to fight Niccolo. Just watch out forhis exploding treasure chest attack. Just get away fromhim when he flashes.

Go back to Geo and talk to the barkeep again. Go toLumina and talk to the barkeep there to get a barrel inyour heart. Go to the Duma Desert and go to the Oasis.Go to the lower right, twice to the upper right, lowerright, upper right, up, and to the upper left to get there. The barrel will emerge and will fill up with someof the Oasis' water. Return Home and save your game.

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Quest 58: RachelRequirements:  Must have finished Gilbert: School Armour.Required Places:  Domina, GeoFailure:  Can't fail.

Go to Mark's place in Domina and talk to Mark and Rachel. Leave town, walk around to change the days.Return to Domina and talk to Jennifer in the Marketplace. Leave town, change the day and return toDomina. Talk to Mark to find out that Rachel ran away. Talk to Teapo to learn that she went off to theAcademy of Magic in Geo. Go there and to the library on Salamander Day (you can sleep at the café tochange the days) to witness the 'experiment'.

Return to Domina and talk to Rachel and Mark. Leave town, change the day and return to Domina. Talkto Jennifer in the Marketplace to learn of the problems at her home. Change the day, and talk to Markand Rachel to conclude this odd quest. Return Home and save your game.

Quest 59: The Lucky CloverRequirements:  Must be finished Looking-Glass Tower and Gilbert: School Armour.Required Places:  Domina, GeoFailure:  Can't fail.

Go to Domina and talk to Elazul in the bar. Offer to help him look for his friend. Just as you leave, youwill run into Pearl. Say that the bar is also dangerous and she'll go to your Home. Go to Geo and visitEsmeralda in the Magic Academy. If you have already met her, you might see an event with her in thestreets of Geo. Now you will have some fun changing the days so you can talk to her in various places.You can change the days by sleeping at the café. Make sure that it isn't a Gnome or Undine Day and gotalk to her in the Academy of Magic's classroom. Then return on one of those two days to talk to her inthe library. Then talk to her in the classroom on a different day and again in the library. Offer to becomeher and help her find her sister's cores.

There are three cores for you to find, but first you have to talk to Alex at the Jewelry Shop. The first coreis in Mephianse's office in the Academy of Magic. Go there on Dryad Day to find it. Then go to Kristie'splace and into the basement. You'll get a core from Diana, the statue. Go to the café and talk to Teapofrom behind the counter and ask her about the core. Then leave town and return to the café to get it fromher. With all three in hand, Esmeralda gets kidnapped by Sandra. Go to the Jewelry Shop and get Elazulto join your group. Go back to Kristie's place and talk to Diana again. Go one floor further down to theUnderground Battle Arena. Fight the Jewel Beast. It attacks the same way as the last one, so don't worryabout it. Return Home and save your game after the battle.

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Quest 60: CosmoRequirements:  Must be finished with Lucky Clover.Required Places:  Mekiv CavernsFailure:  Can't fail.

Talk to Elazul, who should be in front of your house. Tell him that you haven't seen Pearl. Take him tothe Mekiv Caverns. Talk to the duck. Go to the upper right, right, upper right, lower right, right, andfinally upper right to find Pearl and Sandra. Pearl turns into Lady Blackpearl. Kill the Jewel Beast andhead Home to save your game.

Quest 61: Two PearlsRequirements:  Must have finished Cosmo.Required Places:  Tower of LeiresFailure:  Can't fail.

Talk to Elazul (he is in your bed). Go downstairs andreturn to talk to him again. Repeat this until he leavesyour place. Go to Leires Tower to find him. Offer himyour help. You'll have to get up to the Room of Fateagain. Damn. Go to the right, then take to lefts to get tothe second floor. Go to the right and up the stairs to getto the third floor. Go to the left and go up the stairs toget to the fourth floor. Go to the right and up the stairsto get to the fifth floor. Go down, left and up the stairsto get to the sixth floor. Go to the left and up the stairsto get to the seventh floor. Go to the right and up thestairs to get to the eighth floor. Go to the lower left andinto the large door in the middle of the corridor.To1uch the crystal and leave the room. Go to the leftand up the stairs. Follow the hall until you find the Room of Fate. Enter it. Agree to help Elazul and fightLady Blackpearl.

