Cammy Tournament Guide v1.3
Transcript of Cammy Tournament Guide v1.3
-
8/20/2019 Cammy Tournament Guide v1.3
1/58
-
8/20/2019 Cammy Tournament Guide v1.3
2/58
ContentsSetups:• Safe Jumps …… Page 3
• Unblockables …… Page 10
• Cross Up Strikes …… Page 14
Matchup Specifics:• FADC Punish Chart …… Page 18
• Ryu …… Page 20
• Akuma …… Page 25
• Honda …… Page 29
• Blanka …… Page 35 • Chun …… Page 40
• Seth …… Page 45
• Viper …… Page 50
• Sakura …… Page 55
-
8/20/2019 Cammy Tournament Guide v1.3
3/58
Safe Jumps
What is a Safe Jump? Any Option Select jump attack setup designed to circumvent allcounterattack possibilities; usually performed after a knockdown, wherein the last airborneframe of a deep jump attack is timed optimally to coincide with the opponent's first tangibleframe following wakeup animation; opponents whose quickest invincible attack is slower thanthe landing recovery time of the jumping character can never punish the jump-in attempt whilethe attacker is holding a defensive joystick position.
-Maj of Sonichurricane.com
The purpose is to safely continuepressure. Even if your opponent blocks, you’ve still successfully
continued your offense. They usuallyfollow an untechable knockdown, and
are usually timed with whiffed
normals.
-
8/20/2019 Cammy Tournament Guide v1.3
4/58
Safe Jumps From Back Throw
After Back Throw:• Cr.Mp, J.Lk (Chun) Safe against EX Spinning Bird Kick
• Small Step Forward, St.Lp, Light Cannon Strike (Boxer, Bison, Ryu, Ken, Akuma, Oni, E.Ryu, Sagat,Ibuki, Sakura, Yang, Yun, Guile) Safe against common reversals (Headbutt, EX Dash Punch, DP, FlashKick etc)
• Small Step Forward, Jab (2), J.Fp (Zangief) Safe against Lariat
• Cr.Lk, J.Lk (C.Viper) Safe against all reversals Crosses Up
-
8/20/2019 Cammy Tournament Guide v1.3
5/58
Safe Jumps From Back Throw
After Back Throw:• Lp (2), J.Fp (Chun) FP can be timed to cross up
• Cr.Lk, J.Rh or Cr.Mp, J.Rh (Honda, Guile, Cammy ) Crosses up on Cammy
• Cr.Mp, J.Rh (Blanka, DeeJay)
• Far St.Mk, J.Mp (Blanka) Crosses up. Reversal Up ball whiffs. Option Select SA or Ultra to Punish.
-
8/20/2019 Cammy Tournament Guide v1.3
6/58
Safe Jumps From Forward Throw
After Forward Throw:• J.Fp (Guile) This one is very easy to do and isn’t very obvious because it practically has no setup. Option Select CannonSpike/Spiral Arrow for quick punish
-
8/20/2019 Cammy Tournament Guide v1.3
7/58
Safe Jumps From Hooligan
After landing a Hooligan Throw:• Short Step Forward, St.Lk, Mk Cannon Strike (Adon, DeeJay, Ibuki, Viper, Dudley, Boxer, Yun, Yang,
Ken, Ryu, E.Ryu, Akuma, Oni, Sagat, Guy, Guile, and Fei)
Your goal is to bait a reversal.
Instead of being blocked, thereversal will whiff entirely. Their
best option is to either use a
normal to Anti Air you, or block.
On some characters, this is a
good setup to Option Select a
punish (Cannon Spike, Spiral
Arrow, Ultra)
-
8/20/2019 Cammy Tournament Guide v1.3
8/58
Safe Jumps From Sweep
After landing Cr.Fp, Cr.Rh• J.Rh (Chun, Adon, Ken, Ryu, Akuma, Oni, E.Ryu)
After landing the combo into sweep, jump
in with Rh. If it hits or if you are givenan opportunity to punish a reversal, you
can do the combo into sweep and setup
the safejump again. Once they catch on,
go for a cross up Lk instead and either
combo into sweep again, or do max
damage.
