Camera Angles The shot angle is the level from which you look at your subject through the camera.

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Camera Angles The shot angle is the level from which you look at your subject through the camera.

Transcript of Camera Angles The shot angle is the level from which you look at your subject through the camera.

Page 1: Camera Angles The shot angle is the level from which you look at your subject through the camera.

Camera AnglesThe shot angle is the level from which you look at your subject through the camera.

Page 2: Camera Angles The shot angle is the level from which you look at your subject through the camera.

This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognizable at first (umbrellas in a crowd, dancers' legs). This shot does, however, put the

audience in a godlike position, looking down on the action. People can be made to look insignificant, ant-like, part of a

wider scheme of things.

1. Aerial View

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Not so extreme as a bird's eye view. The camera is elevated above the action using a crane to give a general overview.

High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting - they become part of a wider

picture.

2. High Angle

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A fairly neutral shot; the camera is positioned as though it is a human actually observing a

scene, so that actors' heads are on a level with the focus. This is one of the most commonly used shots because it's the perspective most

familiar to us - we usually see things from our own eye-level. This angle also causes the least discomfort because we're used to it. If you're shooting a person or animal, and you want to

make it an eye-level shot, make sure you shoot at their eye-level, not yours.

3. Eye Level

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4. Low Angle Shots

•In this shot the camera looks up at the subject, making it seem important, powerful, or perhaps larger than the viewer.

•The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.

•For example, you might be sitting on the ground looking up at someone who is standing.

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5. Oblique Angle

The camera is tilted or slanted creating a feeling of unease or disturbance.The verticals or horizontals are out of line and suggest imbalance, transition and instability (very popular in horror movies). This technique is used to suggest POINT-OF-View shots (ie when the camera becomes the 'eyes' of one particular character, seeing what they see — a hand held camera is often used for this.)

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6. The Over the Shoulder Shot: The Camera is positioned behind the character as looking over the shoulder.

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The Two Shot: Includes two people. Good for showing conversation.

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180 degree rule

If you are using multiple cameras and plan to edit the different shots in a scene into a seamless sequence, an important rule to keep in mind is to place all the cameras on the same side of a line of action. A line of action is a path which your subject is traveling along or an imaginary line between two characters who are interacting. This rule is called "180 degree rule".

Look at the following camera placements:

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If Camera 2 and Camera 3 are used, the audience stays on one side of the line of

action. These shots are called "reverse angle shots".

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If Camera 2 and Camera 4 are used, the audience crosses the line of action. It's disorienting and confusing.

                                                           

                                                           

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Composition Rules: 1. Rule of thirdsRule of thirds divides the frame into thirds both horizontally and vertically. The points where the vertical and horizontal lines cross are aesthetically pleasing spots to place subjects or to have perspective lines converge. It is usually best to avoid placing horizon lines exactly in the middle of a frame, but to place the horizon either above or below center, approximately one-third or two-thirds up the height of the frame.

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2. Teeter-totter ruleLighter weight can counterbalance a heavier weight if it is placed farther away from the center of the frame.

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3. Avoid frontal angleThe frontal angle tends to flatten the three dimensionality of facial features and environments. Angling the shot produces more depth and volumes.

                                                                                                            

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Camera moves

Pan. The camera rotates from side to side, so that it aims more to the left or right. The camera does not change the location.

•Tilt. The camera rotates to aim upward or downward without changing the location. Tilt is sometimes called "pitch". •Zoom. The camera's lens is adjusted to increase or decrease the camera's field of view, magnifying a portion of the scene without moving the camera. •Dolly. The camera's actual position changes, such as to move alongside a moving subject or to travel closer to a character during a scene. Dolly in moves the camera closer to the subject. Dolly out backs the camera away from the subject. Dolly in and dolly out are sometime called "track".

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Dolly vs. ZoomThe difference between dolly and zoom is that when you dolly, you are moving the camera in space, while zoom refers to changing the camera's focal length. When you move the camera, the perspective changes. Objects far from the camera change in relative size at a slower rate than objects which are close to the camera. That is what you see through your human eyes as you walk around, your perspective changes. On the other hand, when you zoom (i.e., when you change the focal length of your camera), your camera does not move and perspective does not change.