Lady Blackpearl fights like any NPC. She has a little 'water jet' attack that strikes before her. Just attackher to knock her out - it isn't too hard. Return Home and save your game after the battle.

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Quest 62: AlexandriteRequirements:  Must have finished Two Pearls.Required Places:  Domina, GeoFailure:  Can't fail.

Return to Domina's bar and talk to Elazul. Agree to accompany Pearl to Geo. Talk to Diana at Kristie'splace. Tell Pearl that everything is okay and talk to Kristie about it. You'll have to collect the three keysto Diana's soul. The first one is in Mephianse's office in the Academy of Magic. The second is at thecity's gates, while the third is in the Instrument Shop. Return to Diana to find her gone. Go to theUnderground Battle Arena to find her. Watch the event and return Home to save your game when it isdone.

 

Quest 63: FluoriteRequirements:  Must have finished Alexandrite and Reach For the Stars.Required Places:  Geo, Duma DesertFailure:  Can't fail.

Go to the Jewelry Shop in Geo and you'll be transported to Pandora's Box. You'll meet Florina and willenter her dream. There are two ways through the dream. You can pay Niccolo to bring you around, oryou can walk. Pay Niccolo when you first appear. You'll end up in area with a lot of fish. Go down fromhere, then left, then to the upper right twice to watch an event with Elazul and Pearl. Then go to the upperleft and left again to see another event with them. Two more upper lefts brings you to the Sandra, LadyBlackpearl and a Jewel Beast. Return Home and save your game.

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Quest 64: Teardrop StoneRequirements:  Must be finished with the Teardrop Stone quest.Required Places:  Domina, Geo, Bejeweled City (placed here)Failure:  Can't fail.

Go to the church in Domina and talk to Inspector Boyd. Agree to help him find Elazul and Pearl. He'lltake you to the Jewelry Shop in Geo. Enter it and leave right away. Elazul and Pearl will run into you.Open the treasure chest and you will learn of Pearl and Lady Blackpearl's pasts. Talk to them and takeeither of them with you. I took Pearl. Talk to the other to get a special sword (I haven't tried this withPearl, only with Elazul). Florina gives you the Jumi's Staff. Place it somewhere on the map to create theBejeweled City. Go there.

The Bejeweled City is a tiered city with locked doorsbefore every flight of stairs. There are Jewel Beastsguarding each of these. The doors are opened byplacing the right combination of jewels on thepedestals. I'm not sure if this is random. I'll list the onesthat I needed for each door. If they don't work, you'llhave to experiment with them yourself - after placingthem, go to the door and you'll hear a series of chimes,telling you how many are right.

On the first floor you'll find the Topaz, Ruby, Emeraldand Sapphire. I needed the Ruby and Emerald to openthe door. Open the door and then return to the rooms tocollect all the gems that you used. Go to the secondfloor and collect the Aquamarine and Amethyst. I needed the Topaz, Emerald and Amethyst to open thesecond gate. Open the door and return to where you found the gems you used. Go to the third floor andcollect the Diamond. I needed the Topaz. Diamond. Amethyst and Aquamarine to open the last door.Open the door and go up to the fourth floor. You'll meet the Lord of Jewels.

You have to fight the Lord of Jewels twice. The firsttime he is called the Lord of Jewels 999. In this formhe has two special attacks. He sends out a trio ofcrystals that start to flash with electricity. The lightningthen lances out at your characters for tremendousdamage. His 'searchlight' attack is similar inmagnitude. It is rather short range and is most easilydodged by staying alongside the Lord of Jewels 999.Special moves are your best weapons against this boss.Use them when possible. Evade and Toss are usefulagainst this boss. Once he falls, you'll come face toface with the Lord of Jewels 1000.