-
8/20/2019 Cammy Tournament Guide v1.3
9/58
Safe Jumps From FADC Ultra
After landing Cannon Spike, FADC, Ultra 1• St.Mp, Cr.Fp, J.Lk (Chun, Ken, Ryu, Akuma, Oni, E.Ryu) Chun gets hit out of air, limiting your punish
• Cr.Mp, Cr.Fp, J.Lk (Chun, Ken, Ryu, Akuma, Oni, E.Ryu, Guy, Guile) Chun’s EX SBK is blocked, allowing you to get a full punish
-
8/20/2019 Cammy Tournament Guide v1.3
10/58
Unblockables
What is an Unblockable Setup? A glitch in the game that causes a setup to not beblocked by holding back or forward. However, the setup can be blocked if your opponent
blocks just as the move connects. A good Unblockable will have at least 2 of the following:
Combo potential, Practical Setup (Not too difficult), or it will double as a Safe Jump.
Unblockables are thought to happen because of a glitch involving the
character’s center point (see right)
which shifts left or right depending onhow the character blocks as they get
up. The game chooses which side to hiton depending on how the attack is
blocked.
-
8/20/2019 Cammy Tournament Guide v1.3
11/58
Unblockables From Back Throw
After Back Throw• Small Step Forward, J.Lk (Viper, Rufus, Guy, Ken, Ryu, Akuma, Oni, E.Ryu) Difficulty: Hard
SafeJump* This setup can be difficult to pull off because the small step forward and jump must be done perfectly. It is astrong Unblockable because it works on multiple characters, leads to a solid combo, and doubles as a Safejump.
The step forward looksmore like a twitch.
When done correctly,
you’ll barely even notice
she’s moved forward.
-
8/20/2019 Cammy Tournament Guide v1.3
12/58
Unblockables From Back Throw
After Back Throw
• Small Step Forward, St.Mk, J.Fp (Rufus) Difficulty: Easy Leads to solid combos
• St.Mk, J.Lk (Ryu) Difficulty: Easy SafeJump*
-
8/20/2019 Cammy Tournament Guide v1.3
13/58
Unblockables From Back Throw
After Back Throw
• Small Step Forward, St.Lp, Mk Cannon Strike (Guile) Difficulty: Medium SafeJump* (Unless inCorner)
This setup is nearly perfect. It’s only downside is that it can be crouched. However, even if you mess your Divekick timing up youhave a pretty high chance at getting a cross up Cannon Strike instead!
-
8/20/2019 Cammy Tournament Guide v1.3
14/58
Cross-Up Strikes
Cannon Strikes can be made to cross up, however it does take specific
timings to do so. The setups from combos are good for keeping momentum
and stunning your opponent. Doing one from Backthrow vs a Safejump
instead is up to you. In my opinion, the Backthrow strike setups are best usedwhen you know your opponent is respecting your Safejump game.
To perform a cross up cannon strikeyou’ll need to make sure both your
jump and Cannon Strike are done atthe correct time/height. The setup canalso fail if the opponent fails to quick
rise or does a late quick rise.
