Bloody Roar 2
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BloodyRoarII:FAQ/MoveListbyDeeshadVersion2.6,LastUpdated1999-09-12View/DownloadOriginalFileHostedbyGameFAQsReturntoBloodyRoarII(PS)FAQs&GuidesLikedthisFAQ?Clickheretorecommendthisitemtootherusers.
~~~~~~~~~~~~~~~~~"Let'sdothis!!"-YugoOogami~~~~~~~~~~~~~~~~~
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2222222RRRRROOOOARRRRR22222RRRROOOOAAAARRRR22222RRRRROOOOAAAARRRRR22222RRRROOOOAAAAAAARRRR222222222222RRRROOOOAAAARRRR222222222222
-BRINGEROFTHENEWAGE-
BR2:PERFECTPLAYERS'GUIDEVer.2.6
WrittenbyDeeshad
NewDisclaimer:
ThisFAQiswrittenforfunandpersonalusageONLY.It'sokaytoreprod
ucethisFAQforviewingpurposes,whichshouldbemeanttobetteryourgameplayandknowledgeonthegamebeingdiscussedbelow.ItisNOTtobeusedforprofitableand/orpromotionalmeans,(ex.agamemagazine)norshouldthecontentsfromthispagebecopiedinANYway,usedunderadifferentname,orrewritten/changedinanymanner.Ifthefollowingisviolatedinanymanner,that'splagiarismandIwillhavetherighttotakelegalactionsagainstanyviolators.IfyouwanttoplacethisonanFAQwebsiteorpagethatdealswithgames,pleaseletmeknowFIRSTandget
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askforMYpermission.Ifthepermissionisgranted,pleasebesuretogivecredittowhereitbelongs.(ME!)IfyouhaveanyquestionsorcommentsaboutthisFAQ,feelfreetocontactmeat.
BlackListSection-------------------1stViolator:EGM(ElectronicGamingMonthly);ScottAugustynWhere:JuneissueofExpertGamer;BloodyRoar2StrategySectionCrime:UsingthisFAQwithoutpermission;usingtheideasoftheauthor;(ex.made-upterminologyandnames;FAQformat)alteringitscontents;failingtogivetheauthor(me)credit;displayingthisFAQinarathershabbyandunimpressivemannerPunishment:Nottogiveanyprofittoeachofthemagazinesthattheydistribute/manufacture/takepartin:-ElectronicGamingMonthly-EGM2-ExpertGamer-ExpertCodebookIfCrimePersists:Alawyerwillbehiredtotakeupcase
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ForsomeinfostraightfromthemakersofBloodyRoar2themselves,checkouttheirWebsites:
RaizingHomepagewww.raizing.co.jp/prd/br2/indexHudsonSoftHomepagewww.hudson.co.jp/new/bloody2/back1/index.html
AttheRaizingHompage,youcanlearnallthemovesandtheirnames,whilethestoryandBeastDriveillustrationsandmotioncanbefoundattheHudsonSoftHomepage.(Japaneseonly)
FortheAmericanversion,youcanfindinfoaboutthestoryline,features,characters(exceptforthesecretcharacters)andhintsstraightfromtheOfficialPlaystationSiteat:
BloodyRoar2pagewww.playstation.com/games/categories/fighting/bloody2/
Justtoletyouknow,therearesomechangesfromtheJapaneseversionofBR2intheAmericanversion.Somecharacters'nameswillbedifferent,aswellasthenameofsomeofthe"official"movesthatarehere.(whetheritbetranslationerrors,simplifiedtranslations,orjustacompleterename)So,Ifyoudopickitup(it'soutnow)andhappentoreadthisFAQandfindthingsthataredifferent,it'sbecausethisisallbasedontheJapaneseversion.WilltherebeanAmericanversionofthisFAQ?Idon'tknow,butit'snotreally
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necessary.
Likepictures?Wanttoseesomeofficialart&sketchesdrawnforBR2?Checkoutthiswebsite:
BloodyRoar2www2.itjit.ne.jp/~jnj/bloodyroarframe.html
Likepuzzles?PlaytwojigsawpuzzleswithLong&Urikoonit.Seeifyoucanputthemtogetherbytryingthematthispage:AsobinoHeya(PlayRoom)www.oitaweb.ne.jp/hp/obata/puzzle/start.htmlIfthereshouldbeanyproblems,gostraighttoeachpuzzleat:
Uriko'sPuzzlewww.oitaweb.ne.jp/hp/obata/puzzle/1/paz15.htmlLong'sPuzzlewww.oitaweb.ne.jp/hp/obata/puzzle/2/paz15.html
(Sorry,theseareJapanese-onlypages)
ThisBR2FAQiswrittenbasedonthePSXJapaneseversionofBloodyRoar2.
-------========================================-------
ThisFAQcanbefoundat:
GameFaqsConsoleGamerCheatCodeCentral
About.com
Wantlesstalk?CheckouttheBRPPG:Mini-FAQ.Thatcanbefoundat:
GameFaqsConsoleGamer
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Thisgamecopyright(c)byHudsonSoft
and(c)Eighting/Raizing.
ThisFAQiscopyright(c)'99Deeshad
=================================Contents:I)Story:HostilityAmongsttheRaces
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II)GameModesIII)DefensiveSystemIV)"Bestorized"SystemV)TakingaHitVI)ControlsandBasicFunctionsVII)CharactersandtheirPersonalDescriptions
A)YugoB)AliceC)LongD)UrikoE)BakuryuF)MarvelG)BusuzimaH)JennyI)StunJ)GadoK)ShenLong
VIII)Secrets,CustomFeatures,AndTricksIX)RevisionsandContributorsX)FinalWords================================
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I)Story:HostilityAmongsttheRacesThehuge,multinationalfoundationcalledTyronmetitsdemisedueto"BloodyRoar",thebestialbeings'fight.ItissaidthatTyronFoundationhadengagedinsinisteractsconcerningtheproductsofartificially-madeandmilitarizedbestialbeings.Theseactsbecameasclearasdaylight,sotheirfatefellintothehandsofjustice.However,duetotheimageofbestialbeingswiththepowertoexceedhumanbeings,andTyron'swickedresearchjoinedwithtalessayi
ng,"We,thebeasts,willopposethehumanraceandputthemingreatperil",theprejudicebetweenbothracescontinueson.
Atthecenterofthegrowingpanic,peoplethattakeontherolesas"BeastHunters"becamewellknowntothepublic,thusamplifyingthehostilityandfeelingsofterrorthatarosedbetweenthehumanbeingsandthebestialbeings.Withthese"BeastHunters"present,everydaychanged.Ineveryareabestialbeingsaresufferingbysuppression,everysingleonesincetheinfluenceofthehuntershadappeared.Thebestialbeingsthencalledtheirsituation,"theBeastLiberat
ionBattleLine",asthosehumanswhotaketherolesof"BeastHunters"nowdeclaredwaronthem.
However,becauseoftheoppositionofthesuppression,manybestialbeingsliveinhidinginduetothenewterrorthathasbeenstirredupbytheLiberationBattlefront,havingdoubtsaboutthesituationandtheexistanceofthebestialbeings.5yearslatersincethefallofTyronFoundation....
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Thehuman'sandbestialbeing'sLiberationBattlefront.Andit'sknownthatthebestialbeingswon'tsubmittotheBattlefrontofLiberation.Asthe3influencesofdistrustincreases,thecrisisthatblanketstheworldcontinuestogrow.
~~~~~~~~~~~~~~~~~~~~~~~~Honorableme!Wheeeeeee!-Busuzima~~~~~~~~~~~~~~~~~~~~~~~~
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II)GameModes
InBloodyRoar2,thereare7modespresent,eachofferingdifferentgameplay(slightly):
ARCADE------Basicallytheregularmodeoftheonecanfind.Straightfromthearcadeitself,youhavetofightthrough7stages,eachrandomlyhostingoneofthe9selectablecharacters.Onceyoudefeatall7,you'llgototheFinalStage,whereyouwillhavetofightGadoasthelastboss.Ifyouplaystraightthroughwithoutcontinuing,you'llgotoaSpecialStage,whereyou'llhavetogotoe-to-toewithShenLong,thesecretcharacter.Ifyouplayanormalgame,(with1ormorecontinues)you'llseethereg
ularending,whichshowsallthe9charactersdoingtheirbestcombo/juggleduringtheStaffRoll.PlayagreatgameandbeatShengLong,you'llgetthespecialStaffRollwhich'llpresentall11charactersdoingacombothatinvolvestheir"BeastDrive".Whileyoucanalwayscontinueifyoushouldloseagainstanyofthefirst8characters,youcannotcontinueifyouloseagainstShenLong.You'llautomaticallybetakentotheending,which'llbetheregularStaffRoll.
VS
--LikeanyotherVSmodeinexistence,youandafrienddukeitoutagainsteachother,selectinganyoneyoupleasetorepresentyourmight.Also,checkthePlayRecordintheOptionmodeandseehowwellyourfavecharacterisfairingoutagainsttheoddsandsetprivatecompetitionswithyourbuddies.
STORY
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-----ThisisaveryuniquemodetobeintroducedintotheBloodyRoarseries.Thiscanbelookedasthemissingpagesfromthegamemanual,(theactualmanualonlyspokeaboutthegameanditsfeatures.Aseparatepamphletillustratesthecharacters,fightingdescriptions,andtheirmoves)foryou'llgettolearnabouteachofthecharacters'personalstoryline,theirinteractionwiththeothercharacters,andhowtheywoulddealwiththeproblempresent.Allyouhavetodoisselectacharacter,(eachwithalittlehintabouttheirstorylineundertheirname)andbattlealongasyougetaglimpsemoreandmoreintothegame'splot,guidedwithmanypictureillustrationsoftheactiontakingplace.SimilartotheArcademode,you'llgetadifferentendingdependingonwhetheryoucontinueornot.
SURVIVAL--------Inthismode,youhavetofightthrough1-round,60-minutesetstagesagainsteachofthecharactersinthegame.Likeitsnameyouwillhavetofightin99battles,facingeachofthecharactersmorethanonce,wherethedifficultyincreasewitheveryturn.Yourlifebarwillnotbesetfullforeach
stagesasregular.Instead,howmuchhealththat'llberecovereddependsonhowmuchdamageyoureceivedfromeachfightandhowlongittookyou.Ifyoulose95%ofhealthandwinbytime,you'llstartthenextmatchwithjustthat5%healththatremained.Ifyouwanttoalwaysstartwithafulllifebar,practicehard,masteryourattacks&combos,andfinisheachmatchasquicklyaspossible,foritdoesn'tgeteasy.
(Notethatfinishingthismodeisanear-impossiblefeat,forthedifficultywillincreasetothatinsanely-hardlevel.Ifyou'reapuregamemaster,(unlikeme)youcouldprobablygetcloseenoughtocompletingthismode.However,ifyou
haveaGameShark/ProActionReplayhandyalongwithacoupleofcheats....)
WATCH-----SelectthefighterstofightandjustwatcheachmatchastheCPUtakescontrolofbothfighters.Agoodwaytolearnaboutallthesecretsandtricksthateachcharacterpossess.Herearesomeofthecontrolsyouhaveduringthismode:
-Select=Removeon-screendisplay(Lifebar,Beastgauge,etc.)-R1=Changecameraviews
-Sq,X,orO=Resetcameraviewbacktonormal
NotethattheCPU'sdifficultyhereissetpermanentlyto"BloodyHard"mode,sobereadytoseesomefuriousfights.
CUSTOM------Similartothe"Omake"modefromtheBR1,thismodeletsyoucustomizethegameinspecialmannersthatyou
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desire.Atthestart,youwillbegivenboth"WallDisplay"and"AfterimageMode".Therearemore,butyouwillhavetofigureouthowtoacquirethem.(See"SecretsandCustomFeatures"formoreonthis)Alongwiththisisthe"GameStart"feature,whereyoucanselecttofightagainstafriend,acomputer-controlledopponent,orall11ofthecharactersoneafteranother,andtestthenewlyacquiredcustomfeaturestoyourheart'scontent.
OPTIONS-------Prettymuchexplainsitselfbyitsname.NottobeconfusedwiththeCustommode,thisiswhereyoucanfiddlearoundwiththegame'sbasicfeatures,like"MatchPoint","Difficulty",and"ControlConfig".Somedetailsonthemoreuniquefeatures:
-SoundOption:changethegamebetweenstereo/mono,setthevolume,listentothesoundeffects&voices,andselectthemusicforthegamebetween"Arcade"or"Playstation".In"Arcade"mode,eachstagehastheirownpersonalsoundtrack.In"Playstation"mode,Eachcharacterhastheirown
soundtrack.Thesecondplayer'ssoundtrackwillalwaysbethemusicforeachbattle.-MoviesandPictures:Containsallthevideosandendingsfromthegame,aswellastheillustrationsfrom"StoryMode"-PlayData:Recordsyourscoresfromeachgamemode,aswellaschartseachcharacter'svictoriesandhowoftenthey'vebeenusedandagainstwho-DisplayType:AdjuststhescreenimagetothesizeofyourTV
The"MemoryCard"featurecanalsobefoundhere,soremembertosaveyourgameasoftenaspossible.
