Building a Digital Ecosystem-Recos for Telecom Operators
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Transcript of Building a Digital Ecosystem-Recos for Telecom Operators
8/8/2019 Building a Digital Ecosystem-Recos for Telecom Operators
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A presentation by Subrahmanyam KVJ
Building a Digital EcosystemThe Evolving Imperative
July 2010
8/8/2019 Building a Digital Ecosystem-Recos for Telecom Operators
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Telecom operators are facing significant pressure on their corevoice services and competition from Internet players
«And they are also facing significant competition from over-
the-top players
Apple¶s iTunes ecosystem effectivelycuts out the operator from the billingrelation that they share with thecustomer
Multiple Google services are aimed atgenerating revenue on top of infrastructure that telcos build andmaintain
Most mobile operators have been seeing a steady decline in
ARPU«
Vodafone ARPU in UK, in £,Q2 08/09 ± Q4 09/10
Source: Vodafone annual report
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Traditional content players are also facing tough times
M usic Print TV
21.6
21.0
19.619.4
18.4
2004 2005 2006 2007 2008
Source: IFPI Statistics; Newspaper Association of America; Ofcom¶s Annual Communications Report, 2009
Music Ind ustry T r ade Sales (US $ Bn),Global, 2004-2008
57.8
55.3
53.2
51.2
49.1
2004 2005 2006 2007 2008
N ew s Paper Ci r c ulat ion ( M n),US, 2004-2008
30.2%29.6% 29.6%
27.9%
26.9%
26.5%
2003 2004 2005 2006 2007 2008
TV as a pr oport ion of t ot al advert i sing s pend, UK, 2003-2008
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These pressures are forcing telcos to partner with a widerange of players
Source: Company websites
Ecosystem Partners Details
Nokia OviNokia, Mobile operators,
developersOvi isNokia·s attempt to create a mobile ecosystem thatcan act as an alternate to Apple·s iTunes platform
Android
Google, Mobile operators,Device vendors, developers,
chipset vendors
Android is Google·s attempt to create a strong ecosystemon an open-sourced platform that brings together a
plethora of players
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Telcos will need to take a clear three-step approachtowards developing such ecosystems
Drive AdoptionDevelop
Partnerships
Differentiate
Portfolio
1 2 3
Partnerships with keyplayers in theecosystem, includingdevelopers, devicevendors, and contentplayers
Follow consumer usage trends,lower usagebarriers and makeavailable multiplemonetizationmodels to partners
Adopt sequentiallaunch approach,simultaneouspromotions from allstakeholdersinvolved
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The rapid rise of interactive applications on the three screenswill require operators to focus on independent developers
MobileRise of smartphones has given the mobile
applications space a strong boost
PCRise in popularity of social gaming is
encouraging development of apps for PC-based services
TV
Development of powerful software forthird-party set-top boxes and increasingprocessing capabilities of TVs is likely to
boost uptake of apps on TV
Independent developers play a key role in the
development of an effective application ecosystem, asevidenced by Apple·s success
Apple offers developers an easy way of submittingtheir apps and earning revenues
Apple·s straight-forward 70% commission todevelopers was much more transparent and perceivedfair when compared to mobile operators
The value of the ecosystem is directly proportional to
the number of active developer community
Apple has over 225,000 apps available on a device
base of around 60 Mn, while Symbian has only 6,900apps on a device base of over 390 Mn
Source: Vision Mobile, ³Mobile Developer Economics 2010 and Beyond´, July 2010
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The mobile applications space currently has the most potential,following the significant success of Apple¶s App Store
Apple·s app store has seen strong uptake in
downloads«
«This growth is expected to be the key driver for overall
mobile applications market
$ , 8$ ,77
$ , 7
, , 7
,
M obile applicat ions st or es¶ download s and r evenue, in M illions, Wor ldwide, 2009-2013
Source: Gartner, ³Gartner Says Consumers Will Spend
6.2 Billion in Mobile Application Stores in 2010´,Jan 2010; Apple press releases
0
500
1,500
3,000
5,000
500 15,000
65,000
120,000
225,000
Jul-08 Ja n-09 Jul-09 Jan-10 Jun-10
Apple App St or e, N o of Download s (in M n)and N o of Apps, J ul y 2008- J un 2010
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On the mobile platform, telcos should partner with device vendors,third-party app stores and independent developers
Category of Partner Potential Partnership Details Indicative Examples
Device Vendors
Partnerships for operator billing foroperator·s app store; Helps in reducing
barriers to consumer usage
Third-Party App Stores
Partnerships for providing ready access toexisting app portfolio; Helps in scaling
rapidly
Independent Developers
Partnerships to encourage developers to
write for the telco·s ecosystem; Helps increating a thriving ecosystem of apps
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The recent spate of announcements in the PC and TV contentand applications space portend a potentially strong market
Xbox 360 partnership withESPN
Roku¶s Netflix player partnership with MLB
Xbox 360 partnership withESPN
Roku¶s Netflix player partnership with MLB
Acquisitions/
PartnershipsMarket Forecasts Announcements
TV TV In-Stat estimates that TV apps
will generate over 1.7 Bn by2013 in the US
In-Stat estimates that TV appswill generate over 1.7 Bn by2013 in the US
Yahoo¶s TV Widgets areavailable in over 100 countriesand over 25% of all new SonyTVs
Google TV launched
Yahoo¶s TV Widgets areavailable in over 100 countriesand over 25% of all new SonyTVs
Google TV launched
M arket Indicators
Google¶s acquisition of LabPixies
Zynga¶s partnership with Yahooand Google
Google¶s acquisition of LabPixies
Zynga¶s partnership with Yahooand Google
W ebW eb
Social gaming marketestimated at 639 Mn in 2009and forecast to rise to 1.5 Bnin 2014
Social gaming marketestimated at 639 Mn in 2009and forecast to rise to 1.5 Bnin 2014
Google planning to incorporatesocial games into its rumouredupcoming social networkingservice