In his evolved form, he is much easier. He tends tothrow gems at you and fires a piercing laser. These are easily avoided. His most deadly attack is his

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special attack. He summons several large gems and sends them at you at high speeds. To avoid them,stand still and run behind the ones that have already passed you, then stand still again. With enoughpatience, you'll have no problem avoiding his attacks. Use weapons and special moves that attackupwards to hit it best, or you might miss it altogether. When you have finished the battle, you'll see thegreat ending to this series of adventures. Return Home and save your game.

Quest 65: Seeing DoubleRequirements:  The Mana Sanctuary must be next to Domina.Required Places:  DominaFailure:  Can't fail.

Place the Sword of Mana in the empty spot to the leftof Domina. This quest is only available if this step isdone. Don't go into the Mana Sanctuary yet! Avoid theinn in town as well! Enter Domina and you'll see adouble of yourself picking on a Sproutling. Exit on theright and head to the market from there. The samething will happen. Return to the center of town and talkto Teapo at her place next to the item shop. A doubleof Duelle is there. When you exit, you'll see yourdouble for a third time. Follow it to the outskirts oftown and it will reveal itself as Shadow Zero-One! Italso has plans for world domination - with pumpkins!

This thing likes to jump kick you. Just smack it aroundwith a good blade to put it down for the full count. It is not very offensive and should prove to be noproblem for your awesome skills. Return Home and save your game.

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Quest 66: Pee-wee BirdieRequirements:  The Mana Sanctuary must be next to Domina.Required Places:  DominaFailure:  The bird explodes.

Go to Domina's Inn and talk to Miss Yuka. She'll ask for a Flat Seed, Topple Cotton, Animal Hide,Baobab Wood, Menos Bronze, Citrisquid, Rotten Meat and Sulfur. These you should have found overthe course of your travels. You can buy some of them from merchants in the various cities and from theMana Tree at Home. When you have given her everything, leave town and return to the inn and talk tothe Birdie. It will give you a ReviveRing. But beware - don't talk to it too much or it will explode and thequest will result in failure! Return Home and save your game after the quest.

You can get Flat Seeds from Trent, or by killing Malboros in the Jungle or Ulkan Mines. You can getRotten Meat from the Ape Mummies in the Underworld and Mindas Ruins. You can buy MenosBronzein Domina's Inn. You get Citrisquid from Trent. You can find Sulfur in the Underworld and in the UlkanMines. You can get Baobab Wood from the Cursed Dolls in the Junkyard. Animal Hide can be gottenfrom many different creatures throughout the game. I haven't found any Topple Cotton yet.

Quest 67: Wimpy ThuglingRequirements:  The Mana Sanctuary must be next to the Duma Desert. Both Blessed Elixir and ReachFor the Stars must be done. You can't have any pets with you.Required Places:  Duma DesertFailure:  Can't fail.

Go to the Duma Desert without a pet. Go one screen to the right and talk to Tikkle. Agree to help him.Go to the upper right twice, then to the right, lower right, upper right, right, and up twice to fight Kima. Ihaven't actually fought this thing yet, and have only heard of it secondhand from a friend (sorry forforgetting who it was!). I can't imagine him being too hard, so just use your special moves to finish himoff. Return Home and save your game after the battle. (Kima looks like a Malboro.)

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Quest 68: The Legend of ManaRequirements:  Must have completed The Cage of Dreams.Required Places:  Mana SanctuaryFailure:  Can't fail.

Go to the Mana Sanctuary and go up one screen to trigger the quest. Talk to Pokiehl. Climb up the tree.You'll fight the strongest monsters in this area, so watch out for them. Take an upper right, right, twoupper lefts, right, up, right, three ups and finally an upper right to reach the final part of the level.

Here you'll have to fight four groups of really powerful monsters. Once you kill them, you'll comeface-to-face with the boss of the game. You'll see a Wooding right off the bat. Kill it and its friends andproceed twice to the upper left. You'll fight the Tyranos and friends there. Two upper rights will bringyou to a group of dragons. Finally, two lower rights will bring you to the Gray Ox and pals. Once all fourgroups are dead, you'll do battle with the Mana Goddess.

