Bloodborne Guide

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description

Strategy guide for Bloodborne.

Transcript of Bloodborne Guide

Page 1: Bloodborne Guide
Page 2: Bloodborne Guide

Bloodborne Collector’s Edition Guide For purchasing details visit future-press.com

The content of this mini guide is taken from the Bloodborne Official

Collector’s Edition guide by Future Press. For details on the guide’s full

contents, check out the last page of this guide.

Welcome to the official Bloodborne Mini

Guide! On the pages that follow you’ll find

everything you need to know about starting

out in Bloodborne. Information that can’t found

anywhere else is yours to study, and detailed

maps to show you Yharnam as only its creators

have seen it. From your first steps in Central

Yharnam to landing the killing blow against

Father Gascoigne, we’ll guide you all the way

and ensure nothing is missed.

Contents

Hunting Grounds This chapter combines a

walkthrough and an area guide, covering all of Central Yharnam.

The Bestiary A few of Central Yharnam’s

lethal inhabitants are dissected here and the battle with Father Gascoigne is covered in detail.

Arsenal & Attire This chapter is full of exclusive

stats and numbers that break down the tools at your disposal.

And so the nightly hunt begins...

Page 3: Bloodborne Guide

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE4 5

3

CHAPTER OVERVIEW [ HOW TO USE ]

In this guide we’ve taken direct excerpts from three different chapters of the full official guide. These are large and detailed chapters, so we’ll briefly go through how each of them works.

Hunting Grounds

The Bestiary

Arsenal & Attire

This is no standard walkthrough, nor even a standard area guide; it’s actually a hybrid chapter that shows you everything there is to know about each area while also providing a critical route to follow. All areas begin with an overview page on which you’ll find the full area map alongside a breakdown of everything the area contains: enemies, NPCs, items and landmarks.

Area Details

Here we show key information about the area. We’ve come up with some small signifiers to give you an idea of an area’s difficulty level and its place within the game’s overall flow. Use information such as the difficulty and recommended player level to decide when to tackle an area or when to leave a difficult boss for later.

Items

Item locations are shown as numbered icons on the overview map, and these correspond to the numbers in the Item Legend list. Most items have black icons on the map, but some very important ones are colored gold to make them stand out, and they also appear by the focal point header so that you can easily find the text describing how to get them.

Split Maps

Each page has its own map, which is a section cut from the area’s overall map. For these maps we sometimes include areas from different floors layered on top of each other in order to make the area’s geography clear. In these cases, if an item is on a lower floor it will be slightly faded. The route lines on the maps are very important. They show two distinct things: the critical path through the area, colored red, and optional exploration paths, colored blue. If you pay attention to the icons, such as Levers, Lamps and Ambush Enemies, you should be able to make your way through an area with minimal surprises or missed opportunities, allowing you to read the text only when needed.

Focal Points

Each point along the route line is given a name, and corresponds to the text you’ll find elsewhere on the page with the same name. The text is also color-coded according to the route lines, so if you only want to follow the critical path then you only need to read the red points.

Knowing your enemy is key in a game like Bloodborne, and there are plenty of them to get familiar with. This chapter breaks down their defenses and attack patterns to provide effective, reliable strat-egies for tackling them, either alone or in groups. For this mini guide we’ve had to select a few key enemies from Central Yharnam. The full guide covers all enemies, including enemy Hunters and all of the foes that roam the Chalice Dungeons.

Enemy Text

Enemies are categorized as Regular, Strong or Boss. Regardless of category, the text is written to give you an overview of the enemy’s threat level and how it behaves in the first paragraph, followed by key strategies for fighting it in the second paragraph. Bosses require much more in-depth coverage, so we’ve included their key attacks, which are referenced in the strategy text, as well as details on pre-paring to fight them and on the environment you battle them in.

Enemy Data

The enemy data tables show you their basic information and dropped items for all areas they appear in (though we’ve omitted Chalice Dungeon data for this miniguide). To the right of that you’ll see their defense data and weaknesses. Bosses and Strong Ene-mies have their key attacks listed, along with info on whether or not the attack can be interrupted with a gunshot.

The Arsenal chapter is very special indeed: we’ve gathered data on every aspect of the weapons and items that you have at your dis-posal, so everything you want to know about Bloodborne’s combat is answered here in hard numbers. We’ve selected the Saw Spear and two basic sidearms for inclusion in this mini-guide to give you examples of how different weapons and damage types work with your character’s stats.

Normal and Transformed Modes

Each weapon in Bloodborne can be transformed, and their proper-ties are very different in each mode. Here we present information on each individual attack for both modes of each weapon. The dam-age multiplier (Dmg x) is a special value that can’t be seen in-game;

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE6 7

1

HUNTING GROUNDS [ CENTRAL YHARNAM ]

You awaken in a clinic full of rusty medical equipment. Mad-men roam the streets, and the howls of beasts echo through the city. Behind shuttered doors, Yharnamites warn you of your plight; as an outsider wandering the streets on the night of the Hunt, you are alone. You also hear rumors of a Healing Church where you may � nd information on the Paleblood you seek, but � rst you must brave the beasts of Yharnam and the mindless hunters that stalk the alleyways. As the afternoon fades into evening, the nightly hunt begins...

Dif� culty Area B | Cleric Beast B | Father Gascoigne A

Recommended Player Level 25-35 | Weapon Upgrade +3

Timezones

Insight Encounter the Cleric Beast ✕1, Defeat the Cleric

Beast ✕1, Encounter Father Gascoigne ✕3,

Witness Father Gascoigne’s transformation ✕1

Defeat Father Gascoigne ✕2

To Cathedral Ward [P65]

Dry Dock [P16]

The Canal [P16]

Father Gascoigne [P18]

StartThe Clinic [P16]

Main Street [P8]

The Plaza [P10]

Y Coldblood Dew (1) ✕1

Z Quicksilver Bullets ✕10

a Blood Stone Shard ✕1

b Coldblood Dew (3) ✕1

c Coldblood Dew (1) ✕1

d Blood Stone Shard ✕2

e Saw Spear ✕1

f Coldblood Dew (1) ✕1

gMadman's Knowledge ✕1

h Coldblood Dew (1) ✕1

i Oil Urn ✕2

j Blood Stone Shard ✕1

k Quicksilver Bullets ✕10

lMadman's Knowledge ✕1

m Hunter Attire Set ✕1

n Thick Coldblood (5) ✕1

o Blood Stone Shard ✕1

p Coldblood Dew (2) ✕1

q Saw Hunter Badge ✕1

r Bold Hunter's Mark ✕2

s Red Jeweled Brooch ✕1

tBlood Gem Workshop Tool ✕1

Item legend

A Blood Vial ✕2

B Quicksilver Bullets ✕10

C Blood Vial ✕4

D Blood Vial ✕2

E Molotov Cocktail ✕6

F Pebble ✕8

G Molotov Cocktail ✕4

H Blood Stone Shard ✕1

I Quicksilver Bullets ✕5

J Coldblood Dew (1) ✕1

K Blood Vial ✕2

L Blood Stone Shard ✕1

M Blood Vial ✕2

N Molotov Cocktail ✕4

O Torch ✕1

P Oil Urn ✕2

Q Coldblood Dew (1) ✕1

R Blood Vial ✕6

S Blood Stone Shard ✕1

T Blood Stone Shard ✕1

U Pebble ✕10

V Blood Stone Shard ✕1

W Coldblood Dew (1) ✕1

XPungent Blood Cocktail ✕2

NPCName Page

Iosefka 292

Imposter Iosefka 294

Gilbert 295

Young Girl 301

Name Page

Older Sister 299

Lonely Old Woman 303

Eileen the Crow 304

Enemies

Regular HP Echoes Page

Huntsman (Torch & Axe) 150 48 198

Huntsman (Torch & Shield) 70 48 199

Huntsman (Sickle) 70 48 197

Huntsman (Cleaver) 70 48 196

Huntsman (Cutlass) 150 48 201

Huntsman (Pitchfork) 150 48 205

Huntsman (Ri� e) 90 48 215

Wheelchair Huntsman (Pistol) 80 58 214

Rabid Dog 80 53 216

Carrion Crow 70 29 218

Large Huntsman (Torch & Saw) 226 73 218

Large Huntsman (Spear)* 282 73 222

Labyrinth Rat 99 62 223

Rotted Corpse 240 56 223

*Strong version protects Hunter’s Garb: 359 HP, 257 Echoes.

Strong HP Echoes Page

Scourge Beast 521 336 227

Huntsman’s Minion (Brick) 279 158 230

Huntsman’s Minion (Statue) 279 158 234

Executioner 344 340 233

Maneater Boar 423 431 237

Boss HP Echoes Page

Cleric Beast 3016 4000 259

Father Gascoigne 2032 1800 265

Great Bridge [P15]

Cleric Beast [P15]

Enemies

Regular HP Echoes

Central Yharnam

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE22 23

2

THE BESTIARY [ STRONG ENEMIES ]

Key Attacks

Name Interrupt Notes

Gnawing Grab Yes Quickstep in any direction; dodge forward through it to get behind them.

Lunge Yes Quickstep left or right.

Strong Enemies

...and stagger them with a charge attack from behind.Quickstep forward past the Gnawing Grab...

Scourge Beasts are fast, aggressive and tough; they attack quickly and often strike several times in a row. They have a weakness to fire, so Molotovs and Fire Paper are very effective, as are serrated weapons such as the Saw Cleaver and the Saw Spear. They also flinch and stumble easily, so transformation attacks can be useful with fast weapons. If you have enough stamina to kill a Scourge Beast in one chain, keep swinging; if not, save enough to quickstep a safe distance away and recover. Visceral attacks are the fastest way to damage them, but their unpredictable attacks make it difficult to interrupt or stagger them. The variants found in Yahar’gul and the Upper Cathedral Ward differ in appearance and elemental weaknesses, but behave in exactly the same way as those encountered in Central Yharnam.

Strategy

In some areas you can lure Scourge Beasts to narrow doorways and other borders that stop them from following you, then use ranged weapons or far–reaching melee attacks to kill them with little risk to yourself – this is especially useful in early areas, or if you’re being chased while low on health. Quickstepping forward through their attacks to get behind them works well – they turn slowly, so this is your chance to use an p chain or land a charged attack from behind to stagger them. The Flamesprayer is highly effective against Scourge Beasts, especially if you’re forced to fight more than one at a time; when powered up with Bone Marrow Ash, it will tear them to shreds in seconds. Another useful strategy is to throw a Pungent Blood Cock-tail and hit them from behind with a charged attack while they are chasing it; this item can also be used to buy yourself time to escape if you aren’t able to fight your way out of the encounter.

Scourge Beast

Key Attacks

Name Interrupt Notes

Shoulder Charge Yes Best chance to perform an interrupt; otherwise quickstep forward or sideways.

Brick Combo Yes Multiple hits with individual tracking; quickstep forward or sideways.

Downward Slam Yes Close–range, long windup; quickstep forward past them.

