Blended Learning, Student Engagement and Web 2.0: What’s the Connection?

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[email protected] Blended Learning, Student Engagement and Web 2.0: What’s the Connection? Norm Vaughan, Ph.D. Mount Royal College

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Transcript of Blended Learning, Student Engagement and Web 2.0: What’s the Connection?

Page 1: Blended Learning, Student Engagement and Web 2.0: What’s the Connection?

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Blended Learning, Student Engagement and Web 2.0: What’s the Connection?

Norm Vaughan, Ph.D.Mount Royal College

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Overview

• Blended learning

• Student engagement

• Web 2.0

• Case study

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Blended Learning

Blended learning is the organic integration of thoughtfully selected and complementary face-to-face and online approaches and technologies (Garrison & Vaughan, 2008)

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ONLINE DESIGN & DELIVERY

FACULTY

ON-CAMPUS DESIGN & DELIVERY

© Michael Power, 2008“Faculty”= faculty-led instruction

SYNCHRONOUS

A Blended Online Learning EnvironmentA Blended Online Learning Environment

Traditional Higher Education

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ONLINE DESIGN & DELIVERY

FACULTY

ON-CAMPUS DESIGN & DELIVERY

© Michael Power, 2008

“Faculty”= faculty-led instruction

SYNCHRONOUS

A Blended Online Learning EnvironmentA Blended Online Learning Environment

SYSTEM

ASYNCHRONOUS

Online Learning

“System”= system-managed instruction

Traditional Higher Education

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ONLINE DESIGN & DELIVERY

FACULTY

ON-CAMPUS DESIGN & DELIVERY

© Michael Power, 2008

“Faculty”= faculty-led instruction

SYNCHRONOUS

A Blended Online Learning EnvironmentA Blended Online Learning Environment

SYSTEM

ASYNCHRONOUS

Online Learning

“System”= system-managed instruction

Traditional Higher Education

Blended Learning

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ONLINE DESIGN & DELIVERY

FACULTY

ON-CAMPUS DESIGN & DELIVERY

© Michael Power, 2008

“Faculty”= faculty-led instruction

SYNCHRONOUS

A Blended Online Learning EnvironmentA Blended Online Learning Environment

SYSTEM

ASYNCHRONOUS

Online Learning

“System”= system-managed instruction

Traditional Higher Education

Blended LearningBlended ONLINEBlended ONLINE

LearningLearning

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A Blended Online Learning Environment

…is the simultaneous and complimentary integration and implementation of an asynchronous-mode learning environment (i.e. a course management system, or CMS) and a synchronous desktop conferencing environment” (i.e. a virtual classroom)”.Power (2008) AERA.

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Advantages - Students

• Increase in student accountability for ownership of learning (control and responsibility)

• More flexible and accessible course format (convenience, options for courses with multiple sections)

• Improved learning outcomes for students • Decrease in student drop-failure-

withdrawal (DFW) rates

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Advantages - Teachers

• Borderless teaching, reaching more students

• Enhanced teacher interaction with students

• Increased student engagement in learning

• More flexible teaching and learning environment

• Continuous improvement

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Advantages - Administrators

Overall improvement in cost/effectiveness ratio;• Lower structure & associated front-end design

costs;• Lower drop-out and failure rates;• Levels of structure & dialogue sustainable;• More flexible teaching and learning environment;• Some economy of scale possible;

Greater quality• Greater frequency of content refresh & increased

course redesign (incremental improvement)

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Challenges - StudentsGeneral• Transition – from a passive to an active &

collaborative learning approach• Study and time management skills• Expecting that fewer classes equates to less work• Accepting responsibility for completing individual

& team activities;

Technical• Obtaining high-speed Internet access;• Learning to use more sophisticated technologies

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Challenges - Teachers

• Time commitment• Lack of support for course redesign • Difficulty in acquiring new teaching and

technology skills• Risk factors

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National Survey of Student Engagement (NSSE)

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Student Engagement

What does this term or concept mean to you?

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National Survey of Student Engagement

Student engagement1. Amount of time and effort that students put

into their classroom studies that lead to experiences and outcomes that constitute student success

2. Ways the institution allocates resources and organizes learning opportunities and services to induce students to participate in and benefit from such activities

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National Survey of Student Engagement

Five clusters of effective educational practice (benchmarks)1. Active and collaborative learning

2. Student interactions with faculty members

3. Level of academic challenge

4. Enriching educational experiences

5. Supportive campus environment

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Seven Principles of Good Practice in Undergraduate Education

1. encourages contact between students and faculty,

2. develops reciprocity and cooperation among students,

3. encourages active learning, 4. gives prompt feedback, 5. emphasizes time on task, 6. communicates high expectations, and 7. respects diverse talents and ways of learning.

