Car RamRod Bringing Pinball Into the Future! Brian Arment, Ryan Hunter, Aaron Shoaf.
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Transcript of Car RamRod Bringing Pinball Into the Future! Brian Arment, Ryan Hunter, Aaron Shoaf.
Car RamRodBringing Pinball Into the Future!
Brian Arment, Ryan Hunter, Aaron Shoaf
Williams® TouchdownWilliams® Touchdown
• Originally Produced November of 1967
• Electromechanical
• Solenoid and relay driven
• No solid-state devices
• Not in working order
Original InternalsOriginal Internals
Relays and solenoids controlling game play
Relays and solenoids controlling scoring
InspirationInspiration
• Newer machines use solid state devices such as those in the more modern machine at right.
• We will not be mimicking the design but will use the same basic idea in modernizing our old machine.
OutlineOutline
• Micro-Controller and Board
• Driver/Step-up Board
• Playfield Interaction
• A/V Controller
• Display
• Audio
Overview
User Input
Micro-controller Driver Board
Playfield
A/VController
Display
Power Supply
6 Vac
5 VDC
25 Vac
User InputUser Input• Two Flipper Buttons
• Start
Coin or Manual Operation
• MC 14043 Quad SR Latch – De-bouncing
RF LFSB
MC 14043
CR
4 line bus to MCU
Micro-ControllerMicro-Controller
• MC68HC11
• Handles interrupts for input from sensors on playfield and users.
• Controls light patterns, scoring, A/V state, game play options, game play state
• Handles control of driver board for fail-safe solenoid operation.
Micro-ControllerMicro-Controller
MC68HC11
EPROM
RAM
SensoryInput
Driver Board
Game Option Switches
A/V Controller
Driver BoardDriver Board
•Provides Necessary current and voltage for devices like:
•Solenoids (flippers, pop-bumpers, kickers)
•Lamps (in playfield and lightbox)
•Nearly everything on the playboard uses it
•It is controlled directly by the MPU via logic level voltages
Driver BoardDriver Board
Needs and Complications:
•Needs to step up from 3.3-5v DC to 6 or 24v rectified AC
•Make sure the flipper transistors used can handle up to 8 amps each
•Need to control around 15-20 different lamp circuits
•The pop-bumpers and kickout solenoids each need up to 3 amps.
Driver BoardDriver Board
Larger BJT’s (3-8 amps) for the coils
Smaller BJT’s (300 mA) for the lamps
Pull up resistors and latches
Logic-level input from MPU
To Solenoids To Lamps
6/24V AC
Playfield (visible)Playfield (visible)A few stipulations for the upper playfield:
•Want to keep the functionality as close to the original game as possible
•Want it to play a bit faster than the original (incline needs to be steeper)
•Possibly implement larger flippers
•Need to replace all rubber, lights
•Need to touch up paint and polish the board
Playfield (underneath)Playfield (underneath)
A few stipulations for the lower playfield:
•All the displayed electromechanical relays are replaced by solid state via the fore-mentioned driver board
•All aluminum wiring is removed and replaced with 18-20 gauge copper wiring
•All contact switches are cleaned
A/V ControllerA/V ControllerContains two separate controllers:
•DAC:
•Has a file select input with data fed from the MPU
•Has internal storage of uncompressed WAVE or PCM files.
•DVC:
•Reads the current score and points from data register
•Writes to individual LED panels
A/V ControllerA/V Controller
Display Controller/Decoder -Probably an FPGA -Could also be a ROM -Can display customs graphics
Current Score
Score Display
Points Display
LED Bar Graph
Audio Controller -Several sound bits stored in flash memory -A programmable ROM selects the correct track -D/A converter outputs RCA
Play Select
Speaker System
DisplayDisplaySince this is a restoration, try to keep the scoreboard looking the same:
•Replace analog score and point tumblers with individual dot-matrix digital displays
•Replace mechanical football wheel with LED bar graph
•Use analog lamps for “ball in play” section
AudioAudio
• Two 4 inch car speakers
• Powered subwoofer
• Run off of A/V controller
• Speaker receives line level signal from A/V controller
A/VController
ScheduleSchedule
Division of LaborDivision of Labor• Aaron: Driver Board, Power Supply, MPU, Display, A/V controller, RAM
• Brian: MPU board, A/V controller, Flash Memory, RAM, Line Bus (controllers), EPROM
• Ryan: MPU, EPROM, Flash Memory, RAM, Display, Driver Board, Power Supply
• All: Playfield - wiring, refurbishing, testing
Risks and Contingency Plan
Risks and Contingency Plan
• A/V controller: • Implement set of beeps and bells for audio and toned down preprogrammed display art.
•Cosmetic restoration
• User Options• 3 or 5 ball play• #coins / credit• Free play• Multi-ball
Questions?Questions?
Ask them meow!