The Mana Goddess has many physical attacks. Theydon't do much damage, but they tend to add up after awhile. But, more deadly are her special attacks, whichare in fact spells. All her spells are of the Dryad type(but shouldn't be), so be prepared to defend againstthem! To make matters worse, some of her spells arehard to avoid, so come prepared with the Moonsault orEvade abilities equipped to avoid them. Her most basicspell is a whirlwind that surrounds her and deals lots ofdamage (34% to my Rane), but it is easy to avoid.When her robes start billowing in the wind, get behindher, or far away from her, because she summons anexplosion before her feet. This explosion deals moredamage than the last attack (roughly 38% damage tomy Rane). Her last two attacks are based on the phase of the moon in the background. When it is gone,she calls down two rays of light that sweep across the screen, causing major damage (around 53%)!When the moon reappears, she turns into a ray of light and bounces off the edges of the screen, alsodealing too much damage. But yet, she is still a weak boss. Why? She can't stand up to many hits. I killedher with a single Main Gun special attack. Two or three smaller special attacks will do her in too.Attacking her with a second player makes this fight too simple to be a challenge. What a sad way to endthe game.

Once the battle is over, you'll get to watch the ending, as well as the credits. Then you'll have the chanceto make a final save game, allowing you to begin anew with all your stuff, Encyclopedias, pets, golemsand five quests done. This'll allow you to use all of your Home's facilities. You'll also have possession ofthe Forbidden Tome. You can use it to modify the game's difficulty. The first question asks you if youwant peace. Say no, or the difficulty stays the same. The second question asks you if you would like anightmare. Say yes to double the levels of all enemies. Say no to get asked the final question. Then it'llask you if you want a future. Say no to have all enemies raised to level 99! (If you ask me, I'll say this isstill no challenge, but that is me!)

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Extra FeaturesThis game contains many extra side things that you can do with your time. You can buildweapons, armour, instruments, golems, grow fruit, and even raise pets! I am not an expert inany of these areas, so please correct me, if I happen to be wrong.

Raising Pets - Monster Corral

You need to have completed the Little Sorcerers quest and the Monster Corral quest beforeyou can begin raising pets. In the latter quest you will learn how to catch monsters. What youneed is fruit and meat. You can find this stuff during your travels. You can also grow the fruit atthe Mana Tree at Home. You then have to find a place where you'll find a monster egg. Thetrick is to drop the right type of food for the egg. The egg will eat it and, if it likes it, it will take anap, allowing you to capture it. It is then brought to your Home.

At the corral you have the option to feed your pets, let them graze, or to take them with you.Taking them with you is obviously a way to level them up. Kill creatures near them to have thecrystals appear next to them, or use a ForbiddenRing to give all your experience to them. Theycan also gain levels by grazing. By using the Produce Encyclopedia, you can upgrade a pet'sskills by feeding it the right foodstuff. They only eat after gaining a level.

If you ever collect more than five monsters, you'll be prompted to discard the new egg or to sellone of your pets. Some get rather high prices! The Chocobo is a good pet to have around atthe start of the game, but it loses its edge to the dragons that you find later at the Snowfieldsand Bone Fortress.

You can find monster eggs at the following locations. There are more eggs available thanlisted, but I have not found them all. I am sure that there is one in Duma Desert, but I guessthat my luck is simply not high enough to find the eggs. Sometimes pets will join your party.Search for a Chobin Hood in the Jungle without a pet!

Domina: Western End (Rabite or Chocobo - see secrets section)Mekiv Caverns: Du'Inke Area (Rattle Boa or Tonpole)Luon Highway: GigaRex Cavern or Lorant Tableland (Lizardon, Rattle Boa, Tonpole,Cockatrice, Bloodsucker, Needlebeak)Lake Kilma: Eastern Beach or In the Woods (Mushboom, Shriknip, Lullabud, Malboro, Rabite,Teedie, Howler, Gray Ox)Jungle: Western Section, The Spring of Beasts, Boss Chamber (where you fought thePunkmaster) (Chobin Hood, Imp, Fierce Face, Wooding)Ulkan Mines: Labanne's Room (Eye Spy, Poto, Springball, Observers)Junkyard: Heap of Junk (Polter Box, Cursed Doll)Madora Beach: Eastern Beach (where the Queen Crab is) or the boss' cavern (Pincher Crab,Seajack, Dendenm Silme)Bone Fortress: Throne of Corpses (Boss Chamber) (Zombine, Specter, Ape Mummy)

