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    BOARDING ACTION

    An Imperial Strike Cruiser that was reported as missing from orbital patrol duties in theSegmentum Obscuris was recently located far from its established routes by the

    Astropaths of Terra. A contingent of Space Marines has been dispatched to examine the

    essel! and ascertain its situation and operational condition.

    " A#MI$S "

    This game will be fought as a %ill Team engagement& the Space Marines will be using

    limited forces' they will know the scenario and what terrain they are fighting on! but will

    not know what army they are facing until the game begins(

    The )efender must choose a Codex from which his army will be built. *e may build his

    force as a single Army of +,-- points per Attacking layer(

    /oth armies must conform toall

    of the rules from that rule book! with the followingexceptions&

    Infiltrating troops may be selected! but may not Infiltrate during the )eployment

    hase at the start of the game 0See Set"1p! below2

    3o ehicles larger than a )readnaught may be selected

    $ach player on the side of the Attacker must randomly generate his mission! and then

    select a %ill Team with which to see the mission is accomplished. The %ill Teams must

    be chosen from the list proided! and cannot be duplicated 0although the Missions can(2.

    " SC$3A#IO S$CIA4 #14$S "

    Zero Gravity& Models on the essel must brace themseles to shoot any non"energyweapons! effectiely making them Moe or 5ire 0models with energy weapons can shoot

    normally2. This does not change the designation if a weapon is already Moe or 5ire.

    A model that is wounded but makes its armor sae 0or has wounds remaining2

    immediately moes the strength of the hit away in inches from the direction of the

    attacker as it spins out of control and fights to right itself.

    Add 67 to all moement distances 0total 8 #unning and or Charging does not double this

    bonus2. 9ump troops may moe 0and will deiate2 :x the normal distance in -";.

    Armored Structure& The walls! floor! and ceilings of the essel all comply to the rules

    for armored structures. Any attack 8 including those with a blast marker 8 that is not

    directed at the essel itself will not effect it' they must be specifically targeted by a modelin order to be damaged. This is true for the rules concerning both Short Cuts and

    Decompression.

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    Doors, Ladders, and !evators& )oors do not incur a moement penalty for any models

    passing though them. It takes 6< of moement to moe up or down a )eck on a ladder' an

    eleator may moe up to two decks! but does so in the Compulsory Moement phase.

    Lo" C!earance& Troops using 9ump! 9et! or 5light acks use only their normal M scores

    unless they are in open sections of each map. This rule excludes models that fly 0such asTyranid ;argoyles2 or that hoer 0Tau drones2 as their primary means of transportation.

    Short Cuts& $ither side may attempt to tear through the walls or floor of the ship! ratherthan use the doors or stairs. To do this! they must attack the wall and make an Armor

    enetration roll of :- or higher. If the model succeeds! place a marker the width of the

    model=s base to represent the hole' models of either side may then pass through it freely.

    hase fields and similar >argear options function normally.

    Decompression& If any weapons capable of an Armor enetration of :, 0or higher2 are

    used on the spaceward bulkhead 0the outer wall of the ship2! roll to see if the hull has

    been breached 0A?& :,2. If so! place a marker 0or /last Template! as appropriate2 at thatlocation! and the chamber@s atmosphere begins to be sucked into space.

    After that point! any model smaller than a dreadnaught that moes through a

    decompressing section must make an S check on a ) 0": for flying! hoering! or

    Bumping models' if it fails! that model moes :)< towards the nearest hole. If it touchesthe marker! it is eBected into the acuum and remoed from play as a casualty.

    All models that succeed may Moe normally! but standard unit coherency rules still

    apply. This means that a unit with a single model that is pulled towards the hull breechwill stay with that model! in an attempt to rescue it.< This has no effect on the rules for

    )ecompression! but signifies the camaraderie and loyalty of the unit to its members.

    1ndamaged doors may be used to Dseal off= a decompressing area of the table from the

    rest of the map. This may be done at any time by any model in base to base contact with

    the door! without penalty to the model. After that time! the only way out of the section iseither through the wall 0see Shortcuts2 or out the hole and into spaceE Of course!

    tearing through the wall of a section will create another hole the siFe of the model=s base!

    and now all of the rules for hull breaches will apply to the newly decompressing section.

