Carnage Heart

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Carnage Heart

description

Carnage Heart. General Information. Publisher: SCEA (Sony Computer Entertainment of America) Developer: Artdink Game Type: Strategy Release Date: January 31, 1997 Original Japanese Release: December 8, 1995 ESRB Rating: K-A (Kids to Adults – equivalent to todays E rating). Demonstration - PowerPoint PPT Presentation

Transcript of Carnage Heart

Page 1: Carnage Heart

Carnage Heart

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General Information

Publisher: SCEA (Sony Computer Entertainment of America)

Developer: Artdink

Game Type: Strategy

Release Date: January 31, 1997Original Japanese Release: December 8, 1995

ESRB Rating: K-A (Kids to Adults – equivalent to todays E rating)

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Hardware

Standard Hardware

● Playstation● 1 Controller● Memory Card with 5

blocks.

Demonstration(On PC)

● Recommended high end PC

● Using: P4 3.2 Ghz, Geforce 5200

● ePSXe v1.6 Emulation software

● Pete's OpenGL 1.76 GPU

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What is it?

Turn-based strategy

● Research and purchase weapons and hardware● Design your OKEs (Overkill Engines – Robots)● Build OKEs and group them into units● Defend and capture bases

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So why is this game so special?

You don't just build your army, you program them.

Code poorly... watch as your opponent chews up your defensive lines.

(Or you might, if you didn't check for friendlies in your forward firing arc)

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Oh did we forget to tell you?

Manual/Box Excerpt: By 2073, war has evolved. The battle for domination is now a game fought on the moons of Jupiter by warrior

mechs armed with deadly firepower. You control an army of cyber gladiators. More importantly, you design them, deal for parts, set up

assembly lines and devise battle plans. When the game begins, whoever has created the most diabolical strategies and deadliest mechs wins!

What programming?

● Frequently shows up on “Most overlooked/underrated games” lists● Game ratings are all over the board, as many players expected a fast

paced action game● Good game design, bad marketing

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Game Modes

● Single Player Campaign– 4 Campaigns of increasing difficulty– Each has more levels, a more ruthless opponent, and

less funding than the last.● Versus Mode

Load saved games from campaigns and place your OKE designs in tournaments.

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Gameplay & Interface

● All control is through menus

● Player does not control combat

● Command your units and “See what happens”

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Research and Purchase Parts(Negotiate)

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Design

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Command your Units (Tactics)

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Destroy the Enemy

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Destroy the Enemy

● During testing of new designs, a representation of the CPU is shown and current execution is highlighted

● Temperature, fuel, armor remaining, ammo remaining... all data on the screen should be considered in your software for an efficient OKE

● For example: A highly defensive OKE could run out of fuel before it destroys the enemy

● Only control of battle is with a debug mode cheat

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Gameplay - Continued

● If either side is destroyed in the battle, the winner moves to the contested space on the map

● Game continues until all bases on the map are captured

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Artwork / Graphics

● Drab colors● Low resolution textures● Low detail models

Even at the time of its release, the graphics were sub-par.

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Sound and Music

Limited music

● Five synthesized, somewhat repetitive music tracks for the menus.

● One CD audio for battle, but its barely music.● Unusual contrast of music – If you've played other

Artdink games you should expect this.

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Special Features

● Huge number of hardware designs– 4 OKE types, each with advantages and disadvantages

● 2 Leg (Maneuverable, weak)● 4 Leg (Slower than 2 leg, but heavier armor and weapons)● Tank (lots of armor, massive firepower, but cant dodge)● Flying (fast, weakest armor, flies)

– 3 Body designs for each– 3 types of main weapons (cannon, laser, shotgun)– 3 types of secondary weapons (missiles, rocket, mine)– Dozens of muntions– Several special parts and armor types

● Unlimited software/AI designs

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Manual

● 30 page instruction book● 60 page 'strategy guide' – primarily how to

program● Second CD is a half hour video tutorial

Manual and tutorial are very tedious, but complete.

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Bugs

● Occasional inexplicable loss of funding– Even when you're winning– Uncommon– Can happen to the computer too– May just be a design flaw, means random chance of

loss

● Otherwise no obvious bugs / glitches

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What is good?

● Truly unique gameplay● Customizable Units● Versus mode for 2 player competition extends replay time

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Bad!

● Drab graphics● Campaign levels may end prematurely, due to inexplicable funding loss

● No true two player campaign / strategy mode● No “Sandbox” mode – very difficult to get chance to design with all parts or bodies

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Why is it better than other games?

● Strategy mode is simple yet enjoyable● Designing units● Programming!

Similar games are rare and usually are simplistic toy games. The ability to program something in an already functional game is rare if not unique.

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Design Mistakes

● Marketing and Packaging do not match gameplay● Unexplained loss of funding (maybe a bug – it is

uncommon)

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Overall

Strengths● Unique Gameplay● Functional yet simple strategy game – its more

about the designing

Weaknesses● Unique Gameplay

– How many people will play a game that requires programming?

– May be why marketing left out that aspect of play– Japan has had three re-releases (better marketing?)

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Overall

Is it worth purchasing?● Yes, provided you like programming● Can be difficult to find original materials● Game is uncommon

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Improvements?

● Graphics – at least make it less drab● Multiplayer strategy mode● Randomized Campaigns?