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    Seminar Report 2006-2007Car to Car Communication

    1. INTRODUCTION

    For intelligent transport systems, car communication systems, of which car navigation is

    a typical example, are demanded to process advanced multimedia information and

    communication functions for implementing various information services, such as providing

    traffic information by means of the VICS (vehicle information and communication system)

    service, providing tips about points of interests by means of Internet communication, distributing

    music and video data by means of digital broadcasting, emergency call service, and !C

    (electronic toll collection) service" In response to those demands for I!S car information

    systems, #itachi, $td" has ta%en up the challenge of developing, in addition to car 

    communication technology, technology for cooperation between car navigation and multimedia

    communication systems via Internet, technology for highly reliable car communication,

    technology for highly&reliable electronic toll collection on&board e'uipment () in a vehicleenvironment, and human interface technology for in&vehicle use, such as voice recognition

    technology with excellent noise tolerance characteristics that enables use in noisy vehicles, etc"

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    2. COMPLETE SYSTEM

    ARCHIETECTURE

    + car communication system is an information processing system that is installed in a

    vehicle for providing various types of information services to the driver through the exchange of information between systems inside and outside the vehicle via telecommunication and

     broadcasting" !he car navigation system, which is representative of these systems, calculates the

    vehicles location using -S (global positioning system) and displays that location onto

    electronic maps, and guides the driver to the destination" +lso, the VICS (vehicle information

    and communication system) service for providing traffic information by means of 

    telecommunication or broadcasting has been developed to a practical stage and is being

    introduced into car navigation systems"

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    Fig.1.Complete ca comm!"icatio" #$#tem

    !his system, which allows charging of highway tolls by communication between the toll

    collection facility and the vehicle, is also expected to come into wide use" In future, we believe

    that this system will develop toward a car communication system for the advanced processing of 

    information from inside and outside the vehicle, such as multimedia communication processing

    functions for receiving points of interest information through communication with the Internet

    and other such open systems outside the vehicle, downloading and doing the playbac% of music

    and video data through high&speed data communication and digital broadcasting and vehicle

    control cooperation processing functions for informing the driver of vehicle conditions and

    ma%ing the emergency call automatically in cooperation with vehicle control systems, and so on"

    #ere, we describe a basic configuration of the car communication system and its %ey

    component of a highly&reliable car communication system that achieves compatibility of 

    multimedia communication processing, which re'uires open connectivity, and vehicle control

    cooperation processing, which re'uires high reliability" /e also describe the !C terminal,

    which has been one of the hot topics, and voice recognition technology that features excellenttolerance of noise, which is expected to serve as a means of comfortable system operation in the

    vehicle car communication is an information processing e'uipment that is installed in a vehicle

    and serves as a %ey component of the complete system" It consists of a C-0, a display and other 

    user interface devices, and has communication interfaces with other in&vehicle devices" !his car 

    communication is implemented at low cost as a single 12 bit -ower 3ac processor that has both

    the open connectivity capability and the highly reliable real&time processing capability"

    %. THE CAR COMMUNICATION

    INTERFACES

    !he basic interfacing of the I!S car communicating system and its car communication

    are shown in Fig" ." !he car communication is an information processing e'uipment that is

    installed in a vehicle and serves as a %ey component of the I!S car information system" It

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    consists of a C-0, a display and other user interface devices, and has communication interfaces

    with other in&vehicle devices" !his car communication is implemented at low cost as a single

    hardware processor that has both the open connectivity capability and the highly reliable real&

    time processing capability"

