BREVITY C.A - 3rd Wingserver.3rd-wing.net/.../375007_BrevityCAS_1_0_3.pdf · multiservice brevity...

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PROCEDURE 75th vFS (A10C) 3rdWing.net / 75th vFS Réf . : 3.75.007 Auteur(s) : Tacno Date du document : 01/03/2013 Version du document : 1.0.3 BREVITY C.A.S. Ce document couvre le Brevity code spécifique à l’appui aérien rapproché et L16. Sommaire : CLOSE AIR SUPPORT LASERS DATA LINKS MARKING Other Brevity Terms Exemples de communications Crédit : MULTISERVICE BREVITY CODES (FM 102.1(FM 354.10) MCRP 325B NTTP 602.1 AFTTP(I) 32.5 ) JUNE 2005 JFIRE MULTISERVICE TACTICS, TECHNIQUES, AND PROCEDURES FOR THE JOINT APPLICATION OF FIREPOWER (FM 309.32 MCRP 316.6A NTTP 309.2 AFTTP(I) 32.6) DECEMBER 2007 A/S : Air to Surface EW : Electronic warfare S/S : Surface to Surface LOS : line of sight JTAC joint terminal attack controller NPG : network participation group 375007/1.0.3 3rdWing.net/75th vFS Tacno(c) 2013 DIFFUSION INTERDITE

Transcript of BREVITY C.A - 3rd Wingserver.3rd-wing.net/.../375007_BrevityCAS_1_0_3.pdf · multiservice brevity...

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PROCEDURE 75th vFS (A­10C)3rd­Wing.net / 75th vFS

Réf. : 3.75.007Auteur(s) : TacnoDate du document : 01/03/2013Version du document : 1.0.3

BREVITY C.A.S.

Ce document couvre le Brevity code spécifique à l’appui aérien rapproché et L16.

Sommaire : CLOSE AIR SUPPORT LASERS DATA LINKS MARKING Other Brevity Terms Exemples de communications

Crédit : MULTI­SERVICE BREVITY CODES (FM 1­02.1(FM 3­54.10) MCRP 3­25B NTTP 6­02.1 AFTTP(I) 3­2.5 )

JUNE 2005

JFIRE MULTI­SERVICE TACTICS, TECHNIQUES, AND PROCEDURES FOR THE JOINT APPLICATION OF FIREPOWER (FM

3­09.32 MCRP 3­16.6A NTTP 3­09.2 AFTTP(I) 3­2.6) DECEMBER 2007

A/S : Air to SurfaceEW : Electronic warfareS/S : Surface to SurfaceLOS : line of sightJTAC joint terminal attack controllerNPG : network participation group

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CLOSE AIR SUPPORT (CAS)

ATTACK(ING) COLD INATTACK COMPLETE COME OFF LOOKING(weapon) AWAY CONTINUE OFFBUMP/BUMP­UP CONTINUE DRY OFFSET

CAPTURED DANGER CLOSE RIFLECLEARED ENGAGE RIPPLECLEARED HOT HIT(S) SMOKECLEARED TO ENGAGE HOT THUNDER

ATTACKATTACKING

[A/S] Commence air­to­surface delivery on aspecific ground target. Direction/bearing fromwhich the weapon will be coming may be given.Aircraft are committed to air­to­surface deliveryon a specific ground target. Direction/bearingfrom which the weapon will be coming may begiven.

ATTACK COMPLETE [A/S]Mandatory call from the attack aircraft tothe JTAC/FAC during Type III control indicatingcompletion of ordnance release. (See alsoCLEARED TO ENGAGE.)

(weapon) AWAY Release/launch of specified weapon (e.g.,BIRDS AWAY, PIGS AWAY, LONG RIFLEAWAY, etc.) Note: Include launch location inbullseye format and weapons track direction forPIGS and LONG RIFLE.

BUMP/BUMP­UP [A/S] A climb to acquire LOS to the target orlaser designation.

(target/object)CAPTURED

[A/S] Specified surface target/object has beenacquired and is being tracked with an on­boardsensor

CLEARED Requested action is authorized.

CLEARED HOT 1. [A/S] Type 1 and 2 close air supportterminal control clearance to release ordnanceon this pass.

CLEARED TO ENGAGE 1. **[A/S]Type 3 close air support terminalcontrol clearance. Attack aircraft flight leadersmay initiate attacks within the parametersimposed by the JTAC. Attack platform willprovide ATTACK COMPLETE call to JTAC,indicating completion of ordnance release.

CONTINUE Continue present maneuver, does not imply achange in clearance to engage or expendordnance.

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CONTINUE DRY Continue present maneuver, ordnance releasenot authorized. Note: Simulated weaponsdeliveries may be performed

DANGER CLOSE *[A/S] [S/S] FRIENDLY troops are withinclose proximity of the target (determined by theweapon/munition delivered/fired). Note:Specific DANGER CLOSEdistances,assumptions, and procedures are contained inthe JFIRE guide.

