Book of Slaanesh v10.0
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Transcript of Book of Slaanesh v10.0
Army Special Rules Mark of Slaanesh
This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts as
having the mark, simply as Noise Marines squad. This confers +1I (included in all profiles) and Fearless Universal Special Rule, if the unit may
have any of these.
Summoning
Keeper of Secrets follows the summoning rule for Greater Daemon and Daemonettes of Slaanesh follows summoning rules for Lesser
Daemons, listed in Codex: Chaos Space Marines.
DOOM RIDER
Special rules:
Mark of Slaanesh
Daemon
As he was resurrected by the Dark Prince do Daemonhood the Doom Rider follows this rule as in Codex: Chaos Daemons, except the Daemonic
Assault. Instead of, he must be summoned following rules for Lesser Daemons from Codex: Chaos Space Marines.
Wheels of Fire
Doom Rider’s bike is treated as Jetbike and follows rules for it, described in Warhammer 40.000 rulebook.
He Comes, He Goes
Doom Rider has a reputation for suddenly appearing from nowhere and so vanishing like a fog. To represent this he cannot join any unit and
in addition after each turn the Doom Rider is on the table roll a D6, on a roll of 1 he immediately goes back to Reserves and must be
summoned once more. If the Doom Rider looses all his wounds he disappears, returning to the Warp for good, and cannot be summoned
again.
Wargear:
Chaos Space Marines Bike fitted with twin-linked melta gun, plasma gun, bolt pistol, power weapon, aura of acquiescence.
Armoury of Slaanesh
Blissgiver*
Takes a form of a scimitar filled with essence of a daemonic being. This twisted blade dances in the wielders hand swiftly running from one foe
to another, lightly cutting through hardest armours and striking down the strongest creatures with only one hit. To represent this the Blissgiver
is a power weapon adding D6 to all the wielders Attacks and for each unsaved wound causing Instant Death regardless of the targets
toughness.
Special Rule:
Daemon weapon: If a 1 is rolled on a D6 when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes an
automatic wound on the wielder with no armour save allowed.
Combat Drugs
Slaanesh champions have access to a wide variety of combat drugs, each produced of renderings of sentient creatures. They may be taken at the
beginning of any assault phase. If so, the Slaaneshi player can chose up to three abilities from the list below. Take a D6 for each power chosen and
make a roll. If one drug was taken, then on a roll of 1 the model suffers a wound that cannot be saved in any way, but the power still works. If two
are chosen, then in addition on a roll of a double the model suffers a wound. If there are three drugs and a triple is rolled, the model is
automatically removed as casualty. The wounds are not cumulative if a 1 and a double are rolled at the same time. Drugs have effects only on
their user, not squad he has joined.
Daemonic reflex (the model can reroll one failed test that turn including saves of any kind but not Feel no Pain and Leadership tests)
Feel no Pain
Furious Charge
Hit and Run
Counter Attack
Rending
Daemonic Gifts
Great warriors of the Dark Prince are often blessed by their patron with strange and horrible gifts brought to them from the depths of the Warp
and Daemonhood. These give unnatural powers and among other cultists are symbols of might . Here is the list of gifts that Slaanesh offers to his
most favored.
Additional arm (confers +1A)
Daemonic Visage (The creature is so beautiful (or horrible) that the enemy is confused even by its appearance, enemy models in combat with
blessed with this gift gets -1Ld for duration of combat)
Tentacles (Mutated arms or additional limbs that writhes and shackles nearby foes, enemy models in base contact gest -1A for duration
of the combat).
Needle of Desire*
Most known as a slender blade, almost a needle, attached to the wielders arm, the Needle of Desire strikes enemies with the same drug specifics
that are used by all Noise Marines and only they can stand its effects. Weapons venom will bring a senses shock, driving the wounded enemy
from delirium to despair from which his mind may even never recover. To represent this, Needle of Desire is a poison weapon, always wounding
on 2+, armour saves allowed, furthermore the wounded enemy must immediately take a leadership test. If the test is failed, D3 more wounds are
caused with no armour saves allowed (they are caused by the poison coursing in veins!).