*Justincaseyou'reinterested,thetrackplayedattheopeningvideoiscalled"CarnationReincarnation",playedbythatjamminggroupcalled"KinnikuShoujoTai"(MuscularGirlZone).Thistrackcanbefoundedontwooftheiralbums.Onecalled"SanFransisco",(theremixversion)andtheothercalled"SaigonoSeisen"(originalversion),whichtranslatesas"TheLastHolyWar".Bothalbumshaveheavymetal-typeofmusic.
FortheAmericanversion,there'sanewmodeadded:
TRAINING--------Forthosethatwanttopracticetheircombos,GuardEscapes,etc.,youc
anusethismodeforthatpurpose.It'salsoagoodwaytolearnwhereandhoweachhitstrikes,aswellaswhat'susefulandwhen.SinceIdonothavethis,Idon'tknowtoomuchaboutit.(Anybodywillingtoshare?)
~~~~~~~~~~HereIgo!!-JinLong
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~~~~~~~~~~
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III)DefensiveSystem
ThemethodsofdefensehavebeenfocusedonmoreinBR2,havingabigeffectonthegameplay.Forstarters,readbelowonthewayacharacter'sdefensecaneffectthegame.
GUARDINGThewayyouguardattacksstillgoesbytheheightoftheattackexecutedatyou.Here'sachartwrittenupfromthegamemanualthatchartsabouttheproperwaytoguardagainstanattack:
----------------------------------------HighGuardLowGuardMid-AirGuardLieDown
----------------------------------------HighAttack|O|--|O(1x)|--MidAttack|O|X|O(1x)|--LowAttack|X|O|O(1x)|X
Forthischart,a"O"meansthatanattackcanbeblockedinthepositionyou'rein.an"X"meansitisnotpossibletoblockinthatposition.A"--"meansthatadefensedoesn'tapply,fortheattackwillnotcomeincontact.Notethatyoucanonlyblockonceintheair.Afterwards,you'llbehitnomatterwhat.
Here'salistonthe4differentheightsinwhichmostattackscanattackfrom.Notethataerialattackswillnotbeincludedinthis,forjustaboutallofthemhavetobeblockedwithaHighGuard:
High(H):Attackaimsatheadlevel.AHighGuardcandefendagainstthis,whileacrouchorLieDownwillkeepyouunderharm.Middle(M):Attackaimsamidsectionlevel.Theseattacksyouhavetobemoreawareof,fortheycanonlybeblockedhigh.ALowGuardisuselessinthiscase,butLieDownwillstillworkjustfine.
Low(L):Attackaimsatleg/waistlevel.Unliketheothers,thiscanbeblockedinanymanner,makingitnotasusefulingettingthroughanopponent'sdefense.Ground(G):Attackaimsatfootlevel.ToolowforaHighGuard,thesecanonlybeblockedbyaLowGuard.ThiswillalsobeatLieDown.
Thesewillbeusedineachcharacter'sbasicmoveslist,tolabeltheheightofthoseattacks.Theabbreviatedformwillbeused.
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Keepinganeyeontheheightofanattackisdifficult,whichiswhyit'sbesttogetusedtofallingintodefenseinasmart,calmmanner.Ifyoudon'tknowtheheightonwhichtheattackwillcomefrom,(unlessyoumemorizedtheopponent'smoves)trytowatchitasitcomesandjudgeitsmotion,beforeyouchoosethebestwaytodefendagainstit.Ifyoucanguess(orevenknow)theheightoftheattack,thinkabouthowyoucanfollowupwithanattackofyourown.Forinstance,ifyouseeAlicecomingwithalowkickattack,alowguardmaybegoodforprotection,butifyoucanhopabovetheattackandcounterattack,youcangettheupperhandinthefight.Studywell.
LIGHTVSHEAVYInthegamingworldofBR2,therearenowtwodifferenttypesofguardsyoucanuse,eachwiththeirownpurpose.ThesetwoguardsarecalledtheLightguardandtheHeavyguardrespectfully.TheLightguardisexecutedfromtheneutralpositiononthekeypad,thatis,youpressnothing.(incaseofalowattack,youpressdownonlyforLightguard)Itworkslikearegularguardand,unliketheHeavyg
uard,yourrecoverytimeisveryshort.Duetothis,youcancounterattackalmostsoonafteryoublockanattack.However,youcannotblock"GuardBreak"attacksfromtheLightGuard.(this'llbediscussedalittlebitfurtherlater)TheHeavyguardwillprobablybetheguardchosenfavoritebymanyduetohabitofitsmotion.TheHeavyguardcanbeexecutedbyeitherpressingintheoppositedirectionfromyouropponent(pressingbackwardsonthekeypad),orbypressingtheR1button.(which'llputyouinaguardpositioneveniftheoppositionisn'tattacking)Whileit'snotpossibletocounterattackbecauseoftheslowrecoverytimefromthisguarding
method,itwillprotectyoufromanyattack,including"GuardBreak"attacks.Eachguardhasitsusage,sotrytomasterbothandusethemwhenneeded.
DEFENSEASAMEANSTOATTACKJusttostartoff,mysuggestiontousingeachofthetwoguardsistonotpressbackonthekeypadunlessyouwanttowalkbackwards.RelyontheR1button.Thatway,it'llbemuchmoreeasiertodifferentiatebetweenLightandHeavyguard.Nowbacktothesubject,eachguardcanhelpinoffensivemeans:
-GuardEscape:DonefromaLightguardbypressingforwardjustasyo
ublockanattack,this'llusuallyputyououtofharm'spathandallowforamoresafer,carefreecounterattackofchoice.Thiscanbedone:
-Whilestanding-Whilecrouching-Intheair
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-GuardAttack:ImplicatestheattributesofaLightguard,foryouwillbeprotectedagainsthighandmidattacks.Theonlythingthat'llstopyouarelowattacks,throws,andGuardBreakattacks.
-CancellingCommandMoves:BypressingtheR1(Heavyguard)buttonwhendoinganyofthequarter-circleattacks,youcancancelthematmidpoint.Thisishelpfulforfakingouttheopposition,cancelinganattackdonebyaccident,orjustcancellinganattackbecausethesituationnolongercallsforit.Whileit'seasiertodothiswithaGuardAttack,itmaynotbesowithanotherCommandmove.
-MotionStopper:PressingtheR1buttonwhileyou'reinmotion(walki
ng,dashing,crawling,orbackstepping)willmakeyouautomaticallystopinyourtracks.Agreatwaytotodropintodefensewhenanattackisheadingatyouwhileyou'removing,especiallywhileyou'rebacksteppingaway.
GUARDBREAKMentionedbeforeweremovescalled"GuardBreak".GuardBreaksareattacksthatflashwithlight
beforeexecution.ThiscanrangefromasingleattacktoacomboattacktoevenaCommandmove.InthecaseofaGuardBreak:
-CanonlybeblockedbyaHeavyGuard-Stuns/knocksdownanyoneinaLightGuard-IfhitwhileinaLightGuard,you'llusuallylose(lessthan)halfofthedamagethanifitwereacleanhit-Canbeblockedonthegroundandintheair-AllGuardBreakshitfromeitherhighlevelormidlevel**
Whilethere'sahandfulwheninhumanform,alotmoreofeachcharacter'sattackswillturnintoGuardBreaksinbeastform,makingitdifficulttorelyonaLightguard.Whileit'squitedifficulttotryandmemorizeeachcharacterandwhichattackisaGuardBreakandwhich'llturnintoaGuardBreakoncebeastorized,theonlywaytoavoidthemisthroughgoodjudgementandtheHeavyguardbutton.
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**Jennyistheexceptiontothisrule.InJenny'scomboB,B,B,d+B,thelasthit,beingaGuardBreakattack,hitslow.Thus,alowHardguardcandefendagainstit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"Well,you'renotworthit.Youcan'tbeatme."-Kakeruas"Bakuryu"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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IV)"Beastorized"System
Justlikeitspredecessor,theBeastButtonisstillpresent,allowingeachcharactertotransformintotheir"beast"form.However,there'salotofneattricksaddedtotransformation:
-TRANSFORM!:LikeinBR1,youcantransforminthestandardmethod,whichisstandingstillandhittingthe
Beastbutton.Thiscanalsobedoneintheairaswell.
-DASH&TRANSFORM!:Again,thismethodisstillinthegame.JustrunandhittheBeastbuttonto"beastorize"andchargeinatthesametime.
-ATTACK&TRANSFORM!:Ifyouwanttotransformsafely,butnotobviously,dooneoftheCommandmoveswhilehittingtheBeastbutton.You'llexecuteyourBeastCommandmoveandtransformatthesametime.GoodforsurpriseattacksandgettingintoBeastmodewithoutanyproblems.
-COMBO&TRANSFORM!:Withinthemiddleofacombos,hittingtheBeastbuttonwil
lallowyoutotransformwhilecontinuingtheassault.Thiscanonlybedoneinsomecombos,whichhaveanextensiontoaddinginBeastcombosandattacks.Withthis,theoppositionwillhavetokeepguessingtheoutcomeofyourassaultasyoutripthemupandtakecontrol!
Notethatifyoudoaregulartransformation,(non-attacking)you'llbeinvincibleasyoubecomesurroundedbyanauraofenergy.Ontheotherhand,youcanbehitasyouperformanyoftheothertransform-&-attackmethods.
It'snowimportanttofrequentlychangeintoBeastmode,foritpossessesalotofadvantagesthatyouwon'thaveasahuman.Thesefeaturesare:
-Attacksarenowstrongerasabeast-Characters'jumpingskillsincrease-Characterscanjumpoffwalls-Recoverhealthintothetemporarydamage(whitearea)ofyourlifegauge-Therearemorecancelpoints(cancellingattacksintoCommandat
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tacks)-Attackshavemorepowertoknockfoesaway&higherintheair-Characterscanenduremoredamage-Allattackswillnowtakeoffblockdamage.Thisdependsonthecharacterwhenthey'reabeastandtheattackexecuted.Eachattackmayeithertakeoffhealth,orbothhealth&thetemporarydamageinyourlifegauge.
TheBeastgaugewillfilluponitsown,alongwithexecutingattacksandtakingdamageaswell.Thismakesiteasiertotransformintoabeastfrequently.However,onceabeast,yourBeastgaugewillgodownnotonlyifyoutakedamage,butifyou'reblockingattacks,sobecareful.
Onceabeast,thereareacoupleofwaysinwhichyoucanrevertfrombeastbacktohuman:
-BeingknockeddownwhentheBeastgaugeisemptied-BeingjuggledintheairwhentheBeastgaugeisemptied-Executingacharacter'sBeastDrive(Seebelow)-Certainmoves/throwsmaycauseyoutorevertbacktonormal
Notethatonceyou'verevertedbacktohuman,anytemporarydamageareainyourlifegaugewillturnintopermanentdamage.Rememberthatwhileyoucanbeaskilledplayer,you'llhavedisadvantagesasahumanifgoingagainstabeastorizedcharacter.Trytokeepyourbeastformonaslongasyoucan.
BEASTDRIVE:SAVAGEINSTANTKILL
ThenewestfeaturetobeputintotheBloodyRoarseriesisthe"BeastDrive".The"BeastDrive"
isanall-outattackthatdoesbigdamageontotheoppositioniftheygethit.SomenotesonusingtheBeastDrive:
-YouhavetobeinBeastmode-AllhavetobeblockedwithaHeavyguard.(GuardBreak)-UsesupentireBeastGauge(amountdoesn'teffectthedamageinflicted)-Ifyoumiss,you'llbewideopenasyourevertbackintohumanform-Eachcharacter'sBeastDrivehavedifferentattributes
TousetheBeastDrive,youyoujustinputthemotion.(differentforeachcharacter)Oncethe
moveends,(whetherithitsornot)you'llrevertbacktohuman,andwillhavetoslowlyfillyourBeastgaugeagain.JustlikearegularCommandAttackmove,thiscanbecancelledintoduringsomecombos,which'llensurethatthismovehits.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~"Myrevengehasonlybegun!"-Stun
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V)TakingaHit
Inthemidstofabattle,thereareacoupleofinteractionsthatshouldbeconsidered,foritcaneffecttheoutcome.Theseinteractionscomeintoeffectduringthesesituations:takingacleanhit,takingahitfrombehind,counteredasyouattack,andtakingahitwhilestunned.Here'sanexplanationoneach:
CleanHit-whilewhathappensdependsonthehititself,usuallynothingspecialhappens.BackHit-it'seasiertobestunnedincertainmannersthatmakeitevenhardertoturnaround.Also,some
effectsthattakeplacemaydifferfromtheeffectsthathappenatacharacter'sfront.CounterHit*-acharacterwillfallintocertainstunposturesdependingonthehitandwhereit'saimmedat.Sometimes,nothingmayhappen."Stunned"Hit-Whileinastunposture,you'llusuallybeknockedoffyourfeet.Dependingontheattackandwhereit'saimmedat,whereandhowyoufallmayvary.(Thisishowmostlaunchermoveswork)Inothercases,youmaynotfalldown,usuallybecausethehitisweakordoesn'thavethatpotentialtoknockdownacharacter.Also,ifanattackhitsjustasacharacterhasalmost
fullyrecovered,evenifitismeanttoknockdownacharacter,itmayregisterasacleanhit.(Thisisthecaseformostattacks)
Inotherinstances,somehitsmightcauseopponentstoinstantlybeknockedofftheirfeetinvariousmanners.Somemayjustknockyouintotheair,whileothersmaymakeyouhitthegroundhardenoughtobounce.This,aswellastheformerstatedshouldbekeptinmind,foryourwinningcombosandjugglescanbedeterminedbythis.Also,dependingonwhatformyou'reinandhowyourhitconnects,eachattackmayhaveadifferenteffect.(i.e.ShenLong'sLD+Kwilllaunchacharacterasacounter
whileinhumanform,butoncehetransforms,it'llmakehisfoespiral)Keepinmindthatonceacharacterisina"stun"posture,he/shecannotbegrabbedbymostmovesconsideredtobeathrow.AlthoughmoveslikeBakuryu'sZugokkuZukiandMarvel'sDemolitionFangstillcanbeexecuted,Busuzima'sDaijoubutsuThrowandUriko'sKikkyoByotenwillnotwork.