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Norn Peaks: Windcaller Areas (Gloomoths)Fieg Snowfields: Queen Altena's Hill (Land Dragon, Sky Dragon, Kid Dragon)

The Mana Orchard

After completing the Mana Orchard quest, you'll be able to give Trent some seeds and he'llgrow some fruit for you. You can give him up to two groups of two seeds. What grows dependson the number of seeds you have given him, the Mana levels of your Home and the kinds ofseeds given him. I am not sure of the combination, but you can get a Golden Seed from him,which allows you to grow a second Mana Orchard outside of your Home. This you should placenext to the Mana Sanctuary (I would have, had I not put it at the bottom of the map). With theway I placed my lands, I put it next to Geo. Gathering fruit is essential to raising your pets tohigher levels of power. And it only takes seconds every once in a while!

 

Weaponsmithing

After Path of the Blacksmith you'll be able to build weapons and armour in your workshops. Youcan also modify them with elemental coins and other stuff that you pick up on your travels.When there, you'll be asked for the type of weapon or armour that is to be built and then for thematerial. The more expensive the material the more powerful the final product. For the mostpowerful weapons, stick to making 2H Swords, 2H Axes and Hammers, since you will lose a lotof the attack power if you choose otherwise. Try making a Tuttle Rock/Aerolite (get fromShadow Zero in Bone Fortress) Hammer for a weapon with a strength of 90! For armour, justmake what you need.

By adding stuff to your weapons, you can enhance their elemental properties and add specialeffects to them, as well as increase the damage that they deal. Try using your strongest stuff onthem to do this. Armour is the same way, but you increase your resistance to various attacks byaltering them. Experimentation is the key. I could write down the effects of every material andthe results of any tempering, but I believe that trying it out for yourselves is the best thing to do.And the funnest! You can buy Chaos Crystals and Glow Crystals in Geo. These are importantwhen tempering weapons!Here are some weapons that were submitted. And a flail! Woohoo! Note: Each weapon uses a tactic forboosting all the elemental values of the weapon. That is why the descriptions are so long!

ThunderstrikeCreator: [email protected] Type: Flail. Strength 345. 6 in all elements.Ingredients: Ishe Platinum, 30 Glow Crystals, 2 Gold Coins of each element (3 for Jinn andSalamander), 4 Chaos Crystals, 3 Dragon Bloods (from any dragon), 2 Dragon Breaths (from anydragon), 5 Holy Waters, and 1 Giant's Horn (from Chess Knight in Mindas Ruins, or Gray Ox near Lake

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Kilma).Directions: Take an IshePlatinum Flail and add the following ingredients by tempering: 3 GlowCrystals, 2 Dryad Gold Coins (you can substitute 2 Silver ones for a Gold one, but the Silvers have to beused first), 3 Glow Crystals, 2 Aura Gold Coins, 3 Glow Crystals, 2 Shade Gold Coins, 3 Glow Crystals,2 Wisp Gold Coins, 3 Glow Crystals, 2 Undine Gold Coins, 3 Glow Crystals, 2 Gnome Gold Coins, 3Glow Crystals, 1 Chaos Crystal, 2 Salamander Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, 1Salamander Gold Coin, 3 Glow Crystals, 1 Chaos Crystal, 2 Jinn Gold Coins, 2 Glow Crystals, 1 ChaosCrystal, and 1 Jinn Gold Coin. Now for the finishing touch. 2 more Glow Crystals, 2 Dragon's Bloods, 1Dragon Breath, 1 Dragon Blood, 5 Holy Waters, 1 Dragon Breath, and finally a Giant's Horn.