Rapturous Standard
The banner jingles with distant sounds of chimes and carries a scent of forbidden pleasure, deep from the warp. As well as it focuses daemonic
energy, helping it enter the material realm, once per game (either in the enemy’s or Chaos player’s turn) a special power can be invoked. The
standard starts to emitting a cacophonic siren melody that drives all Noise Marines nearby in an ecstatic coma, turning all sensations deeply
pleasing. All models then in 6” from the banner gains the Feel no Pain special rule for duration of that turn.
Steed of Slaanesh
Most favored champions of Slaanesh are riding swift as the wind daemoinc steeds which carries them in to heart of the battle to let their enemies
know the pleasure giving by the Prince of Chaos. Steed of Slaanesh confers the riders +1 Attacks and changes unit type into Cavalry.
Warp Scream
Unit with this ability count as equipped with frag grenades.
*Only one of these can be take for wholel of the army.
Vehicles upgrades
Warp Amp
The vehicle is equipped with a device designed to amplify emotions and sensations by projecting resonant warp energies from rune-encrusted
horns and pipes that sprout from the vehicle. Enemy within 12” are at -1 Ld, within 6” at -2 Ld. Count the nearest equipped vehicle only.
Psychic Powers All Psychic powers allowed to take by a Sorcerer with the Mark of Slaanesh, are listed in Codex: Chaos Space Marines. In addition, powers
listed below can be taken:
Siren
This power is used at the beginning of enemy shooting phase. Any enemy unit wishing to target the psyker and/or unit he has joined, this
turn, must roll 2D6 and doubles the result. That is its spotting range. If the models are not in the spotting range, they may not fire this turn.
In addition any unit that wishes to assault the psyker and/or his unit, is treated as assaulting through difficult terrain.
Cacophonia
This power is a psychic shooting attack that hits automatically an enemy unit within 24". That unit must immediately take a Morale test with a -2 penalty to their Leadership. All normal modifiers and/or exceptions apply (e.g. units that never fall back are immune to this power).
Fuelled by Pain This power is used at the beginning of the turn and lasts until the beginning of the next Slaanesh player turn. For every successful Armour save
made by the psyker this turn he makes one extra Attack after all other Attacks are made (including Power fists). This Attacks count for purpose of
Combat Resolution.
HQ
DOOM RIDER COST: 130pts
WS BS S T W I A Ld Sv Doom Rider 6 5 5 5 3 5 4 10 4+
Unit Type:
Bike
Number/Squad:
Unique
Wargear:
Chaos Marines Bike fitted with twin-
linked melta gun
Plasma gun
Power weapon
Bolt pistol
Aura of Acquiescence
Special Rules:
Daemon
Wheels of Fire
He Comes, He Goes
Mark of Slaanesh
LUCIUS THE ETERNAL See Codex: Chaos Space Marines for details.
KEEPER OF SECRETS See Codex: Chaos Daemons for details.
If your army includes at least one HQ choice taken from this army list, you may take up to one Keeper of Secrets, taken from Codex: Chaos Demons.
DAEMON PRINCE COST: 115pts
WS BS S T W I A Ld Sv Daemon Prince 7 5 6 5 4 6 4 10 3+
Unit Type:
Monstrous Creature
Number/Squad:
1
Wargear:
Daemon Prince always counts as armed with
a single close combat weapon.
Special Rules:
5+ Invulnerable save
Daemon
Mark of Slaanesh
Options:
May have Wings for 20pts.
May take any of the following:
- Additional arm for 15pts
- Daemonic visage for 20pts
- Tentacles for 15pts.
May be a Psyker by taking one of following
psychic powers:
- Doombolt for 10pts
- Lash of Submission for 20pts
- Siren for 20pts
- Fuelled by Pain for 15pts
- Cacophonia for 15pts
- Warptime for 25pts
- Wind of Chaos for 30pts
- Gift of Chaos for 30pts.