    Fig .2. I"te&aci"g o& ca comm!"icatio" #$#tem

    %.1. OPEN CONNECTI'ITY AND HI(HLY)RELIA*LE

    REAL TIME PROCESSIN( CHARACTERISTICS

    !he I!S car communicating system is expected to provide various information services

    to the driver via telecommunication and broadcasting channels" !he system is also expected to

    inform the driver of the vehicle conditions, the proper guidance in case of an emergency and

    roadside conditions in co&operation with in&vehicle control units" + car communication that is

    e'uipped with many user interface functions, such as a display, is expected to play a central role

    in that processing" !hus, the car communication must have the open connectivity needed for 

    open information provision services that allow rapid development of service content" !o provide

    car navigation services and services that involve cooperation with other on&board devices such as

    electronic control units, on the other hand, highly reliable real&time processing characteristics are

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    re'uired" !hat is to say, the car communication must offer both open connectivity and highly

    reliable real&time processing characteristics at the same time"

    In order to achieve open connectivity, a software download function for implementing

    new services that are offered by information service centers is re'uired" #owever, the 'uality of 

    downloaded software and the correct processing of it by the car communication cannot be

    verified at the time the car communication leaves the factory" +ccordingly, open connectivity

    and highly reliable real&time processing characteristics can be said to be mutually opposing

    issues" 5ual Ss Computer ne solution to the problems outlined above that can be considered

    is to implement the car communication as two computers, one for implementing open

    connectivity and the other for implementing highly reliable real&time processing" !hat approach,

    however, increases system si6e and cost and involves many other problems, such as the sharing

    of the display and other user interface devices"

    /e therefore attempted to solve this problem by applying the 5+73+ software

    technology*) of #itachi, $td" to the car communication, allowing two different Ss to run on a

    single C-0 at the same time" !his car communication employs the 5+73+ technology to allow

    an open S and high&reliability real&time S to run on the same hardware at the same time" In

    that way, the open services provided by information service center can run under the open S

    and car navigation and cooperative services with electronic control units that re'uire highly

    reliable real&time processing characteristics can run under the high reliability real&time S (Fig"

    .)" /ith the 5+73+ technology, the high&reliability S continues to operate and provide its

    functions even if the open S free6es up for any reason" In this way, it is possible to implement a

    compact and low&cost car computer that simultaneously satisfies the conditions of open

    connectivity and highly reliable real&time processing" !he screen image of the I!S car 

    information system presented on page *8. shows the display of a prototype car communication

    that was developed with 5+73+ technology in which 3- (3oving -icture xperts roup)

    &2 video data is being presented via the open S while car navigation functions are being run on

    the high&reliability real&time S side .)"

    %.2. ETC ON)*OARD E+UIPMENT

    !he !C on&board e'uipment () is expected to come into truly practical use in the

    year .881" !he !C consists of a main unit that is installed in the vehicle and an IC card"

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    !he accomplishes cashless toll collection by conducting wireless communication with

    roadside e'uipment (7S)" !he IC card that is inserted into the stores transaction

    settlement information" Considering use within a vehicle, a car mounted device that is small,

    easily installed, and easy to operate, as shown in Fig" 4, has been reali6ed" In addition, high

    reliability operation in the car&mounted environment has been maintained" !he configuration of 

    the !C is shown in Fig" 4 (b)" ach component of the is described below"

    ,1- RADIO UNIT

    !his component conducts communication with 7S by receiving 9": #6 radio signals,

    demodulating them, and then sending the resulting digital signal to the communication controller 

    and by modulating the digital signal sent from the communication controller to a 9": #6 radio

    signal and then transmitting that signal"

    ,2- COMMUNICATION CONTROLLER 

    !his unit provides lin% connection control, such as establishing and releasing lin%s with

    7S, error control, and encoding and decoding abstract syntax code, etc"

    ,%- ETC PROCESSOR  

    !his unit performs !C application communication with 7S and #3I control, such as

    charge notification output to a li'uid crystal display, etc"

    ,- SECURITY UNIT

    !his component performs authentication by means of two&way communication with

    7S using a specified authentication method"

    ,/- TEST FUNCTION UNIT

    !his component performs connection testing according to inter&connectivity technologystandards for the purpose of guaranteeing the inter&connectivity of the wireless communication