HairsplitterCreator: Roger HoangWeapon Type: Two-Handed Axe. Strength 869. +1 to all Stats. +6 to all Elements.Ingredients: Dior Wood (Woodings in Gato), 30 Glow Crystals, 2 Gold Coins of each element (3 forJinn and Salamander), 4 Chaos Crystals, 3 Ash (various chests), and 1 Scissor (Pincher Crabs - MadoraBeach).Directions: Take a DiorWood 2H Axe and add the following ingredients by tempering: 3 Glow Crystals,2 Dryad Gold Coins (you can substitute 2 Silver ones for a Gold one, but the Silvers have to be usedfirst), 3 Glow Crystals, 2 Aura Gold Coins, 3 Glow Crystals, 2 Shade Gold Coins, 3 Glow Crystals, 2Wisp Gold Coins, 3 Glow Crystals, 2 Undine Gold Coins, 3 Glow Crystals, 2 Gnome Gold Coins, 3Glow Crystals, 1 Chaos Crystal, 2 Salamander Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, 1Salamander Gold Coin, 3 Glow Crystals, 1 Chaos Crystal, 2 Jinn Gold Coins, 2 Glow Crystals, 1 ChaosCrystal, and 1 Jinn Gold Coin. Now for the finishing touch. Add two Glow Crystals, the three Ashes andthe Scissor to finish the Axe!

DragonCreator: Gameguy256Weapon Type: Two-Handed Sword. Strength 512 (with Silvers). 6 in all elements.Ingredients: DragonScales (any dragon can drop these), 30 Glow Crystals, 2 Gold (Silver) Coins of eachelement (3 for Jinn and Salamander), 4 Chaos Crystals, 1 Dragon Breaths, 5 Holy Waters, 1 Gold Clover,and 1 Giant's Horn.Directions: Take a DragonScale 2H Sword and add the following ingredients by tempering: 3 GlowCrystals, 2 Dryad Gold Coins (you can substitute 2 Silver ones for a Gold one, but the Silvers have to beused first), 3 Glow Crystals, 2 Aura Gold Coins, 3 Glow Crystals, 2 Shade Gold Coins, 3 Glow Crystals,2 Wisp Gold Coins, 3 Glow Crystals, 2 Undine Gold Coins, 3 Glow Crystals, 2 Gnome Gold Coins, 3Glow Crystals, 1 Chaos Crystal, 2 Salamander Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, 1Salamander Gold Coin, 3 Glow Crystals, 1 Chaos Crystal, 2 Jinn Gold Coins, 2 Glow Crystals, 1 ChaosCrystal, and 1 Jinn Gold Coin. Now for the finishing touch. 2 more Glow Crystals, 5 Holy Waters, 1Dragon Breath, 1 Giant's Horn and 1 Gold Clover..Note: The original weapon was made using Silver Coins. To make it more powerful, use Gold Coins!You can repeat the last four steps to boost the power even more!

 

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Golem Building

After finishing Golem Go Make'Em you'll have the opportunity to build golems in yourworkshops. Golem building is very expensive, so make sure that you have found enoughweapons and armour before trying to assemble one. You need one weapon and one to threepieces of armour. All of the things used to build your golem add to its stats and to the size of itslogic boards. The type of weapon used determines the golem type and its main manner ofattacking. The more pieces of armour, the better the chance of the golem successfullyattacking. So, always use the best quality weapon that you can spare, as well as full suits ofarmour. Personally, I like to match the armour to the weapons. For example, I use Vizel,Lorimar, or Lorant stuff to build a golem. The stronger the base stuff, the better the golem willbe.

You can paint your golem a variety of colors using any spare produce from your orchard. Thisis just for fun.

Now it is time to give the golem its attacks, defenses and special attacks. Go to the urn and getready to build logic blocks. You build them by combining two things into a block. Most thingscan combine into a lot of things, but Bows only combine with instruments. Experimentation isthe key to finding the best logic blocks. When you have enough logic blocks, it is time to inputthem into your golem. Go back to it and pick the logic option. You'll see a grid (6 by 6 at thelargest) into which you can place the various logic blocks that you built. Normally, the morepowerful the block, the more space that it will need. Try putting as many as you can into thelogic circuit to make the best golem you can. And that is how to make golems.