*Notethatacounterhitoccursbeforeanattackisexecutedorasanattackhasreacheditsfullestextension.
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Onceacharacterisrecoveringfromhit/herattack,anyhitstakeninatthattimewillcountasa"cleanhit".
STUNPOSTURE:BOTHABLESSINGANDADOWNFALL
Here'salistofthedifferenttypesofstunposturesinthegame,andhowtheycancomeintoeffect:TypeWhereDescription---------------------1)Kneel(kn)Front/BehindBroughtdowntooneknee,usuallybyanoverheadhit
2)Trip(tp)Front/BehindYousupportyourselfupbyyourhandsasonelegiskickedoutfromunderyoubyasweep
3)StumbleForward(sf)**BehindYou'rehitmid/highinthebackbyanattack,
causingyoutostumbleforward.
4)StumbleBack(sb)**ForwardYou'rehitmid/highinthefrontbyanattack,causingyoutostumbleback5)HeadClasp(hc)ForwardYou'rehitintheheadbyastrongattack
6)TurnAround(tn)ForwardYou'rehitbyawhiplash-typeofattack,causingyoutospinaround
7)1-Leg(lg)ForwardYourfoothasbeensteppedon,causingyoutohoparound
8)Choke(ch)ForwardYou'rehitinthethroat,causingyoutoholditinpain
9)Wobble(wo)Front/BehindYou'rehitfromtheside,whichcausesyoutostaggerasyouadjustyourposition
10)Spiral(sp)Ground/AirYou'rehitsohardintotheair
,thatyouaremadetospin
Alsorememberthatstunposturesalsocomeintoeffectnotjustbytakingahit.Somethrowscancauseyoutobestunned.
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WHENKNOCKEDOFFYOURFEET
Here'salistofthehowyoucanbesentairborne/throwntothegroundinthegame,andhowtheycancomeintoeffect:
TypeDescription----------------1)Launcher(ln)You'resentflyingstraightintotheair
2)Banish(bh)You'reknockedawaywithsuchforceacrossthestage,andusuallyflyintoawall
3)Sweep(sw)Yourfeetareliterallysweptfromunderyou,makingyouairborneabitbeforeyouhittheground.Keepinmindthatanycharacterthatisair-borne(whetherjuggledornot)&ishitbyany(strong)lowkickattackbeforehe/shehitstheground,thi
swillalsocomeintoeffect.4)Floored(fr)You'resentsmackintotheground,hard
5)Sliding(sld)You'rehitwithsuchmomentumthatyougoflyingground-level,andcontinueyourtravelasyouslideacrosstheground6)Bounce**(bc)You'rehitfromabovewithaforcethatmakesyoubounceontheground
Keepinmindthatbeingknockedoffyourfeetcanalsocomeintoeffectnotjustbytakingahit.Somethrowscancauseyoutobelaunchedorfloored.Aswith"stunposture",therearedifferentoutcomesformostmovesdependingonyourform,andhow&whenyourattackconnects.
Ineachcharacter'smovelist,certainmovesmayhaveoneormoreoftheabbreviationsfromeither"stunposture"or"whenknockedoffyourfeet"list.Sincealmosteveryattackcancausesomeformofeffect,onlythosethatplayamoreuniqueroleinthegamewillmostlikelybelabeled.
**Iftheseconditionsareineffect,thatcharacterisconsideredtobe"airborne",thustheycanbeairgrabbed,(ex.Bakuryu'sRaikouIzunaOtoshi)orbobbedupbyalaunching-typemove.(ex.Marvel's"TaskforceUpper")
DAMAGECONTROL
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Dependingonwhen,how,andhowmanytimesyou'rehit,thedamagemayvary.Here'sachartonhowmuchdamageacharactermayreceivedependingonthecondition:
TYPEAMOUNTOFDAMAGE--------------------
CleanHitNormalBackHitIncreasesalotCounterHitIncreasesabit~alot"Stunned"HitNormalJuggleNormal~DecreasesabitGuardCrushedAbouthalfdamageWall/GroundSlamLittledamageGroundHitVerylittledamage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Youthoughtyouwerewinning?Hah!-ShenLong~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------------------------------------------
VI)ControlsandBasicFunctions
f=forwardP=PunchTri=Throwb=backK=KickR1=HeavyGuardd=crouchB=Beastu=jump
MOVING------f=Walkforwardb,b=Backstep
b=Walkbackwardd,d(hold)=Liedown(lastforaboutasecond)
df=CrawlforwardDash,thenjump=Superjump
db=CrawlbackwardJumpatawall,f=Walljump(inbeastformonly)
f,f=QuickForwardf,forb,bintheair=Hover**(Jennyinbeastformonly)f,f(Hold)=DashL1orL2=SlantMove(Americanversion'sVSModeonly)
**Youcanhoverforaninfiniteamountoftime.Todothis,youhavetoalternatedirectionsbypressingf,fandb,boneaftertheother.Allattacksthatcanbedoneinthe
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aircanstillbeperformed,aswellaswalljumping.Youcanalsohoverafterawalljump.
THROWING--------P+K\or>Standingthrow(bothwithmissanimation)R1+P/
d+P+K\or>Crouchingthrow(bothwithmissanimation)d+R1+P/
P+K=Throwescape(mustbedonejustastheoppositioninitiatesathrow.Willnotworkagainstbackthrows)
*Notethatathrowescapecanonlybedoneagainstthebasicgrabsstatedabove.ItcannotbeperformedagainstCommandAttackthrows,airthrows,oranyspecialthrows.(i.e.Stun'sf+P,Gado'sDash+P)
WHENLAUNCHED/SENTFLYING-------------------------P+K=AirRecovery:-Whenlaunchedintotheair-Whenjuggled-Whensentflyingintoawall(notwhenyou'reslammedintoawallandtakedamage.Thisisjustasyou'reabouttohitawall)
P+K=GroundRecovery:-Whenknockedoffyourfeet(Float)-Whenyou'reabouttobesentslidingontheground
*Notethatyoucannotrecoverifyou'resentspirallingintheair.KeepinmindthatifyoudoanAirRecovery,youarenotinvinciblerightatthestartofyourthis.Aboutasecondafteryouexecutethis,youcanblock.
Infinalround,killingblowslamsacharacterintoawall=WallBreak
*Notethatthiscannothappeninthe"Room"Stage
INTHEAIR----------Jump,P=SimpledownwardpunchJump,forb+{P}=HammerDrop
Jump,K=SimpleflyingsidekickJump,f+{K}=DropKick
Jump,B=SimpleflyingfrontkickJump,b+{K}=ReverseDropKick
u+P,K,orB=LeapAttack(varies)Jump,forb+Bor{B}=FlyingBeastAttack
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ONTHEFLOOR------------d+P,K,orB=Groundattack(Variesbetweencharacters)
Whenknockeddown:-Pressinanydirectiontorollontheground-TapPrepeatedlytoincreaseyourrecoveryspeed-PressKtoflipupwithakickattack
B-BUTTONATTACK(INHUMANFORM)-------------------------------PressBwhenBeastGaugeisempty:-Doamid-levelattack-Allaroundprotection(hitsfromthefrontandback)-Littleoffenseability(worksupclose)-Eachuniqueforallcharacters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Isthatthebestyoucando?"-Janne"Marvel"Gado~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------------------------------------------
VII.CharactersandtheirPersonalDescriptions
Beforeyoureadeachofthecharacters'personaldata,readthispartforsomeimportantguidelinesusedinwritingthissection:
SymbolsandAbbreviations-------------------------
*=CancancelintoaCommandattack[H]=Holddowntheprecedingbutton[T]=Backisturnedtotheopponent=CantransformintoaBeastthroughthisattack{}=GuardBreakLD=LieDown
{c}=Ifyouseethisafteranattack,itmeansit'llbecomeaGuardBreakwhenyou
transformintoabeast(ex.df+K{c})
#=Insomespecialcases,youcanonlycancelintoaCommandAttackonlywhenyou'reabeast,evenifitisanattackthatcanbedoneasahuman
x=SomeBasicmoveshitmorethanonce,butcannotbedeterminedhowmanytimes.(i.e.Long'sDashB)Thiswillbenexttotheheightofthatattack,indicatingitisamulti-hitter.(ex.foranattackthathitshigh,itsheightwillbelabeled
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as"Hx")
Strategies&CombosSectiononly--------------------------------
/=Indicatesthepointsinwhichacombobreaks,andwhathastofollowinnext==IndicateswhenyoucancelintoaCommandAttack-=IndicateswhenenteringaCircleCombo(Long,Uriko,&ShenLongonly)===IndicateswhenaRokugouShikiShuryoWazaisbeingused(Long,Uriko,&ShenLongonly)H=Doneinhumanform(only)B=Doneinbeastform(only)H/B=CanbedoneineitherformH~B=DonefromhumanformintobeastformB=continuationtoacombinationattack(inotherwords,it'snotaseparatecombo)==cancelintothismove(i.e.aCommandattack)--=gointoaCircleCombo(Long,Uriko,&ShenLongonly)===useaRokugouShikiShuryoWaza(Long,Uriko,&ShenLongonly)-=startofanewattack/combo;abreakinthepreviouscombo
Characters'Bios----------------Eachcharacter'sFightingStyledescriptionisstraightoutfromthepam
phlet,(exceptforShenLongandGado)whiletheirStorylineisjustasummaryofthebeginningofeachcharacter'srolefromStorymode.
Characters'MovesandCombos----------------------------IknowalmostALLthenamesforeachmoveandattack.Somewerenotgivenaname,soIwillbeaddingasubstitueintheirplace,puttingtheminparenthesis.However,notallmovesinparenthesisaremadeup.Ifamovehasvariousoutcomes,thentheywill
mostlikebeinparenthesis.Somemovesmaybegivenadescriptionifnecessary.(Itmaybeinbetweenparenthesisaswell)
Somemovesandcomboshavenumerousendersorwaysitcanbeused.Nottoberedundant,I'mbranchingallofthemtogether,listingthemoneafteranotherunderthemoveorcombotheybelongto.So,ifyouseeanythingthathasa":"afterwards,
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thiswillindicatethatmorethanonemethodwillfollowasanender.Eitherthat,ortherewillbeanotereferingtowhateverthatcanfollowup.Also,forsomereason,theremightbemorethanonemethodtodoacombo.Ifyouuseanothermethodthatdiffersfrommine,neitherminenoryoursiswrong.
Characters'Strategies/Combos-----------------------------Foreachcharacter'sStrategy/Combosection,I'monlyputtinginvarioustypesofcombosandjuggles.Asinallgames,thereareaninfinitenumberofwaystomakingacombo,aslongasitworksfortheplayer.TheonesI'mputtingdownareexamplesoftheonesIuse,fromtheStaffRolls,(both#1and#2)andsomereallyspectacularorreallycrazyonestoplaywith.(especaillyonthosethatdon'tliketorecoverwhenlaunched)Don'tjustlimityourselftothese.Experimentwiththeseandmakesomeofyourown.
Dependingoneachcharacter'sform,somecombos/jugglesmayworkalittledifferent.Rememberthatjuggleshavetobeexecutedfastinhumanform,whileyourfoeswillhavealongerhangtimewhileyou'reinbeastform.Also,there'saweightandsizedifferencebetweenbothhumanandbeastform,sosomecombos/jugglesmaybehardertodoonafoeinhumanformthaninbeastform.
Finally,notallcombos/jugglesareperfect.DuetotheRecoverymove,theycanbebroken.Rememberthatifyouropponentrecovershighintheairduringyourjugg
le,thatitcanstillbeinitiatedandcompleted.Youjusthavetodelayabit/timeitright.