-
8/20/2019 Cammy Tournament Guide v1.3
15/58
Cross-Up Strikes From Back Throw
After Back Throw and Small Step Forward• St.Lp, Mk.cs SafeJump* (Ryu, Ken, Honda, Guile, Makoto, Gouken, Akuma, Gen, Dan, Sakura, Oni,
Yun, Chun, Abel, Viper, Bison, Deejay, Cody, Guy, Yang, E.Ryu, Fuerte, Vega, Fei, Adon)
• St.Lk, Hk.csSafeJump*
(Ryu, Ken, Honda, Makoto, Dudley, Seth, Gouken, Akuma, Gen, Sakura,Oni, Juri, Chun, Abel, Viper, Bison, Sagat (delay a bit), DeeJay, Cody, Guy, Hakan, Yang, E.Ryu, Guile, Zangief,
Rufus, El Fuerte, Vega, Fei Long, Adon, Rose)
• St.Lp, Hk.cs SafeJump* (DeeJay (corner), Barlog, T.Hawk)
-
8/20/2019 Cammy Tournament Guide v1.3
16/58
Cross-Up Strikes From HSA combos
After Cr.Lk, Cr.Lp, Cr.Mp xx HSA Combo
• Instant Mk.cs SafeJump* (Ryu, Ken, Ibuki, E.Ryu, Blanka, Vega)
• Instant Hk.cs SafeJump* (Honda, Seth [difficult], Gouken, Sakura, Viper, Bison, Cammy,
Cody, Hakan, Guile, Rufus, Fei Long, Adon, Rose)
These setups are hard to do because they take very strict spacing and timing to pull off.
Adon only techs up 3 frames later in the first image, but it’s enough to make the CS miss.
-
8/20/2019 Cammy Tournament Guide v1.3
17/58
Matchups
The following are matchup strategies from either myself or fellow Cammy players
over at the SRK forums. The optimized combo lists are either from Alioune’s thread
“AE 2012 Cammy's Optimized Combos” or Teyah’s Optimal Combo list. The FADC info
is from Backtolifting. If you haven’t already embraced the religion of Dat Ass, stop byand introduce yourself!
More characters will be
added as the guide isupdated. You can help byemailing a write up to us!
-
8/20/2019 Cammy Tournament Guide v1.3
18/58
Punishing FADC Backdash with Ultra
-
8/20/2019 Cammy Tournament Guide v1.3
19/58
Punishing FADC Backdash with Ultra
-
8/20/2019 Cammy Tournament Guide v1.3
20/58
Ryu
Cr.Mk > Hadouken is not a true Blockstring. If you have U1, buffer it during the Cr.Mk. If you see the fireballpress all three kicks to punish with Ultra. You can also FADC forwards in-between the Cr.Mk and Hadouken and
grab Ryu. This can be punished with EX Hadouken though so be careful while doing this.
-
8/20/2019 Cammy Tournament Guide v1.3
21/58
Ryu
Don't needlessly jump at a competent Ryu player. Learn to
slowly make your way in and once you're in Cr.Mk/Cr.Hk
range, you can either jump if you have a good read on a
fireball and get a full damage combo or go for jump excs
to catch him pressing a button during footsies. Remember
to convert accordingly depending on if he's standing or
crouching.
As a general tip, always stay away from the corner because
that's where his combos become more damaging,
especially when he has meter and U1 stocked. His Cr.Mk >
ex Hadouken leads into U1 and he can do any combo into
ex Tatsu that leads into U1. Ryu also has a setup in the
corner after a forward throw where he whiffs far Hk andcan either go for J.Rh (cross up) or J.Lk (fake cross up).
Remember, if he goes for J.Lk early as a jump in, it'll be a
fake cross up and if he does it later in the jump in, it'll be
an actual cross up.
-dafeetlee
-
8/20/2019 Cammy Tournament Guide v1.3
22/58
Ryu
A blocked sweep can be punished with Spiral Arrow, Ultra 1, or Super
Punish whiffed Tatsu with Cr.Fp or Rh
-
8/20/2019 Cammy Tournament Guide v1.3
23/58
Ryu
SafeJumpsBackthrow>Small Step Forward, St.Lp, Light Cannon Strike
Hooligan> Short Step Forward, St.Lk, Mk Cannon StrikeCannon Spike FADC Ultra> Cr.Mp, Cr.Fp, J.Lk
Cr.Fp, Cr.RH> J.Rh
UnblockablesBackthrow>Small Step Forward, J.Lk SafeJump*
Backthrow>St.Mk, J.Lk SafeJump*
Crossup Strike SetupsBack Throw and Small Step Forward>
St.Lp, Mk.cs SafeJump*
St.Lk, Hk.cs SafeJump*
After Cr.Lk, Cr.Lp, Cr.Mp xx HSA Combo>
Instant Hk.cs SafeJump*
From far range, avoid fireballs
with LK cannon strike to build
meter safely.