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    functions" !he functions described above are used by the !C to implement cashless toll

    collection by means of radio communication with 7S without stopping the vehicle"

    . 'OICE RECO(NITION

    Considering that more and more diverse automobile&oriented services will be offered, the

    'uestion of how to implement a human&machine interface that is safe and easy to use in the

    limited space inside an automobile while driving is an important issue" Voice recognition

    technology holds promise as an in&vehicle #3I technology for that purpose" In the following

    sections, we describe the expectations for voice recognition technology, voice recognition

     principles, and the special features of speech recognition middleware products for 

    microprocessors" Voice recognition is an essential support technology for the human interface,

    which serves as interfaces between human and machine" For the interior of a vehicle, in

     particular, there are high expectations for voice recognition from the viewpoints of operability

    and safety" !he understanding of naturally spo%en words is the ultimate goal of voice recognition

    research" !he current practical state of the art, however, is recognition of a limited set of words"

    .1. 'OICE RECO(NITION STA(ES

      ,1- 'OICE INPUT UNIT.

    !he component performs the processing for converting the input analog speech signal to

    a digital signal"

      ,2- SPEECH ANALY0ER.

    !his component performs the processing for analy6ing the speech waveform to convert

    the input to parameters that represent the speech features" !he speech analysis is basically a

    matter of obtaining speech spectrum information" In short intervals of from *8 to .8 ms (frames),

    the speech waveform is analy6ed and a series of speech parameters that represent the speech

    spectrum is obtained"

      ,%- SPEECH DETECTOR.

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    !his component detects speech segments in the input speech" +dvanced technology is

    re'uired for accurate speech segment detection in the presence of motor noise"

      ,- COMPARISON UNIT.

    !his component compares the input speech with word models by calculating the degree

    of similarity of the two expressed as a probability" !hat comparison is based on a lexicon of 

    word models that have been constructed as lin%ed phonemes on the basis of an acoustic model in

    which the features of the basic sound units of speech, such as phonemes and syllables, are stored

    in advance"

    NA'I(ATION PROCEDURE

    Car navigation systems guide a car driver through a complicated route

    in road networ%s, while displaying geographical information along the

    route" !oday, commercially available car navigation systems can provide

    a 45 perspective view of a road networ% as well as its corresponding bird

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    Seminar Report 2006-2007Car to Car Communicationferred to as nonperspective projection" 3odeling such nonperspective

     pro=ection is an important issue in computer graphics in general, because

    it enriches the use of .5 pro=ections, the common visual mediafor conveying information about 45 scenes"

    /hile a relatively small amount of wor% has been done on this sub=ect,

    recent study has made progress in the techni'ues for distorting

     perspective pro=ections" In particular, the latest methods have extendedthe expressive power of such pro=ections > not by distorting .5 perspectives

    or bending sight rays directly > but by deforming the target45 ob=ects instead" #owever, these methods limit the degrees of freedom

    in the deformation of the target ob=ects because they re'uire us to

    design the associated distortion in .5 pro=ection indirectly by deforming

    their 45 shapes" !his leads to a tedious trial&and&error process"

    3oreover, animating such pro=ections with temporal coherence introduces

    further difficulties to the methods"!his paper presents a method of animating nonperspective pro=ections"

    !he application is a new type of car navigation system in which

    a driving route remains visible without being occluded by surrounding

    mountains and valleys" !he technical contribution of this paper 

    lies in formulating the nonperspective animation as an inverse problem

    of finding a deformed 45 terrain surface from the .5 screen arrangementof its associated geographical landmar%s" Furthermore, the

     present approach fully augments the visual realism of a 45 scene in

    the locally distorted pro=ection by assigning appropriate textures and

    shading effects on the terrain surface" !he method thus offers a perceptually

    reasonable compromise between the perfect perspective andvisual clarity in the .5 pro=ection" Figure *(b) displays such an example

    in which the route around the current position is more visible using

    our nonperspective approach"

