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  • Balm

    Target: One beast, monster, orpersonEffect: The target's Brawn andQuickness are both restored by 3. Anattribute may only be restored to itsoriginal level with this spell, notincreased above its base level. Balmonly affects physical injury, notBrawn lost to spellcasting. If it iscast upon onUnnamed Characters: The targetreceives complete healing of injury,but not restoration of maimed ormissing body parts.

    1Beacon

    Target: CasterEffect: A highly visible column oflight blasts upward from the caster'shand; similarly, any wizard withinmiles (functionally, any wizard whocan participate in the currentventure) is magically alerted to thisspell being cast and knowsapproximately from what direction.

    2Beast 1

    Effect: A 1-point beast of thecaster's choice appears (see Beasts).It obeys the summoner's commandsuntil its Brawn or Quickness isreduced to 0 or below, after which itcan be forced to obey with a Charmvs. 12 roll.Variants/Options: Hawk: Brawn 3, Quickness 6,flight Small snake: Brawn 3, Quickness6, venom Dog or cat: Brawn 3, Quickness 6,Armor 3

    3

    Blade

    Target: One personEffect: An ordinary sword is safelycreated in the person's graspUnnamed Characters: Ascend ifgiven the swordVariants/Options: Additionalblades may be createdsimultaneously by pumping Brawn1:1.

    4Blank

    Target: One person, item, or smallareaEffect: The target does not emanatemagical vibrations and cannot beperceived as magical by a wizard'sspecial senses.Unnamed Characters: Ascendupon casting the spellOpposes: It can still be perceived asmagical by the target of a Perfectionspell.

    5Glow

    Target: One personEffect: A gleaming silvery lightsource appears. It is the only way tocreate light within a Cloud.Variants/Options: The light isemitted either from a small objectheld or worn by the person or as ahanging, drifting globe near him orher.

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    Haze

    Target: One personEffect: +3 to his or her defensiveQuickness total during combat.Unnamed Characters: Ascendupon casting the spell

    7Master

    Target: One personEffect: 1d6 is added to any singleroll involved in making something,or the spell permits such a roll to bemade in the absence of suitablematerials.Unnamed Characters: Ascendwhen spell is castVariants/Options: Both effects canbe achieved simultaneously bypumping 1 Brawn.

    8Perfection

    Target: One personEffect: The target gains perfectsensory abilities excluding pain andbalance. He or she sees in near totaldarkness, hears whispers throughwalls, smells or tastes poison withoutingesting enough to be hurt by it,and otherwise senses the barestpossible stimulUnnamed Characters: Ascendwhen spell is cast

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  • Variants/Options: A singleadditional die may be rolled bypumping 1 Brawn, but no more.

  • Repair

    Target: A broken weapon, piece ofarmor, or object no larger than a dooror tableEffect: It is entirely restored.Opposes: Ruin, either at the time ofcasting or in targeting the subject ofa prior Ruin spell

    10Step

    Target: One personEffect: The target gains nearlyperfect balance and coordination,gaining the combat advantage bonusin appropriate conditions andpermitting actions usually reservedfor professional entertainers.Unnamed Characters: Ascendwhen spell is cast

    11Stop

    Target: One person, a small area, oran item about person-sized or lessEffect: 1-point spells cast towardupon the target person, place, orthing are negated.Unnamed Characters: Ascendupon casting the spellOpposes: Either caster may pumpBrawn to overcome the other, but theoutcome does not terminate the Stopspell

    12

    Waft

    Target: One personEffect: Arrested in a fall orpotential fall. Waft does not permitpowered or directed flight.Unnamed Characters: Ascendupon casting the spell

    13Ward

    Target: ObjectEffect: Serves as an alarm to warnits holder of nearby intent to harm orotherwise interfere with him or her.Variants/Options: The warning isalways sensed by the caster, and heor she may also set it to be visible,audible, or tactile, or anycombination of these, so that it isnoticeable by others. Additional sitesfor warning may be created in thearea by pumping Brawn 1:1.

    14Avatar

    Effect: An avatar of the caster'schoice appears (see Avatars). Toobey the caster, the avatar must bebefriended or placated, depending onits type.Variants/Options: A unicorn may only be summonedwith a supplication by a person whois suffering. A pegasus may only be summonedby a person with a martialprofession.