ENGAGE A fire control order used to direct or authorizeunits and/or weapon systems to fire on adesignated target

HIT(S) 3. [A/S]Weapons impact within lethaldistance

HOT 1. Initiate/initiating a turn in the CAP towardthe anticipated threats.2. Defined area is expected to receive fire(enemy or FRIENDLY).3. [A/S] [S/A] Ordnance employmentintended or completed.4. CONTACT aspect stabilized at 160­180degrees angle from tail or 0 – 20 degrees anglefrom nose.5. Intercept geometry will result in passing infront of the target.

IN 2. [A/S]Entering terminal phase of an air­to­ground attack.Opposite of OFF. Note:NATO rules allow “IN HOT” call.

LOOKING Aircrew does not have the ground object,reference point, or target in sight (opposite ofCONTACT).

OFF (direction) Attack is terminated and maneuvering to theindicated direction.

OFFSET (direction) Maneuver in a specified direction withreference to the target

RIFLE [A/S]Friendly air­to­surface missile launch

RIPPLE [A/S]Two or more munitions released or firedin close succession.

SMOKE [A/S] Smoke marker used to mark a position.

THUNDER [A/S]One minute until A/S weapons impact.

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LASERS

BUDDY LASE/GUIDE LASING TEN SECONDSCEASE SHIFT TERMINATEDEADEYE SPOTLASER ON STARE

BUDDY LASE/GUIDE [A/S] Request or informative communicationsto have guidance of a weapon from a sourceother than delivering aircraft

CEASE Discontinue stated activity; e.g., CEASEBUZZER CEASE LASER, etc.

DEADEYE Laser designator system inoperative

LASER ON Start/acknowledge laser designation.

LASING The speaker is firing the laser

SHIFT (direction) [A/S] Shift laser/IR/radar/device energy.Note: Can be used to shift from the offsetposition onto the target. Also used duringmulti­aircraft attack to shift laser energy to thenext target

SPOT 1. [A/S] Acquisition of laser designation.

STARE (w/ laser codeand reference point)

Cue the laser spot search/tracker function on the specifiedlaser code in relation to the specified reference point.Reference point may include the following: INS steerpoint,GEOREF, bearing and range or datalink point.

TEN SECONDS [A/S] Standby for LASER ON call in approximately 10 seconds

TERMINATE 1. [A/S] Stop laser illumination of a target

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DATA LINKSDATA SWEET ZAPHOLLOW TARGETSOUR TIMBER

DATA (object, position) Standby for data link message concerning object at statedlocation.

HOLLOW 1. Any data link message not received.2. **Lost full motion video signal and/or datato ROVER

SOUR (Opposite of SWEET.)1. (mode/type) Invalid/no response to anadministrative IFF/SIF check.2. (link name)(e.g., " TIMBER SOUR")Potential problems with net entry; initiates pre­mission linktroubleshooting.3. Equipment indicated is not operatingefficiently

SWEET (Opposite of SOUR; cancels SICK, BENT.)1. (mode/type)Valid response to anadministrative IFF/SIF check request.2. (link name)(e.g., TIMBER SWEET)Confirms receipt of datalink information.3. Equipment indicated is operating efficiently.

TARGET 1. Assignment of targeting responsibilities.2. [A/S] [S/S]ROE, PID, coordination offorces, and Commander’s Guidancerequirements on the referenced target/trackhave been satisfied. Target/track correlationand CDE must be accomplished prior toemploying ordnance/fires

TIMBER Link 16 Network

ZAP Request for data link information

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MARKING

BURN SNAKE STOPROPE SPARKLESMOKE STEADY

BURN EO / IR illuminator is being used to provide illumination ofsurface points of interest.

ROPE Circling an IR pointer around an aircraft to help the aircraftidentifythe friendly ground position

SMOKE [A/S] Smoke marker used to mark a position.

SNAKE Oscillate an IR pointer about a target

SPARKLE 1) Mark/marking target by IR pointer.2) Platform is IR point capable.

STEADY Stop oscillation of IR pointer

STOP Stop IR illumination of a target

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Other Brevity Terms

BINGO JOKER SPLASHBLIND NO JOY TALLYBUMP/BUMP­UP PLAYTIME VISUALHOLD FIRE REMINGTON WINCHESTER

BINGO Fuel state needed for recovery.

BLIND No visual contact of friendly aircraft/ground position. OppositeofVISUAL

BUMP/BUMP­UP [A/S] A climb to acquire LOS to the target orlaser designation

HOLD FIRE An emergency fire control order to stop firing on a designatedtarget, to include destruction of any missiles in­flight.

JOKER Fuel state above BINGO at which separation / bugout / eventtermination should begin.

NO JOY Aircrew does not have visual contact with the target / bandit /landmark. Opposite of TALLY

PLAYTIME Amount of time aircraft can remain on station, given in hoursplus minutes (e.g., ONE PLUS THIRTY equals one hour andthirty minutes).

REMINGTON No ordnance remaining except gun or self­protect ammunition.