ThisismyfirsttimeofwritinganFAQ,soifyoushouldfindanythingstrange,confusing,orhardtounderstand,bearwithme.Thisispreliminaryworkandmaychangeastimegoeson.
~~~~~~~~~~~~~~Oh,I'msorry.-JennyBartoli~~~~~~~~~~~~~~
------------------------------------------------------------------------------------------------------
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A)
====YUGO====
=======================================-------PROFILE-------
FullName:YUGOOOGAMIBeastForm:WOLFF.Style:BOXINGNationality:JAPANAge:22Height:177cm(Human);180cm(Beast)Weight:81kg(Human);84(Beast)Occ:PROFESSIONALBOXERLikes:STEAKDislikes:WASABI
======================================
Story:BACKTOBATTLEFIELD
AsTyronFoundationwentdowninflames,Yugocameacrossayoungboystandinginthemidstoftheburningcompany.Questioningtheyoungboy'sreasonsforbeingthere,hecouldn'tlearnanything,fortheboyhimselfdidn'tknow.Concernedabouthiswelfare,Yugodecidedtotakehimunderhiscareandescapedwiththeyoungboy.5yearshavepassedsincedthattime.TakinguptheoccupationPro-Boxing,Yugocontinuedtofightandhonehisskillsthroughthissport.Theyoungboy,whoisknownasKakeru,wasalsodoing
wellinhisnewlifeaswell,ashewenttoschoolandengagedintheactivitiesofanormalyoungboy.TherewasstillsomequestionstobeansweredaboutKakeru'spreviouslife,however,andhispossibleconnectionwiththefallenTyronFoundation.Withthecurrentsituationbetweenhumansandbeasts,thetwohadtokeepalowprofile,lesttheywanttheirnewlifestyletocometoanend.Oneday,asthetwowereoutside,theywereattackedbyamysteriousguy.LeavingYugoforwounded,hekidnappedKakeru,ignoringtheboxer'spleaandclaimingthattheyoungboy'snameis"Bakuryu".Filledwithrage,thewildyouthisnowsettohitthesceneandtoe
xtractjustice--whereitbelongs.
================================FIGHTINGSTYLEDESCRIPTION
Throughhisboxingstyle,Yugocombinesbothspeedandpowertogethertofight.Everythingabouthimrepresentshimasthestandard"All-Mightycharacter".
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================================
COSTUMECOLORS
p(Normal)=Orangevest,brownpants,blackgloves,shoes,andbelt/Gray-furredwolfK(2nd)=Bluevestandwriststraps,blackglovesandshoes,grayishpants/Gray&tan-furredwolfB(Extra)=Bluevestandpants,blackgloves,redshirt/Skybluefurred-wolfStart(Secret)=Brownvest,shoes,andgloves,darkgraypantsandshirt/Rustytan-furredwolf
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
============NormalMoves============
----------HUMANBEAST----------
FACINGFORWARD--------------
GroundGround-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------Jab|P|H|-WolfClaw|B|H|-Straight|f+P|H|-TwinFangDive|f+B|H|-LeftHook|b+P|M|-MangetsuZan|b+{B}|M|(bh)-SquatJab|d+P|L|-KogetstGaeshi|d+B
|M|(sb)/(ln)-Upper|df+P|M|(hc)-JizuriZan|df+B|G|-Sway|db+P|-|dodgeback-BuRoukyaku|db+B|G|[T]-JumpStraight|u+P|H|(kn)-FlyingOverTail|u+B|M|-MawashiGeri|K|H|-ArcWrist|f,f+{B}|M|(bc)-KakatoOtoshi|f+{K}|M|(kn)/(fr)-BodyCannon|Dash+{
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B}|M|(bh)-BackspinHigh|b+K|H|-SpinningClaw|LD+B|M|(ln)Kick|||-------------------------------------------------LowKick|d+K|G|-SideKick|df+K|M|(hc)-BackspinLow|db+K|G|(tp)Kick|||-Sobat|u+K|M|-JumpUpper|f,f+P|M-H|[T],(ln)-One-StepKnee|f,f+K|M|(hc)-ShoulderTackle|Dash,P|M|-GroundSlicer|Dash,K|G|(tp)-Smash|LD,P|H|(ln)-JackKnifeKick|LD,K|M|------------------------------------------------
FACINGBACKWARD---------------
GroundGround-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------LightHook|P|H|(tn)-BackTurnClaw|B|M|(bc)-J.F.Upper**|d+P|H|-MakeInu|d+B|G|retreat-BackTurnHigh|K|H|------------------------------------------------
Kick|||-BackTurnLow|d+K|G|Kick|||------------------------------------------------
**WannaknowwhatJ.F.standsfor?It's"JoeFraiser"abbreviated.Soundsfunny,butthat'swhatwaswrittenontheRaizingHomepage.THROWS------
Front(Standing)=SeoiNageFront(Standing)=SenketsugaFront(Crouching)=KneeBlast(ln)Front(Crouching)=KneeBlast(ln)Back=UraNageBack=UraNage
------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------------------------------
===========RUSHSYSTEM===========
Yugousesauniquesystemwhichmostofhiscombosevolvearound.Dividedintothreegroups,each"Rush"providesnumeroushitendersforhimtoutilize,whileitispossibletoswitchfromone"Rush"toanother.Studythiswell:
----------------------BlastRushStrikeRush-----------------------
*(ExtendintoStrikeRush)-P,d+K,df+P*-K-f+P{c}(bh)-d+K,df+P*-b+P-B,B-d+P-B,b+{B}-df+P*-K-d+B
----------BurstRush-----------
,P(ExtendintoStrikeRush)-d+P-
,b+B-B,B,{P}(bh)-B,d+{P}-B,B,d+P
NotethatinordertogointoStrikeRushthroughthosetwoextensions,
justcontinuefromthatextensionandtaginanyofthemovesunderStrikeRush.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
===============
COMMANDATTACKS===============
1)Quick1-2Motion:d,df,f+
-or-
1-2Blast
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Motion:d,df,f+
:-(Gointo"BlastRush")-(Through"BlastRush",gointo"StrikeRush")
-or-
1-2BodyUpperMotion:d,df,f+
,f+{P},f+P
2)GekkaShouMotion:d,df,f+K(Launcher)
3)SilverWolfKnuckleMotion:d,df,f+P(GuardAttack)(LauncherasacounterinBeastform)
4)CrescentSomersaultMotion:d,db,b+K
5)BloodyRoarMotion:d,df,f+B(Throw)
6)FlyingBerserkMotion:d,db,b+B:
-(Rebound)Youmakecontactwithawall.Canfollowupwithanyairattack.-MeteorCrashPressP,K,orBtoattackoncenearawall
BEASTDRIVE:SPIRALFANG-------------------------MOTION:d,db,b,db,d,df,f+{B}DESCRIPTION:Anupcloseupperslash.Ifitconnects,Yugofollowswithamidairwildslashcombo,andendswithablistering,neck-spiralingslamwithstreaksofenergysurroundi
nghim.HITS:24
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------CombinationAttacks(Human)
----------------------------
NameInput------------StandingLockP,
,
*,P
1-2&RushP,
:-(Gointo"BlastRush")-(Through"BlastRush",gointo
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"StrikeRush")KnuckleTwinKickP,K,K*
(KnuckleSpiralKick)P,K,d+KStraightFaust&Rushf+
:-(Gointo"BlastRush")-(Through"BlastRush",gointo"StrikeRush")
DragonFinishBlowCombob+
,
,P,d+P
HookOn&Rushb+
:-(Gointo"BurstRush")-(Through"BurstRush",gointo"StrikeRush")
SwayHookCombodb+P,b+P,b+P,b+P
*Notethatthiscombowillworkwhetherornotyoupressbackforthefirst2punches.
However,thelastpunchrequiresyoutopressback.
IllusionBurstdb+P,P,
:-(Gointo"StrikeRush")
(SwayBack&Blow)db+P,d+P
PhantomBurstdb+P,f+
:-(Gointo"BlastRush")-(Through"BlastRush",gointo
"StrikeRush")
PhantomFaustdb+P,f+
,f+{P},f+P
TwinUpper**df+P,P
MachineGunUpper**df+P,P,P*
FinalMachineGunUpper**df+P,P,P*,{P}
**Eachpunchcanbedelayedforagoodamountoftime,makingiteasytoswitchbetween
thesecombosdependingonthesituation.Also,whileitsaysinthemanualtopressdfwitheachpunch,youonlyneedtopressitoncewiththefirstpunch.Afterthat,allotherpuncheswillworkjustfine.
HighKickTwinK,K
SpiralKickK,d+K
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Low&StepInd+K,df+P*
SquatSpinKickd+K,d+KSideKickTwindf+K,K
HeelTuskLD+K,K
PantherTwof,f+K,P,P*
----------------------------CombinationAttacks(Beast)----------------------------
NameInput------------DoubleSlashB,B*
TripleSlashB,B*,{B}
(SlashFlameKnuckle)B,B*,b+{B}
SlashLowB,d+B
SlashDiveB,f+B
DoubleWolfKickdb+B,B
BlindBlowdf+B,f+{P}
ClawTwinKnuckleSlashB,P,
,B*
ClawTwinKnuckle&RushB,P,
:-(Gointo"BlastRush")-(Through"BlastRush",go
into"StrikeRush")
(ClawTwinKick)B,K,K*(ClawSpiralKick)B,K,d+K
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------
-------=====================Strategies&Combos=====================--------------------
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ABBREVIATIONS-------------
S.W.K=SilverWolfKnuckleG.K.S=GekkaShouC.S=CrescentSomersaultB.R=BloodyRoar
SELF-MADECOMBINATIONSANDAIRJUGGLES--------------------------------------
CommandFormNotes----------------LD+B[C]/P,P,P/B,B,BBNearawalldb+P,d+P[C]/f,f+BBAgainstaggressiveopponentsSilverWolfKnuckle[C]:-u+BB-LD+B/d+B/f,f+BB
df+P[C]/d+B/CrescentSomersaultB
db+B[T]/P[Bk][C]/f,f+K,P,P=C.SBdf+K[C]:-df+P,P,P,PH/BNearawall-1-2Blast=d+K,df+P:=CrescentSomersaultH/BFoeblockslow=C.S=R1/d+KH/BFoeblockshigh.Addanotherd+Kiffoehasn'tlearnedyet.
S.W.K[C]/P,P,P:
=G.K.S:-P,P,P=G.K.S/C.SB-P,P,P=B.RB-B,B,BBNearawall
LD+B[C]:=b+P,B,B,d+P/CrescentSomersaultBNearawall=P,P,B,b+BB
SilverWolfKnuckle[C]/B,P,P,B,b+BBf,f+K[C]/CrescentSomersaultH/B
LD+B[C]/P,P,P=1-2Blast=P:=BloodyRoarBNearaWall=SpiralFangBNearaWall
df+K[C]/df+P,P,P=1-2Blast=P=SpiralFangH~BNearaWall
db+B[tn]/FlyingBerserk[Bk](Crossoverfoe):
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-MeteorCrashBNearawall-f,f+BBOpponenttriestohityouasyoucrossover
-Quick1-2BJumpontheoffensedb+B[tn]/P[Bk][C]/FyingBerserk=MeteorCrashBNearwall.Lucky.
u+P:-b+BB-P,P,d+K,df+P=CrescentSomersaultH~B1stpunchwillnothit.Combo'stotrickfoeintoducking
-1-2Blast=d+K=CrescentSomersaultH/BSamething-df+P:-d+K,d+KH->P,P,PH/BDelay2nd&3rdPofdf+Ptogetall
thehitsin.Nearwall.
-f,f+BBStrongender
1-2Blast=P=BloodyRoar=R1/GrabH~BStylish,buthard
------------------------------
----------------StrategicUsages----------------
SilverWolfKnuckle=R1:(Inacomboorasacounter)
-Grab(Slideinclosebeforeyoucancel)-d+K(Opponentblockshigh)-Quick1-2(Lightguardthroughattacktotakeoffense)-u+BorCrescentSomersault(Reverseopponent'slowattack)-b+B(OpponentisinLightguard)-FlyingBerserk(Retreatorattack[ifnearwall])
Quick1-2=R1:(Inacomboorontheoffense)
-Grab(Slideinclosebeforeyoucancel)-d+K(Opponentblockshigh)-SilverWolfKnuckle(Reverseopponent'sattack)-CrescentSomersault(Opponentblocks/duckslow)-f,f+B(Overheadorreverseopponent'slowattack)-b+B(OpponentisinLightguard)-Nothing(Swayin)
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-------------------------------------------------------------------------------------------------
B)
-----ALICE-----
=======================================-------PROFILE-------
FullName:ALICETSUKAGAMIBeastForm:RABBITF.Style:JUMPINGNationality:JAPAN-GERMANYAge:22Height:158cm(Human);159cm(Beast)
Weight:57kg(Human);58(Beast)Occ:NURSELikes:CAESARSALAD,ICECREAMSUNDAESDislikes:ONIONS
======================================
Story:LOVEFORTHEWOUNDED
Withallherpower,AlicewasabletohelpMitsukotorescueUrikofromtheclutchesofTyronFoundation.Furthermore,AlicemanagedtobringUrikobacktohersenses,
helpinghertoregainbackhermemoryofwhoshereallywas.Becauseofthis,AlicebecameclosefriendswiththeNonomurafamily.5yearshavepastsincethattime.Seeinghowmuchofadifferenceshecanmake,Alicenowdedicateshertimetohelpingpeopleatahospitalasanurse.Oneday,shenoticedayoungmanstormingoutofthehospital,furiouslyrippingawayhisnewly-receivedbandages.RecognizinghimasYugo,shecalledforhim,wonderingwhatwasdistressinghim.However,heclaimedthatheknewhernot,andranoff,goingtofacewhateverhardshipsthatlaybeforehim.
