Bored game design studio prototype_0915

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1 B Presented By: Bored Game Design Studio Jeff Houchens, Nick McArthur, Nick Meyers, Bill Bixler, Jonathan Capps & Nick Landskroener

Transcript of Bored game design studio prototype_0915

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Presented!By:!Bored!Game!Design!Studio

Jeff!Houchens,!Nick!McArthur,!Nick!Meyers,!!Bill!Bixler,!Jonathan!Capps!&!Nick!Landskroener!

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Table&of&Contents&

Story&......................................................................................&3!What&You’ll&Need&to&Play&................................................&4!Game&Overview&..................................................................&5!Game&Setup&.........................................................................&6!General&Rules&.....................................................................&8!Turn&Sequence&...................................................................&9!Unit&Movements&..............................................................&10!Winning&Conditions&........................................................&18!Pictures&of&the&Game&......................................................&19!Appendix&A&........................................................................&21!Appendix&B&........................................................................&26!!

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Story&!!

Astral!was!a!small!land!with!four!kings!who!ruled!their!

fortresses!separately,!but!at!peace!from!one!another.!

However,!as!time!grew!on,!the!kings!became!greedy!

and!mistrusting!of!each!other.!Tensions!began!to!rise!

and!the!rulers!began!to!squabble!over!their!differing!

opinions!and!ruling!styles.!The!four!kings!snapped!and!

broke!away!from!their!past!of!peace,!leading!to!a!civil!

war.!The!kings!all!hired!their!own!commanders!(the!

players)!to!wage!war!on!the!other!Territories.!!It!is!the!

Commander’s!job!to!set!up!an!impenetrable!defense!

and!to!conquer!all!other!Commanders!on!the!

battlefield.!!

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What&You’ll&Need&to&Play&!

1!17x17!Game!Board!

Red,!White,!Green,!and!Root!Beer!glass!counters!

representing!Barricades!(20x!each!color)!

This!document!for!the!rules!and!movement!!!

1!Pack!of!nonYpermanent!markers!

1!SixYSided!Die!

20x!Barricade!Cards!(see!Appendix!A)!!

Game!Units!(Appendix!B)!

16!Archer!game!pieces!(4!of!each!color)!

8!Calvary!game!pieces!(2!of!each!color)!

8!Alchemist!game!pieces!(2!of!each!color)!

40!Infantry!game!pieces!(10!of!each!color)!

4!Command!Post!game!pieces!(1!of!each!color)!!

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Game&Overview&!

& Formation!is!a!game!of!strategy!and!wits!where!

each!player’s!goal!is!to!defeat!every!other!player!on!

the!board.!!Each!player!will!use!their!army!consisting!

of!Infantry,!Cavalry,!Alchemist!healers,!and!Archers!to!

either!storm!other!player’s!Command!Posts!or!set!up!

an!impenetrable!defense!to!defend!their!own!

Command!Post.!!There!is!a!limited!number!of!each!unit!

and!each!unit!has!it’s!own!movement!restrictions.!!The!

decision!on!how!to!set!up!the!initial!army!and!the!

ensuing!battle!formations!is!ultimately!up!to!each!

player’s!own!discretion.!!

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Game&Setup&1. Using!the!board!and!a!marker!from!your!kit,!outline!a!17x17!square!area.!!This!is!your!playing!area.!

2. In!each!corner,!outline!a!7x7!square!zone.!!This!represents!each!player’s!starting!zone.!!

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3. Cut!out!the!Barricade!cards!in!Appendix!A!

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4. Cut!out!the!game!units!for!each!player!in!Appendix!B!

5. Each!player!chooses!a!team!of!pieces!6. The!oldest!player!is!the!dealer!for!the!game!and!starts!by!shuffling!the!Barricade!cards.!!

7. Distribute!Barricade!Cards!(3!cards!per!person),!glass!counters,!(representing!the!barricades)!and!moveable!pieces!to!each!player.!!

8. The!player!chooses!1!of!the!3!Barricade!cards!as!their!playing!card!for!the!game.!The!Barricades!and!Command!Post!must!be!placed!in!their!designated!spots!on!the!game!board,!which!is!determined!by!your!Barricade!Card.!!!