    Conventional non&perspective pro=ections are assumed to include

    rectangular ob=ects such as buildings, which help us perceive partial

     perspective in the scenes" #owever, in that case, we can assign a differentviewpoint to each rectangular ob=ect, and then camouflage the

    associated inconsistency between their perspectives on the flat ground"

    7efer to ?*@ for an example" n the other hand, this study rather pursues

    seamless change in perspective over the .5 pro=ection, and thusfocuses on depicting smooth terrain undulations such as mountain and

    valleys, rather than city areas with rectangular buildings" Several routenavigations in mountain areas are also conducted to demonstrate the

    effectiveness of the present approach"

     Animation snapshots in navigating the Takeshi village, Nagano, with (a) ordinary perspective projection and (b) temporary coherentnonperspectiveprojection. The route (in red) is occluded by a mountain on the right in (a) while it is visible in (b).

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    Fig. . An e!ample o" a commercially available car navigation system. A #$ perspective view o" a road network (le"t) and its corresponding

    bird%s&eye&view (right).

    2 RELATED WORKCompared with photorealistic representations that pursue the physical

    realism of optical properties, nonphotorealistic representations have

     been studied rather by ta%ing account of human visual perception and

    understanding" !hese representations give rise to a new approachcalled nonphotorealistic rendering (NPR) ?1, *:@" #owever, most nonphotorealistic

    representations are limited to the rendering stage in the

    graphics pipeline, and a relatively small number of such representations

    have been applied to the pro=ection stage"

    /hile several .5 image&based methods have been proposed to warp

    ordinary perspective images, their ability to incorporate different viewpointsis limited" Seit6 et al" ?*9@ introduced a method called view

    morphing , which simulates the motion of a virtual camera to interpolate

     between photographs ta%en from different viewpoints" Borin et

    al" ?.2@ presented approaches for correcting distortions that may exist

    in ordinary perspective images such as photographs and pictures"

    /e can also enrich the expressive power of perspective images bymodifying the pro=ection mechanism" Multiperspective panoramas by

    /ood et al" ?.4@ allow us to merge local perspective images seamlessly

    along a camera path for creating bac%ground images for cel

    animation" +lthough this is the first to address multiple viewpoints

    assigned to local features, it still cannot preserve the smoothness of a

    45 scene everywhere in the final .5 images" +grawala et al" ?*@ presenteda method called artistic multiprojection rendering , where each

    45 ob=ect is rendered as seen from its own vista point individually"

     onetheless, the method is not suitable for our purpose because the

    45 ob=ects must be disconnected"ending sight rays with various types of lenses enables magnification

    of the specific features in the .5 pro=ection ?**@" ier et al" ?.@

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    Seminar Report 2006-2007Car to Car Communicationintroduced a see&through interface e'uipped with a magnification lens

     paradigm called magic lenses" Such magnification effects are very

    useful especially when we want to highlight some specific features inthe context of information visuali6ation ?;, *1@" For volume rendering,

    on the other hand, Cignoni et al" ?4@ introduced the magicsphere

     paradigm that can apply different visuali6ation modalities to the target

    datasets, and Dur6ion et al" ?:@ simulated 45 ob=ect deformations by bending the sight rays together with hardware&assisted 45 texturing"

    3oreover, $a3ar et al" ?A@ and /ang et al" ?.*@ refined the effectsof such magnification lenses and accelerated the associated computation

    with the help of contemporary hardware environments" #owever,

    these approaches aim at simulating rather optimal properties of magnification

    lenses, and thus have relatively little freedom in distorting

    .5 perspectives"