Surprisedathisreactions,(andhowYugocouldforgetthefaceofa"beautifulyounglady")shefollowsafterhim,readytoassisthiminanywayshecould.
================================FIGHTINGSTYLEDESCRIPTION
Whilefeebleinpower,Aliceisacharacterthatexcelsinspeedandhig
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hjumpingabilities.Herfightingstyleinvolvesapplyingherattacksoneafteranotherbyrushingatherfoes.================================
COSTUMECOLORS
p(Normal)=Pinkuniform,cap,andsneakers,whiteleggingsandgloves/White-furredrabbitK(2nd)=Whitishuniform,whiteglovesandleggings,blueshoes/Pink-furredrabbitB(Extra)=Orangeuniformandshoes,whiteglovesandleggings/Creame-coloredfurredrabbitStart(Secret)=Redstockings,shoes,andtrimmings,navybluishuniformandgloves,darkbrownishhairandanklets/Black-furredrabbit
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
============NormalMoves============
----------HUMANBEAST----------
FACINGFORWARD
--------------
GroundGround-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------Jab|P|H|-BlitzPunch|B|H|
-ThrowPunch|f+P|M|-StepPunch|f+B|H|(hc)-SwayKnuckle|b+P|M|-RabbitKick|b+B|M|-SquatJab|d+P|L|-SquatBlitz|d+B|G|-BodyHook|df+P|M|Punch|||-LowSwayKnuckle|db+P|G|-BlastLegKick|df+B|G|(tp)/(sw)
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-RabbitHammer|u+P|M|(kn)-NeedleKick|db+B|G|-SideHighKick|K|H|-HideShotKick|u+B|M|-ArcDrop|f+{K}|M|-RisingToeKick|f,f+B|M|(ln)-Somersault|b+K|-|retreat-DashSomersault|Dash,{B}|M|(sp)Escape|||Kick|||-SquatSideKick|d+K|G|-HoppingKick|LD+{B}|M|-StepToeKick|df+K|G|-------------------------------------------------ReverseFoot|db+K|G|[T]Kick|||-JumpingToeKick|u+K|M|(hc)-SlidePunch|f,f+P|G|-RabbitKneePat|f,f+K|M|(sb)-RabbitTackle|Dash,P|M|-RabbitSlider|Dash,K|G|(tp)-HoppingHammer|LD,P|M|(ln)-LunarKick|LD,K|M|(ln)------------------------------------------------
FACINGBACKWARD---------------
GroundGround-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------
------------------------TurnStraight|P|H|-ReverseDrop|B|M|(fr)/(bn)-SquatTurn|d+P|L|Kick|||Straight|||-SquatTurn|d+B|G|(tp)-TurnKick|K|M|(bn)Hammer|||-SquatTurnKick|d+K|G|------------------------------------------------------------------------------------------------
THROWS------
Front(Standing)=ReverseFrankensteinerFront(Standing)=RabbitStompFront(Crouching)=JackKnifeHeelEdgeFront(Crouching)=JackKnifeHeelEdgeBack=AlicePressureBack=AlicePressure
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
===============COMMANDATTACKS===============
1)RabbitSpiralMotion:d,df,f+P(AirComboMove)
2)RoundSlashMotion:d,df,f+K
3)SpinningHopperMotion:d,db,b+P(GuardAttack)(Launcherinbeastform)
4)TripleSomersaultMotion:d,db,b+K,b+{c},b+{B}(sp)
*Ifyouomitb+{B},movebecomesthe"DoubleSomersault"
5)RabbitFlipMotion:d,df,f+B(Launcher)
6)SwitchMoonsaultMotion:d,db,b+B(Cross-overMove)
7)AirRaidMotion:d+P+Kupcloseinair(Throw)
BEASTDRIVE:LIFTINGSTARLANE------------------------------MOTION:d,df,f,d,df,f+{B}DESCRIPTION:Alicecomesinwithaheadbutttothegut.Ifitconnects,she'llstufftheoppositionintoahumanball,bouncesthemlikeasoccerballforabit,andendingwithanoverheadkickthatsendsthemscreamingaway.
HITS:9
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------
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CombinationAttacks(Human)----------------------------
NameInput----------
UpperRushP,P,P,f+
*
SurastoRushP,P,P,d+P
BlitzCombo....P,K,K:...High-b+K{c}...Middle-f+K...Low-d+K
BlitzReverseLowP,K,P,d+K
ThrowPunchUpperf+P,P*
SwayKickCombob+P,K
SquatBlitzCombod[H],P,K,K
RabbitStepdf+P,P,P*,d+K
LowSwayCombodb+P,K
HeelEdgeCombo...K,K:...High-b+K{c}...Middle-f+K...Low-d+K
(NoName)K,P,d+K
ArcDropCombof+K,b+K,f+K
ArcDropComboRushf+K,d+K,d+P
LowKickCombod[H],K,K
LegBeatCombodf+K,K,K
LunarComboLD+K,f+K
Turn....[T]P,P,P:...UpperRush-f+
*...SurastoRush-d+P
RabbitKnee....f,f+K,P:-P,P:
...UpperRush-f+
*...SurastoRush-d+P-K,K:...BlitzComboHigh-b+K{c}...BlitzComboMiddle-f+K...BlitzComboLow-d+K...BlitzReverseLow-P,K,P,d+K
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----------------------------CombinationAttacks(Beast)----------------------------
NameInput------------HighRabbitComboB,B,B,f+B*
MiddleRabbitComboB,B,B,b+B
LowRabbitComboB,B,B,d+B
LowRabitRushKneed+B,d+B,B,B,B*
LowRabbitRushGrounddb+B,B,B:-B(High)-d+B(Low)
LowRabbitRushSliderd[H],B,B,K,P
UpperRush&RabbitComboP,P,P,f+P*,B,B,B:...High-f+B*...Middle-b+B
...Low-d+B
KneePattoUpperRush&RabbitCombof,f+K,P,P,P,f+P*,B,B,B:...High-f+B*...Middle-b+B...Low-d+B
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------=====================Strategies&Combos=====================-------
-------------ABBREVIATIONS-------------
R.Spiral=RabbitSpiral
T.Somersault=TripleSomersaultR.Slash-RoundSlash
SELF-MADECOMBINATIONSANDAIRJUGGLES--------------------------------------
CommandFormNotes
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----------------
f,f+K[C]/df+P,P,P=RabbitFlip/AirRaidBf+P,f+P[C]:=SpinningHopperHDelaycomboifnecessary=RabbitSpiral/K,K,b+KBNearwallifnecessary
db+K[T]/K[Bk]H/Bu+K[C]/u+P/df+K,Kord+K,KHb+B[C]/df+K,K,KBUp-Downconfusionb+K/f+K,b+K,f+KH~BJustlookscoolu+K[C]/LD+P:-P,P,P,f+P=R.Spiral/RoundSlashB-K,K,b+K/RoundSlashBNearwallifnecessary
f+B[C]/RabbitFlip:-AirRaidBDoneinacorner-LD+K,f+KB
f,f+B[C]/P,P,P,f+P:->B,B,B,f+B=RoundSlashBNearwallifnecessary=TripleSomersaultB
SpinningHopper[C]:-d+K,KH-LD+P/TripleSomersaultB-P,K,K/df+P,P,P=R.SpiralH/BNearawall.AddanotherR.Spiralwhileinbeastform
-f,f+K:->P,K,K,b+KH/BDelay1stKickaslongasyoucaninbeastformonly.Mayneedawall.->P,P,P,f+P:=T.SomersaultB=R.SlashB
RabbitFlip[C]/B,B,B,f+B:=SpinningHopperB=SwitchMoonsaultB
f+B[C]/f,f+B/RabbitSpiral/LiftingStarLaneBHastobedonefastf+P,f+P[C]=RabbitFlip/P,P,P,f+P,B,B,B,f+B:=R.Spiral/AirRaidB
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------------------------------
----------------StrategicUsages----------------
SpinningHopper=R1:(Inacomboorasacounter)-RoundSlash(Opponentblockslow)-Anycombo(Lightguardthroughtattacktotakeoffense)-db+K[T],K(High-low)-f+K,u+K,b+Boru+P(Reverselowattacks)-RabbitFlip(Opponent'sinLightguard)-SwitchMoonsault(Cross-over)-Grab(Upclose.Hard.)-LD+B(Lightguardthroughhighattacktocounter)
-------------------------------------------------------------------------------------------------
C)
----LONG----
=======================================-------PROFILE-------
FullName:JINLONG(ShinLongintheStates)BeastForm:TIGERF.Style:CONBINATIONATTACKS
Nationality:CHINAAge:31Height:179cm(Human);184cm(Beast)Weight:70kg(Human);78(Beast)Occ:NONELikes:SILENCE,PEACEOFMINDDislikes:DISHONESTYANDLIES
======================================
Story:DENIALTOTHEFATE
Thehungeringtodestroy.Thelustforblood.Theemotionsofatrue,cold-bloodedassassin.ThesefeelingswereacursetoLongforalongtime.Longmanagedtorunawayfromthiscrueloccupation,buthecouldn'tleavebehindthesethoughts,theseemotionsthatagonizedhimforsolong.Toavoidthesefeelingsfromtakingcontroloncemore,Longdecidedtoisolatehimselfinacaveupinthemountains.Hisfatewasdestinedtofight,yethewaswillingtodenythislifestyleforpeace.Sadly,Longwillsoon
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knowthathecan'thidefromfateforever.5yearslater,he'snowquestioninghimselfwiththoughtsaboutwhetherornotheshouldoncemoreengageinviolence.Thesewerebroughtuponbyayounggirlwhohascomeforhishelpintakingonamajorresponsiblity.Shewantstosavehermotherfromtheclutchesofsomeevilmen,oneofthemwhoevenlookslikeLonghimself!Despiteheryoungage,shewaswillingtoputeverythingonthelinetolearnhowtofight.Longcouldseethattheyounggirl'swillwasstrongandgood,andwasmovedtogiveherwhatsheneeded.ForalongtimeLonghidfromsuchresponsibilities,usinghispowerswheretheywereneededinsteadofseeingthemasacurse.Evilwasstilloutthere,andinaformthatseemedtocallforhisattention.Now,donningonhisbattlegear,Longstepsoutintotheworldonceagain,withintentionstolookintothisnewdanger.He'salsocuriousabouttheonewho's"identicaltohimlikehisownshadow...."