    No Li#htin#& There is no lighting on board the essel at the start of the game. 1nits will

    keep their *iddenG)etected status until Spotted or until they themseles open fire.

    4OS is reduced to a ) x Initiatie in inches! and must be checked by each unit each turn

    before it Spots or shoots the enemy. *idden units within range will be Spotted normally!

    although the *idden Counter represents the location of the c!osestmodel to the opponent!proided there is enough room in the cabin of the ship to allow the unit to do so 0see Set

    $prule %! below2.

    In addition to this! all firing beyond Short #ange suffers an additional "+ to hit.

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    " S$T 1 "

    +. 5our separate maps will be placed on the table for the different decks of the Atlantis.

    :. $ach side will receie one *idden Counter for each unit! ehicle! and independentcharacter in their respectie sides' this includes units that normally Infiltrate. All units

    are subBect to the No Li#htin#rule aboe.

    H. The )efender records the location of each of his *idden Counters on a separate map

    to represent the initial location of the crew

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    . 1nless otherwise stated in the rules for a specific section! teleporting units that

    deiate off of the board 0outside the hull of the ship2 when they deploy are simply notdeployed in that turn! and may try to return to the board in the following Moement

    hase of the game.

    Models who teleport onto the board cannot materialiFe into walls' it the model

    scatters in a direction that would put it inside a wall! simply moe the model towards

    the unit until it is no longer in Beopardy.

    L. To maintain the game balance of the scenario! the boarding craft 0and units on the

    boarding craft that hae not yet deployed2 may not be attacked by the )efender.

    If an Attacking unit cannot physically enter an area due to the presence of )efending

    models! then deploy the Attacking unit on the map of the /oarding Craft! instead. The

    units will then resole their combats based on these positions. This is the only

    exception to the aboe rule.

    If any additional Attacking units are still on the /oarding Craft! they will keep their*idden Status. They may be reealed in the Moement hase of a subseJuent turn to

    assist in the fight at the front of the /oarding Craft! or may stay *idden and exit the

    rear of the craft! if appropriate.

    . Once the game begins! the Attacker will then place one *idden Counter representing

    one of his units at each of his points of entry. *e may only place one counter on the

    board per entry area per turn' the rest of the units that will be deployed on that boardare held in #esere. These *idden Counters also follow #ule :.

    N. 4ater in the game! the Attacker may place one additional *idden Counter onto theboard from each entry at the start of his following Moement hases' he may leae

    the unit in the boarding craft for that turn if he chooses! but if this occurs! the unit is

    still considered to be in #esere! and may not act that turn.

    +-. Initiatie is determined randomly on each table at the start of each turn' roll a )! and

    the highest roll wins 0re"roll ties2.

    " MISSIO3 O/9$CTI?$S "

    $ach Attacking player must randomly generate a ?ictory Condition for this game. $achspecific condition must be recorded! and will not be known by the )efender to help offset

    the adantages gained by the )efender=s deployment in and around the potential

    obBecties on the ship which the Attacker must oercome.

    ?ictory is also determined on a per player basis. If an Attacking player achiees his

    ObBectie by the end of turns! then that player is a winner. If the ObBectie is not

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    secured! then the game is a tie. If an Attacking player=s team is wiped out by the end of

    the game! then the )efender is considered to be the winner against that player.

    The initial list of ObBecties is as follows&

    Initia! O&'ective Location

    ) #oll ObBecties

    +": 5light )eck

    H"6 *angar )eck

    ," Crew )eck

    L" Cargo )eck

    The specific ?ictory Conditions for each of the ObBecties is listed below. #emember!

    each attacking player randomly determines his obBectie! and duplications are possible.

    Once the ObBectie and ?ictory condition hae been determined! each Attacking playershould then choose the %ill Team that he feels will best allow him to achiee his goals in

    the game.

    (!i#ht Dec)

    ) #oll ?ictory Condition

    +": /low the 5light )eck

    H"6 $liminate the owerfield

    ," Take the 5light Tower

    3ote that the 5light )eck is exposed to the acuum of space. 5urthermore! if sealed suitsare not usually aailable to the army that a player has chosen! they may be selected for

    the units that will be deployed on the 5light )eck 0only2 for an additional cost of one

    point per model. 5or conenience sake! these models may be proxied.