9. !All!players!discard!the!remaining!2!cards.!10. Players!must!place!their!units/moveable!pieces!anywhere!within!their!own!base!at!the!start!of!the!game.!

11. Each!player!rolls!the!sixYsided!Die.!!The!player!with!the!highest!roll!goes!first.!!The!turns!rotate!clockwise!from!there!on.!!

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General&Rules&!

1. Only!one!unit!or!one!formation!can!be!moved!per!turn.!!

2. Only!one!player!may!take!their!turn!at!one!time.!3. Only!one!active!unit!may!occupy!a!square!at!one!time.!

4. An!active!unit!is!not!allowed!to!jump!over!or!pass!through!other!active!units,!barricades!or!the!command!post.!

5. When!talking!about!formations,!conjoining!spaces!can!be!left!to!right!or!top!to!bottom.!

6. During!a!player’s!turn,!if!the!unit!they!move!lands!on!a!square!that!is!occupied!by!an!opponent’s!piece,!the!player!is!considered!the!attacker.!!The!opponent’s!piece!is!considered!defeated!and!is!turned!over!in!the!same!square.!

7. During!a!player’s!turn,!if!the!player!reaches!an!opponent’s!Command!Post!(lands!on!the!same!square!as!the!Command!Post),!all!of!the!opponent’s!pieces!are!removed!from!the!board,!including!defeated!pieces.!However,!the!defeated!player’s!barricades!remain!on!the!board.!In!this!scenario,!the!opponent’s!base!has!been!captured!and!the!opponent!is!eliminated!from!the!game.!!

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8. In!a!2!or!3!player!game,!players!can!move!their!pieces!in!the!unused!player!spaces!(i.e.!In!a!2!player!game,!either!player!can!move!their!formations!in!player!3!or!player!4!starting!zones).!!This!unused!area!is!considered!a!neutral!zone!in!the!2!or!3!player!game.!

9. Formations!can!be!used!to!move!multiple!units!across!the!neutral!zone!faster.!

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Turn&Sequence&!

1. The!player!plans!which!piece!he!or!she!would!like!to!either!move!or!attack!with.!!

2. Once!the!player!selects!a!piece,!he!or!she!moves!the!selected!game!piece!to!the!designated!space.!

3. After!an!opponent!unit!is!attacked,!flip!over!the!enemy!piece!representing!that!it!is!defeated.!

4. Once!a!player!has!either!attacked,!or!moved!a!unit,!their!turn!is!over.!

5. The!next!clockwise!player!begins!their!turn.!!!!

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Unit&Movements&!

Command&Post!The!command!post!has!a!fixed!location!based!on!the!Barricade!card!chosen!by!the!player!in!the!Setup!Phase.!!This!piece!cannot!move!throughout!the!entire!game.!

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Barricade!The!barricade!game!piece!has!a!fixed!location!based!on!the!Barricade!card!chosen!by!the!player!in!the!Setup!Phase.!!This!piece!cannot!be!manipulated,!moved,!or!destroyed!during!game!play.!!!!

Infantry!1. The!infantry!game!piece!can!move!up!to!two!squares!during!a!turn!in!any!direction.!!

2. The!infantry!may!occupy!the!same!space!as!a!defeated!unit.!

3. Attacking!with!this!piece,!even!on!its!first!move,!will!use!all!its!moves!and!end!the!player's!turn.!!!

4. The!infantry!may!enter!an!opponent’s!starting!zone.!

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Cavalry&!● The!cavalry!game!piece!can!move!up!to!three!squares!per!turn!up,!down,!left!or!right.!

● The!cavalry!cannot!move!diagonally.!!● The!cavalry!may!occupy!the!same!space!as!a!defeated!unit.!

● The!cavalry!may!enter!an!opponent’s!starting!zone.!

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Archer&Movement!● The!archer!game!piece!can!move!up!to!two!squares!per!turn!up,!down,!left!or!right.!

● The!archer!cannot!move!diagonally.!!!!● The!archer!may!occupy!the!same!space!as!a!defeated!unit.!

● Attacking!with!this!piece,!even!on!its!first!move,!will!use!all!its!moves!and!end!the!player's!turn.!!!

● The!archer!is!not!allowed!to!enter!an!opponent’s!starting!zone.!!!