================================FIGHTINGSTYLEDESCRIPTION
Longisthewielderoftheever-changingCircleCombosystem,called"Shin-I-Gou-Ken."(FistoftheMind&Cosmos)Heistrulyanadvance,technicalcharactertohandle.================================
COSTUMECOLORS
p(Normal)=Turquoisshirt,bluepants,gold&whitewristandanklebraces,blacksash,orangesymbol/Orange-furredtigerK(2nd)=Brownpantsandgloves,white&orangewristandanklebraces,whiteshirt,graysymbol/Grayish-
furredtigerB(Extra)=Orangeshirt,green&orangewristandanklebraces,greensash,purplepants/Bluish-grayfurredtigerStart(Secret)=Blackshirt,black&graywristandanklebraces,whitegloves,yellowsymbol/Orangetiger
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------SHIN-I-ROKU-GOU-KEN:RokugouKourinShiki(StyleoftheUniversal--------------------GooseCircle)
The"RokugouKourinShiki"isaCirclecombothatisthemainweaponusedbyLong.Consistingof6
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differentattacks,eachattackfollowseachotherinacircle-likemotion,inanydirectiondesired.WhilethisCirclecombocanbestartedinnumerousways,eachattackfollowseachotherinasetmanneroneafteranother.Also,thesameattackcannotbeusedtwice.Here'sadiagramonthisCirclecomboandthepatternitfollows:
DakaiFujinKyakuTanPaP#(hc)d+Kf+P*/\/\||\/\/HidariTanKyakuNichigetsuHaMigiTanKyakuf+Kd+PK
Also,thisCirclecombocanbefollowedupwithanyoneofthe"Rokugou
KourinShikiShuryoWaza",(EnderTechniquesofthe"StyleoftheUniversalGooseCircle")whichcanbeinputtedfromanyoneattackoftheR.K.S.Itdoesn'tmatterwhetheryoucompletetheCiclecomboornot:
UramonChochuPonKenRenjuHoudouf,f+P#b+{P}d,d+P\\||//RokugouKourinShikiShuryoWaza//||\\SenpuuKyakuHonshinRenKyakuZensouGenkyakuf,f+K(kn)b+Kd,d+K
Alsoare*special*R.K.SShuryoWazatechniqueswhichcanbedoneasabeast(or,whenyourBeastgaugeisfull):
KourinUnRokugouShoutenHouRokugouFukkoB*,{B}B*,f+BB*,d+B\\||//\\||//RokugouKourinShikiShuryoWaza//||\\//||\\
HangetsuJinRokugouHekishuuKouzanHekid,d+{B}B*f,f+B(wo)
LONGVSSHENLONG:COMPARISION------------------------------
NottobeconfusedwithShenLong,Longisprettyuniqueonhisown.Whilelackinginpowermoves,Longmakesupwithwithspeedyattacksandmovements.Thus,youshouldfocusmoreonaspeedyoffense,whilemakingsomeunbeatable
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combos.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
============NormalMoves============
----------HUMANBEAST----------
FACINGFORWARD--------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------ShouDa|P|H|-KosouGeki|B|H|-Chuusui|f+P|M|-KoBokushi|f+B|M|-ShichiSunkou|b+P|M|(fr)/bn)-KoBokuha|b+{B}|M|(bh)
-FukushouDa|d+P|M|-FukkoSousou|d+B|G|-Zansui|df+P|M|(sb)-HaishinKobi|df+B|M|[T],(sb)-Ouken|db+P|M|Kyaku|||-ToukuuShasui|u+P|M|(kn)-TenpenKagetsu|db+B|G|[T]-HekiTai|K|H|-KanunGeki|u+B|H|[T]-SoukouTai|f+K|M-M|-RakenBen|f,f+B|M|-KouShuutai|b+K|M|[T],(sb)-FujuuHoukou|Dash,B
|M|-ZensouTai|d+K|G|(hc)-ShishiShouten|LD+B|M|(ln)-SokuTai|df+K|M|Ha|||-KouSoutai|db+K|G|-------------------------------------------------ToukuuBunkyaku|u+K|M|(sb)-TetsuzanKou|f,f+P|M|-ShitchiSoutai|f,f+K|G|(tp)
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-YousokuHa|Dash,P|M|(fr)/(bn)-ShinryuuKayku|Dash,K|M|(bn)-RengekiRyouken|LD,P*|M-M|-SenkyuuTai|LD,K|M|(ln)------------------------------------------------
FACINGBACKWARD---------------
GROUNDGROUND------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------SoutouShou|P|M|(bn)-TetsuzanKou|B|M|(fr)/(bn)-TenshinHousui|d+P|L|-ShinchikuSou|d+B
|G|(tp)-TenshinSentai|K|H|-------------------------------------------------TenshinSoutai|d+K|G|(tp)------------------------------------------------
THROWS------
Front(Standing)=HoushinHakkeiFront(Standing)=ToushinKongouSui
Front(Crouching)=FuukiShitsu(ln)Front(Crouching)=FuukiShitsu(ln)Back=RitouBack=Ritou
===============COMMANDATTACKS===============
1)SenShippoMotion:d,df,f+P{c}
2)RenkanTaiMotion:d,df,f+K{c}(Launcher)
3)GaimonChoushuuMotion:d,db,b+P(GuardAttack)
4)MueiKyaku*Motion:d,db,b+K(kn)(Attack/Throw)
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*Thereareacoupleoftricksthatthismovepossess.Itcanworkasacross-overandconnectfrombehind,eveniffoeisblocking.Also,ifithitsacharacterjustbeforeLonglands,(usuallyifitcrossesover)itwillmakehim/herdroptooneknee.Thishitstwiceasanattackalone.
5)KeisetsuGaMotion:d,df,f+B(Throw)
6)KongouToutaiMotion:d,db,b+B:-AutoRokugouKourinShiki:-KongouKourinShiki(You)f[H]+B(x6)(StarttheR.K.Sthroughthe"FujinKyaku"counterclockwise)-KongouKourinShiki(Chi)d[H]+B(x6)(StarttheR.K.Sthroughthe"NichigetsuHa"clockwise)-KongouKourinShiki(In)b[H]+B(x6)(StarttheR.K.Sthroughthe"FujinKyaku"clockwise)-KongouKourinShiki(Ten)
u[H]+B(x6)(StarttheR.K.Sthroughthe"NichigetsuHa"counterclockwise)
-KongouSoukouTai/KongouRenkouTaiB,B/B,B,B:-KingouSoukouNichigetsuHa/KingouRenkouNichigetsuHaPressd+Bafterthe2nd(Sou)or3rd(Ren)B(tp)-KingouSoukouMueiKyaku/KingouRenkouMueiKyakuDod,db,b+Kafterthe1st(Sou),2nd(Ren),or3rd(Sou)B
-KongouKobokuHa
P:(Getsstrongeronthe#ofPpressedafterwards)-{P}pressedonce=x1(Weakest/fast/upclose)-{P)pressedtwice=x2(Average/decent/atadistance)-{P}pressedthreetimes=x3(Strongest/slow/faraway)-{P},(x1,x2,orx3)R1=Cancel(MayhavetopressR1morethanonce)
-RenshuKouHazanK,f+B(wo),d+P(Onlyworksifitconnects)*
*Notethatthelastcombovariantmustbedoneextremelyfast,justaseachhitconnects.Hittingthebuttonsrepeatedlyworksmoreoften,though.f+Bwillknockanycharacteroutof
beastformiftheirbeastgaugeisempty,d+PwillturnLongbacktohuman.
BEASTDRIVE:MOUKOKOUHAZAN----------------------------MOTION:d,df,f,df,d,db,b+B(AdvancingThrow)DESCRIPTION:ProtectedwithaLightguard,Longstompsforwardmenacinglywithhishandsbeforehim.Longexecutesanunavoidablegrabafterfourstomps(evenifyoujumporcrouch,you
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cantescape).Iffoetriestohithimhighormid,he'llgrabimmediatelyonthefollowstomp.Ifgrabconnects,hellthrusthispalmintohisfoe,andaghostlyimageofhistigerformwillslamandpummeltheopponentagainstawallwhileLongdoesaposeinhishumanform.HITS:22
Note:Long'sBeastDrivecanbestoppedinthesamewaylikearegularGuardAttack,whiledoingaSuperJumporlyingdownjustasLongexecuteshisgrabbingmotionwillenableyoutoescape.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------CombinationAttacks(Human)
----------------------------
NameInput------------
RensuiChoryoP,P,P(StarttheR.K.Sfromanypoint)
RensuiTanPa/TaiP,P(StarttheR.K.Sby"TanPa"/"HidariTanKyaku")
RenShoutaiP,K
ShoudaSenkyakuP,K,d+K(EndwithanyR.K.SShuryoexcept"HonshinRenKyaku"or"PonKen")
JouhoRen(Kai/Kyaku)f+P(StarttheR.K.Sby"Dakai"/"MigiTanKyaku")
Oukendb+P(Endwith"UramonChochu
","SenpuuKyaku",or"KouzanHeki"oftheR.K.SShuryo)RensuiKanunGekiP,P,P,u+B[T]
RenfuTaiK(StarttheR.K.Sby"FujinKyaku"or"NichigetsuHa")
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YoushiSaikendf+P,P
----------------------------CombinationAttacks(Beast)----------------------------
NameInput------------
TsuutenJuujiHaB,B*,{B}
JuujiRakanB,B*,f+B
FukkoJuujiSouB,B*,d+B
KosouSenkyakuB,d+BFukkoNichigetsuHad+B(StarttheR.K.Sby"NichigetsuHa")
HaishinRenKazandf+B,B
TenpenRenKazandb+B,B
RensuiSouDaB,P(StarttheR.K.Sfromanypoint)JuujiKanunGekiB,P,u+B[T]
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------
-------=====================Strategies&Combos=====================-------
-------------ABBREVIATIONS
-------------
K.T=KongouToutaiKSG=KeisetsuGaKKH=KongouKobokuHaR.T=RenkanTai
SELF-MADECOMBINATIONSANDAIRJUGGLES--------------------------------------
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CommandFormNotes----------------
f+P-K-f+P=SenShippoBPressuretobreakfoe'sguard
P,P,P:--d+K==b+PHHigh-lowattacktoGuardBreak--d+P==b+KHHigh-lowconfusion
b+K[T][C]/B[Bk]Bd+B-d+P==d,d+PBHigh-lowconfusion
b+K[T]/d+K[Bk][C]:-df+P/f+KH-f+PH-u+K/f+P-K==f,f+BH~B-f,f+PH
df+K[C]/f+K/SenShippoH/BHastobedoneFAST!!
u+P[C]/RenkanTai/LD+K:-KeisetsuGaB-K.T=KKH(x2)BNoonecancounterthis
LD+B[C]/LD+P:=MueiKyaku(Nothrow):-df+P,PB-df+B[T]/B[Bk]Bdf+B,Bwil
lnotwork
LD+B[C]/LD+K:-u+K/RenkanTai/f+K/d+BB-f+Borb+B
f,f+B[C]/u+K/LD+K/u+B[T]/B[Bk]B
df+P[C]/RenkanTai/P,P-f+P-K:==d,d+BNearwallifnecessary-P,P-f+K==d,d+PBNearawal
l
u+K:-f,f+PH-f+PHGointoR.K.S-b+K[T]/TransformHCountertrapagainstback-stabbersdf+K/RenkanTai/LD+K:
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-B,B=R.T/K-d+P==b+KBNearwallifnecessary-P,P,P-K/P,P-f+K==d,d+PBNearawall-b+BB-MoukoKouHazanBAfterfoehitsground
U+P[C],K.T=RenshuKouHazanBHigh-lowconfusion
f,f+K:-f+BBMakeyouropponentfly-b+PH
------------------------------
----------------StrategicUsages----------------
GaimonChoushuu=R1:(Inacomboorasacounter)-MueiKyaku(Reverse[low]attacks)-RenkanTai(Counterfoe'sLowattacks)-b+B,SenShippo(inbeastform)(Opponent'sinLightguard)-Anycombo(Lightguardthroughattacktotakeoffense)-Grab(Slideinclose.Hardtoperfect)-db+K(Opponentblockshigh)-f,f+PorK,b+P(Lightguardthroughattacktotakeoffense)
KongouToutai=R1:(Inacombo)-f+B,b+B,orSenShippo(Reverseopponent'sattack)-MueiKyakuorf+K(Highcounteragainstlowattack)-LD+K(Opponentblockslow)
SenShippo=R1:(Fromafar)-Grab(Youleapinclose)-RenkanTai(Reverseopponent'sattackattemptsupclose)
----------------MoukoKouHazan:-----------------Onthedefense,gothroughopponent'sattacks(highandmidonly)-Inajuggle,usewhenyouknowenemywillrecoverand/orcounterattackfromtheair-Onagroundedfoe,usebeforeopponentstands(itcannotbereversedorcountered)
-------------------------------------------------------------------------------------------------
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D)
-----URIKO-----
=======================================-------PROFILE-------
FullName:URIKONONOMURABeastForm:HALFBEAST(CAT)F.Style:CONBINATIONATTACKSNationality:JAPANAge:14Height:145cm(Human);145cm(Beast)Weight:38kg(Human);79(Beast)Measurements:B74-W56-H76Occ:STUDENTLikes:KAMABOKO,MAGURODislikes:MATH
======================================
Story:OUTSTANDINGADVENTUREOFAKITTEN
UrikowasoncethesupremeproductoftheTyronFoundation.Shewasrescuedandbroughtbacktohersensesbybothhermother,Mitsuko,andAlice.Forthenext5years,afterhergreatordeal,Urikolivedthelifeofanormalschoolgirl,whilehermotherwassuccessfulrunningastore.Returnedbacktohernormallife,itseemedasthoughUrikoandhermotherweretolivepeacefullives.
Oneday,asUrikowasofftoschool,hermotherwasattackedbysomemysteriousmen.OneofthemenresembledLong,whichtookherbysurprise.Sheconvincedherselfthatitwasnthim,forhishearthasturnedawayfromsuchviolentactions.Watchingthegroupfromanalley,Urikodecidedtochangeintoher"UltimateBeing"formandspringintoaction.Suddenlyherbodychangedstrangely.Beforeherveryeyes,shenowlookedatheronce-humanbodyandwasamazedthatitwasnowinsomeformofacat!Thegenesinherbloodchanged,soshecannolongerusetheformsheoncewieldedasaweaponoftheTyronFoundation.Despitethis,shecontinuedhe
rchasewhenshewasovercomedbyamysteriouswomanwho,explainingthatthesemenarefromtheformerTyronFoundation,plottedtousehermotherfortheirnew,heinousplots.ThiswomanalsoadvicedUrikothat,althoughshemaybestrongwilled,itwouldbebestthatshewentforhelptogetstronger.Takingthiswoman'sadvice,UrikotraveleduptothemountainsofChina,whereLongwassaidtoberesiding.Comingacrossacave,shemetthemanwholookedjustlike
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themanwhokidnappedhermom!Sheexplainedherplight,andaskedhimtototeachherhis"Shin-I-Roku-Gou-Ken".Afteramomentsofthoughts,LongobligedtoUrikosrequest.Now,withherstrongheartandhernewlyacquired(yetnotperfected)skills,Urikosetsouttoputanendtotheevilgroupandrescuehermother.She'sdeterminenottoletanythingtogetinherway.