Turnaround Swing Yes Short–range 360–degree spin attack; strafe or quickstep backward.

Sneak behind them for a charge attack during the Downward Slam.Interrupt the Shoulder Charge just as they begin moving toward you.

These brutes hit hard and move surprisingly quickly for such large opponents. They will approach until just outside your reach and close the remaining distance with their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity to interrupt them and follow through with a visceral attack or charged ü. At close range they’ll take a couple of steps forward and perform a furious Brick Combo attack consisting of multiple swift blows with the bricks they carry; this offers another good opportunity for an interrupt, but it’s safest just to quickstep behind them and keep your distance, since they will turn toward you after each swing in the combo. They’ll also sometimes raise both arms slowly above their heads and slam their hands down; this attack strikes only a small area directly in front of them and offers yet another excellent opportunity for an interrupt, or time to get behind them and execute a charged attack. If you stay behind them for too long, though, they’ll perform a quick 360–degree spin attack, which will strike you if you’re extremely close. Shooting them in the head will stop them in their tracks and knock them out of their actions.

Strategy

Interrupting their Shoulder Charge, Brick Combo and Downward Slam is by far the most effective way of dealing with these hulking enemies. Alternately, strafing or quickstepping behind them when they use their Downward Slam will give you enough time to stagger them with a charged strike. When fighting them up close, try to stay beside or behind them while keeping watching out for their Turnaround Swing. p chains are effective during their lengthy recovery, but be sure to leave yourself enough stamina to quickstep away if you can’t finish them off. As Hunts-man’s Minions are very tough enemies, try to avoid fighting more than one at a time – if you encounter two of them close together, lure one at a time with Pebbles and make sure you have plenty of room to fight them in a safe spot.

Huntsman’s Minion (Brick)

Basic InformationSpecial Weakness: Serration Item Drops

Central Yharnam 520 336 Blood Vial ✕3 [92%], Blood Stone Shard ✕1 [8%] 108 108 108 108 75 48 65 200 270 ✕ —

Old Yharnam 364 987 Blood Stone Shard ✕2 [8%], Blood Stone Shard

✕1 [87%], Beast Blood Pellet ✕1 [5%] 108 108 108 108 75 48 65 200 270

Yahar'gul (Blood Moon) 1844 3881Blood Stone Chunk ✕1 [4%], Twin Blood Stone Shards ✕2 [15%], Twin Blood Stone Shards ✕1 [76%], Beast Blood Pellet ✕1 [5%]

135 135 135 135 75 48 65 200 270

Upper Cathedral Ward 1451 1637Blood Stone Chunk ✕1 [4%], Twin Blood Stone Shards ✕2 [10%], Twin Blood Stone Shards ✕1 [15%], Blood Stone Shard ✕2 [28%]

206 206 28 138 75 48 65 200 270

Basic InformationItem Drops

Central Yharnam 279 158 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 123 82 103 103 90 95 100 250 180 — —

Cathedral Ward 441 552 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 132 88 110 110 90 95 100 250 180

Healing Church Workshop 455 469 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 132 88 110 110 90 95 100 250 180

Hemwick Charnel Lane 544 797 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 135 90 113 113 90 95 100 250 180

Yahar'gul (Blood Moon) 1441 2079 Blood Vial ✕4 [2,5%], Blood Vial ✕2 [17,5%], Shining Coins ✕3 [2,5%], Shining Coins ✕2 [2,5%] 162 108 135 135 90 95 100 250 180

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE22 23

2

THE BESTIARY [ STRONG ENEMIES ]

Key Attacks

Name Interrupt Notes

Gnawing Grab Yes Quickstep in any direction; dodge forward through it to get behind them.

Lunge Yes Quickstep left or right.

Strong Enemies

...and stagger them with a charge attack from behind.Quickstep forward past the Gnawing Grab...

Scourge Beasts are fast, aggressive and tough; they attack quickly and often strike several times in a row. They have a weakness to fire, so Molotovs and Fire Paper are very effective, as are serrated weapons such as the Saw Cleaver and the Saw Spear. They also flinch and stumble easily, so transformation attacks can be useful with fast weapons. If you have enough stamina to kill a Scourge Beast in one chain, keep swinging; if not, save enough to quickstep a safe distance away and recover. Visceral attacks are the fastest way to damage them, but their unpredictable attacks make it difficult to interrupt or stagger them. The variants found in Yahar’gul and the Upper Cathedral Ward differ in appearance and elemental weaknesses, but behave in exactly the same way as those encountered in Central Yharnam.

Strategy

In some areas you can lure Scourge Beasts to narrow doorways and other borders that stop them from following you, then use ranged weapons or far–reaching melee attacks to kill them with little risk to yourself – this is especially useful in early areas, or if you’re being chased while low on health. Quickstepping forward through their attacks to get behind them works well – they turn slowly, so this is your chance to use an p chain or land a charged attack from behind to stagger them. The Flamesprayer is highly effective against Scourge Beasts, especially if you’re forced to fight more than one at a time; when powered up with Bone Marrow Ash, it will tear them to shreds in seconds. Another useful strategy is to throw a Pungent Blood Cock-tail and hit them from behind with a charged attack while they are chasing it; this item can also be used to buy yourself time to escape if you aren’t able to fight your way out of the encounter.

Scourge Beast

Key Attacks

Name Interrupt Notes

Shoulder Charge Yes Best chance to perform an interrupt; otherwise quickstep forward or sideways.

Brick Combo Yes Multiple hits with individual tracking; quickstep forward or sideways.

Downward Slam Yes Close–range, long windup; quickstep forward past them.

Turnaround Swing Yes Short–range 360–degree spin attack; strafe or quickstep backward.

Sneak behind them for a charge attack during the Downward Slam.Interrupt the Shoulder Charge just as they begin moving toward you.

These brutes hit hard and move surprisingly quickly for such large opponents. They will approach until just outside your reach and close the remaining distance with their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity to interrupt them and follow through with a visceral attack or charged ü. At close range they’ll take a couple of steps forward and perform a furious Brick Combo attack consisting of multiple swift blows with the bricks they carry; this offers another good opportunity for an interrupt, but it’s safest just to quickstep behind them and keep your distance, since they will turn toward you after each swing in the combo. They’ll also sometimes raise both arms slowly above their heads and slam their hands down; this attack strikes only a small area directly in front of them and offers yet another excellent opportunity for an interrupt, or time to get behind them and execute a charged attack. If you stay behind them for too long, though, they’ll perform a quick 360–degree spin attack, which will strike you if you’re extremely close. Shooting them in the head will stop them in their tracks and knock them out of their actions.

Strategy

Interrupting their Shoulder Charge, Brick Combo and Downward Slam is by far the most effective way of dealing with these hulking enemies. Alternately, strafing or quickstepping behind them when they use their Downward Slam will give you enough time to stagger them with a charged strike. When fighting them up close, try to stay beside or behind them while keeping watching out for their Turnaround Swing. p chains are effective during their lengthy recovery, but be sure to leave yourself enough stamina to quickstep away if you can’t finish them off. As Hunts-man’s Minions are very tough enemies, try to avoid fighting more than one at a time – if you encounter two of them close together, lure one at a time with Pebbles and make sure you have plenty of room to fight them in a safe spot.

Huntsman’s Minion (Brick)

Basic InformationSpecial Weakness: Serration Item Drops

Central Yharnam 520 336 Blood Vial ✕3 [92%], Blood Stone Shard ✕1 [8%] 108 108 108 108 75 48 65 200 270 ✕ —

Old Yharnam 364 987 Blood Stone Shard ✕2 [8%], Blood Stone Shard

✕1 [87%], Beast Blood Pellet ✕1 [5%] 108 108 108 108 75 48 65 200 270

Yahar'gul (Blood Moon) 1844 3881Blood Stone Chunk ✕1 [4%], Twin Blood Stone Shards ✕2 [15%], Twin Blood Stone Shards ✕1 [76%], Beast Blood Pellet ✕1 [5%]

135 135 135 135 75 48 65 200 270

Upper Cathedral Ward 1451 1637Blood Stone Chunk ✕1 [4%], Twin Blood Stone Shards ✕2 [10%], Twin Blood Stone Shards ✕1 [15%], Blood Stone Shard ✕2 [28%]

206 206 28 138 75 48 65 200 270

Basic InformationItem Drops

Central Yharnam 279 158 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 123 82 103 103 90 95 100 250 180 — —

Cathedral Ward 441 552 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 132 88 110 110 90 95 100 250 180

Healing Church Workshop 455 469 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 132 88 110 110 90 95 100 250 180

Hemwick Charnel Lane 544 797 Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining Coins ✕3 [5%], Shining Coins ✕2 [5%] 135 90 113 113 90 95 100 250 180

Yahar'gul (Blood Moon) 1441 2079 Blood Vial ✕4 [2,5%], Blood Vial ✕2 [17,5%], Shining Coins ✕3 [2,5%], Shining Coins ✕2 [2,5%] 162 108 135 135 90 95 100 250 180

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE6 7

1

HUNTING GROUNDS [ CENTRAL YHARNAM ]

You awaken in a clinic full of rusty medical equipment. Mad-men roam the streets, and the howls of beasts echo through the city. Behind shuttered doors, Yharnamites warn you of your plight; as an outsider wandering the streets on the night of the Hunt, you are alone. You also hear rumors of a Healing Church where you may � nd information on the Paleblood you seek, but � rst you must brave the beasts of Yharnam and the mindless hunters that stalk the alleyways. As the afternoon fades into evening, the nightly hunt begins...