-
8/20/2019 Cammy Tournament Guide v1.3
24/58
Ryu
Ryu Safejumps against Cammy:
Sweep > immediate j.hk OS sweep/tatsu/DP/U1
Back throw > whiff cr.mp > j.hk OS sweep/tatsu/DP/U1
Forward throw > walk back > j.hk OS sweep/tatsu/DP/U1 or cross up j.mk/jump HK Tatsu
Forward throw > back dash > j.hp OS sweep/tatsu/DP/U1 or cross up jump HK Tatsu
-
8/20/2019 Cammy Tournament Guide v1.3
25/58
Akuma
Akuma wants to stay patient and zone until he gets a knockdown. If he gets a sweep, hehas a couple of safe jump setups from that. Cammy stuns Akuma in approximately twocombos and a mixup afterwards. As always, the bigger the combo, the faster the stun willcome. So be able to put the hurt on Akuma at any opportunity. This is why most Akumastry and play defensively, not because of Cammy's damage(all be it high), but because ofthe fact that she can stun Akuma quickly off of one knockdown and a bad guess.
– CoosCoos
-
8/20/2019 Cammy Tournament Guide v1.3
26/58
Akuma
Option Selects
Option Select Ultra to punish Teleports. This can also be done on reaction.
-
8/20/2019 Cammy Tournament Guide v1.3
27/58
Akuma
SafeJumpsBackthrow>Small Step Forward, St.Lp, Light Cannon Strike
Hooligan> Short Step Forward, St.Lk, Mk Cannon StrikeCannon Spike FADC Ultra> Cr.Mp, Cr.Fp, J.Lk
Cr.Fp, Cr.RH> J.Rh
UnblockablesBackthrow>Small Step Forward, J.Lk SafeJump *
Crossup Strike SetupsBack Throw and Small Step Forward>St.Lp, Mk.cs SafeJump*
St.Lk, Hk.cs SafeJump*
Akuma’s Far St.Rh will
whiff its second hit if you
are crouching, allowing you
to punish
-
8/20/2019 Cammy Tournament Guide v1.3
28/58
Akuma
Akuma Safejumps against Cammy:Forward Throw> Dash x2, J.Hk
-
8/20/2019 Cammy Tournament Guide v1.3
29/58
Honda
The most important tip is just to be patient. Cammy does a lot more damage than Honda does
and he has a much harder time anti-airing her than the other way around. If Honda has full
super meter, then he will definitely be trying to hit confirm cr.lp hp hands into super. If Inotice a Honda has full super meter, then I will try to bait an ex headbutt/ex butt drop
because taking damage from those moves is infinitely better than taking damage from a hit-
confirm into super (which does around 50% to Cammy).
-DaFeetLee
-
8/20/2019 Cammy Tournament Guide v1.3
30/58
Honda
Safe JumpsBackthrow> Cr.Lk, J.Rh or Cr.Mp, J.RhBackThrow > Walk Slightly Back > J.Fp/hk OS HK DP (beats all his options on
wakeup)
BackThrow > Whiff Cr.Mp > J.Fp/hk OS HK DP (beats all his options on
wakeup)
BackThrow> Whiff St.Far.Mk, J.hk. J.Hk crosses up. All reversals will whiff.(crouchable)
Sweep *Mid-Max Range*> Slight Pause > J.Fp/hk OS HK DP (beats all his
options on wakeup)
Combos Ending in MK SA > J.Fp/hk OS HK DP (beats all his options on
wakeup)
-
8/20/2019 Cammy Tournament Guide v1.3
31/58
Honda
Headbutt PunishesHP Headbutt is -16 on block so if you have U1, punish with reversal U1 and if you
don't have U1, punish with HK SA. MP Headbutt is -13 so you can also punish that with
reversal U1. However you CANNOT punish LP/EX Headbutt with reversal U1.