HQ
NOISE LORD COST: 95pts
WS BS S T W I A Ld Sv Noise Lord 6 5 4 4 3 6 3 10 3+
Unit Type:
Infantry
Number/Squad:
1
Wargear:
Power Armour
Bolt pistol
Close combat weapon
Frag grenades
Krak grenades
Special Rules:
Independent Character
5+ Invulnerable save
Mark of Slaanesh
Options:
May take a doom siren for
15pts
May take combat drugs for
25pts
May replace close combat
weapon with one of the
following:
- Power weapon for 15pts
- Power fist for 25pts
- Single lightning claw for
25pts
- Needle of desire for 30pts
- Pair of lightning claws for
30pts
(replaces also the bolt pistol)
- Blissgiver for 40pts
May take a sonic blaster for 5pts
May take any of the following:
- Melta Bombs for 5pts
- Personal Icon for 5pts
May take any of the following:
- Additional arm for 15pts
- Daemonic visage for 20pts
- Tentacles for 15pts.
May take one of the following:
- Jump Pack/Wings for 20pts
- Bike for 30pts
- Steed of Slaanesh for 30pts
May instead replace all wargear
with terminator armour, twin-
linked bolter and power weapon
for 30pts. In this case may only
chose options from the
following list:
May replace twin-linked
bolter with a sonic blaster for
5pts
May have a Personal Icon for
5pts
May replace power weapon
with one of the following:
- Power fist for 10pts
- Chainfist for 15pts
- Needle of desire for 15pts
- Single lightning claw for
10pts
- Blissgiver for 25pts
May replace twin-linked
bolter and power weapon
with a pair of lightning claws
for 10pts.
May take any of the following:
- Additional arm for 15pts
- Daemonic visage for 20pts
- Tentacles for 15pts.
SORCERER OF SLAANESH COST: 105pts
WS BS S T W I A Ld Sv Sorcerer 5 5 4 4 3 6 3 10 3+
Unit Type:
Infantry
Number/Squad:
1
Wargear:
Power Armour
Bolt pistol
Force weapon
Frag grenades
Krak grenades
Special Rules:
Independent Character
5+ Invulnerable save
Mark of Slaanesh
Options:
A Sorcerer is a Psyker and must take
one of the following:
- Doombolt for 10pts
- Siren for 20pts
- Lash of Submission for 20pts
- Cacophonia for 15pts
- Fuelled by Pain for 15pts
- Warptime for 25pts
- Wind of Chaos for 30pts
- Gift of Chaos for 30pts
May take one of the following:
- Jump Pack/Wings for 20pts
- Bike for 30pts
- Steed of Slaanesh for 30pts
May have a doom siren for 15pts
May take any of the following:
- Additional arm for 15pts
- Daemonic visage for 20pts
- Tentacles for 15pts.
May take any of the following:
- Melta Bombs for 5pts
- Personal Icon for 5pts
- Familiar for 5pts
May instead replace all wargear with
terminator armour, twin-linked bolter and
power weapon for 15pts. While wearing
terminator armour, he can be given all of the
options listed in this entry except melta bombs,
plasma pistol, jump pack/wings, bike and steed
of Slaanesh. In addition, he may replace hit
twin-linked bolter with Sonic Blaster for 5pts.
ELITES CHOSEN OF SLAANESH COST: 23pts each
Pts/Model WS BS S T W I A Ld Sv
Chosen 23 4 4 4 4 1 5 1 10 3+
Noise Champion +10 4 4 4 4 1 5 2 10 3+
Unit Type:
Infantry
Number/Squad:
5-10
Wargear:
Power Armour
Bolt pistol
Frag grenades
Krak grenades
Close combat weapon
Bolter
Special Rules:
Scout
Mark of Slaanesh
Character:
One model may be upgraded
to a Noise Champion for
10pts.
If the unit is 6 man strong then
one model may be upgraded
to a Noise Champion for free.
He may be given one of the following: - Additional arm
for 15pts
- Daemonic visage
for 20pts
- Tentacles for
15pts
Icon:
One model may be given a
Rapturous Standard for 25pts.
Options:
Any models may have melta
bombs for 5pts per model.
Any models may replace their
bolter with sonic blaster for
5pts per model.