Dif� culty Area B | Cleric Beast B | Father Gascoigne A

Recommended Player Level 25-35 | Weapon Upgrade +3

Timezones

Insight Encounter the Cleric Beast ✕1, Defeat the Cleric

Beast ✕1, Encounter Father Gascoigne ✕3,

Witness Father Gascoigne’s transformation ✕1

Defeat Father Gascoigne ✕2

To Cathedral Ward [P65]

Dry Dock [P16]

The Canal [P16]

Father Gascoigne [P18]

StartThe Clinic [P16]

Main Street [P8]

The Plaza [P10]

Y Coldblood Dew (1) ✕1

Z Quicksilver Bullets ✕10

a Blood Stone Shard ✕1

b Coldblood Dew (3) ✕1

c Coldblood Dew (1) ✕1

d Blood Stone Shard ✕2

e Saw Spear ✕1

f Coldblood Dew (1) ✕1

gMadman's Knowledge ✕1

h Coldblood Dew (1) ✕1

i Oil Urn ✕2

j Blood Stone Shard ✕1

k Quicksilver Bullets ✕10

lMadman's Knowledge ✕1

m Hunter Attire Set ✕1

n Thick Coldblood (5) ✕1

o Blood Stone Shard ✕1

p Coldblood Dew (2) ✕1

q Saw Hunter Badge ✕1

r Bold Hunter's Mark ✕2

s Red Jeweled Brooch ✕1

tBlood Gem Workshop Tool ✕1

Item legend

A Blood Vial ✕2

B Quicksilver Bullets ✕10

C Blood Vial ✕4

D Blood Vial ✕2

E Molotov Cocktail ✕6

F Pebble ✕8

G Molotov Cocktail ✕4

H Blood Stone Shard ✕1

I Quicksilver Bullets ✕5

J Coldblood Dew (1) ✕1

K Blood Vial ✕2

L Blood Stone Shard ✕1

M Blood Vial ✕2

N Molotov Cocktail ✕4

O Torch ✕1

P Oil Urn ✕2

Q Coldblood Dew (1) ✕1

R Blood Vial ✕6

S Blood Stone Shard ✕1

T Blood Stone Shard ✕1

U Pebble ✕10

V Blood Stone Shard ✕1

W Coldblood Dew (1) ✕1

XPungent Blood Cocktail ✕2

NPCName Page

Iosefka 292

Imposter Iosefka 294

Gilbert 295

Young Girl 301

Name Page

Older Sister 299

Lonely Old Woman 303

Eileen the Crow 304

Enemies

Regular HP Echoes Page

Huntsman (Torch & Axe) 150 48 198

Huntsman (Torch & Shield) 70 48 199

Huntsman (Sickle) 70 48 197

Huntsman (Cleaver) 70 48 196

Huntsman (Cutlass) 150 48 201

Huntsman (Pitchfork) 150 48 205

Huntsman (Ri� e) 90 48 215

Wheelchair Huntsman (Pistol) 80 58 214

Rabid Dog 80 53 216

Carrion Crow 70 29 218

Large Huntsman (Torch & Saw) 226 73 218

Large Huntsman (Spear)* 282 73 222

Labyrinth Rat 99 62 223

Rotted Corpse 240 56 223

*Strong version protects Hunter’s Garb: 359 HP, 257 Echoes.

Strong HP Echoes Page

Scourge Beast 521 336 227

Huntsman’s Minion (Brick) 279 158 230

Huntsman’s Minion (Statue) 279 158 234

Executioner 344 340 233

Maneater Boar 423 431 237

Boss HP Echoes Page

Cleric Beast 3016 4000 259

Father Gascoigne 2032 1800 265

Great Bridge [P15]

Cleric Beast [P15]

Enemies

Regular HP Echoes

Central Yharnam

it reveals the relative power of each attack! The type lets you know which type of gems can be used to strengthen each attack and what defense type enemies will use against it. Stamina costs are also listed; this can’t be seen in-game, but it can be found in these tables. The key attack diagrams also show the important hit frames of the weapon’s most commonly used attacks.

Gems and Stat Growths

This section shows how your weapon’s power will increase as you level up. Additionally, you can see how much damage you will gain from increasing each of your character’s stats when using a maxed-out weapon; use this to plan your character build! We also provide tips for gem options that may be useful for different playstyles.

Lamp

Lever

...NPC

Boss

Regular Enemy

Locked Door

Locked Door(one side)

Note

Bell RingerSniper Enemy

EnemyAmbush

Strong Enemy

Chapter Overview

Page 4: Bloodborne Guide

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE6 7

1

HUNTING GROUNDS [ CENTRAL YHARNAM ]

You awaken in a clinic full of rusty medical equipment. Mad-men roam the streets, and the howls of beasts echo through the city. Behind shuttered doors, Yharnamites warn you of your plight; as an outsider wandering the streets on the night of the Hunt, you are alone. You also hear rumors of a Healing Church where you may find information on the Paleblood you seek, but first you must brave the beasts of Yharnam and the mindless hunters that stalk the alleyways. As the afternoon fades into evening, the nightly hunt begins...

Difficulty Area B | Cleric Beast B | Father Gascoigne A

Recommended Player Level 25-35 | Weapon Upgrade +3

Timezones

Insight Encounter the Cleric Beast 51, Defeat the Cleric

Beast 51, Encounter Father Gascoigne 53,

Witness Father Gascoigne’s transformation 51

Defeat Father Gascoigne 52

To Cathedral Ward [P65]

Dry Dock [P16]

The Canal [P16]

Father Gascoigne [P18]

StartThe Clinic [P16]

Main Street [P8]

The Plaza [P10]

Y Coldblood Dew (1) 51

Z Quicksilver Bullets 510

a Blood Stone Shard 51

b Coldblood Dew (3) 51

c Coldblood Dew (1) 51

d Blood Stone Shard 52

e Saw Spear 51

f Coldblood Dew (1) 51

gMadman's Knowledge 51

h Coldblood Dew (1) 51

i Oil Urn 52

j Blood Stone Shard 51

k Quicksilver Bullets 510

lMadman's Knowledge 51

m Hunter Attire Set 51

n Thick Coldblood (5) 51

o Blood Stone Shard 51

p Coldblood Dew (2) 51

q Saw Hunter Badge 51

r Bold Hunter's Mark 52

s Red Jeweled Brooch 51

tBlood Gem Workshop Tool 51

Item legend

A Blood Vial 52

B Quicksilver Bullets 510

C Blood Vial 54

D Blood Vial 52

E Molotov Cocktail 56

F Pebble 58

G Molotov Cocktail 54

H Blood Stone Shard 51

I Quicksilver Bullets 55

J Coldblood Dew (1) 51

K Blood Vial 52

L Blood Stone Shard 51

M Blood Vial 52

N Molotov Cocktail 54

O Torch 51

P Oil Urn 52

Q Coldblood Dew (1) 51

R Blood Vial 56

S Blood Stone Shard 51

T Blood Stone Shard 51

U Pebble 510

V Blood Stone Shard 51

W Coldblood Dew (1) 51

XPungent Blood Cocktail 52

NPCName Page

Iosefka 292

Imposter Iosefka 294

Gilbert 295

Young Girl 301

Name Page

Older Sister 299

Lonely Old Woman 303

Eileen the Crow 304

Enemies

Regular HP Echoes Page

Huntsman (Torch & Axe) 150 48 198

Huntsman (Torch & Shield) 70 48 199

Huntsman (Sickle) 70 48 197

Huntsman (Cleaver) 70 48 196

Huntsman (Cutlass) 150 48 201

Huntsman (Pitchfork) 150 48 205

Huntsman (Rifle) 90 48 215

Wheelchair Huntsman (Pistol) 80 58 214

Rabid Dog 80 53 216

Carrion Crow 70 29 218

Large Huntsman (Torch & Saw) 226 73 218

Large Huntsman (Spear)* 282 73 222

Labyrinth Rat 99 62 223

Rotted Corpse 240 56 223

*Strong version protects Hunter’s Garb: 359 HP, 257 Echoes.

Strong HP Echoes Page

Scourge Beast 521 336 227

Huntsman’s Minion (Brick) 279 158 230

Huntsman’s Minion (Statue) 279 158 234

Executioner 344 340 233

Maneater Boar 423 431 237

Boss HP Echoes Page

Cleric Beast 3016 4000 259

Father Gascoigne 2032 1800 265

Great Bridge [P15]

Cleric Beast [P15]Central Yharnam

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Central Yharnam

The Clinic

With the blood still wet on your contract you’ll awaken in a small room in Iosefka’s Clinic with a small note on a chair in front of you providing the only hint of what to do. There are two doors in the room: one of them cannot be opened from this side, so go through the other one and head down the stairs. You’ll soon come across a Scourge Beast feasting on a corpse. Defeating it barehanded is difficult; your safest option is just to run past it. If it kills you, you’ll be transported to the Hunter’s Dream, where you can acquire your first weapons and then return to the Clinic to exact your revenge upon the beast. [a 01]

Courtyard Gate

The courtyard outside the clinic has two gates. One is locked and can’t be opened until later, so proceed through the other one (after picking up the item near it). Be careful as you move up the path to the right, because there’s an enemy patrolling on the other side of the carriage ahead. Just past him there’s a switch to lower a ladder, but if you don’t have a weapon you’ll need to lure him away from it before you try to climb up. While you’re doing that it’s well worth picking up the Firebombs at the end of the path; they’ll be very useful in the upcoming sections. [a 02]

Gilbert’s House

Upon reaching the top of the ladder you’ll find yourself outside Gilbert’s house, by the Central Yharnam Lamp. If you have not yet been to the Hunter’s Dream to collect your weapons, use the Lamp here to do that now, because proceeding without them would be extremely difficult. Gilbert knows the area well and often has hints about places that you may want to investigate, so it’s worth check-ing back with him often. After you’ve been to the Hunter’s Dream you can also return to the Clinic and speak with Iosefka to get a potent healing item. For more information on Iosefka, refer to page 245, and turn to page 126 to find out more about Gilbert. [a 03]

Main Street

When you get to the top of the stairs overlooking Main Street, you’ll notice a large group of Huntsmen slowly making their way up the street. While you can wait until they’re much further up the street before proceeding, it’s best to deal with them sooner rather than later, so that you don’t accidentally run into them further along the street. Wait until they’re just past the bottom of the stairs, and then use a Pebble to attract one of the rear enemies and separate it from the group; once it’s down, do the same thing again for one or two more until you feel comfortable finishing off any that remain. [a 05/06]

Overpass

As you approach the Overpass you’ll be able to pick up a number of Pebbles that you can use to quietly get the attention of an enemy, or separate one from a group. A Huntsman will attempt to ambush you when you reach the other side of the Overpass, so don’t run ahead too quickly. Once you’ve dealt with him you can either head down the stairway, or drop through a gap in the railings for a small shortcut. [a 04]

The Clinic

Overpass

Main Street

Gilbert’s House

Courtyard Gate

01

02

03

A Blood Vial 52

B Quicksilver Bullets 510

C Blood Vial 54

D Blood Vial 52

E Molotov Cocktail 56

F Pebble 58

G Molotov Cocktail 54

04

05

06

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Central Yharnam

Main Street Gate

If you go back in the opposite direction that the group of enemies was moving in, you’ll come to a gate that you passed shortly after exiting the Clinic, and you can open it now for an alternate route back to Gilbert’s house. Also in this area is a small dead-end alley, where a dangerous Executioner lurks. This enemy can be very difficult to beat at such an early stage in the game, and since there’s nothing to be gained from entering the alley, it’s recommended that you avoid it until you’re stronger.