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    Beast 2

    Effect: A 2-point beast of thecaster's choice appears (see Beasts).It obeys the summoner's commandsuntil its Brawn or Quickness isreduced to 0 or below, after which itcan be forced to obey with a Charmvs. 12 roll.Variants/Options: Small bear, Brawn 9, Quickness 6 Large wolf or panther: Brawn 6,Quickness 9 Large snake: Brawn 6, Quickness9; reverses when it coils

    16Bless

    Target: One person, beast, or avatarEffect: +3 to the attribute of thecaster's choice, which may exceed itsordinary value. This is effectively amini-Oath for that attribute, withoutgaining color points via the bonus.Unnamed Characters: Ascendupon casting the spellOpposes: Curse

    17Cure

    Target: One person, beast, ormonster, including the casterEffect: The target person or beast iscured of all disease, fatigue, andinjury, but does not regrow missingor maimed body parts. If cast upononeself, the spell's cost is notrestored.Unnamed Characters: Ascendwhen spell is cast

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  • A valkyrie may only besummoned into a current battlewith more than about a dozenpeople involved.

  • Dazzle

    Target: One personEffect: Quickness rolls lose a die,including in combat, but he or shealso gains a bonus die to Wits rolls.Unnamed Characters: The targetis rendered completely helplessResistance: None against the spellbeing cast, but the affected personmay pump 2 Brawn to cancel theeffect.

    19Forward

    Target: One personEffect: The target perceives theroute which affords the leastimmediate danger and is not subjectto the perceptual effects of Storm.Opposes: Trailtwister

    20Glamor

    Target: One personEffect: The target gains 3 Charm.Unnamed Characters: Ascendwhen spell is castVariants/Options: The caster maypump 1 Brawn to increase the gain to6

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    Grow

    Target: One beastEffect: The target visibly increasesto between one half again and twiceits usual size; if the immediateenvironment would constrain ordamage it, its growth ceases beforethat point. Benefits include combatadvantage in many circumstances,the ability to applyUnnamed Characters: Animals areascended to beast status upon castingthe spellResistance: None

    22Purge

    Target: One personEffect: The target is cleared ofpoison including the effects ofEnvenom and recovers quickly fromits prior effectsUnnamed Characters: Unchanged

    23Purify

    Target: Substance or object,including oreEffect: The target is purged ofdecay or other impurities; in the caseof ore, a single metal of the caster'schoice remains. If cast upon a corpse,the body becomes a polishedskeleton. The spell does not make aninedible substance edible, nor does itreverse tVariants/Options: The caster maypump Brawn to increase the numberof objects affected 1:1, or pump 2Brawn to affect an area.

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    See

    Target: One personEffect: The caster perceives theperson's entire experiential history,but not thoughts, opinions, ordata-based information in theperson's mind. Later during theventure, the caster may recallspecific details with a Wits vs. 12roll.Unnamed Characters: Ascendwhen the spell is cast against themResistance: No

    25Shining

    Target: One person wearing armorEffect: The armor gains +3protection.Unnamed Characters: Ascendwhen the armor they wear is targetedby the spell

    26Soothe

    Target: One person or beastEffect: The target becomes sleepyand less capable of action, reducingrolls by one die. The effect isterminated if the target is attacked orsubjected to forceful interaction.Unnamed Characters: Ascendwhen spell is castOpposes: Berserk; it also countersthe berserk component of Rage andthe effects of Hate for one victim,but it does not cancel either spell oroppose its casting.

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  • Store

    Target: The casterEffect: The 2 Brawn spent areadded to a storage pool, whichappears as a glowing nexus ofenergy. After casting, the caster mayrecover normally and spend thestored Brawn to cast white spells atany point until the next dawn orsunset. The stored Brawn may notVariants/Options: The storedenergy may float in the air or bebound into a staff, gem, or anythingelse the person carries.

    28Vine

    Target: AreaEffect: Existing vegetation twistsand grows according to the caster'swill: a wall, a net, or anything elsephysically possible. The plant maygrow to twice its size; it does notbecome animated aside from itsfunctions as barrier or entanglement.An entangledUnnamed Characters: Renderedunable to move, communicate, or acteffectively

    29White Light

    Target: AreaEffect: Creatures of Rbaja may noteasily cross the boundariesdesignated by the caster in anyfashion (e.g. flying, burrowing). Itmay pump Brawn against the spell tocross, but the boundary remains andthe creature incurs 1d6 Damage as itcrosses, which is not stopped byArmor.

