Bringing Curiosiy to Life
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Transcript of Bringing Curiosiy to Life
Bringing Curiosity to
An eager desire to know. Wonder, oddity, oddment, peculiarity.
Irving Langmuir, Nobel Prize for Chemistry, inventor of the incandescent light bulb.
Contents
Background
Making Things Happen
A Focused Team
Space to Play
Getting Organised
Short Listing Ideas
Choosing a Style and Material
Four Stages of Creativity
Finding a Solution
Testing Times
Giving Things a Home
Signage
Final Reckoning
Evaluation
Thank You
Foreword
The International Centre for Life was set up
to inspire curiosity in science, to help raise
standards in science education and to
support world class scientific research. We
aim to provide a vibrant and exciting focus
where science is explored and debated
through an imaginative programme of
exhibitions and events.
Our programme has grown to address all
areas of science, and we offer a mix of
formal and informal activities. Our Curiosity
Zone begins our second decade of
operation, building on the lessons learned
here and on the latest learning research. It
incorporates the experience of the
worldwide science centre movement and
marks the next step in the evolution of the
Centre for Life.
I hope you will enjoy your visit to the Centre
can welcome you back again soon.
Linda Conlon
Chief Executive
The idea for the Curiosity Zone first came up in 2007, when it was originally conceived as a
20 years experience developing and running hands on centres, we could see great
potential for a new kind of hands-on exhibition. We wanted to harness the way visitors naturally
behave in a science centre, and recognise that in this environment people take away impressions,
iconic experiences and inspirations, not facts and information. We believed that this would be
key to removing barriers to the enjoyment and appreciation of science, and that such an
exhibition would also provide Life with a space that would engage visitors and be worth visiting
that used and developed core skills that are also used in science, avoiding barriers to
participation, we could help visitors to discover for themselves what they are capable of and
potentially rethink their attitude to and relationship with science and technology.
To develop an exhibition using these ideas we turned to the Constructivist Theory of learning. This
passively absorb knowledge fed to them, and they learn to learn as they learn. People also need
physical activities that engage the mind as well as the hands while learning, they need to talk and
need the time to play with and ponder new ideas. Most importantly we felt that the learning
environment has to be one that makes people want to explore it and learn things.
In taking this route we were inspired by work done at the Exploratorium science centre in San
Francisco. Their APE (Active Prolonged Engagement) project looked deeply into the nature of
on exhibits and produced a series of principles for improving
this. Applying these principles gives users a more engaging experience that increases the time
they spend interacting with each exhibit.
The kinds of exhibits they found do this best are ones where the user discovers through
interaction. Normally hands-on exhibits are based on planned discovery they set up a puzzling
phenomenon and create a situation where visitors can solve the puzzle by interacting with the
phenomenon. APE exhibits change the emphasis from planned to self discovery. Open ended
Background
activities, used by several people at once, with some gentle guidance allow users to decide what
they are going to explore in an exhibit and how. Four kinds of interaction typify APE experiences:
Exploration, Investigation, Observation and Construction. These all involve sustained positive
feedback to users, not delayed gratification.
These findings also chimed in with the Reggio Emilia approach to education, developed in Italy.
This philosophy sees children as the protagonists of their learning, not just passive receptacles, and
believes that learning is best done in a group setting so people can share views and experiences.
They also believe children need to make mistakes in their attempts to solve problems, and discover
how to learn from these mistakes. Learning comes through making connections between things,
concepts and experiences, and by interacting with other people and with the surrounding
environment.
For schools, this Constructivist approach also had clear connections to the English National
Curriculum which emphasises the process of science as well as factual information.
people to learn. Instead we came up with a list of skills and behaviours that we wanted our
exhibits to encourage, which were as follows:
Observation Discussion
Exploration Teamwork
Pattern recognition Creativity
Experimentation Planning
Fine motor control Mental modelling
Hand-eye coordination Hypothesis making
F. Oppenheimer, founder of the Exploratorium
To achieve this there were some key attributes that we knew our exhibits would need to embody
to give users ownership of the experience:
Control what the exhibit does when a visitor uses it should be under their control
Kinaesthetic the exhibit should involve motion and activity on the part of the visitor
Social exhibits should encourage visitors to communicate, interact and share ideas
Self-related they should have an obvious link to visitors and their previous experience
Finally, we wanted the exhibits to be able to communicate what they do by their appearance, so
that they could function without instruction labels. This was partly because many visitors in a
inspiration for what people should do should come from the users themselves, rather than being
telling them what to do.