Wagon Stairs

Heading straight up Main Street to the Hunter’s Flame area will mean fighting a large group of enemies while dealing with ranged attacks – a daunting task if you’re just starting out. An easier approach is to go up the small set of stairs behind the wagon on the right and take the path along the side of the main area. Kill the enemy at the bottom of the stairs before he wakes up, and head up into the small side area to the right to pick up a very useful weapon upgrade material – just be mindful of the enemy that will try to ambush you there. You can use this item to upgrade your weapon at the Workbench in the Hunter’s Dream, so make sure you return often to keep your weapon as strong as possible. As you continue along the path, a bell will ring that causes the enemies in the Hunt-er’s Flame area to begin their patrol routes. Some of them will then come up one of the central sets of stairs behind you, so be ready to face them. [a 01]

Kennels Shortcut

Just past the stairs leading down to the Plaza you’ll see a row of objects on the left side of the area, some of which can be broken to reveal a hidden gap in the railings; using your weapon to break the objects is recommended, to avoid accidentally rolling through the gap. Dropping down through the gap will take you to the Kennels, bypassing the Great Bridge and allowing you to either progress to the Dry Dock or work back around to create an easy path back up to Gilbert’s Gate. You can also knock on the door of the house near the shortcut to speak to one of the local residents and hear their thoughts on outsiders. [a 02]

The Plaza

After heading into the Plaza you should first go to the left and take out the three Carrion Crows there. Individually they are fairly weak, but if they surround you they can be dangerous, so it’s best to go in swinging and try to kill them as quickly as possible – then break the coffins they were guarding and claim the hidden item. Next, cross over to the other side of the Plaza, where you finally find out what’s been pounding on the gate this whole time. The Huntsman’s Minion hits hard, but since it has its back to you, you can run up behind it and get close enough to hit it with a charged ü attack as it is turn-ing around. If you then follow up with a transform attack combo to keep it off balance, you can nearly kill it before you need to back off and let your stamina recover. Once it’s dead, make sure you pick up the Torch, and then continue up the stairs towards the Well. [a 03]

If you want to take out all of the enemies in this area, doing sofrom the right side path is best, because it allows you to pick off the enemies in small groups. Standing at Position A where the broken railing is, wait for the group of two enemies that patrol the area directly below you to get close to the large wooden door on the right, and then drop down and take them out. Look to Position B now, where the dog is, and wait until the enemies patrolling the path above it get close, and then run to the dog and kill it while in their line of sight. This makes them run down the stairs, at which point you should retreat back near the door, where you have more room to take them out. Your next target should be the Huntsman with a rifle at Position C. Walk up behind him and use a charged ü to take him out. From there, if you walk forward you should be able to get the attention of the enemy on the opposite side of the flame, and again retreat back towards the door to fight him away from the other enemies. Move back around the carriage to where the dog was, and slowly walk up the stairs so that you don’t alert the Huntsman on top of it; keep walking along the path and use a charged ü to kill him when you get close. There should only be two enemies left around the flame now, so drop down and take out the closest one quickly while the final one tries to move around the flame.

COMBAT FOCUS Hunter’s Flame

A

B

C

The Plaza

Silent Stairs

Kennels Shortcut

Wagon Stairs

Hunter’s Flame

01

02

Silent Stairs

At the end of the stairs there’s a small opening in the railings on the left, and this position gives you an excellent vantage point over the entire area. If you’re apprehensive about engaging the enemies, it’s possible to get through while only fighting a single Rabid Dog. There are two groups of two enemies that patrol the area ahead of you, so watch their movements, and when they’re nearing their furthest point away from the carriage, drop down. Move up until you can see the dog and use a Pebble to lure it towards you so that you can kill it away from any other enemies. If you timed things correctly you should now be able to walk up the stairs that are near the dog and continue along under the archway to the Plaza. If you run up the stairs the Huntsman on the carriage roof will hear you, so it’s important to walk.

If you’re playing online, and made it to the Cleric Beast but

were defeated, it’s worth returning to the Hunter’s Dream so

that you can acquire the Beckoning Bell if you have not al-

ready done so. When you then make your way back through

The Plaza you’ll notice a new brightly lit message just to the

side of the central fountain (a similar one can also be found

just down the stairs from Gilbert’s Gate if you’re coming

from that direction). This message gives you a hint about

using the Bell to call for assistance if you’re having trouble.

Doing so will summon aid, in the form of Father Gascoigne.

From that point on he will stay with you until you either

reach the Canal area, or face the Cleric Beast. He’s a powerful

ally, so once you have him at your side it’s well worth taking

the time to lead him to any enemies that are still alive in

the area, as he will help to dispatch them. This is especially

worthwhile if you’ve yet to go through the Bridge Residence

to unlock Gilbert’s Gate.

Main Street Gate

G Molotov Cocktail 54

H Blood Stone Shard 51

I Quicksilver Bullets 55

J Coldblood Dew (1) 51

K Blood Vial 52

L Blood Stone Shard 51

M Blood Vial 52

N Molotov Cocktail 54

O Torch 51

P Oil Urn 52

Q Coldblood Dew (1) 51

03

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Main Street Overlook

When you reach the top of the bridge, you can cross straight over it to find this small overlook area, where you’ll be able to replenish your Pebble supply and pick up another Blood Stone Shard. You can drop off the ledge to get back down to the Hunter’s Flame area if you wish, and if you’ve killed all the enemies then this can be a good time to head back and upgrade your weapon. On the opposite side of the area there’s an alley leading to another ledge that you can drop off; you’ll land on a series of wooden platforms. These will lead you down to the Aqueducts, where you’ll be able to find some useful items, and if you wish to return there’s a series of ladders that you can use to climb back up. [a 01]

Central Yharnam

The Well can be difficult, especially if you run straight up the stairs, but if you’re patient and tactical it can be done relatively safely. At first glance it appears that you only have to deal with one Rabid Dog patrolling the area between the top of the stairs and the Well, and another stationary one at Position A. When you reach the top of the stairs, however, a large group of enemies including a sniper and another Rabid Dog will come down the stairs at Position B. Try to deal with the two dogs that are already in the area first. Start by running up the stairs to the patrolling one and killing it as quickly as possible, and then throw a Pebble at the stationary one at the back if it hasn’t spotted you already. Run back down the stairs so that it follows you, allowing you to kill it out of the patrolling group’s line of sight.

Next, run back up the stairs so that the sniper and one or two of the patrolling enemies spot you, and then retreat again. Once the Huntsman with the rifle spots you he will rarely change position, so you can use the railings and the wall to the side of the stairs as cover from his shots, to avoid worrying about him while fight-ing the others. Repeat this tactic for any other patrolling enemies, and then move up and take out the rifleman. Finally, if you did not kill the Huntsman’s Minion that was pounding on the door at the Plaza, it will approach from behind when you enter the Well area, so make sure you’re prepared for it.

COMBAT FOCUS The Well

A

B

Twin Wolves

Main Street Overlook

Aqueduct

Canal Residence

The Well

03

01

Canal Residence

Climbing this ladder will take you up to another small area above the canals, and if you head around to the right you can fight your way through a group of Carrion Crows to reach an item. After crossing the bridge there’s a door on the right that you can knock on to speak with one of the local residents. In the opposite corner there’s yet another ladder that will take you up towards the Plaza, but standing below it is a Huntsman’s Minion; thankfully he has his back to you, so you can sneak up and use a charged attack to stagger him from behind. Next to the gate at the top of the ladder you’ll notice a glow coming from the window, and if you approach it you can talk to the Young Girl inside the house. If you want, you can offer to help look for missing mother, and to help aid your search she’ll give you the Tiny Music Box, which is useful in an upcoming boss battle. To find out more about the Young Girl’s story, refer to page 234. [a 03]

Twin Wolves

As you make your way along the Great Bridge you’ll encounter two Scourge Beasts. These can be very dangerous enemies, especially when you have to face two of them at once. Running straight up and fighting them head on can be problematic because of how aggressive they are, so if you want to fight them on the bridge, it’s a good idea to weaken them from a distance with Molotovs, or Throwing Knives if you have any. Alternatively, you can run past them and head into the Bridge Residence, where you’ll be able to fight them in relative safety using long ranged attacks, since they cannot pass through the doorway. [a 04]

Aqueduct

Upon dropping down to the walkways above the Aqueduct, you’ll be able to see a number of Large Huntsmen patrolling around the area, so try to watch their routes and pick them off one at a time to keep the fights manageable. If you’re confident in your shooting skills, interrupting their attacks so that you can stagger them for a visceral attack is by far the quickest way to dispatch them. Near the opposite end of the Aqueducts there’s a beam with an item on it about half-way down the wall, and if you line yourself up carefully you can drop onto the beam to retrieve it. Once you’re on the beam, drop down again and kill the Labyrinth Rats below you quickly, because another Large Huntsman is around the corner nearby and you’ll want to face him one-on-one. When the area is clear, go around the corner and pick up the Attire set the Large Huntsman was guarding, and then either backtrack along the Aqueducts and use the ladders to reach the Main Street Overlook, or drop down to the Canals and use the ladders there to get back to the Great Bridge via the Plaza. [a 02]

02

04

R Blood Vial 56

S Blood Stone Shard 51

T Blood Stone Shard 51

U Pebble 510

V Blood Stone Shard 51

l Madman's Knowledge 51

m Hunter Attire Set 51

n Thick Coldblood (5) 51

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HUNTING GROUNDS [ CENTRAL YHARNAM ]

Although this boss is optional, just encountering it gives you 1 Insight point, which will open the ability to level up your character back at the Hunter’s Dream if you have not already done so. Even if you’re defeated by the boss, you’ll be able to gather up some Blood Echoes and increase your level before attempting it again, and on your second attempt you can summon Father Gascoigne to make the fight much easier if you’re online. Upon defeating the Boss, the Great Bridge Lamp will appear, which you can use to return to the Hunter’s Dream to level up using the Cleric Beast’s Blood Echo bounty, and from there return to the Central Yharnam Lamp to continue. [a 05]

Central Yharnam

Crumbled Stairs

Opposite the Bridge Residence you’ll find a set of crumbled stairs near some breakable objects. You can drop down from here, making for another shortcut to the kennels area. This will allow you to skip going through the residence and dealing with the Cleric Beast if you wish, but is not recommended for your first time through the area. [a 01]

Great Bridge

The final obstacle blocking your path to the end of the bridge is a group of enemies consisting of a Huntsman’s Minion and three Carrion Crows. Conserving resources for the upcoming Boss fight is important, so it’s best to try and separate the enemies to make the fight easier. To accomplish this, throw a Pebble at the Minion to lure it back towards you and fight it away from the other enemies; if you still have Throwing Knives left they can also be very useful for killing it as it tries to close in. Once it’s down, move up and take out the remaining enemies before pushing onwards. [a 04]

Cleric Beast

Great Bridge

Dog Kennels

Crumbled Stairs

Gilbert’s Gate

Bridge Residence

Wide Terrace ● Gain Insight to awaken the Doll and allow for character leveling

● Great Bridge Lamp is activated

World Changes

BOSS Cleric Beast

Wide Terrace

When you reach the steps at the top of the Wide Terrace you’ll see two Huntsman’s Minions patrolling the area below. Since fighting them both at the same time is very dangerous, you should try to separate them. One of them sometimes gets closer to the stairs than the other one, so if you stand roughly halfway between the stairs and the corner of the nearby building it should see you and come running. Lure this first one back to the stairs and kill it there, before moving up and finishing off the other one. At the far end of the Wide Terrace is an elevator that isn’t usable yet, so follow the path up the stairs on the right. If you turn right again at the top of the stairs and go under the bridge, you’ll be able to unlock another door on the bottom floor of the Bridge Residence, which will allow you to skip the Wide Terrace altogether on subsequent trips through the area.