Reversal Super punishes all his Headbutts on block, even EX
-
8/20/2019 Cammy Tournament Guide v1.3
32/58
Honda
Sumo Slam PunishesI usually focus their butt drops on the second hit where he's falling
down and get a crumple. If you have good reactions, you can punish any
whiffed butt drop with U1.
Empty Jumps:Empty jump cr.lk is a very powerful tool against Honda because his fastest
reversal is EX Headbutt so you can block in time if he decides to wakeup
reversal with anything.
-
8/20/2019 Cammy Tournament Guide v1.3
33/58
Honda
Crossup Strike Setups After Back Throw and Small Step Forward>St.Lp, Mk.cs SafeJump*
St.Lk, Hk.cs SafeJump*
After Cr.Lk, Cr.Lp, Cr.Mp xx HSA Combo>
Instant Hk.cs SafeJump*
-
8/20/2019 Cammy Tournament Guide v1.3
34/58
Honda
Honda Safejumps against Cammy:(Corner) Forward Throw, Forward Dash, MP, Neutral Jump HK
-
8/20/2019 Cammy Tournament Guide v1.3
35/58
blanka
BLANKA j.hp, Sako 2H (2F) Sako 2H (2F) Sako 2H (2F)
Character / TK EXCS (st) Grounded (st) / Focus TK EXCS (cr) Frame trap (CH cr)
Jump-in (st) / Stun
Your anti air game must be on point when fighting Blanka. Cannon Spike is obviously
your best bet, but if you can’t react in time Cl.St.Fp or Cr.Fp (if you are too far) are
good alternatives. Frametraps and Staggered Block Strings can be very solid tools for
baiting Counter Hits or Reversals, and should especially be used when pressuring a
meterless Blanka in the corner. Make sure to stay on point with all of your punishesand this fight is actually in Cammy’s favor by a bit.
-Info taken from Backtolifting’s write up
-
8/20/2019 Cammy Tournament Guide v1.3
36/58
blanka
Punishing Blanka Ball
All blocked Blanka Balls can be punished with H.Spiral Arrow, Super, or Ultra 1.
When punishing with Ultra buffer until Blanka is coming back to the ground,
then press your 3 kicks to activate and get a full animation punish.
-
8/20/2019 Cammy Tournament Guide v1.3
37/58
blanka
Punishing Rainbow Ball
One of your main goals when fighting Blanka
will be to push him into the corner and keephim there with frametraps, throws, and
staggered strings. Rainbow Ball is a common
escape option Blanka players will use and can
be punished by a Cl.St.Hp. In some cases, you
may need to dash up first, or may find it better
to focus the rainbow ball instead to punishwith a full combo following crumple.
-
8/20/2019 Cammy Tournament Guide v1.3
38/58
blanka
Crossup Strike Setups:Cr.Lk, Cr.Lp, Cr.Mp xx HSA Combo> Instant Mk.cs SafeJump*
SafeJumps:Backthrow> Cr.Mp, J.RhBackthrow> Far St.Mk, J.Mp Crosses up. Up Ball whiffs. OS Ultra to punish.
-
8/20/2019 Cammy Tournament Guide v1.3
39/58
blanka
Blanka SafeJumps against Cammy:Forward Throw> Mp Horizontal Ball, J.Hk
Ex Spin Knuckle can be used to
escape Blanka’s Ultra 1 mixup/chipdamage
-
8/20/2019 Cammy Tournament Guide v1.3
40/58
Chun Li
Your main goal when fighting Chun is to back her into the corner. Stay
outside of her sweep range and try punishing whiffed pokes with far St.Hk.