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    Absorb

    Target: Any spell in the process ofbeing cast or a currently activeprolonged spell, powered by Brawn 2or lessEffect: The target is canceled andthe Brawn used to cast it is co-optedas per the Store spell, eitherinitiating a Store or adding to anexisting one.Resistance: It is always opposed bythe target caster in a comparison ofexpended Brawn, includingpumping.

    31Eidolon

    Effect: An eidolon of the caster'schoice appears (see Eidolons). Toobey the caster, the eidolon must bebefriended or placated, depending onits type.Variants/Options: Guide Lammasu Silver dragon

    32Link

    Target: The caster and onedesignated person, animal, avatar, ordemon.Effect: The two beings included inthe Link may each use 1 to 3 of theother's attribute points as bonuses atwill, stating the amount and theattribute per action at 3:00. Whilebeing used in this fashion, the pointsare unavailable to their originalowner. TheUnnamed Characters: Ascendwhen this spell is cast on them

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    Preserve

    Target: One person or beastEffect: The target is protected fromongoing harm, aging, or decay of anykind. The spell does not protectagainst attacks and has no healingproperties.Unnamed Characters: Ascendwhen this spell is cast on them

    34Quell

    Target: A natural or magical storm,landslide, eruption, or similarphenomenonEffect: The phenomenon ceases,replaced by mild weather andconditions, although the effects ofthe prior phenomenon remain.Variants/Options: The caster maypump 1 or 2 Brawn to reduce thehours for ritual casting to two or one,respectively.Opposes: Erupt or Storm

    35Restore

    Target: One undead creatureEffect: It simply and finally dies.Resistance: The target may pumpBrawn to exceed Brawn spent onRestore

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  • Righteousness

    Target: One weaponEffect: None immediately, but ifand when the target weapon or itswielder is subject to attacking magic,and if it or they survive, it inflicts 3additional Damage until theRighteousness' duration is ended.Unnamed Characters: Ascendsthose who wield such weapon

    37Sink

    Target: An areaEffect: A stationary, swirlingmagical well is created in the air; allmagic cast in the Sink's proximitycosts 2 additional Brawn; prolongedspells currently running must have 2Brawn pumped to them immediatelyor dissipate.

    38Spirit

    Target: The casterEffect: A glowing white semblancesteps from the caster's body (not atarget person's) and may actindependently, as if his or herpersonality were present in bothbodies. Its Brawn and Quickness areboth +1 to the caster's. It has anarmor score of 6 and Perfect Senses.In a clash, it always splits evenly. Itmay not cast spells nor can it behealed by any means; it cannot talkor interact in any way aside fromcombat. The caster is incapable of

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    Statue

    Target: A specially-prepared statueof clay or metalEffect: The caster animates andcommands the target. It has Brawn 9and Quickness 6, and it iseffectively invulnerable to ordinarycombat damage. It always splits formaximal offense (12/0). It is notalive and cannot be killed in anyordinary sense of the word. ItsQuickness is not reduced by damage.It is capable of standing guard andtaking pre-arranged action againstspecific individuals, and of pursuing

    40Throng

    Target: One personEffect: The target uses the ordinaryresolution rolls when addressing agroup of people, including increasedvolume for voice and improvedvisibility. The effect only applies inmotivating them to act; it will notcalm.Unnamed Characters: Ascendupon casting the spellResistance: None

    41Wrath

    Target: Area of a size of the caster'schoosing between a patch big enoughto cover a small room, and about aquarter acreEffect: An Amboriyon zone iscreated.Unnamed Characters: All in thearea are killed; the GM may chooseto ascend one of them, who survives

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    Black Speech

    Target: CasterEffect: Undead respect the targetand listen to him or her instead oftaking other action; given asuccessful Charm vs. 12 roll, theywill act as he or she directs.Variants/Options: A draugr or skeleton undersomeone else's control can becommanded using Black Speech,given a Charm vs. 12 roll to wrestcontrol from their current master.