Dog Kennels

There are a large number of caged Rabid Dogs in this area, and it’s important to kill them as you come to them, because if left alone they will burst out of their cages when you reach the Canal Bridge and attack you from behind. Kill the two dogs on the upper part of the area first, and then go down the stairs and kill the two just to the left, before taking out the last two on the way to the bridge. Just before the bridge you’ll be able to take a path to the left, where you’ll see an item sitting on the ground near the end. Before picking it up, continue around the corner and take out another Rabid Dog that’s hiding there.

01

02

03

04

05

W Coldblood Dew (1) 51

X Pungent Blood Cocktail 52

Y Coldblood Dew (1) 51

Z Quicksilver Bullets 510

a Blood Stone Shard 51

b Coldblood Dew (3) 51

Bridge Residence

Going through the residence will allow you to reach and unlock Gilbert’s Gate and create an extremely useful shortcut back to the Great Bridge and later sections of the area; opening this shortcut is strongly recommended before you attempt to fight the Cleric Beast, so that you can quickly return if you’re defeated. The residence itself is extremely dark, so it’s worth equipping the Torch you acquired in the Plaza. There are two enemies hidden behind objects on the top floor – take them out first before proceeding downstairs. You’ll be at-tacked by an enemy at the bottom of the stairs, so make sure you’re ready for him, and then turn and start making your way towards the glowing item at the back of the room. When you get close you’ll see a lifeless body in a wheelchair, but this enemy will spring to life when you walk past it for the item, so start attacking it as soon as you’re in range. [a 02]

Gilbert’s Gate

After exiting the residence you’ll need to run up some stairs (taking out an enemy and picking up the Blood Stone Shard along the way) to reach the switch at the top, so that you can finally unlock this gate. Once unlocked, you’ll have a quick route from the Central Yhar-nam Lamp to both the Great Bridge and later sections of the area, making it the most important shortcut in the area. [a 03]

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Central Yharnam

Canal Bridge Dry Dock – Upper Floor

Dry Dock – Lower Floor

Canal Walkways

01

Canal Bridge

As you cross the Canal Bridge you’ll see another Rabid Dog barking angrily at a door, so run up and take it out while it’s distracted. With the area now clear you can knock on the door the dog was interest-ed in and speak with the Lonely Old Woman in the house. It turns out she’s looking for a safe place to spend the night while the hunt is on, but since you know of no such place at this time, you can’t help her yet. It’s important to remember this location, however, so that you know to return once you do find a sanctuary. Check page 345 to find out more about this character. [a 01]

02

04

Dry Dock – Upper Floor

If you killed the Large Huntsman on the stairs when you first en-tered, you should only have to contend with two more of them on this floor: one stationary one with his back to you on the same side as the stairs, and another patrolling on the opposite side. If the one near the stairs has not detected you yet, you can walk up slowly and use a charged attack from behind; make sure you finish him off quickly, however, because a Huntsman armed with a rifle will come running out onto the walkway near the exit and start firing at you shortly after that. Once the Large Huntsman is down, run up to the Huntsman, using the pillars and coffins for cover, and kill him before going after the final Large Huntsman. The items on the bodies that you chopped down from the rafters are on either side of the central canal on the lower floor, meaning that you need to pick a side to drop down to get the first item you want. If you stand with the stairs to your back, it’s recommended that you drop down onto the left side of the canal below, so that you can get the Saw Spear first.

03

Dry Dock – Rafters

Upon entering this building you’ll notice a large set of stairs directly ahead, and while that is the obvious way to proceed, there is anoth-er, more lucrative way. Before progressing, however, it’s worth ap-proaching the top of the stairs and taking out the Large Huntsman that starts walking up them. Once he’s down, break through the barrels and crates at top of the stairs to reveal an opening that you can drop through to reach the rafters. As you look out across the rafters you’ll notice some more barrels on the right-hand side about halfway along. These are blocking another doorway that you can go through to reach a balcony, where you’ll find the Eileen the Crow. If you go through all of her dialogue she will give you some items and a Gesture before telling you to continue with your hunt, but if you want to learn just what else Eileen is up to, refer to page 112.Back in the main room you’ll notice two bodies hanging from the ceiling with items on them, but since they’re too far out of reach, you need to break the chains holding them, so that they drop down to the floor below. Wide-arcing, long-range attacks are generally your safest option for breaking the chains, but you can also shoot them if you have the bullets to spare. When you’re ready to pro-ceed, go to one of the walkways around the outskirts of the rafters and drop down to the upper floor from there, taking care that you don’t accidentally drop down to the lowest floor. [a 02/03]

Dry Dock – Lower Floor

There are a lot of Labyrinth Rats in the alcoves here, so kill them as you come to them, before picking up the Saw Spear. Once you have it, look to the back of the canal, where you’ll find another alcove with some rats in it; drop down and take them out so that you can get the item they were guarding. To get the remaining item that you chopped down earlier you’ll need to exit the Dry Dock and climb the ladder outside, so that you can get back to the Upper Floor, and then drop down again on the other side. There are more rats in the alcoves on that side too, so deal with them first before going for the item. [a 04]

Canal Walkways

The ladder here leads up to the Canal Walkways, which you can use to re-enter the Dry Dock to get the remaining item on one of the bodies you chopped down from the Rafters. Before you start ex-ploring the area, however, you’ll need to deal with two-rifle carrying Huntsmen and a patrolling Large Huntsman. The Huntsmen with the rifles are the biggest initial threat, so try to use the statues on the sides of the nearby bridge to block their shots as you move in to take them out. Once they’ve been dealt with you can focus your attention on the Large Huntsman without having to worry about incoming gunfire.

If you follow the walkways along you’ll be able to get some more items, as well as take out a large number of Carrion Crows that would otherwise drop down onto you if you were to run along the Canal below. Near the end of the walkway you can cross another bridge, where you’ll find two more crows pecking away at a wooden coffin. Kill the crows and destroy the coffin to reveal the item that was hiding behind it. The final item in this area is dangling precari-ously on a beam below, so you need to line yourself up carefully and drop down onto it to retrieve it. If you miss the beam, simply climb the ladder and work your way back around to try again.

The Canal

At the end of the small canal is a wooden platform sticking out over an adjoining canal, from which you can access a ladder that leads up to the Canal Residence. If you look down below the platform you’ll see an item surround by a large number of Rotted Corpses, and while they’re dormant now, some of them will come to life when you get close to them, and the remaining ones will do so after you pick up the item. Try to finish off all of the ones that come to life when you drop down before picking up the item, so that you don’t have to contend with them all at the same time. Once they’ve all been defeated, continue up the canal while taking out the enemies as you come to them.

Dry Dock – Rafters

c Coldblood Dew (1) 51

d Blood Stone Shard 52

e Saw Spear 51

f Coldblood Dew (1) 51

g Madman's Knowledge 51

h Coldblood Dew (1) 51

i Oil Urn 52

j Blood Stone Shard 51

k Quicksilver Bullets 510

The Canal

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HUNTING GROUNDS [ CENTRAL YHARNAM ]

Central Yharnam

Oedon Chapel Path

Boar Tunnel

Canal Exit

The only thing standing between you and the next area now is Father Gascoigne, and if you’ve fully explored Central Yharnam you should have been able to upgrade your weapon to +2, which will aid you greatly in the battle. If you spoke to the Young Girl and got the Tiny Music Box after offering to find her mother, you can use it pe-riodically in the fight to briefly disorientate Gascoigne, allowing you to get some easy hits in. Once he’s been defeated, a new Lamp will appear near the fountain – make sure to light it, but don’t use it just yet. Follow the path around to the upper part of the area and drop down onto a small rooftop to find the Red Jeweled Brooch that the Young Girl said her mother was wearing. The Brooch can be used to obtain a useful Blood Gem, or you can return it to the Young Girl; to help inform your choice, please refer to page 234. [a 04]

BOSS Father Gascoigne

01

04

Ambush Bridge

Before you start crossing the bridge, make sure you’ve gone into the small building on the left and activated the elevator inside, as that will give you a straight path between here and the Central Yharnam Lamp – especially handy since there’s a boss coming up. When you start crossing the bridge you’ll notice a group of enemies on the other side, along with a mysterious ball just behind them; continue across the bridge until the enemies catch sight of you, and then backtrack quickly into one of the side alcoves along the bridge. A Huntsman with a torch will soon set the bale of hay ablaze and then a Huntsman’s Minion will kick it along the bridge, killing any enemies in its path; make sure you’re off to the side so that you don’t get caught up in the destruction. Finish off any remaining enemies before crossing the bridge. After going up the first set of stairs leading on from the bridge you’ll come to a small area with two enemies standing around an item; try to sneak up on them so that you can use a charged ü and Visceral Attack follow-up on one of them to get an early advantage in the fight.

● Tomb of Oedon Lamp is activated

● Gain access to the Cathedral Ward

● The Insight Trade shop opens up in the Hunter’s Dream

World Changes

Oedon Chapel Path

When you’re ready to continue, open the gate at the back of the area and continue along the path into the building at the end, and then climb the ladder to reach the small library room above. A small note containing some information that will help you piece together the mysteries surrounding the hunt can be found on one of the tables, so make sure to give it a quick read. There’s also a chest near the door containing the Blood Gem Workshop Tool, which will let you fortify your weapons with Blood Gems back at the Workbench in the Hunter’s Dream. [a 05]

Canal Exit

After descending the stairs in the canal, make sure you go into the small alcove on the right and get the Blood Stone Shard to help further upgrade your weapons. Just past that alcove you’ll have to defeat some more Rotted Corpses, and there are also two Carrion Crows sitting on a beam; use Pebbles or your gun to knock them down so that you can fight them. At the end of the canal, just to the right of the Boar Tunnel, you’ll find a ladder that you can use to ac-cess the Ambush Bridge above. Head up the ladder and activate the elevator to create a shortcut back here, and then decide whether to tackle the Boar Tunnel or the Ambush Bridge first. [a 01-03]

02

03

Boar Tunnel

When you approach the entrance to this tunnel you’ll see a large Maneater Boar at the other end guarding a pair of items. If you stay at the entrance to the tunnel the beast will eventually charge straight at you, and you can avoid this by stepping to one side as it draws near, after which you’ll be able to turn around and attack it from behind. Or, with a full bar of Endurance, if you sprint straight towards it as soon as you enter the tunnel you can get behind it before it has time to charge. Once the beast is dead and you have the items, head back down the tunnel and up the ladder. Alternative-ly, if you crossed the Ambush Bridge first, you can climb down the ladder at the end of the bridge and sneak up behind the boar for an easy kill.

05

Father Gascoigne

Ambush Bridge

k Quicksilver Bullets 510

o Blood Stone Shard 51

p Coldblood Dew (2) 51

q Saw Hunter Badge 51

r Bold Hunter's Mark 52

s Red Jeweled Brooch 51

t Blood Gem Workshop Tool 51

39

Page 11: Bloodborne Guide

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE20 21

2

THE BESTIARY [ REGULAR ENEMIES ]

Regular Enemies

Armed with meat cleavers, these huntsmen are nearly identical to the ones carrying sickles – they appear in the same places and attack in the same way, swinging their makeshift weapons back and forth and occasionally performing a rapid chain of flailing slashes. Like the sickle-wielding Huntsmen, many of their swings have forward momentum and can hit you from a short distance away.