We wanted the overall outcome of applying this philosophy to be an extremely user friendly
gallery that contains a wealth of absorbing, fascinating and satisfying interactive opportunities
that will enable users to create their own science experiences and respond to their own curiosity.
We wanted the gallery experience to be significantly different for each person who uses it, and
to be different for them each time they come. I believe we have achieved this goal, and that the
Curiosity Zone at the Centre for Life is a rich and fascinating experience for our visitors which
stimulates thinking and brings forth the kind of behaviours that underpin scientific discovery.
While many of our visitors may never realize that this is what is happening, I do not believe this
matters. What does matter is that it happens, and opens their minds to ways of exploring the
world that they may not have used before. In doing this I believe Life has truly achieved its goal
of being a place that helps people to think rather than telling them what to think.
Ian Simmons
Science Communications Director
Coming up with the idea for an exhibition is one thing, but making it a reality is quite another. In
2007, as we completed the final phase of our Human Life exhibitions, we had a first attempt at
articulating the philosophy (as discussed) of our next project on paper. What was to become
Curiosity was going to be a step change from our previous interpretive exhibitions and we
would need to be very clear about our plans to make a case to any potential funders.
We are quite a small team at Life but between us we have many collective years of experience,
gained at institutions across the UK. We can also call upon the help and support of friends and
colleagues in the world of informal science learning. Building on all of this prior work we spent
several months formulating the basic idea of the project, matching it to local needs.
The North East compares poorly with England as a whole on a range of educational indicators
at GCSE achievement in science is generally lower than the national picture; participation rates
in full time education for 16/17 year olds are below the national average; the region has the
highest percentage of young people classified as NEET (not in education, employment or
training) and one of the highest levels of people with no qualifications at all (10.7% in
Newcastle). The causes are complex but Life has a role alongside formal education to support the
renewal of the region and a future based on highly-skilled, knowledge-based industries.
as they progress through school. Science is generally viewed more positively in primary school,
primary years. Choices made later around about subjects and careers are very heavily
Making Things Happen
Curiosity needed to provide positive experiences of scientific process that could be shared by
whole families together. Focussing on process over information helps young children to develop
confidence around science, strengthening their science identity, without requiring them to absorb
apparent to their children, and the overall cultural impact would be to make the process of science
a normal, common experience.
Planning
We were going to need people to deliver the project, but exactly who would depend on their
roles. Previous projects at Life have always used external designers and exhibit builders but we
worried that this might stifle the degree of experimentation we wanted. Our nearest exhibit builder
is based 100 miles away, with others even further afield. Building and testing exhibit prototypes
could be very expensive if we had to keep transporting things between the workshop and the
science centre and even regular staff visits could very rapidly get expensive. However Life had
never built its own exhibits so that route would require a new space, tools and new people. On
the other hand, managing external contractors would also need extra project managers and costs
would include a profit margin for every company involved.
A financial comparison exercise produced a very surprising result. For a two year project there
was hardly any difference in cost between managing outside exhibit builders or establishing a
workshop and recruiting skilled people to staff it. As we wanted the flexibility to experiment and
test ideas we decided to set up the workshop and build exhibits ourselves for the very first time.
Recruiting the right people is a difficult task. We needed a Workshop Coordinator who could
establish the workshop and supervise the ongoing work, supported by a team who could work
together from day one. The senior role was recruited first, with adverts circulated (and
applications received from) around the world. We saw candidates from California to Tokyo but
eventually chose a candidate working in North Wales. The Exhibit Builder recruitment was a
UK wide exercise, generating over 100 applications for two roles. The group dynamic was
going to be critical for the project so a shortlist of 12 was invited for an unusual interview day
which included group problem-solving activities to see how people worked together. With two
we had the core team of four people who would go on to create magic.
create. Life is an educational charity and although it has a subsidiary business to support some of
fortunate to be supported by a number of large charitable foundations over our first decade of
operating. For Curiosity both the Garfield Weston Foundation and the Northern Rock Foundation
were inspired by our plans. Both funders trusted our ability to deliver a good project and their
relatively hands off approach to grant funding was vital to the experimentation (with occasional
changes of direction) that this project needed.
