by Optimizing hUman-Robot interaction (HUMOUR): concept ......(robot) trainer sides, by combining...
Transcript of by Optimizing hUman-Robot interaction (HUMOUR): concept ......(robot) trainer sides, by combining...
Vittorio [email protected]
Italian Institute of TechnologyVia Morego 30, 16163 Genova (IT)www.iit.it
PRESENTATION: CogSys 2010, Zurich, SUI
MOTOR SKILL LEARNING THROUGH PHYSICAL ASSISTANCECONCEPT
The HUMOUR project aims at investigating and
developing efficient robot strategies to facilitate
the acquisition of motor skills.
We address both the (human) trainee and the
(robot) trainer sides, by combining behavioural
studies on motor learning and its neural
correlates with design, implementation, and
validation of robot agents that behave as ‘optimal’
trainers, which efficiently exploit structure and
plasticity of the human sensorimotor systems.
HUman behavioral Modeling for enhancing learning by Optimizing hUman-Robot interaction (HUMOUR): concept and preliminary results1Vittorio Sanguineti, 2Dejan Popovic, 3Roberto Colombo, 4Niels Birbaumer, 5Herbert Heuer, 6Etienne Burdet 1Fondazione Istituto Italiano di Tecnologia, Genoa (IT); 2Aalborg Universitet, Aalborg (DK); 3‘Fondazione Salvatore Maugeri Clinica
del Lavoro e della Riabilitazione, Pavia (IT); 4Eberhard-Karls-Universitat,Tubingen (DE); 5Forschungesellschaft fur
Arbeitphysiologie und Arbeitsschutz e.V., Dortmund (DE); 6Imperial College of Science, Technology and Medicine, London (UK)
GENERAL OBJECTIVES
Modular robot system:2-arm planar manipulandum
3D wrist device
1D hand device
Common software platform:Device-independent
Multiple devices
Multi-OS (Windows, Linux)
Open Source, GPL (built on top of H3D, www.h3d.org by SenseGraphics)
Analytic and modeling toolsPerformance evaluation
Optimal schemes of assistance
Model of robot-assisted motor recovery after stroke
Robot-assisted motor skill learning:Redundant tasks (putting, handwriting transfer) –
Poster #127
Visuomotor rotation – Poster #114
Neural correlates of assistive force
We will focus on the cognitive and neural
mechanisms underlying the acquisition of a
variety of motor skills, by specifically aiming at
understanding the way humans physically
cooperate in acquiring a motor skill and how
physical assistance affects motor learning.
Experiments will enable us to identify
determinants and dynamics of the learning
process in representative motor tasks, and will
provide the foundations for designing efficient
schemes of assistance.
1. Robot trainers. To develop robot agents based on an advanced understanding of human neuromotor control, its development, and skill acquisition, which will enable them to mimic (and surpass) human trainers in supporting motor skill learning and neuromotorrehabilitation
2. Application to motor skill learning and rehabilitation. To validate robot training agents for a number of different motor skills, modalities of interaction and rehabilitation applications
3. Brain-computer interfaces. To extend the domain of Brain-Computer Interface (BCI) technologies to the fields of motor learning and neuromotor rehabilitation
4. Behavioural studies on physical interaction and motor learning. To understand how physical interactions affect motor learning and – on this basis - to develop a general theoretical and technological framework for more effective motor skill learning
Movement
ASSISTANCE
MODULE
ACTION
MODULE
Assistance
Movement
Subgoals
CONTROLLER BODY
INTERNAL
MODEL
TASK
MODEL
TRAINEE
ROBOT
TRAINER
Neural correlates
PERFORMANCE
METRIC
Performance
PerformanceCONTROLLER
Assistance TRAINEE
LEARNING
Estimated
Volitional Control
Desired Volitional Control
REGULATION OF
ASSISTANCE
TRAINEE
LEARNING
MODEL
RESULTS (first year)
www.humourproject.eu
Movement
ASSISTANCE
MODULE
ACTION
MODULE
Assistance
Movement
Subgoals
<Scene DEF="world">
<!— THE DEVICE (robot end effector and attached tool-->
<Inline load="true" url="default.x3d"/>
<Inline DEF="device" load="true" url="deviceinfo.x3d"/>
<IMPORT inlineDEF="device" exportedDEF="HDEV" AS="HDEV"/>
…
<!— THE TARGET-->
<Transform DEF='target' rotation='1 0 0 1.507'>
<Shape>
<Appearance>
<Material DEF='tgtColor' ambientIntensity='0.1'
diffuseColor='1 1 1'
shininess='0'/>
</Appearance>
<Sphere radius='0.01'/>
</Shape>
</Transform>
<!—A SOUND (used as cue or feedback) -->
<Sound>
<AudioClip DEF="Ask" url="ding.wav"/>
</Sound>
…
</Scene>
<automaton>
<!-- STATE LIST-->
<state id="0" name="init" type="start"/>
<state id="1" name="moving"/>
<state id="2" name="stopped"/>
<state id="3" name="feedback"/>
<state id="4" name="back"/>
<!-- STATE TRANSITIONS -->
<transition from="init" to="moving">
<gt type="double" field="velocity" value="0.05"/>
</transition>
<transition from="moving" to="stopped">
<and>
<timer delay="1"/>
<lt type="double" field="velocity" value="0.05"/>
<lt type="double" field="distance" value="0.01"/>
</and>
</transition>
<transition from="stopped" to="feedback">
<timer delay=".1"/>
</transition>
<transition from="feedback" to="back">
<timer delay="1"/>
</transition>
<transition from="back" to="init">
<and>
<timer delay="2"/>
<lt type="double"
field="distance_from_center" value="0.01"/>
</and>
</transition>
</automaton>
WORLD
MODEL
ACTION
MODEL
500 1000 15000
2
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wi
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0.2
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yi
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yi est
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0
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xi
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yi est
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<PositionEffect r0="pREFx
pREFy
pREFz
"
K="Kp11
Kp12
Kp13
Kp21
Kp22
Kp23
Kp31
Kp32
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"/>
<VelocityEffect v0="vREFx
vREFy
vREFz
”
B="Kv11
Kv12
Kv13
Kv21
Kv22
Kv23
Kv31
Kv32
Kv33
"/>
ASSISTANCE
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Efficacy Velocity
Accuracy Efficiecy
Session # Session #
Session # Session #
Performance Metrics