BUILD TABLE - Historical Board Gaming

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1 © HistoricalBoardGaming.com INCOME AND PRODUCTION INCOME AND PRODUCTION (Industrial Production Points) (Industrial Production Points) SCENARIO STARTING IPPS STARTING INCOME TRACKER TOTAL VALUE OF LAND ZONES ADDITIONAL INCOME 1936 2 2 2 Wartime Bonus Income (see below) 1939 2 2 2 WARTIME BONUS INCOME - WARTIME BONUS INCOME - Once at war with a Major Power. Once at war with a Major Power. CONDITION BONUS PER TURN CCP Possesses a land zone adjacent to a Soviet-possessed land zone +2 CHINESE HOME COUNTRY All starting KMT, CCP and Warlord land zones, Hong Kong, Formosa, Rehe, North- ern-, Western- and Eastern Manchuria. 1936 SCENARIO CCP is at war with KMT 1939 SCENARIO CCP is at war with Japan and has a truce (13.3) with KMT EVOLUTION TO MAJOR POWER Until evolved, CCP can only build units from its own build table and move/attack within Chinese Home Country. Evolution to Major Power: CCP evolves immediately once its land zone IPP values add up to 13 IPP (excluding bonus income). After evolved to a Major Power it can build facilities, research technology and move/attack outside Chinese Home Coun- try. After acquiring a factory, it may subsequently build anything on the Soviet Build Chart. An evolved CCP gains a strategic naval move of 1. SURRENDER CCP never surrenders CCP OVERVIEW CCP OVERVIEW OBJECTIVE MAXIMUM SCORABLE POINTS SCORING Expel Foreign Influence 1 Score 1 victory objectives if there are no non-Chinese land units in Continental China (all starting KMT, CCP and Warlord land zones excluding Hainan). Inflame the Revolution 2 Score 2 victory objective if CCP has more land units in Chinese Home Country than KMT. CCP VICTORY OBJECTIVES CCP VICTORY OBJECTIVES CHINESE COMMUNIST PARTY NATIONAL REFERENCE SHEET LAND UNITS Att Def a $ $ Notes INFANTRY 2 4 1 3 MILITIA 1 2 N/A 2 Move 1 within Chinese Home Country if CCP has evolved to Major Power. CAVALRY 3 2 2 3 Movement not reduced in mountains. MOUNTAIN INFANTRY 2 4 1 4 +1 Defense and no attack penalty in mountains. Max build 2 per turn ARTILLERY 3 3 1 4 First strike. Pair to give infantry class units +1 attack. No river penalty. Only able to purchase if adjacent to Soviet-pos- sessed land zone. ANTI-AIR- CRAFT ARTILLERY 3 3 1 4 Up to 3 shots on round 1 vs. aircraft only. Only able to purchase If adjacent to Soviet-pos- sessed land zone BUILD TABLE V3.4

Transcript of BUILD TABLE - Historical Board Gaming

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INCOME AND PRODUCTION INCOME AND PRODUCTION ( Industr ia l Product ion Points)( Industr ia l Product ion Points)

SCENARIO STARTING IPPS

STARTING INCOMETRACKER

TOTAL VALUE OF LAND ZONES

ADDITIONAL INCOME

1936 2 2 2 Wartime Bonus Income (see below)

1939 2 2 2

WARTIME BONUS INCOME -WARTIME BONUS INCOME - Once at war with a Major Power.Once at war with a Major Power.

CONDITION BONUS PER TURNCCP Possesses a land zone adjacent to a Soviet-possessed land zone

+2

CHINESE HOME COUNTRY

All starting KMT, CCP and Warlord land zones, Hong Kong, Formosa, Rehe, North-ern-, Western- and Eastern Manchuria.

1936 SCENARIO CCP is at war with KMT1939 SCENARIO CCP is at war with Japan and

has a truce (13.3) with KMTEVOLUTION TO MAJOR POWER

Until evolved, CCP can only build units from its own build table and move/attack within Chinese Home Country.

Evolution to Major Power:CCP evolves immediately once its land zone IPP values add up to 13 IPP (excluding bonus income).

After evolved to a Major Power it can build facilities, research technology and move/attack outside Chinese Home Coun-try. After acquiring a factory, it may subsequently build anything on the Soviet Build Chart. An evolved CCP gains a strategic naval move of 1.