    7ecently, several models have been presented that distort .5 pro=ections by deforming the associated 45 ob=ects" 7ademacher ?*2@

    introduced a concept of view-dependent geometry that encodes view

    dependency during the phase of 45 ob=ect modeling, which leads to

    several recent methods for controlling 45 shapes according to the camera

     position" 3artin et al" ?*4@ proposed observer dependent deformations,

    utili6ing user&defined non&linear functions relating the transformationof a 45 ob=ect with its orientation and distance from the

    camera" Singh et al" ?*;@ presented a fresh perspective approach to

    generate the mixture of perspective, parallel, and other pro=ections

     by attaching camera constraints that impose perspective locally in .5

     pro=ection" !his has been extended to a framewor% called RYN ?2@,which accommodates temporary coherent animations" !hey have also

    developed an interactive interface that directly manipulates the .5 positions

    of features on the screen for designing nonperspective pro=ec&

    'esolving occlusions with geographical landmarks (a) the routeoccluded by the mountain, and (b) the route that avoids the mountain.

    tions ?9@" !heir framewor%, however, aims at rather artistic representation

    of the target scene, and assumes that the .5 positions of feature

    constraints are provided manually by users" !a%ahashi et al" ?*A@ introduceda model of surperspective projection to simulate hand&drawn

    illustrations such as mountain guide maps" /hile the method accomplishes

    more freedom in the deformation of the target ob=ect, it is still

    limited to static images and cannot provide enough degrees of freedom

    for our purpose because it tries to find optimal arrangements of a small number of clustered mountain and valley regions in the scene,rather than local characteristic landmar%s such as mountain s%ylines

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    Seminar Report 2006-2007Car to Car Communicationand driving routes"

    3.1 Fundamental settings in the systemur car navigation system stores elevation data on a regular grid at 98

    meter intervals together with road networ%s in the database" !he terrain

    surface on a grid is triangulated in advance to create a mesh representation"!he system then searches for the shortest route between the

    given starting and end point" ext, the system simulates a drive on the

    route around the current position by animating nonperspective views

    of the real terrain surface from a car window"

    In our implementation, the tilt angle of the camera is set to 48 degrees

    and the distance of the camera from the current car position isfixed to be constant" /hile the tilt angle can usually range from .8 to

    ;8 degrees in commercially available navigation systems, the 48 degrees

    was chosen in this paper because it is the best to show the effects

    of occlusion elimination in the system" +s shown in Figure *, the current

     position is represented by a green wedge&li%e ob=ect and the route

    of interest is represented by red thic% linesE other roads are painted ingray" !he car position is fixed at the lower center of the .5 screen so

    that the forthcoming route can be viewed as clearly as possible in theupper part of the screen, while the previous positions are also trac%ed

    as light blue points" See also navigational snapshots of the system in

    Figures ** and *."3.2 Calculating animated fames!he overall process of calculating animated frames in the navigation

    system consists of the following four steps

    *" xtracting geographical landmar%s such as mountain tops and

    road features (Section 2)"

    ." Calculating an optimal arrangement of the geographical landmar%s

    on the .5 screen (Section 9)"4" 5eforming the 45 terrain surface so that it satisfies the precomputed

    arrangement of the landmar%s (Section 1)"

    2" +nimating the resulting nonperspective image by retaining its

    temporal coherence (Section ;)"ach step will be described in Sections 2 to ;, respectively"

    eographical landmarks (a) terrain landmarks and (b) roadlandmarks.

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    E!TRACT"#$ $EO$RA%&"CAL LA#D'ARK(!his section describes a method of extracting geographical landmar%sfrom terrain surfaces and road networ%s" !he geographical landmar%s

    indicate positions on which .5 screen constraints are imposed, in order 

    to deform the target 45 terrain surface later"

    ).1 Classificati*n *f ge*ga+hical landma,sSince the aim of distorting perspective images is to avoid occlusions

    of driving routes, geographical landmar%s should be extracted from regionsthat may cause such route occlusions" For example, Figure 4(a)

    shows an ordinary perspective image in which a mountain hides a road"

    !his implies that once we can extract geographical landmar%s such as

    mountain s%ylines and road segments, we can resolve the route occlusion

     by changing the relative positions of these landmar%s together 

    with an appropriate deformation of the terrain surface, as shown inFigure 4(b)"