Google planning to incorporatesocial games into its rumouredupcoming social networkingservice
Plat form
Source: In-Stat, ³TV Widgets/Apps Key to Monetizing OTT Video´, Apr 2010; Screen Digest, ³SocialNetwork Games: Casual Games' New Growth Engine´, Jul 2010; Press releases
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Telcos should consider partnering with Internet players that havealready made significant inroads into TV and web applications
Source: In-Stat, ³TV Widgets/Apps Key to Monetizing OTT Video´, Apr 2010; Screen Digest, ³SocialNetwork Games: Casual Games' New Growth Engine´, Jul 2010; Press releases
Platform Indicative
Partner Nature of Partnership Benefits for Telco
TV YahooA partnership with Yahoo can help telcosintegrate widgets for their IPTV offerings
A partnership with an established andtested platform can help telcos cutdown on the time-to-market
Web Zynga
Telcos can explore partnerships withsocial gaming companies for webapplications on their web portals
For operators who are already focusedon the online advertising opportunitythrough their portals, this offers a
means of increasing stickiness
Verizon¶sW idget Bazaar for Fios TV and Softbank¶s recent investment in Zynga comeacross as representative examples of telco involvement
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Differentiating the ecosystem and the service portfoliorepresents a significant challenge
K ey challenges faced in differentiating
Threat of commoditization
Of late, there has been a spurt in the number of telecom and media players trying to set upecosystems; in this rush, there appears to be a focus on quantity, rather than quality
New ecosystems should strive to steer clear of the race for the maximum number of apps,and instead focus on quality
Stakeholder Lethargy
Developers are loath to learn programming for new platforms since that involves significant
investments on their part
Similarly, content players usually cite the significant costs involved in porting content for different platforms
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A clear way to avoid the risk of commoditization is toencourage partners to stick closely to consumer usage
For instance, mobile app developers in the
ecosystem should consider developing apps only
for the most popular categories of applications on
existing platforms
Similarly, in the online TV platform, ecosystem
operators should carefully introduce content from
partners that is already popular in the traditional
linear TV
U sage statistics of mobile applications on iPhone and Android platforms, Jan 2010
Source: Flurry
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Ecosystem operators should strive to lower the usagebarriers in order to differentiate their platform
Case Study of Amazon·s Kindle
BenefitsFeature
Kindle users do not need to pay for additional data access charges globally; the cost of network access is built into the cost of the device
This helps users focus on consuming content, than worrying about incidental costs of usage
Kindle users do not need to pay for additional data access charges globally; the cost of network access is built into the cost of the device
This helps users focus on consuming content, than worrying about incidental costs of usage
BundledAccess
Pricing
BundledAccess
Pricing
Kindle users can access their purchased content from the cloud on any of the multitude of devices that Amazon offers the Kindle application on
This helps consumers to move effortlessly between devices, yet seamlessly access content
Kindle users can access their purchased content from the cloud on any of the multitude of devices that Amazon offers the Kindle application on
This helps consumers to move effortlessly between devices, yet seamlessly access content
Whispernet
(Cloud Access)
Whispernet
(Cloud Access)
Kindle¶s E-Ink screen attempts to create an experience close to reading a physical book
By making technology work with consumer habits, rather than expecting consumers tochange usage patterns, Amazon has separated itself from the competition
Kindle¶s E-Ink screen attempts to create an experience close to reading a physical book
By making technology work with consumer habits, rather than expecting consumers tochange usage patterns, Amazon has separated itself from the competition
Reading
Experience
Reading
Experience
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Content services delivered in the ecosystem should ensurethat they closely follow evolving consumer trends
3
O n-Demand Real-Time
Snacking
Social
M edia consumption
is now µPull¶ Linear is passé
Attention deficit Preference for short-form content
Content from social network takes priority Hyper-local is the new buzzword
Consumers want
content N OW Real-time need is platform-agnostic
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Ecosystem operators should also try and ensure that they haveeasy-to-implement monetization models available for partners
Pay Per Use
Bundled with
Device Subscription Advertising In-app Purchases
TVOn-demand
Content
Limited access tocontent with new
TVs
Subscription plans topremium content
Ad support on TVwidgets/apps
Ability to purchaseinside TV apps
WebOn-demand
Content-NA-
Subscription to webapps with premium
content
Ad support on webapps
Billing integrationinside web-based
apps
MobileOn-demand
ContentKindle-style pricing
iPad-style on-demandnetwork access
Integration of mobileapps with adverts
In-app purchasing formobile apps
Illustrative Use Cases of Various Monetization Models
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Ecosystem operators should adopt a sequential launchstrategy in releasing the elements of the ecosystem
TVPC Mobile
1 2 3
Currently, the largestaudience for anyecosystem is the PC-using consumer base, and they
should ideally bemade the first target
After theecosystemoperator hasgained experience,then they should
move on to mobile,where innovationbar is quite high
Since the TV digitalecosystem is still ina developingphase, it should beapproached after
gaining significantexperience on theother platforms
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Ecosystem creation or participation in one is fast becoming an imperative for telecom and media
players
In Summary«
Image Credits: Flickr users Ben Heine and FlightlessXbird