Chickering and Gamson’s (1987)

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Web 2.0

A term used to describe the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.

Wikipedia

http://en.wikipedia.org/wiki/Web_2.0

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Web 1.0 vs. Web 2.0Web 1.0   Web 2.0

Britannica Online

--> Wikipedia

personal websites

--> blogging

publishing --> participation

content management

systems--> wikis

directories (taxonomy)

-->tagging

("folksonomy")

stickiness --> syndication

O’Reilly, 2005

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•Social bookmarking

•Blogs

•Wikis

•Social networking

•Social media sharing

•Mash-ups

•VOIP

•Virtual worlds

Web 2.0 - Categories

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Social Bookmarking• Sharing personal collections of URLs on a web-

based server• Ability to re-use and re-purpose existing

collections of links• Tagging of resources helps develop relationships

between concepts and people

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Blogs• A Web-based public diary with dated entries,

usually by a single author, often accompanied by links to other blogs that the author of the site visits on a regular basis (Downes, 2004).

• Reflective writing and reading activity• Opportunity for students to receive external

feedback and to make contributions to the dialogue in their field of study

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Wikis

• A wiki is a collection of Web pages that can be edited by anyone, at any time, from anywhere. The possibilities for using wikis as a platform for collaborative projects are limited only by one’s imagination and time. (Cunningham, 1995)

• Support collaborative and creative project-based work

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Social networking

• Focuses on building and verifying of online social networks for communities of people who share interests and activities

• Additional “communication channel” to reach students (i.e. RSS feeds from institutional learning management systems)

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Social media sharing

• Simplify the process of posting and sharing content on the Web (i.e. text, audio, images and video)

• Provide a wealth of re-usable media resources for learners and educators

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Mashups • Allow non-technical individuals to mix up data,

find new meaning and present it in interesting ways

• Mapping mashups – maps are overlaid with different types of information

• Music mashups – mixing tracks from two or more

different source songs

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VOIP

• Synchronous communication opportunities (i.e. text messaging, audio, video)

• Support ‘real-time’ collaborative and creative project-based work

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Virtual worlds

• Synchronous interaction in 3-D immersive worlds• Support collaborative and creative project-based

work that goes beyond text-based and audio communication

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Case Study

University of Calgary

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Student Engagement in Blended Courses

Active and collaborative

learning

Faculty to Student

Interaction

Level of Academic Challenge

Learning

CPSC 203 Low Low Moderate Moderate

ENGG205 Low Low High Moderate

GEOG 361 Low Low High Moderate

GRST 205 Low Low Low Low

MDSC 361 Moderate Low High Moderate

POLI 343 Low Low High Moderate

POLI 541 Moderate Moderate High Moderate

PSYC 467 Moderate Low High Moderate

STAS 201 Moderate Low Moderate Moderate

MODE Low Low High Moderate

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PSYC 467 - Fall 2006

• Course initially consisted of three – 50 minute lecture periods per week

• Redesigned to incorporate a lab component and offered in a 120 minute time block – once a week

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Active and collaborative learning

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Faculty to student interaction

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Level of academic challenge

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Student learning

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Triad model

Ehrmann (2002)http://www.marshall.edu/it/cit/flashlight/AuthorGuidelines.htm#triad

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PSYC 467 - Winter 2007Course redesigned for the winter 2007 semester based on feedback

from the NSSE survey results

Lecture component• Social bookmarking - peer reviewed journal articles used to

supplement course textbook• Article critique assignment

– Student groups select an article to critique each week– Weekly online discussions in Facebook about the articles – moderated

by these student groups– Groups then make a class presentation based on an analysis &

synthesis of the online discussion – summary posted to seedwikiLab Component• Individual experiments redesigned to become team based• Data collection required outside of class time• Mashups used to analyze and present research findings• Instructor and graduate teaching assistant demonstrated and

discussed their current research in the labs

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Active and collaborative learning

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Faculty to student interaction

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Level of academic challenge

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Student learning

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Student satisfaction

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Student Success

Fall 2006 Winter 2007

Drop/withdrawal = 15% Drop/withdrawal = 0%

Final Course Grades

A = 64% A = 82%

B = 36% B = 12%

C = 0% C = 6%

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Conclusion

• Improvement in higher education will require converting teaching from a “solo sport” to a “community-based research activity”. (Carnegie Mellon University)

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Questions

http://www2.mtroyal.ca/~nvaughan

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http://ca.wiley.com/WileyCDA/WileyTitle/productCd-0787987700.html

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Contact InformationDr. Norman Vaughan

InstructorDepartment of Education & Schooling

Faculty of Teaching & LearningMount Royal College

4825 Mount Royal Gate SWCalgary, Alberta, Canada

T3E 6K6Ph: (403) 440-5587

FAX: (403) [email protected]