    43Cloud

    Target: AreaEffect: All light sources in theimmediate area are extinguished, andall target actions in that area receivea 1d6 reduction, as does attempting toleave the area of effect.Unnamed Characters: CompletelyhelplessOpposes: None which prevent thespell from taking effect, but Glowprovides the single working lightsource in its effect and PerfectSenses permits its target to actnormally.

    44Confuse

    Target: One person or beastEffect: The target becomesincapable of targeting othercharacters in any way, or of speakingUnnamed Characters: Completelyincapable of directed action orcommunicationResistance: None which preventsthe spell from taking effect, buteffect is removed if the person orbeast pumps 2 Brawn.

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  • combat or further spellcasting whilethe Spirit is active. It may beresorbed at the caster's discretion atany time prior to the duration's end.If it is brought to 0 Brawn, itdissipates and the caster mustsucceed in a Wits vs. 12 roll toremain conscious.

    a designated target. Although it isnot mighty enough to destroy anypossible barrier quickly, it isrelentless and will eventually getthrough most human-craftedbarriers. Although Statue is not aritual spell, if you don't have astatue handy, then building one is alengthy and expensive project.

    A draugr can supply limitedinformation (see description inChapter 7). A ghoul can supply limitedinformation but is almostimpossible to sway from its favoritetopic. A haunt can converse almostnormally, but cannot think outsidethe context of its obsession. A lich converses and interactsalmost normally without BlackSpeech, but can be commanded toperform single actions with BlackSpeech one of a lich's few weakpoints, and a sure way to make itseek the spellcaster's imminent andhorrible doom.

  • Contort

    Target: One person, animal, ormonsterEffect: The target's body becomessufficiently malleable and flexible including the pelvic symphysis andthe fused skull bones to permitpassing through frighteningly smallopenings. All items worn or carriedare affected as well.Unnamed Characters: Ascendupon casting the spell

    46Demon 1

    Effect: A 1-point demon of thecaster's choice appears (see Demons). If the spell Sacrifice wasemployed, then the demon obeys thesummoner by default for its firstaction If not, then the summoner mustforce it to obey with a Charm vs. 12roll, which is a full action of its ownVariants/Options: Imp Splotch Doll

    47Drug

    Target: One person or beastEffect: The target suffers 1d6Damage immediately and another atthe end of the spell's duration; thelatter effect is counteracted if he orshe receives another Drug spell priorto that point; Drug cast upon aDrugged target inflicts no damage.Unnamed Characters: Ascendupon casting the spellResistance: None

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    Envenom

    Target: Weapon or other item usedagainst the skin (cup, clothing,blanket); alternately, food or drinkEffect: The target inflicts 1d6Damage upon its user, or in the caseof a weapon, upon suffering ordinaryDamage from it after armor.Unnamed Characters: KillsinstantlyResistance: None

    49Itch

    Target: One person or beastEffect: The target's Quickness isreduced by 1 and he or she cannotbenefit from the advantage duringcombat.Unnamed Characters: Renderedcompletely helplessResistance: None

    50Noxify

    Target: Organic, non-livingsubstanceEffect: The target becomesdisgusting and unusable; it has noeffect on living targets, nor can ittarget anything currently Purified.Variants/Options: The caster maypump two Brawn to affect all objectswithin an area

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    Palsy

    Target: One person, beast, demon,eidolon, or avatar.Effect: The target becomes unableto change position significantly ormove coherently enough to attack.Unnamed Characters: Renderedcompletely helplessResistance: None which preventsthe spell from taking effect, buteffect is removed if the person orbeast pumps 2 Brawn.

    52Seem

    Target: One personEffect: The target looks, sounds,and smells like anything else of thecaster's choice, subject only to sizeconstraints. This spell is completelyineffective against Perfect Senses.The spell does not confer anyabilities.Unnamed Characters: Ascendwhen spell is castResistance: To fool an observer whohas reason to doubt the semblance,the target must make a Wits vs. 12roll

    53Walk

    Target: One corpse of a person orbeastEffect: The target becomes eitheran undead skeleton or draugr (seeUndead). It obeys the caster's desireimmediately at 3:00; such commandsare integrated into the casting of thespell.Unnamed Characters: Ascendwhen spell is castVariants/Options: The spellproduces either a draugr vs. skeletonbased on the condition of the corpse.

