Blue Ocean Group12

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    BLUE OCEAN STRATEGY

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    8-bit Era90% -1989

    Sega-13 million

    Nintendo-69 million

    1985-1989

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    8-bit Era90% -1989

    64% -199216-bit Era

    Sega super genisis-40 million

    Nintendo-49 million

    1985-1989

    1989-1992

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    8-bit Era90% -1989

    64% -1992

    37% -1997

    16-bit Era

    32-bit Era

    Play station-102.49 million

    Sega Dreamcoit-9.5 million

    Nintendo-32.93 million

    1993-2001

    1985-1989

    1989-1992

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    8-bit Era90% -1989

    64% -1992

    37% -1997

    17% -2005

    16-bit Era

    32-bit Era

    128-bit Era

    90% -1989

    64% -1992

    37% -1997 1993-2001

    1985-1989

    1989-1992

    2001-2005

    Play station-56%

    Microsoft Xbox-27%

    Nintendo-17%

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    8-bit Era90% -1989

    64% -1992

    37% -1997

    17% -2005

    16-bit Era

    32-bit Era

    128-bit Era

    90% -1989

    64% -1992

    37% -1997 1993-2001

    1985-1989

    1989-1992

    2001-2005

    Xbox360- ? Play station-? Nintendo-?

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    Age- 16-24

    Sophisticated gamerSpends more than 1-2 hours per day

    Looking for hard core graphics

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    More features

    leading to

    complex joysticks

    Higher graphic

    performance

    Target group

    restrictedto16-24

    Increased cost

    Higher entry

    barriers

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    No market growthFewernew

    games

    Less game time

    More editions of

    existing games

    oung ustomer

    started areer

    Exitfrom the

    market

    Other market Trends

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    Decidedto caterto 24 age group

    Nintendos Strategy

    simple

    More

    engaging

    wireless

    Motion sensitive controller

    Low power chip

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    Competitionloosing money onthe sale ofconsoles

    Wii profitfrom the word go

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    Age group 16-

    24,sophisticated

    gamer

    Sony Microsoft

    RED OCEAN

    STRATEGY

    Competing in existing market space

    Fighting for more market share

    Reduced profit and growth

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    Sony Microsoft Nintendo

    Age group 16-

    24,sophisticated

    gamer

    Age group 24

    Blue cean strategy

    Creating new market space andmaking competitionirrelevant

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    BUYER VALUE

    COSTS

    VALUE INNOVATION

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    Eliminate

    (skill sets

    required)

    Raise

    (Ease of use)

    Reduce

    (Graphic

    capabilities)

    Create

    (Gamer

    engagement)

    A new

    value

    curve

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    0

    5

    10

    15

    20

    25

    30

    35

    40

    price graphic capability features ease ofuse engagment motion sensitivecontroller

    xbox

    sony

    Strategy Canvas

    RaiseReduce CreateEliminate

    Four framework model

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    0

    5

    10

    15

    20

    25

    30

    35

    40

    price graphic capability features ease ofuse engagment motion sensitivecontroller

    xbox

    sony

    nintendo

    RaiseReduce CreateEliminate

    Four framework model

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    Step1-Reconstruct Market Boundaries

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    Commercial Airlines

    Private JetCorporate travel

    Low

    HighAdvantages:

    High speed, Ver

    eas totravel

    Disadvantages:

    High Price, High

    aintenance

    Advantages:

    Low price, No

    maintenance

    Disadvantages:

    Less speed of

    travel, Noflexibility

    Private

    Jets

    Commercial

    Airlines

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    Strategy used by NetJet

    Joint ownership

    Assured flight time

    Reduction in average flight time

    Flexibility in route

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    Disadvantages:High

    Price, High Maintenance

    Advantages: High

    speed, ery easy to

    travel

    Advantages: Lowprice, No maintenance

    Disadvantages: Less

    speedoftravel, No

    flexibility

    Private

    Jets

    CommercialAirlines

    New market

    space

    Jointownership

    Assuredflighttime

    Reductionin average flighttime

    Flexibility in route

    Combining

    features of

    alternatemarkets

    Strategy used by NetJet

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    Low

    High

    Commercial Airlines

    NetJet's alue Curve

    Private Jet Corporatetravel

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    Market

    first

    tier

    Second

    tier

    Step 2-Reach BeyondExisting DemandThree tiers ofnon customers

    Thirdtier

    Firsttier-Soontobenoncustomers

    Secondtier-Refusingnoncustomer

    Third Tier-Unexplorednoncustomer

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    BUYER UTILITY

    PRICE

    COST

    ADOPTION

    COMMERCIALLY

    IABLE BOI

    YES

    YES

    YES

    YES

    Step 3-Getting the strategic sequence

    right

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    BUYER UTILITY

    PRICE

    COST

    ADOPTION

    COMMERCIALLY

    IABLE BOI

    YES

    YES

    YES

    YES

    Exceptional Utility

    MaintenanceUse

    Purchase Delivery

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    PRICE

    COST

    ADOPTION

    COMMERCIALLY

    IABLE BOI

    YES

    YES

    YES

    YES

    Same

    form

    Same

    Function

    Different

    form

    Same

    Objective

    Different

    Form and

    function

    BUYER UTILITY

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    PRICE

    COST

    ADOPTION

    COMMERCIALLY

    IABLE BOI

    YES

    YES

    YES

    YES

    Pricing innovation

    partneringCost

    innovation

    Strategic

    price

    Target cost

    Target profit

    BUYER UTILITY

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    PRICE

    COST

    ADOPTION

    COMMERCIALLY

    IABLE BOI

    YES

    YES

    YES

    YES

    BUYER UTILITY

    Employees

    Business partners

    General public

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    COGNITIVE

    HURDLE

    RESOURCE

    HURDLE

    MOTIVATIONAL

    HURDLE

    POLITICAL

    HURDLE

    Blue ocean strategy represents a significant departure fromStatus quo so organizational resistance to change is high

    Step4-Overcoming organizational hurdles

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    Howtoovercome these hurdles using Tipping

    pointleadership

    COGNITIVE

    HURDLE

    RESOURCE

    HURDLE

    MOTIVATIONAL

    HURDLE

    POLITICAL

    HURDLE

    Conventional method

    Tipping point principle

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    Howtoovercome these hurdles using Tipping

    pointleadership

    COGNITIVE

    HURDLE

    RESOURCE

    HURDLE

    MOTIVATIONAL

    HURDLE

    POLITICAL

    HURDLE

    Conventional method

    Tipping point principle

    resource

    Resource allocation

    Cold spot Hot spot

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    Howtoovercome these hurdles using Tipping

    pointleadership

    COGNITIVE

    HURDLE

    RESOURCE

    HURDLE

    MOTIVATIONAL

    HURDLE

    POLITICAL

    HURDLE

    Conventional method

    Tipping point principle

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    Howtoovercome these hurdles using Tipping

    pointleadership

    COGNITIVE

    HURDLE

    RESOURCE

    HURDLE

    MOTIVATIONAL

    HURDLE

    POLITICAL

    HURDLE

    Conventional method

    Tipping point principle

    Nodifferentiation

    Angels Devils

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    39% 61%

    38%62%

    14%86%

    PROFIT IMPACT

    REVENUE IMPACT

    BUSINESS LAUNCH

    Launches within red ocean launches for creating blue oceans

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    Questions???