One model may replace his
bolter with one of the
following:
- Heavy Bolter for
15pts
- Missile launcher for 20pts
- Lascannon for 35pts
- Blastmaster for 40pts
- Flamer for 5pts
- Melta for 10pts
- Plasma gun for 15pts
Up to four models may chose
one of the following options:
Either have a doom siren for
15pts per model.
Or replace close combat
weapon with one of the
following:
- Power weapon for 15pts
- Lightning claw for 25pts
- Power fist for 25pts
Or replace bolt pistol and
close combat weapon with
and bolter with a pair of
lightning claws for 20pts per
model.
Or replace bolter with one of
the following:
- Flamer for 5pts
- Melta for 10pts
- Plasma gun for 15pts
Transport:
The squad may have a Noise
Marines Rhino dedicated
transport vehicle.
NOISE MARINES TERMINATORS COST: 35pts each
Pts/Model WS BS S T W I A Ld Sv Terminator 35 4 4 4 4 1 5 2 10 2+
Noise Champion +10 4 4 4 4 1 5 3 10 2+
Unit Type:
Infantry
Number/Squad:
3-10
Wargear:
Terminator Armour
Power weapon
Twin-linked Bolter
Special Rules:
Mark of Slaanesh
Character:
Any model may be upgraded to a
Noise Champion for 10pts.
If the unit is 6 man strong then one
model may be upgraded to a Noise
Champion for free.
He may be given one of the following: - Additional arm for
15pts
- Daemonic visage for
20pts
- Tentacles for 15pts
Transport:
The squad may have a Chaos Land
Rider dedicated transport.
Options:
Any model may replace their
power weapon with one of the
following:
- Lightning claw for 10pts
- Power fist for 10pts
- Chainfist for 15pts
Any model may replace their twin-
linked bolter with sonic blaster for
5pts per model.
One model may have a doom siren
for 25pts.
If the unit is in full strength (10
man strong) then a second model
may have a Doom Siren for 25pts.
ELITES POSSESSED NOISE MARINES COST: 28pts each
Pts/Model WS BS S T W I A Ld Sv Possessed 28 4 4 5 4 1 5 2 10 3+
Possessed Champion +10 4 4 5 4 1 5 3 10 3+
Unit Type:
Infantry
Number/Squad:
5-20
Wargear:
Power Armour
Possessed count as
equipped with a single close
combat weapon.
Special Rules:
Mark of Slaanesh
5+ Invulnerable save
Rending
Character:
One model may be upgraded to a
Noise Champion for 10pts.
If the unit is 6 or 12 man
strong then one model may
be upgraded to a Noise
Champion for free.
He may be given one of the following: - Additional arm for
15pts
- Daemonic visage for
20pts
- Tentacles for 15pts
Icon:
One model may be given a
personal icon for 5pts.
Options:
The squad may be given the Warp
Scream ability for 1pts per model.
Transport:
The squad may have a Noise
Marines Rhino dedicated transport
vehicle.
NOISE MARINES DREADNOUGHT COST: 120pts
Armour WS BS S F S R I A
Dreadnought 4 4 6 12 12 10 5 3
Unit Type:
Vehicle (Walker)
Wargear:
Smoke launchers
Searchlights
Dreadnought close combat weapon
incorporating a twin-linked bolter in one
arm.
Special Rules:
Crazed
Mark of Slaanesh
Options:
The other arm must be armed with one
of the following:
- Multi-melta for 10pts
- Twin-linked heavy bolter for 15pts
- Plasma cannon for 15pts
- Twin-linked lascannon for 35pts
- Blastmaster for 50pts
- Additional dreadnought close combat
weapon incorporating a twin-linked
bolter for 10pts. This will increase
dreadnoughts Attacks by 1.
The twin-linked bolter may be upgrade to a
sonic blaster for 5pts each.
May have Doom siren for 25pts.
May have extra armour for 15pts.
May have warp amp for 15pts
Base close combat arm (along with its twin-
linked bolter) may be replaced with a missile
launcher for no additional cost. This will
reduce dreadnoughts Attacks by 1 and if the
other arm is a range weapon, it is no longer
armed with dreadnought close combat
weapon.