SPLASH 1) (A/S) Weapons impact.2) (surface­to­surface) Informative call to observer or spotterfive seconds prior to estimated time of impact.3) (air­to­air [A/A]) Target destroyed.

TALLY Sighting of a target, non­friendly aircraft, landmark, or enemyposition. Opposite of NO JOY

VISUAL Sighting of a friendly aircraft/ground position. Opposite ofBLIND

WINCHESTER No ordnance remaining.

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Exemples de communications

Exemples de communications Laser

Exemple 1L’avion “Pig2” engage une cible, enregistrée SPI sur son système d’arme, avec une GBU­12. “Pig2” est sensé collationner à son leader “Pig 1” :

A/C: “Pig 2, tally target” A/C: “Pig 2, in 180” A/C: “Pig 2, engage with GBU­12” A/C: “Pig 2, attacking” A/C: “Pig 2, lasing” A/C: “Pig 2, bomb away 30 seconds” A/C: “Pig 2, splash” A/C: “Pig 2, terminated, off 270”

Exemple 2L’avion Pig 2 doit engager une cible à l’est avec deux Mk­82 espacées. L’avion Pig 2 demandel’éclairage laser à un tiers (avion “Pig 1”) pour connaître le point d’impact exacte ::

A/C: “Pig 2, tally target” ... A/C: “Pig 2, buddy lase” ... A/C: “Pig 1, lasing” ... A/C: “Pig 2, spot” ... A/C: “Pig 2, captured” A/C: “Pig 1, cease laser” ... A/C: “Pig 2, in 090” ... A/C: “Pig 2, engage with ripple of Mk­82s” ... A/C: “Pig 2, attacking” ... A/C: “Pig 2, ripple away 25 seconds” ... A/C: “Pig 1, splashed” ... A/C: “Pig 2, off 360”

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Exemple 3L’avion “Pig 2” CAS traite une cible depuis une altitude haute à l’aide d’une bombe guidée laser.L’avion connait la position de la cible et l’éclairage laser ainsi que la conduite de tir sont effectuéspar un JTAC (DCS­CA) :

(1) A/C: “Pig 2, inbound.” JTAC: “Continue.” ... (3) A/C: “Pig 2, IN heading 180.” JTAC: “Pig 2, cleared hot.” ... (5) A/C: “Pig 2, one away 30 seconds.” ... (6) A/C: “Pig 2, 10 seconds, laser on.” (9) JTAC: “Lasing.” ... (10) JTAC: “Splashed. Terminate” ... (11) A/C: “Pig 2, Off 280”

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Exemple 4Deux avions CAS traitent une cible. Un avion “Pig 2” en avant largue une GBU­10, l’autre avion “Pig1” , en arrière, éclaire la cible qui est enregistrée SPI pour les deux avions :

A/C: “Pig 2, stare 1688” A/C: “Pig 1, wilco” ... (1) A/C: “Pig 2, bomb away 20 seconds. break right” ... (2) A/C: “Pig 2, 10 seconds” (3) A/C: “Pig 1, lasing” ... (4) A/C: “Pig 1, hit. Terminate” A/C: “Pig 1, off 270”

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Exemples de communications L16

Exemple 1Un avion AFAC “Eagle” supporte un avion CAS “Pig 2”. “Eagle distribue les targets. “Pig 2” estsensé collationner à “Eagle” :

AFAC: “Eagle, timber data” A/C: “Pig 2, sweet” AFAC: “Eagle, attack SPI with GBU­38” A/C: “Pig 2, target captured” A/C: “Pig 2, tally target” A/C: “Pig 2, in 150” A/C: “Pig 2, engage with GBU­38” A/C: “Pig 2, attacking” A/C: “Pig 2, bomb away 15 seconds” A/C: “Pig 2, hit” A/C: “Pig 2, off 060”

Exemple 2Deux avions CAS “Pig 1” et “Pig 2”, venant du nord, traitent une zone hostile. “Pig 2 “ ne voit pas lacible :

A/C: “Pig 1, visual MBT T­80 1 hour” ... A/C: “Pig 2, no joy. Timber zap” ... A/C: “Pig 1, Timber data” A/C: “Pig 2, sweet” ... A/C: “Pig 2, target captured” ... A/C: “Pig 1, engage with AGM” ... A/C: “Pig 2, attacking” ... A/C: “Pig 2, rifle. Off 090” ... A/C: “Pig 1, hits”

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Exemples de communications IR

Exemple 1Deux avions CAS “Pig 1” et “Pig 2”, venant de l’est et équipés de JVN, traitent une zone hostile denuit. “Pig 2 “ ne voit pas la zone :

A/C: “Pig 1, visual trucks 9 hours” ... A/C: “Pig 2, no joy, Sparkle” A/C: “Pig 1, burn” ... A/C: “Pig 2, rope” A/C: “Pig 1, wilco” ... A/C: “Pig 2, visual” A/C: “Pig 1, stop. Engage with rocket mk­151” ... A/C: “Pig 2, attacking” ... A/C: “Pig 2, rockets away. Off 270” ... A/C: “Pig 1, hits. Good job”

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