At this range fireballs are easily punished with EX arrow or Ultra1. Her
fireball is pretty slow, so wait until it’s fully out before using Ultra. Once
you’re in there isn’t a whole lot she can do. Be aware of when she has meter,
know your punishes, and practice your Safejumps.
-
8/20/2019 Cammy Tournament Guide v1.3
41/58
Chun Li
A big part of this battle will be on the ground with footsies. Learn your Counter
Pokes and Spacing. Whiffed Cr.Hk can be punished with Far St.Hk.
Far Hk can be ducked and countered with Cr.Fp or Cr.Mk (Image 1). It can be punished
on reaction as well. (Images 2-3) And as you inch forward, Cr.Mp can stuff a few of heroptions. Despite all this, Chun has the advantage here. Once she is focused on the
ground, try a delayed Cannon Strike to counter a poke or fireball.
1 2 3
C
-
8/20/2019 Cammy Tournament Guide v1.3
42/58
Chun Li
When blocked, EX Legs can be punished with reversal Ultra or Super.
If your opponent uses Kikoukens (fireball) to end their blockstrings, you can Ultra,
Super, or EX Spiral Arrow them for a free punish.
Ch Li
-
8/20/2019 Cammy Tournament Guide v1.3
43/58
Chun Li
SafeJumpsBackthrow> Cr.Mp, Jump Lk
Backthrow> Lp (2), J.Fp Fp can be timed to cross up as well
Cr.Fp, Cr.Rh Combo> Jump Rh
Cannon Spike FADC Ultra> St/Cr.Mp, Cr.Fp, Jump Lk
Cross Up Strike SetupsBackthrow> Small Step Forward, St.Lp, Mk.cs SafeJump*
Backthrow> Small Step Forward, St.Lk, Hk.cs SafeJump*
Ch Li
-
8/20/2019 Cammy Tournament Guide v1.3
44/58
Chun Li
Chun Safejumps against Cammy:Forward Throw> Lp, J.Fp
Sweep> Delayed Jump Forward
S th
-
8/20/2019 Cammy Tournament Guide v1.3
45/58
Seth
This matchup is very momentum based. So you need to try to get your offense
started first and keep Seth from escaping your mixups by using option selects.Because Seth has low life and stun, always punishing Seth to the best of your
ability and doing max damage combos is a must. Play smart, and avoid being
knocked down as much as possible. Also note that Seth’s safest mixups vs Cammy
come from his SPD.
S th
-
8/20/2019 Cammy Tournament Guide v1.3
46/58
Seth
Seth’s Backdash and Teleport can both be option selected (Spiral Arrow, Ultra 1,
etc ) If you don’t option select and Seth backdashes to make your Cannon Strike
whiff, he can punish with command throw and safejump you from there. Note
that he can do this from divekicks that are blocked too high as well.
S th
-
8/20/2019 Cammy Tournament Guide v1.3
47/58
Seth
On knockdown, Seth players will often try to chip your remaining health out with a
Shoryuken or Ultra 2. EX Spin Knuckle can be used to escape both of these. U2 is punishable,
while uppercut will leave both Seth and Cammy in a neutral position. Note that Seth may try
to bait this for a punish.
EX Spin Knuckle Escapes
S th
-
8/20/2019 Cammy Tournament Guide v1.3
48/58
Seth
Cross up StrikesBackthrow> Small Step Forward, St.Lk, Hk.cs SafeJump*
Cr.Lk, Cr.Lp, Cr.Mp xx HSA Combo> Instant Hk.cs SafeJump*
S th
-
8/20/2019 Cammy Tournament Guide v1.3
49/58
Seth
Seth Safejumps against Cammy:
SPD> F.Dash, Small Step Forward, J.Rh
Crosses up. DP gets stuffed for a combo. EX DP whiffs and can be punished.