● If!an!archer!moves,!it!cannot!attack!in!the!same!turn!(see!Archer!Attack)!

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Archer&Attack!● The!archer!can!attack!on!a!turn!that!it!does!not!move.!!If!the!archer!is!moved!during!a!turn,!it!is!not!allowed!to!attack!(see!Archer!Movement).!

● The!archer’s!attack!is!a!ranged!attack!that!can!hit!any!opponent!three!spaces!up,!down,!left!or!right!of!it.!!The!player!simply!needs!to!announce!he!or!she!is!attacking,!then!identify!the!piece!being!attacked.!

● The!archer!cannot!destroy!barricades.!● The!archer!can!only!attack!one!time!and!one!opponent!per!turn.!

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Alchemist!● The!alchemist!game!piece!cannot!attack!enemy!units.!

● The!alchemist!game!piece!is!used!to!revive!defeated!units!(units!that!are!turned!over)!

● The!alchemist!game!piece!can!only!move!one!square!in!any!direction!by!itself,!per!turn.!

● If!moving!with!a!formation,!the!alchemist!can!move!as!many!spaces!as!the!formation!moves!(see!Formation!Movement).!

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Alchemist&Reviving!● Alchemists!can!revive!any!of!a!player’s!defeated!units,!including!the!other!Alchemist.!!

● The!alchemist!can!only!revive!one!unit!per!turn!and!cannot!revive!a!unit!if!there!is!an!active!unit!occupying!the!same!square.!!

● The!alchemist!must!be!in!the!adjacent!square!(up,!down,!left,!right)!to!the!defeated!unit.!!!

● Alchemists!cannot!move!and!revive!a!unit!in!the!same!turn.!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Before!Movement!!!!!!!!!!!!!!!!!!!After!Movement!!!!!!!!!!!!!!!!!!!!!!!!

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Formations!● Formations!consist!of!two!to!four!units!arranged!in!conjoining!squares!in!the!neutral!zone.!

● A!formation!can!be!any!combination!of!the!four!types!of!units:!Infantry,!Archers,!Alchemists!and/or!Cavalry.!

● Once!created!in!the!neutral!area,!a!formation!may!move!two!spaces!up,!down,!left,!or!right.!

● The!formation!can!only!move!in!the!neutral!zone!between!player!starting!zones.!

● No!unit!in!the!formation!can!enter!a!starting!zone!while!moving!as!a!formation.!

● The!player!can!move!a!unit!out!of!the!formation!during!their!turn!using!the!units’!standard!movements.!

● A!formation!cannot!attack.!!Each!unit!will!need!to!be!moved!individually!in!order!to!attack!an!opponent!unit.!

● An!opponent!unit!can!attack!any!unit!in!a!formation.!(see!diagram!on!the!next!page)!

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Formation&Movement&!

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Winning&Conditions&!

For!a!player!to!win!the!game,!they!must!be!the!last!player!remaining!on!the!board.!Players!are!knocked!out!of!the!game!by!either!having!an!enemy!piece!land!on!their!command!post!or!by!having!all!active!units!become!defeated.!Once!a!player!is!defeated!they!must!remove!all!of!their!pieces!from!the!board!both!active!and!defeated.!!!!!!!!!!!!!!!!!!!!!!!!!!

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Pictures&of&the&Game&!

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Appendix(AFORMATION!

FORMATION!

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FORMATION!

FORMATION!FORMATION!

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FORMATION!FORMATION!

FORMATION! FORMATION!

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FORMATION! FORMATION!

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FORMATION!

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Appendix B

Red Team

20 Barricades – Red Glass Counters

2 Cavalry – Horse pieces

4 Archers – Bow pieces

10 Infantry – Sword pieces

2 Alchemist game pieces

1 Command Post game piece

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Silver Team

20 Barricades – Clear Glass Counters

2 Cavalry – Horse pieces

4 Archers – Bow pieces

10 Infantry – Sword pieces

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Green Team

20 Barricades – Green Glass Counters

2 Cavalry – Horse pieces

4 Archers – Bow pieces

10 Infantry – Sword pieces

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Amber Team

20 Barricades – Root Beer Glass Counters

2 Cavalry – Horse pieces

4 Archers – Bow pieces

10 Infantry – Sword pieces