We brought in some additional expertise to get the creative process off to a flying start. Planning
workshops with external consultants, including Steve Pizzey of Science Projects and Harry White
of At Bristol, gave the new team an early steer on the development process. They also gave us
a first long-list of potential exhibits. Over the winter of 2010/11, as the workshop space was
Kitted out, these early ideas were developed into a shorter list with nominal budgets. From the
start of 2011 design and construction could begin...
Andy Lloyd
Special Projects Manager
A Focused Team
Lizzie
Philip
Anais Nin, author
That much, at least, we knew about the Curiosity
Zone when putting the Project Team together.
Less certain, was what we would want to build.
So, we cast our net wide, and found a team with
plenty of enthusiasm, skill and experience to
cope with any eventuality.
Philip is the Workshop Coordinator. He brings a
broad range of experience to the project,
having developed learning resources for several
Lindsey is an engineering graduate who can
also bring her experience as a qualified teacher
to bear in her role as Exhibit Builder.
Richard is also an Exhibit Builder. He has many
years of practical experience building museum
exhibitions and producing graphic designs.
Lizzie is our Project Assistant. Her commitment to
the project and administration skills ensures that
we can meet our tight project deadlines.
Richard
Lindsey
It is poking and prying with a
Zora Neale Hurston, author
Space to Play
A place to experiment and test theories was what
we needed in order to develop the Curiosity Zone.
building.
The challenged to make a unique exhibition and
the opportunity to fully explore exhibit concepts
has been the driving force behind our work here.
and the yard stick for measuring success all start
from this flexible approach.
which discipline and order are relieved with some play and
May Sarton, poet and novelist
Getting Organised
At the outset of the project, we decided to
dispense with the normal exhibition
development sequence of design, prototyping,
evaluation then construction of the exhibition as
one entity. Instead, we broke our 24 month
build time into a series of mini projects. Each of
three weeks duration, with an immoveable
deadline.
Consequently, we maintained high workshop
output from Week One, applied lessons learnt
as we went along and delivered the exhibition
comfortably within budget and timescale.
A feature of this way of working is the
breakdown of mini projects into individual tasks
which are written on sticky notes, given an esti-
mated duration and allocated to a member of
the team on the calendar.
1 2
5
4 6
7
Of course, when you break it down, even apparently simple
exhibits, like Build require a large number of tasks and processes
in their making.
was the sheer number of repetitive jobs to be done. (1) cut,
(2) rout, (3) drill, (4) slot, (5) singe, (6) varnish, (7) string. Repeat
599 more times!
3
Short Listing Ideas
At the start of our project, we carried out a brainstorming exercise. The objective was to identify
a list of possible exhibits to explore further. Members of the group included educators, experts in
exhibit development and staff from Life. The resulting list was quite long and vague.
Over the following 24 months the workshop team evolved the list. Some ideas merged, some fell
by the way side. Occasionally, a new idea surfaced.
Late arrival; Music Box
prototype (left) and final
design (right).
Draft
Choosing a Style and Material
Our intention is for the Curiosity Zone to change and develop slowly in subsequent years, so we
Finally, we felt it important to work in a way that is as environmentally sustainable as
practicable. So we set ourselves some guidelines including:
Reduce: The amount of unsustainable materials and electricity required by each exhibit.
Reuse (use): Off the shelf products where available, because why waste time, energy and
Recycle:
recycled.
Harry White
Four Stages of Creativity
The starting point for an exhibit varies. Often we have seen
an exhibit elsewhere and want to make our own, more
building blocks. Sometimes, we simply see something we
think is really interesting and want to make it into an exhibit.
confirm what works and where we need to think again (which marble works best, above).
documentation, above right).
Finding a Solution
At several points during our development of the exhibits, we
needed to come up with a way to assemble components onto
we
wanted users to be able to mix and match the cogs and
pulleys, stacking them up either locked together or rotating
separately on their common axle. The final solution came in
Harry White, exhibit designer and consultant
Testing Times
50% of our time on this project has been dedicated to building and evaluating
commitment necessary to ensure we achieved our aims for this innovative project. Some of the
main advantages of prototyping include:
It gives us a physical item to let our exhibit testing group play with.
We get to try out several ideas before committing to one to build for real.
but good design can multiply the
Harry White
Development of a
working Plucker
instrument for
Music Box
(opposite page).
Giving Things a Home
Building exhibits is just one part of a
well thought out exhibition. Each
exhibit has needs some need to be
kept apart, some need a power
supply, others need darkness, a
couple of ours need special flooring.