Can be escaped by doing FADC forward and back.
Vi
-
8/20/2019 Cammy Tournament Guide v1.3
50/58
c.Viper
This matchup is also very momentum based. Again, try to avoid getting knockeddown at all costs. As far as normals go, Cammy has an advantage here. Cr.Mk is
faster than a lot of Viper’s main buttons, and can be used to whiff punish things
like Cr.Fp or her sweep. Confirm into SA to get your offense started. Cammy also
has plenty of setups for multiple situations on Viper, making it difficult for her to
escape.
Vi
-
8/20/2019 Cammy Tournament Guide v1.3
51/58
c.Viper
Mp Seismos can be focused through for a punish. If successful you can punish with
nearly anything, including backthrow if
close enough. From backthrow you can
start your setups and get Viper
guessing. Keep in mind though that
Viper can prevent this by super jump
cancelling into L or M Thunder
Knuckle or Burnkick to escape.
She can also feint the Seismo
to bait out your focus attack.
Vi
-
8/20/2019 Cammy Tournament Guide v1.3
52/58
c.Viper
If you are fighting a Viper that uses a
lot of ambiguous Burnkick mixups,
Ultra 2 can be a viable option in this
Matchup. Often times this can makeyour opponent hesitate or change up
their offense entirely, throwing them
off of their game a bit and giving you
an advantage.
Vi
-
8/20/2019 Cammy Tournament Guide v1.3
53/58
c.Viper
SafeJumpsBackthrow> Cr.Lk, J.Lk
Hooligan> Short Step Forward, St.Lk, Mk Cannon Strike
Cross up StrikesBackthrow> Small Step Forward, St.Lp, Mk.cs SafeJump*
Backthrow> Small Step Forward, St.Lk, Hk.cs SafeJump*
Cr.Lk, Cr.Lp, Cr.Mp xx HSA Combo> Instant Hk.cs SafeJump*
Unblockables
Backthrow>Small Step Forward, J.Lk SafeJump*
c Viper
-
8/20/2019 Cammy Tournament Guide v1.3
54/58
c.Viper
Viper Unblockables against Cammy: After Corner Forward Throw>
Whiff Lp.Tk
Whiff Mp.Tk, SJ.HK/MK OR Far St.Mp, Cr.Mp, SJ.Hk/Mk Mk crosses up
Viper Safejumps against Cammy:
Forward Throw> Dash, Slight Step, High Jump HK
Sakura
-
8/20/2019 Cammy Tournament Guide v1.3
55/58
Sakura
Sakura
-
8/20/2019 Cammy Tournament Guide v1.3
56/58
Sakura
SafeJumpsBackthrow> Small Step Forward, St.Lp, Light Cannon Strike
Cross up StrikesBackthrow> Small Step Forward, St.Lp, Mk.cs SafeJump*
Backthrow> Small Step Forward, St.Lk, Hk.cs SafeJump*
Cr.Lk, Cr.Lp, Cr.Mp xx HSA Combo> Instant Hk.cs SafeJump*
Sakura
-
8/20/2019 Cammy Tournament Guide v1.3
57/58
Sakura
Sakura Safejumps against Cammy:Mp.shouoken> Jump Forward J.Hk
Hp.shouoken> Small Step, J.Hk
Hp.shouoken> Small Step Forward, J.Mk
Sakura Unblockables against Cammy:
Forward Throw> Small Step Back, St.Lp, J.Hk
-
8/20/2019 Cammy Tournament Guide v1.3
58/58
Submit Info To:
•
Bronson [email protected] @Bronduct @RandomSelectTV
Huge thanks to everyone at the Cammy Forums for their help in making this.Thanks to @Lhumierre, @Gootecks, the CrossCounter.tv team, and everyone elsewho helped out with this project.
Feel free to send more setups, combos, or character matchups. And if you notice asetup that isn’t listed, or any mistakes, let us know.
mailto:[email protected]:[email protected]