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Transcript of Bump Settings
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Creating a Realistic Looking ObjeBy Ahmed3D | 3D Studio Max | Intermediate
This tutorial will teach you how to create a realistic lookin
widely used in the making of movies and videogames. V-
installed before attempting this tutorial. You can learn mo
makers of V-Ray. This tutorial is only involved with the pr
modeling. You may want to have a view at other tutorials
such as modeling.
There are three different elements in our scene above, the teapot, the floor, and the surrounding environment. W
of these objects to create our final scene. The texture on the floor was created using an external image editor, an
have uploaded the textures that we have used so that you can follow this tutorial easily. Please download the zip
tutorial.
We will start by setting up our scene; go to Create>Geometry>Plane to create a simple plane in the centre of o
150, Length:150, Length Seg: 1, Width Seg: 1, Render Multipliers: 100.
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Page 1 of 8Creating a Realistic Looking Object Using V-Ray In 3D Studio Max
9/2/2012http://www.republicofcode.com/tutorials/3ds/vray_ahmed3d/
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We are using the 'Teapot' object in our tutorial. You may use any object that you wish, but for the sake of the tuto
set its parameters as illustrated in the image below:
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Our scene is now ready, before we start creating our materials, we need to setup the render engine to use V-Ray
Rendering>Render>Common>Assign Render>Production>Vray Render and set the initial parameters of the re
below:
The Adaptive Subdivision is one of the three antialasing algorithms that V-Ray uses. The Irradiance M
points in the scene. Please refer to the V-Ray documentation for more information.
Page 3 of 8Creating a Realistic Looking Object Using V-Ray In 3D Studio Max
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Under the same tab, find the "Environment" rollout and activate the two available "Overrides" - Namely, the GI En
have to assign a material for both which will work as environment map, click on the button that says "None" to ac
for and select "VRay HDRI". After clicking on OK, you can simply drag the now "Map#1 (VRayHDRI)" to the butto
Click to Enlarge
While keeping the VRay window still open, access the "Material Editor" by pressing "M" on your keyboard or goin
drag the button you dragged earlier "Map#1 (VRayHDRI)" to the first slot in your Material Editor.
Click to Enlarge
We will now use the map that you have downloaded at the start of this tutorial. Select the first slot in the Material
Find the map that you have downloaded. Once selected, set the Map type to "Cubic environment".
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Floor Material
Select the second slot in the Material Editor and then click on the "Standard" button to open the Material/Map Bro
then on the square button next to the Diffuse colour to open the Material/Map Browser once again, this time you
downloaded at the start of this tutorial.
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Click to Enlarge
Search for the "Coordinates" rollout in the materials properties and set the 'tilling' to X=1200 and Y=1200. You wo
Our material is now almost done. Apply it to the plane that we have on the stage by clicking on the 'Assign Materi
We are now going to make our floor more realistic by adding bump and reflection maps to it. Get back to the pare
the "Maps" rollout and drag a material from 'Diffuse' to the "Reflect" map. Select a copy on the pop up window an
up window. Go the Bitmap Settings of 'Diffuse', look for the "Output" rollout and set the Output Amount to 1.3.
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Click to Enlarge
The Teapot Material
We are going to create our final material now. Select an empty slot in the Material Editor. Hit the 'Standard' butto
'Diffuse' colour to dark red (or whatever colour you wish to use for your pot!) and set the reflection colour to gray.
first slot (Our VRayHRD material) to the Environment map.
Click to Enlarge
You can optionally change the reflection colour to white to get a more mirror like reflection on the teapot. You do
experiment with on your own. You can now simply apply the material that we have created to our teapot using th
you're ready and you should get something similar to the image displayed here:
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This concludes our tutorial, if you need any more help please visit the Oman3D forum.
- End of tutorial
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