TROOPS NOISE MARINES COST: 20pts each
Pts/Model WS BS S T W I A Ld Sv
Noise Marine 20 4 4 4 4 1 5 1 9 3+
Noise Champion +15 4 4 4 4 1 5 2 10 3+
Unit Type:
Infantry
Number/Squad:
5-20
Wargear:
Power Armour
Bolt pistol
Frag grenades
Krak grenades
Close combat
weapon
Bolter
Special Rules:
Mark of Slaanesh
Character:
One model may be
upgraded to a Noise
Champion for 15pts.
If the unit is 6 or 12 man
strong then one model
may be upgraded to a
Noise Champion for free.
He may replaces his close
combat weapon with one
of the following:
- Power weapon for
15pts
- Power fist for 25pts
He may take any of the
following:
- Doom siren for 15pts
- Melta bombs for 5pts
Icon:
One model may be given a
personal icon for 5pts.
Options:
Any models may replace
their bolter with sonic
blaster for 5pts per model.
One model may replace his
bolter with Blastmaster at
40pts.
Transport:
The squad may have a
Noise Marines Rhino
dedicated transport
vehicle.
DAEMONETTES OF SLAANESH
See Codex: Chaos Daemons for details.
If your army includes at least two Noise Marines squads, then you may add up to three Daemonettes of Slaanesh units, taken from Codex: Chaos
Demons, for each Noise Marines squad included in the army.
If the unit is 6 or 12 man strong, the squad gets +1 to rolling for arriving from reserves.
CHAOS RHINO COST: 35pts
Armour BS F S R
Noise Marines Rhino 4 11 11 10
Unit Type:
Vehicle (Tank)
Wargear:
Twin-linked bolter
Smoke launchers
Searchlights
Fire Points:
1
Access Points:
3 – side and rear hatches
Special Rules:
Repair
Options:
May upgrade its twin-linked
bolter to a Sonic Blaster for 5pts
Dozer Blades for 5pts
Warp Amp for 15pts
Extra armour for 15pts
Daemonic Possession for 20pts
One of the following pintle
mounted weapons:
- Sonic blaster for 10pts
- Havoc launcher for 15pts
Transport:
Chaos Rhino can carry up to 10
models.
Models in terminator armour
and summoned daemons can
not be transported, even if they
are infantry.
FAST ATTACK NOISE MARINE BIKERS COST: 35pts each
Pts/Model WS BS S T W I A Ld Sv
Biker 35 4 4 4 4(5) 1 5 1 9 3+
Noise Champion +15 4 4 4 4(5) 1 5 2 10 3+
Unit Type:
Bikes
Number/Squad:
3-10
Wargear:
Power Armour
Bolt pistol
Frag grenades
Krak grenades
Close combat weapon
Chaos bike with twin-linked bolter
Special Rules:
Mark of Slaanesh
Character:
One model may be upgraded to a Noise
Champion for 15pts.
If the unit is 6 man strong then one model
may be upgraded to a Noise Champion for
free.
He may replaces his close combat
weapon with one of the following:
- Power weapon for 15pts
- Power fist for 25pts
He may take any of the following:
- Doom siren for 15pts
- Melta bombs for 5pts
Icon:
One model may be given a personal icon for
5pts.
Options:
Any twin-linked bloters may by replaced with
sonic blaster for 5pts per model.
Up to two Noise Marine Bikers may replace their
close combat weapons with one of the following:
- Flamer for 5pts
- Melta for 10pts
- Plasma gun for 15pts
SPAWN OF SLAANESH COST: 45pts each
WS BS S T W I A Ld Sv Spawn 3 0 5 5 3 4 D6 10 -
Unit Type:
Beast
Number/Squad:
1-3
Special Rules:
Slow and purposeful
Mindless
Mark of Slaanesh
Rending.
You can include any number of Spawns of Slaanesh units in your army. They do not use any FOC selections but are otherwise treated as
Fast Attack choice. Spawns must be divided into as few units as possible.