 

Instrument Construction

Once you have completed Enchanted Instruments 101 you'll have an Instrument Workshop atHome. When you try to construct one, you'll be asked to choose a type. Then you'll be asked tochoose a material and a coin to make the weapon. The material and the type of coin select thepower and elemental type of the instrument being created. In short, by knowing which materialworks best as each instrument type and imbuing it with a gold coin, will result in the strongestinstruments and spells. As far as I can see, the actual spell and area of effect are totallyrandom, with the stronger spells having the cooler names. Another word about the area ofeffects - when it is of the lock type, you have to wait for an enemy to wander into the area ofeffect, and when it is of the fire type, you can let go of the trigger at any time.

Catching Elementals. Go to any place where you can find monster eggs and you have achance of finding elementals. The mana levels of the land have a say as to which elementalswill come around. A land with all the elements at three will be swarming with elementals. Withmy placement, go to Luon Highway to find the best elementals. The higher the mana levels, thebetter your chance of getting gold coins. You can always walk back into the area once you

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have gotten a coin or failed. You can play up to eight instruments at a time. Have four do theharmony and four do the melody. This will maximize the chances of an elemental liking thesong. In the Mekiv Caverns, it is possible to catch them without playing any instruments! If youwant to make instruments and elemental weapons, you will need to do this quite often.

Each material is best used for a certain instrument type. The best materials are DiorWood(Woodings - Gato) and DragonScales (any dragon - Bone Fortress). You can get spells with astrength of over a hundred with a gold coin!

Harp: PedanStoneMarimba: FishScalesFlute: Adamantine, AnimalBone, AnkhRock, BaobabWood, Coral, DiorWood, DragonScales,EbonyWood, Emerald, ForsenaIron, FullMetal, GatorSkin, GranzSteel, HalleyRock, HollyWood,IshePlatinum, Ivory, JacobiniRock, LapisLazuli, LizardScales, LorantSilver, LorimarIron,Marble, MenosBronze, Mistletoe, Oakwood, Orihalcon, Pearl, Shell, VinekRock, VizelGold,WendelSilverDrum: AnimalHide, JuddHemp, SultanSilk, Topple Cotton

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SecretsThere are many secrets available in the game. There are three activated by having saved filesfrom other games, as well as others. I will go through all of those that I have found during mytravels.

Renaming Items

By double-clicking on the name of a weapon or armour you can change its name to make itmore personalized!

The Fastest Wheel

Go to Domina and to the empty house in the center of town. Look through the saved files onthe memory card with the current information for your main character. Highlight a saved filefrom Chocobo Racing and exit the screen. Go to Polpota Harbor to meet Skippie. He'll give youthis ring/bracelet. Note: You must have finished Catchin' Lilipeas.

Quick Cash

Some enemies drop valuable things. The dragons in the Bone Fortress drop Dragon Steakswhich sell for 1000 Lucre. Polter Boxes in the SS Buccaneer drop interesting stuff too. Try tofind out other places where you can get quick cash. This is very useful to know when it is timeto build golems.

Duels

You can invite another player to battle your character at the Underground Battle Arena in Geo.It is under Kristie's Palace. It is a great way to find out who has the best character amongst agroup of friends! This can be fun...

Chocobo

Go to Domina and to the empty house in the center of town. Look through the saved files onthe memory card with the current information for your main character. Highlight a saved filefrom Final Fantasy VIII. Now head to the outskirts of town to catch the monster egg. It'll be achocobo. Chocobos are much stronger than the rest of the monsters you can get.

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Really Strong Sword

Go to Domina and to the empty house in the center of town. Look through the saved files onthe memory card with the current information for your main character. Highlight a saved filefrom SaGa Frontier II and go to the Bone Fortress and head to the Ribcage Hallway. Talk to theskeletons to do battle with Deathbringer II. Kill him to get the strongest sword from SaGaFrontier II.

Landbopper Mini-Game

Place nine lands so that the entire screen is full of them. Put them all into view and hold L1 forabout five seconds to start this mini-game. The game is like Whack-a-Mole. Have fun!

Shadow-Zero Mini-Game

After finishing The Teardrop Stone go to the bar in Domina on Salamander Day. Talk to theShadow-Zero there to start this game.

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