Treat them the same as those with sickles – stand no closer than two meters away and bait their attacks, then strafe or quickstep out of the way and hit them while they recover. You can also strafe counterclockwise or quickstep forward through their attacks to position yourself behind them for a charged strike, which will allow you to perform a visceral attack. In general, p combos or interrupts work best to dispatch them individually; if facing a group, Molotovs will get the job done.

Large, jet-black birds that lie on the ground, blend into shadows and can be very hard to spot in dark areas or among the rubble littering Yharnam’s streets. They flock together in tightly-clustered groups and are almost never encountered alone; trying to fight too many at once can quickly lead to death, so take care not to walk into a nest of them. If you approach them head on, they’ll usually fly into the air to perform a combo with their claws and beaks; this attack inflicts several hits in quick succession and causes you to flinch, which can prove lethal if several Carrion Crows use it on you at once. They’ll also sometimes attack you up close with short-ranged pecks, but these are easily avoided by staying behind them and out of their reach. A later variation of this enemy has the head of a Rabid Dog, but attacks in exactly the same way as the normal version.

Jump attacks from outside the range of their flying combo will allow you to strike them before they can react; you can also bait their flying attack and quickstep sideways, positioning yourself to strike once they’ve landed. Their peck has very short range but is quick and difficult to avoid; the best strat-egy is to stay to their sides and take advantage of their slow movements to hit them with far-reaching attacks or thrown weapons before they can counterattack. Molotovs and Throwing Knives are effective at a distance; sweeping horizontal swings from weapons such as the transformed Hunter’s Axe can be used to mow down groups of them from behind if you can sneak up undetected.

Giant rats inhabiting the central sewers of Yharnam in large colonies. While not too dangerous on their own, they are never encountered alone and can become a serious problem in groups if you don’t have a few Molotovs handy. Labyrinth Rats use ba-sic claw swipes, forward lunges and a bite combo; their attacks have enough windup for you to quick-step out of the way and counterattack, but it’s still a good idea not to let them get too close. They’re not quite as agile as Rabid Dogs, but they move quickly and will keep up the pressure by constantly running toward you if you try to back off. They will also sometimes leap sideways immediately after striking in an attempt to avoid your counterattack. Although Labyrinth Rats cannot be staggered or interrupted, you can knock them out of their attacks by shooting them.

In many spots where groups of Labyrinth Rats are visible below you, you can hit several at once with a single Molotov from a safe vantage point – just be careful not to stand too close to the edge, or you risk falling into the lower area and being swarmed. If you have no choice but to face them on even ground, try to avoid being seen by several at once – fighting a group leaves very few safe openings for you to attack. Thrust attacks from weapons like the Saw Spear in transformed mode will stop them in their tracks at a safe distance; however, they cannot be interrupted or staggered. If you do end up fighting several at once, back away from them and wait for a chance to use a sweeping horizontal attack to hit all of them at the same time – if you can keep up the combo long enough to kill one or two of them, you can buy yourself enough breathing room to mop up any that remain.

Rotting remains of drowned scourge victims that aren’t quite dead, these slow-moving enemies have little ability to attack and aren’t much of a threat, even in large numbers. That said, don’t take them lightly – rushing blindly into a group can still lead to the situation getting out of hand. Rotted Corpses can only attack the area directly in front of them; they’ll use a slow, short-range vomit projectile,

a quick overhead slam and a shove combo, but not much else. They can be hard to spot, because they are always partly submerged in stagnant water and are motionless until you approach; pay careful attention to your surroundings in these situations to avoid ambushes.

Stay behind them or to their sides; from these positions you can beat them to death with p chains at little risk to yourself. Sweeping horizontal swings such as the Hunter Axe’s L2 and charged ü attacks in transformed mode are very effective for eliminating large groups; if you have no choice but to fight them head-on, use jump attacks from outside their reach to prevent them from hitting you as you approach.

Huntsman (Cleaver)

Carrion Crow

Labyrinth Rat

Rotted Corpse

Basic InformationItem Drops

Central Yharnam 70 29 Pebble 51 [6%], Pebble 52 [3%], Antidote 51 [1%] 56 56 56 56 35 50 40 120 180 5 —

Cathedral Ward 123 110 Pebble 51 [6%], Pebble 52 [3%], Antidote 51 [1%] 62 62 62 62 35 50 40 120 180

Old Yharnam 121 64 Pebble 51 [6%], Antidote 51 [3%], Antidote 52 [1%] 60 60 60 60 35 50 40 120 180

Healing Church Workshop 127 85 Pebble 51 [6%], Pebble 52 [3%], Antidote 51 [1%] 62 62 62 62 35 50 40 120 180

Hemwick Charnel Lane 152 199 Pebble 51 [6%], Pebble 52 [3%], Antidote 51 [1%] 63 63 63 63 35 50 40 120 180

Forbidden Woods 179 284 Pebble 51 [6%], Pebble 52 [3%], Beast Blood Pellet 51 [0,5%] 69 69 69 69 35 50 40 120 180

Iosefka's Clinic 179 284 Pebble 51 [6%], Pebble 52 [3%], Beast Blood Pellet 51 [0,5%] 69 69 69 69 35 50 40 120 180

Upper Cathedral Ward 483 436 Pebble 51 [6%], Pebble 52 [3%], Antidote 51 [1%] 77 77 77 77 35 50 40 120 180

Nightmare of Mensis 547 831 Pebble 51 [6%], Pebble 52 [3%], Antidote 51 [1%] 83 83 83 83 35 50 40 120 180

Basic InformationItem Drops

Central Yharnam 239 56 Blood Vial 51 [20%], Bold Hunter’s Mark 51 [2%] 84 84 84 84 65 75 70 120 210 — —

Forbidden Woods 434 427 Blood Vial 51 [24%], Sedatives 51 [1%] 98 98 98 98 65 75 70 120 210

Basic InformationItem Drops

Central Yharnam 70 48 Blood Vial 51 [8%] 70 70 70 70 67 65 75 120 180 — —

Healing Church Workshop 215 114 Blood Vial 51 [8%] 77 77 77 77 67 65 75 120 180

Forbidden Woods 301 556 Blood Vial 51 [8%] 88 88 88 88 67 65 75 120 180

Yahar’gul (Blood Moon) 403 347 Blood Vial 51 [4%] 95 95 95 95 67 65 75 120 180

Basic InformationItem Drops

Central Yharnam 98 62 Throwing Knife x2 [5%], Throwing Knife x1 [15%] 63 63 63 63 80 40 30 200 270 5 —

Page 12: Bloodborne Guide

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE22 23

2

THE BESTIARY [ STRONG ENEMIES ]

Key Attacks

Name Interrupt Notes

Gnawing Grab Yes Quickstep in any direction; dodge forward through it to get behind them.

Lunge Yes Quickstep left or right.

Strong Enemies

...and stagger them with a charge attack from behind.Quickstep forward past the Gnawing Grab...

Scourge Beasts are fast, aggressive and tough; they attack quickly and often strike several times in a row. They have a weakness to fire, so Molotovs and Fire Paper are very effective, as are serrated weapons such as the Saw Cleaver and the Saw Spear. They also flinch and stumble easily, so transformation attacks can be useful with fast weapons. If you have enough stamina to kill a Scourge Beast in one chain, keep swinging; if not, save enough to quickstep a safe distance away and recover. Visceral attacks are the fastest way to damage them, but their unpredictable attacks make it difficult to interrupt or stagger them. The variants found in Yahar’gul and the Upper Cathedral Ward differ in appearance and elemental weaknesses, but behave in exactly the same way as those encountered in Central Yharnam.

Strategy

In some areas you can lure Scourge Beasts to narrow doorways and other borders that stop them from following you, then use ranged weapons or far–reaching melee attacks to kill them with little risk to yourself – this is especially useful in early areas, or if you’re being chased while low on health. Quickstepping forward through their attacks to get behind them works well – they turn slowly, so this is your chance to use an p chain or land a charged attack from behind to stagger them. The Flamesprayer is highly effective against Scourge Beasts, especially if you’re forced to fight more than one at a time; when powered up with Bone Marrow Ash, it will tear them to shreds in seconds. Another useful strategy is to throw a Pungent Blood Cock-tail and hit them from behind with a charged attack while they are chasing it; this item can also be used to buy yourself time to escape if you aren’t able to fight your way out of the encounter.

Scourge Beast

Key Attacks

Name Interrupt Notes

Shoulder Charge Yes Best chance to perform an interrupt; otherwise quickstep forward or sideways.

Brick Combo Yes Multiple hits with individual tracking; quickstep forward or sideways.

Downward Slam Yes Close–range, long windup; quickstep forward past them.

Turnaround Swing Yes Short–range 360–degree spin attack; strafe or quickstep backward.

Sneak behind them for a charge attack during the Downward Slam.Interrupt the Shoulder Charge just as they begin moving toward you.

These brutes hit hard and move surprisingly quickly for such large opponents. They will approach until just outside your reach and close the remaining distance with their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity to interrupt them and follow through with a visceral attack or charged ü. At close range they’ll take a couple of steps forward and perform a furious Brick Combo attack consisting of multiple swift blows with the bricks they carry; this offers another good opportunity for an interrupt, but it’s safest just to quickstep behind them and keep your distance, since they will turn toward you after each swing in the combo. They’ll also sometimes raise both arms slowly above their heads and slam their hands down; this attack strikes only a small area directly in front of them and offers yet another excellent opportunity for an interrupt, or time to get behind them and execute a charged attack. If you stay behind them for too long, though, they’ll perform a quick 360–degree spin attack, which will strike you if you’re extremely close. Shooting them in the head will stop them in their tracks and knock them out of their actions.

Strategy

Interrupting their Shoulder Charge, Brick Combo and Downward Slam is by far the most effective way of dealing with these hulking enemies. Alternately, strafing or quickstepping behind them when they use their Downward Slam will give you enough time to stagger them with a charged strike. When fighting them up close, try to stay beside or behind them while keeping watching out for their Turnaround Swing. p chains are effective during their lengthy recovery, but be sure to leave yourself enough stamina to quickstep away if you can’t finish them off. As Hunts-man’s Minions are very tough enemies, try to avoid fighting more than one at a time – if you encounter two of them close together, lure one at a time with Pebbles and make sure you have plenty of room to fight them in a safe spot.