HEAVY SUPPORT DOOM CHOIR COST: 20pts each
Pts/Model WS BS S T W I A Ld Sv
Noise Marine 20 4 4 4 4 1 5 1 9 3+
Noise Champion +15 4 4 4 4 1 5 2 10 3+
Unit Type:
Infantry
Number/Squad:
5-20
Wargear:
Power Armour
Bolt pistol
Frag grenades
Krak grenades
Close combat weapon
Bolter
Special Rules:
Mark of Slaanesh
Character:
One model may be upgraded to a
Noise Champion for 15pts.
If the unit is 6 or 12 man
strong then one model may
be upgraded to a Noise
Champion for free.
He may replaces his close
combat weapon with one of the
following:
- Power weapon for 15pts
- Power fist for 25pts
He may take any of the following:
- Doom siren for 15pts
- Melta bombs for 5pts
Icon:
One model may be given a
personal icon for 5pts.
Options:
Any models may replace their
bolter with sonic blaster for 5pts
per model.
Up to four models may replace
their bolters with one of the
following options:
- Heavy Bolter for
15pts
- Missile launcher for 20pts
- Lascannon for 35pts
- Blastmaster for 40pts
- Flamer for 5pts
- Melta for 10pts
- Plasma gun for 15pts
Transport:
The squad may have a Noise
Marines Rhino dedicated transport
vehicle.
CHAOS PREDATOR COST: 70pts
Armour BS F S R
Noise Marines Predator 4 13 11 10
Unit Type:
Vehicle (Tank)
Wargear:
Turret-mounted autocannon
Smoke launchers
Searchlights
Options:
Upgrade the turret’s
autocannon to one of the
following:
- Twin-linked lascannon for 35pts
- Blastmaster for 40pts
Take side sponsons with sonic blasters
for 20pts, or heavy bolters for 30pts, or
lascannons for 60pts
Dozer Blades for 5pts
Warp Amp for 15pts
Extra armour for 15pts
Daemonic Possession for 20pts
One of the following pintle mounted
weapons:
- Sonic blaster for 10pts
- Havoc launcher for 15pts
CHAOS VINDICATOR COST: 125pts
Armour BS F S R
Chaos Vindicator 4 13 11 10
Unit Type:
Vehicle (Tank)
Wargear:
Hull-mounted demolisher cannon
Smoke launchers
Searchlights
Dozer blades
Options:
Warp Amp for 15pts
Extra armour for 15pts
Daemonic Possession for 20pts
One of the following pintle mounted weapons:
- Sonic blaster for 10pts
- Havoc launcher for 15pts
HEAVY SUPPORT CHAOS DEFILER COST: 150pts
Armour WS BS S F S R I A
Defiler 3 3 6 12 12 12 3 3
Unit Type:
Vehicle (Walker)
Wargear:
Two dreadnought close
combat weapons (extra
attacks included in profile)
Battle cannon
Reaper autocannon
Twin-linked heavy flamer
Daemonic Possession
Smoke launchers
Searchlights
Special Rules:
Fleet
Options:
The heavy flamer may be
replaced with on of the
following:
- Close combat arm (+1
Attack) for free
- Havoc launcher for 5pts
- Doom siren for 15pts
Reaper autocannon may be replaced by
ode of the following:
- Twin-linked heavy bolter for free
- Close combat arm (+1 Attack) for free
- Twin-linked lascannon for 20pts
- Blastmaster for 40pts
CHAOS LAND RAIDER COST: 220pts
Armour BS F S R
Land Raider 4 14 14 14
Unit Type:
Vehicle (Tank)
Wargear:
Two sponson-mounted twin-linked lascannons
One hull-mounted twin-linked heavy bolter
Smoke launchers
Searchlights
Options:
Dozer Blades for 5pts
Warp Amp for 15pts
Extra armour for 15pts
Daemonic Possession for 20pts
One of the following pintle mounted
weapons:
- Sonic blaster for 10pts
- Havoc launcher for 15pts
Transport:
Ten models.
Models in terminator armour counts as
two models.
Summoned daemons can not be
transported, even if they are
infantry.