SURRENDER CCP never surrenders

CCP OVERVIEWCCP OVERVIEW

OBJECTIVE MAXIMUM SCORABLE POINTS

SCORING

Expel Foreign Influence

1 Score 1 victory objectives if there are no non-Chinese land units in Continental China (all starting KMT, CCP and Warlord land zones excluding Hainan).

Inflame the Revolution

2 Score 2 victory objective if CCP has more land units in Chinese Home Country than KMT.

CCP VICTORY OBJECTIVESCCP VICTORY OBJECTIVES

CHINESE COMMUNIST PARTY NATIONAL REFERENCE SHEET

LAND UNITS Att Def a $$ Notes

INFANTRY 2 4 1 3

MILITIA 1 2 N/A 2 Move 1 within Chinese Home Country if CCP has evolved to Major Power.

CAVALRY 3 2 2 3 Movement not reduced in mountains.

MOUNTAIN INFANTRY

2 4 1 4 +1 Defense and no attack penalty in mountains. Max build 2 per turn

ARTILLERY 3 3 1 4 First strike. Pair to give infantry class units +1 attack. No river penalty. Only able to purchase if adjacent to Soviet-pos-sessed land zone.

ANTI-AIR-CRAFT ARTILLERY

3 3 1 4 Up to 3 shots on round 1 vs. aircraft only.Only able to purchase If adjacent to Soviet-pos-sessed land zone

BUILD TABLE

V3.4

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LOCATION 1936 SCENARIO 1939 SCENARIO

SHENSI 2 Militia, 2 Mountain Infantry, Cavalry

3 Militia, Infantry, 2 Mountain Infantry, Cavalry

SET

-UP

CCP SPECIAL ABILITIES CCP SPECIAL ABILITIES

DECENTRALIZED MILITARY

CCP may place infantry-class units and Cavalry in any Chinese Home Country land zone if they Possessed the land zone since the start of the turn. No factory is required. A maximum of 3 units per land zone per turn may be placed.

RECRUITMENT During the Place Units & Collect Income phase CCP may make one recruitment roll. If the roll is less than or equal to the total number of land zones CCP Possesses, CCP may place one Infantry or two Militia in any of those territories (According to the rules for de-centralized military above).

SPREADING INFLUENCE

During the Place Units & Collect Income Phase CCP may make one influence roll on a Warlord land zone adjacent to a CCP possessed land zone. If the roll is less than or equal to the total num-ber of land zones the CCP Possesses, all remaining land zones and military units of that warlord align with CCP immediately. CCP may spend IPP up to the amount of the influence roll to increase the chance of success. Each IPP spent adds +1 to the influence roll.

Example: CCP needs to make an influence roll at “2”. To increase the chances of success, it spends 1 IPP to make it a “3” roll. It could have chosen to spend 2 IPP instead on 1, and rolled at “4”.

Spreading influence rolls stop when/if the Warlords Align to KMT.COMINTERN BROTHERS

If CCP possesses a land zone adjacent to a Soviet-possessed land zone in the Production Phase it may purchase Artillery and Anti-Aircraft Artillery. These must be placed in this adjacent land zone.

WARLORDS Many regions of China are controlled by regional warlords at the start of the 1936 scenario. These semi-autonomous provinces are each marked with their own warlord roundel and individually colored for identification:-Yunnan-Tibet-Tsinghai-Suiyuan, Hopeh, & Peking-Kwangtung & Hainan-Sinkiang

An attack by a foreign country on an originally owned Warlord, CCP, or KMT land zone, is considered an attack on all of China and causes all Warlords to Align to KMT.

If a warlord is attacked by either Chinese faction, it and all its remaining land zones and units align to the other Chinese faction if unconquered by the end of the Combat Phase.

CHINESE TRUCE Even if CCP and KMT have signed a Truce, either faction may still Attack the other faction at any time.

CHINESE COMMUNIST PARTY NATIONAL REFERENCE SHEET

DECLARATIONS OF WARDECLARATIONS OF WAR

CAN CCP DECLARE WAR ON:

ANSWER

USSR NoChinese Warlords YesAny other Nation CCP can declare war on any Allied, Axis or Minor Power once it has evolved to a Major

Power or if that nation has units in Chinese Home Country*.* Excluding Hong Kong.