Huntsman’s Minion (Brick)

Basic InformationSpecial Weakness: Serration Item Drops

Central Yharnam 520 336 Blood Vial 53 [92%], Blood Stone Shard 51 [8%] 108 108 108 108 75 48 65 200 270 5 —

Old Yharnam 364 987 Blood Stone Shard 52 [8%], Blood Stone Shard

51 [87%], Beast Blood Pellet 51 [5%] 108 108 108 108 75 48 65 200 270

Yahar'gul (Blood Moon) 1844 3881Blood Stone Chunk 51 [4%], Twin Blood Stone Shards 52 [15%], Twin Blood Stone Shards 51 [76%], Beast Blood Pellet 51 [5%]

135 135 135 135 75 48 65 200 270

Upper Cathedral Ward 1451 1637Blood Stone Chunk 51 [4%], Twin Blood Stone Shards 52 [10%], Twin Blood Stone Shards 51 [15%], Blood Stone Shard 52 [28%]

206 206 28 138 75 48 65 200 270

Basic InformationItem Drops

Central Yharnam 279 158 Blood Vial 54 [5%], Blood Vial 52 [85%], Shining Coins 53 [5%], Shining Coins 52 [5%] 123 82 103 103 90 95 100 250 180 — —

Cathedral Ward 441 552 Blood Vial 54 [5%], Blood Vial 52 [85%], Shining Coins 53 [5%], Shining Coins 52 [5%] 132 88 110 110 90 95 100 250 180

Healing Church Workshop 455 469 Blood Vial 54 [5%], Blood Vial 52 [85%], Shining Coins 53 [5%], Shining Coins 52 [5%] 132 88 110 110 90 95 100 250 180

Hemwick Charnel Lane 544 797 Blood Vial 54 [5%], Blood Vial 52 [85%], Shining Coins 53 [5%], Shining Coins 52 [5%] 135 90 113 113 90 95 100 250 180

Yahar'gul (Blood Moon) 1441 2079 Blood Vial 54 [2,5%], Blood Vial 52 [17,5%], Shining Coins 53 [2,5%], Shining Coins 52 [2,5%] 162 108 135 135 90 95 100 250 180

Page 13: Bloodborne Guide

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE24 25THE BESTIARY [ BOSS ]

2

Boss

Preparation

Leveling up before facing Gascoigne is a very good idea; to do so, you’ll need to get at least one point of Insight before returning to the Hunter’s Dream. If you are having trouble, increase your Vitality. Every level up will raise your defense, but raising your Vitality also increases your HP for extra survivability. You should also fully explore Central Yharnam in order to find eight Blood Stone Shards; you can use these at the workbench in the Hunter’s Dream to upgrade your weapon to +2, greatly increasing your damage. If you don’t have any Molotovs for phase 3, consider buying some from the shop. Finally, make certain that you’ve started the Little Girl’s quest and received the Tiny Music Box from her. This can be used to stun Gascoigne during the fight. Before the fight, equip your Tiny Music Box and Molotovs in your Quick Items, as well as Throwing Knives if you choose to use them. It’s recommended to remove other items so that they don’t get in the way during the battle. If you have done all of this and are still having trouble, you can stockpile Blood Echoes safely between the Central Yharnam Lamp and the Dog Kennels; every additional point of Vitality will help. You can also go online and use a Beckoning Bell to summon another player for help at the cost of one point of Insight.

Overview

You’ll face Father Gascoigne after crossing Central Yharnam’s Lower Bridge. During phase 1, he will attack you with his Hunter’s Axe and a blunderbuss. He uses the normal Hunter’s Axe moveset with a couple of additions, such as the Rising Shear. He will also shoot at you at medium range, so be careful if you evade backwards away from his attacks. Be warned that he will sometimes shoot you if you dodge backwards away from his melee. After losing around a quarter of his health, he can transform his weapon to begin phase 2. Sometimes the timing of this trans-formation varies; he likes to have some space before he extends his axe. His attacks are a bit slower in this phase, but he has a lot more range. His spin slash hits twice, so be careful when dodging forward. He will start using jumping attacks to close the distance, but be warned that, unlike a player using the Hunter’s Axe, he can still shoot you. After losing 70% of his health, he will change

His Jumping Attack is used from long range, and hits hard, so either stay close or be ready to dodge it. His Spin Attack hits twice in the area around him, so you need to dodge either backward out of its range, or forward, through the attack.

Once again, gunshot interrupts are a viable alternate strategy; just remember that the timing will be slightly later since he is holding the two-handed version of the axe. You can also back off a bit and use Throwing Knives if you like; he shoots less often during this phase. The downside to this tactic is that it puts you in the range from which he likes to use his Jumping Attack. If you keep space behind you to dodge backwards, this can be ok; consider fighting upstairs if you want to use this method.

Phase 3

Phase 3 will begin with his transformation. Use your Tiny Music Box just as the transformation ends – he will stumble about, before finally roaring and shaking himself free from the stun. While he is stunned quickly use your Molotovs, making sure you’re locked on and not too far away. Two Molotovs will greatly weaken him; if you manage to land three, he will be nearly dead.

To finish Gascoigne off, there are three main strategies: running away and using items, dodging through his attacks and striking him from behind, and using gunshot interrupts. If you choose to run away and use Molotovs and Throwing Knives, try to use the large central monument to slow him down, and only throw an item while he’s recovering from a missed attack.

If you choose to fight him in melee, dodge forward through his attacks; his forward movement will carry his attacks past you. Once you’re behind him, counter with an p or an m transformation attack. When he uses his Ground Pound, get behind him and you’ll have time for two or three hits. It’s easier to fight him upstairs if you are using this strategy, and if you need to heal, make sure to drop to the ground from the roof before doing so – he’s quite fast and can easily pounce on you while you are on the roof.

The final strategy is by far the most risky; Gascoigne can be inter-rupted using gunshots in this phase, but he is so fast and aggres-sive that one miss can end your life. This method is stylish, but not for the faint of heart. If you do get hit, remember the monument or the drop to the roof as ways to buy time and heal.

Phase 1

During Phase 1, focus on quickstepping through Gascoigne’s attacks and counterattacking with an p m combo. You should dodge to-ward Gascoigne so that you pass through his attack and get behind him. The p will cause him to flinch, and the m will cause him to stumble. After the m, be ready to roll toward him again; after a slight pause, he will either attack you again or quickstep and shoot his gun. Roll through his attack or his bullets and attack him again, but don’t bother trying to continue the combo after the first m; sometimes you can, but he will often quickstep back and shoot you out of it.

If he hits you once or twice, back off and heal. If you stay in the lower area, try to position a tree or large tombstone between you and Gascoigne; if on the upper level, drop down on the small roof to heal, then drop down to the ground and head back upstairs. When attacking, stay close so that he doesn’t shoot often. When healing, make sure you have cover to block bullets. The one attack to watch out for is his Rising Shear; it’s slightly slower than his normal attack, so you need to dodge forward a little bit later.

An alternate strategy for this phase is to shoot him during his attacks for an interrupt. When he staggers after the interrupt, you can use a Visceral Attack to deal a lot of damage quickly. If you are confident in your timing, this is an easy way to win.

Phase 2

Phase 2 is largely the same as Phase 1. You can fight him in the same way, but there are a couple of new attacks to watch out for.

into a beast, and phase 3 begins. He will become very fast and aggressive, but he gains weaknesses to both fire and saw attacks. It is possible to fight him normally in this form by dodging behind him, but it’s difficult.

Environment

The graves and trees can get in the way of your attacks and movement, but Gascoigne can get stuck on them as well. There are also stairs that lead up to an upper terrace, a clear, open space with plenty of room for you to move, and there’s a broken rail that will allow you to jump down to heal when needed.Where you choose to fight Gascoigne should be based on which aspect of the fight causes you the most trouble. If you are getting stuck on obstacles, fighting upstairs may be better for you. If his gunshots are more annoying to deal with, having the trees and graves to block them may be more valuable. Be warned that in phase 3, Gascoigne can destroy the small graves with his attacks; the large, central monument can still be used to slow him down, however.

Strategies

Key Strategies

During his first phase, quickstepping and using charged

attacks is a good idea until you’re familiar with Gascoigne’s

attacks. Use interrupts when up close once you begin to rec-

ognize his slower attacks. When he transforms his weapon

you can switch to using your Throwing Knives to move him

into phase 3 of the fight. While he’s transforming, use a Mol-

otov, then use the environment and the Music Box to slow

him down while you finish him with more Molotovs.

Father Gascoigne

Key Attacks

Human Form Interrupt Notes

Scattergun Burst No Quickstep forward through it.

Horizontal Chop Yes Quickstep in the opposite direction of the swing.

Spark Uppercut Yes Interrupt it or quickstep sideways.

Jump Attack Yes Interrupt it or quickstep forward or sideways.

Charged Spin Yes Used after transforming his axe; identical to the player version of the charged ü. Quickstep backward.

Beast Form Interrupt Notes

Aerial Dive No Leaps high into the air, hovers momentarily and dives at your current location; roll toward him.

Downward Slam Yes Raises arms slowly and slams the ground; strafe backward and interrupt it or quickstep forward past him.

Claw Combo Yes Fast hits with heavy forward momentum. Quickstep forward or sideways and strafe behind him.

Howl No Not an offensive move; mainly an opportunity for you to get in a few free hits or oil him.

Basic InformationWeakness (Beast Form): Serration Item Drops

Human Form2031 1800

— 95 95 95 95 80 65 120 999 999 — —

Beast Form Oedon Tomb Key 126 126 126 126 160 50 120 999 999 5 —

Page 14: Bloodborne Guide

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE26 27ARSENAL & ATTIRE [ SAW SPEAR ]

3

The Saw Spear is very similar to the Saw Cleaver, but the spear puts more emphasis on skill. It only requires 7 strength and 8 skill, so it’s another weapon that most characters will be able to use. The transformed mode is a one-handed weapon, so you can still use your off-hand weapon when transformed. The Saw Spear has both normal physical attacks and thrusting attacks; the thrusting attacks, in particular, are powerful and have good range. The thrust damage type is effective against some enemies with otherwise strong physical defense. Both of the Saw Spear’s modes deal an extra 20% damage to enemies weak against serrated weapons.

Saw Spear

One of the trick weapons of the workshop, commonly used by those who

dedicate themselves to the hunt. This saw, effective at drawing the blood

of beasts, transforms into a medium-range spear. The saw, with its set of

blood-letting teeth, has become a symbol of the hunt, and only grows in

effectiveness the more grotesquely transformed the beast.