    B!o" the (i#ht Dec)& The Attacker must plant explosie charges underneath the

    powerfield protecting the 5light )eck and penetrate its armor 0A?& H-2 in at least threelocations. These holes must be at least +:< apart and there must be at least one hole

    within < of each end of the flight deck=s shielding.

    Any %ill Team selected for this mission is automatically proided with 9ump acks 0een

    if they wouldn=t normally get them2 and Melta"/ombs! in addition to the listed gear.

    3ote that holes blown in the 5light )eck cannot penetrate to the *angar )eck below.

    !iminate the *o"er+ie!d& $ery +:< is a powerfield synchroniFer at the base of the

    arches supporting the field proBectors. They hae an Armor ?alue of +-! and six must bedestroyed in *and to *and combat by the end of the game to make the shield protecting

    the 5light )eck inoperable.

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    Ta)e the (!i#ht To"er& The Attacker must hae more models than the )efender on all

    three leels of the 5light Tower by the end of the game.

    The outer walls of the exposed command tower on the 5light )eck also hae an Armor

    ?alue of H-.

    an#ar Dec)

    ) #oll ?ictory Condition

    +": /low the $leators

    H"6 )estroy the Satellites

    ," 5ire in the *ole

    B!o" the !evators& The Attacker must plant explosie charges underneath the lift

    eleators leading to the 5light )eck. To do this! the attacking models must be in base to

    base contact with the eleator on the map! penetrate its armor 0A?& :,2! and roll a 4ift)estroyed< result on the )atafax.

    ) $leator )amage Table

    1-2The force of the explosion only slows the eleator down' it cannot moein its next turn! but is otherwise unharmed.

    3-4

    The eleator is damaged! sending out a hail of linkages and sero=s. Itmay now only lurch along stiffly at )< per turn. Add + to any

    subseJuent rolls on this table.

    5-6The damage is immense. The eleator freeFes in place! can no longer

    moe for the rest of the game! and is effectiely destroyed.

    1nits that are engaged in *t* combat must eliminate the )efenders who are attacking

    them before they may attempt to destroy the eleator.

    Any %ill Team selected for this mission is automatically proided with 9ump acks 0een

    if they wouldn=t normally get them2! in addition to their listed eJuipment.

    /oth 4ifts must be destroyed to achiee this ?ictory Condition.

    Destroy the Sate!!ites& The carrier=s *angar )eck stores orbital bombardment satellites

    in each of the side bays. They hae minimal protection 0A?& +,2! and one armorpenetrating hit will disable them. At least ten of them must be disabled in this way before

    the end of the game.

    If an Attacking unit is engaged in *t* combat! but has model0s2 that are not in /ase to

    base contact! he may the use unengaged models to destroy the satellites if he wishes.

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    (ire in the o!e& The Attacker must reach the center of the *angar )eck! and penetrate

    the hull armor of the floor in this area. This will expose the fuel lines to the arious ship

    bays throughout the deck.

    Once this is accomplished! an attacking model must spend a turn inserting a special

    demolitions charge! which will break the lines! and cause a fire beneath the deck whichwill eentually spread throughout the )efender=s ship and consume it.

    All of the models in the Attacker=s %ill Team are proided with these demolition charges.

    Cre" Dec)

    ) #oll ?ictory Condition

    +"H *ostage #escue

    6" Take $ngineering

    osta#e Rescue& An Army Commander< model from the Attacker=s army is being heldin the brig of the )efender=s ship. Once an attacking unit enters the brig! an appropriatemodel must be proided to the )efender! who will then place it in this area as he sees fit.

    This model must be reached 0in base to base contact2 by the Attacker! at which point the

    model Boins that unit.

    The model cannot be attacked by the )efender until it Boins an attacking unit. Once this

    occurs! casualties are diced amongst the unit normally! and the character model is treated

    normally. The model cannot shoot or use psyker powers' if attacked in *t* combat! themodel will defend itself! but cannot inBure his attackers.

    If the model has been rescued and is still alie at the end of the game! then the Attackerhas fulfilled his ictory conditions for this mission.

    Ta)e n#ineerin#& The Attacker must hae more models in both of the engineeringsections than the )efender by the end of the game.

    3o more than one )rop od may attack each section! and the )rop od must roll a *it