================================FIGHTINGSTYLEDESCRIPTION
Urikousesanincompletecopyof"Shin-I-Roku-Gou-Ken".WhilesimilartoLong'sstyle,there'snoweightbehindherattacks.Duetothis,Urikohastorelyonspeedtobeeffective.Hertechniquesaretrulyreckless&thatofanamatuer.================================
COSTUMECOLORS
P(Normal)=Bluechineseoutfitw/purpletrimmings,whitesleevesw/bluecuffs,
brownboots/Palebrown-furredcatK(2nd)=Greenchineseoutfitw/goldtrims,whitesleevesw/green&goldcuffs/Lightorange-furredcatB(Extra)=Blackboots,tights,andhair,blackvestandglovesw/redoutlines,whiteshirt/Brown-furredcatStart(Secret)=Whitevest,shorts,andshoesw/goldtrims,blueshirt&underpants/Dark-grayfurredcat
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------SHIN-I-ROKU-GOU-KEN:RokugouHourinShiki(StyleoftheUniversal--------------------PhoenixCircle)
The"RokugouHourinShiki"isaCirclecombothatisthemainweaponusedbyUriko.Consistingof6differentattacks,eachattackfollowseachotherinacircle-likemotion,inanydirectiondesired.WhilethisCirclecombocanbestartedinnumerousways,eachattackfollowseachotherinasetmanneroneafteranother.Also,thesameattackcannotbeusedtwice.Here'sadiagramonthisCirclecomboandthepatternitfollows:
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DokukoRantenKakyakuKyusoDouzanShoP*f+Kf+P/\/\||\/\/SousouTaikoNichgetsuHaSoushiTaiKd+Pd+K
Also,thisCirclecombocanbefollowedupwithanyoneofthe"RokugouHourinShikiShuryoWaza",(EnderTechniquesofthe"StyleoftheUniversalPhoenixCircle")whichcanbeinputtedfromanyoneattackoftheR.H.S.Itdoesn'tmatterwhetheryoucompletetheCiclecomboornot:
GakuRatotsu***TenmonKaishuRenjuHoudouf,f+P#b+{P}d,d+P\\||//RokugouHourinShikiShuryoWaza//||\\EnmaSenrin**FugakuSanjuurokuMonYukioRenrinf,f+K[T]:b+Kd,d+K-MezuTai
-GozuTai(GuardBreak)
**TheR.H.SShuryoWaza"EnmaSenrin"hastwooutcomes.Iftheinitialmoveisblocked,she'llflipoverandkicktheopponentinthebackofthehead.(Called"MezuTai")Iftheinitialmoveisn'tblocked,she'llflipoveragreaterheight,andfallonherstunnedopponent.(Called"GozuTai")Becarefulifyougetthesecondoutcome,fortherecoverytimeisextremelylong.Ifitshouldconnectbuttheopponentisn'tunderyou,you'llhittheground,andbeleftopenforamajorcounterattack.
***JustasyouexecutetheGakuRatotsu,pressingR1willcanceltheattack.Urikowillonlyjumpbackwithoutattacking.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------SHIHOUSHINITSUNOE--------------------
The"ShihouShinitsunoE"isUriko'suniquecombosystem.WhilenotasextensiveattheR.H.S,thiscombosystemshouldbewellusedduetothenumerouswaysitcanbestartedandended.Fromthis,aplayercanalsogointotheR.H.Saswell.Here'showitgoes:
KyouhaTai(Hitoe)K
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||||\/
FujinKyaku(Itsue)GasokuTai-Kaname(Futae)**RourakuSen-Kou(Mie)d+K-->-->K*u+K
/\||||
RourakuSen-Otsu(Yoe)b+K
**"Futae"cangointothe"RokugouHourinShiki"through"SousouTaiko","RantenKakyaku",or"SoushiTai".
While"Hitoe","Yoe",and"Itsue"aresoleystartersforthiscombosystem,"Mie"canbeusedtobothstartthiscombosystemorendit.Thus,"Mie"canbeusedtwice.
----------------------------------
----------------------------------
============NormalMoves============
----------HUMANBEAST----------
FACINGFORWARD--------------
GroundGround-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes------------------------------------------------------------------------------------------------
-Kyousui|P|H|-ByouSougeki|B|M|-HisuiChouchuu|f+P|M|-HoukouSen|f+B*|H-H-H-H|-GouhaShou|b+P{c}|M|(hc)-MatatabinoMai|b+B|M-M|(kn)-ShimoSusuki|d+P|L|-Soshu|d+B|G|-YoushiSenrin|df+P*|M|-ShishiOdoshi|df+{B}|M|(tp)
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-SenShippo|db+P|H|-TousouTen|db+B|G|(tp)-SoushouTen|u+P|M|(ln)-ChouYuusen|u+{B}|H|(bn)-KyouhaTai|K|M|-RiShouryuu|f,f+B|M|(ln)-MigiTanKyaku|f+K|M|(ln)-RyuubiKatsu|Dash,B|G|[T]-RourokuSen-Otsu|b+K|H|(tn)-ByouTengeki|LD+B|M|-ZensouTai|d+K|G|-------------------------------------------------KinsenTenfu|df+K|H-M|[T]-Kamaitachi|db+K|G|(tp)-RourakuSen-Kou|u+K|H|-Tenha|f,f+P|-|Roll-SenrenHou|f,f+K|H-H-M|-ShamiSen**|Dash,P|M|[T],(fr)/(bn)-KaguraGoma|Dash,K|M-M|(sp)-RengekiSouken|LD,
|M-M|-Sakaguruma|LD,K|M-H|(fr)------------------------------------------------
**NotethattheShamiSenattackhastwooutcomes.Ifitconnects,Urikowillbounceawayandlandonherfeet,evenifblocked.Iftheattackhitsnothing,she'llpainfullytumbleonthegroundbeforecomingtoastop,slowlyrisingtoherfeet.Besurethisattackhits.Atleastyoucanbounceawayandstandachanceifblocked.
FACINGBACKWARD---------------
GroundGround
-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------KyourakuKou|P|M-M|-JoumonHoukai|B|M|(fr)/(bn)-HaishinKeisa|d+P|G|(tp)-Okubyou|d+B|-|retreat-RyououSenshitsu|K|M|-------------------------
------------------------TenshinSoutai|d+K|G|(tp)------------------------------------------------
THROWS------
Front(Standing)=IndachiFront(Standing)=TenunSenshou(hc)
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Front(Crouching)=Houshin(hc)Front(Crouching)=Houshin(hc)Back=RasenKourakuBack=RasenKouraku
===============COMMANDATTACKS===============
1)HoukouJinMotion:d,df,f+P(Multi-hitattack)
2)GekirinKyakuMotion:d,df,f+K{c}(Launcher)
3)GofugakuShouMotion:d,db,b+P(GuardAttack)
4)HienRaku*Motion:d,db,b+(hc):-SoukyuuHienRaku
f(Boundoff)orB(Ballattack)
Whenyou'renearawallafterbouncingoffyourfoe'shead:
-(Yukigumo)You'refacingthewall(Backflipaway)-(Neyuki)Yourbackistothewall(FallingHeel)
*Naturally,thismovealonewillhittwiceiftheconditionsareright.Also,ifdoneclosetoaLightGuardingfoewhereyoustrikebehindfoe'shead,opponentmayturnandblockattack
automatically.(rare)However,ifdoneupclose,foewillturnandgethit,nomatterwhichguardthey'rein.Ifthismoveisexecutedwithoutpressinginanydirections,she'llbouncebackwardsautomaticallyoffherfoe.
5)PinfuMotion:d,df,f+B(StanceChange):-HekirekiHeiwaBrapidly-SenmenPinfuP
-MasouPinfuK-ChuutsuiPinfuf+B(Runforward)
*Notethatallexceptf+Bwillhit.IfyouholdinanydirectionandpressPorKrapidly,Urikowillgetoutofthisstance.Also,pressingBwhenUriko'sBeastGaugeisemptywillcausehertochangebackintohumanonceshehitstheground,especiallyifshe
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hitsawallintheprocess.
6)SentenChourakuMotion:d,db,b+{B}:-SentenFuukiB,B,{B}-AutoRokugouHourinShiki:-SentenHourinf[H]+B(x6)(StarttheR.H.Sthroughthe"RantanKyaku"clockwise)-SentenHouyokub[H]+B(x6)(StarttheR.H.Sthroughthe"RantanKyaku"counterclockwise)-SentenHoubud[H]+B(x6)(StarttheR.H.Sthroughthe"NichigetsuHa"clockwise)-SentenHoushouu[H]+B(x6)(StarttheR.H.Sthroughthe"NichigetsuHa"counterclockwise)
7)KoppaHen
Motion:d+P+Kupcloseinair(Throw)
BEASTDRIVE:KIKKYOBYOTEN--------------------------MOTION:D,DB,B,DB,D,DF,F+{B}DESCRIPTION:Urikowillleapatherfoe'shead.Ifmoveconnects,she'llcurlupintoaballwithherfoe,beingencasedinaballofenergy.She'llboundalloverthestagelikeapinball,andslamdownontothegroundattheend.Whileheropponentwillbebouncingandfloppingawayontheground,Urikowillriseupdazed.
*Note:Pressinanydirectionandanybuttonrapidlytocontrolthedirectionandheightoftheattack.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------
CombinationAttacks(Human)----------------------------
NameInput------------RaikanTenbuP,P,P,P:-(StarttheR.H.Sthrough"Dokuko","RantenKakyaku",or"
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KyusoDousanShou")
*Thiscombohastobedonefastbecauseofonereason.The3rdpunchwillturnheraroundifnothingelsefollowsup.Ifthecombo'stooslow,it'llstopafterthe3rdpunch.Also,whilethe4thpunchcanbedelayedtoacertaindegree,ifyoudon'tinputanythingafterabout2seconds,she'llloseherbalanceandwillturnherbacktoheropponent.
RaijinGaP,P,d+P:-(StarttheR.H.Sthrough"NichigetsuHa")
KyoukaiP:-(StarttheShihouShinitsunoEthrough"Hitoe")
YomoShinIchinisanP,K,K*,u+K
SanouRend[H],P,K
RaikanHoubudb+P,P,P,P:-(StarttheR.H.Sthrough"Dokuko","RantenKakyaku",or"KyusoDousanShou")
RaikanGadb+P,P,d+P:-(StarttheR.H.Sthrough"NichigetsuHa")
RenkanTaif+K,K#
KinsenSenshitsudf+K,K:-(starttheR.H.Sthrough"SousouTaiko","NichigetsuHa",or"SoushiTai")
*Inputtingthiscombofastwillallowhertodoeverythingwithoutapause.Ifyoudon'tdoanythingafterdf+K,Urikowillturnherbacktoheropponent.However,therestofthecombocanstillbedone,justslower.
Tenha....f,f+P:...Sousui-P...SenkyuuTai-K
*NotethatbothendersfortheTenhacanbedelayedslightly.Ifyouaddtheenderaboutasecondortwolater,UrikowillattackalmostattheendoftheTenhaSenkyu.