    In our approach, we classify the geographical landmar%s into two

    groups terrain landmar%s and road landmar%s" !he following two

    subsections describe how to extract these two types of landmar%s").2 Teain landma,s!errain landmar"s are defined as points on the silhouettes of mountains

    and valleys" !he silhouettes correspond to border edges betweenvisible and invisible faces in the triangulated terrain surface ?*.@, and

    may cause the occlusion of driving routes"

    /hile such silhouette edges are necessary to resolve the route occlusion

     problems, they still cause some problems in retaining temporal

    coherence in animation because they are view&dependent features"

    !his suggests the idea that edges on the triangulated terrain surface

    should be extracted if they are on the silhouettes when seen from oneof all possible viewpoints, so that we can trac% the landmar%s consistently

    with any viewpoints" In practice, we sample viewpoints on the

    viewing hemisphere that covers the terrain surface, in order to detect

    such terrain landmar%s when seen from each viewpoint sample as a

     preprocessing step as shown in Figure 2(a)" /e then store the resultsin the system so that we can retrieve the extracted terrain landmar%s

    immediately" ote that we apply a aussian&li%e filter ?.8@ in this preprocessing

    step for finding globally smooth silhouette lines when pro=ecting

    the terrain surface from viewpoint samples" Figure 9(a) shows

    terrain landmar%s (in green) extracted in our system").3 R*ad landma,s+s shown in Figure 2(b), road landmar"s are defined as points of extrema

    in curvature and inflection points where the signs of curvatures

    change on the road, as well as its dead ends and =unction points" 3oreover,the method also extracts the connectivity of the road landmar%s

    as edges to %eep the topology of the original road networ%s" !his is because

    distortion around sharp curves on the road as well as the changein road connectivity can be easily perceived by the human eye" Since

    these landmar%s are inherently view&independent features, they can

    also be extracted beforehand along with their networ% connectivity in

    the system" Figure 9(b) exhibits road landmar%s (in blue) extracted in

    the system"

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    *andmarks e!tracted "rom the terrain sur"ace and road networks(a) terrain landmarks (in green) and (b) road landmarks (in blue).

    ).) Resticting the aea f* landma, e-tacti*nSince our attention is limited to the neighborhood of the current car position,

    the system retrieves terrain landmar%s only for local terrain areawithin the view frustum and some specified radius of the current position"

    #ere, we consider the view frustum of the double&si6ed screen to

    cope with drastic changes of view orientations along the driving route"

    +s for the road landmar%s, attention is further restricted to landmar%son the driving route of interest" #owever, in this case, landmar%s on

    other roads around the =unction points of the route were also collected

    in order to maintain the original road shapes in the vicinity of the route

    for later navigation phases" Figure 9(b) shows that this method also extracts

    road landmar%s on other road (in gray) in addition to those on

    the route (in red), around the =unction point at the center of the screen" O%T"'"/"#$ 2D ARRA#$E'E#T OF LA#D'ARK(!he extracted landmar%s serve as point&position constraints in deforming

    the 45 terrain surface to generate nonperspective pro=ections"

    #owever, in the present approach, we calculate the 45 positions of thelandmar%s not directly, but indirectly by first calculating the optimal

    arrangement of the landmar%s on the .5 screen and then finding the associateddeformation of the terrain surface" !his strategy is our ma=or 

    technical contribution because it can fully respect the .5 arrangement

    of geographical landmar%s and thus ma%es it possible to exclude unexpected

    occlusion of the driving route while smoothly interpolating the

    associated perspective over the .5 screen" !his section describes an

    algorithm for automatically finding such optimal arrangement of theextracted landmar%s

     Department of Applied Electronics  ModelPolytechnic Mattakkara

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    1. GPS NAVIGATION

    Setting up -S avigation is easy" 0se armin or any -S receiver with 0S interfaceyou can set up a -S avigation system in your car" For -S software, there are many that may

    suit your re'uirement"