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  • Web

    Target: AreaEffect: The target area is coveredwith sticky webs. Any person orcreature in the area is constrained inmovement and actions and mustmake a Brawn vs. 12 roll to act orescape.Unnamed Characters: Trappedand helplessVariants/Options: The caster maypump to reduce the dice rolled toescape.

    55Berserk

    Target: One personEffect: The target suffers noQuickness penalty from Damage andmay neither all-out defend norretreat. For the duration of the spell,he or she is incapable of speech andcannot make Wits rolls.Unnamed Characters: Ascendupon casting the spellResistance: NoneOpposes: Soothe

    56Blast

    Target: One person, beast, monster,eidolon, or avatarEffect: The target suffers 1d6Damage. Armor does not protectagainst this damage. The damagedarea has a characteristic blackened,fried look without being burned.Unnamed Characters: KilledVariants/Options: The caster maypump further Brawn 2:1 foradditional dice of DamageResistance: None

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    Curse

    Target: Person or beastEffect: The target loses a die for allrolls using a single attribute of thecaster's choiceUnnamed Characters: Renderedincompetent at any attempted taskOpposes: Bless

    58Demon 2

    Effect: A 2-point demon of thecaster's choice appears (see Demons). If the spell Sacrifice wasemployed, then the demon obeys thesummoner by default for its firstaction If not, then the summoner mustforce it to obey with a Charm vs. 12roll, which is a full action of its own.Variants/Options: Nzagg Nightmare Eye

    59Dominate

    Target: One personEffect: The Target may applyCharm vs. 12 rolls to animals andpeasants.Unnamed Characters: SuccessfulCharm effect with no roll requiredVariants/Options: The caster maypump Brawn to affect additionalindividuals 1:1Resistance: None

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    Fake

    Effect: A fabricated object of thecaster's choice, no larger than may becarried by hand, is created fromminimal materials. It looksserviceable and even tests well, butcrumbles when it is used in earnest.

    61Flesh

    Target: One or more corpses ofpeople or animalsEffect: A wall is created withstrength equal to the bodies'combined original Brawns. Ifdamaged, it will regrow 5 Brawn peraction. The bodies used do notnecessarily retain their originalintegrity, such that the wall is about5' by 5' per human-sized body.

    62Hate

    Target: An areaEffect: All persons or animalswithin the area attack one another atrandom and without ceasingUnnamed Characters: If a personor animal succeeds in the Wits roll,he or she ascendsResistance: To behave differently,one must succeed with a Wits vs. 12roll; this roll must be made perintended action as long as one is inthe area.

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  • Infect

    Target: One person or animalEffect: The target person or beastcontracts a nonfatal, non-contagiousfever.Unnamed Characters: Renderedmiserable and helpless

    64Reflect

    Target: A spell in the moment of itscasting by anotherEffect: The target spell is directed toanother target of the caster's choice

    65Ruin

    Target: Non-living object,approximately human-size or lessEffect: The object is broken.Opposes: Repair

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    Scar

    Target: PersonEffect: The target loses 1 die ofeffectiveness with Charm; the effectrecovers similar to injury.Unnamed Characters: Disfiguresthem terriblyVariants/Options: Removes 2 dicewith an additional 1 point of pumpedBrawnResistance: None

    67Stimulant

    Target: One person or animalEffect: The target person or beastadds two points to either Brawn orQuickness as desired by the caster,which may exceed its original value.When the spell's duration is over, thetarget suffers 1d6 Damage.Unnamed Characters: Ascendwhen this spell is cast on them

    68Trailtwister

    Target: An areaEffect: People and beasts in thetarget area will go anywhere, evenbackwards, except where theywished to go. Once affected, a personor beast may try a Wits vs. 12 roll toovercome the effect.Unnamed Characters: HopelesslylostOpposes: Forward

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    Warp

    Target: A spell of Amboriyon in themoment of its casting by anotherEffect: The target spell is convertedto Rbaja, conferring black colorpoints rather than white. The targetinstant or prolonged white spell istransformed into a black spell, i.e., itconfers black color points upon itscaster. The caster of Warp may alsopump 2 points of Brawn to changethe spell's effect into a Curse.