Acquisition

Type Obtained from Page Badge Required for Purchase

Normal Central Yharnam / Shop 126 Saw Hunter's Badge

Uncanny Central Pthumeru Root Chalice N/A N/A

Lost Lower Pthumeru Root Chalice N/A N/A

Damage from Upgrades

Weapon Level

Base Scaling

0 85 D D D

1 93 D D D

2 101 D D D

3 109 D D D

4 117 D D D

5 125 D D D

6 133 D C D

7 141 D C C

8 149 D C C

9 157 D C C

10 170 D C C

Average Physical Attack Increase (Strength)

Stat Range Damage per Point Estimated Attack Gained

8 to 25 2.17 39

26 to 50 1.20 30

50 to 99 0.27 13

Note: this table represents growth with a +10 weapon

Average Physical Attack Increase (Skill)

Stat Range Damage per Point Estimated Attack Gained

9 to 25 2.94 50

26 to 50 1.52 38

50 to 99 0.33 16

Note: this table represents growth with a +10 weapon

Available Gem Slots

Weapon Type

Weapon Level

1 3 6

Normal Radial Radial Waning

Uncanny Radial Radial Triangular

Lost Radial Triangular Waning

Normal Mode Attacks Properties

Attack Dmg 5 Type Stamina Impact Note

p 1.00

Physical

20 Light faster than Transformed p chain

↳p (2nd) 1.02 20 Light

↳p (3rd) 1.04 20 Light

↳p (4th) 1.06 20 Light

↳p (5th) 1.09 20 Light very efficient damage; use when possible

p (backstep) 0.95 15 (+10) Light

p (rolling) 0.95 17 (+10) Light fast startup

p (frontstep) 0.95 17 (+10) Light fast startup

p (sidestep) 1.00 17 (+10) Light better damage than p (frontstep / rolling)

p (dash) 1.09 30 (+X) Normal

ü 1.20 35 Normal

ü (charged) 1.90 50 Normal continuously hold the button to execute

ü (backstep) 1.10 25 (+10) Normal

ü (dash) 1.26 45 (+X) Normal

ü (forward leap) 1.40 50 Normal tap forward on the stick just as you press ü to execute

Transform Attack 1.30 23 (+X) Normal press m while performing another action to execute; forced Guard Break

Normal Mode Key Attacks

The Saw Spear p attacks are nearly identical to the Saw Cleaver’s p attacks. The p chain is the fastest way to deal damage, and its damage modifiers increase during combos. The rolling and frontstep ps have the quickest startup of all the Saw Spear’s attacks; they can be useful when you need to strike quickly, and they are hard to interrupt. Take note that the sidestep p has a higher dam-age multiplier than the rolling or frontstep ps even though it costs the same amount of stamina.

A fully-charged ü attack is slow to perform, but can stagger the enemy when you connect from behind; you can then follow up with a rear visceral attack or another charged ü. It also has the highest damage modifier of any attack on this weapon, making it particularly good against enemies with high defense. If you have to fight with single strikes, a dashing ü is reasonably powerful and quick, though it does cost a lot of stamina.

The transformation attack is a good combo tool. It executes quickly and has a decent impact; breaking an enemy’s super armor with this technique forces them to stumble more than a normal p. The long reach and good damage of the trans-formed p and ü attacks are good natural follow-ups if the enemy is pushed back by this attack.

Gem Advice

As you see in the “Damage from Upgrades” table, the Saw Spear does have Arcane scaling. This does not affect your physical damage, though, so it is completely unused unless you put an elemental gem into your weap-on. If you want to make an elemental version of this weapon, you’ll need to slot a gem such as Fire or Odd Arcane. Doing so will convert all of your weap-on’s physical damage to the element that you used, and strength and skill will no longer benefit you.

Instead, your arcane stat will be used to increase the spear’s damage. Since the Saw Spear is already quite specialized for killing beasts, fire is a good element to choose. Most beasts are already weak against fire, and the serrated bonus will apply to that damage as well!

The Saw Spear’s normal mode closely resembles that of the Saw Cleaver. When compared to transform mode, the attacks are all slightly faster and cost less stamina. They are also weak-er, though. If you are able to strike an enemy multiple times at close range, normal mode is better.

Normal Mode Tactics

Normal Mode p

Normal Mode ü

Normal Mode Transform Attack

Page 15: Bloodborne Guide

BLOODBORNE GAMESTOP STARTER EDITION MINI GUIDE28 29ARSENAL & ATTIRE [ LEFT HAND WEAPONS ]

3

Transformed Mode Attacks Properties

Attack Dmg 5 Type Stamina Impact Note

p 1.09 Physical 25 Light good damage modifier and range, but slower than Normal p chain

↳p (2nd) 1.11 Physical 25 Light hits high; good for striking enemy weak points

↳p (3rd) 1.09 Physical 25 Light

↳p (4th) 1.11 Physical 25 Light

p (backstep) 0.92 Thrust 30 (+10) Light fast with good range

p (rolling) 1.09 Physical 23 (+10) Light fast startup

p (frontstep) 1.09 Physical 23 (+10) Light fast startup

p (sidestep) 1.09 Physical 23 (+10) Light

p (dash) 0.89 Thrust 35 (+X) Light

ü 1.34 Thrust 35 Normal very good damage modifier and range; key attack

ü (charged) 1.75 Thrust 50 Normal continuously hold the button to execute; can aim manually when unlocked

ü (charged follow-up) 1.55 Physical 50 Heavy tap ü after performing an ü (charged)

ü (backstep) 1.19 Physical 25 (+10) Normal better damage and armor break than p (backstep)

ü (dash) 1.19 Physical 45 (+X) Normal hits high; good for striking enemy weak points

ü (forward leap) 1.34 Thrust 50 Normal tap forward on the stick just as you press ü to execute

Transform Attack 1.24 Physical 30 (+X) Light press m while performing another action to execute; forced Guard Break

Transformed Mode Key Attacks

The first p attack hits in a sweeping arc from the right of your character to the left and is excellent against a crowd. The second strikes overhead, mak-ing it useful for striking enemy weak points. The third p sweeps horizontally from left to right. Do not underestimate the value of these attacks. They have a good combination of speed, power, and range. Just be careful in narrow spaces; the first attack in particular tends to be stopped by walls. You can often get around this restriction by standing on the left side of a corridor to leave free room to swing on the right.

A better option is to simply use the ü in these situations; it’s a straight thrust that won’t hit the walls. It also has a fantastic damage modifier and deals thrust damage rather than normal physical damage. You’ll often see this attack deal more damage than you would expect against foes with high defenses, such as Brainsuckers. This is the Saw Spear’s key attack. When used while not locked-on, you can control the direction of the attack until the last second. The charged ü shares this property and has an even higher multiplier, but it does take more time and stamina to execute. When used from behind, it can stagger an opponent.

Also note that the ü, both charged and uncharged, can actually be aimed upwards if you are not locked on. The follow-up ü has a heavy impact that blows small enemies away and causes even large foes to stumble. Master manually aiming the ü attacks of this weapon, and you’ll be a great asset to any Chalice Dungeon expedition! The dashing ü is another excellent attack; it hits high enough to strike the heads of tall foes, like Vicar Amelia.

The Saw Spear is great in transformed mode. A look at the tables will show you that the damage multipliers are good, but what the numbers don’t show you is the range and versatility of the moveset. If you need to hit groups or move around and hit hard with single strikes, trans-formed mode is much better than normal mode.

Transformed Mode Tactics

Transformed Mode p

Transformed Mode ü

Transformed Mode Transform Attack

The Hunter Pistol is better than blunderbuss-type weapons at interrupting enemy attacks. It also deals better damage from range. Compared to the chief pistol alternative, the Evelyn, the Hunter Pistol has higher base damage but lower scaling. If your character has less than 20 bloodtinge, the Hunter Pistol is stronger than the Evelyn. At 21 points, they are equal in power. If your bloodtinge is 22 or higher, Evelyn is a better choice.

Blunderbuss-type firearms do more damage than pistols when close to the target and less when farther away. The bullets spread out, making it easier to hit quick enemies. Blunderbuss shots also have a stronger impact than bullets fired from pistols. If you have 27 bloodtinge or less, Ludwig’s Rifle is stronger than the Hunter Blunderbuss. From 28 to 32 bloodtinge their damage is the same, and from 33 bloodtinge onward the Hunter Blunderbuss is stronger.

Damage from Upgrades

Weapon Level

Base Scaling

0 70 D

1 79 D

2 88 D

3 97 C

4 107 C

5 115 B

6 124 B

7 133 B

8 142 B

9 151 B

10 160 A

Damage from Upgrades

Weapon Level

Base Scaling

0 20 D

1 22 C

2 25 C

3 27 B

4 30 B

5 32 B

6 35 B

7 37 A

8 40 A

9 42 A

10 45 A

Required Stats

Strength Skill Bloodtinge

7 9 5

Basic Info

Found Unlock in Shop Circle Slot

Hunter's Dream [256] Saw Hunter Badge Yes

Required Stats

Strength Skill Bloodtinge

7 9 5

Basic Info

Found Unlock in Shop Circle Slot

Hunter's Dream [256] Saw Hunter Badge Yes

Hunter Pistol

Hunter Blunderbuss

Pistol made at the workshop, for hunters stalking beasts. Hunter firearms are specially

crafted to employ Quicksilver Bullets fused with the wielder’s own blood, boosting damage

against beasts. The pistol is a quicker draw than the blunderbuss, allowing for speedier

responses to attacks.

A blunderbuss created at the workshop for the hunters’ line of work. Hunter firearms are

specially crafted to employ Quicksilver Bullets fused with the wielder’s own blood, boost-

ing damage against beasts. The impact of this highly-effective weapon counters beasts’

swift movements, and its wide spread is nigh-on guaranteed to hit the mark.

Left Hand Weapons

Hunter Pistol Hunter Blunderbuss

Page 16: Bloodborne Guide

©2015 Sony Computer Entertainment Inc.Bloodborne is a trademark of Sony Computer Entertainment America LLC

C O L L E C T O R ‘ S E D I T I O N G U I D E

BONUS CHEST

Exclusive interview with Bloodborne’s creator, Hidetaka Miyazaki

Lore index to aid in your research of this dark world

The Art of Bloodborne – every page is a masterpiece of its own

Exclusive Dynamic Theme: let the Hunter’s Mark adorn your PS4

Hunting Grounds

From the streets of Yharnam to the end of the adventure, critical routes and rewarding detours are plotted on detailed, invaluable maps. Text points highlight events, encounters, and tactics for each area’s key landmarks. This hunter’s compendium leaves no paving stone unturned.

The Bestiary

A good hunter knows his enemy’s weaknesses. Study your prey carefully and discover all of the elements that make them what they are. Use the invaluable information we provide to rip your enemies apart.

Arsenal and Attire

Your weapon is only lethal if you know how to use it. Here you’ll learn about weapon properties, hidden damage modifiers, attack ranges, swing speeds, and much more. Whether you’re hunting beasts or other hunters, you’ll have the knowledge... and the advantage.

The Chalice Dungeons

These mean labyrinths of death provide an unending treasure trove of discovery and despair. Though the walls may shift and the denizens may change, we’ve prepared exhaustive notes detailing the horrifying and mysterious Chalice Dungeons.

Hunter’s Appendices

The world of Bloodborne is deep. Inside you’ll find behind the scenes info on the world and its characters from the people who created them! If you seek 100% completion, search no further.

And so the nightly hunt begins...Yharnam is dark, mysterious and unforgiving, especially for outsiders on the night of a hunt. But fear not! This very special guide is your key to mastering the merciless challenges, navigating the darkest depths of the city and uncovering all of its mysteries.

For purchasing details visit future-press.com

ISBN: 978-3869930695