    2. MUSIC

    /ith your car communication, you can listen to any type of digital music format" utput

    from our Car Front 0nit is a 4"9mm stereo =ac% which is compatible with many auto C5 player 

    in your car" r you may use a F3 transmitter to do without wiring &turn on your car radio and

    tune to a particular channel to receive from the F3 transmitter"

    3. MOVIE

    /ith your car communication, you can watch any type of digital movie format" 3ovie

    files can be stored onto hard dis% so you can have .8&28 movies on your computer ready to play"

    4. INTERNET

    ur car communication is built&in with luetooth" !hat mean you may use any luetooth

    compatible cellular phone to connect to the Internet while on the move" ever lose an important

    email or chec%ing on the stoc% mar%et is as easy as in your office" roadband /i&Fi access is

    also popular in many places" -ar% your car near a #otspot and you can browse the Internet at full

    speed"

    5. PHOTOALBUM

    !ravelers are having hard time when their digital camera run out of memory card space"

     ever worryE with car communication you can download all the photo files to its hard dis%" Save

    your memory card for more photos" -lug in C5"

    6. OFFICE

    Department of Applied Electronics  ModelPolytechnic Mattakkara

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    /hen you have your laptop with you" Gou can synchroni6e files and emails with your car 

    computer"

    . SATELLITE RADIO

    -lug in a satellite radio receiverE you can immediate access hundreds of radio channel no

    matter where you are on earth"

    8. DIGITAL TV BROADCAST

    5igital !V is becoming popular in urope and 0S+" #aving installed a 5igital !Vreceiver (0S type) you can watch news programs and your favour episode in car"

    3. ENTERTAINMENT

    Computer games are popular for younger ages" Children can play computer games in car 

    for entertainment"

    . CONCLUSION

    +mong the technologies related to the I!S car communication system, for which iverse

    information services for automobiles are expected to be developed in future, we have described

    the basic configuration and a car communication, the !C , which is expected to come into

    actual practical use in .881, and voice recognition technology, which hold promise as a human&

    machine interface in the limited operating environment of a vehicle interior" In future wor%, we

    intend to proceed with the development of devices that are even more useful and highly reliable

    for the field of information services for automobiles, which are expected to continue to advance

     Department of Applied Electronics  ModelPolytechnic Mattakkara

    *;

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    Seminar Report 2006-2007Car to Car Communication

    4. REFERENCE.

    (*) Saitoh et al", H5evelopment of the 5+73+ 5ual Ss xecution nvironment, 9Ath

     ational Conference of the Information -rocessing Society of Japan, 2&4 (Sept" .88*)"

    (.) %ude et al", H+ Study of the ext&generation Car -latform, 7esearch 7eport of the

    +dvanced #ighway !raffic System 7esearch roup of the Information -rocessing Society of 

    Japan, AA, I!S&2 (3ar" .882)"

     Department of Applied Electronics  ModelPolytechnic Mattakkara

    *:

  • 8/18/2019 car computation seminar report doc

    19/19

    Seminar Report 2006-2007Car to Car Communication

    (4) #orie et al", HSecurity System for Supporting the !C (lectronic !oll Collection)

    System, #itachi #yoron 42, .*A&... (3ar" .882) in Japanese"

    (2) #atao%a et al", HVoice 3iddleware for the Super# 3icroprocessor, #itachi #yoron

    45, 9.;&94. (3ar" .88*) in Japanese"

    6E*SITES

    (9) www"hitachiautoc"com"

      (1) www"howstufwor%sKel"com

      (;) www"darmadualKcar"com

     Department of Applied Electronics  ModelPolytechnic Mattakkara

    *A

    http://www.hitachiautoc.com/http://www.howstufworks/el.comhttp://www.darmadual/car.comhttp://www.hitachiautoc.com/http://www.howstufworks/el.comhttp://www.darmadual/car.com