Building Storyworlds - lecture from 9.26.12 class

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BUILDING STORYWORLDS [email protected] @lanceweiler ew Media Producing uilding Storyworlds: the art, craft & biz of storytelling in 21c lass 3 9.26.12 olumbia University - Fall 2012 aught by Lance Weiler isit eleased under a Non-Commercial ShareAlike Creative Commons License
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Transcript of Building Storyworlds - lecture from 9.26.12 class

  1. 1. BUILDINGSTORYWORLDSNew Media ProducingBuilding Storyworlds: the art, craft & biz of storytelling in 21cClass 3 9.26.12Columbia University - Fall 2012Taught by Lance WeilerVisit www.buildingstoryworlds.comReleased under a Non-Commercial ShareAlike Creative Commons License [email protected] @lanceweiler
  2. 2. ASK YOURSELF1. What is the story about?2. What does the story mean to you?3. Why does the story need to be told?4. Where is the story best [email protected]
  3. 3. Chart by Robert Pratten @lanceweiler
  4. 4. Like a bullet hole in glass start with your core idea and letit ripple out. Leave room for the audience to test & break it. @lanceweiler
  5. 5. Consider who youre hoping to reach. Attempt to step into their shoes.5 WHYSWhy should I pay attention?Why should I care?Why should I share?Why should I take the time?Why should I return? @lanceweiler
  6. 6. Establish design filters that you return to throughout thedevelopment, production and distribution process. What gives your storyworld [email protected]
  7. 7. How can the stories you tell be more than entertainment? Can they helppeople discover things, learn, or connect with others? Value is what bringspeople back and fuels the spreadibility .STORYAS UTILITY @lanceweiler
  8. 8. What is it that makes someoneCARE @lanceweiler
  9. 9. What gets [email protected]
  10. 10. Dont forget to make itFUN @lanceweiler
  11. 11. At the core it should beSOCIAL &PARTICIPATORY @lanceweiler
  12. 12. An ideaevolves &gains powerwith openness. @lanceweiler
  13. 13. A storyworldevolves &spreads whenpeople [email protected]
  14. 14. Leave room in yourdesign forParticipation &Experimentation @lanceweiler
  15. 15. EmergentNarrative &Collaborationcan be [email protected]
  16. 16. Collaborative LayersMuch of the design makes use of collaborative layering. It helps provide guidance, improvesqualityof creative submissions and gives participants a sense of accomplishment. CORE FILTERED [email protected]
  17. 17. The STORY LAYERIt is now possible to lay a story overtop of the real world.
  18. 18. The Story Layer enables stories to becomeSocialConnectedPersonalizedPervasive @lanceweiler
  19. 19. Want to build immersive storytelling experiences?Start by considering [email protected]
  20. 20. How do animalssearch for [email protected]
  21. 21. How dohumans searchfor [email protected]
  22. 22. Information foraging theoryis based on the analogy of an animaldeciding what to eat, where it can befound, the best way to obtain it and howmuch energy the meal will provide. @lanceweiler
  23. 23. Applying Foraging Theory tohow humans search improvesdiscovery and the usability ofvarious user interfaces.Information Theory by Peter Pirolli & Stuart Card 1999 @lanceweiler
  24. 24. People following a path are constantlyasking themselves 2 questions.1. What can I expect to gain followingthis path?2. What is the likely cost to reach [email protected]
  25. 25. Chart by XCKDStoryworlds can have linear and horizontal [email protected]
  26. 26. Storyworlds have character and user journeys. @lanceweiler
  27. 27. Dont hold tight to your characters.When constructing a storyworldthe themes that drive the storyare often stronger. #sw21cFrom Building Storyworlds the art, craft & biz of storytelling in 21c @lanceweiler
  28. 28. Example of a series bible for Battlestar Galactica by Ronald D. Moore
  29. 29. WHATS IN ASTORYWORLD BIBLECHARACTERGAME-Motivations -Game Types RPG, Social-ArcsGames, Puzzle based, ARG,-Backstory Narrative based-Relationships -Collaborative / Competive-Notes -Reward / Conflicts-Dialogue-Win / Loose Conditions-Experiences -Continuous Play? -Live or Scripted CharactersCHARTING -What will players do?-Script Annotation -Why is that fun?-Flow Docs -Replayability-Mindmaps-Points of Entry @lanceweiler
  30. 30. Materials from the storyworld of Hope is Missing (HiM) @lanceweiler
  31. 31. DIALOGUESETTINGPROPSEVENTS THEMES MOTIFCHARACTERS LOCATIONS STORY Elements of a storyworld use common building [email protected]
  32. 32. PROPS THEMESMOTIF SETTINGThe following example from Hope is Missing builds from these core [email protected]
  33. 33. During a closed beta we tested elements of the Hope is Missing (HiM) storyworld. @lanceweiler
  34. 34. Participants step into the shoes of the protagonist by using a special mobile app. Find other survivors, scavenge for supplies and find shelter before night [email protected]
  35. 35. Entry gameplay by dropping into an infected [email protected]
  36. 36. Participants create their own spaces and shelters using the camera on their mobile deviceShoot in a 360 and we stitched it together on the backend to form a panoramic [email protected]
  37. 37. Players navigate by moving the phone or swiping with a finger. Augmented elements leadto key story assets such as video, audio, text and a red X lead to another user created space. @lanceweiler
  38. 38. Snap shot of the usage of the app over a limited period of time.Each marker represents a new user crated space @lanceweiler
  39. 39. Over 50,000 downloadsCONTEXTUALSTORYTELLING2000+ spaces createdData collectedMEDIA SOCIAL GRAPH- GPS dataSTORYWORLD GATEWAY- Make and model of handsetSTORY DETECTION- OS of the handsetMOBILE APPS- Email addressBROWSER PLUGINS- Phone number- Amount of usage @lanceweiler
  40. 40. Chart by Mike Dicks @ BleedinEdge @lanceweiler
  41. 41. MEDIA DIET Wired MagazineConsider consumptionhabits and entry points. @lanceweiler
  42. 42. 6 TIPS FOR BUILDING ASTORYWORLD1. Take time to evaluate the story you want to tell.2. Ask yourself the hard questions why will anyone care? Is thisthe best way to tell the story?3. Let go of a single POV.4. Consider how you can show not tell.5. Make it easy for your audience to become collaborators.6. Dont let the world get in the way of the [email protected]
  43. 43. THANK YOUContact:@lanceweilerwww.lanceweiler.comSUGGESTED READING:Treating Story as Software Art of Immersion Do Share storytelling, collaboration and social innovation in 21chttp://learndoshare.netBuilding Storyworlds: the art, craft & biz of storytelling in 21c