RyououSenshitsu[T],K:-(StarttheR.H.Sthrough
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"SousouTaiko","NichigetsuHa",or"SoushiTai")
----------------------------CombinationAttacks(Beast)----------------------------
NameInput------------ByousouPekejiKenB,B:-(StarttheR.H.Sthrough"Dokuko")
SoushuuByoutenB,B,B*
RishouRekkuuLD+P,f+B
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------
-------=====================Strategies&Combos=====================-------
-------------ABBREVIATIONS
-------------
GRK=GekirinKyakuS.CSentenChourakuS.FSentenFuukiH.J=HoukouJinM.P=MasouPinfuH.H=HekirekiHeiwaSHR=SoukyuuHienRaku
SELF-MADECOMBINATIONSANDAIRJUGGLES
--------------------------------------
CommandFormNotes----------------
u+P[C]:-u+K,K,u+KHNearawall-P,K,K:=Koyuki=SeppiH~B
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=Pinfu=HekirekiHeiwaH~BDothisiffoeairrecovers--K==b+KH
df+P=HoukouJinH/BGRK/P,P,P,P-P=S.C=S.FH~BDothisfastb+P[C]/df+K[tn]/d+K[Bk]:=GRK/GRK/d+P,KH-df+K[tn]H/BRepeatcomboifnecessary-u+K,K-d+K==b+KH-b+BB=HoukouJinorLD+KH/BExecutelasthitfast=u+BB
f,f+B[C]:-P,P,P,P-f+K==d,d+PB-LD+P,f+B:-S.C=S.F/K,K-f+K==b+KBNearwall-P,P,P,P-P==d,d+KB-f,f+K/GRKB
u+P[C]/K,K-f+K==d,d+PHf,f+B[C]/f+K/f,f+K/GRK/HoukouJinBTimehitsfast&carefullyb+K[C]/f,f+P,K[C][tn]/d+K[Bk]:-f,f+P,K/H.JH/BDothisfast-f+K/f+K/KikkyoByotenB-df+P=H.JHCounteragainstreversals-GrabH/BOpponent'sonthedefense-Pinfu=M.P,H.HBTricky;dothisfast
f+K[C]/f+B:=Pinfu=HekirekiHeiwaBTime2ndhitcorrectlytobobupfoe.Lasthitshouldn'tbedonetoofast=HienRaku:=SHR(Pushf)BTime2ndhitcorrectlytobobupfoe.HienRakuwillhitfoetwice=SHR(PushB)/P,P,d+P-d+PBHard!Should
landbeforefoeafterSHR
-f,f+K/HienRakuBHienRakuactslikeagroundattack-f,f+P,K/df+BBEarly&fast-b+B/df+BBEarly&fast
f,f+B[C]/P,P,P,P-P==f,f+P:
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-Dash+BBEnemydoesn'trecover-f,f+P,PBEnemyrecovers&blockshigh-Dash+PBEnemyrecovers&blockslow
b+K[C]:-df+BB-d+K,K-d+K-d+P==f,f+PH/BFollowupwithanythingyoulike-u+K,K-K==b+PH/BWillhitiffoedoesordoesnotattackf,f+B[C]/P,P,P,P-P-f+K-f+P==f,f+KBNearwallwhenexecutingthelastcoupleofhitsLowGrab:-f,f+P,K/d+P,KHDothisfast!-f+K/db+P/df+BBTimedb+Pcorrectly
f+K[C]/f+K,K/KoppaHen(AirThrow)BNearWall
f+K[C]/u+P/f+K/b+PHStrongerinbeastform,buttimingistoocritical
f+K[C]/u+P/f+K/b+B/dfordb+BBb+Bhastohittwice
-----------------------------------------------------------------------
--------------------------
E)
-------BAKURYU-------
RealName:KAKERU(KeijiintheStates)Nationality:JAPANBeastForm:MOLE
Story:OVERTHEPAINFULMEMORIES
"Whyisitsodarklikethis?WhatamIdoinghere?Idontunderstand."
Thesearethewordsthatranthroughhismind.Ayoungboy,standinginthemidstofaburningbuilding,aloneandconfuse.Lost,heknewnotwheretogountilayoungmannameYugo
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foundhim.Withnootheralternatives,theyoungfollowedYugooutofthedestroyedbuilding,tobeinaplacethatwasmuchmoresafer.ForthenextcoupleofyearstheyoungboytookthenameKakeru,andlivedunderthecareofhissavior,Yugo.Hefeltcontent,forhecouldnowhavealifethathecouldcallhisown.Still,Kakeruwasbotheredbythefactthathecouldn'trememberanythingbeforethattimehesoonamongsttheflamingrubbleofthefallingbuildingonceknownastheTyronFoundation.Whatwasevenmoretroublesomewerehismoodsofanger,theseviolentfeelingsthatwouldcomeuponceinawhile.Sincetherewerenoanswersthem,hedecidedtoignorethemasbestashecould.Oneday,YugowasattackedandKakeruwastakenintotheclutchesofastrangeman,whoclaimedthatKakeruwastrulyBakuryu.Confusedbythisaccusation,hesoonbecamebrainwashed,andtookontheidentityofacold-heartedassassin.WiththeknowledgeofKatouRyuNinjutsuathisdisposal,thenewly-awakenedBakuryusetsouttoeliminatevarioustargets,oneofthembeing
Yugo.
================================FIGHTINGSTYLEDESCRIPTION
Asalight-weightedkid,alongwithmanyninjutsutechniques,Bakuryubringshisfoestoconfusion.Hisabilitytomaketrickyattackswillmakehimafavoritetoplayers.================================
COSTUMECOLORS
p(Normal)=Goldenoutfitw/brownoutlines,silvershin&armguards,browngloves&tabi(shoes),redscarfandobi(belt)/Brown-furredmolewithredeyesK(2nd)=Bluetabi(shoes)andoutfitwithblackoutlines,grayshinandarmguards,whitescarfandobi(belt)/Silver-bluemolewithredeyesB(Extra)=Blazingredoutfitw/grayoutlines,silvershinandarmguards,brownglovesandtabi(shoes),grayscarfandobi(belt)/ReddishmolewithgreeneyesStart(Secret)=Silveroutfitw/blackoutlines,grayshinandarmguards,navybluetabi(shoes)andgloves,whitescarfandobi(belt)/Graymolewithorangeeyes
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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============NormalMoves============
----------HUMANBEAST----------
FACINGFORWARD--------------
GROUNDGROUND-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------Tantou|P|H|-DokuKaki|B|H|
-RyuusentouYoko|f+P|H|(tn)-DokuTsuki|f+B|M|Giri|||-EizanGeki|b+{B}|M|(bc)-RyuusentouTate|b+
|M|(hc)-GedanDokuKaki|d+B|L|Giri|||-JizuriDan|df+B|G|(tp)-Senpa|d+P|L|-KakiAge|db+B|M|(ln)-RyuuEijin|df+P|M|(hc)-Kyuushuu|u+B|M|(kn)-KusunagiTou|db+P|G|[tn]DokugekiHa|
||-FushinGaeri|u+P|-|crossover-SouDokugekiHa|f,f+{B}|M|(bh)-RyuugaKyaku|K|H|-SouDokuTatsu-|Dash,{B}|M|[T],(bh)-HangetsuOtoshi|f+K|M|makiHa|||-EijinKyaku|b+K|M|(hc)-AshikubiOtoshi|LD+B|G|(tp)-TeishiShuu|d+K|G|-------------------------------------------------Suneuchi|df+K|G|-Kagebarai|db+K|G|(tp),(sw)
-NichirinKyaku|u+K|K|(sb)-SougekiHa|f,f+P|M|(fr),(bn)-FuuretsuKyaku|f,f+K|M|(sb)-JizuriTou|Dash,P|G|(tp)/(sw)-ShinkuuKyaku|Dash,K|H|(bn)-TsumujiHiji|LD,P|M|(hc)-BakuryuuHou|LD,K|M|(hc)------------------------------------------------
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FACINGBACKWARD---------------
GROUNDGROUND-------------
------------------------------------------------------------------------------------------------Name|Motion|Height|AttributesName|Motion|Height|Attributes-------------------------------------------------------------------------------------------------Metsubishi|P|H|-Harasaki|B|M|(sp)-KaishinTantou|d+P|L|-Riei|d+B|-|retreat-HaijinKyaku|K|M|(sb)-------------------------------------------------AshiKake|d+K|G|(tp)------------------------------------------------
THROWS------
Front(Standing)=HoushinTengekiFront(Standing)=ZanmetsuTatsumakiGekiFront(Crouching)=UraTen(PositionTransfer)Front(Crouching)=UraTen(PositionTransfer)Back=UraIzunaOtoshiBack=UraIzunaOtoshi
===============COMMANDATTACKS===============
1)RaikouIzunaOtoshiMotion:d,df,f+P{c}(Air-basedAttack/Throw)
*Notethatitsstartupisanattackfirst.Ifithits,thenBakuryucancompletethismoveintoathrow.Thiswillhittallcharactersontheground,butthrowwillnotbeinitiated.Ifopponentistoolowintheair,movewillhit,butwillnotgrab.Asabeast,thismovebecomesunblockableintheairupclose.
2)EnmakuDanMotion:d,df,f+K(PositionTransfer)
-or-
(GiEnmaku)Motion:d,df,f+K,thenpressR1(Disappear/Reappear)
*TheEnmakuDanwillteleportBakuryubehindhisopponent,whilethe"GiEnmaku"willmakehim
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disappearforamoment.ThetricktodoingthisistopresstheR1buttonjustasthebombinBakuryu'shandhitstheground.Thelogandsmokewillappear,whilehe'lldisappearforaboutasecondbeforereappearingbackinthesamespot.Also,thelogcanbehitattimes,givingBakuryusomeprotection.Onasidenote,sometimeswhenyou'rehitduringthismove,orifyoucancelitearly,thesmokebombwillfalloutofhishand,bounceaway,andexplodeonitsown.
3)EnjinRasenKyakuMotion:d,db,b+K(SkywardTeleport&Attack)
-or-
(TenennoMai)Motion:d,db,b+K,holdP(SkywardTeleport)
*WhiletheEnjinRasenKyakuwillmakeyoudropfromtheskywithaspinningkick,the"TenennoMai"makesyoudropfromtheskydoingnothing.Notethatthelogcanbehitattimes,giving
Bakuryusomeprotection.Also,sometimeswhenyou'rehitduringthismove,orifyoucancelitearly,thesmokebombwillfalloutofhishandandbounceaway,explodingonitsown.
4)KoukiRyuuGekihouMotion:d,db,b+P(GuardAttack)
5)ZugokkuZukiMotion:d,df,f+{B}(Throw)
6)ShotenKakiAgeMotion:d,db,b+{B}(Launcher)
7)IzunaOtoshiMotion:d+P+Kupcloseinair(Throw)
BEASTDRIVE:BUNSHINKAENJIGOKU--------------------------------MOTION:b,f,b,db,d,df,f+{B}DESCRIPTION:Takingastepforward,Bakuryutakesaswipeahisfoe.Ifitconnects,he'lldashby,leavingatrailoffirebehindhim,burninghisfoe.Disappearing,he'llcirclearoundhisopponentacoupleoftimes,engulfinghim/herinflamesallthewhile.Inending,hespli
tsintotwoghostlyimages,bothleavingatrailoffirethatforman"X"astheydashbytheburningfoe,slicingandburninghim/heronelasttime.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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----------------------
----------------------------CombinationAttacks(Human)----------------------------
NameInput------------RasenRyuuEijinP,P,P,
,f+P#
RentouIzunaOtoshiP,P,P,
,RaikouIzunaOtoshi
RentouFushinGaeriP,P,P,u+P
SanRentou....P,P,P:...RyuueiHougeki-df+P,P...RyuueiNichirinKyaku-df+P,K...RasenBarai-d+K...RasenUraHiji-d+K,P
Rentou....P,P:
...Jinkyaku-K...RakujinKyaku-K,K#...KariAshi-K,d+K...EngetsuShuu-b+K...RasenBarai-d+K...RasenUraHiji-d+K,P
RengaP,K
Tantou....P:...Ryuuga....-K,K*:...RakutsuiGetsuHangetsuOtoshi-f+K...RakutsuiGetsuEijinKyaku-f+K,b+K
...RakutsuiGetsuGetsueiGaeri-f+K,b+K,u+P...RakutsuiGetsuEngetsuShuu-b+K
Ryuuei....df+P:...Hougeki-P#...NichirinZan-K
RyuugaRakutsuiKyakuK,K*
Ryuuga....K,K*:...RakutsuiGetsuHangetsuOtoshi-f+K...RakutsuiGetsuEijinKyaku-f+K,b+K...RakutsuiGetsuGetsueiGaeri-f+K,b+K,u+P
...RakutsuiGetsuEngetsuShuu-b+K
GetsuEijiKyakuf+K,b+K
Retsujin....df+K:...NadareGeri-K*,K*...KariGeri-f+K...KusazuriGeri-d+K
Shippuu....f,f+K:
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...NidanGeri-K...MikazukiOtoshi-K,K...InazumaOtoshi-K,K,d[H]+K,K{c}...RasenRenkyaku-K,EnjinRasenKyaku
RakuraiLD+K,K*
MetsubushiRengeki[T]P:-MetsubushiisthesameasTantou,sofollowupfromthe2ndPofanyPcombo-FollowupwithanycombostartingwithK
----------------------------CombinationAttacks(Beast)----------------------------
NameInput------------DokusouEizanGekiB,B*,{B}
Renkaki....B,B*:...TenTouHou-d+B...RetsujinNadareGeri-d+K,K*,K*...RetsujinKariGeri-d+K,f+K...RetsujinKusazuriGeri-d+K,d+K
DokukakiShitenKyakuB,d+B[T]
DokuTsukiShitenKyakuf+B,d+B[T]
DokusenTenTouHouf+B,B*,d+B
DokusouBakujuuRengekif+B,B*,B,B,{B}
DokusouRyuueiNichirinKyakuf+B,B*,B,df+P,K-or-
f+B,B*,B,B,df+P,K
JabuRouZugokkuZukif+B,B*,B,df+P,ZugokkuZuki
-or-
f+B,B*,B,B,df+P,ZugokkuZuki
DokusenRakutsuiKyakuf+B,K,K*
DokuTsuki....f+B:-(FollowupwithanycombostartingwithK)
RentoutoDokusouRengekiP,P,P,
,B:...DokukakiShitenKyaku-d+B[T]...DokusouEizanGeki-B*,{B}
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...Renkaki....-B*:...TenTouHou-d+B...RetsujinNadareGeri-d+K,