Additionally, because each exhibit is
intended to be enjoyed by users for
a prolonged period of time, we
be undisturbed or distracted by other
happenings in the gallery. So, we
designed dividing walls.
Planning exhibit layout with
models (left) Installation begins
for real (above).
Signage
The big innovation of the Curiosity Zone is that we avoid the usual museum style of explaining
scientific principles. Instead we focus on collaborative exhibits, visitor led enquiry and fostering
of extended engagement. This approach was inspired by research into engaging visitors more
deeply in science centre interactives, pioneered by the Exploratorium in San Francisco, as
mentioned previously.
One of our most ambitious moves is to minimise the use of traditional, wordy signage on our
surprising however, is that many of the videos, tweets and conversations about the exhibits are
coming from visitors themselves, either through our dedicated social media feeds, from
interactions with our staff and their tablet PCs or in spontaneous discussion between previously
unacquainted exhibit users who find themselves enjoying co operative play.
Harry White
Richard Whately, logician, economist and theologian.
Final Reckoning
used to make our exhibits look like in a word cloud (larger words means we have used more).
Evaluation
innate enquiry skills and confidence about exploring
new phenomena and experiences which are difficult
outcomes to measure. We spent a lot of time
observing visitors in the search for behaviour we can
link to this kind of skills development, including:
Active, prolonged engagement with exhibits,
Self directed playing and creativity,
Physical and mental problem solving,
Talking and collaboration between strangers.
William Yeats, poet and playwright
Thank You
The Curiosity Zone was devised and produced by the Centre for Life Projects Team assisted by
grants from the Northern Rock Foundation and the Garfield Weston Foundation.
The project was delivered with help from the following:
- Environmental design by Paula Atkinson Design, York.
- Scenic construction by Workhaus Projects Limited, Sherburn in Elmet.
- Electrical installation by Stuart Watson, Electrical and Data Services, Stanley.
- Creative photography by Caleb Charland, Brewer, Maine.
- Tesla coil provided by Dr Karim Ladha, Brightarcs, Newcastle upon Tyne.
- Reactable provided by Reactable Systems, Barcelona.
-
- Recursive Worlds animations by Andy Love, Nottingham Trent University.
- Freqtric Drums provided by Dr Tetsuaki Baba, Tokyo Metropolitan University.
- Magic Wall supported by the EPSRC Holmes Hines Memorial Fund.
- QRator courtesy of UCL Centre for Digital Humanities, Centre for Advanced Spatial Analysis and UCL Museums.
- Tales of Things by Brunel University, Edinburgh College of Art, UCL, University of Dundee and University of Salford.
- QRiosity links courtesy of the many friendly people online who have agreed to share their work.
- Planning, design, development and installation supported by everyone at the Centre for Life.
We would also like to thank the following for their advice and practical support:
- Our Curiosity Advisors (pictured).
- Dan Bird, At-Bristol.
- Camille Cocaud, Stendhal University, Grenoble.
- Ben Craven.
- Dr Jen DeWitt, Kings College London.
- Alex Ellikhuijzen, Free University of Amsterdam.
- Dr David Gurden-Williams, 3M United Kingdom Plc, Aycliffe.
- Robin Hoyle, Glasgow Science Centre.
- Will Jackson, Engineered Arts Limited, Penryn.
- Colin Johnson.
- Dr Rachel Kendal, Department of Anthropology, Durham University.
- Bridget McKenzie, Flow Associates, London.
- Stephen Pizzey, Science Projects, London.
- Dr Jenny Read, Institute of Neuroscience, Newcastle University.
- Lauren Reid, Department of Anthropology, Durham University.
- Anthony Richards, Science Museum, London.
- Harry White, At-Bristol.
- Photographs courtesy of ICFL.
- Eloquent design process description by Miles Bullough, Aardman Animations Ltd
Written and designed by Philip Wilkinson. First Published by ICFL Trust in 2012
Scan this QR code
on your phone
to be taken to the
Curiosity website.
© International Centre for Life Trust
Times Square
Newcastle upon Tyne
Tyne and Wear
NE1 4EP
Telephone: +44(0)1912438200
E-mail: [email protected]
www.life.org.uk/curiosity
Registered charity No. 1059607
ISBN and BARCODE
gallery of interactive exhibits. The big innovation is that
collaborative exhibits, visitor led enquiry and fostering
of extended engagement.
What visitors to our exhibition say:
-scientist, I felt I was working parts of my brain that had