    70Erupt

    Target: An area of natural ground orbuilt upon it.Effect: The ground bursts forth in aminiature (20' tall) volcano, withattendant effects depending on thesituation. Named characters in thearea of effect make a Quickness vs. 12roll or suffer 6 Damage;Unnamed Characters: Killed orFlee

    71Lich

    Target: The casterEffect: The target dies andtransforms himself or herself into alich, given the appropriate materials(see Undead; also see rules forplayer-characters).

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  • Pain

    Target: One personEffect: For every 3 full Damagepoints inflicted by the target personafter armor, 1 point of Brawn is madeavailable to the caster of the spell forhealing injury. Points in excess ofthose are made available for castingblack spells; these latter points mustbUnnamed Characters: Ascendwhen spell is castResistance: None

    73Demon 3

    Effect: A 3 point demon appears(see Demons). Demons summonedwith this spell are not interested indeals or commands and simply gointo action as they see fit. An impmust be involved in the summoningprocess.Variants/Options: Dancer Yoggoth Angel

    74Die

    Target: One person or beastEffect: The target loses 3 Brawnfrom the target.Unnamed Characters: KilledinstantlyVariants/Options: The caster maypump Brawn 1:1 to remove additionalBrawn from the target.Resistance: None

    75

    Distort

    Target: An areaEffect: The spell creates an Rbajazone in the immediate area. Allcorpses within the designated areabecome draugr.Unnamed Characters: Flee interror, some disappearing, somedriven mad.

    76Pox

    Target: An areaEffect: All persons, beasts, andanimals is infected with a normalcontagious disease of the caster'schoice, with immediate sensationsand symptoms. The spell does not doimmediate damage.Unnamed Characters: All in thearea die within a day unless theyreceive magical helpVariants/Options: Smallpox InfluenzaResistance: None

    77Puppet

    Target: One person or undeadEffect: The target obeys a singlewilled, non-verbal order from thecaster at any point in the spell'sduration.Unnamed Characters: Ascendwhen this spell is cast on themResistance: The target may negatethe command with a Wits vs. 12 roll;if successful, he or she incurs 1d6Damage.

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    Rage

    Target: One personEffect: The target, who must benude, is transformed into a bestialform with armor 6 and is consideredarmed when bare-handed, including+1 to Damage similar to a great-axe.In combat, the person is Berserk asper the spell and may acquire combatadvantage in bUnnamed Characters: Ascendwhen this spell is cast on themOpposes: None, but the berserkcomponent may be overcome bySoothe

    79Rip

    Target: One personEffect: The caster may ask onequestion of the target, which thesubject must answer truthfully to thebest of his or her knowledge, butlimited to a single word; the targetalso suffers 3 Damage, using therules for whips (see Chapter 5).Unnamed Characters: Ascendwhen this spell is cast on them

    80Sacrifice

    Target: One or more persons orbeasts.Effect: For each 3 of a victim'sBrawn, one point is stored as astorage pool, which appears as ablack shadow. The caster may spendthe stored Brawn to cast black spellsuntil the next dawn or sunset. Thestored Brawn may be expended forenchantment. Once used, the Brawnis gone. More Brawn may be addedto the shadow with additionalcastings of Sacrifice.Requirement: The caster must kill

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  • one or more persons or beasts justprior to casting this spell, which isits own physical actionUnnamed Characters: Noteligible - an unnamed person oranimal must be ascended beforekilling it for this spell to work.Note: Sacrifice does not requirespending Brawn.

  • Storm

    Target: An areaEffect: A storm is raised in the area,complete with darkness, rain,lightning, and thunder; if cast in anarid location, raises a sandstorm.Peole and creatures in the area ofeffect suffers reduced visibility,reduced movement, anddisadvantaged actions, excepUnnamed Characters: Hopelesslylost and disoriented, killed at thecaster's option

    82Suck

    Target: One person or beast, whomthe caster must touch with anordinary action; requires Quicknessvs. 12 if the target tries to avoid beingtouched.Effect: The target loses 3 Brawn asa physical injury and the caster'sinjuries are healed by this amount.Excess of 2 or higher has the effect ofa single Stimulant spell. This spellcosts no Brawn unless it is pumped.Unnamed Characters: Ascendwhen this spell is cast on them

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